Portal Stories: Mel Factory: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
| total = 12 | | total = 12 | ||
| icon1 = laser sensor on | | icon1 = laser sensor on | ||
| icon2 = cube hazard on | |||
| icon3 = dirty water | |||
| icon4 = water hazard | |||
| icon5 = laser redirection on | |||
| icon6 = turret hazard | |||
| icon7 = light bridge | |||
| icon8 = excursion funnel on | |||
| icon9 = repulsion gel | |||
| icon10 = crusher hazard | |||
| previous = Portal Stories: Mel Destroyed | | previous = Portal Stories: Mel Destroyed | ||
| next = Portal Stories: Mel Core Access | | next = Portal Stories: Mel Core Access |
Latest revision as of 11:45, 18 December 2021
Hazards
Walkthrough
Video Walkthrough
Trivia
- At the part where cubes are tested to see if they can open doors, the number '74656' is visible on the right wall. This is a reference to USS Voyager with registry number NCC-74656 from the science fiction television series, Star Trek: Voyager.
- At the end of the dark room, Virgil asks Mel to flick a Lever on the wall. If you don't flip the lever, Virgil says, "Would you kindly... flip that lever?". This is a reference to Bioshock.
- It is actually possible to solve the broken test, but the chamberlock past the door has collapsed.
- The track played for most of this map is called Halted Production
Achievements
Back off Track Get off the track again |
Burned in Goo Get burned whilst in the goo |
Determined Solve the broken test |
Crushed Get crushed in the door |
In the Vents Get into the vents |
Into Darkness Mind your Step |
|