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	<id>https://theportalwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Differences_between_Portal_and_Portal_2</id>
	<title>Differences between Portal and Portal 2 - Revision history</title>
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	<updated>2026-06-19T01:02:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182580&amp;oldid=prev</id>
		<title>Sejievan: restore page</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182580&amp;oldid=prev"/>
		<updated>2023-04-15T20:26:58Z</updated>

		<summary type="html">&lt;p&gt;restore page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:26, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will die&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SpoilerHeavy}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page is a list of all the differences or similarities between the games &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&#039;s deletion is deemed reasonable, it may be removed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to the immense amount of data discovered during a playthrough of both games, this page is &#039;&#039;&#039;spoiler heavy&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Similarities===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; are set in the same [http://combineoverwiki.net/&lt;/ins&gt;wiki&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &quot;test-escape-bossfight&quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &quot;timeline&quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both games feature the same protagonist.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]) are the same in both games.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Differences===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The maintenance areas were significantly revamped.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, pistons are still used, though very infrequently, and only in [[Portal 2 Chapter 7 Enrichment Sphere 6|a level in Chapter 7]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182484&amp;oldid=prev</id>
		<title>Carpalcraftsman: Replaced content with &quot;This wiki will die&quot;</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182484&amp;oldid=prev"/>
		<updated>2023-04-15T15:40:15Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;This wiki will die&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:40, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SpoilerHeavy}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will die&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page is a list of all the differences or similarities between the games &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&#039;s deletion is deemed reasonable, it may be removed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to the immense amount of data discovered during a playthrough of both games, this page is &#039;&#039;&#039;spoiler heavy&#039;&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Similarities===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; are set in the same [http://combineoverwiki.net/&lt;/del&gt;wiki&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &quot;test-escape-bossfight&quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &quot;timeline&quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both games feature the same protagonist.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]) are the same in both games.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Differences===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The maintenance areas were significantly revamped.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, pistons are still used, though very infrequently, and only in [[Portal 2 Chapter 7 Enrichment Sphere 6|a level in Chapter 7]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Carpalcraftsman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156827&amp;oldid=prev</id>
		<title>Hypocriticism: Oh, they are crushers in co-op!</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156827&amp;oldid=prev"/>
		<updated>2018-08-18T21:28:47Z</updated>

		<summary type="html">&lt;p&gt;Oh, they are crushers in co-op!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 18 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{Spoiler|In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{Spoiler|In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, at a few points in the game&lt;/del&gt;, pistons are still used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(for an example&lt;/del&gt;, in a level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the co-op course Mass and Velocity)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, pistons are still used, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though very infrequently, and only &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Portal 2 Chapter 7 Enrichment Sphere 6|&lt;/ins&gt;a level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Chapter 7]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156824&amp;oldid=prev</id>
		<title>Hypocriticism at 21:24, 18 August 2018</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156824&amp;oldid=prev"/>
		<updated>2018-08-18T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:24, 18 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature the same protagonist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature the same protagonist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature the same antagonist (in &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, only until the end of chapter 5, &amp;#039;&amp;#039;The Escape&amp;#039;&amp;#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&amp;#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature the same antagonist (in &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, only until the end of chapter 5, &amp;#039;&amp;#039;The Escape&amp;#039;&amp;#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&amp;#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;are the same in both games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=150439&amp;oldid=prev</id>
		<title>Skloomax: Spoilers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=150439&amp;oldid=prev"/>
		<updated>2016-11-18T16:44:31Z</updated>

		<summary type="html">&lt;p&gt;Spoilers&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 18 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SpoilerHeavy}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page is a list of all the differences or similarities between the games &amp;#039;&amp;#039;[[Portal]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Portal 2]]&amp;#039;&amp;#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&amp;#039;s deletion is deemed reasonable, it may be removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page is a list of all the differences or similarities between the games &amp;#039;&amp;#039;[[Portal]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Portal 2]]&amp;#039;&amp;#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&amp;#039;s deletion is deemed reasonable, it may be removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Similarities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Similarities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &quot;test-escape-bossfight&quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &quot;test-escape-bossfight&quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &quot;timeline&quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Spoiler|&lt;/ins&gt;In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &quot;timeline&quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature the same protagonist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature the same protagonist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Spoiler|&lt;/ins&gt;Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Differences===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Differences===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The maintenance areas were significantly revamped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The maintenance areas were significantly revamped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Spoiler|&lt;/ins&gt;In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Spoiler|&lt;/ins&gt;The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At many times while playing &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, the player may see extended pistons that are used to move test chamber walls. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At many times while playing &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, the player may see extended pistons that are used to move test chamber walls. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skloomax</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=150438&amp;oldid=prev</id>
		<title>Skloomax: Created page</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=150438&amp;oldid=prev"/>
		<updated>2016-11-18T16:32:00Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is a list of all the differences or similarities between the games &amp;#039;&amp;#039;[[Portal]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Portal 2]]&amp;#039;&amp;#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&amp;#039;s deletion is deemed reasonable, it may be removed.&lt;br /&gt;
&lt;br /&gt;
Due to the immense amount of data discovered during a playthrough of both games, this page is &amp;#039;&amp;#039;&amp;#039;spoiler heavy&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Similarities===&lt;br /&gt;
* Both &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;br /&gt;
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, that storyline was greatly extended by chapters 6 and 7 (&amp;#039;&amp;#039;The Fall&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Reunion&amp;#039;&amp;#039;) and then, in chapters 8 and 9 (&amp;#039;&amp;#039;The Itch&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Part Where He Kills You&amp;#039;&amp;#039;), the &amp;quot;test-escape-bossfight&amp;quot; storyline from &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; was used again.&lt;br /&gt;
* In both games (reduced in &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;) are some &amp;quot;timeline&amp;quot; levels that tell the player about history of [[Aperture Science]]. In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, it&amp;#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, it&amp;#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;br /&gt;
* Both games feature the same protagonist.&lt;br /&gt;
* {{Spoiler|Both games feature the same antagonist (in &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, only until the end of chapter 5, &amp;#039;&amp;#039;The Escape&amp;#039;&amp;#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&amp;#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)&lt;br /&gt;
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.&lt;br /&gt;
* Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
* {{Spoiler|In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&amp;#039;&amp;#039;The Courtesy Call&amp;#039;&amp;#039;, &amp;#039;&amp;#039;The Cold Boot&amp;#039;&amp;#039;, &amp;#039;&amp;#039;The Return&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Surprise&amp;#039;&amp;#039;) and while walking through the maintenance areas of chapter 5.&lt;br /&gt;
* The maintenance areas were significantly revamped.&lt;br /&gt;
:* In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.&lt;br /&gt;
:* The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;br /&gt;
* At many times while playing &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;, the player may see extended pistons that are used to move test chamber walls. In &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).&lt;/div&gt;</summary>
		<author><name>Skloomax</name></author>
	</entry>
</feed>