Multimorphic Portal Pinball Machine: Difference between revisions

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[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]
[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]


'''Portal Pinball''' is a licensed physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the **P³ Pinball Platform**. Released in late 2024, the game is an official collaboration with **Valve**, featuring original voice acting, music, and assets from the ''Portal'' series.  
'''Portal Pinball''' is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, it represents a significant departure from traditional pinball design by integrating a 1080p dynamic floor display with a modular physical playfield.


Unlike traditional mechanical pinball machines, ''Portal'' utilizes the P³’s modular technology, which combines a physical upper playfield with a dynamic 1080p floor display. This allows the game to simulate "portalling" the ball between different physical locations on the board—a mechanic central to the source material.
The machine is notable for its use of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that mimics the physics of the video game series.
 
== Technology and "Portal" Mechanics ==
The defining feature of ''Portal Pinball'' is its ability to simulate the "instantaneous travel" seen in the video games. While traditional pinball machines use a single ball that must travel across the playfield, the P³ platform utilizes a sophisticated 16-ball storage system located directly beneath the upper playfield module.
 
When a ball enters a physical portal on one side of the machine, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the "exit" portal. This creates the illusion of a single ball traveling through space at impossible speeds. This system allows for:
 
'''Momentum Conservation:''' The game tracks the entry speed of the ball and uses high-speed solenoids to launch the "exit" ball at a matching velocity.
 
'''Simultaneous Portals:''' The large ball count allows for multiple balls to be "in flight" through different portal pairs during complex multiball modes.
 
'''Seamless Transitions:''' The floor screen provides a digital trail that connects the physical entry and exit points, maintaining visual continuity.


== Gameplay ==
== Gameplay ==
The game is structured around "**The Hub**," a central laboratory area from which players access various Test Chambers. Gameplay is characterized by high-flow shots and the "re-routing" of the ball through a network of 10 RGB-illuminated physical portals and 6 scoop portals.
Gameplay centers on navigating the Aperture Science Enrichment Center via "The Hub." The game uses the P³'s ball-tracking sensors to trigger interactive artwork on the lower playfield, allowing for virtual "gels" to affect the ball's movement in real-time.


=== Test Chambers and Objectives ===
=== Test Chambers ===
Players must progress through seven unique **Test Chambers**, each themed after iconic mechanics from the video games:
The primary progression involves completing seven distinct Test Chambers. These are timed missions that introduce specific puzzle-solving mechanics:
* '''Gels:''' Utilizing Propulsion, Repulsion, and Conversion gels to alter ball physics via the floor screen.
* '''Thermal Discouragement Beams:''' Using the flippers to redirect digital lasers into physical sensors.
* '''The Hub:''' A central mode where players must complete eight distinct objectives to unlock three stackable Multiball modes.


The ultimate "**Wizard Mode**" (the game's final challenge) requires the player to bypass Aperture's security protocols for a final confrontation with [[GLaDOS]].
'''The Big Fling:''' Requires the player to build speed to clear a high-velocity aerial jump.
 
'''Encouragement via Discouragement:''' Focuses on the Thermal Discouragement Beam and rotating mirrors.
 
'''Proactive Energy Redirection:''' Challenges players to manipulate ball paths to hit specific sensors.
 
'''It Takes Two:''' A co-operative-themed mode involving the Companion Cube.
 
'''Shortcuts:''' A speed-running mode focused on utilizing portals for efficiency.
 
'''Gels:''' Introduces Propulsion (blue) and Repulsion (orange) physics to the display.
 
'''Rat Man's Den:''' A hidden challenge mode based on the graffiti-covered safe rooms from the series.


== Hardware and Editions ==
== Hardware and Editions ==
The game is sold as a modular kit that slides into the P³ cabinet. It is available in two distinct configurations:
The game is available as a swappable "Game Kit" that can be installed in any P³ cabinet in under 60 seconds.


{| class="wikitable" style="width:100%;"
{| class="wikitable"
! Feature !! Portal Standard !! Portal Extended
! Feature !! Portal Standard !! Portal Extended
|-
|-
| '''Flipper Count''' || 3 || 4
| '''Flipper Configuration''' || 3-flipper layout || 4-flipper layout (Left Side-Target Flipper)
|-
|-
| '''Ball Locks''' || Companion Cube LOFT || Companion Cube LOFT
| '''Ball Locks''' || Companion Cube LOFT || Companion Cube LOFT
|-
|-
| '''Special Toys''' || Rotating Turret || Rotating Turret + Hard Light Bridge
| '''Hardware Toys''' || Rotating Sentry Turret || Turret + Hard Light Bridge + Spinner
|-
|-
| '''Additional Mechanics''' || N/A || Physical Spinner, Gel Tube Kickback, Catwalks
| '''Exclusive Mechs''' || N/A || Dynamic "Glass Ramp," Gel Tube Kickback
|}
|}


=== The "LOFT" Upper Playfield ===
=== The LOFT Upper Playfield ===
[[File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|thumb|left|250px|The LOFT Module detail.]]
The "Library of Failed Tests" (LOFT) is the centerpiece of the upper playfield. It features:
Both editions feature a sophisticated upper playfield module. Key mechanical features include:
 
* '''Companion Cube Lock:''' A physical mechanism that "archives" the ball for multiball starts.
'''Aerial Faith Plate:''' A high-powered solenoid that launches the ball into a dedicated landing zone on the back grating.
* '''Aerial Faith Plate:''' A high-powered diverter that launches the ball across the playfield.
 
* '''Sentry Turret:''' A motorized physical turret that tracks the ball's movement and "fires" using on-screen digital effects.
'''Sentry Turret:''' A motorized, rotating sculpt that features synchronized lighting and "fires" digital bullets at the ball as it passes.
 
'''Lift Ramps:''' Both the left and right ramps can physically lift to reveal hidden illuminated portals underneath.
 
== Production and Audio ==
The game was developed by a team including Ian Harrower and Michael Ocean (Software), Trey Jones and TJ Weaver (Mechanicals), and Brad Albright (Art).


== Audio and Production ==
'''Voice Cast:''' The game features original dialogue recorded for this production. '''Ellen McLain''' returns as GLaDOS, while '''Marc Silk''' provides the voice for '''Reggie''', a new Personality Core designed specifically for this title.
To maintain the authenticity of the Aperture Science aesthetic, Multimorphic utilized original assets and voice talent.


* '''GLaDOS:''' [[Ellen McLain]] reprises her role, delivering context-specific taunts based on player performance and failure.
'''Music:''' The audio package, designed by Scott Danesi, includes dynamic industrial-techno tracks and remixes of iconic songs like "Still Alive."
* '''Reggie:''' A new [[Core|personality core]] voiced by Marc Silk. Reggie guides the player through the Hub and offers objectives.
* '''Soundtrack:''' Includes dynamic remixes of "Still Alive" and "Want You Gone" that shift in intensity based on game progress.


== External links ==
== External links ==
* [https://www.multimorphic.com/portal/ Official Portal Pinball Product Page]
 
* [https://p3-pinball.com/ P³ Platform Overview]
[https://www.multimorphic.com/portal/ Portal on the Multimorphic Official Website]
 
[https://p3-pinball.com/ P³ Pinball Platform Technology Overview]


[[Category:Merchandise]]
[[Category:Merchandise]]
[[Category:Multimorphic Portal Pinball Machine| ]]
[[Category:Multimorphic Portal Pinball Machine| ]]

Revision as of 16:50, 19 February 2026

The Portal Pinball P³ Module

Portal Pinball is a physical pinball game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, it represents a significant departure from traditional pinball design by integrating a 1080p dynamic floor display with a modular physical playfield.

The machine is notable for its use of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that mimics the physics of the video game series.

Technology and "Portal" Mechanics

The defining feature of Portal Pinball is its ability to simulate the "instantaneous travel" seen in the video games. While traditional pinball machines use a single ball that must travel across the playfield, the P³ platform utilizes a sophisticated 16-ball storage system located directly beneath the upper playfield module.

When a ball enters a physical portal on one side of the machine, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the "exit" portal. This creates the illusion of a single ball traveling through space at impossible speeds. This system allows for:

Momentum Conservation: The game tracks the entry speed of the ball and uses high-speed solenoids to launch the "exit" ball at a matching velocity.

Simultaneous Portals: The large ball count allows for multiple balls to be "in flight" through different portal pairs during complex multiball modes.

Seamless Transitions: The floor screen provides a digital trail that connects the physical entry and exit points, maintaining visual continuity.

Gameplay

Gameplay centers on navigating the Aperture Science Enrichment Center via "The Hub." The game uses the P³'s ball-tracking sensors to trigger interactive artwork on the lower playfield, allowing for virtual "gels" to affect the ball's movement in real-time.

Test Chambers

The primary progression involves completing seven distinct Test Chambers. These are timed missions that introduce specific puzzle-solving mechanics:

The Big Fling: Requires the player to build speed to clear a high-velocity aerial jump.

Encouragement via Discouragement: Focuses on the Thermal Discouragement Beam and rotating mirrors.

Proactive Energy Redirection: Challenges players to manipulate ball paths to hit specific sensors.

It Takes Two: A co-operative-themed mode involving the Companion Cube.

Shortcuts: A speed-running mode focused on utilizing portals for efficiency.

Gels: Introduces Propulsion (blue) and Repulsion (orange) physics to the display.

Rat Man's Den: A hidden challenge mode based on the graffiti-covered safe rooms from the series.

Hardware and Editions

The game is available as a swappable "Game Kit" that can be installed in any P³ cabinet in under 60 seconds.

Feature Portal Standard Portal Extended
Flipper Configuration 3-flipper layout 4-flipper layout (Left Side-Target Flipper)
Ball Locks Companion Cube LOFT Companion Cube LOFT
Hardware Toys Rotating Sentry Turret Turret + Hard Light Bridge + Spinner
Exclusive Mechs N/A Dynamic "Glass Ramp," Gel Tube Kickback

The LOFT Upper Playfield

The "Library of Failed Tests" (LOFT) is the centerpiece of the upper playfield. It features:

Aerial Faith Plate: A high-powered solenoid that launches the ball into a dedicated landing zone on the back grating.

Sentry Turret: A motorized, rotating sculpt that features synchronized lighting and "fires" digital bullets at the ball as it passes.

Lift Ramps: Both the left and right ramps can physically lift to reveal hidden illuminated portals underneath.

Production and Audio

The game was developed by a team including Ian Harrower and Michael Ocean (Software), Trey Jones and TJ Weaver (Mechanicals), and Brad Albright (Art).

Voice Cast: The game features original dialogue recorded for this production. Ellen McLain returns as GLaDOS, while Marc Silk provides the voice for Reggie, a new Personality Core designed specifically for this title.

Music: The audio package, designed by Scott Danesi, includes dynamic industrial-techno tracks and remixes of iconic songs like "Still Alive."

Portal on the Multimorphic Official Website

P³ Pinball Platform Technology Overview