Ping Tool: Difference between revisions

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=== Press button ===
=== Press button ===
[[Pedestal Button]]s have additional contextual ping.
[[Pedestal Button]]s have an additional contextual ping.
 
=== Jump in and jump out ===
[[Portal]]s have two additional pings.


== See Also ==
== See Also ==

Revision as of 00:06, 29 April 2023

Your ping tool is invaluable for communicating specific locations to your partner.
GLaDOS

The Ping Tool (Edit Keys dialog, it's called the Communications Menu) is a communications mechanism introduced in Portal 2. The Ping Tool is only available in Cooperative Testing Initiative, and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer.

Pings

Look Ping

The "Look" Ping icon in Portal 2.

When invoked, the Look Ping (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. This helps players to effectively co-ordinate their actions in order to solve obstacles, and is often essential when voice communication is unavailable.

Timer Ping

The "Timer" Ping icon in Portal 2.

When invoked, the Timer Ping (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of Portals, the activation of a switch or button, or most commonly the activation of Circuit Breakers. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber.

"Go Here!" Ping

When invoked, the "Go Here!" Ping (default key "F") displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling their partner a location to stand on, such as a Heavy Duty Super-Colliding Super Button.

Portal Ping

When looking at a portalable surface, and holding down the ping key, a portal icon will appear. When invoked, the “portal” ping displays an icon that appears on the screen of both the initiator and their co-op partner, to show them where they should fire a portal.

Press button

Pedestal Buttons have an additional contextual ping.

Jump in and jump out

Portals have two additional pings.

See Also