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== Synopsis == | == Synopsis == | ||
{{main|Story}} | {{main|Story}} | ||
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed | {{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}} | ||
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }} | {{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }} |
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