Multimorphic Portal Pinball Machine: Difference between revisions

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Created page with "== Portal Pinball by Multimorphic (Physical Pinball Machine) == {{Stub}} '''Portal Pinball by Multimorphic (Physical Pinball Machine)''' is a physical pinball game developed by Multimorphic, Inc. for their P3 Pinball Platform. Based on the ''Portal'' video game series from Valve, the game integrates numerous physical and virtual features inspired by ''Portal 1'' and ''Portal 2''. The playfield is equipped with interactive mechanisms, including 10 RGB illumin..."
 
 
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== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==
{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}
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'''[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]''' is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Based on the ''Portal'' video game series from Valve, the game integrates numerous physical and virtual features inspired by ''Portal 1'' and ''Portal 2''.
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]


The playfield is equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals that allow the pinball to instantly "travel through."
'''Portal Pinball''' is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.


There are two editions of the game available:
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that replicates the kinetic properties of the Enrichment Center.


* '''Portal Standard''': A 3-flipper game.
== Technology and "Portal" Mechanics ==
* '''Portal Extended''': A 4-flipper game that includes the '''Portal module extension'''.
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.


The '''Portal module extension''' is an add-on that floats above the screen and enhances gameplay with:
When a ball enters a physical portal, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:


* Additional decorated catwalks
'''Momentum Conservation:''' The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.
* A physical spinner
* Four physical targets
* A third dynamic ramp
* A hidden gel tube kickback mechanism
* An elevated, cross-playfield Hard Light Bridge experience


The game software automatically detects the presence of the module extension and adjusts the game rules accordingly. The Portal Extended Game Kit requires a [[Left Side-Target Flipper Assembly]], which is pre-installed on new P3 machines purchased with Portal but may need to be acquired separately for older P3 units.
'''Simultaneous Portals:''' The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.


Gameplay begins in "the Hub," thematically similar to the Cooperative Testing Initiative from ''Portal 2''. Players interact with Reggie, the "Teambuilding" Personality Core (voiced by Marc Silk), who guides them through objectives and seven unique '''Test Chambers''':
== Features ==
The game is structured around the P³ platform's modularity, utilizing a swappable upper module and an optional extension kit.


* The Big Fling
=== Upper Playfield Module ===
* Encouragement via Discouragement
The Upper Playfield Module is the mechanical core of the game. It includes:
* Proactive Energy Redirection
* It Takes Two
* Shortcuts
* Gels
* Rat Man’s Den


Completing all Test Chambers allows players to engage in a final "wizard mode" battle against '''[[GLaDOS]]''' (voiced by Ellen McLain).
'''The LOFT (Library of Failed Tests):''' A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 ("It Takes Two"), the LOFT is utilized to incinerate the Companion Cube.
+1


In the Hub, players can complete eight objectives:
'''Angled Panel Portal:''' A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.


* Ramp Combos
'''Aerial Faith Plate:''' A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.
* Loop Combos
* Repulsion Gel
* Momentum Jump
* Portal Mini-Loops
* Hard Light Bridge
* All Ports
* All Targets


There are also three stackable '''Multiball Modes''':
'''Sentry Turret:''' A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It "fires" digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.


* Faith Plate Multiball
== Multiball Modes ==
* Turret Multiball
When in "The Hub," players can qualify and stack three primary multiball modes. These modes feature "add-a-ball" components and can be played simultaneously with Hub Objectives.
* Edgeless Safety Cube Multiball
+1


The '''Upper Playfield Module''' features various elements from the ''Portal'' universe, including:
'''Faith Plate Multiball:''' Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.


* A portal to the LOFT (Library of Failed Tests) with a Companion Cube ball lock.
'''Turret Multiball:''' Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and "fires" to award jackpots.
* An angled panel portal for momentum jumps.
* An Aerial Faith Plate.
* Ramps that can lift to reveal illuminated portals.
* A unique captive ball mechanism.
* A Turret Control Center scoop.
* An animated Reggie toy sculpt and a rotating physical turret toy.


The P3's dynamic display provides an immersive experience tailored to each game mode. The '''Portal Extended''' version further enhances immersion with unique artwork and additional shots and mechanisms closer to the flippers, such as a dynamic "glass ramp," pedestal switches, an outer left orbit with a spinner, and a left side flipper return featuring a dynamic hidden panel for Hard Light Bridge ball transfers.
'''Edgeless Safety Cube Multiball:''' A mode focused on the game's scoop portals and lower playfield interactive art.


'''Availability:'''
== Characters ==
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|Reggie as seen on the translite.]]
=== Reggie ===
Reggie is an original [[Core|personality core]] created specifically for ''Portal Pinball'', voiced by Marc Silk. He is designated as the "Teambuilding" Core and serves as the player's primary guide, offering nervous encouragement and directing testing protocols.


* [[P3 Pinball Platform|P3]] with Portal Standard
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie "watches" the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.
* [[P3 Pinball Platform|P3]] with Portal Extended
+1
* [[Portal Standard Game Kit]] (for existing P3 owners)
* [[Portal Extended Game Kit]] (for existing P3 owners)


[[Category:Games & Products]]
=== GLaDOS ===
Voiced by [[Ellen McLain]], GLaDOS provides the machine's primary commentary. She supervises the player's progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.
 
== Gameplay ==
Gameplay begins in "the Hub" (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:
 
'''The Big Fling'''
 
'''Encouragement via Discouragement'''
 
'''Proactive Energy Redirection'''
 
'''It Takes Two'''
 
'''Shortcuts'''
 
'''Gels'''
 
'''Rat Man's Den'''
 
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.
 
== Gallery ==
<gallery mode="packed" caption="Portal Pinball Elements">
File:Multimorphic Portal Pinball Machine Extension.jpg|The Main Game Module featuring Reggie, The Arial Faith Plate, and the LOFT.
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.
</gallery>
 
== External links ==
 
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]
 
[[Category:Merchandise]]
[[Category:Multimorphic Portal Pinball Machine| ]]

Latest revision as of 17:11, 19 February 2026

Portal Pinball is a physical pinball game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.

The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique "Momentum Jump" ramp system that replicates the kinetic properties of the Enrichment Center.

Technology and "Portal" Mechanics

The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.

When a ball enters a physical portal, the game "captures" that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:

Momentum Conservation: The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.

Simultaneous Portals: The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.

Features

The game is structured around the P³ platform's modularity, utilizing a swappable upper module and an optional extension kit.

Upper Playfield Module

The Upper Playfield Module is the mechanical core of the game. It includes:

The LOFT (Library of Failed Tests): A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 ("It Takes Two"), the LOFT is utilized to incinerate the Companion Cube. +1

Angled Panel Portal: A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.

Aerial Faith Plate: A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.

Sentry Turret: A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It "fires" digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.

Multiball Modes

When in "The Hub," players can qualify and stack three primary multiball modes. These modes feature "add-a-ball" components and can be played simultaneously with Hub Objectives. +1

Faith Plate Multiball: Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.

Turret Multiball: Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and "fires" to award jackpots.

Edgeless Safety Cube Multiball: A mode focused on the game's scoop portals and lower playfield interactive art.

Characters

Reggie as seen on the translite.

Reggie

Reggie is an original personality core created specifically for Portal Pinball, voiced by Marc Silk. He is designated as the "Teambuilding" Core and serves as the player's primary guide, offering nervous encouragement and directing testing protocols.

On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie "watches" the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism. +1

GLaDOS

Voiced by Ellen McLain, GLaDOS provides the machine's primary commentary. She supervises the player's progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.

Gameplay

Gameplay begins in "the Hub" (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:

The Big Fling

Encouragement via Discouragement

Proactive Energy Redirection

It Takes Two

Shortcuts

Gels

Rat Man's Den

The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.

Portal on the Multimorphic website