Portal 2 Chapter 1 Test Chamber 6: Difference between revisions

Jump to navigation Jump to search
m (+fix)
m (Expanded deeeescription.)
Line 21: Line 21:
}}
}}


This is the sixth level in the game; it builds upon the concept of momentum introduced in the previous chamber.
This is the sixth level in the game, and is set within a dilapidated Test Chamber. The primary focus of the level is to build upon the concepts of speed and momentum that were introduced in the previous Test Chamber. The Test Chamber is completed by combining speed and momentum in order to avoid obstacles, and acquire a [[Weighted Storage Cube]] which is used to activate a [[Button]] and thereby allow access to the [[Chamberlock]].


== Hazards ==
== Hazards ==
Line 29: Line 29:
{{Spoiler|block=yes|
{{Spoiler|block=yes|
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portalable surface at the bottom.
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portal-conductive surface at the bottom.
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
Line 39: Line 39:
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
* Jump into the orange portal; proceed into the [[chamberlock]].
* Jump into the orange portal; proceed into the [[Chamberlock]].
}}
}}