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https://theportalwiki.com/w/index.php?action=history&feed=atom&title=Puzzle_Creator%2Fes Puzzle Creator/es - Revision history 2026-10-22T12:17:30Z Revision history for this page on the wiki MediaWiki 1.44.0
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https://theportalwiki.com/w/index.php?title=Puzzle_Creator/es&diff=87982&oldid=prev Ryo: Created page with "{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}} El '''creador de puzles''' (también conocido como '''Puzzle Maker''' o '''Editor''') es parte de la Perpetual T..." 2013-08-15T20:27:22Z <p>Created page with &quot;{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}} El &#039;&#039;&#039;creador de puzles&#039;&#039;&#039; (también conocido como &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; o &#039;&#039;&#039;Editor&#039;&#039;&#039;) es parte de la Perpetual T...&quot;</p> <p><b>New page</b></p><div>{{DISPLAYTITLE:Creador de puzles}}<br /> {{Featured article tag}}<br /> <br /> El &#039;&#039;&#039;creador de puzles&#039;&#039;&#039; (también conocido como &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; o &#039;&#039;&#039;Editor&#039;&#039;&#039;) es parte de la [[Perpetual Testing Initiative/es]] en &#039;&#039;[[Portal 2]]&#039;&#039;, una actualización del 8 de mayo de 2012&lt;ref name=&quot;shacknews_editor_confirmed&quot;/&gt; que permitió la creación de cámaras personalizadas para uno y [[Co-op/es|varios]] jugadores.&lt;ref name=&quot;shacknews_editor_confirmed&quot;&gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Editor de mapas en Portal 2 confirmado&#039;&#039;]. 22 de octubre de 2011&lt;/ref&gt;<br /> <br /> Para crear una cámara cooperativo, se debe marcar como &quot;Puzle cooperativo&quot; en el menú del archivo en el editor.<br /> <br /> == General ==<br /> The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&quot;.&lt;ref name=&quot;FinalHours_mention_editor&quot;&gt;[[Portal 2 - The Final Hours]], page 10 of chapter &quot;Unlikely Architects&quot;.&lt;/ref&gt;<br /> <br /> The &quot;Puzzle Creator&quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &quot;Puzzle Creator&quot;&lt;ref name=&quot;Portal 2 Puzzle Creator Sneak Peek&quot;&gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&lt;/ref&gt;, later referred to it on the blog post of April 27, 2012 as &quot;Puzzle Maker&quot;&lt;ref name=&quot;The Perpetual Testing Initiative&quot;&gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;p=1 The Perpetual Testing Initiative]&lt;/ref&gt; and simply calling it &quot;Editor&quot; in-game.<br /> <br /> ==Interfaz==<br /> The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br /> <br /> [[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br /> <br /> ===Controles básicos===<br /> * Hovering the mouse over the left screen edge displays the item list.<br /> * The top edge of the screen features four buttons: &quot;Build and play puzzle&quot;, &quot;Undo&quot;, &quot;Redo&quot;, and &quot;Switch to game view&quot;.<br /> * Selecting and dragging the upper-right corner pans the camera view.<br /> * Selecting and dragging the right edge controls the camera zoom.<br /> * Selecting and dragging the lower-right corner controls the camera rotation.<br /> * {{key|LMB}} - Select a block or item.<br /> * {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br /> * {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br /> * {{key|W|S}} - Zoom in/out.<br /> * {{key|Q|E}} - Rotate left/right.<br /> * {{key|W|S}} - Pan left/right.<br /> * {{key|R|F}} - Rotate up/down.<br /> * {{key|P}} - Toggle surface portalability.<br /> * {{key|+|-}} - Push/pull (extrude) surface.<br /> * {{key|Delete}}/{{key|backspace}} - Delete selection.<br /> <br /> ===Controles avanzados===<br /> * {{key|shift|LMB}} - Allows for batch selection of surfaces.<br /> * {{key|ctrl|LMB}} - Duplicates an item (does not duplicate any connections).<br /> * {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br /> * {{key|space|LMB}} - Pushes/pulls surface if selected.<br /> <br /> ===Atajos===<br /> * {{key|ctrl|N}} - Nueva cámara<br /> * {{key|ctrl|O}} - Abrir...<br /> * {{key|ctrl|S}} - Guardar<br /> * {{key|ctrl|shift|S}} - Guardar como...<br /> * {{key|tab}} - Cambiar a vista del juego.<br /> * {{key|F9}} - Reconstruir<br /> * {{key|ctrl|Q}} - Salir del editor<br /> * {{key|ctrl|Z}} - Deshacer<br /> * {{key|ctrl|Y}} - Rehacer<br /> * {{key|ctrl|A}} - Seleccionar todo<br /> <br /> ==Lista de objetos==<br /> &lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&gt;<br /> {{columns-list|3|<br /> * [[File:Puzzle Creator pedestal button.png|32px]] [[Switch|Pedestal Button]] (includes timer)<br /> * [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br /> * [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br /> * [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br /> * [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br /> * [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br /> * [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br /> * {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br /> * [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br /> * [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br /> * [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br /> * [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br /> * [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br /> * [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br /> * [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br /> * [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br /> * [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br /> * [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br /> * [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br /> * [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br /> * [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br /> * [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br /> * [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br /> * [[File:Puzzle Creator observation room.png|32px]] Observation Room<br /> * [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br /> * [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br /> * [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br /> * [[File:Puzzle Creator light panel.png|32px]] Light Strip<br /> * [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br /> * [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br /> * [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br /> * [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br /> * [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br /> }}<br /> <br /> * The following items are exclusively featured in the [[Portal 2 - Education Version]].<br /> {{columns-list|3|<br /> * [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br /> * [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br /> * Text bubbles<br /> }}<br /> <br /> ==Consejos==<br /> ===Initial non-repeating hints===<br /> *Click a chamber surface tile to select it.<br /> *Click and drag across several surfaces to block-select.<br /> *Right click selections to change surface portalability.<br /> *Drag the boundary edge of a selection to move the highlighted surfaces.<br /> *Press and drag the background to rotate your camera view.<br /> *Move the mouse to the far left edge of the screen to open the puzzle item palette.<br /> ===Beginner===<br /> *Right click an item to change its properties or connect items together.<br /> *The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br /> *Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br /> *Press {{key|P}} to change portalability of selected surfaces.<br /> *Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br /> *Rotate the camera view up to work on the ceiling.<br /> *Rapidly duplicate puzzle items by holding down {{key|Ctrl}} while moving them.<br /> *Use the mouse scroll wheel to zoom in and out.<br /> *Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br /> *Some item placements are incompatible and will show an error indication until they are fixed.<br /> ===Early intermediate===<br /> *Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br /> *Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br /> *Block-select surfaces on different planes to select a volume.<br /> *Look for hotkey shortcuts along the right side of menus.<br /> *The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br /> *Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br /> *Press and drag the middle mouse wheel/button to rotate the camera view.<br /> *The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br /> *Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br /> *With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br /> *Press and drag the right mouse button to rotate the camera view.<br /> *Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br /> ===Intermediate===<br /> *Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br /> *Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br /> *Use {{key|Home}} key to reset the camera view.<br /> *Press {{key|F9}} to rebuild and run your puzzle.<br /> *Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br /> *Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br /> *Press the {{key|O}} key to invert the portalability of selected surfaces<br /> *Connect items together quickly by selecting one and using the {{key|K}} key.<br /> *Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br /> *Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br /> ===Advanced===<br /> *When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.<br /> *Place up to 4 light strips on a surface by using their adjustment gizmo.<br /> *Change glass to grating by right clicking and changing the barrier type.<br /> *Drag a trajectory target back onto its faith plate to create a vertical launch.<br /> *Create a pre-placed paint splat by deleting or disabling the associated dropper.<br /> &lt;!--<br /> ===Edición WIP===<br /> *Hold down SHIFT while clicking surfaces to expand the selection.<br /> *Use Arrow keys to nudge the selection. <br /> *Shift+arrow keys moves the carat in floor space.<br /> *Use the PageUp/PageDown keys to nudge the selection in and out.<br /> *Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br /> *Holding down Spacebar while using the arrow keys to move the volume selection.<br /> *Hold down CTRL while moving volume selections to duplicate the selection.<br /> *Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br /> *Use CTRL+number keys to set the camera to a preset view.<br /> *Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br /> //Puzzlecraft Tips (WIP)<br /> *Keep goals clear: The puzzle exit should always be visible upon entry.<br /> *Keep puzzles simple. Players should be able to keep the solution in their head.<br /> *Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br /> *Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br /> *If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.<br /> *Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br /> *Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br /> *Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br /> *Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br /> *Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br /> *Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br /> *Playtest early and often to know what parts your audience finds too easy or too hard.<br /> *Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br /> *Avoid lasers that are always in the players movement path: they can get annoying really fast.<br /> *It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.<br /> *When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br /> *Find a fun central concept for the puzzle and design back from there.<br /> *Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br /> *There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;<br /> *Avoid straightforward puzzles. They are boring.<br /> *Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br /> *Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.<br /> *Avoid creating linear puzzles in linear spaces.<br /> *Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.<br /> *Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br /> *Buttons should only have a single output. Multiple outputs can be confusing.<br /> *Never, ever, let the player get into an un-winnable state.<br /> *Don&#039;t allow cubes to get into places where the player cannot retrieve them.<br /> *Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br /> *People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.<br /> *Use strip light array, lasers, and other linear features to direct player view along a line.<br /> *Avoid &quot;chambers within chambers&quot; where players can&#039;t see the consequences of their actions on the puzzle state.<br /> *Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br /> --&gt;<br /> <br /> ==Limitaciones==<br /> As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by importing the map into Hammer in the [[Portal 2 Authoring Tools]].<br /> * The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. &lt;!-- get exact number --&gt;<br /> * The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved.<br /> * Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br /> <br /> ==Comandos destacados==<br /> {{columns-list|3|<br /> * {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br /> * {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br /> * {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as &#039;autosave.p2c&#039;<br /> * {{code|puzzlemaker_compile_and_preview}}<br /> * {{code|puzzlemaker_compile_and_publish}}<br /> * {{code|puzzlemaker_current_hint}}<br /> * {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br /> * {{code|puzzlemaker_export &lt;name&gt;}} - export the current puzzle as &#039;name.vmf&#039; (maps are saved to common\portal 2\sdk_content\maps\)<br /> * {{code|puzzlemaker_load_dev}} - load the puzzle called &#039;name.p2c&#039;<br /> * {{code|puzzlemaker_new_chamber}}<br /> * {{code|puzzlemaker_open_chamber}}<br /> * {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br /> * {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br /> * {{code|puzzlemaker_quit}} <br /> * {{code|puzzlemaker_request_publish}}<br /> * {{code|puzzlemaker_save_chamber}} <br /> * {{code|puzzlemaker_save_dev &lt;name&gt;}} save the current puzzle as &#039;name.p2c&#039;<br /> * {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br /> * {{code|puzzlemaker_show_overlay_web_page}}<br /> * {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br /> * {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br /> }}<br /> <br /> ==Contenido sin uso==<br /> The following have been found in the game files:<br /> {{columns-list|1|<br /> * [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br /> * &#039;Push out&#039; [[panel]].<br /> * A radial menu with voting criteria for a map, including &quot;confused&quot; and &quot;stuck&quot;.<br /> * Various &quot;upgrade&quot; badge textures.<br /> * [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br /> * [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br /> * [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br /> * Observation room with adjustable size<br /> * [[w:Utah teapot|Teapot]]<br /> }}<br /> <br /> == Galería ==<br /> {{Gallery<br /> |lines=2<br /> |title=Puzzle Creator<br /> |height=150<br /> |width=200<br /> |File:P2editor example.jpg|Ejemplo de una cámara simple.<br /> }}<br /> {{Gallery<br /> |lines=1<br /> |title=Pre-release<br /> |height=150<br /> |width=200<br /> |File:Portal 2 editor announcement 01.jpg|Foto de anuncio nº1<br /> |File:Portal 2 editor announcement 02.jpg|Foto de anuncio nº2<br /> }}<br /> <br /> == Referencias ==<br /> &lt;references/&gt;<br /> <br /> ==Enlaces externos==<br /> * [http://www.thinkwithportals.com/puzzlemaker/hints.php Consejos de la página oficiaa]<br /> * [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Controles de la página oficial]<br /> <br /> {{Portal Series}}<br /> [[Category:Puzzle Creator/es|Puzzle Creator/es]]</div> Ryo