Heavy Duty Super-Colliding Super Button: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
m (Minor tweaks, added a mediocre trivia entry as a temporary placeholder. If retained, it may need rewording (this cold is affecting mah Engleesh in a deleterious way))
 
(60 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{stub}}
[[Buttons]] is a game [[Mechanics|mechanic]] used throughout the ''Portal'' series. They are used within [[Test Chambers]], and can be activated...
{{Quotation|'''GLaDOS'''|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}
The '''Heavy Duty Super-Colliding Super Button''' is a game [[Mechanics|mechanic]] used throughout the ''Portal'' series. It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.


== Uses ==
== Uses ==
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.
Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.
 
== Bugs ==
== Buttons ==
<!---None reported as of yet. Is this even needed?--->
 
=== 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button ===
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]
[[File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|right|100px]]
 
The '''1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button'' is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in ''Portal'' and remained prevalent in ''Portal 2''.
 
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the ''Portal 2'' single-player chapters ''The Fall'' and ''The Reunion''.
{{clear}}
=== Weighted Storage Cube Receptacle ===
[[File:Weighted Storage Cube Receptacle.png|right|100px]]
[[File:Weighted Storage Cube Receptacle active.png|right|100px]]
 
'''Weighted Storage Cube Receptacles''', as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s, even though it can also activate using [[Weighted Companion Cube]]s and [[Discouragement Redirection Cube]]s. This receptacle is only present in the co-op campaign of ''Portal 2'', though it is available in the [[Puzzle Creator]].


== Trivia ==
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.
* At the beginning of Portal 2, cube- and button-based testing is revealed to be an integral part of [[Aperture Science]]'s testing methodology. This may be a tongue-in-cheek reference to the frequency with which similar game mechanics have been used since the creation of the earliest puzzle games.
{{clear}}
=== Edgeless Safety Cube Receptacle ===
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]
[[File:Edgeless Safety Cube Receptacle active.png|right|100px]]
The Edgeless Safety Cube Receptacle is a receptacle for the [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in ''Portal 2''. The Cube must be placed securely inside the receptacle in order for the player to proceed.
 
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game's cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the "garbage" in [[Portal 2 Chapter 2 Test Chamber 6]].
{{clear}}
 
=== Contraption Cube Receptacle ===
[[File:Contraption_Cube_Receptacle.png|right|100px]]
 
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.
{{Clr}}
 
=== One-Touch Super Button ===
[[File:One Touch Super Button.png|right|100px]]
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.
 
== [[Puzzle Creator]] item properties ==
<!-- We could probably make this into a template or something, that'd make it much easier to put it on all the item pages and make changes to all copies of it quickly. -->
* '''Entity cost:''' 3 <!-- Entity costs are taken from Valve Developer Community, they're most likely correct but I'm not entirely sure. -->
* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' can be used to remove an existing connection.
* '''Button Type:''' Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.
* '''Toggle Stopwatch:''' Unknown, only present in educational version. Possibly related to the timer functionality present in that version.
 
== Notes ==
{{Spoiler|block=yes|
* In the [[Portal (game)|Portal]] [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this in the game.}}


== Gallery ==
== Gallery ==
<gallery>
{{Gallery
Image:P2_Floor_button.png|''Portal 2'' Floor button
|lines=4
Image:P2_Floor_button_active.png|An active ''Portal 2'' Floor button
|height=120
Image:P2_OldFloor_button.png|An old Aperture Floor button from ''Portal 2''
|width=150
</gallery>
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|The Heavy Duty Super Button as it appears in ''Portal''.
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from ''Portal 2''|The Heavy Duty Super Button from old Aperture in ''Portal 2''.
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.
}}
 
== Quotes ==
{{Quotation|'''[[GLaDOS]]'''|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}
{{Quotation|'''[[GLaDOS]]'''|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}
 
== Trivia ==
* The name GladOS introduces the button with - “Superconducting Super Button” - is a reference to the United States’ Superconducting Super Collider project, a failed attempt at creating a particle accelerator in Texas during the latter half of the 20th century.


== See also ==
== See also ==
* [[Switch]]
* [[Pedestal Button]]
* [[Edgeless Safety Cube]]
* [[Cubes]]
* [[Edgeless Safety Cube Receptacle]]
* [[Weighted Storage Cube]]
* [[Weighted Storage Cube Receptacle]]


{{MechanicsNav}}
{{stub}}
{{move|Buttons}}


{{MechanicsNav}}
[[Category:Mechanics]]

Latest revision as of 03:34, 17 February 2024

Buttons is a game mechanic used throughout the Portal series. They are used within Test Chambers, and can be activated...

Uses

Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release Weighted Storage Cubes, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.

Buttons

1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button

Portal 2 Heavy Duty Super-Colliding Super Button.png
Portal 2 Heavy Duty Super-Colliding Super Button active.png

The '1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a receptacle that can be triggered by the weights of player characters, Weighted Storage Cubes, Edgeless Safety Cubes, and Frankenturrets. The button was introduced in Portal and remained prevalent in Portal 2.

An older prototype variant from the 50-70s era of the Super Buttons can be seen in the Portal 2 single-player chapters The Fall and The Reunion.

Weighted Storage Cube Receptacle

Weighted Storage Cube Receptacle.png
Weighted Storage Cube Receptacle active.png

Weighted Storage Cube Receptacles, as obvious by its name, serves as a receptacle only for the Weighted Storage Cubes, even though it can also activate using Weighted Companion Cubes and Discouragement Redirection Cubes. This receptacle is only present in the co-op campaign of Portal 2, though it is available in the Puzzle Creator.

The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the Super Button, it cannot be activated by the weight of test subjects or any other objects being placed upon it.

Edgeless Safety Cube Receptacle

Edgeless Safety Cube Receptacle.png
Edgeless Safety Cube Receptacle active.png

The Edgeless Safety Cube Receptacle is a receptacle for the Edgeless Safety Cube, introduced in Portal 2. The Cube must be placed securely inside the receptacle in order for the player to proceed.

Edgeless Safety Cubes and their receptacles only appear as testing elements in the game's cooperative campaign and the Perpetual Testing Initiative. However, an Edgeless Safety Cube can be seen among the "garbage" in Portal 2 Chapter 2 Test Chamber 6.

Contraption Cube Receptacle

Contraption Cube Receptacle.png

The Contraption Cube Receptacle is exclusively featured in the educational version of Portal 2. Although it is designed for the Contraption Cube, the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.

One-Touch Super Button

One Touch Super Button.png

The One-Touch Super Button appears in Bridge Constructor Portal and is a blue variant of the normal Super Button that stays powered after being pressed at least once.

Puzzle Creator item properties

  • Entity cost: 3
  • Connections: This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. Connect to... is used to connect this item to another, via inputs or outputs. Connection visibility controls the visibility of this connection, and Remove connections can be used to remove an existing connection.
  • Button Type: Used to select between Weighted, Cube and Sphere buttons. In the educational version, it also allows switching to the Contraption Cube receptacle.
  • Toggle Stopwatch: Unknown, only present in educational version. Possibly related to the timer functionality present in that version.

Notes

Gallery

Quotes

Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.
GLaDOS
You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.
GLaDOS

Trivia

  • The name GladOS introduces the button with - “Superconducting Super Button” - is a reference to the United States’ Superconducting Super Collider project, a failed attempt at creating a particle accelerator in Texas during the latter half of the 20th century.

See also