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Warning: Cannot modify header information - headers already sent by (output started at /home/pwiki/www/w/includes/language/Language.php:2956) in /home/pwiki/www/w/includes/Request/WebResponse.php on line 80 https://theportalwiki.com/w/index.php?action=history&feed=atom&title=Puzzle_Creator%2FesPuzzle Creator/es - Revision history2026-10-22T12:17:30ZRevision history for this page on the wikiMediaWiki 1.44.0 Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/pwiki/www/w/includes/language/Language.php on line 2910
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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/pwiki/www/w/includes/language/Language.php on line 2956 https://theportalwiki.com/w/index.php?title=Puzzle_Creator/es&diff=87982&oldid=prevRyo: Created page with "{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}} El '''creador de puzles''' (también conocido como '''Puzzle Maker''' o '''Editor''') es parte de la Perpetual T..."2013-08-15T20:27:22Z<p>Created page with "{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}} El '''creador de puzles''' (también conocido como '''Puzzle Maker''' o '''Editor''') es parte de la Perpetual T..."</p>
<p><b>New page</b></p><div>{{DISPLAYTITLE:Creador de puzles}}<br />
{{Featured article tag}}<br />
<br />
El '''creador de puzles''' (también conocido como '''Puzzle Maker''' o '''Editor''') es parte de la [[Perpetual Testing Initiative/es]] en ''[[Portal 2]]'', una actualización del 8 de mayo de 2012<ref name="shacknews_editor_confirmed"/> que permitió la creación de cámaras personalizadas para uno y [[Co-op/es|varios]] jugadores.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Editor de mapas en Portal 2 confirmado'']. 22 de octubre de 2011</ref><br />
<br />
Para crear una cámara cooperativo, se debe marcar como "Puzle cooperativo" en el menú del archivo en el editor.<br />
<br />
== General ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interfaz==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Controles básicos===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Controles avanzados===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|ctrl|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Atajos===<br />
* {{key|ctrl|N}} - Nueva cámara<br />
* {{key|ctrl|O}} - Abrir...<br />
* {{key|ctrl|S}} - Guardar<br />
* {{key|ctrl|shift|S}} - Guardar como...<br />
* {{key|tab}} - Cambiar a vista del juego.<br />
* {{key|F9}} - Reconstruir<br />
* {{key|ctrl|Q}} - Salir del editor<br />
* {{key|ctrl|Z}} - Deshacer<br />
* {{key|ctrl|Y}} - Rehacer<br />
* {{key|ctrl|A}} - Seleccionar todo<br />
<br />
==Lista de objetos==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Switch|Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Consejos==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|Ctrl}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed paint splat by deleting or disabling the associated dropper.<br />
<!--<br />
===Edición WIP===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever, let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitaciones==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by importing the map into Hammer in the [[Portal 2 Authoring Tools]].<br />
* The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. <!-- get exact number --><br />
* The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
<br />
==Comandos destacados==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Contenido sin uso==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Galería ==<br />
{{Gallery<br />
|lines=2<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|Ejemplo de una cámara simple.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Foto de anuncio nº1<br />
|File:Portal 2 editor announcement 02.jpg|Foto de anuncio nº2<br />
}}<br />
<br />
== Referencias ==<br />
<references/><br />
<br />
==Enlaces externos==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Consejos de la página oficiaa]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Controles de la página oficial]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator/es|Puzzle Creator/es]]</div>Ryo