Portal 2 developer commentary: Difference between revisions
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m →Nonlinear Progression: added the test chamber where it’s found |
m →Elevator Fatigue: added the test chamber it’s found in |
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=== Elevator Fatigue === | === Elevator Fatigue === | ||
{{Quotation | Marcus Egan | {{Quotation | Marcus Egan, Laser Platform | ||
| We found that playtesters were getting fatigued at solving so many complex test chambers in a row. So, instead of a routine elevator ride to the next puzzle, we added a long funnel ride with some destruction to give players a short break while reminding them of the facility's state of disrepair. | | We found that playtesters were getting fatigued at solving so many complex test chambers in a row. So, instead of a routine elevator ride to the next puzzle, we added a long funnel ride with some destruction to give players a short break while reminding them of the facility's state of disrepair. | ||
}} | }} | ||