Portal 2 Sixense MotionPack DLC: Difference between revisions

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Sixense created and extensively made use of five entities that are '''not''' available in stock Portal 2. These are defined in '''portal2_sixense.fgd''' and are available for mappers to use.
Sixense created and extensively made use of five entities that are '''not''' available in stock Portal 2. These are defined in '''portal2_sixense.fgd''' and are available for mappers to use.


* prop_scaled_cube
* sixense_info_placement_helper
* sixense_info_placement_helper
* prop_scaled_cube
* sixense_logic_playmovie_hint
* sixense_logic_relay
* sixense_logic_relay
* trigger_player_fall_aim
* trigger_player_fall_aim
* sixense_logic_playmovie_hint
 
There is one entity by the name of '''trigger_portal_button_aim''' made by Sixense that is '''not''' defined in the fgd. This entity is spawned and parsed internally at runtime, similar to Valve's '''trigger_portal_button''' entity. This entity is what Sixense uses to allow '''prop_floor_button''' and '''prop_under_floor_button''' to have cubes hone on top of them and change skin color.


== Interesting Behaviors and Other Notes ==
== Interesting Behaviors and Other Notes ==