38
edits
(tons of notes added) |
(I added a ton of notes, every song now has a written description) |
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In the PS3 Menu selection when highlighting Portal 2. | In the PS3 Menu selection when highlighting Portal 2. | ||
{{Track|inalbum=true|999999}} | {{Track|inalbum=true|999999}} | ||
On the first main menu screen and near the end of [[Story|The Escape]] | On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS's chamber from the outside. The second half is a remix of Music Of The Spheres. | ||
{{Track|inalbum=true|The Courtesy Call}} | {{Track|inalbum=true|The Courtesy Call}} | ||
Played from when the player is first woken by [[Wheatley]] until the end of the container ride. | Played from when the player is first woken by [[Wheatley]] until the end of the container ride. | ||
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Played when walking through [[Central AI Chamber|GLaDOS's chamber]] for the first time. | Played when walking through [[Central AI Chamber|GLaDOS's chamber]] for the first time. | ||
{{Track|inalbum=true|You Know Her}} | {{Track|inalbum=true|You Know Her}} | ||
Plays when waking [[GLADOS]] and walking through the [[Incinerator]]. | Plays when waking [[GLADOS]] and walking through the [[Incinerator]]. The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You. | ||
{{Track|inalbum=true|The Friendly Faith Plate}} | {{Track|inalbum=true|The Friendly Faith Plate}} | ||
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn't play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]]. | |||
{{Track|inalbum=true|15 Acres of Broken Glass}} | {{Track|inalbum=true|15 Acres of Broken Glass}} | ||
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates. | The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates. | ||
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{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory | | {{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory | | ||
{{Track|inalbum=true|You Will Be Perfect}} | {{Track|inalbum=true|You Will Be Perfect}} | ||
Plays in the "Meet the Bots" co-op campaign trailer. | |||
{{Track|inalbum=true|Halls of Science 4}} | {{Track|inalbum=true|Halls of Science 4}} | ||
Plays in the first half of Valve's TV Spot trailer for Portal 2. | |||
{{Track|inalbum=true|Bots Build Bots}} | {{Track|inalbum=true|Bots Build Bots}} | ||
Plays on the main menu after GLaDOS is awoken. The first part is a haunting flute and harp melody with rippling synths. The second part is a remix of Die Cut Laser Dance. | |||
{{Track|inalbum=true|An Accent Beyond}} | {{Track|inalbum=true|An Accent Beyond}} | ||
Plays during the escape in Test Chamber 21. | Plays during the escape in Test Chamber 21. The melody of I'm Different can be heard when knocking over turrets in one of GLaDOS's traps. | ||
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it. However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and '''not''' at the beginning of the song. | |||
{{Track|inalbum=true|Robot Ghost Story}} | {{Track|inalbum=true|Robot Ghost Story}} | ||
Plays when entering the Turret Production | Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley's [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale]. | ||
{{Track|inalbum=true|Die Cut Laser Dance}} | {{Track|inalbum=true|Die Cut Laser Dance}} | ||
An upbeat, salsa/tango style track riddled with mechanical cutting sounds. This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing. This song is remixed in the second part of Bots Build Bots. | |||
{{Track|inalbum=true|Turret Redemption Line}} | {{Track|inalbum=true|Turret Redemption Line}} | ||
Plays when entering the turret redemption line. | Plays when entering the turret redemption line. Contains notes from the second half of You Know Her? | ||
{{Track|inalbum=true|Bring Your Daughter to Work Day}} | {{Track|inalbum=true|Bring Your Daughter to Work Day}} | ||
Plays when | Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture's scientists with neurotoxin gas. | ||
{{Track|inalbum=true|Almost at Fifty Percent}} | {{Track|inalbum=true|Almost at Fifty Percent}} | ||
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]'s tubes. The second part of the song is a heavy, fast-paced electronic track. This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]]. The song ends with a suction sound, as Wheatley and the player are sucked into the tube. The beginning can be heard briefly at the start of Don't Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio. | |||
{{Track|inalbum=true| | {{Track|inalbum=true|Don't Do It}} | ||
Plays when Chell enters GLaDOS' chamber for a second time. | Plays when Chell enters GLaDOS' chamber for a second time and is required to press the Stalemate Resolution Button. This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon. The first part of Almost At Fifty Percent can be heard briefly at the beginning. | ||
{{Track|inalbum=true|I AM NOT A MORON!}} | {{Track|inalbum=true|I AM NOT A MORON!}} | ||
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening. The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS's mainframe. The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley's true purpose. The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft. | |||
{{Track|inalbum=true|Vitrification Order}} | {{Track|inalbum=true|Vitrification Order}}\ | ||
A mighty horn track filled with dread that plays in Tartaros 9. When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half. | |||
{{Track|inalbum=true|Music of the Spheres}} | {{Track|inalbum=true|Music of the Spheres}} | ||
Plays after entering the large vault door. | Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time. | ||
{{Track|inalbum=true|You Are Not Part of the Control Group}} | {{Track|inalbum=true|You Are Not Part of the Control Group}} | ||
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]]. The broken chord arpeggios play when bouncing on the gel. | |||
{{Track|inalbum=true|Forwarding the Cause of Science}} | {{Track|inalbum=true|Forwarding the Cause of Science}} | ||
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests. The broken chord arpeggios play when bouncing on the gel. | |||
{{Track|inalbum=true|PotatOS Lament}} | {{Track|inalbum=true|PotatOS Lament}} | ||
Plays | Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7. | ||
{{Track|inalbum=true|The Reunion}} | {{Track|inalbum=true|The Reunion}} | ||
Plays during the Propulsion Gel tests after reuniting with PotatOS. This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group. Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way. The stuttering synth arpeggios play when speeding on the Propulsion Gel. | |||
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}} | {{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}} | ||
Plays during Cave Johnson's lemon rant. | Plays when entering Pump Station Gamma and during Cave Johnson's lemon rant. It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths. | ||
}} | }} | ||
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{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory | | {{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory | | ||
{{Track|inalbum=true|Reconstructing More Science}} | {{Track|inalbum=true|Reconstructing More Science}} | ||
Plays during the Portal 2 official teaser trailer. The percussion loop from this song can be heard in Caroline Deleted. | |||
{{Track|inalbum=true|Wheatley Science}} | {{Track|inalbum=true|Wheatley Science}} | ||
Plays during some of Wheatley's tests in Chapter 8. This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You. | |||
{{Track|inalbum=true|Franken Turrets}} | {{Track|inalbum=true|Franken Turrets}} | ||
Plays during some of Wheatley's tests in Chapter 8. | |||
{{Track|inalbum=true|Machiavellian Bach}} | {{Track|inalbum=true|Machiavellian Bach}} | ||
A rendition of Johann Sebastian Bach's "Little Prelude in C minor, BWV 934," but transposed from the key of C minor to F minor. The first half is played on a harpsichord. The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel. | |||
* In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time. This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player's actions. | |||
{{Track|inalbum=true|Excursion Funnel}} | {{Track|inalbum=true|Excursion Funnel}} | ||
Plays in Chapter 8 when the player is inside an Excursion Funnel. This is remixed in the first part of The Part Where He Kills You. | |||
{{Track|inalbum=true|TEST}} | {{Track|inalbum=true|TEST}} | ||
Plays during some of Wheatley's tests in Chapter 8. | |||
{{Track|inalbum=true|The Part Where He Kills You}} | {{Track|inalbum=true|The Part Where He Kills You}} | ||
The first part of this song is a remix of Excursion Funnel with added percussion. This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his "mash-y spike plates". The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don't Do It. Part of this song also plays on the menu screen during Chapter 9. | |||
{{Track|inalbum=true|Omg, What has He Done?}} | {{Track|inalbum=true|Omg, What has He Done?}} | ||
Plays right before entering | Plays right before entering "Wheatley's Lair," as PotatOS remarks on the disheveled state of her facility caused by Wheatley's ignorance. | ||
{{Track|inalbum=true|Bombs for Throwing at You}} | {{Track|inalbum=true|Bombs for Throwing at You}} | ||
A highly climactic track that plays during the final battle between Wheatley and the protagonist. The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley. The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe. | |||
{{Track|inalbum=true|Your Precious Moon}} | {{Track|inalbum=true|Your Precious Moon}} | ||
Plays after all 3 corrupted cores have been attached to Wheatley. | Plays after all 3 corrupted cores have been attached to Wheatley. The first part, a dramatic remix of Don't Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley. This is broken by a comedic chime when the player shoots a portal onto the moon. The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player's hand and saves them, pulling them back through the portal with a robotic arm. | ||
{{Track|inalbum=true|Caroline Deleted}} | {{Track|inalbum=true|Caroline Deleted}} | ||
Plays in GLaDOS' final talk with Chell. | Plays in GLaDOS' final talk with Chell, and the elevator ride up to the [[Turret Opera]]. The first part is a rendition of You Are Not PArt of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system. The second part is a rendition of Don't Do It, and the third part is a rendition of Reconstructing More Science. The song ends with the first three notes of Cara Mia Addio. | ||
{{Track|inalbum=true|Cara Mia Addio!}} | * During the third part of the song, the percussion loop from Reconstructing More Science doesn't match up with the melody. It is unknown whether this was intentional or a mistake. | ||
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs. | |||
{{Track|inalbum=true|Cara Mia Addio!}} | |||
The Turret Opera. | The Turret Opera. | ||
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted. However, there are two auditory differences. First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted. Second, the turret sound effects are not present in the previous song. | |||
{{Track|inalbum=true|Want You Gone}} | {{Track|inalbum=true|Want You Gone}} | ||
The Portal 2 Official Ending Song, | The Portal 2 Official Ending Song, with the first Portal game's being [[Still Alive]]. | ||
{{Track|inalbum=true|Spaaaaace}} | {{Track|inalbum=true|Spaaaaace}} | ||
Plays | Ambient ringing and space sounds. Plays during Wheatley's apology speech. | ||
{{Track|inalbum=true|Space Phase}} | {{Track|inalbum=true|Space Phase}} | ||
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign. | |||
{{Track|inalbum=true|Some Assembly Required}} | {{Track|inalbum=true|Some Assembly Required}} | ||
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]]. | |||
{{Track|inalbum=true|Robot Waiting Room 1}} | {{Track|inalbum=true|Robot Waiting Room 1}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|Robot Waiting Room 2}} | {{Track|inalbum=true|Robot Waiting Room 2}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|Robot Waiting Room 3}} | {{Track|inalbum=true|Robot Waiting Room 3}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|Robot Waiting Room 4}} | {{Track|inalbum=true|Robot Waiting Room 4}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|Robot Waiting Room 5}} | {{Track|inalbum=true|Robot Waiting Room 5}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|Robot Waiting Room 6}} | {{Track|inalbum=true|Robot Waiting Room 6}} | ||
Plays in the [[Hub]] during the co-op campaign. | |||
{{Track|inalbum=true|You Saved Science}} | {{Track|inalbum=true|You Saved Science}} | ||
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage. | |||
{{Track|inalbum=true|Robots FTW}} | {{Track|inalbum=true|Robots FTW}} | ||
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign. | |||
}} | }} | ||
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{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories | | {{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories | | ||
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}} | {{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}} | ||
A pulsing track riddled with high pitched beeps. Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11. | |||
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}} | {{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}} | ||
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. | |||
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}} | {{Track|track=3|inalbum=true|copyrighted=true|Android Hell}} | ||
Plays in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets. | |||
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}} | {{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}} | ||
Arguably the most melancholy song on the soundtrack, this soft, lamenting track plays in Test Chambers 10, 12, and 14. | |||
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}} | {{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}} | ||
A wobbly, sci-fi-sounding ambient synth track that plays both on Portal's main menu screen and during Test Chamber 19. | |||
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}} | {{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}} | ||
A slightly creepy, nostalgic track that plays in Test Chamber 16's Ratman den. Throughout the track, radio-transmission-like beeps can be heard. | |||
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}} | {{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}} | ||
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19. | |||
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}} | {{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}} | ||
A creepy ambient track that plays during the protagonists' escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center. | |||
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}} | {{Track|track=9|inalbum=true|copyrighted=true|Party Escort}} | ||
A soft, synth-filled ambient track that plays during the protagonist's first encounter with the [[Rocket Turret]]. The high-pitched ringing heard throughout the song ''may'' represent the Rocket Turret's aiming laser. This, however, is unconfirmed by Kelly Bailey, the composer. | |||
{{Track|track=10|inalbum=true|copyrighted=true|You're Not a Good Person}} | {{Track|track=10|inalbum=true|copyrighted=true|You're Not a Good Person}} | ||
An intense percussive track that plays during the turret ambush towards the end of the protagonist's escape. | |||
* This track shows remarkable similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g "The Innsbruck Experiment,"] which was also composed by Kelly Bailey. | |||
{{Track|track=11|inalbum=true|copyrighted=true|You Can't Escape You Know}} | {{Track|track=11|inalbum=true|copyrighted=true|You Can't Escape You Know}} | ||
Plays during the final battle with GLaDOS, as [[neurotoxin]] streams into the [[Central AI Chamber]]. | |||
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}} | {{Track|track=12|inalbum=true|copyrighted=true|Still Alive}} | ||
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS. | |||
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}} | {{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}} | ||
The original recording of "Still Alive" by songwriter Jonathan Coulton. This exclusive release is only present on the soundtrack. | |||
}} | }} | ||
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1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National] | 1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National] | ||
{{youtube|QGo8b_frsac|audio=yes}} | {{youtube|QGo8b_frsac|audio=yes}} | ||
Plays on the radio in the Ratman den in Portal 2 Chapter 2 Test Chamber 3. | |||
== Ringtones == | == Ringtones == |
edits