Template:PatchDiff/June 6, 2013 Patch/portal2 dlc1/materials/models/props/stopwatch finish line/finish line read me.txt: Difference between revisions

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(Diff of file "portal2_dlc1/materials/models/props/stopwatch_finish_line/finish_line_read_me.txt" for patch June 6, 2013 Patch.)
 
(No difference)

Latest revision as of 12:18, 7 June 2013

88 
99The default color on the model in the maya scene is no color, though the default color in the game is two colors
1010 
11N/AThere’s a test map I use to check this in game where you can just walk straight across the map and through the exit to see the finish line outside of the exit door: map sp_a2_fizzler_intro_finish_line
N/A11ThereÂ’s a test map I use to check this in game where you can just walk straight across the map and through the exit to see the finish line outside of the exit door: map sp_a2_fizzler_intro_finish_line
1212These finish lines are used in the new dlc maps as well as most existing sp and coop maps
1313 
14N/AHere’s the command to change skins in game ent_fire finish_line skin 3 (or whatever color number you want to check)
N/A14HereÂ’s the command to change skins in game ent_fire finish_line skin 3 (or whatever color number you want to check)
1515 
1616Content:
1717portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line/stopwatch_beam_lines.psd#2