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=== Chell === | === Chell === | ||
{{main|Chell}} | {{main|Chell}} | ||
Chell is the main protagonist and the character you control during the single player portions of both Portal and Portal 2. She is notoriously tenacious, and is renowned for possessing a "never give up" or "never say die" attitude as highlighted in the [[Portal 2: Lab Rat|Portal: Lab Rat]] comic. Throughout both games she doesn't speak, but interacts silently with the world around her. | Chell is the main protagonist and the character you control during the single player portions of both ''Portal'' and ''Portal 2''. She is notoriously tenacious, and is renowned for possessing a "never give up" or "never say die" attitude as highlighted in the [[Portal 2: Lab Rat|''Portal: Lab Rat'']] comic. Throughout both games she doesn't speak, but interacts silently with the world around her. | ||
=== GLaDOS === | === GLaDOS === | ||
{{main|GLaDOS}} | {{main|GLaDOS}} | ||
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist throughout both Portal and Portal 2. She is a sentient computer that was built to help oversee, and later fully control all aspects of the [[Aperture Science]] Enrichment Center. Witty and sarcastic, her tone and mode of speech is generally surprisingly human, but with the cold calculating precision only a computer can afford. | GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist throughout both ''Portal'' and ''Portal 2''. She is a sentient computer that was built to help oversee, and later fully control all aspects of the [[Aperture Science]] Enrichment Center. Witty and sarcastic, her tone and mode of speech is generally surprisingly human, but with the cold calculating precision only a computer can afford. | ||
=== Doug Rattmann === | === Doug Rattmann === | ||
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=== Weighted Companion Cube === | === Weighted Companion Cube === | ||
{{main|Weighted Companion Cube}} | {{main|Weighted Companion Cube}} | ||
The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It is presented to the player in a late test chamber in Portal, and serves as both protector and assistant throughout the level. In the sequel, the Companion Cube has been upgraded, like much of [[Aperture Science]]'s equipment, most notably with the addition of soft music which plays whenever it is held. | The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It is presented to the player in a late test chamber in ''Portal'', and serves as both protector and assistant throughout the level. In the sequel, the Companion Cube has been upgraded, like much of [[Aperture Science]]'s equipment, most notably with the addition of soft music which plays whenever it is held. | ||
=== Wheatley === | === Wheatley === | ||
{{main|Wheatley}} | {{main|Wheatley}} | ||
Wheatley is a sentient personality core that has helped to maintain [[Aperture Science]]. {{Spoiler|Wheatley is described by GLaDOS as a core designed to make poor decisions, and was created in order to make GLaDOS less intelligent and thereby more controllable.}} He begins Portal 2 as your companion and guide through the early parts of the game, and attempts to help the player escape from GLaDOS. {{Spoiler|Later, after replacing GLaDOS as the entity primarily in control of Aperture Science, he is corrupted by its power and assumes a more malevolent personality.}} | Wheatley is a sentient personality core that has helped to maintain [[Aperture Science]]. {{Spoiler|Wheatley is described by GLaDOS as a core designed to make poor decisions, and was created in order to make GLaDOS less intelligent and thereby more controllable.}} He begins ''Portal 2'' as your companion and guide through the early parts of the game, and attempts to help the player escape from GLaDOS. {{Spoiler|Later, after replacing GLaDOS as the entity primarily in control of Aperture Science, he is corrupted by its power and assumes a more malevolent personality.}} | ||
=== Cave Johnson === | === Cave Johnson === | ||
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=== Atlas === | === Atlas === | ||
{{main|Atlas}} | {{main|Atlas}} | ||
Atlas is a sentient robot designed by GLaDOS from the remains of a knowledge core for the purposes of [[co-op|cooperative testing]] with his partner [[P- | Atlas is a sentient robot designed by GLaDOS from the remains of a knowledge core for the purposes of [[co-op|cooperative testing]] with his partner [[P-body]]. His eye, and markings on his body are blue, while he fires blue and purple portals from his [[Aperture Science Handheld Portal Device]]. Though incapable of human speech, he is presented as a somewhat nervous masculine robot. | ||
=== P-body === | === P-body === | ||
{{main|P-body}} | {{main|P-body}} | ||
P- | P-body is a sentient robot designed by [[GLaDOS]] from the remains of a turret for the purposes of [[co-op|cooperative testing]] with her partner [[Atlas]]. "Her" eye, and markings on her body are orange, while she fires orange and red portals from her [[Aperture Science Handheld Portal Device]]. Though incapable of human speech, P-body is presented as inquisitive and confident, though slightly feminine robot. | ||
=== Announcer === | === Announcer === | ||
{{main|Announcer}} | {{main|Announcer}} | ||
The Announcer guides the player through the facility early on in Portal 2 {{Spoiler|and initiates stalemates when core computers become corrupted}}. | The Announcer guides the player through the facility early on in ''Portal 2'' {{Spoiler|and initiates stalemates when core computers become corrupted}}. | ||
{{CharactersNav}} | {{CharactersNav}} |