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Hub: Difference between revisions

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== Notes ==
== Notes ==
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]. It must be re-accessed using the pause menu.
* Players cannot access the [[Portal 2 Co-op Calibration Course|Calibration Course]] from any door in the Hub. It must be re-accessed using the pause menu or developer console.
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>
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* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.
** {{code|mp_coop_lobby_2}} is also used for the [[Developer commentary]], which is single-player only.
** There is no {{code|mp_coop_lobby}}; unused resource lists indicate that this was an early version of the hub which was replaced later in the game's development.
** There is no {{code|mp_coop_lobby}}; unused resource lists indicate that this was an early version of the hub which was replaced later in the game's development.
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.