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User:WindPower/Coop walkthrough guidelines: Difference between revisions

From the Portal Wiki
Created page with "* Download the coop walkthrough config and add it to your <code>autoexec.cfg</code> so that it sets the proper options * Install the [[..."
 
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* Download the [[:File:Portal 2 coop walkthrough.cfg|coop walkthrough config]] and add it to your <code>autoexec.cfg</code> so that it sets the proper options
* Download the [[:File:Portal 2 coop walkthrough.cfg|coop walkthrough config]] and add it to your <code>autoexec.cfg</code> so that it sets the proper options
* Install the [[:File:Portal 2 coop walkthrough blackout.zip|vgui modification]] to black out parts of your screen that will not show up in the video, forcing you to keep things in focus in a way that will be visible when rendered on video
* Install the [[:File:Portal 2 coop walkthrough blackout.zip|vgui modification]] to black out parts of your screen that will not show up in the video, forcing you to keep things in focus in a way that will be visible when rendered on video
* Watch at least [http://www.youtube.com/watch?v=1GI3c1kNRgo&list=PL33B3E599A67FA716 one chapter of the Portal 2 walkthrough] or [http://www.youtube.com/watch?v=oIgHVsImbCo&list=PL29D2795AD125D6DB the Portal walkthrough] from the p2wiki channel to observe and get a feeling for:
* Watch at least [http://www.youtube.com/watch?v=1GI3c1kNRgo&list=PL33B3E599A67FA716 one chapter of the Portal 2 walkthrough] or [http://www.youtube.com/watch?v=oIgHVsImbCo&list=PL29D2795AD125D6DB the Portal walkthrough] from the [http://www.youtube.com/p2wiki p2wiki channel] to observe and get a feeling for:
** The rhythm/pace of things (take your time, do not hesitate to stand still for a moment to show something)
** The rhythm/pace of things (take your time, do not hesitate to stand still for a moment to show something)
** The walking movement pattern: No unnecessary steps, '''no jumps at all''' unless necessary. Walking sideways/backwards is okay when unambiguous, but never walk sideways/backwards through a portal.
** The walking movement pattern: No unnecessary steps, '''no jumps at all''' unless necessary. Walking sideways/backwards is okay when unambiguous, but never walk sideways/backwards through a portal.
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** The host then types <code>changelevel mp_mapnamehere</code>. This causes the level to change for both players, which also closes the consoles and will start recording when loading is complete
** The host then types <code>changelevel mp_mapnamehere</code>. This causes the level to change for both players, which also closes the consoles and will start recording when loading is complete
** Once the level is completed and the next map has loaded, both players open their console and type <code>stop</code>.
** Once the level is completed and the next map has loaded, both players open their console and type <code>stop</code>.
** The smallest file out of those produced should be the correct one to upload to the wiki. Please upload it '''twice''':
** The largest file out of those produced should be the correct one to upload to the wiki. Please upload it '''twice''':
*** Once under the name it has been recorded as (shorter, easier to manage, consistent), meant to be used for rendering; no need for a specific description/license
*** Once under the name it has been recorded as (shorter, easier to manage, consistent), meant to be used for rendering; no need for a specific description/license
*** Once under the name <code>Portal 2 Coop - Course '''''m''''' - Test hamber '''''n''''' - '''''Character'''''.dem</code>, meant to be used as download link on wiki pages, where:
*** Once under the name <code>Portal 2 Coop - Course '''''m''''' - Test hamber '''''n''''' - '''''Character'''''.dem</code>, meant to be used as download link on wiki pages, where: