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{{Patch layout | {{Patch layout | ||
| game = narbacular drop | | game = narbacular drop | ||
| source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | ||
| source-title = Narbacular Drop Milestone List | | source-title = Narbacular Drop Milestone List | ||
| before = [[February 1, 2005 Patch | | before = [[February 1, 2005 Patch (Narbacular Drop)]] | ||
| after = [[April 5, 2005 Patch | | after = [[April 5, 2005 Patch (Narbacular Drop)]] | ||
| notes = | | notes = | ||
=== | === Alpha === | ||
* | * All five puzzles at least partially implemented. | ||
* | * Waypoint system loader for Hammer implemented (so Lava Turtle can move). | ||
* | * More animations for Princess and Impy will be added to the game. | ||
* | * AI is functional for Impy, Demon and Turtle, but not finalized. | ||
* AI | * AI allows Wally to give the player hints, partially implemented. | ||
* | * Two-Dimensional menus fully implemented. | ||
** Menu | ** Main Menu (Easy Mode, Impy Mode, Configure, and Quit options) | ||
** Menu | ** Pause Menu (Return to Game, Restart Room, Quit to Main Menu, and Quit Game options). | ||
** Menu | ** Configure Menu (Options for display and sounds) | ||
* | * Game Play: | ||
** | ** The player can “beat” four of the five levels. | ||
** | ** The final boss battle can somewhat be played. | ||
** | ** Transitions through portals both graphical and orientation-wise will be smoother and less noticeable. | ||
** | ** Levels will be more interesting, and the AI will be more engaging. | ||
** | ** The player will be able to get hints on how to beat the level from Wally after certain triggers. | ||
** | ** The player will be able to change certain options in the game menus. | ||
}} | }} |