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	<title>Flinging/fr - Revision history</title>
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	<updated>2026-08-20T08:50:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155290&amp;oldid=prev</id>
		<title>Neshiro: writing finished</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155290&amp;oldid=prev"/>
		<updated>2017-10-08T19:56:09Z</updated>

		<summary type="html">&lt;p&gt;writing finished&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:56, 8 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Flinging}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Flinging}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{trans}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Portal Fling.png|350px|right|Illustration du Flinging dans la Vidéo d&amp;#039;Orientation N°1]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Portal Fling.png|350px|right|Illustration du Flinging dans la Vidéo d&amp;#039;Orientation N°1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le &amp;#039;&amp;#039;&amp;#039;Flinging&amp;#039;&amp;#039;&amp;#039; est un terme utilisé pour décrire une technique avec laquelle les [[Portals/fr|portails]] peuvent être utilisés par le joueur de manière à préserver (et augmenter) leur vitesse et atteindre des zones autrement inaccessibles. Le concept du Flinging est introduit dans la [[Portal Test Chamber 10/fr|Salle 10]] de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; et est une technique fondamentale dans la licence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le &amp;#039;&amp;#039;&amp;#039;Flinging&amp;#039;&amp;#039;&amp;#039; est un terme utilisé pour décrire une technique avec laquelle les [[Portals/fr|portails]] peuvent être utilisés par le joueur de manière à préserver (et augmenter) leur vitesse et atteindre des zones autrement inaccessibles. Le concept du Flinging est introduit dans la [[Portal Test Chamber 10/fr|Salle 10]] de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; et est une technique fondamentale dans la licence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Une troisième méthode peut être utilisée quand le joueur n&amp;#039;a accès qu&amp;#039;à des surfaces horizontales à des hauteurs différentes et/ou à plus besoin de gagner de la hauteur que de sauter loin. Placez les deux portails sur les différents niveaux et sautez dans le portail le plus bas. Quand vous ressortez, repositionnez-vous de façon à pouvoir ré-entrer dans le portail le plus bas. En répétant ce processus, vous continuerez à tomber indéfiniment et monterez plus haut à chaque fois que vous ressortirez du portail. Un exemple de ce type de Flinging est utilisé dans la [[Portal: Prelude Test Chamber 09/fr|Salle 09]] de &amp;#039;&amp;#039;Portal: Prelude&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Une troisième méthode peut être utilisée quand le joueur n&amp;#039;a accès qu&amp;#039;à des surfaces horizontales à des hauteurs différentes et/ou à plus besoin de gagner de la hauteur que de sauter loin. Placez les deux portails sur les différents niveaux et sautez dans le portail le plus bas. Quand vous ressortez, repositionnez-vous de façon à pouvoir ré-entrer dans le portail le plus bas. En répétant ce processus, vous continuerez à tomber indéfiniment et monterez plus haut à chaque fois que vous ressortirez du portail. Un exemple de ce type de Flinging est utilisé dans la [[Portal: Prelude Test Chamber 09/fr|Salle 09]] de &amp;#039;&amp;#039;Portal: Prelude&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;involving horizontal &lt;/del&gt;surfaces &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusively requires the player to &lt;/del&gt;place &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one portal on the ground in an appropriate location, and then place a &lt;/del&gt;second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portal on a horizontal &lt;/del&gt;surface &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a level below the player&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s current position&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with the first &lt;/del&gt;technique, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player must then fall or drop into the second portal and emerge from the first&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The key difference is that the portals must be alternated while the player is still in mid-&lt;/del&gt;air &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after passing through the second portal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player will emerge from the &lt;/del&gt;second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portal that they have created and rise into the &lt;/del&gt;air &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before gravity forces the player to drop back through the portal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before dropping through the portal however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player must create a new portal on another &lt;/del&gt;surface &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after passing through it and rising into the &lt;/del&gt;air, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must then recreate the first portal in another location&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By repeating this process and alternating the creation of portals&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player can reach virtually any area as long as enough appropriately placed portal-conductive &lt;/del&gt;surfaces &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are present&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; This &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is used extensively in the final area of &lt;/del&gt;[[Portal Test Chamber 18]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Une autre &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impliquant des &lt;/ins&gt;surfaces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizontales exclusivement demande que le joueur &lt;/ins&gt;place &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un portail au sol dans un endroit approprié puis placer un &lt;/ins&gt;second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portail sur une &lt;/ins&gt;surface &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizontale sous l&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altitude du joueur&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comme avec la première &lt;/ins&gt;technique, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le joueur doit tomber dans le deuxième portail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La différence est que les portails doivent être alternés lorsque le joueur est en l&#039;&lt;/ins&gt;air &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;après avoir passé le deuxième portail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentiellement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le joueur émergera du &lt;/ins&gt;second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portail qu&#039;il a créé et montera en l&#039;&lt;/ins&gt;air &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avant que la gravité ne force le joueur à retraverser le portail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cependant&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avant de traverser le portail, le joueur doit recréer un nouveau portail sur une autre &lt;/ins&gt;surface &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puis&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;après être passé et monté en l&#039;&lt;/ins&gt;air, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doit recréer le premier portail à un autre endroit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en répétant ce processus et en alternant les portails&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;il est théoriquement possible d&#039;atteindre n&#039;importe quel endroit tant qu&#039;il existe des &lt;/ins&gt;surfaces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portaillables correctement placées&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cette &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;est utilisée dans la dernière partie de la &lt;/ins&gt;[[Portal Test Chamber &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18/fr|Salle &lt;/ins&gt;18]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il existe plusieurs variations de ces techniques de base, souvent utilisées pour finir une salle plus rapidement que prévu&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Succès liés ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Succès liés ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height = 150&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height = 150&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|width = 200&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|width = 200&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Fling 2.png|alt1=Flinging Technique vertical|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building vertical height by dropping downward&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|File:Portal Fling 2.png|alt1=Flinging Technique vertical|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comment gagner en hauteur grâce au Flinging&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neshiro</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155286&amp;oldid=prev</id>
		<title>Neshiro: translation progress</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155286&amp;oldid=prev"/>
		<updated>2017-10-08T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;translation progress&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:38, 8 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technique ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technique ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le Flinging utilise la vélocité et la vitesse du joueur et la façon dont elles sont conservées en traversant des portails. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind the most basic &lt;/del&gt;type &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of flinging is to place one portal on a vertical &lt;/del&gt;surface &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facing a chasm or &lt;/del&gt;obstacle&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and another portal on a horizontal &lt;/del&gt;surface &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is on a level below the player&#039;s current position&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player must then jump &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or drop&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through the second portal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will then be flung through the first portal while preserving their velocity and momentum&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player is able to cross gaps or avoid other barriers that that they would otherwise be incapable of overcoming&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is first introduced in &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portal &lt;/del&gt;Test &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber 10&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le Flinging utilise la vélocité et la vitesse du joueur et la façon dont elles sont conservées en traversant des portails. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;derrière le &lt;/ins&gt;type &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de Flinging le plus basique est de placer un portail sur une &lt;/ins&gt;surface &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verticale devant un trou ou un &lt;/ins&gt;obstacle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;et un autre sur une &lt;/ins&gt;surface &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en dessous de là où se trouve le joueur (voir image)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Le joueur doit ensuite sauter &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou tomber&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dans le portail au sol&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;il sera alors expédié à travers le portail vertical avec leur vitesse acquise durant la chute&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;De cette façon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le joueur est capable de franchir des gouffres ou autres obstacles qu&#039;il n&#039;aurait pas pu franchir autrement&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alors que la &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ci-dessus est efficace, elle n&#039;est pas toujours pratique. Cela est particulièrement vrai si le joueur se trouve dans une &lt;/ins&gt;[[Test &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chambers/fr|Salle de Test&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou zone contenant beaucoup de [[Surfaces/fr|surfaces]] noires. Pour contourner ce problème, il faut utiliser des techniques de Flinging plus avancées&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the above &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is effective, it is not always practical, and this is especially true if the player is within a [[Test Chamber]] or area that features many metallic [[surfaces]] or is largely uniform. In order to overcome this, the player must use more advanced flinging techniques. Another common method of flinging requires that player &lt;/del&gt;place &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a portal one the floor, and the other on a high wall or &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;panel&lt;/del&gt;]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player must then enter the first portal and drop towards the floor, recreating the first portal beneath them if needed. As the player falls, they should aim to re-enter the portal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with the previous &lt;/del&gt;technique, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player will re-exit through the second portal while retaining the velocity and momentum acquired while dropping&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effectively &lt;/del&gt;&#039;&#039;&quot;double&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;flinging&quot;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An example of this &lt;/del&gt;technique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is demonstrated in &lt;/del&gt;[[Portal Test Chamber 15]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and is prominent in dozens of &lt;/del&gt;[[Community_content&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Mods_and_Map_packs&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;custom levels&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Une autre &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commune requiert que le joueur &lt;/ins&gt;place &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un portail sur le sol et l&#039;autre sur un mur ou un &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panels/fr|Panneau&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en hauteur&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Le joueur doit alors entrer dans le premier portail et tomber vers le sol en recréant le portail au sol si besoin&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comme avec la &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;précédente&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le joueur ressortira du portail sur le mur avec la vitesse acquise lors de la chute&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;réalisant un &lt;/ins&gt;&#039;&#039;&quot;double flinging&quot;&#039;&#039;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cette &lt;/ins&gt;technique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doit être utilisée dans la &lt;/ins&gt;[[Portal Test Chamber &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15/fr|Salle &lt;/ins&gt;15]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &#039;&#039;Portal&#039;&#039; et est très utile dans beaucoup de &lt;/ins&gt;[[Community_content&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/fr&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contenu de la communauté&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A third method can be used when the player only has access to horizontal &lt;/del&gt;surfaces &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of different heights, and&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or needs to build height rather than travel distance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place the two portals on the different levels, and enter the lower one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you exit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reposition yourself so that you can re&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter the lower of the two portals&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you repeat this process&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you continue to &quot;fall&quot; infinitely and will go higher into the air each time you exit the portal; an example of this style of flinging is used in &lt;/del&gt;[[Portal: Prelude Test Chamber 09]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Une troisième méthode peut être utilisée quand le joueur n&#039;a accès qu&#039;à des &lt;/ins&gt;surfaces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizontales à des hauteurs différentes et&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou à plus besoin de gagner de la hauteur que de sauter loin&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Placez les deux portails sur les différents niveaux et sautez dans le portail le plus bas&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quand vous ressortez&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repositionnez&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vous de façon à pouvoir ré-entrer dans le portail le plus bas&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;En répétant ce processus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vous continuerez à tomber indéfiniment et monterez plus haut à chaque fois que vous ressortirez du portail. Un exemple de ce type de Flinging est utilisé dans la &lt;/ins&gt;[[Portal: Prelude Test Chamber &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;09/fr|Salle &lt;/ins&gt;09]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de &#039;&#039;Portal: Prelude&#039;&#039;&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another technique involving horizontal surfaces exclusively requires the player to place one portal on the ground in an appropriate location, and then place a second portal on a horizontal surface on a level below the player&amp;#039;s current position. As with the first technique, the player must then fall or drop into the second portal and emerge from the first. The key difference is that the portals must be alternated while the player is still in mid-air after passing through the second portal. Essentially, the player will emerge from the second portal that they have created and rise into the air before gravity forces the player to drop back through the portal. Before dropping through the portal however, the player must create a new portal on another surface and, after passing through it and rising into the air, must then recreate the first portal in another location. By repeating this process and alternating the creation of portals, the player can reach virtually any area as long as enough appropriately placed portal-conductive surfaces are present.  This technique is used extensively in the final area of [[Portal Test Chamber 18]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another technique involving horizontal surfaces exclusively requires the player to place one portal on the ground in an appropriate location, and then place a second portal on a horizontal surface on a level below the player&amp;#039;s current position. As with the first technique, the player must then fall or drop into the second portal and emerge from the first. The key difference is that the portals must be alternated while the player is still in mid-air after passing through the second portal. Essentially, the player will emerge from the second portal that they have created and rise into the air before gravity forces the player to drop back through the portal. Before dropping through the portal however, the player must create a new portal on another surface and, after passing through it and rising into the air, must then recreate the first portal in another location. By repeating this process and alternating the creation of portals, the player can reach virtually any area as long as enough appropriately placed portal-conductive surfaces are present.  This technique is used extensively in the final area of [[Portal Test Chamber 18]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neshiro</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155278&amp;oldid=prev</id>
		<title>Neshiro at 13:39, 7 October 2017</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155278&amp;oldid=prev"/>
		<updated>2017-10-07T13:39:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:39, 7 October 2017&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Neshiro</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155277&amp;oldid=prev</id>
		<title>Neshiro: Created page with &quot;{{DISPLAYTITLE:Flinging}} {{trans}} Illustration du Flinging dans la Vidéo d&#039;Orientation N°1 Le &#039;&#039;&#039;Flinging&#039;&#039;&#039; est un terme utilisé po...&quot;</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Flinging/fr&amp;diff=155277&amp;oldid=prev"/>
		<updated>2017-10-07T13:39:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Flinging}} {{trans}} &lt;a href=&quot;/wiki/File:Portal_Fling.png&quot; title=&quot;File:Portal Fling.png&quot;&gt;350px|right|Illustration du Flinging dans la Vidéo d&amp;#039;Orientation N°1&lt;/a&gt; Le &amp;#039;&amp;#039;&amp;#039;Flinging&amp;#039;&amp;#039;&amp;#039; est un terme utilisé po...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Flinging}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
[[File:Portal Fling.png|350px|right|Illustration du Flinging dans la Vidéo d&amp;#039;Orientation N°1]]&lt;br /&gt;
Le &amp;#039;&amp;#039;&amp;#039;Flinging&amp;#039;&amp;#039;&amp;#039; est un terme utilisé pour décrire une technique avec laquelle les [[Portals/fr|portails]] peuvent être utilisés par le joueur de manière à préserver (et augmenter) leur vitesse et atteindre des zones autrement inaccessibles. Le concept du Flinging est introduit dans la [[Portal Test Chamber 10/fr|Salle 10]] de &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; et est une technique fondamentale dans la licence.&lt;br /&gt;
&lt;br /&gt;
== Technique ==&lt;br /&gt;
Le Flinging utilise la vélocité et la vitesse du joueur et la façon dont elles sont conservées en traversant des portails. The technique behind the most basic type of flinging is to place one portal on a vertical surface facing a chasm or obstacle, and another portal on a horizontal surface that is on a level below the player&amp;#039;s current position. The player must then jump (or drop) through the second portal, and will then be flung through the first portal while preserving their velocity and momentum. In this way, the player is able to cross gaps or avoid other barriers that that they would otherwise be incapable of overcoming. This technique is first introduced in [[Portal Test Chamber 10]].&lt;br /&gt;
&lt;br /&gt;
Although the above technique is effective, it is not always practical, and this is especially true if the player is within a [[Test Chamber]] or area that features many metallic [[surfaces]] or is largely uniform. In order to overcome this, the player must use more advanced flinging techniques. Another common method of flinging requires that player place a portal one the floor, and the other on a high wall or [[panel]]. The player must then enter the first portal and drop towards the floor, recreating the first portal beneath them if needed. As the player falls, they should aim to re-enter the portal. As with the previous technique, the player will re-exit through the second portal while retaining the velocity and momentum acquired while dropping, effectively &amp;#039;&amp;#039;&amp;quot;double-flinging&amp;quot;&amp;#039;&amp;#039; themselves. An example of this technique is demonstrated in [[Portal Test Chamber 15]], and is prominent in dozens of [[Community_content#Mods_and_Map_packs|custom levels]].&lt;br /&gt;
&lt;br /&gt;
A third method can be used when the player only has access to horizontal surfaces of different heights, and/or needs to build height rather than travel distance. Place the two portals on the different levels, and enter the lower one. As you exit, reposition yourself so that you can re-enter the lower of the two portals. As you repeat this process, you continue to &amp;quot;fall&amp;quot; infinitely and will go higher into the air each time you exit the portal; an example of this style of flinging is used in [[Portal: Prelude Test Chamber 09]]. &lt;br /&gt;
&lt;br /&gt;
Another technique involving horizontal surfaces exclusively requires the player to place one portal on the ground in an appropriate location, and then place a second portal on a horizontal surface on a level below the player&amp;#039;s current position. As with the first technique, the player must then fall or drop into the second portal and emerge from the first. The key difference is that the portals must be alternated while the player is still in mid-air after passing through the second portal. Essentially, the player will emerge from the second portal that they have created and rise into the air before gravity forces the player to drop back through the portal. Before dropping through the portal however, the player must create a new portal on another surface and, after passing through it and rising into the air, must then recreate the first portal in another location. By repeating this process and alternating the creation of portals, the player can reach virtually any area as long as enough appropriately placed portal-conductive surfaces are present.  This technique is used extensively in the final area of [[Portal Test Chamber 18]].&lt;br /&gt;
&lt;br /&gt;
== Succès liés ==&lt;br /&gt;
{{Show achievement|Portal|Long Jump}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
{{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Fling 2.png|alt1=Flinging Technique vertical|Building vertical height by dropping downward&lt;br /&gt;
}}&lt;br /&gt;
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{{MechanicsNav}}&lt;br /&gt;
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[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Neshiro</name></author>
	</entry>
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