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	<updated>2026-04-30T04:29:48Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Mel/pt-br&amp;diff=122752&amp;oldid=prev</id>
		<title>Tark at 21:38, 26 July 2015</title>
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		<updated>2015-07-26T21:38:34Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:38, 26 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Mel}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Mel.png|150px|right|Espaço reservado de Mel encontrado nos arquivos em Portal 2.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Mel.png|150px|right|Espaço reservado de Mel encontrado nos arquivos em Portal 2.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originamente&lt;/del&gt;, &#039;&#039;&#039;Mel&#039;&#039;&#039; era &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um sujeito de teste humano para o co-op &lt;/del&gt;para ser a protagonista &amp;lt;ref name=&quot;GI&quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &#039;&#039;Portal 2&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de diferentes origens &lt;/del&gt;em GameInformer &amp;lt;/ref&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;&#039;&#039;[[Portal 2/pt-br|Portal 2]]&#039;&#039;, e mais tarde foi &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reequipada &lt;/del&gt;para a campanha &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op &lt;/del&gt;do jogo ao lado de [[Chell/pt-br|Chell]], antes de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma última análise, &lt;/del&gt;ser cortada do jogo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completamente&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originalmente&lt;/ins&gt;, &#039;&#039;&#039;Mel&#039;&#039;&#039; era para ser a protagonista&amp;lt;ref name=&quot;GI&quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &#039;&#039;Portal 2&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Wildly Different Origins] &lt;/ins&gt;em GameInformer&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &lt;/ins&gt;&#039;&#039;[[Portal 2/pt-br|Portal 2]]&#039;&#039;, e mais tarde foi &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refeita &lt;/ins&gt;para a campanha &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativa &lt;/ins&gt;do jogo ao lado de [[Chell/pt-br|Chell]], antes de ser cortada do jogo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;por completo&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bisão Geral&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visão geral&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Human co-op.jpg|thumb|170px|left|Sujeito de Teste Humano &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op &lt;/del&gt;em &#039;&#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&#039;&#039;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Human co-op.jpg|thumb|170px|left|Sujeito de Teste Humano em &#039;&#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&#039;&#039;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A única instância válida da aparência física de Mel vem de um espaço reservado textura substituição &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;precoce &lt;/del&gt;de [[Chell/pt-br|Chell]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modelo de &lt;/del&gt;&#039;&#039;[[Portal/pt-br|Portal]]&#039;&#039;. Ela aparece como uma mulher de cabelo louro , de olhos azuis com um macacão azul claro com um tom de pele mais &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clara &lt;/del&gt;do que &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;de Chell. Nos estágios mais avançados de &#039;&#039;Portal 2&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt; de ciclo de desenvolvimento&lt;/del&gt;, ela juntamente com Chell foram substituídas da campanha &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op &lt;/del&gt;em favor dos sujeitos de teste androides; [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] .&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A única instância válida da aparência física de Mel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;vem de um espaço reservado &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;na &lt;/ins&gt;textura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &lt;/ins&gt;substituição &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do modelo &lt;/ins&gt;de [[Chell/pt-br|Chell]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;&#039;&#039;[[Portal/pt-br|Portal]]&#039;&#039;. Ela aparece como uma mulher de cabelo louro, de olhos azuis com um macacão azul claro com um tom de pele mais &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claro &lt;/ins&gt;do que &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o &lt;/ins&gt;de Chell. Nos estágios mais avançados &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do ciclo de desenvolvimento &lt;/ins&gt;de &#039;&#039;Portal 2&#039;&#039;, ela juntamente com Chell foram substituídas da campanha &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativo &lt;/ins&gt;em favor dos sujeitos de teste androides; [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enquanto Mel ainda &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foi escalada como o &lt;/del&gt;personagem principal do jogo, jogadores testes &quot;eventualmente se decepcionaram&quot;, quando eles descobriram que [[GLaDOS/pt-br|GLaDOS]] não &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reconheceu &lt;/del&gt;o jogador &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;GI&quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspx &#039;&#039;Portal 2&#039;&#039;&#039; Wildly Different Origins] em GameInformer&amp;lt;/ref&amp;gt; &lt;/del&gt;Além disso, depois de ter sido &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alterado &lt;/del&gt;para um personagem &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &lt;/del&gt;[[Cooperative Testing Initiative/pt-br|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op&lt;/del&gt;]], jogadores testes também estavam relutantes em experimentar dentro do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op&lt;/del&gt;, devido &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;à conseqüência &lt;/del&gt;de morrer sem reaparecer; {{Spoiler| destruição dos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bots co-op &lt;/del&gt;no final de cada capítulo, e o sistema de remontagem &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;para o &lt;/del&gt;início e conclusão de cada câmara de teste, ajudou a resolver esta questão.}} Além disso, isso ajudou a criar uma desculpa no universo para a nova execução constante de jogadores &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op&lt;/del&gt;. &amp;lt;ref name=&quot;Joystiq-Preview-Portal-2-Co-op&quot;&amp;gt;[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;Joystiq&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enquanto Mel ainda &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era &lt;/ins&gt;personagem principal do jogo, jogadores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;testes &quot;eventualmente se decepcionaram&quot;, quando eles descobriram que [[GLaDOS/pt-br|GLaDOS]] não &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reconhecia &lt;/ins&gt;o jogador. Além disso, depois de ter sido &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alterada &lt;/ins&gt;para um personagem &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/ins&gt;[[Cooperative Testing Initiative/pt-br|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativo&lt;/ins&gt;]], jogadores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;testes também estavam relutantes em experimentar dentro do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativo&lt;/ins&gt;, devido &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a consequência &lt;/ins&gt;de morrer sem reaparecer; {{Spoiler|destruição dos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robôs &lt;/ins&gt;no final de cada capítulo, e o sistema de remontagem &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/ins&gt;início e &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;na &lt;/ins&gt;conclusão de cada câmara de teste, ajudou a resolver esta questão.}} Além disso, isso ajudou a criar uma desculpa no universo para a nova execução constante de jogadores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativos&lt;/ins&gt;. &amp;lt;ref name=&quot;Joystiq-Preview-Portal-2-Co-op&quot;&amp;gt;[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;Joystiq&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Em &#039;&#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um &lt;/del&gt;screenshot de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma &lt;/del&gt;campanha &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co -op cedo humano &lt;/del&gt;pode ser &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encontrado&lt;/del&gt;. A imagem retrata o jogador olhando para seu parceiro &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op&lt;/del&gt;, que está vestido com o mesmo design &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cedo &lt;/del&gt;jumpsuit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;para &lt;/del&gt;&#039;&#039;Portal 2&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s Chell&lt;/del&gt;. No entanto, parece estar a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faltar &lt;/del&gt;o cabelo rabo de cavalo Chell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tinha &lt;/del&gt;e o rosto parece ser muito mais jovem &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do estágio de desenvolvimento de Chell, nesse momento&lt;/del&gt;, o que sugere que a mulher na imagem é um projeto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adiantado &lt;/del&gt;de Mel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Em &#039;&#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma &lt;/ins&gt;screenshot de &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um humano numa &lt;/ins&gt;campanha &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativa &lt;/ins&gt;pode ser &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encontrada&lt;/ins&gt;. A imagem retrata o jogador olhando para seu parceiro, que está vestido com o mesmo design &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;da antiga &lt;/ins&gt;jumpsuit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de Chell em &lt;/ins&gt;&#039;&#039;Portal 2&#039;&#039;. No entanto, parece estar a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faltando &lt;/ins&gt;o cabelo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com &lt;/ins&gt;rabo de cavalo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &lt;/ins&gt;Chell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;e o rosto parece ser muito mais jovem, o que sugere que a mulher na imagem é um projeto de Mel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Curiosidades ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Curiosidades ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Embora o conceito de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op humano &lt;/del&gt;ser desfeito, várias linhas de vozes da [[GLaDOS/pt-br|GLaDOS]] que fazem referência ao peso das mulheres, foram reutilizadas no lançamento do jogo para efeito cômico, devido a [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] serem robôs. &amp;lt;ref name=&quot;Joystiq-Preview-Portal-2-Co-op&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Embora o conceito de &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperativo com humanos &lt;/ins&gt;ser desfeito, várias linhas de vozes da [[GLaDOS/pt-br|GLaDOS]] que fazem referência ao peso das mulheres, foram reutilizadas no lançamento do jogo para efeito cômico, devido a [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] serem robôs. &amp;lt;ref name=&quot;Joystiq-Preview-Portal-2-Co-op&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sua textura tem um espaço reservado é um grupo pele de [[Chell/pt-br|Chell]] no modelo de &#039;&#039;[[Portal/pt-br|Portal]]&#039;&#039;, que está presente e separado do modelo de Chell em &#039;&#039;Portal 2&#039;&#039; nos arquivos do jogo, no entanto, o modelo carece de animações.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sua textura tem um espaço reservado é um grupo pele de [[Chell/pt-br|Chell]] no modelo de &#039;&#039;[[Portal/pt-br|Portal]]&#039; &#039;, que está presente e separado do modelo de Chell em &#039;&#039;Portal 2&#039;&#039; nos arquivos do jogo, no entanto, o modelo carece de animações.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Referencias ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Referencias ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tark</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mel/pt-br&amp;diff=111269&amp;oldid=prev</id>
		<title>Tark: Translated</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mel/pt-br&amp;diff=111269&amp;oldid=prev"/>
		<updated>2014-11-29T23:29:27Z</updated>

		<summary type="html">&lt;p&gt;Translated&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Mel.png|150px|right|Espaço reservado de Mel encontrado nos arquivos em Portal 2.]]&lt;br /&gt;
&lt;br /&gt;
Originamente, &amp;#039;&amp;#039;&amp;#039;Mel&amp;#039;&amp;#039;&amp;#039; era um sujeito de teste humano para o co-op para ser a protagonista &amp;lt;ref name=&amp;quot;GI&amp;quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;#039; de diferentes origens em GameInformer &amp;lt;/ref&amp;gt; of &amp;#039;&amp;#039;[[Portal 2/pt-br|Portal 2]]&amp;#039;&amp;#039;, e mais tarde foi reequipada para a campanha co-op do jogo ao lado de [[Chell/pt-br|Chell]], antes de uma última análise, ser cortada do jogo completamente.&lt;br /&gt;
&lt;br /&gt;
== Bisão Geral==&lt;br /&gt;
[[File:Human co-op.jpg|thumb|170px|left|Sujeito de Teste Humano co-op em &amp;#039;&amp;#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&amp;#039;&amp;#039;.]]&lt;br /&gt;
&lt;br /&gt;
A única instância válida da aparência física de Mel vem de um espaço reservado textura substituição precoce de [[Chell/pt-br|Chell]] modelo de &amp;#039;&amp;#039;[[Portal/pt-br|Portal]]&amp;#039;&amp;#039;. Ela aparece como uma mulher de cabelo louro , de olhos azuis com um macacão azul claro com um tom de pele mais clara do que a de Chell. Nos estágios mais avançados de &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt; de ciclo de desenvolvimento, ela juntamente com Chell foram substituídas da campanha co-op em favor dos sujeitos de teste androides; [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] .&lt;br /&gt;
&lt;br /&gt;
Enquanto Mel ainda foi escalada como o personagem principal do jogo, jogadores testes &amp;quot;eventualmente se decepcionaram&amp;quot;, quando eles descobriram que [[GLaDOS/pt-br|GLaDOS]] não reconheceu o jogador &amp;lt;ref name=&amp;quot;GI&amp;quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;#039; Wildly Different Origins] em GameInformer&amp;lt;/ref&amp;gt; Além disso, depois de ter sido alterado para um personagem de [[Cooperative Testing Initiative/pt-br|co-op]], jogadores testes também estavam relutantes em experimentar dentro do co-op, devido à conseqüência de morrer sem reaparecer; {{Spoiler| destruição dos bots co-op no final de cada capítulo, e o sistema de remontagem para o início e conclusão de cada câmara de teste, ajudou a resolver esta questão.}} Além disso, isso ajudou a criar uma desculpa no universo para a nova execução constante de jogadores co-op. &amp;lt;ref name=&amp;quot;Joystiq-Preview-Portal-2-Co-op&amp;quot;&amp;gt;[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Em &amp;#039;&amp;#039;[[Portal 2 - The Final Hours/pt-br|The Final Hours of Portal 2]]&amp;#039;&amp;#039;, um screenshot de uma campanha co -op cedo humano pode ser encontrado. A imagem retrata o jogador olhando para seu parceiro co-op, que está vestido com o mesmo design cedo jumpsuit para &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s Chell. No entanto, parece estar a faltar o cabelo rabo de cavalo Chell tinha e o rosto parece ser muito mais jovem do estágio de desenvolvimento de Chell, nesse momento, o que sugere que a mulher na imagem é um projeto adiantado de Mel.&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
*Embora o conceito de co-op humano ser desfeito, várias linhas de vozes da [[GLaDOS/pt-br|GLaDOS]] que fazem referência ao peso das mulheres, foram reutilizadas no lançamento do jogo para efeito cômico, devido a [[Atlas/pt-br|Atlas]] e [[P-Body/pt-br|P-Body]] serem robôs. &amp;lt;ref name=&amp;quot;Joystiq-Preview-Portal-2-Co-op&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sua textura tem um espaço reservado é um grupo pele de [[Chell/pt-br|Chell]] no modelo de &amp;#039;&amp;#039;[[Portal/pt-br|Portal]]&amp;#039; &amp;#039;, que está presente e separado do modelo de Chell em &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; nos arquivos do jogo, no entanto, o modelo carece de animações.&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content/pt-br]]&lt;/div&gt;</summary>
		<author><name>Tark</name></author>
	</entry>
</feed>