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(There is no mp_coop_lobby_1 and lobby 2 isn't used anymore)
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{{Chamber infobox
{{Chamber infobox
   | title      = Course 0 - CinTech
   | title      = Course 0 - CinTech
   | map        = mp_coop_lobby_1.bsp<br>mp_coop_lobby_2.bsp<br>mp_coop_lobby_3.bsp
   | map        = mp_coop_lobby_2.bsp<br>mp_coop_lobby_3.bsp
   | valve-title        = Hub
   | valve-title        = Hub
   | screenshot = Portal 2 Hub.png
   | screenshot = Portal 2 Hub.png
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== Trivia ==
== Trivia ==
* There are 3 different map files for the hub.
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the [[Art Therapy]] DLC course.}}
** {{Spoiler|{{code|mp_coop_lobby_1.bsp}} is a lobby with door to Chapters 1-4.}}
** {{code|mp_coop_lobby_2}} goes unused in current versions of the game, as the newer version is always loaded even if {{spoiler|the Art Therapy course isn't unlocked.}}
** {{Spoiler|{{code|mp_coop_lobby_2.bsp}} is a lobby after passing all levels in Chapters 1-4, and it unlocks path to Chapter 5.}}
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game's development.
** {{Spoiler|{{code|mp_coop_lobby_3.bsp}} is a lobby after passing all levels, and it unlocks path to Art Therapy DLC maps.}}
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_1}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.


== See Also ==
== See Also ==