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Portal developer commentary: Difference between revisions

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== Developer commentary mode ==
== Developer commentary mode ==


The '''developer commentary mode''' is a game mode where the commentaries can be found as floating speech bubbles in several rooms of the [[Aperture Science]] Enrichment Center. After finishing the game, the developer commentary mode gets unlocked in the main menu. The commentaries are activated by pressing the [[Controls#Actions|Use Item]] action key on them, and can be stopped in the same way (note that some commentaries can alter the visuals or take temporary control of the test subject while they are playing). Take notice that the test subject can't get any achievement while testing in developer commentary mode.
The '''developer commentary mode''' is a game mode where the commentaries can be found as floating speech bubbles in several rooms of the [[Aperture Science]] Enrichment Center. After finishing the game, the developer commentary mode gets unlocked in the main menu. The commentaries are activated by pressing the [[Controls#Actions|Use Item]] action key on them, and can be stopped in the same way (note that some commentaries can alter the visuals or take temporary control of the viewpoint while they are playing). Take notice that the test subject can't get any achievements while in developer commentary mode.


== Commentary text ==
== Commentary text ==
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=== Unused ===
{{Quotation | Ellen McLain: Voice of GLaDOS
{{Quotation | Ellen McLain: Voice of GLaDOS
| In the beginning, when I came in, I was just supposed to recreate the sound of a computer-generated voice. Just recreate it. And that's what I did. And there was no emotion involved; I just listened to the sound of the computer, and I repeated what I heard. But as the game continued, I was supposed to get more and more emotion into the computer, into GLaDOS. And she developed into a very sweet, passive-aggressive person.
| In the beginning, when I came in, I was just supposed to recreate the sound of a computer-generated voice. Just recreate it. And that's what I did. And there was no emotion involved; I just listened to the sound of the computer, and I repeated what I heard. But as the game continued, I was supposed to get more and more emotion into the computer, into GLaDOS. And she developed into a very sweet, passive-aggressive person.