Doug Rattmann: Difference between revisions
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{{Quotation|'''Doug Rattmann'''|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our minds '''can''' lie. Never doubt it...}} | {{Quotation|'''Doug Rattmann'''|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our minds '''can''' lie. Never doubt it...}} | ||
'''Doug Rattmann''', also nicknamed as simply the '''Rat Man''', was a scientist at the [[Aperture Science]] Enrichment Center. Prior to the events of ''[[Portal]]'' while [[GLaDOS]] began flooding the entire facility with [[neurotoxin]], Rattman is the only known employee to have survived. He is stated to be a {{W|schizophrenic}}, and shown to take anti-psychotic medication to ease his delusions and hallucinations. | |||
Rattman does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstage of various testing chambers in ''Portal'' and the single-player campaign of ''[[Portal 2]]''. | |||
== Overview == | == Overview == | ||
=== ''Portal 2: Lab Rat'' === | === ''Portal 2: Lab Rat'' === | ||
{{See also|Portal 2: Lab Rat}} | {{See also|Portal 2: Lab Rat}} | ||
[[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, holding his | [[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, holding his anti-psychotic medicine, prior to the events of the ''Portal'' series.]] | ||
In the ''[[Portal 2: Lab Rat]]'' comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].<ref name="portal device work">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P13.jpg|page 13]]</ref> {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking "You can always ignore your conscience".<ref name="conscience quote">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P14.jpg|page 14]]</ref> His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company's Bring-Your-Daughter-To-Work Day.}} | In the ''[[Portal 2: Lab Rat]]'' comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].<ref name="portal device work">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P13.jpg|page 13]]</ref> {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking "You can always ignore your conscience".<ref name="conscience quote">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P14.jpg|page 14]]</ref> His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company's Bring-Your-Daughter-To-Work Day.}} | ||
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[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann's dens.]] | [[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann's dens.]] | ||
Delusional, running low on medication and | Delusional, running low on medication and traveling with what appears to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]' testing course. Although he is never spotted in-game in any of the playable ''Portal'' series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing. | ||
{{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short-lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that | {{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short-lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that all of [[Relaxation Chamber]] beds are offline due to the explosion compromising the power grid, he proceeds to save Chell's life by patching hers into the reserve power grid. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it.}} | ||
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}} | {{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}} | ||
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:''Your pain is ignored by a little pill.''<br /> | :''Your pain is ignored by a little pill.''<br /> | ||
As shown in [[Portal 2: Lab Rat]], Rattmann is dependent on | As shown in [[Portal 2: Lab Rat]], Rattmann is dependent on anti-psychotics to treat his paranoid delusions. <br/> | ||
== Known dens == | == Known dens == | ||
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|File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic. | |File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic. | ||
|File:Ratman Diorama 5.png|One of Rattmann's less intelligible dioramas. Possibly a reference to "Smooth jazz will be deployed in 3, 2, 1..." said in a test chamber in Portal. | |File:Ratman Diorama 5.png|One of Rattmann's less intelligible dioramas. Possibly a reference to "Smooth jazz will be deployed in 3, 2, 1..." said in a test chamber in Portal. | ||
|File:Ratman Diorama 6.png|A | |File:Ratman Diorama 6.png|A cut diorama with the [[Tubes]] drawn with what appears to be early versions of [[Atlas]] and [[P-Body]], implying that originally Rattmann was still alive after [[Portal 2: Lab Rat]]. | ||
|File:Ratman Wall Art 1.png|Rattmann trying to express himself. | |File:Ratman Wall Art 1.png|Rattmann trying to express himself. | ||
|File:Ratman Wall Art 2.png|Ditto. | |File:Ratman Wall Art 2.png|Ditto. | ||
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* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]]. | * Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]]. | ||
* Doug Rattmann's [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|voice]] can be heard in certain Rat-Man dens in ''Portal 2'', and during the [[Portal 2 OST]] track ''"Ghost of Rattman"''. These are both voiced by former Valve writer Marc Laidlaw.<ref>https://twitter.com/marc_laidlaw/status/1387546992927068161</ref> | * Doug Rattmann's [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|voice]] can be heard in certain Rat-Man dens in ''Portal 2'', and during the [[Portal 2 OST]] track ''"Ghost of Rattman"''. These are both voiced by former Valve writer Marc Laidlaw.<ref>https://twitter.com/marc_laidlaw/status/1387546992927068161</ref> | ||
* The medication Doug takes in Lab Rat is called ziaprazidone, a version of a real anti-psychotic, ziprasidone. | |||
* The “Armstrong Cube” artwork references his transmission in [[Portal 2 Chapter 2 Test Chamber 6]]. If one follows the actions to achieve Final Transmission, the radio emits a Morse-code like sound. When translated, the noise leads to a staticky image of a Weighted Companion Cube on the lunar surface. | * The “Armstrong Cube” artwork references his transmission in [[Portal 2 Chapter 2 Test Chamber 6]]. If one follows the actions to achieve Final Transmission, the radio emits a Morse-code like sound. When translated, the noise leads to a staticky image of a Weighted Companion Cube on the lunar surface. | ||
* Various wall art by Rattmann can be found in the Portal 2 Adventure World in [[Lego Dimensions]], along with a hidden Den. The infamous "cake is a lie" scribblings can also be found on walls, though instead of trailing off, it ends with "the cake is in the kitchen on the second floor." | * Various wall art by Rattmann can be found in the Portal 2 Adventure World in [[Lego Dimensions]], along with a hidden Den. The infamous "cake is a lie" scribblings can also be found on walls, though instead of trailing off, it ends with "the cake is in the kitchen on the second floor." | ||
** Over a year later, the game's developers teased that there were still undiscovered secrets within Lego Dimensions<ref>https://twitter.com/doa1984/status/781878793778724865?ref_src=twsrc%5Etfw</ref>, one of which was related to ''Portal''. In November of 2016, players finally discovered that Doug | ** Over a year later, the game's developers teased that there were still undiscovered secrets within Lego Dimensions<ref>https://twitter.com/doa1984/status/781878793778724865?ref_src=twsrc%5Etfw</ref>, one of which was related to ''Portal''. In November of 2016, players finally discovered that Doug Rattman himself was hidden throughout various parts of the level "GLaD to Meet You".<ref>https://web.archive.org/web/20161119092408/http://www.brickstolife.com/found-doug-rattmann-in-lego-dimensions/</ref> | ||
== References == | == References == | ||