User:Weee50: Difference between revisions

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{{Chamber infobox
{{Chamber infobox
   | title      = Test Chamber 21
   | title      = Test Chamber 20
   | map        = testchmb_a_15.bsp
   | map        = testchmb_a_15.bsp
   | number    = 20
   | number    = 20
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{{Chamber infobox
{{Chamber infobox
   | title      = Test Chamber 22
   | title      = Test Chamber 22
   | map        = testchmb_a_16.bsp
   | map        = testchmb_a_17.bsp
   | number    = 22
   | number    = 22
   | total    = 22
   | total    = 22
   | icon1      = cube dispenser on
   | icon1      = cube dispenser
   | icon2      = cube hazard on
   | icon2      = cube hazard
   | icon3      = pellet hazard
   | icon3      = pellet hazard
   | icon4      = pellet catcher
   | icon4      = pellet catcher
   | icon5      = water hazard on
   | icon5      = water hazard
   | icon6      = fling enter on
   | icon6      = fling enter
   | icon7      = fling exit on
   | icon7      = fling exit
   | icon8      = turret hazard on
   | icon8      = turret hazard
   | icon9      = dirty water
   | icon9      = dirty water
   | icon10    = cake on
   | icon10    = cake on
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Like these? They are custom Test Chambers 20, 21 and 22 signs.
Like these? They are custom Test Chambers 20, 21 and 22 signs.


Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock.
Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock. However, you need the cube to open it. (Once you see crushers, GLaDOS will say "These are crushers. Sorry we haven't put up a danger sign for them.")
 
Test Chamber 21 would be Advanced Test Chamber 17, only without GLaDOS's voice lines.


Test Chamber 21 would be Advanced Test Chamber 17.
Test Chamber 22 would be Test Chamber 19 as it is currently.


Test Chamber 22 would be riding on an Unstationary Scaffold and then The Escape begins.
NOTE: Test Chamber 19 (With these levels) would be the original Test Chamber 19 only instead of the ASUsS driving into the firepit, it drives into an elevator. (GLaDOS does not say his voice lines.)

Revision as of 10:56, 24 October 2013

Hello! It's me, weee50! I have the skills of creating custom test chamber signs, like this!


Test Chamber 20
testchmb_a_15.bsp





Test Chamber 21
testchmb_a_16.bsp





Test Chamber 22
testchmb_a_17.bsp





Like these? They are custom Test Chambers 20, 21 and 22 signs.

Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock. However, you need the cube to open it. (Once you see crushers, GLaDOS will say "These are crushers. Sorry we haven't put up a danger sign for them.")

Test Chamber 21 would be Advanced Test Chamber 17, only without GLaDOS's voice lines.

Test Chamber 22 would be Test Chamber 19 as it is currently.

NOTE: Test Chamber 19 (With these levels) would be the original Test Chamber 19 only instead of the ASUsS driving into the firepit, it drives into an elevator. (GLaDOS does not say his voice lines.)