Multimorphic Portal Pinball Machine: Difference between revisions

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{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}
{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}
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[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]


[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]
'''Portal Pinball''' is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.


'''Portal Pinball''' is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, it represents a significant departure from traditional pinball design by integrating a 1080p dynamic floor display with a modular physical playfield.
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that replicates the kinetic properties of the Enrichment Center.


The machine is notable for its use of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that mimics the physics of the video game series.
== Technology and "Portal" Mechanics ==
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.
 
When a ball enters a physical portal, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:
 
'''Momentum Conservation:''' The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.
 
'''Simultaneous Portals:''' The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.


== Technology and "Portal" Mechanics ==
== Features ==
The defining feature of ''Portal Pinball'' is its ability to simulate the "instantaneous travel" seen in the video games. While traditional pinball machines use a single ball that must travel across the playfield, the P³ platform utilizes a sophisticated 16-ball storage system located directly beneath the upper playfield module.
The game is structured around the P³ platform's modularity, utilizing a swappable upper module and an optional extension kit.


When a ball enters a physical portal on one side of the machine, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the "exit" portal. This creates the illusion of a single ball traveling through space at impossible speeds. This system allows for:
=== Upper Playfield Module ===
The Upper Playfield Module is the mechanical core of the game. It includes:


'''Momentum Conservation:''' The game tracks the entry speed of the ball and uses high-speed solenoids to launch the "exit" ball at a matching velocity.
'''The LOFT (Library of Failed Tests):''' A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 ("It Takes Two"), the LOFT is utilized to incinerate the Companion Cube.
+1


'''Simultaneous Portals:''' The large ball count allows for multiple balls to be "in flight" through different portal pairs during complex multiball modes.
'''Angled Panel Portal:''' A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.


'''Seamless Transitions:''' The floor screen provides a digital trail that connects the physical entry and exit points, maintaining visual continuity.
'''Aerial Faith Plate:''' A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.


== Gameplay ==
'''Sentry Turret:''' A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It "fires" digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.
Gameplay centers on navigating the Aperture Science Enrichment Center via "The Hub." The game uses the P³'s ball-tracking sensors to trigger interactive artwork on the lower playfield, allowing for virtual "gels" to affect the ball's movement in real-time.


=== Test Chambers ===
== Multiball Modes ==
The primary progression involves completing seven distinct Test Chambers. These are timed missions that introduce specific puzzle-solving mechanics:
When in "The Hub," players can qualify and stack three primary multiball modes. These modes feature "add-a-ball" components and can be played simultaneously with Hub Objectives.
+1


'''The Big Fling:''' Requires the player to build speed to clear a high-velocity aerial jump.
'''Faith Plate Multiball:''' Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.


'''Encouragement via Discouragement:''' Focuses on the Thermal Discouragement Beam and rotating mirrors.
'''Turret Multiball:''' Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and "fires" to award jackpots.


'''Proactive Energy Redirection:''' Challenges players to manipulate ball paths to hit specific sensors.
'''Edgeless Safety Cube Multiball:''' A mode focused on the game's scoop portals and lower playfield interactive art.


'''It Takes Two:''' A co-operative-themed mode involving the Companion Cube.
== Characters ==
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|Reggie as seen on the translite.]]
=== Reggie ===
Reggie is an original [[Core|personality core]] created specifically for ''Portal Pinball'', voiced by Marc Silk. He is designated as the "Teambuilding" Core and serves as the player's primary guide, offering nervous encouragement and directing testing protocols.


'''Shortcuts:''' A speed-running mode focused on utilizing portals for efficiency.
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie "watches" the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.
+1


'''Gels:''' Introduces Propulsion (blue) and Repulsion (orange) physics to the display.
=== GLaDOS ===
Voiced by [[Ellen McLain]], GLaDOS provides the machine's primary commentary. She supervises the player's progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.


'''Rat Man's Den:''' A hidden challenge mode based on the graffiti-covered safe rooms from the series.
== Gameplay ==
Gameplay begins in "the Hub" (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:


== Hardware and Editions ==
'''The Big Fling'''
The game is available as a swappable "Game Kit" that can be installed in any P³ cabinet in under 60 seconds.


{| class="wikitable"
'''Encouragement via Discouragement'''
! Feature !! Portal Standard !! Portal Extended
|-
| '''Flipper Configuration''' || 3-flipper layout || 4-flipper layout (Left Side-Target Flipper)
|-
| '''Ball Locks''' || Companion Cube LOFT || Companion Cube LOFT
|-
| '''Hardware Toys''' || Rotating Sentry Turret || Turret + Hard Light Bridge + Spinner
|-
| '''Exclusive Mechs''' || N/A || Dynamic "Glass Ramp," Gel Tube Kickback
|}


=== The LOFT Upper Playfield ===
'''Proactive Energy Redirection'''
The "Library of Failed Tests" (LOFT) is the centerpiece of the upper playfield. It features:


'''Aerial Faith Plate:''' A high-powered solenoid that launches the ball into a dedicated landing zone on the back grating.
'''It Takes Two'''


'''Sentry Turret:''' A motorized, rotating sculpt that features synchronized lighting and "fires" digital bullets at the ball as it passes.
'''Shortcuts'''


'''Lift Ramps:''' Both the left and right ramps can physically lift to reveal hidden illuminated portals underneath.
'''Gels'''


== Production and Audio ==
'''Rat Man's Den'''
The game was developed by a team including Ian Harrower and Michael Ocean (Software), Trey Jones and TJ Weaver (Mechanicals), and Brad Albright (Art).


'''Voice Cast:''' The game features original dialogue recorded for this production. '''Ellen McLain''' returns as GLaDOS, while '''Marc Silk''' provides the voice for '''Reggie''', a new Personality Core designed specifically for this title.
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.


'''Music:''' The audio package, designed by Scott Danesi, includes dynamic industrial-techno tracks and remixes of iconic songs like "Still Alive."
== Gallery ==
<gallery mode="packed" caption="Portal Pinball Elements">
File:Multimorphic Portal Pinball Machine Extension.jpg|The Main Game Module featuring Reggie, The Arial Faith Plate, and the LOFT.
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.
</gallery>


== External links ==
== External links ==


[https://www.multimorphic.com/portal/ Portal on the Multimorphic Official Website]
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]
 
[https://p3-pinball.com/ P³ Pinball Platform Technology Overview]


[[Category:Merchandise]]
[[Category:Merchandise]]
[[Category:Multimorphic Portal Pinball Machine| ]]
[[Category:Multimorphic Portal Pinball Machine| ]]

Latest revision as of 17:11, 19 February 2026

Portal Pinball is a physical pinball game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.

The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that replicates the kinetic properties of the Enrichment Center.

Technology and "Portal" Mechanics

The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.

When a ball enters a physical portal, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:

Momentum Conservation: The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.

Simultaneous Portals: The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.

Features

The game is structured around the P³ platform's modularity, utilizing a swappable upper module and an optional extension kit.

Upper Playfield Module

The Upper Playfield Module is the mechanical core of the game. It includes:

The LOFT (Library of Failed Tests): A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 ("It Takes Two"), the LOFT is utilized to incinerate the Companion Cube. +1

Angled Panel Portal: A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.

Aerial Faith Plate: A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.

Sentry Turret: A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It "fires" digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.

Multiball Modes

When in "The Hub," players can qualify and stack three primary multiball modes. These modes feature "add-a-ball" components and can be played simultaneously with Hub Objectives. +1

Faith Plate Multiball: Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.

Turret Multiball: Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and "fires" to award jackpots.

Edgeless Safety Cube Multiball: A mode focused on the game's scoop portals and lower playfield interactive art.

Characters

Reggie as seen on the translite.

Reggie

Reggie is an original personality core created specifically for Portal Pinball, voiced by Marc Silk. He is designated as the "Teambuilding" Core and serves as the player's primary guide, offering nervous encouragement and directing testing protocols.

On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie "watches" the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism. +1

GLaDOS

Voiced by Ellen McLain, GLaDOS provides the machine's primary commentary. She supervises the player's progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.

Gameplay

Gameplay begins in "the Hub" (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:

The Big Fling

Encouragement via Discouragement

Proactive Energy Redirection

It Takes Two

Shortcuts

Gels

Rat Man's Den

The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.

Portal on the Multimorphic website