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Portal 2 Chapter 6 Enrichment Sphere 1: Difference between revisions

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{{stub}}
{{stub}}
{{Old Aperture infobox
{{Old Aperture infobox
   | map = Part 3: Repulsion Gel Chamber 1
   | map = sp_a3_jump_intro.bsp
   | valve-title = Repulsion Intro
   | valve-title = Repulsion Intro
   | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg
   | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg
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This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player's advantage when combined with momentum. This level features [[Goo]] as its main hazard.
This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player's advantage when combined with momentum. This level features [[Goo]] as its main hazard.


== Hazards ==
== Contents ==
 
=== Mechanics ===
 
* [[Repulsion Gel]]
* Door ''(old)''
* Catwalk ''(old)''
*[[Vital Apparatus Vent]]
*[[Weighted Storage Cube]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Material Emancipation Grill]]
=== Hazards ===
 
* [[Goo]]
* [[Goo]]
=== Characters ===
* [[Chell]]
* [[Cave Johnson]]
=== Locations ===
* ''Test Chambers 01 & 02''
* ''Sphere 01''
* ''Construction Area (in-between chambers 01-02)''
=== Objective ===
* Go through Old Aperture's Test Track and plug GLaDOS in Chell's portal gun.


== Walkthrough ==
== Walkthrough ==
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|width = 210
|width = 210
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 seen out of map.
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 as seen from out of the map's boundaries.
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle. The player gets teleported out of it right after lights turn on.
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle with {{code|mat_fullbright}} on. The player gets teleported out of it right after the lights turn on.
}}
}}