User:ChickenNuggetMan2056: Difference between revisions

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{{Chamber infobox
{{Chamber infobox
   | title    = 9 October 2022
   | title    = Chapter 12 - Chamber 16
   | number  = 09
   | number  = 16
   | total  = 31
   | total  = 26
   | screenshot = to YOUUUUUU!!!.png
   | screenshot = Therapeutic_Transport_1.png
   | icon1    = laser hazard
   | icon1    = cube dispenser
   | icon2    = water hazard on
   | icon2    = cube button
   | icon3    = cube hazard on
   | icon3    = cube hazard  
   | icon4    = excursion funnel on
   | icon4    = player button
   | icon5    = cube button on
   | icon5    = water hazard
   | icon6    = player button on
   | icon6    = fling enter
   | icon7    = laser redirection
   | icon7    = fling exit
   | icon8    = laser field on
   | icon8    = turret hazard
   | icon9    = cake
   | icon9    = dirty water
   | icon10    = dirty water on
   | icon10    = blades hazard
}}
}}



Revision as of 16:22, 9 October 2022

Chapter 12 - Chamber 16

Chamber number 1.pngChamber number 6.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next disabled.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 6.pngChamber progress slash.pngChamber progress 2.pngChamber progress 6.png


Chamber icon cube dispenser.pngChamber icon cube button.pngChamber icon cube hazard.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.png

Hi! I'm ChickenNuggetMan2056! I'm on Test Chamber 17 at the--- What was it that he says again? [MUMBLES TO HIMSELF] Sorry about that. But, for now, let's continue testing.

Friends

Enemies

Tark


What I do

  • Add locations in Portal 1 and 2
  • Add content in Portal 1 and 2
  • Edit Chamber infobox on my page

Portal Mods from ModDB

Info Icons

  • gelindic1/gelindic2 – The state of the gel indicators, left and right respectively. If gelindic1 is not set, the indicators will be hidden. gelindic1 must be set to off if it's disabled but the other is enabled. gelindic2 defaults to off. Available states:

List of chambers