Relaxation Vault: Difference between revisions
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[[File:Relaxationvault.PNG|right|thumb|Relaxation Vault from ''Portal''|400px]] | [[File:Relaxationvault.PNG|right|thumb|Relaxation Vault from ''Portal''|400px]] | ||
'''Relaxation Chambers''' are rooms in which test subjects are held in stasis until it is time for them to begin testing. | '''Relaxation Chambers''' are rooms in which test subjects are held in stasis until it is time for them to begin testing. They contain beds, tables, and toilets, and generally can only be entered and exited by way of a portal. These chambers appear in both ''[[Portal]]'' and ''[[Portal 2]]''. | ||
=Appearances= | ==Appearances== | ||
In [[Portal]], Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by [[GLaDOS]], an orange portal opens and she is free to walk into the first test chamber. | In [[Portal]], Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by [[GLaDOS]], an orange portal opens and she is free to walk into the first test chamber. | ||
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In [[Portal 2]], {{Spoiler text|after Chell is reawakened by Wheatley and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message finishes playing.}} | In [[Portal 2]], {{Spoiler text|after Chell is reawakened by Wheatley and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message finishes playing.}} | ||
=Development= | ==Development== | ||
In the early stages of Portal 2, when the game was called F-Stop, a piece of concept artwork involving Relaxation Vaults for robots was created. | In the early stages of Portal 2, when the game was called F-Stop, a piece of concept artwork involving Relaxation Vaults for robots was created. | ||
=Gallery= | ==Gallery== | ||
<gallery perrow="4"> | <gallery perrow="4"> | ||
File:Portal_StasisBed.png|Bed | File:Portal_StasisBed.png|Bed | ||
File:F-stopRelaxationVault.png|F-Stop Concept Art | File:F-stopRelaxationVault.png|F-Stop Concept Art | ||
File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in [[Portal 2: Lab Rat]]}} | |||
</gallery> | </gallery> |
Revision as of 23:54, 3 May 2011
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Relaxation Chambers are rooms in which test subjects are held in stasis until it is time for them to begin testing. They contain beds, tables, and toilets, and generally can only be entered and exited by way of a portal. These chambers appear in both Portal and Portal 2.
Appearances
In Portal, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.
In Portal 2, after Chell is reawakened by Wheatley and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message finishes playing.
Development
In the early stages of Portal 2, when the game was called F-Stop, a piece of concept artwork involving Relaxation Vaults for robots was created.
Gallery
Doug Rattmann resting in a bed in Portal 2: Lab Rat