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Portal 2 developer commentary: Difference between revisions

From the Portal Wiki
LogDa683 (talk | contribs)
m Emancipation Grid: added the test chamber where it’s found. I am doing this for every node, might take a while
LogDa683 (talk | contribs)
m Many To One: added the test chamber where it’s found. I am doing this for every node, might take a while
Line 133: Line 133:


=== Many To One ===
=== Many To One ===
{{Quotation | Doug Wood
{{Quotation | Doug Wood, Ceiling Catapult
| Wheatley was originally envisioned as a group of spheres that you’d discover as you explored the facility behind the scenes. We ditched this idea for two reasons. For one thing, ‘behind the scenes’ levels were required to highlight the introductions of each of these new spheres and these levels have their own unique logic.  The number of spheres we wanted would have made for far too many of these types of levels, resulting in a very un-Portal-like game. Also, we were spending so much time introducing these new characters that we had no time to get to know any of them before they were swept offstage for the next one. Eventually we realized it’d be a lot more satisfying to really get to know one sphere instead of briefly meeting six.  Some of these characters were eventually recycled as corrupt cores for the finale.
| Wheatley was originally envisioned as a group of spheres that you’d discover as you explored the facility behind the scenes. We ditched this idea for two reasons. For one thing, ‘behind the scenes’ levels were required to highlight the introductions of each of these new spheres and these levels have their own unique logic.  The number of spheres we wanted would have made for far too many of these types of levels, resulting in a very un-Portal-like game. Also, we were spending so much time introducing these new characters that we had no time to get to know any of them before they were swept offstage for the next one. Eventually we realized it’d be a lot more satisfying to really get to know one sphere instead of briefly meeting six.  Some of these characters were eventually recycled as corrupt cores for the finale.
}}
}}