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		<title>Ryo: Created page with &quot;{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}}  El &#039;&#039;&#039;creador de puzles&#039;&#039;&#039; (también conocido como &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; o &#039;&#039;&#039;Editor&#039;&#039;&#039;) es parte de la Perpetual T...&quot;</title>
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		<updated>2013-08-15T20:27:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Creador de puzles}} {{Featured article tag}}  El &amp;#039;&amp;#039;&amp;#039;creador de puzles&amp;#039;&amp;#039;&amp;#039; (también conocido como &amp;#039;&amp;#039;&amp;#039;Puzzle Maker&amp;#039;&amp;#039;&amp;#039; o &amp;#039;&amp;#039;&amp;#039;Editor&amp;#039;&amp;#039;&amp;#039;) es parte de la Perpetual T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Creador de puzles}}&lt;br /&gt;
{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
El &amp;#039;&amp;#039;&amp;#039;creador de puzles&amp;#039;&amp;#039;&amp;#039; (también conocido como &amp;#039;&amp;#039;&amp;#039;Puzzle Maker&amp;#039;&amp;#039;&amp;#039; o &amp;#039;&amp;#039;&amp;#039;Editor&amp;#039;&amp;#039;&amp;#039;) es parte de la [[Perpetual Testing Initiative/es]] en &amp;#039;&amp;#039;[[Portal 2]]&amp;#039;&amp;#039;, una actualización del 8 de mayo de 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; que permitió la creación de cámaras personalizadas para uno y [[Co-op/es|varios]] jugadores.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &amp;#039;&amp;#039;Editor de mapas en Portal 2 confirmado&amp;#039;&amp;#039;]. 22 de octubre de 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Para crear una cámara cooperativo, se debe marcar como &amp;quot;Puzle cooperativo&amp;quot; en el menú del archivo en el editor.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&amp;#039;&amp;#039;The Final Hours of Portal 2&amp;#039;&amp;#039;]], &amp;quot;[An in-game level browser won&amp;#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interfaz==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Controles básicos===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Controles avanzados===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|ctrl|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Atajos===&lt;br /&gt;
* {{key|ctrl|N}} - Nueva cámara&lt;br /&gt;
* {{key|ctrl|O}} - Abrir...&lt;br /&gt;
* {{key|ctrl|S}} - Guardar&lt;br /&gt;
* {{key|ctrl|shift|S}} - Guardar como...&lt;br /&gt;
* {{key|tab}} - Cambiar a vista del juego.&lt;br /&gt;
* {{key|F9}} - Reconstruir&lt;br /&gt;
* {{key|ctrl|Q}} - Salir del editor&lt;br /&gt;
* {{key|ctrl|Z}} - Deshacer&lt;br /&gt;
* {{key|ctrl|Y}} - Rehacer&lt;br /&gt;
* {{key|ctrl|A}} - Seleccionar todo&lt;br /&gt;
&lt;br /&gt;
==Lista de objetos==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Switch|Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]]  [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] Observation Room&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The following items are  exclusively featured in the [[Portal 2 - Education Version]].&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Consejos==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|Ctrl}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &amp;#039;noclip&amp;#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed paint splat by deleting or disabling the associated dropper.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Edición WIP===&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
//Puzzlecraft Tips (WIP)&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&amp;#039;t make players rely on precise timing or &amp;#039;ninja&amp;#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&amp;#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&amp;#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&amp;#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &amp;#039;Whoa! I think this might work&amp;#039; ... [tries crazy idea] ... &amp;#039;That&amp;#039;s awesome! I can&amp;#039;t believe I did that!&amp;#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&amp;#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&amp;#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&amp;#039;s also a complicated maneuver so it&amp;#039;s possible to fail for a long time before you realize that it&amp;#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&amp;#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&amp;#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever, let the player get into an un-winnable state.&lt;br /&gt;
*Don&amp;#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&amp;#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&amp;#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitaciones==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by importing the map into Hammer in the [[Portal 2 Authoring Tools]].&lt;br /&gt;
* The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. &amp;lt;!-- get exact number --&amp;gt;&lt;br /&gt;
* The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved.&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
&lt;br /&gt;
==Comandos destacados==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.&lt;br /&gt;
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as &amp;#039;autosave.p2c&amp;#039;&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}}&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}}&lt;br /&gt;
* {{code|puzzlemaker_current_hint}}&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - export the current puzzle as &amp;#039;name.vmf&amp;#039; (maps are saved to common\portal 2\sdk_content\maps\)&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - load the puzzle called &amp;#039;name.p2c&amp;#039;&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &amp;#039;name.p2c&amp;#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Contenido sin uso==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).&lt;br /&gt;
* &amp;#039;Push out&amp;#039; [[panel]].&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]&lt;br /&gt;
* Observation room with adjustable size&lt;br /&gt;
* [[w:Utah teapot|Teapot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galería ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|Ejemplo de una cámara simple.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Foto de anuncio nº1&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Foto de anuncio nº2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enlaces externos==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Consejos de la página oficiaa]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Controles de la página oficial]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator/es|Puzzle Creator/es]]&lt;/div&gt;</summary>
		<author><name>Ryo</name></author>
	</entry>
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