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(Added credits to songs composed by Mike Morasky, as confirmed in his reply to my tweet https://twitter.com/MikeMorasky/status/1385654335531454465?s=20) |
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The '''soundtrack''' for '''''[[Portal]]''''' is contained in the ''[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]'' released on December 21, 2007. The soundtrack also contains tracks from ''{{w|Half-Life 2: Episode One}}'' and ''{{w|Half-Life 2: Episode Two|Two}}'' and ''{{w|Team Fortress 2}}''. | The '''soundtrack''' for '''''[[Portal]]''''' is contained in the ''[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]'' released on December 21, 2007. The soundtrack also contains tracks from ''{{w|Half-Life 2: Episode One}}'' and ''{{w|Half-Life 2: Episode Two|Two}}'' and ''{{w|Team Fortress 2}}''. The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey. The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.<ref>--~~~~https://twitter.com/MikeMorasky/status/1385654335531454465?s=20</ref> | ||
''The Orange Box Original Soundtrack'' can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from ''Portal'' can be found in .mp3 format inside the ''Portal'' game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}. | ''The Orange Box Original Soundtrack'' can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from ''Portal'' can be found in .mp3 format inside the ''Portal'' game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}. | ||
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1. '''''Subject Name Here''''' - 1:44 | 1. '''''Subject Name Here''''' - 1:44 | ||
A pulsing track riddled with high pitched beeps. Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11. | A pulsing track riddled with high pitched beeps. Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11. Composed by Kelly Bailey. | ||
{{youtube|IA5z4hg_3xM|audio=yes}} | {{youtube|IA5z4hg_3xM|audio=yes}} | ||
2. '''''Taste of Blood''''' - 3:06 | 2. '''''Taste of Blood''''' - 3:06 | ||
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. | A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey. | ||
{{youtube|BSNJ7RsP1xs|audio=yes}} | {{youtube|BSNJ7RsP1xs|audio=yes}} | ||
3. '''''Android Hell''''' - 3:45 | 3. '''''Android Hell''''' - 3:45 | ||
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets. | A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets. Composed by Kelly Bailey. | ||
{{youtube|dtJRiOO-ywM|audio=yes}} | {{youtube|dtJRiOO-ywM|audio=yes}} | ||
4. '''''Self Esteem Fund''''' - 3:30 | 4. '''''Self Esteem Fund''''' - 3:30 | ||
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14. | Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14. Composed by Kelly Bailey. | ||
{{youtube|IyPb-8OjWVk|audio=yes}} | {{youtube|IyPb-8OjWVk|audio=yes}} | ||
5. '''''Procedural Jiggle Bone''''' - 4:34 | 5. '''''Procedural Jiggle Bone''''' - 4:34 | ||
A wobbly, otherworldly ambient synth track that plays both on Portal's main menu and during Test Chamber 19. | A wobbly, otherworldly ambient synth track that plays both on Portal's main menu and during Test Chamber 19. Composed by Kelly Bailey. | ||
{{youtube|EkQYJH9oWiI|audio=yes}} | {{youtube|EkQYJH9oWiI|audio=yes}} | ||
6. '''''No Cake For You''''' - 4:05 | 6. '''''No Cake For You''''' - 4:05 | ||
A slightly creepy, hopeless track that plays in Test Chamber 16's Ratman den. Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard. | A slightly creepy, hopeless track that plays in Test Chamber 16's Ratman den. Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard. Composed by Mike Morasky. | ||
{{youtube|GQghP9UGm2A|audio=yes}} | {{youtube|GQghP9UGm2A|audio=yes}} | ||
7. '''''4000 Degrees Kelvin''''' - 1:01 | 7. '''''4000 Degrees Kelvin''''' - 1:01 | ||
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19. | A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19. Composed by Kelly Bailey. | ||
{{youtube|fjoPbSGOgfo|audio=yes}} | {{youtube|fjoPbSGOgfo|audio=yes}} | ||
8. '''''Stop What You Are Doing''''' - 4:00 | 8. '''''Stop What You Are Doing''''' - 4:00 | ||
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{{youtube|vzxqWuqpvX0|audio=yes}} | {{youtube|vzxqWuqpvX0|audio=yes}} | ||
9. '''''Party Escort''''' - 4:21 | 9. '''''Party Escort''''' - 4:21 | ||
A soft, synth-filled ambient track that plays during the protagonist's first encounter with the [[Rocket Turret]]. | A soft, synth-filled ambient track that plays during the protagonist's first encounter with the [[Rocket Turret]]. Composed by Mike Morasky. | ||
* The high-pitched ringing heard throughout the song ''may'' represent the Rocket Turret's aiming laser. This, however, is unconfirmed by | * The high-pitched ringing heard throughout the song ''may'' represent the Rocket Turret's aiming laser. This, however, is unconfirmed by Morasky. | ||
{{youtube|xIzVpkWCUTA|audio=yes}} | {{youtube|xIzVpkWCUTA|audio=yes}} | ||
10. '''''You're Not a Good Person''''' - 1:24 | 10. '''''You're Not a Good Person''''' - 1:24 | ||
An intense percussive track that plays during the turret ambush towards the end of the protagonist's escape. | An intense percussive track that plays during the turret ambush towards the end of the protagonist's escape. Composed by Mike Morasky. | ||
{{youtube|pUNzXZZ_lA8|audio=yes}} | {{youtube|pUNzXZZ_lA8|audio=yes}} | ||
11. '''''You Can't Escape, You Know''''' - 6:24 | 11. '''''You Can't Escape, You Know''''' - 6:24 | ||
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]]. | Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]]. Composed by Mike Morasky. | ||
{{youtube|PWUAT-pAkbg|audio=yes}} | {{youtube|PWUAT-pAkbg|audio=yes}} | ||
12. '''''Still Alive''''' - 3:05 | 12. '''''Still Alive''''' - 3:05 |
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