Doug Rattmann: Difference between revisions

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{{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that Chell's [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it.}}
{{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that Chell's [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it.}}


{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}}
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''. But he can be seen running away at the end of Portal 2.}}


=== ''Portal 2'' ===
=== ''Portal 2'' ===
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== Known dens ==
== Known dens ==
Aside from leaving paintings, murals and messages behind, Doug Rattmann also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.
Aside from leaving paintings, murals and messages behind, Doug Rattmann also discovered a number of hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.


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