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| {{Chamber infobox | | {{Test Chamber Infobox |
| | title = Test Chamber 21
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| | map = testchmb_a_15.bsp
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| | number = 20
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| | total = 22
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| | icon1 = cube dispenser on
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| | icon2 = cube hazard on
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| | icon3 = pellet hazard on
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| | icon4 = pellet catcher on
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| | icon5 = water hazard on
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| | icon6 = fling enter on
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| | icon7 = fling exit on
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| | icon8 = turret hazard on
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| | icon9 = dirty water
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| | icon10 = cake
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| | previous = Portal Test Chamber 19
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| | next = User:Weee50
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| }}
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| {{Chamber infobox
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| | title = Test Chamber 21
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| | map = testchmb_a_16.bsp
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| | number = 21
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| | total = 22
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| | icon1 = cube dispenser on
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| | icon2 = cube hazard on
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| | icon3 = pellet hazard
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| | icon4 = pellet catcher
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| | icon5 = water hazard
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| | icon6 = fling enter on
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| | icon7 = fling exit on
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| | icon8 = turret hazard
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| | icon9 = dirty water
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| | icon10 = cake
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| | previous = User:Weee50
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| | next = User:Weee50
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| }}
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| {{Chamber infobox
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| | title = Test Chamber 22 | | | title = Test Chamber 22 |
| | map = testchmb_a_16.bsp | | | valve-title= Trick Escape Test |
| | | map = sp_a2_bts2 |
| | number = 22 | | | number = 22 |
| | total = 22 | | | total = 22 |
| | icon1 = cube dispenser on | | | icon1 = laser sensor |
| | icon2 = cube hazard on | | | icon2 = laser redirection |
| | icon3 = pellet hazard | | | icon3 = cube dispenser on |
| | icon4 = pellet catcher | | | icon4 = cube button on |
| | icon5 = water hazard on | | | icon5 = cube hazard on |
| | icon6 = fling enter on | | | icon6 = player button |
| | icon7 = fling exit on | | | icon7 = water hazard |
| | icon8 = turret hazard on | | | icon8 = turret hazard |
| | icon9 = dirty water | | | icon9 = laser hazard |
| | icon10 = cake on | | | icon10 = dirty water |
| | previous = User:Weee50
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| | next =
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| }} | | }} |
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| Like these? They are custom Test Chambers 20, 21 and 22 signs.
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| Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock.
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| Test Chamber 21 would be Advanced Test Chamber 17.
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| Test Chamber 22 would be riding on an Unstationary Scaffold and then The Escape begins.
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Hello! It's me, weee50! I have the skills of creating custom test chamber signs, like this!
Test Chamber 22
sp_a2_bts2 Trick Escape Test