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Hub: Difference between revisions

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Dogman15 (talk | contribs)
Dogman15 (talk | contribs)
 
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== Notes ==
== Notes ==
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]. It must be re-accessed using the pause menu.
* Players cannot access the [[Portal 2 Co-op Calibration Course|Calibration Course]] from any door in the Hub. It must be re-accessed using the pause menu or developer console.
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>