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Portal Test Chamber 18: Difference between revisions

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This [[Test Chamber]] is the nineteenth level of the game, and requires the player to utilize their knowledge of advanced [[Flinging]] techniques, momentum, [[High Energy Pellet]]s and [[Weighted Storage Cube]]s in order to proceed. [[Turrets]] are also present as an additional hazard.
This [[Test Chamber]] is the nineteenth level of the game, and requires the player to utilize their knowledge of advanced [[Flinging]] techniques, momentum, [[High Energy Pellet]]s and [[Weighted Storage Cube]]s in order to proceed. [[Turrets]] are also present as an additional hazard.
=== Mechanics ===
* [[Unstationary Scaffold]]
* [[High Energy Pellet]] ''(launcher and catcher)''
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']]
* [[Flinging]]
* [[Weighted Storage Cube]]
* [[Pedestal Button]]
* [[Vital Apparatus Vent]]
* Door ''(test chamber)''


== Hazards ==
== Hazards ==
* [[High Energy Pellet]]s
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]
* [[Weighted Storage Cube|Cube Hazard]]
* [[Weighted Storage Cube| Getting hit with a cube]]
* [[Goo]]
* [[Goo]]
* [[Turrets]]
* [[Turrets]]
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{{Spoiler|block=yes|
{{Spoiler|block=yes|
Instead of activating the scaffold by directing the pellet into the catcher, you can simply fling yourself over to the cube if you're fast. When you step out into the room after deactivating all the turrets, immediately turn around and shoot a portal on the slanted platform, then jump down the ledge and shoot the other portal under you. You will fly and land in the room with the cube. At this point, the scaffold will activate without using the pellet at all.
Instead of activating the scaffold by directing the pellet into the catcher, you can simply fling yourself over to the cube if you're fast. When you step out into the room after deactivating all the turrets, immediately turn around and shoot a portal on the slanted platform, then jump down the ledge and shoot the other portal under you. You will fly and land in the room with the cube. At this point, the scaffold will activate without using the pellet at all.
}}
 
A glitched way to complete the test is to retrieve the camera from the turret room and place it against the door, bypassing the need to get the cube as the camera holds the door open}}


== Video walkthrough ==
== Video walkthrough ==