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	<id>https://theportalwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Unused_content%2Fes</id>
	<title>Unused content/es - Revision history</title>
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	<updated>2026-05-28T16:08:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unused_content/es&amp;diff=191840&amp;oldid=prev</id>
		<title>Ryo at 12:55, 28 May 2026</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unused_content/es&amp;diff=191840&amp;oldid=prev"/>
		<updated>2026-05-28T12:55:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; | Notas&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; | Notas&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot; | &#039;&#039;&#039;[[Crusher/es|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aplastador&lt;/del&gt;]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot; | &#039;&#039;&#039;[[Crusher/es|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triturador&lt;/ins&gt;]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Los &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aplastadores &lt;/del&gt;se vieron en un [[Portal Teaser Trailer (video)/es|tráiler de Portal]], pero no se incluyeron en el juego. Es un [[panel/es|panel]] con púas que desciende lentamente hasta que aplasta al jugador. Se recuperó para algún nivel de bonificación de &#039;&#039;[[Portal: Still Alive/es|Portal: Still Alive]]&#039;&#039; y apareció posteriormente en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Los &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trituradores &lt;/ins&gt;se vieron en un [[Portal Teaser Trailer (video)/es|tráiler de Portal]], pero no se incluyeron en el juego. Es un [[panel/es|panel]] con púas que desciende lentamente hasta que aplasta al jugador. Se recuperó para algún nivel de bonificación de &#039;&#039;[[Portal: Still Alive/es|Portal: Still Alive]]&#039;&#039; y apareció posteriormente en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Walking Turret/es|Torreta ambulante]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Walking Turret/es|Torreta ambulante]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal ASHPD 1st person alpha pistol.png|La que parece una pistola.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal ASHPD 1st person alpha pistol.png|La que parece una pistola.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal ASHPD 1st person alpha gun.png|La que parece una Pistola de Gravedad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal ASHPD 1st person alpha gun.png|La que parece una Pistola de Gravedad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|El &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aplastador &lt;/del&gt;en el [[Portal Teaser Trailer (video)/es|tráiler de &#039;&#039;Portal&#039;&#039;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|El &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triturador &lt;/ins&gt;en el [[Portal Teaser Trailer (video)/es|tráiler de &#039;&#039;Portal&#039;&#039;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Walking Turret front.png|alt2=Torreta ambulante|La torreta ambulante.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Walking Turret front.png|alt2=Torreta ambulante|La torreta ambulante.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Portal: Still Alive&#039;&#039; tiene el mismo contenido desechado que el juego normal, excepto los &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aplastadores&lt;/del&gt;, que aparecen en cámaras de bonificación. Sin embargo, Portal: Still Alive tiene contenido desechado propio.&amp;lt;ref&amp;gt;{{Youtube|ivj-0EJT0wc}} Historia de Portal: Still Alive&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Portal: Still Alive&#039;&#039; tiene el mismo contenido desechado que el juego normal, excepto los &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trituradores&lt;/ins&gt;, que aparecen en cámaras de bonificación. Sin embargo, Portal: Still Alive tiene contenido desechado propio.&amp;lt;ref&amp;gt;{{Youtube|ivj-0EJT0wc}} Historia de Portal: Still Alive&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Note: The skull cube and chamber 15 icon are both used in the PC port. As this is an unofficial mod, they are still considered unused; do not remove them from the page. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Note: The skull cube and chamber 15 icon are both used in the PC port. As this is an unofficial mod, they are still considered unused; do not remove them from the page. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ryo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unused_content/es&amp;diff=191839&amp;oldid=prev</id>
		<title>Ryo: translating</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unused_content/es&amp;diff=191839&amp;oldid=prev"/>
		<updated>2026-05-28T12:52:10Z</updated>

		<summary type="html">&lt;p&gt;translating&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Contenido desechado}}&lt;br /&gt;
[[File:Mel.png|150px|Hola, soy Mel.|right]]&lt;br /&gt;
{{Quotation|&amp;#039;&amp;#039;&amp;#039;GLaDOS&amp;#039;&amp;#039;&amp;#039; sobre el contenido desechado.|Think about it: If that thing is important, why don&amp;#039;t I know about it?|sound=GLaDOS_escape_02_spherenag1-14 es.wav}}&lt;br /&gt;
Al igual que muchos otros videojuegos, la saga &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; tiene gran cantidad de &amp;#039;&amp;#039;&amp;#039;contenido desechado&amp;#039;&amp;#039;&amp;#039; que se valoró durante la fase de desarrollo, pero por diversos motivos al final no llegó a término. A continuación se recoge una lista de personajes y demás mecánicas que no tuvieron la suerte de integrarse en el juego.&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; ==&lt;br /&gt;
{{See also|Portal/es|l1=Portal}}&lt;br /&gt;
=== Mecánicas ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Crusher/es|Aplastador]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Los aplastadores se vieron en un [[Portal Teaser Trailer (video)/es|tráiler de Portal]], pero no se incluyeron en el juego. Es un [[panel/es|panel]] con púas que desciende lentamente hasta que aplasta al jugador. Se recuperó para algún nivel de bonificación de &amp;#039;&amp;#039;[[Portal: Still Alive/es|Portal: Still Alive]]&amp;#039;&amp;#039; y apareció posteriormente en &amp;#039;&amp;#039;[[Portal 2/es|Portal 2]]&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Walking Turret/es|Torreta ambulante]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| La torreta ambulante, también llamada torrenta móvil, es una variante de la torreta normal de Portal. Esta torreta era capaz de perseguir al jugador, incluso a través de portales, y disparar igual que las torretas normales.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armas ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;[[Handheld Portal Device/es|Diseños alternativos de la Pistola de Portales]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Las primeras versiones de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; eran distintas a la versión final. Una era prácticamente una pistola, que después fue tomando formas más futuristas, recordando a la Pistola de Gravedad de [[Half-Life 2/es|&amp;#039;&amp;#039;Half-Life 2&amp;#039;&amp;#039;]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Galería ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=110&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal ASHPD 1st person alpha pistol.png|La que parece una pistola.&lt;br /&gt;
|File:Portal ASHPD 1st person alpha gun.png|La que parece una Pistola de Gravedad.&lt;br /&gt;
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|El aplastador en el [[Portal Teaser Trailer (video)/es|tráiler de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;]].&lt;br /&gt;
|File:Portal Walking Turret front.png|alt2=Torreta ambulante|La torreta ambulante.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039; tiene el mismo contenido desechado que el juego normal, excepto los aplastadores, que aparecen en cámaras de bonificación. Sin embargo, Portal: Still Alive tiene contenido desechado propio.&amp;lt;ref&amp;gt;{{Youtube|ivj-0EJT0wc}} Historia de Portal: Still Alive&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note: The skull cube and chamber 15 icon are both used in the PC port. As this is an unofficial mod, they are still considered unused; do not remove them from the page. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Test Chambers/es#Modos de desafío|Cámara de bonificación]] 15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039; tiene 14 cámaras de pruebas. Sin embargo, parece que se planeó una quinceava, ya que existe su icono en los archivos del juego, apareciendo en [[Portal: The Flash Version MapPack/es|Portal: The Flash Version MapPack]].&lt;br /&gt;
&lt;br /&gt;
Sin embargo esta cámara no existe ni está presente en ningún filtrado de documentos.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Cube/es|Cubo]] de calavera&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| En &amp;#039;&amp;#039;Portal: Still Alive&amp;#039;&amp;#039;, los [[Pedestal Button/es|botones]] conectados a dispensadores de cubos son distintos, con una luz roja en el lateral y una calavera en la parte superior. Existe un cubo de compañía que lleva esa calavera, pero no se llegó a usar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Galería ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:xbla15.png|Icono de la cámara 15 sin uso.&lt;br /&gt;
|File:StillAlive skull cube.png|Cubo de calavera en el juego.&lt;br /&gt;
|File:metal box skin002.png|Textura del cubo de calavera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; ==&lt;br /&gt;
{{See also|Portal 2/es|l1=Portal 2}}&lt;br /&gt;
=== Personajes ===&lt;br /&gt;
* [[Betty{{if lang}}|{{Character|Betty}}]]:Un pequeño robot que, antes de probarse, would absolve Aperture Science of liabilities. &lt;br /&gt;
* [[Mel{{if lang}}|{{Character|Mel}}]]: Uno de los dos sujetos de pruebas humanos jugables durante el desarrollo de la campaña cooperativa.&lt;br /&gt;
&lt;br /&gt;
=== Mecánicas ===&lt;br /&gt;
{{expandlist}}&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Adhesion Gel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Esta mecánica was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Androide&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| En la carpeta «scripts» de &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, hay un archivo llamado «npc_sounds_android». The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. May be a reference to the &amp;#039;&amp;#039;&amp;quot;Android Hell&amp;quot;&amp;#039;&amp;#039; GLaDOS has mentioned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Pollo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; or early stages of &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;. Minor evidence of the chicken&amp;#039;s leftover files are in the &amp;quot;scripts&amp;quot; folder of &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s directory files.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[F-Stop]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Esta mecánica was originally intended to be the primary handheld testing element for a prequel to &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep la mecánica disclosed to reserve for another potential game. In 2020, it was revealed to be a camera which could store photographed objects and place them, possibly rescaled.{{Citation needed|date=August 2020|reason=Where was this revealed?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Hover Turret/es|Torreta flotante]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The Hover Turret may have been intended for &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the &amp;#039;&amp;#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&amp;#039;&amp;#039; reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be &amp;quot;hovering&amp;quot; versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]&amp;#039;s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.&lt;br /&gt;
&lt;br /&gt;
Spawn code: ent_create npc_hover_turret&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mannequins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the &amp;#039;&amp;#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&amp;#039;&amp;#039;, the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, used as a target for the [[Turrets]]&amp;#039; firing range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Paint Fizzler]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Paint Fizzlers are an unused fizzler variant which destroys gel instead of portals. Any gel will splatter on contact with the field, and cubes will be cleaned on contact. It does not affect the player. The particle left in the game (paint_cleanser) appears as a red version of the Portal 1 fizzler field. The entity is used in some maps to prevent players from placing gel on certain surfaces to cheat puzzles. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Pneumatic Diversity Vent]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks. Valve decided this element was not versatile enough to be included in any maps, but it is still fully functional.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Reflection Gel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Self-Esteem Field&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Self-Esteem Field was supposed to slow you down. Effect of Self-Esteem Field is pre-set to last 5.5 seconds upon activation; during this period, time for the player is slowed down fivefold by default while the field of view is decreased, a color overlay is displayed, and a set of sound effects is played. &amp;lt;ref&amp;gt;Portal 2 game files, scripts\vscripts\portal_slowfield\slowfield.nut&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Rocket Turret]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| An enemy featured in &amp;#039;&amp;#039;Portal,&amp;#039;&amp;#039; the Rocket Turret was apparently to make a reappearance in &amp;#039;&amp;#039;Portal 2,&amp;#039;&amp;#039; as evidenced by files found the &amp;quot;scripts&amp;quot; folder of &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s directory files. It can be spawned in-game, albeit without a proper model, missing sounds and somewhat broken AI. &lt;br /&gt;
&lt;br /&gt;
Spawn code: ent_create npc_rocket_turret&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Zombi&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| En la carpeta «scripts» de &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, hay un archivo llamado «npc_sounds_zombie_aperture». The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modos de juego ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Spite Your Neighbor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Described by [[Valve Corporation|Valve]] writer Erik Wolpaw as &amp;quot;speedball meets Portal&amp;quot;&amp;lt;ref&amp;gt;http://www.tomshardware.com/news/Portal-2-PC-Game-Multiplayer-Steam,11179.html Why Valve Nuked Portal 2&amp;#039;s VS. Multiplayer Mode&amp;lt;/ref&amp;gt;, Spite Your Neighbor was going to be a competitive gamemode involving moving a ball from one side of a stage to the other using portals. Other players could use portals as well and &amp;quot;it quickly just devolves into pure chaos&amp;quot;, says Wolpaw.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Futbol/es|Fútbol]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The &amp;quot;futbol&amp;quot; was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The &amp;quot;futbols&amp;quot; also appear to have a dispenser model found in the game&amp;#039;s files. The texturing of the &amp;quot;futbols&amp;quot; and its dispensers are similar to the texturing styles of &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, indicating that this gamemode was cut very early in &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s development. In the game&amp;#039;s release, the &amp;quot;futbol&amp;quot; codes have been reused{{spoiler| to create the [[Bombs]] in the single-player finale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armas ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Nombre&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Pistola de Pintura&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Una versión primitiva de &amp;#039;&amp;#039;[[Portal 2/es|Portal 2]]&amp;#039;&amp;#039; conservaba la Pistola de Pintura del proyecto universitario &amp;#039;&amp;#039;[[Tag: The Power of Paint]]&amp;#039;&amp;#039; y funcionaba de forma similar a la capacidad de disparar [[Gels/es|geles o pintura]] para resolver puzles. La Pistola de Pintura se eliminó de Portal 2, pero se recuperó en la modificación &amp;#039;&amp;#039;[[Aperture Tag: The Paint Gun Testing Initiative/es|Aperture Tag: The Paint Gun Testing Initiative]]&amp;#039;&amp;#039;, donde se usa como mecánica principal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Galería ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Sticky Gel Screenshot.png|Adhesion Gel&lt;br /&gt;
|File:BettyGDC.png|Betty.&lt;br /&gt;
|File:Portal 2 office chicken concept art.png|Diseño conceptual del pollo.&lt;br /&gt;
|File:Portal 2 beta versus mode.png|Modo multijugador competitivo.&lt;br /&gt;
|File:Futbul2.png|Fútbol explosivo.&lt;br /&gt;
|File:Futbul.png|Fútbol de cristal.&lt;br /&gt;
|File:Portal_2_Hover_Turret_action.png|Hover Turrets&lt;br /&gt;
|File:Portal2 HumanDummy.png|A mannequin&lt;br /&gt;
|File:Human_co-op.jpg|Mel.&lt;br /&gt;
|File:Paint gun.png|Pistola de Pintura.&lt;br /&gt;
|File:Portal 2 Paint Fizzler.jpg|Paint Fizzler&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|Pneumatic Diversity Vent&lt;br /&gt;
|File:Reflection Gel Screenshot.png|Reflection Gel&lt;br /&gt;
|File:Portal_Rocket_Turret.png|Rocket Turret&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Vídeos ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portal 2: Early Animation Tests&amp;#039;&amp;#039;&amp;#039; de &amp;#039;&amp;#039;Vee K.&amp;#039;&amp;#039;:&lt;br /&gt;
{{Youtube|QaK5yr8emW8}}&lt;br /&gt;
&lt;br /&gt;
== Curiosidades==&lt;br /&gt;
* Antes del [[March 3, 2010 Patch (Portal)/es|parche del 3 de marzo de 2010]] de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, el [[Party Escort Bot/es|bot escolta]] se consideraba material desechado; pero se añadió para realizar su objetivo principal, {{spoiler|recoger a Chell cuando huye de la dolorosa muerte que GLaDOS le tiene preparada.}}&lt;br /&gt;
* Las primeras animaciones de Portal 2 revelan que algunas animaciones se desecharon del juego debido a posibles propiedades espeluznantes.&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&amp;lt;references/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content/es]]&lt;br /&gt;
[[Category:Lists/es]]&lt;br /&gt;
[[Category:Mechanics/es]]&lt;/div&gt;</summary>
		<author><name>Ryo</name></author>
	</entry>
</feed>