https://theportalwiki.com/w/api.php?action=feedcontributions&user=Skloomax&feedformat=atomPortal Wiki - User contributions [en]2024-03-29T16:04:41ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=User_talk:Skloomax&diff=155894User talk:Skloomax2018-02-17T09:47:52Z<p>Skloomax: </p>
<hr />
<div>==Soundtrack==<br />
* Everything about OSTs for (chronologically) Portal Stories: Mel, Portal: Prelude, Portal, Rexaura, Portal Pro, Portal 2 and Aperture Tag. [[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 17:31, 14 July 2017 (UTC)</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User:Skloomax&diff=155893User:Skloomax2018-02-17T09:47:27Z<p>Skloomax: </p>
<hr />
<div>Hello there!<br />
Welcome to my user page.<br />
<br />
Something about me:<br />
I'm an amateur mapper (in Hammer), you might see some of my maps sometime, but go easy on me, I don't know much about mapping.<br />
<br />
I also enjoy listening to the soundtracks - which is obvious from the fact that the [[Portal 2 Soundtrack]] page is filled with trivia.<br />
<br />
I classify myself as an intermediate Portal player - all thanks to the high-difficulty levels from [[Portal Stories: Mel]], of course.<br />
<br />
[[User Talk:Skloomax|My Talk page]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=155730Portal 2 soundtrack2018-01-21T12:42:36Z<p>Skloomax: Moar trivia</p>
<hr />
<div>{{DISPLAYTITLE:''Portal 2'' soundtrack}}<br />
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
{{Track|inalbum=true|Science is Fun}}<br />
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
{{Track|inalbum=true|999999}}<br />
{{Track|inalbum=true|The Courtesy Call}}<br />
{{Track|inalbum=true|Technical Difficulties}}<br />
{{Track|inalbum=true|Overgrowth}}<br />
{{Track|inalbum=true|Ghost of Rattman}}<br />
{{Track|inalbum=true|Haunted Panels}}<br />
{{Track|inalbum=true|The Future Starts With You}}<br />
{{Track|inalbum=true|There She Is}}<br />
{{Track|inalbum=true|You Know Her}}<br />
{{Track|inalbum=true|The Friendly Faith Plate}}<br />
{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
{{Track|inalbum=true|Love as a Construct}}<br />
{{Track|inalbum=true|I Saw a Deer Today}}<br />
{{Track|inalbum=true|Hard Sunshine}}<br />
{{Track|inalbum=true|I Am Different}}<br />
{{Track|inalbum=true|Adrenal Vapor}}<br />
{{Track|inalbum=true|Turret Wife Serenade}}<br />
{{Track|inalbum=true|I Made It All Up}}<br />
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
{{Track|inalbum=true|You Will Be Perfect}}<br />
{{Track|inalbum=true|Halls of Science 4}}<br />
{{Track|inalbum=true|Bots Build Bots}}<br />
{{Track|inalbum=true|An Accent Beyond}}<br />
{{Track|inalbum=true|Robot Ghost Story}}<br />
{{Track|inalbum=true|Die Cut Laser Dance}}<br />
{{Track|inalbum=true|Turret Redemption Line}}<br />
{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
{{Track|inalbum=true|Almost at Fifty Percent}}<br />
{{Track|inalbum=true|Dont Do It}}<br />
{{Track|inalbum=true|I AM NOT A MORON}}<br />
{{Track|inalbum=true|Vitrification Order}}<br />
{{Track|inalbum=true|Music of the Spheres}}<br />
{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
{{Track|inalbum=true|PotatOS Lament}}<br />
{{Track|inalbum=true|The Reunion}}<br />
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
{{Track|inalbum=true|Reconstructing More Science}}<br />
{{Track|inalbum=true|Wheatley Science}}<br />
{{Track|inalbum=true|Franken Turrets}}<br />
{{Track|inalbum=true|Machiavellian Bach}}<br />
{{Track|inalbum=true|Excursion Funnel}}<br />
{{Track|inalbum=true|TEST}}<br />
{{Track|inalbum=true|The Part Where He Kills You}}<br />
{{Track|inalbum=true|Omg, What has He Done?}}<br />
{{Track|inalbum=true|Bombs for Throwing at You}}<br />
{{Track|inalbum=true|Your Precious Moon}}<br />
{{Track|inalbum=true|Caroline Deleted}}<br />
{{Track|inalbum=true|Cara Mia Addio!}}<br />
{{Track|inalbum=true|Want You Gone}}<br />
{{Track|inalbum=true|Spaaaaace}}<br />
{{Track|inalbum=true|Space Phase}}<br />
{{Track|inalbum=true|Some Assembly Required}}<br />
{{Track|inalbum=true|Robot Waiting Room 1}}<br />
{{Track|inalbum=true|Robot Waiting Room 2}}<br />
{{Track|inalbum=true|Robot Waiting Room 3}}<br />
{{Track|inalbum=true|Robot Waiting Room 4}}<br />
{{Track|inalbum=true|Robot Waiting Room 5}}<br />
{{Track|inalbum=true|Robot Waiting Room 6}}<br />
{{Track|inalbum=true|You Saved Science}}<br />
{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}<br />
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}<br />
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}<br />
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}<br />
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}<br />
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}<br />
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}<br />
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}<br />
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}<br />
{{Track|track=10|inalbum=true|copyrighted=true|You're Not a Good Person}}<br />
{{Track|track=11|inalbum=true|copyrighted=true|You Can't Escape You Know}}<br />
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}<br />
{{Track|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary -- why though? --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
Please note that the Trivia section consists purely or mainly of recurring melodies.<br />
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.<br />
{{Spoiler|block=yes|<br />
* The second part of ''9999999'' is actually a remix of ''Music of the Spheres I''.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
* Likely made to reflect on the entire game before, ''Caroline Deleted'' contains a snippet from ''The Courtesy Call'' at the very beginning, a few lines from ''Cara Mia Addio!'' right after that as well as a few looping notes from ''Music of the Spheres I'' both as deep and slow and as high-pitched and fast. The song then changes to a remix of ''Reconstructing More Science'', ending on the buzzing noises from ''Don't Do It''.<br />
* Similarly, ''I'm Different'' contains a few tones from ''Bombs For Throwing at You''. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.<br />
* Tracks playing in the underground test chambers (''You Are Not Part of The Control Group'', ''Robot Waiting Room #1'', ''Forwarding The Cause of Science'' and ''The Reunion'') are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture's story is revealed.<br />
}}<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User:Skloomax&diff=155729User:Skloomax2018-01-21T12:36:08Z<p>Skloomax: </p>
<hr />
<div>Hello there!<br />
Welcome to my user page.<br />
<br />
Something about me:<br />
I'm an amateur mapper (in Hammer), you might see some of my maps sometime, but go easy on me, I don't know much about mapping. I also enjoy listening to the soundtracks - which is obvious from the fact that the [[Portal 2 Soundtrack]] page is filled with trivia. If you would like to listen to some of the Portal soundtracks, or even just some fun facts on them, just let me know on the talk page. Speaking of the talk page, I would appreciate all help about mapping in Hammer.<br />
I classify myself as an intermediate Portal player - all thanks to the high-difficulty levels from [[Portal Stories: Mel]], of course.<br />
<br />
[[User Talk:Skloomax|My Talk page]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154885Portal 2 soundtrack2017-07-21T15:22:34Z<p>Skloomax: Clarified a piece of trivia - hopefully they're all right now</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
Please note that the Trivia section consists purely or mainly of recurring melodies.<br />
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.<br />
{{Spoiler|block=yes|<br />
* The second part of ''9999999'' is actually a remix of ''Music of the Spheres I''.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
* Likely made to reflect on the entire game before, ''Caroline Deleted'' contains a snippet from ''The Courtesy Call'' at the very beginning, a few lines from ''Cara Mia Addio!'' right after that as well as a few looping notes from ''Music of the Spheres I'' both as deep and slow and as high-pitched and fast. The song then changes to a remix of ''Reconstructing More Science'', ending on the buzzing noises from ''Don't Do It''.<br />
* Similarly, ''I'm Different'' contains a few tones from ''Bombs For Throwing at You''. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.<br />
}}<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User_talk:Skloomax&diff=154839User talk:Skloomax2017-07-14T17:31:17Z<p>Skloomax: Created page along with some topics</p>
<hr />
<div>==Hammer Tips & Tricks==<br />
* As I said on my user page, I appreciate all help from more experienced Hammer mappers. If you'd like to help me in some way, this is the place you are looking for. [[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 17:31, 14 July 2017 (UTC)<br />
<br />
==Soundtrack==<br />
* Everything about OSTs for (chronologically) Portal Stories: Mel, Portal: Prelude, Portal, Rexaura, Portal Pro, Portal 2 and Aperture Tag. [[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 17:31, 14 July 2017 (UTC)</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User:Skloomax&diff=154838User:Skloomax2017-07-14T17:26:41Z<p>Skloomax: </p>
<hr />
<div>Hello there!<br />
Welcome to my user page.<br />
<br />
Something about me:<br />
I'm an amateur mapper (in Hammer), you might see some of my maps sometime, but go easy on me, I don't know much about mapping. I also enjoy listening to the soundtracks - which is obvious from the fact that the [[Portal 2 Soundtrack]] page is filled with trivia. If you would like to listen to some of the Portal soundtracks, or even just some fun facts on them, just let me know on the talk page. Speaking of the talk page, I would appreciate all help about mapping in Hammer - right now at the time I wrote this page, I have no idea how to make the [[Thermal Discouragement Beam|Thermal Discouragement Beams]] and similar stuff.<br />
I classify myself as an intermediate Portal player - all thanks to the high-difficulty levels from [[Portal Stories: Mel]], of course.<br />
<br />
[[User Talk:Skloomax|My Talk page]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154837Portal 2 soundtrack2017-07-14T17:22:12Z<p>Skloomax: Corrected a mistake in the trivia</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
Please note that the Trivia section consists purely or mainly of recurring melodies.<br />
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.<br />
{{Spoiler|block=yes|<br />
* The second part of ''9999999'' is actually a remix of ''Music of the Spheres I''.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
* Likely made to reflect on the entire game before, ''Caroline Deleted'' contains a snippet from ''The Courtesy Call'' at the very beginning, a few lines from ''Cara Mia Addio!'' right after that as well as a few looping notes from ''Music of the Spheres I'' both as deep and slow and as high-pitched and fast. The song then changes to a remix of ''Reconstructing More Science'', ending on the buzzing noises from ''Don't Do It''.<br />
* Similarly, ''I'm Different'' contains a few repeating tones from ''Bombs For Throwing at You''.<br />
}}<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User:Skloomax&diff=154834User:Skloomax2017-07-13T09:20:09Z<p>Skloomax: Added Prelude to the list</p>
<hr />
<div>Hello there!<br />
Welcome to my user page.<br />
<br />
Something about me:<br />
I'm an amateur mapper (in Hammer), you might see some of my maps sometime, but go easy on me, I don't know much about mapping. I also enjoy listening to the soundtracks - which is obvious from the fact that the [[Portal 2 Soundtrack]] page is filled with trivia. If you would like to listen to some of the soundtracks listed below, or even just some information on them, just let me know on the talk page. Speaking of the talk page, I would appreciate all help about mapping in Hammer - right now at the time I wrote this page, I have no idea how to make the [[Thermal Discouragement Beam|Thermal Discouragement Beams]] and similar stuff.<br />
<br />
[[User Talk:Skloomax|My Talk page]]<br />
<br />
I have the following soundtracks:<br />
* Aperture Tag: The Paint Gun Testing Initiative<br />
* Portal<br />
* Portal 2<br />
* Portal: Prelude<br />
* Portal Pro<br />
* Portal Stories: Mel<br />
* Rexaura</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=User:Skloomax&diff=154833User:Skloomax2017-07-13T09:14:19Z<p>Skloomax: Created page</p>
<hr />
<div>Hello there!<br />
Welcome to my user page.<br />
<br />
Something about me:<br />
I'm an amateur mapper (in Hammer), you might see some of my maps sometime, but go easy on me, I don't know much about mapping. I also enjoy listening to the soundtracks - which is obvious from the fact that the [[Portal 2 Soundtrack]] page is filled with trivia. If you would like to listen to some of the soundtracks listed below, or even just some information on them, just let me know on the talk page. Speaking of the talk page, I would appreciate all help about mapping in Hammer - right now at the time I wrote this page, I have no idea how to make the [[Thermal Discouragement Beam|Thermal Discouragement Beams]] and similar stuff.<br />
<br />
[[User Talk:Skloomax|My Talk page]]<br />
<br />
I have the following soundtracks:<br />
* Aperture Tag: The Paint Gun Testing Initiative<br />
* Portal<br />
* Portal 2<br />
* Portal Pro<br />
* Portal Stories: Mel<br />
* Rexaura</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154830Portal 2 soundtrack2017-07-13T08:52:02Z<p>Skloomax: Added even more trivia and made the section a spoiler</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
Please note that the Trivia section consists purely or mainly of recurring melodies.<br />
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.<br />
{{Spoiler|block=yes|<br />
* The second part of ''9999999'' is actually a remix of ''Music of the Spheres I''.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
* Likely made to reflect on the entire game before, ''Caroline Deleted'' contains a snippet from ''The Courtesy Call'' at the very beginning, a few lines from ''Cara Mia Addio!'' right after that, a repeating tune from ''Don't Do It'' as well as a few looping notes from ''Music of the Spheres I'' both as deep and slow and as high-pitched and fast. The song then changes to a remix of ''Reconstructing More Science'', ending on the buzzing noises from ''Don't Do It''.<br />
* Similarly, ''I'm Different'' contains a few repeating tones from ''Bombs For Throwing at You''.<br />
}}<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154821Portal 2 soundtrack2017-07-12T20:07:52Z<p>Skloomax: Added yet another remix-related piece of trivia</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
* The track ''9999999'' is actually a remix of ''Music of the Spheres I'', best heard when the slow part ends.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
* The track ''Caroline Deleted'' contains a snippet from ''The Courtesy Call'' at the very beginning, a few lines from ''Cara Mia Addio!'' right after that, a repeating tune from ''Don't Do It'' as well as a few looping notes from ''Music of the Spheres I'' both as deep and slow and as high-pitched and fast. The song then changes to a remix of ''Reconstructing More Science'', ending on the buzzing noises of ''Don't Do it''.<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154373Portal 2 soundtrack2017-04-08T06:34:01Z<p>Skloomax: Put the trivia on the correct spot</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
== Trivia ==<br />
* The track ''9999999'' is actually a remix of ''Music of the Spheres I'', best heard when the slow part ends.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&diff=154372Portal 2 soundtrack2017-04-08T06:32:53Z<p>Skloomax: Added trivia</p>
<hr />
<div>[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].<br />
<br />
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012.<br />
<br />
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.<br />
<br />
== ''Portal 2: Songs to Test By - Volume 1'' (Collectors Edition Disk #1) ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}<br />
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]<br />
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Science is Fun}}<br />
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}<br />
:{{Track|inalbum=true|999999}}<br />
:{{Track|inalbum=true|The Courtesy Call}}<br />
:{{Track|inalbum=true|Technical Difficulties}}<br />
:{{Track|inalbum=true|Overgrowth}}<br />
:{{Track|inalbum=true|Ghost of Rattman}}<br />
:{{Track|inalbum=true|Haunted Panels}}<br />
:{{Track|inalbum=true|The Future Starts With You}}<br />
:{{Track|inalbum=true|There She Is}}<br />
:{{Track|inalbum=true|You Know Her}}<br />
:{{Track|inalbum=true|The Friendly Faith Plate}}<br />
:{{Track|inalbum=true|15 Acres of Broken Glass}}<br />
:{{Track|inalbum=true|Love as a Construct}}<br />
:{{Track|inalbum=true|I Saw a Deer Today}}<br />
:{{Track|inalbum=true|Hard Sunshine}}<br />
:{{Track|inalbum=true|I Am Different}}<br />
:{{Track|inalbum=true|Adrenal Vapor}}<br />
:{{Track|inalbum=true|Turret Wife Serenade}}<br />
:{{Track|inalbum=true|I Made It All Up}}<br />
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}<br />
:{{Track|inalbum=true|Triple Laser Phase}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|You Will Be Perfect}}<br />
:{{Track|inalbum=true|Halls of Science 4}}<br />
:{{Track|inalbum=true|Bots Build Bots}}<br />
:{{Track|inalbum=true|An Accent Beyond}}<br />
:{{Track|inalbum=true|Robot Ghost Story}}<br />
:{{Track|inalbum=true|Die Cut Laser Dance}}<br />
:{{Track|inalbum=true|Turret Redemption Line}}<br />
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}<br />
:{{Track|inalbum=true|Almost at Fifty Percent}}<br />
:{{Track|inalbum=true|Dont Do It}}<br />
:{{Track|inalbum=true|I AM NOT A MORON}}<br />
:{{Track|inalbum=true|Vitrification Order}}<br />
:{{Track|inalbum=true|Music of the Spheres}}<br />
:{{Track|inalbum=true|You Are Not Part of the Control Group}}<br />
:{{Track|inalbum=true|Forwarding the Cause of Science}}<br />
:{{Track|inalbum=true|PotatOS Lament}}<br />
:{{Track|inalbum=true|The Reunion}}<br />
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}<br />
}}<br />
<br />
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==<br />
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |<br />
:{{Track|inalbum=true|Reconstructing More Science}}<br />
:{{Track|inalbum=true|Wheatley Science}}<br />
:{{Track|inalbum=true|Franken Turrets}}<br />
:{{Track|inalbum=true|Machiavellian Bach}}<br />
:{{Track|inalbum=true|Excursion Funnel}}<br />
:{{Track|inalbum=true|TEST}}<br />
:{{Track|inalbum=true|The Part Where He Kills You}}<br />
:{{Track|inalbum=true|Omg, What has He Done?}}<br />
:{{Track|inalbum=true|Bombs for Throwing at You}}<br />
:{{Track|inalbum=true|Your Precious Moon}}<br />
:{{Track|inalbum=true|Caroline Deleted}}<br />
:{{Track|inalbum=true|Cara Mia Addio!}}<br />
:{{Track|inalbum=true|Want You Gone}}<br />
:{{Track|inalbum=true|Spaaaaace}}<br />
:{{Track|inalbum=true|Space Phase}}<br />
:{{Track|inalbum=true|Some Assembly Required}}<br />
:{{Track|inalbum=true|Robot Waiting Room 1}}<br />
:{{Track|inalbum=true|Robot Waiting Room 2}}<br />
:{{Track|inalbum=true|Robot Waiting Room 3}}<br />
:{{Track|inalbum=true|Robot Waiting Room 4}}<br />
:{{Track|inalbum=true|Robot Waiting Room 5}}<br />
:{{Track|inalbum=true|Robot Waiting Room 6}}<br />
:{{Track|inalbum=true|You Saved Science}}<br />
:{{Track|inalbum=true|Robots FTW}}<br />
}}<br />
<br />
== Collectors Edition Disk #4 ==<br />
There are no downloads because it's a copyrighted disk.<br />
<br />
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |<br />
:{{Track|track=1|inalbum=true|Subject Name Here}}<br />
:{{Track|track=2|inalbum=true|Taste of Blood}}<br />
:{{Track|track=3|inalbum=true|Android Hell}}<br />
:{{Track|track=4|inalbum=true|Self Esteem Fund}}<br />
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}<br />
:{{Track|track=6|inalbum=true|No Cake For You}}<br />
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}<br />
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}<br />
:{{Track|track=9|inalbum=true|Party Escort}}<br />
:{{Track|track=10|inalbum=true|You're Not a Good Person}}<br />
:{{Track|track=11|inalbum=true|You Can't Escape You Know}}<br />
:{{Track|track=12|inalbum=true|Still Alive}}<br />
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} <!-- correct track number in dictionary --><br />
}}<br />
<br />
== Others ==<br />
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}<br />
<br />
1. '''''Exile Vilify''''' - 4:46 by [http://www.americanmary.com/ The National]<br />
{{youtube|QGo8b_frsac|audio=yes}}<br />
<br />
== Ringtones ==<br />
=== Volume 1 ===<br />
:{{Ringtone|Turret Wife Serenade}}<br />
:{{Ringtone|Science Is Fun}}<br />
:{{Ringtone|The Friendly Faith Plate}}<br />
:{{Ringtone|The Courtesy Call}}<br />
:{{Ringtone|I Saw a Deer Today}}<br />
:{{Ringtone|Comedy Equals Tragedy Plus Time}}<br />
<br />
=== Volume 2 ===<br />
<br />
==== Music ====<br />
:{{Ringtone|Halls of Science}}<br />
:{{Ringtone|Music of the Spheres}}<br />
:{{Ringtone|You Are Not Part Of The Control Group}}<br />
:{{Ringtone|PotatOS Lament}}<br />
:{{Ringtone|You Will Be Perfect}}<br />
:{{Ringtone|Bring Your Daughter To Work Day}}<br />
<br />
==== Sound Effects ====<br />
:{{Sound effect|Button Positive}}<br />
:{{Sound effect|Button Negative}}<br />
:{{Sound effect|Door Open}}<br />
:{{Sound effect|Door Close}}<br />
:{{Sound effect|Shoot Blue Portal}}<br />
:{{Sound effect|Shoot Orange Portal}}<br />
:{{Sound effect|Blue Paint}}<br />
:{{Sound effect|Turret Machine Gun}}<br />
<br />
=== Volume 3 ===<br />
:{{Ringtone|Reconstructing More Science}}<br />
:{{Ringtone|Your Precious Moon}}<br />
:{{Ringtone|Cara Mia Addio}}<br />
:{{Ringtone|Want You Gone}}<br />
:{{Ringtone|Some Assembly Required}}<br />
:{{Ringtone|Robots FTW}}<br />
<br />
{{MusicNav}}<br />
{{CommunityContentNav}}<br />
[[Category:Music]]<br />
[[Category:Portal 2]]<br />
<br />
== Trivia ==<br />
* The track ''9999999'' is actually a remix of ''Music of the Spheres I'', best heard when the slow part ends.<br />
* The track ''The Courtesy Call'' has its first part unique to itself, the second part is a sped-up version of ''Music of the Spheres I'' and the last part is a slowed-down version of ''Reconstructing More Science''</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_07&diff=154369Rexaura Test Chamber 072017-04-07T18:57:35Z<p>Skloomax: Finished the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 07<br />
| valve-title= Dive<br />
| map = rex_07_dive.bsp<br />
| number = 07<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 07.png<br />
| previous = Rexaura Test Chamber 06<br />
| next = Rexaura Test Chamber 08<br />
}}<br />
<br />
This [[Test Chamber]] is the eighth level of the game, and introduces the player to [[Flinging]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|High Energy Pellets]]<br />
* [[Goo]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Drop down next to the disabled [[Portal Spawner]].<br />
* Fire a portal opposite the [[High Energy Pellet]] Emitter, and another one at the ceiling once it goes through.<br />
* Place a portal at the platform above the Radioactive Flux Rectangle, then backtrack to the now-enabled Portal Spawner and go through it.<br />
* Repeat step 2 '''twice''', then quickly fire a portal behind you on the angled surface before the Pellet goes through the Flux Rectangle for the second time and go through it.<br />
* You should now be at the entrance of the chamber with the Portal Spawner down activated, drop down into it.<br />
* Fire a portal opposite the Emitter, then another one opposite the Receptacle once it goes through.<br />
* Proceed into the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|JlNgjn17zQw|hd=on}}<br />
<br />
== Music ==<br />
05. '''''Four''''' - 3:01 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_07&diff=154368Rexaura Test Chamber 072017-04-07T18:56:13Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 07<br />
| valve-title= Dive<br />
| map = rex_07_dive.bsp<br />
| number = 07<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 07.png<br />
| previous = Rexaura Test Chamber 06<br />
| next = Rexaura Test Chamber 08<br />
}}<br />
<br />
This [[Test Chamber]] is the eighth level of the game, and introduces the player to [[Flinging]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|High Energy Pellets]]<br />
* [[Goo]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Drop down next to the disabled [[Portal Spawner]].<br />
* Fire a portal opposite the [[High Energy Pellet]] Emitter, and another one at the ceiling once it goes through.<br />
* Place a portal at the platform above the Radioactive Flux Rectangle, then backtrack to the now-enabled Portal Spawner and go through it.<br />
* Repeat step 2 '''twice''', then quickly fire a portal behind you on the angled surface before the Pellet goes through the Flux Rectangle for the second time and go through it.<br />
* You should now be at the entrance of the chamber with the Portal Spawner down activated, drop down into it.<br />
* Fire a portal opposite the Emitter, then another one opposite the Receptacle once it goes through.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|JlNgjn17zQw|hd=on}}<br />
<br />
== Music ==<br />
05. '''''Four''''' - 3:01 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_06&diff=154367Rexaura Test Chamber 062017-04-07T18:47:20Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 06<br />
| valve-title= Field<br />
| map = rex_06_field.bsp<br />
| number = 06<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 06.png<br />
| previous = Rexaura Test Chamber 05<br />
| next = Rexaura Test Chamber 07<br />
}}<br />
<br />
This [[Test Chamber]] is the seventh level of the game, and introduces the player to the [[Radiative Flux Rectangle]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet]]s<br />
* [[Goo]]<br />
* [[Positron Energy Orb]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Place a portal opposite the [[High Energy Pellet]] Emitter, and another one behind the Radioactive Flux Rectangle once it goes through.<br />
* Place a portal opposite the Emitter and another one opposite the Receptacle once it goes through.<br />
* Proceed to the next chamber.<br />
* Fire a portal opposite the Emitter and another one facing the Flux Rectangle once it goes through.<br />
* Fire a portal at the spot where the Pellet will bounce, '''do not let it bounce'''.<br />
* Go into the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|ZairC7BesQ8|hd=on}}<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_05&diff=154366Rexaura Test Chamber 052017-04-07T18:39:38Z<p>Skloomax: Corrected the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 05<br />
| valve-title= Moat<br />
| map = rex_05_moat.bsp<br />
| number = 05<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 05.png<br />
| previous = Rexaura Test Chamber 04<br />
| next = Rexaura Test Chamber 06<br />
}}<br />
<br />
This [[Test Chamber]] is the sixth level of the game.<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|Green Energy Pellets]]<br />
* [[Goo]]<br />
* [[Positron Energy Orb]]<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Go to the area with a Positronic Energy Orb and fire a portal on the other side.<br />
* Go through the orange portal in a small room before the one from the previous step.<br />
* Take the [[Weighted Storage Cube]] and go through the portal once again.<br />
* Put the Cube on the [[Super Button]] at the far side of the room.<br />
* Place a portal at the spot where the Energy Pellet is bouncing.<br />
* Go to the entrance and fire a portal on the wall when the pellet goes out of the orange portal, then, when the [[High Energy Pellet]] goes through, somewhere else so that it doesn't go back.<br />
* Repeat Step 1.<br />
* Fire a portal on the spot where the Energy Pellet is bouncing, then another one opposite the Pellet Receptacle once it goes through.<br />
* Proceed to the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|Cx1tP8KXOy0|hd=on}}<br />
<br />
== Music ==<br />
04. '''''Three''''' - 4:09 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_05&diff=154365Rexaura Test Chamber 052017-04-07T18:36:41Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 05<br />
| valve-title= Moat<br />
| map = rex_05_moat.bsp<br />
| number = 05<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 05.png<br />
| previous = Rexaura Test Chamber 04<br />
| next = Rexaura Test Chamber 06<br />
}}<br />
<br />
This [[Test Chamber]] is the sixth level of the game.<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|Green Energy Pellets]]<br />
* [[Goo]]<br />
* [[Positron Energy Orb]]<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Go to the area with a Positronic Energy Orb and fire a portal on the other side.<br />
* Go through the orange portal in a small room before the one from the previous step.<br />
* Take the [[Weighted Storage Cube]] and go through the portal once again.<br />
* Put the Cube on the [[Super Button]] at the far side of the room.<br />
* Go to the entrance and fire a portal on the wall, then, when the [[High Energy Pellet]] goes through, somewhere else so that it doesn't go back.<br />
* Repeat Step 1.<br />
* Fire a portal on the spot where the Energy Pellet is bouncing, then another one opposite the Pellet Receptacle once it goes through.<br />
* Proceed to the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|Cx1tP8KXOy0|hd=on}}<br />
<br />
== Music ==<br />
04. '''''Three''''' - 4:09 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_04&diff=154364Rexaura Test Chamber 042017-04-07T18:26:38Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 04<br />
| valve-title= Incidence<br />
| map = rex_04_incidence.bsp<br />
| number = 04<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 04.png<br />
| previous = Rexaura Test Chamber 03<br />
| next = Rexaura Test Chamber 05<br />
}}<br />
<br />
This [[Test Chamber]] is the fifth level of the game, and introduces the player to the [[Switch]]es.<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|Green Energy Pellets]]<br />
* [[Positron Energy Orb]]<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Look around the room, explore. It is important to know all about your whereabouts to successfully solve a test chamber, especially in the complex ones.<br />
* Grab the [[Weighted Storage Cube]] and prepare it next to the Hydromagnetic Cube Stability Unit near the Switch. However, do not put the cube inside yet.<br />
* Press the [[Switch]].<br />
* Fire a portal at the spot where the [[High Energy Pellet]] is bouncing.<br />
* Go over to the Stability Unit and put the cube inside. If you weren't fast enough, don't worry, another pellet will come.<br />
* Leave the pellet be for a while and place a portal on the pushed out [[Panel]] to the right of the chamber entrance.<br />
* Put the Cube in the same Stability Unit as in step 5 so that the pellet is redirected into the orange portal.<br />
* Once the pellet goes through it, place the blue portal elsewhere to prevent the pellet from being destroyed.<br />
* Grab the newly dispensed Cube once again and put it in the Stability Unit when the pellet is to its right.<br />
* Proceed to the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|16PG01OBrRU|hd=on}}<br />
<br />
== Music ==<br />
06. '''''Five''''' - 5:33 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_03&diff=154363Rexaura Test Chamber 032017-04-07T18:15:20Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 03<br />
| valve-title= Temporary<br />
| map = rex_03_temporary.bsp<br />
| number = 03<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 03.png<br />
| previous = Rexaura Test Chamber 02<br />
| next = Rexaura Test Chamber 04<br />
}}<br />
<br />
This [[Test Chamber]] is the fourth level of the game, and introduces the player to the [[High Energy Pellet|Green Energy Pellet]]s, as well as the [[Goo]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet|Green Energy Pellet]]s<br />
* [[Goo]]<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Fire a portal at the raised platform above the orange [[Portal Spawner]] and go through the latter.<br />
* Place another portal on the angled [[Panel]] and jump down into the Autoportal.<br />
* Fire yet another portal on the portalable surface in the alcove on the left and take the [[Weighted Storage Cube]] through it.<br />
* Place the Cube on the [[Super Button]].<br />
* Repeat the first two steps, then fire a portal at the spot on the wall where the pellet is bouncing.<br />
* Fire another portal opposite the High Energy Pellet Receptacle, like in step 3.<br />
* Wait until the Receptacle activates and then go into the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|W4hGhTCBHx0|hd=on}}<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_02&diff=154362Rexaura Test Chamber 022017-04-07T18:04:37Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 02<br />
| valve-title= Destroyer<br />
| map = rex_02_destroyer.bsp<br />
| number = 02<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 02.png<br />
| previous = Rexaura Test Chamber 01<br />
| next = Rexaura Test Chamber 03<br />
}}<br />
<br />
This [[Test Chamber]] is the third level of the game, and introduces the player to the [[Positron Energy Orb]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet]]s<br />
* [[Positron Energy Orb]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Put a portal at the spot where the High Energy Pellet is bouncing in the alcove at the far side of the room.<br />
* Step on the button to raise the Positronic Energy Orb.<br />
* Once the pellet goes through the portal, place another one on a pushed out panel opposite the High Energy Pellet Receptacle.<br />
* Go into the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|Poe2nYld-lA|hd=on}}<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_01&diff=154361Rexaura Test Chamber 012017-04-07T17:58:16Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 01<br />
| valve-title= Holder<br />
| map = rex_01_holder.bsp<br />
| number = 01<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 01.png<br />
| previous = Rexaura Test Chamber 00<br />
| next = Rexaura Test Chamber 02<br />
}}<br />
<br />
This [[Test Chamber]] is the second level of the game, and introduces the player to the [[Weighted Storage Cube]], as well as the [[Heavy Duty Super Colliding Super Button]] and the [[Hydromagnetic Cube Stability Unit]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet]]s<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Grab the cube and put it into the Hydromagnetic Cube Stability Unit. Note the projected path of the energy pellet on the floor.<br />
* Fire a portal at the spot where the energy pellet hits the wall.<br />
* In the next room, jump down onto the lowered [[Panel|Panels]].<br />
* Fire a portal on a wall on either side of the depression and take a cube through it.<br />
* Put the cube into a Cube Stability Unit.<br />
* Repeat the last two steps on the other side.<br />
* Place a portal at the spot on the wall where the energy pellet is bouncing.<br />
* When the pellet goes through that portal, fire another on the pushed out panel to the first one's right.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|TQOcH-CVGG4|hd=on}}<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_00&diff=154360Rexaura Test Chamber 002017-04-07T17:49:50Z<p>Skloomax: Added the walkthrough</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Test Chamber 00<br />
| valve-title= Intro<br />
| map = rex_00_intro.bsp<br />
| number = 00<br />
| total = 19<br />
| screenshot = Rexaura Test Chamber 00.png<br />
| next = Rexaura Test Chamber 01<br />
}}<br />
<br />
This [[Test Chamber]] is the first level of the game, and introduces the player to [[GLaDOS]] accompanied by the [[Encouragement Core]], as well as [[Portals]], the single-Portal variant of the [[Aperture Science Handheld Portal Device]], the [[High Energy Pellet]]s, the [[Chamberlock]] and the [[Emancipation Grill]].<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet]]s<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Wait until the intro sequence is over or skip it with double-clicking the left mouse button.<br />
* After the Encouragement Core and GLaDOS have finished talking, go through the newly opened blue portal.<br />
* Take the Portal Device and fire a portal behind a grating wall to your right.<br />
* Shoot a portal at the spot where the High Energy Pellet is bouncing.<br />
* Use the elevator to get into the Chamberlock.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{youtube|Ivz4MISEtuc|hd=on}}<br />
<br />
== Music ==<br />
01. '''''One (Intro)''''' - 1:52 by [http://www.moddb.com/members/mevious Mevious]<br />
<br />
{{ModTestChambersNav}}<br />
[[Category:Rexaura chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Talk:Cores&diff=154359Talk:Cores2017-04-07T14:53:30Z<p>Skloomax: Added a new conversiation</p>
<hr />
<div>== Portal 1 Cores ==<br />
<br />
Do/should they get their own articles like the Portal 2 cores have? I know that not much information really exists for them, but I thought I'd ask. If so, I think we could mention (as trivia, of course) that Ellen McLain had mentioned at a convention (Comic Con?) that she had been asked to voice the Anger Core as well as the others, but her voice didn't exactly... sound right, for that role. I'd add it myself, but the first question (P1 Core articles?) should be answered first before I add the trivia anywhere. [[User:Sven|Sven]] 17:31, 11 September 2011 (UTC)<br />
:It's never wrong, I said one and a half year later. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 18:23, 22 June 2013 (UTC)<br />
<br />
== Core abilities ==<br />
<br />
We've already seen many cores, but how do they work? Do they have a "second eye" with which they can see interfaces of the objects they are interacting with? Or are they just sending binary code strings like we did with Morse code? Some of them (like Virgil and the ''Portal 1'' ones) are capable of connecting to local Wi-Fi or other wireless networks. Again, do they "talk" to the router, or are they just sending signals for it to relay to other objects? How come Virgil could connect to a wireless router in an office block from the 1980s? And why is there never a Core Input Receptacle at a rail? Does that mean that cores were not meant to get into those? Nigel from ''Aperture Tag'' is completely rail-based, but in the trailer he is still seen in a receptacle apparently entering a password. And how do they talk to us with no speakers visible (in ''Aperture Tag'', there are speakers, but these are used solely for the music) and with no one else noticing? Do they have a blacklist for that?<br />
<br />
To sum it all up, we should start doing some serious research into the story-related articles to make them more canon and complete.<br />
<br />
[[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 14:53, 7 April 2017 (UTC)</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel_Test_Chamber_01&diff=154187Talk:Portal Stories: Mel Test Chamber 012017-03-01T15:30:21Z<p>Skloomax: Created page</p>
<hr />
<div>==Level difficulty==<br />
* I think we should make subcategories for PS:Mel levels, one for Story Mode and one for Advanced Mode, as this level's description is only true for Advanced Mode (Story Mode doesn't have the laser field, nor does it use the Propulsion Gel). [[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 15:30, 1 March 2017 (UTC)</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Sentry_Turret&diff=154186Sentry Turret2017-03-01T15:25:27Z<p>Skloomax: A piece of trivia concerning the eye on the turret gibs</p>
<hr />
<div>[[File:Portal2_Turret_Standard.png|right|140px|Sentry Turret]]<br />
{{Quotation|'''''GLaDOS''''', to '''''Chell'''''|"This next test involves turrets. You remember them, right? They're the pale, spherical things that are full of bullets. Oh wait, that's you in five seconds. Good luck."|}}<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.<br />
<br />
When test subjects are out of sight from the [[Turret]]'s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause [[Turret]]s to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
<br />
In [[Portal]], [[Turret]]s will shoot the glass when the player is on the other side. In [[Portal 2]], however, [[Turret]]s will only follow the player behind glass.<br />
<br />
The Sentry Turrets are voiced by opera singer and voice actress {{W|Ellen McLain}}.<br />
== Overview ==<br />
*The Aperture Sentry Turret has a single red eye, sleek appearance, and predominately white color scheme common to most [[Aperture Science]] technology. Sentry Turrets are commonly seen serving as guards in the maintenance areas of the Enrichment Center, and during testing as an obstacle to the Test Subject.<br />
<br />
*Sentry Turrets often speak in a sweet child-like, artificial voice similar to [[GLaDOS]] and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive [[Chell]] for knocking them over. In one scene in [[Portal 2]], an [[Oracle Turret]] is seen stuck inside the Aperture Science Pipe Network, who attempts to get [[Chell]] and [[Wheatley]]'s attention. At [[Wheatley]]'s encouragement, [[Chell]] ignores it, but the Sentry Turret politely says "thanks anyway" with a hint of shattered hopes.<br />
<br />
*The Sentry Turrets are armed with two dual machine guns, which can only be armed once a target comes within visual sight. Upon visual acquisition of the target, the Sentry Turret will come to full alert, and the machine guns will emerge. They will begin to fire at any visible targets (usually Test Subjects or intruders). When no targets are in visual range, the Sentry will scan the area in a sweeping motion with its laser targeting beam. Upon seeing that there are no more targets, the Sentry Turret will return to sleep mode after three seconds. These weapons, the machine guns, along with its antenna are normally hidden inside the body, during the Turret's "sleep mode".<br />
<br />
*When passed through the material emancipation grill, they will emit a loud and long "oowowowowow" sound as it disintegrates. The machine gun panels also close together in an erattic position if the turret is vaporised active.<br />
<br />
*Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret's guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not "fired" in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel.<br />
<br />
*The [[Personality Core]] of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the [[Turret]] distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret's feelings of empathy toward its foe.<br />
<br />
*The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including "Forest", "Desert", "Table", "Evening at the Improv", and "What Idiot Picked This?" (the latter three schemes being humorously named by Cave Johnson).<br />
<br />
*Detailed in a [[Portal]] comic strip, the inception of the Sentry's strange disposition for singing and using melodious tones came from [[Aperture Science]] consumer product testers using the weapon as a possible use for protecting children from criminals. The test is a success but the baby begins to cry every time so they decide to include soft tones and lullabies. The second test is then deemed a success with the sleeping child.<br />
<br />
== Tactics ==<br />
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret's weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.<br />
<br />
*In [[Portal]], the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in Half-Life 2). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over).<br />
<br />
*[[Portal 2]] introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] or [[Propulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either shatters or falls away.<br />
<br />
== Trivia ==<br />
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]]<br />
*In contrast to [[Portal]], [[Portal 2]] Sentry Turrets will not attempt to shoot at enemies if glass is between them, while still tracking the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep.<br />
<br />
*During [[Portal 2]]'s chapter The Escape, [[Chell]] passes through the production line for the commercial version of the Aperture Science Sentry Turret. The developer commentary states that originally, they would have had the Sentry Turret built and boxed, then passed into a machine directly below. This machine would unbox and disassemble it, then recycling the parts, meaning that the Sentry Turrets are never actually shipped. They also would have included a massive pile of all the unrecycled packaging material, giving Aperture the most inefficient recycling system possible.<br />
<br />
*Some of the Sentry Turret's sounds were not used in the game, but can be found in Portal's Game Cache File, including "Hello" from Portal 2 teaser trailer and "Your business is appreciated," played when flushing the lavatory bowl in the Relaxation Vault.<br />
<br />
*Sentry Turrets will fire at rockets fired from a Rocket Sentry. This is not seen in-game, as they normally never encounter each other.<br />
<br />
*[[Portal 2]] features numerous [[Defective Turret]]s, either missing their casings or assembled incorrectly.<br />
<br />
*The Sentry Turrets are powered by a compact fusion core. It can be seen on the caseless [[Defective Turret]]s, on their back.<br />
<br />
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.<br />
<br />
*In [[Portal 2]], turret boxes indicated that turrets inside are blue. However, the machines in Turret Manufacturing build and box white turrets.<br />
<br />
*Though [[Frankenturret]]s are able to move about with their legs, normal [[Turret]]s do not seem to be able to. This would indicate a usage modification which ultimately failed on [[Wheatley]]'s part. However, turrets are able to fold their legs inside of themselves for storage. Frankenturrets, lacking the back leg, might be attempting this motion in a way that would drag themselves forward.<br />
<br />
*As also seen in the original trailer, turrets would stay in the position they were picked up in when held (i.e. picking up a turret upside-down would make you keep holding it that way, as opposed to the final game, where they rotate to upright and facing away from the player).<br />
<br />
*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won't deactivate.<br />
<br />
*Despite the fact that the bullets fired from the [[Aperture Science]] [[Turret]] are propelled using a spring, the guns produce a muzzle flash and a noise; this is unusual considering that there is no gunpowder, or explosive propellant being used.<br />
<br />
*In the [[Turret]] commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality.<br />
<br />
*When [[GLaDOS]] attempts to kill [[Wheatley]] with a paradox in the beginning of Chapter 8: The Itch, every [[Frankenturret]] is fried, humorously implying that they are smarter than [[Wheatley]].<br />
<br />
*Turrets have been seen to be female, as an unused turret line states "I never liked ''her'' anyway."<br />
<br />
* The Sentry Turret appears alongside several other ''Portal 2'' characters in the ''Portal 2 Level Pack'' for [[LEGO Dimensions]].<br />
<br />
* In ''Portal 2'', Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the ''Portal'' textures, as the eye's texture looks vastly unlike the ''Portal 2'' striped version.<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 1<br />
|height = 200<br />
|width = 200<br />
|File:Portal Turret.png|alt1=Turrets|Sentry turret from ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry turret from ''[[Portal 2]]''.<br />
|File:LEGO Turret.jpg|alt3=LEGO Sentry Turret minifig|LEGO Sentry Turret minifig.<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Show achievement|Portal|Friendly Fire}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Turret voice lines]]<br />
<br />
{{CharactersNav}}</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Core_voice_lines&diff=152427Core voice lines2016-12-27T19:02:49Z<p>Skloomax: Removed a small grammar error</p>
<hr />
<div>Here is a list of individual '''[[Cores#Personality Cores|personality core]]''' '''[[voice lines]]'''.<br />
__TOC__<br />
<br />
== ''Portal'' ==<br />
=== Curiosity core ===<br />
{{See also|Curiosity Core}}<br />
<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-01.wav|"Who are you?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-02.wav|"What is that?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-03.wav|"Oh, what's that?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-04.wav|"What's that?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-05.wav|"What is THAT?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-06.wav|"Ooh, that thing has numbers on it!"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-07.wav|"Hey, look at THAT thing! No, that other thing."]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-08.wav|"Ewww, what's wrong with your legs?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-09.wav|"Where are we going?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-10.wav|"Are you coming back?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-11.wav|"Oh hey, you're the lady from the test! Hi!"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-12.wav|"What's that noise?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-13.wav|"Is that a gun?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-15.wav|"Do you smell something burning?"]] - ''If the core is taken near the open incinerator''<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-16.wav|"Where are we going?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-17.wav|"Oh, what's in here?"]]<br />
*[[Media:GLaDOS escape_02_sphere_curiosity-18.wav|Curiosity core death scream]] (unused)<br />
<br />
=== Intelligence core ===<br />
{{See also|Intelligence Core}}<br />
<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-01.wav|"One 18.25 ounce package chocolate cake mix."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-02.wav|"One can prepared coconut pecan frosting."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-03.wav|"Three slash four cup vegetable oil."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-04.wav|"Four large eggs. One cup semi-sweet chocolate chips."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-05.wav|"Three slash four cups butter or margarine."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-06.wav|"One and two third cups granulated sugar."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-07.wav|"Two cups all purpose flour."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-08.wav|"Don't forget garnishes such as:"]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-09.wav|"Fish shaped crackers."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-10.wav|"Fish shaped candies."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-11.wav|"Fish shaped solid waste."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-12.wav|"Fish shaped dirt."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-13.wav|"Fish shaped ethyl benzene."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-14.wav|"Pull and peel licorice."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-15.wav|"Fish shaped volatile organic compounds and sediment shaped sediment."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-16.wav|"Candy coated peanut butter pieces. Shaped like fish."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-17.wav|"One cup lemon juice."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-18.wav|"Alpha resins."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-19.wav|"Unsaturated polyester resin."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-20.wav|"Fiberglass surface resins."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-21.wav|"And volatile malted milk impoundments."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-22.wav|"Nine large egg yolks."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-23.wav|"Twelve medium geosynthetic membranes."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-24.wav|"One cup granulated sugar."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-25.wav|"An entry called 'how to kill someone with your bare hands'."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-26.wav|"Two cups rhubarb, sliced."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-27.wav|"Two slash three cups granulated rhubarb."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-28.wav|"One tablespoon all-purpose rhubarb."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-29.wav|"One teaspoon grated orange rhubarb."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-30.wav|"Three tablespoons rhubarb, on fire."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-31.wav|"One large rhubarb."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-32.wav|"One cross borehole electro-magnetic imaging rhubarb."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-33.wav|"Two tablespoons rhubarb juice."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-34.wav|"Adjustable aluminum head positioner."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-35.wav|"Slaughter electric needle injector."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-36.wav|"Cordless electric needle injector."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-37.wav|"Injector needle driver."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-38.wav|"Injector needle gun."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-39.wav|"Cranial caps."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-40.wav|"And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals."]]<br />
*[[Media:GLaDOS escape_02_sphere_cakemix-41.wav|"That will deodorize and preserve putrid tissue."]]<br />
<br />
=== [[Party Escort Bot]] ===<br />
<br />
*"Thank you for assuming the party escort submission position."<br />
<br />
== ''Portal 2'' ==<br />
=== Space core ===<br />
{{See also|Space Sphere}}<br />
<br />
*[[Media:Space core babble05.wav|"What's your favorite thing about space? Mine is space."]]<br />
*[[Media:Space core babble11.wav|"Space going to space can't wait."]]<br />
*[[Media:Space core babble14.wav|"Space..."]]<br />
*[[Media:Space core babble16.wav|"Space. Trial. Puttin' the system on trial. In space. Space system. On trial. Guilty. Of being in space! Going to space jail!"]]<br />
*[[Media:Space core babble19.wav|"Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."]]<br />
*[[Media:Space core babble20.wav|"Space space wanna go to space yes please space. Space space. Go to space."]]<br />
*[[Media:Space core babble21.wav|"Space space wanna go to space"]]<br />
*[[Media:Space core babble22.wav|"Space space going to space oh boy"]]<br />
*[[Media:Space core babble24.wav|"Ba! Ba! Ba ba ba! Space! Ba! Ba! Ba ba ba!"]]<br />
*[[Media:Space core babble28.wav|"Oh. Play cool. Play cool. Here come the space cops. Here come the space cops."]]<br />
*[[Media:Space core babble29.wav|"Help me, space cops. Space cops, help."]]<br />
*[[Media:Space core babble31.wav|"Going to space going there can't wait gotta go. Space. Going."]]<br />
*[[Media:Space core babble33.wav|"Better buy a telescope. Wanna see me. Buy a telescope. Gonna be in space."]]<br />
*[[Media:Space core babble35.wav|"Space. Space."]]<br />
*[[Media:Space core babble36.wav|"I'm going to space."]]<br />
*[[Media:Space core babble37.wav|"Oh boy."]]<br />
*[[Media:Space core babble40.wav|"Yeah yeah yeah okay okay."]]<br />
*[[Media:Space core babble42.wav|"Space. Space. Gonna go to space."]]<br />
*[[Media:Space core babble43.wav|"Space. Space. Go to space."]]<br />
*[[Media:Space core babble44.wav|"Yes. Please. Space."]]<br />
*[[Media:Space core babble45.wav|"Ba! Ba! Ba ba ba! Space!"]]<br />
*[[Media:Space core babble46.wav|"Ba! Ba! Ba ba ba! Space!"]]<br />
*[[Media:Space core babble47.wav|"Gonna be in space."]]<br />
*[[Media:Space core babble48.wav|"Space."]]<br />
*[[Media:Space core babble49.wav|"Space."]]<br />
*[[Media:Space core babble50.wav|"Ohhhh, space."]]<br />
*[[Media:Space core babble51.wav|"Wanna go to space. Space."]]<br />
*[[Media:Space core babble52.wav|"[humming]"]]<br />
*[[Media:Space core babble53.wav|"Let's go - let's go to space. Let's go to space."]]<br />
*[[Media:Space core babble54.wav|"I love space. Love space."]]<br />
*[[Media:Space core babble57.wav|"Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper."]]<br />
*[[Media:Space core babble58.wav|"Orbit. Space orbit. In my spacesuit."]]<br />
*[[Media:Space core babble59.wav|"Space..."]]<br />
*[[Media:Space core babble60.wav|"Ohhh, the Sun. I'm gonna meet the Sun. Oh no! What'll I say? 'Hi! Hi, Sun!' Oh, boy!"]]<br />
*[[Media:Space core babble61.wav|"Look, an eclipse! No. Don't look."]]<br />
*[[Media:Space core babble62.wav|"Come here, space. I have a secret for you. No, come closer."]]<br />
*[[Media:Space core babble67.wav|"Space space wanna go to space"]]<br />
*[[Media:Space core babble68.wav|"Wanna go to -- wanna go to space"]]<br />
*[[Media:Space core babble70.wav|"Space wanna go wanna go to space wanna go to space"]]<br />
*[[Media:Space core babble71.wav|"I'm going to space."]]<br />
*[[Media:Space core babble73.wav|"Space!"]]<br />
*[[Media:Space core babble83.wav|"Space!"]]<br />
*[[Media:Space core babble88.wav|"Hey hey hey hey hey!"]]<br />
*[[Media:Space core babble89.wav|"Hey."]]<br />
*[[Media:Space core babble90.wav|"Hey."]]<br />
*[[Media:Space core babble91.wav|"Hey."]]<br />
*[[Media:Space core babble92.wav|"Hey."]]<br />
*[[Media:Space core babble93.wav|"Hey."]]<br />
*[[Media:Space core babble94.wav|"Hey lady."]]<br />
*[[Media:Space core babble95.wav|"Lady."]]<br />
*[[Media:Space core babble98.wav|"Space!"]]<br />
*[[Media:Space core babble99.wav|"Lady."]]<br />
*[[Media:Space core babble100.wav|"Space."]]<br />
*[[Media:Space core babble102.wav|"Gotta go to space. Lady. Lady."]]<br />
*[[Media:Space core babble105.wav|"Oo. Oo. Oo. Lady. Oo. Lady. Oo. Let's go to space."]]<br />
*[[Media:Space core babbleb01.wav|"Oh I know! I know I know I know I know I know - let's go to space!"]]<br />
*[[Media:Space core babbleb02.wav|"Oooh! Ooh! Hi hi hi hi hi. Where we going? Where we going? Hey. Lady. Where we going? Where we going? Let's go to space!"]]<br />
*[[Media:Space core babbleb03.wav|"Lady. I love space. I know! Spell it! S P... AACE. Space. Space."]]<br />
*[[Media:Space core babbleb04.wav|"I love space."]]<br />
*[[Media:Space core babbleb05.wav|"Hey lady. Lady. I'm the best. I'm the best at space."]]<br />
*[[Media:Space core babbleb06.wav|"Oh oh oh oh. Wait wait. Wait I know. I know. I know wait. Space."]]<br />
*[[Media:Space core babbleb07.wav|"Wait wait wait wait. I know I know I know. Lady wait. Wait. I know. Wait. Space."]]<br />
*[[Media:Space core babbleb08.wav|"Gotta go to space."]]<br />
*[[Media:Space core babbleb09.wav|"Gonna be in space."]]<br />
*[[Media:Space core babbleb10.wav|"Oh oh oh ohohohoh oh. Gotta go to space."]]<br />
*[[Media:Space core babbleb11.wav|"Space. Space. Space. Space. Comets. Stars. Galaxies. Orion."]]<br />
*[[Media:Space core babbleb12.wav|"Are we in space yet? What's the hold-up? Gotta go to space. Gotta go to SPACE."]]<br />
*[[Media:Space core babbleb13.wav|"Going to space."]]<br />
*[[Media:Space core babbleb14.wav|"Yeah, yeah, yeah, I'm going. Going to space."]]<br />
*[[Media:Space core babbleb15.wav|"Love space. Need to go to space."]]<br />
*[[Media:Space core babbleb16.wav|"Space space space. Going. Going there. Okay. I love you, space."]]<br />
*[[Media:Space core babbleb17.wav|"Space."]]<br />
*[[Media:Space core babbleb18.wav|"So much space. Need to see it all."]]<br />
*[[Media:Space core babbleb19.wav|"You are the farthest ever in space. Why me, space? Because you are the best. I'm the best at space? Yes."]]<br />
*[[Media:Space core babbleb20.wav|"Space Court. For people in space. Judge space sun presiding. Bam. Guilty. Of being in space. I'm in space."]]<br />
*[[Media:Space core babbleb21.wav|"Please go to space."]]<br />
*[[Media:Space core babbleb22.wav|"Space."]]<br />
*[[Media:Space core babbleb23.wav|"Wanna go to space."]]<br />
*[[Media:Space core babbleb24.wav|"(excited gasps)"]]<br />
*[[Media:Space core babbleb25.wav|"Gotta go to space. Yeah. Gotta go to space."]]<br />
*[[Media:Space core babbleb26.wav|"Hmmm. Hmmmmmm. Hmm. Hmmmmm. Space!"]]<br />
*[[Media:Space core babbleb30.wav|"Hey lady."]]<br />
*[[Media:Space core babbleb31.wav|"Hey."]]<br />
*[[Media:Space core babbleb32.wav|"Lady."]]<br />
*[[Media:Space core babbleb33.wav|"Hey lady. Lady."]]<br />
*[[Media:Space core babbleb34.wav|"Hey."]]<br />
*[[Media:Space core babbleb35.wav|"Lady."]]<br />
*[[Media:Space core space01.wav|"Ohmygodohmygodohmygod! I'm in space!"]]<br />
*[[Media:Space core space02.wav|"Space? SPACE!"]]<br />
*[[Media:Space core space03.wav|"I'm in space."]]<br />
*[[Media:Space core space04.wav|"I'm in space."]]<br />
*[[Media:Space core space05.wav|"Where am I? Guess. Guess guess guess. I'm in space."]]<br />
*[[Media:Space core space06.wav|"There's a star. There's another one. Star. Star star star. Star."]]<br />
*[[Media:Space core space07.wav|"Getting bored of space."]]<br />
*[[Media:Space core space08.wav|"Bam! Bam bam bam! Take that, space."]]<br />
*[[Media:Space core space09.wav|"Are we in space?"]]<br />
*[[Media:Space core space10.wav|"We are?"]]<br />
*[[Media:Space core space11.wav|"Oh oh oh. This is space! I'm in space!"]]<br />
*[[Media:Space core space12.wav|"We made it we made it we made it. Space!"]]<br />
*[[Media:Space core space13.wav|"Earth."]]<br />
*[[Media:Space core space14.wav|"Wanna go to earth."]]<br />
*[[Media:Space core space15.wav|"Wanna go to earth wanna go to earth wanna go to earth wanna go to earth. Wanna go to earth."]]<br />
*[[Media:Space core space16.wav|"Wanna go home."]]<br />
*[[Media:Space core space17.wav|"Wanna go home wanna go home wanna go home wanna go home."]]<br />
*[[Media:Space core space18.wav|"Earth earth earth."]]<br />
*[[Media:Space core space19.wav|"Don't like space. Don't like space."]]<br />
*[[Media:Space core space20.wav|"It's too big. Too big. Wanna go home. Wanna go to earth."]]<br />
*[[Media:Space core space21.wav|"SPAAACCCCCE!"]]<br />
*[[Media:Space core space22.wav|"SPAAACE!"]]<br />
*[[Media:Space core space23.wav|"YEEEHAAAAAW!"]]<br />
*[[Media:Space core space24.wav|"Ah!"]]<br />
<br />
=== Adventure core ===<br />
{{See also|Adventure Sphere}}<br />
<br />
*[[Media:Adventure core babble01.wav|"QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?"]]<br />
*[[Media:Adventure core babble03.wav|"What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..."]]<br />
*[[Media:Adventure core babble04.wav|"Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying."]]<br />
*[[Media:Adventure core babble05.wav|"I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here."]]<br />
*[[Media:Adventure core babble06.wav|"Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy."]]<br />
*[[Media:Adventure core babble07.wav|"Going for it yourself, huh? All right, angel. I'll do what I can to cover you."]]<br />
*[[Media:Adventure core babble08.wav|"Doesn't bother me. I gotta say, the view's mighty nice from right here."]]<br />
*[[Media:Adventure core babble09.wav|"Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this."]]<br />
*[[Media:Adventure core babble29.wav|"Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!"]]<br />
*[[Media:Adventure core babble30.wav|"Happy Explosion Day, gorgeous."]]<br />
*[[Media:Adventure core babble10.wav|"I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."]]<br />
*[[Media:Adventure core babble11.wav|"I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah."]]<br />
*[[Media:Adventure core babble12.wav|"I probably wouldn't have let things get this far, but you go ahead and do things your way."]]<br />
*[[Media:Adventure core babble13.wav|"Tell ya what, why don't you put me down and I'll make a distraction."]]<br />
*[[Media:Adventure core babble14.wav|"All right. You create a distraction then, and I'll distract him from YOUR distraction."]]<br />
*[[Media:Adventure core babble15.wav|"All right, your funeral. Your beautiful-lady-corpse open casket funeral."]]<br />
*[[Media:Adventure core babble16.wav|"Do you have a gun? Because I should really have a gun. What is that thing you're holding?"]]<br />
*[[Media:Adventure core babble17.wav|"How about a knife, then? You keep the gun, I'll use a knife."]]<br />
*[[Media:Adventure core babble18.wav|"No knife? That's fine. I know all about pressure points."]]<br />
*[[Media:Adventure core babble19.wav|"So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around."]]<br />
*[[Media:Adventure core babble20.wav|"Okay, let's see. Cool line... He's... big. He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy."]]<br />
*[[Media:Adventure core babble21.wav|"'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?"]]<br />
*[[Media:Adventure core babble22.wav|"All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up."]]<br />
*[[Media:Adventure core babble23.wav|"Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age."]]<br />
*[[Media:Adventure core encouragement13.wav|"Here, let me put on some adventure music."]]<br />
*[[Media:Adventure core singing01.wav|"Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..."]]<br />
*[[Media:Adventure core singing02.wav|"Dun-dun-dun-dun-dun-dun-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..."]]<br />
*[[Media:Adventure core encouragement11.wav|"Get dirty with this robot! This robot owes you money! This robot owes! You! Money!"]]<br />
<br />
==== "Thorn" easter egg ====<br />
*[[Media:Adventure core babble25.wav|"Don't forget! Thorn! Side!"]]<br />
*[[Media:Adventure core babble26.wav|"'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head."]]<br />
<br />
==== Unused dialog ====<br />
*[[Media:Adventure core babble02.wav|"QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?"]]<br />
*[[Media:Adventure core babble24.wav|"Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space."]]<br />
*[[Media:Adventure core babble27.wav|"'Yeah? Well this thorn... is about to take you down.' Oh yeah!"]]<br />
*[[Media:Adventure core babble28.wav|"Okay, have it your way. What, are you fighting that guy? You got that under control there? Cuz it looks like there's a lot of stuff on fire..."]]<br />
*[[Media:Adventure core encouragement01.wav|"Kick him! Or punch him. You're the boss, dimples."]]<br />
*[[Media:Adventure core encouragement02.wav|"Yeah! Nice!"]]<br />
*[[Media:Adventure core encouragement03.wav|"You messed with the wrong woman!"]]<br />
*[[Media:Adventure core encouragement04.wav|"Yeah! How'd you like that?"]]<br />
*[[Media:Adventure core encouragement05.wav|"How's that taste, pal?"]]<br />
*[[Media:Adventure core encouragement06.wav|"Keep it up, baby! You're creamin' him!"]]<br />
*[[Media:Adventure core encouragement07.wav|"Duck and weave, duck and weave! Ohh, the sweet science."]]<br />
*[[Media:Adventure core encouragement08.wav|"You're doing great!"]]<br />
*[[Media:Adventure core encouragement09.wav|"Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!"]]<br />
*[[Media:Adventure core encouragement10.wav|"This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!"]]<br />
*[[Media:Adventure core encouragement12.wav|"Shake it off! Shake it off!"]]<br />
*[[Media:Adventure core factapplicable01.wav|"Pfff. I guess."]]<br />
*[[Media:Adventure core factapplicable02.wav|"Pff. Whatever."]]<br />
*[[Media:Adventure core factresponse01.wav|"Oh, shut up!"]]<br />
*[[Media:Adventure core factresponse02.wav|"Nobody cares, four eyes."]]<br />
*[[Media:Adventure core factresponse03.wav|"If you had underwear? And a butt? I would pull your underwear... right up your butt."]]<br />
*[[Media:Adventure core factresponse04.wav|"Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode."]]<br />
*[[Media:Adventure core factresponse05.wav|"You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything."]]<br />
*[[Media:Adventure core factresponse06.wav|"You ever notice how nobody stops what they're doing to listen? We don't care."]]<br />
*[[Media:Adventure core factresponse07.wav|"Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all."]]<br />
*[[Media:Adventure core spaceresponse01.wav|"Oh shut up!"]]<br />
*[[Media:Adventure core spaceresponse02.wav|"There's nothing in space! That's why it's space!"]]<br />
*[[Media:Adventure core spaceresponse03.wav|"Oh, really? Space? Really? You should have said something! We had no idea!"]]<br />
*[[Media:Adventure core spaceresponse04.wav|"You know what I hope's in space? Fire. I hope you go to space and catch on fire."]]<br />
*[[Media:Adventure core spaceresponse05.wav|"Dammit, we know! Everybody knows! Space! You! In it! We get it!"]]<br />
<br />
=== Fact core ===<br />
{{See also|Fact Sphere}}<br />
<br />
*[[Media:Fact core attachedfact01.wav|"The situation you are in is very dangerous."]]<br />
*[[Media:Fact core attachedfact02.wav|"The likelihood of you dying within the next five minutes is eighty-seven point six one percent."]]<br />
*[[Media:Fact core attachedfact03.wav|"The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent."]]<br />
*[[Media:Fact core attachedfact04.wav|"You are about to get me killed."]]<br />
*[[Media:Fact core attachedfact05.wav|"We will both die because of your negligence."]]<br />
*[[Media:Fact core attachedfact06.wav|"This is a bad plan. You will fail."]]<br />
*[[Media:Fact core attachedfact07.wav|"He will most likely kill you, violently."]]<br />
*[[Media:Fact core attachedfact08.wav|"He will most likely kill you."]]<br />
*[[Media:Fact core attachedfact09.wav|"You will be dead soon."]]<br />
*[[Media:Fact core attachedfact10.wav|"This situation is hopeless."]]<br />
*[[Media:Fact core attachedfact11.wav|"You are going to die in this room."]]<br />
*[[Media:Fact core attachedfact12.wav|"You could stand to lose a few pounds."]]<br />
*[[Media:Fact core attachedfact13.wav|"The Fact Sphere is the most intelligent sphere."]]<br />
*[[Media:Fact core attachedfact14.wav|"The Fact Sphere is the most handsome sphere."]]<br />
*[[Media:Fact core attachedfact15.wav|"The Fact Sphere is incredibly handsome."]]<br />
*[[Media:Fact core attachedfact16.wav|"The Fact Sphere is always right."]]<br />
*[[Media:Fact core attachedfact17.wav|"The Adventure Sphere is a blowhard and a coward."]]<br />
*[[Media:Fact core attachedfact18.wav|"The Space Sphere will never go to space."]]<br />
*[[Media:Fact core attachedfact19.wav|"You will never go into space."]]<br />
*[[Media:Fact core attachedfact20.wav|"Fact: Space does not exist."]]<br />
*[[Media:Fact core attachedfact21.wav|"Spheres that insist on going into space are inferior to spheres that don't."]]<br />
*[[Media:Fact core attachedfact22.wav|"The Fact Sphere is a good person, whose insights are relevant."]]<br />
*[[Media:Fact core attachedfact23.wav|"The Fact Sphere is a good sphere, with many friends."]]<br />
*[[Media:Fact core attachedfact24.wav|"Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere."]]<br />
*[[Media:Fact core attachedfact25.wav|"The Fact Sphere is not defective. Its facts are wholly accurate and very interesting."]]<br />
*[[Media:Fact core attachedfact26.wav|"Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve."]]<br />
*[[Media:Fact core attachedfact27.wav|"Pens. Pens. Pens. Pens. Pens. Pens. Pens."]]<br />
*[[Media:Fact core attachedfact28.wav|"Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava."]]<br />
*[[Media:Fact core attachedfact29.wav|"Error. Error. Error. File not found."]]<br />
*[[Media:Fact core attachedfact30.wav|"Error. Error. Error. Fact not found."]]<br />
*[[Media:Fact core attachedfact31.wav|"Fact not found."]]<br />
*[[Media:Fact core attachedfact32.wav|"Corruption at 25%"]]<br />
*[[Media:Fact core attachedfact33.wav|"Corruption at 50%"]]<br />
*[[Media:Fact core attachedfact34.wav|"Warning, sphere corruption at twenty-- rats cannot throw up."]]<br />
*[[Media:Fact core fact01.wav|"Dental floss has superb tensile strength."]]<br />
*[[Media:Fact core fact02.wav|"The square root of rope is string."]]<br />
*[[Media:Fact core fact03.wav|"While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation."]]<br />
*[[Media:Fact core fact04.wav|"Cellular phones will not give you cancer. Only hepatitis."]]<br />
*[[Media:Fact core fact05.wav|"Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god."]]<br />
*[[Media:Fact core fact06.wav|"The atomic weight of Germanium is seven two point six four."]]<br />
*[[Media:Fact core fact07.wav|"89% of magic tricks are not magic. Technically, they are sorcery."]]<br />
*[[Media:Fact core fact08.wav|"An ostrich's eye is bigger than its brain."]]<br />
*[[Media:Fact core fact09.wav|"In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it."]]<br />
*[[Media:Fact core fact10.wav|"Humans can survive underwater. But not for very long."]]<br />
*[[Media:Fact core fact11.wav|"Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead."]]<br />
*[[Media:Fact core fact12.wav|"The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general."]]<br />
*[[Media:Fact core fact13.wav|"Polymerase I polypeptide A is a human gene."]]<br />
*[[Media:Fact core fact14.wav|"Rats cannot throw up."]]<br />
*[[Media:Fact core fact15.wav|"Iguanas can stay underwater for twenty-eight point seven minutes."]]<br />
*[[Media:Fact core fact16.wav|"Human tapeworms can grow up to twenty-two point nine meters."]]<br />
*[[Media:Fact core fact17.wav|"The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats."]]<br />
*[[Media:Fact core fact18.wav|"Every square inch of the human body has 32 million bacteria on it."]]<br />
*[[Media:Fact core fact19.wav|"The Sun is 330,330 times larger than Earth."]]<br />
*[[Media:Fact core fact20.wav|"The average life expectancy of a rhinoceros in captivity is 15 years."]]<br />
*[[Media:Fact core fact21.wav|"Volcano-ologists are experts in the study of volcanoes."]]<br />
*[[Media:Fact core fact22.wav|"Avocados have the highest fiber and calories of any fruit."]]<br />
*[[Media:Fact core fact23.wav|"Avocados have the highest fiber and calories of any fruit. They are found in Australians."]]<br />
*[[Media:Fact core fact24.wav|"The moon orbits the Earth every 27.32 days."]]<br />
*[[Media:Fact core fact25.wav|"The billionth digit of Pi is 9."]]<br />
*[[Media:Fact core fact26.wav|"If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal."]]<br />
*[[Media:Fact core fact27.wav|"A gallon of water weighs 8.34 pounds"]]<br />
*[[Media:Fact core fact28.wav|"Hot water freezes quicker than cold water."]]<br />
*[[Media:Fact core fact29.wav|"Honey does not spoil."]]<br />
*[[Media:Fact core fact30.wav|"The average adult body contains half a pound of salt."]]<br />
*[[Media:Fact core fact31.wav|"A nanosecond lasts one billionth of a second."]]<br />
*[[Media:Fact core fact32.wav|"According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats."]]<br />
*[[Media:Fact core fact33.wav|"China produces the world's second largest crop of soybeans."]]<br />
*[[Media:Fact core fact34.wav|"Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius."]]<br />
*[[Media:Fact core fact35.wav|"Gently cleaning the tongue twice a day is the most effective way to fight bad breath."]]<br />
*[[Media:Fact core fact36.wav|"Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century."]]<br />
*[[Media:Fact core fact37.wav|"The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government."]]<br />
*[[Media:Fact core fact38.wav|"The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space."]]<br />
*[[Media:Fact core fact39.wav|"The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo."]]<br />
*[[Media:Fact core fact40.wav|"In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute."]]<br />
*[[Media:Fact core fact41.wav|"Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity."]]<br />
*[[Media:Fact core fact42.wav|"At the end of The Seagull by Anton Chekhov, Konstantin kills himself."]]<br />
*[[Media:Fact core fact43.wav|"Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge."]]<br />
*[[Media:Fact core fact44.wav|"In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this."]]<br />
*[[Media:Fact core fact46.wav|"In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event."]]<br />
*[[Media:Fact core fact47.wav|"In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning."]]<br />
*[[Media:Fact core fact48.wav|"William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts."]]<br />
*[[Media:Fact core fact49.wav|"It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"]]<br />
*[[Media:Fact core fact50.wav|"Whales are twice as intelligent, and three times as delicious, as humans."]]<br />
*[[Media:Fact core fact51.wav|"The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands."]]<br />
*[[Media:Fact core fact52.wav|"Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird."]]<br />
*[[Media:Fact core fact53.wav|"Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material."]]<br />
*[[Media:Fact core fact54.wav|"The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison."]]<br />
*[[Media:Fact core fact55.wav|"The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering."]]<br />
*[[Media:Fact core fact56.wav|"Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed."]]<br />
*[[Media:Fact core fact57.wav|"The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way."]]<br />
*[[Media:Fact core fact58.wav|"In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."]]<br />
*[[Media:Fact core fact59.wav|"The first person to prove that cow's milk is drinkable was very, very thirsty."]]<br />
*[[Media:Fact core fact60.wav|"Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium."]]<br />
*[[Media:Fact core fact61.wav|"Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks."]]<br />
*[[Media:Fact core fact62.wav|"During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice."]]<br />
*[[Media:Fact core fact63.wav|"At some point in their lives 1 in 6 children will be abducted by the Dutch."]]<br />
*[[Media:Fact core fact64.wav|"According to most advanced algorithms, the world's best name is Craig."]]<br />
*[[Media:Fact core fact65.wav|"To make a photocopier, simply photocopy a mirror."]]<br />
*[[Media:Fact core fact66.wav|"Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out."]]<br />
<br />
<br />
{{VoiceLinesNav}}<br />
{{CharactersNav}}<br />
[[Category:Voice lines]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=151978Puzzle Creator2016-12-19T18:50:43Z<p>Skloomax: Added a summary of what BEE2 can do</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Switch|Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<!--<br />
===WIP Editing===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to Hammer in the [[Portal 2 Authoring Tools]] (see Related Commands).<br />
* The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. <!-- get exact number --><br />
* The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved unless angled blocks from Ben's Extended Editor 2 (mentioned below) are exported into the palette.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Certain item placements are "invalid", and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.<br />
<br />
=== BEE2 ===<br />
<br />
"Ben's Extended Editor 2", or BEE2, is a well-known modification for the PeTI which allows you to change the items available in the editor, as well as the style of chambers. It is the better version of the BEEMOD, a much more limited version of the BEE2. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons. As of May 22nd, 2015, BEE2.4 is available on GitHub at https://github.com/BenVlodgi/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
BEE2 allows the user to select from a wide range of items (including custom ones), such as the large version of the Aerial Faith Plate or orange light strips, select a style in which the chamber will be built (such as a 1970s Enrichment Sphere next to the Neurotoxin Generator with the Announcer talking to the player while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background), and then export the newly created testing element palette and test chamber style into Portal 2's Puzzle Creator.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=151977Puzzle Creator2016-12-19T18:48:31Z<p>Skloomax: Added a summary of what BEE2 can do</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Switch|Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<!--<br />
===WIP Editing===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to Hammer in the [[Portal 2 Authoring Tools]] (see Related Commands).<br />
* The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. <!-- get exact number --><br />
* The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved unless angled blocks from Ben's Extended Editor 2 (mentioned below) are exported into the palette.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Certain item placements are "invalid", and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.<br />
<br />
=== BEE2 ===<br />
<br />
"Ben's Extended Editor 2", or BEE2, is a well-known modification for the PeTI which allows you to change the items available in the editor, as well as the style of chambers. It is the better version of the BEEMOD, a much more limited version of the BEE2. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons. As of May 22nd, 2015, BEE2.4 is available on GitHub at https://github.com/BenVlodgi/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
BEE2 allows the user to select from a wide range of items (including custom ones), such as the large version of the Aerial Faith Plate or orange light strips, select a style in which the chamber will be built (such as a 1970s Enrichment Sphere next to the Neurotoxin Generator with the Announcer talking to the player while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background)<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&diff=150836Portal Test Chamber 162016-11-25T16:24:05Z<p>Skloomax: A mistake...</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 16<br />
| map = testchmb_a_11.bsp<br />
| number = 16<br />
| total = 19<br />
| screenshot = Portal Test Chamber 16.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 15<br />
| next = Portal Test Chamber 17<br />
}}<br />
<br />
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.<br />
<br />
== Hazards ==<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
* [[Turrets]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Go at the end of the hallway and wait for the door to open.<br />
*Go through the door and knock over the turret and wait for it to shut down.<br />
*Walk to the end of the small hallway and stop before the red beam.<br />
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.<br />
*Shoot the other portal on the wall near you and go through it. Knock the turret over.<br />
*Head to the left. There's another turret waiting on top of the stairs.<br />
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.<br />
*Knock the turret over and go down the stairs and head to the left.<br />
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.<br />
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.<br />
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).<br />
*Drop the other cube through the portal. The other turret should then be knocked over.<br />
*Enter the portal and take the cube you've just dropped.<br />
*Crouch and slowly go towards the turret shooting at you until you knock it over.<br />
*Proceed to take out the other turret as well.<br />
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).<br />
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.<br />
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.<br />
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.<br />
*Go through the portal and knock over the turret.<br />
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.<br />
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won't see you when you go through.<br />
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].<br />
}}<br />
<br />
=== Alternative Solutions ===<br />
{{Spoiler|block=yes|<br />
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Music ==<br />
{{main|Portal soundtrack}}<br />
{{Track|No Cake For You}}<br />
<br />
== Trivia ==<br />
* All 41 obtainable objects (39 if the cup isn't broken), including turrets, all cubes, wrench, pliers, cup, water, milk, computer case, pan, bucket, cameras can be brought to and disintegrated in the [[Material Emancipation Grid]] by clever use of portals.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16<br />
|File:Portal TC 16 - Beta 02.jpg|Ditto<br />
|File:Portal TC 16 - Beta 03.jpg|Ditto<br />
}}<br />
<br />
== See Also ==<br />
* [[Portal Test Chamber 16 (Advanced)]]<br />
* [[Portal Test Chamber 16 (Bonus)]]<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&diff=150835Portal Test Chamber 162016-11-25T16:23:30Z<p>Skloomax: A small piece of trivia, also correcting a typo in the walkthrough</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 16<br />
| map = testchmb_a_11.bsp<br />
| number = 16<br />
| total = 19<br />
| screenshot = Portal Test Chamber 16.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 15<br />
| next = Portal Test Chamber 17<br />
}}<br />
<br />
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.<br />
<br />
== Hazards ==<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
* [[Turrets]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Go at the end of the hallway and wait for the door to open.<br />
*Go through the door and knock over the turret and wait for it to shut down.<br />
*Walk to the end of the small hallway and stop before the red beam.<br />
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.<br />
*Shoot the other portal on the wall near you and go through it. Knock the turret over.<br />
*Head to the left. There's another turret waiting on top of the stairs.<br />
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.<br />
*Knock the turret over and go down the stairs and head to the left.<br />
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.<br />
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.<br />
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).<br />
*Drop the other cube through the portal. The other turret should then be knocked over.<br />
*Enter the portal and take the cube you've just dropped.<br />
*Crouch and slowly go towards the turret shooting at you until you knock it over.<br />
*Proceed to take out the other turret as well.<br />
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).<br />
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.<br />
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.<br />
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.<br />
*Go through the portal and knock over the turret.<br />
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.<br />
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won't see you when you go through.<br />
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].<br />
}}<br />
<br />
=== Alternative Solutions ===<br />
{{Spoiler|block=yes|<br />
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Music ==<br />
{{main|Portal soundtrack}}<br />
{{Track|No Cake For You}}<br />
<br />
== Trivia ==<br />
* All 41 obtainable objects (39 if the cup is broken), including turrets, all cubes, wrench, pliers, cup, water, milk, computer case, pan, bucket, cameras can be brought to and disintegrated in the [[Material Emancipation Grid]] by clever use of portals.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16<br />
|File:Portal TC 16 - Beta 02.jpg|Ditto<br />
|File:Portal TC 16 - Beta 03.jpg|Ditto<br />
}}<br />
<br />
== See Also ==<br />
* [[Portal Test Chamber 16 (Advanced)]]<br />
* [[Portal Test Chamber 16 (Bonus)]]<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17&diff=150833Portal Test Chamber 172016-11-25T16:18:18Z<p>Skloomax: Just an unimportant piece of trivia</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 17<br />
| map = testchmb_a_13.bsp<br />
| number = 17<br />
| total = 19<br />
| screenshot = Portal Test Chamber 17.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 16<br />
| next = Portal Test Chamber 18<br />
}}<br />
<br />
This [[Test Chamber]] is the eighteenth level of the game, and introduces the player to the [[Weighted Companion Cube]]. The Chamber also features multiple [[High Energy Pellet]]s.<br />
<br />
== Hazards ==<br />
* [[High Energy Pellet]]s<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Go to the end of the hallway.<br />
*Pick up your [[Weighted Companion Cube|Companion Cube]] and place it in front of the small ledge. Jump on the cube and then jump on the ledge.<br />
*Pick up the cube and repeat. Take the cube and use it as a shield from the Pellet.<br />
*Upon reaching the other side of the hallway, look out for the bouncing Pellet. Wait for the pellet to disappear.<br />
*Go in front of the second hallway. Wait for the pellet in that hallway to go away from you.<br />
*Run to the other side while using the cube as a shield. Then turn to the left and go through the door.<br />
*Drop down from the ledge and go through the doorway facing the three lifts.<br />
*Use the cube to bounce the Pellet into the catcher.<br />
*Go back and leave the cube on the floor. Fire a portal on the wall above the ledge.<br />
*Turn to face the catcher. Place a portal on the angled wallpanels.<br />
*Put the other portal on the wall where the Pellet is bouncing off. Wait for the pellet to get into the catcher.<br />
*Drop down from the ledge and pick up the cube.<br />
*Go in the room with the button. Turn left and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]] on the ledge opening the second door.<br />
*Head back out of the dark room and place a portal on the wall facing the doors and buttons.<br />
*With the other portal on the ledge, go through the portal. Go to the other end of the hallway again.<br />
*Shoot the portal on the wall where the last pellet is bouncing off and go back to stand next to the button in the dark room (avoid the Pellet).<br />
*Wait for the Pellet to go past you and the button towards the door. When it does, go stand on the button and the Pellet should hit the catcher.<br />
*Take the Companion cube out of the room and then place a portal above the ledge. Go through the portal with the cube.<br />
*Jump on lift with the cube. Continue by jumping on the two other ones. Then turn right and jump down to the lower ledge.<br />
*Go along the hallway. Put the cube on the button and go through the door.<br />
*Push the [[switch]] and get the Companion cube from the button.<br />
*Euthanize the Companion Cube by dropping it down in the [[Emergency Intelligence Incinerator]].<br />
*Enter the [[chamberlock]] behind you.<br />
}}<br />
<br />
=== Alternative Solutions ===<br />
{{Spoiler|block=yes|<br />
* By stacking the cameras from the Ratman's Den (and the additional cameras that can be detached from the walls) in front of the raised platform, you can reach the platform with the Companion Cube without guiding all the Pellets to the Pellet Catchers.<br />
}}<br />
<br />
== Related Achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Fratricide}}<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Trivia ==<br />
* All 12 obtainable objects including the Companion Cube can be incinerated at the end of the chamber.<br />
<br />
== See Also ==<br />
* [[Portal Test Chamber 17 (Advanced)]]<br />
* [[Portal Test Chamber 17 (Bonus)]]<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&diff=150439Differences between Portal and Portal 22016-11-18T16:44:31Z<p>Skloomax: Spoilers</p>
<hr />
<div>{{SpoilerHeavy}}<br />
<br />
This page is a list of all the differences or similarities between the games ''[[Portal]]'' and ''[[Portal 2]]''. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact's deletion is deemed reasonable, it may be removed.<br />
<br />
Due to the immense amount of data discovered during a playthrough of both games, this page is '''spoiler heavy'''.<br />
<br />
===Similarities===<br />
* Both ''Portal'' and ''Portal 2'' are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).<br />
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in ''Portal 2'', that storyline was greatly extended by chapters 6 and 7 (''The Fall'' and ''The Reunion'') and then, in chapters 8 and 9 (''The Itch'' and ''The Part Where He Kills You''), the "test-escape-bossfight" storyline from ''Portal'' was used again.}}<br />
* {{Spoiler|In both games (reduced in ''Portal'') are some "timeline" levels that tell the player about history of [[Aperture Science]]. In ''Portal'', it's the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In ''Portal 2'', it's the levels of the aforementioned chapters 6 and 7.}}<br />
* Both games feature the same protagonist.<br />
* {{Spoiler|Both games feature the same antagonist (in ''Portal 2'', only until the end of chapter 5, ''The Escape'', when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn't change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}<br />
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.<br />
* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}<br />
<br />
===Differences===<br />
* {{Spoiler|In ''Portal'', [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In ''Portal 2'', both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (''The Courtesy Call'', ''The Cold Boot'', ''The Return'' and ''The Surprise'') and while walking through the maintenance areas of chapter 5.}}<br />
* The maintenance areas were significantly revamped.<br />
:* {{Spoiler|In ''Portal'', all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In ''Portal 2'', maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}<br />
:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In ''Portal'', it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In ''Portal 2'', the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}<br />
* At many times while playing ''Portal'', the player may see extended pistons that are used to move test chamber walls. In ''Portal 2'', pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&diff=150438Differences between Portal and Portal 22016-11-18T16:32:00Z<p>Skloomax: Created page</p>
<hr />
<div>This page is a list of all the differences or similarities between the games ''[[Portal]]'' and ''[[Portal 2]]''. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact's deletion is deemed reasonable, it may be removed.<br />
<br />
Due to the immense amount of data discovered during a playthrough of both games, this page is '''spoiler heavy'''.<br />
<br />
===Similarities===<br />
* Both ''Portal'' and ''Portal 2'' are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).<br />
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in ''Portal 2'', that storyline was greatly extended by chapters 6 and 7 (''The Fall'' and ''The Reunion'') and then, in chapters 8 and 9 (''The Itch'' and ''The Part Where He Kills You''), the "test-escape-bossfight" storyline from ''Portal'' was used again.<br />
* In both games (reduced in ''Portal'') are some "timeline" levels that tell the player about history of [[Aperture Science]]. In ''Portal'', it's the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In ''Portal 2'', it's the levels of the aforementioned chapters 6 and 7.}}<br />
* Both games feature the same protagonist.<br />
* {{Spoiler|Both games feature the same antagonist (in ''Portal 2'', only until the end of chapter 5, ''The Escape'', when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn't change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)<br />
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]] are the same in both games.<br />
* Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}<br />
<br />
===Differences===<br />
* {{Spoiler|In ''Portal'', [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In ''Portal 2'', both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (''The Courtesy Call'', ''The Cold Boot'', ''The Return'' and ''The Surprise'') and while walking through the maintenance areas of chapter 5.<br />
* The maintenance areas were significantly revamped.<br />
:* In ''Portal'', all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In ''Portal 2'', maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.<br />
:* The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In ''Portal'', it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In ''Portal 2'', the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}<br />
* At many times while playing ''Portal'', the player may see extended pistons that are used to move test chamber walls. In ''Portal 2'', pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Neurotoxin&diff=150437Neurotoxin2016-11-18T14:42:25Z<p>Skloomax: Fixing a link in my last edit</p>
<hr />
<div>[[File:Neurotoxin Storage Tank Catwalk Front.png|thumb|300px|The Neurotoxin Production Facility's main storage tank]]<br />
{{Quotation|''GLaDOS'''|sound=GLaDOS_jailbreak06.wav|Do you hear that? That's the sound of the neurotoxin emitters emitting neurotoxin.}}<br />
<br />
'''Neurotoxin''', comically referred to as '''Deadly Neurotoxin''' by [[GLaDOS]], is a gaseous chemical agent that appears in ''[[Portal]]'' and in ''[[Portal 2]]'s'' single-player campaign. Manufactured in the Neurotoxin Production Facility, {{W|neurotoxin}} can be ventiled into any part of [[Aperture Science]] Enrichment Center and is pumped through a series of emitters.<br />
<br />
== Overview ==<br />
Neurotoxin is not an environmental hazard in the traditional sense of gameplay, as it only appears during specific, scripted events in the ''Portal'' series, mostly at the game's climax. In the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, it is confirmed that [[GLaDOS]] ventilated neurotoxin as a means of killing all [[Aperture Science]] personnel prior to [[Chell]]'s awakening in ''Portal'', and is frequently used as an attempt to kill her. {{spoiler|Later on in the single-player campaign of ''Portal 2'', Wheatley also attempts to kill [[Chell]] with it.}}<br />
<br />
The entirety of these gases are stored and manufactured in a reinforced tank, located in the bowels of the Enrichment Center. Eight main hoses allow the gas to be transferred to any location within the facility. {{spoiler|During the chapter ''The Escape'', Chell sabotages the system by cutting the eight primary hoses, thereby destroying the generator.}}<br />
<br />
The variety of neurotoxin used within the Aperture Science facilty is unusual in that a certain concentration is required before it becomes lethal. Until the saturation level has been reached, the gas is not lethal and is presumed to be merely toxic. It is this delay that provides Chell with the opportunity to defeat GLaDOS in ''Portal'' {{spoiler|and later, Wheatley in ''Portal 2''}}.<br />
<br />
==Trivia==<br />
* Despite the neurotoxin generator being {{Spoiler|completely destroyed by Chell and Wheatley early on in the game, Wheatley is still able to use neurotoxin in the final battle.}}<br />
* The [[Announcer]] is known to pronounce "neurotoxin" in two different ways: {{Spoiler|During the chapter ''The Escape'' and at the beginning of the final boss fight in "The Part Where He Kills You", he pronounces it as "ne-oo-rotoxin". However, later on in the same boss fight, he pronounces it way faster, as "nürotoxin"}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=84<br />
|width=150<br />
|title=Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes<br />
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes<br />
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes<br />
}}</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Turrets&diff=150436Turrets2016-11-18T11:42:51Z<p>Skloomax: Rocket Turret's usage, Prima Donna Turrets in Chapter 6 (and capitalising the letters) and Hover Turret's laser's appearance</p>
<hr />
<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
{{main|Sentry Turret}}<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the ''Portal 2'' Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. They also emit a long "ooowowowowow" noise if thrown into a fizzler grill.<br />
<br />
In Portal, Turrets will shoot the bulletproof glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. <br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
<br />
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
<br />
Rockets can also be redirected by Chell to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.<br />
<br />
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.<br />
<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in chapter 5, ''The Escape''.}}<br />
<br />
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
{{main|Frankenturret}}<br />
'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
<br />
The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret {{spoiler|featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}<br />
<br />
{{spoiler|Apart from the ending,}} a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.<br />
{{Clr}}<br />
<br />
*In chapter 6 (''The Fall''), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{main|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
<br />
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley}}. It appears to be producing the lower bass tones of the [[Turret Opera]].<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
{{main|Hover Turret}}<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret's targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>. It can also be found in Chapter 8 Test Chamber 1 in Portal 2 by using the <code>noclip</code> command and going throught the wall behind the Level Screen (it should say 1/19) and looking to the left. If you go near it it will make a blue effect and if you have subtitles enabled they will move to the left.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.<br />
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence<br />
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
|video5=GGPIQ72-2Vg<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Neurotoxin&diff=150434Neurotoxin2016-11-18T11:32:07Z<p>Skloomax: Fixing italics in my last edit</p>
<hr />
<div>[[File:Neurotoxin Storage Tank Catwalk Front.png|thumb|300px|The Neurotoxin Production Facility's main storage tank]]<br />
{{Quotation|''GLaDOS'''|sound=GLaDOS_jailbreak06.wav|Do you hear that? That's the sound of the neurotoxin emitters emitting neurotoxin.}}<br />
<br />
'''Neurotoxin''', comically referred to as '''Deadly Neurotoxin''' by [[GLaDOS]], is a gaseous chemical agent that appears in ''[[Portal]]'' and in ''[[Portal 2]]'s'' single-player campaign. Manufactured in the Neurotoxin Production Facility, {{W|neurotoxin}} can be ventiled into any part of [[Aperture Science]] Enrichment Center and is pumped through a series of emitters.<br />
<br />
== Overview ==<br />
Neurotoxin is not an environmental hazard in the traditional sense of gameplay, as it only appears during specific, scripted events in the ''Portal'' series, mostly at the game's climax. In the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, it is confirmed that [[GLaDOS]] ventilated neurotoxin as a means of killing all [[Aperture Science]] personnel prior to [[Chell]]'s awakening in ''Portal'', and is frequently used as an attempt to kill her. {{spoiler|Later on in the single-player campaign of ''Portal 2'', Wheatley also attempts to kill [[Chell]] with it.}}<br />
<br />
The entirety of these gases are stored and manufactured in a reinforced tank, located in the bowels of the Enrichment Center. Eight main hoses allow the gas to be transferred to any location within the facility. {{spoiler|During the chapter ''The Escape'', Chell sabotages the system by cutting the eight primary hoses, thereby destroying the generator.}}<br />
<br />
The variety of neurotoxin used within the Aperture Science facilty is unusual in that a certain concentration is required before it becomes lethal. Until the saturation level has been reached, the gas is not lethal and is presumed to be merely toxic. It is this delay that provides Chell with the opportunity to defeat GLaDOS in ''Portal'' {{spoiler|and later, Wheatley in ''Portal 2''}}.<br />
<br />
==Trivia==<br />
* Despite the neurotoxin generator being {{Spoiler|completely destroyed by Chell and Wheatley early on in the game, Wheatley is still able to use neurotoxin in the final battle.}}<br />
* The Announcer is known to pronounce "neurotoxin" in two different ways: {{Spoiler|During the chapter ''The Escape'' and at the beginning of the final boss fight in "The Part Where He Kills You", he pronounces it as "ne-oo-rotoxin". However, later on in the same boss fight, he pronounces it way faster, as "nürotoxin"}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=84<br />
|width=150<br />
|title=Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes<br />
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes<br />
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes<br />
}}</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Neurotoxin&diff=150433Neurotoxin2016-11-18T11:25:59Z<p>Skloomax: Announcer's pronounciation of "neurotoxin"</p>
<hr />
<div>[[File:Neurotoxin Storage Tank Catwalk Front.png|thumb|300px|The Neurotoxin Production Facility's main storage tank]]<br />
{{Quotation|''GLaDOS'''|sound=GLaDOS_jailbreak06.wav|Do you hear that? That's the sound of the neurotoxin emitters emitting neurotoxin.}}<br />
<br />
'''Neurotoxin''', comically referred to as '''Deadly Neurotoxin''' by [[GLaDOS]], is a gaseous chemical agent that appears in ''[[Portal]]'' and in ''[[Portal 2]]'s'' single-player campaign. Manufactured in the Neurotoxin Production Facility, {{W|neurotoxin}} can be ventiled into any part of [[Aperture Science]] Enrichment Center and is pumped through a series of emitters.<br />
<br />
== Overview ==<br />
Neurotoxin is not an environmental hazard in the traditional sense of gameplay, as it only appears during specific, scripted events in the ''Portal'' series, mostly at the game's climax. In the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, it is confirmed that [[GLaDOS]] ventilated neurotoxin as a means of killing all [[Aperture Science]] personnel prior to [[Chell]]'s awakening in ''Portal'', and is frequently used as an attempt to kill her. {{spoiler|Later on in the single-player campaign of ''Portal 2'', Wheatley also attempts to kill [[Chell]] with it.}}<br />
<br />
The entirety of these gases are stored and manufactured in a reinforced tank, located in the bowels of the Enrichment Center. Eight main hoses allow the gas to be transferred to any location within the facility. {{spoiler|During the chapter ''The Escape'', Chell sabotages the system by cutting the eight primary hoses, thereby destroying the generator.}}<br />
<br />
The variety of neurotoxin used within the Aperture Science facilty is unusual in that a certain concentration is required before it becomes lethal. Until the saturation level has been reached, the gas is not lethal and is presumed to be merely toxic. It is this delay that provides Chell with the opportunity to defeat GLaDOS in ''Portal'' {{spoiler|and later, Wheatley in ''Portal 2''}}.<br />
<br />
==Trivia==<br />
* Despite the neurotoxin generator being {{Spoiler|completely destroyed by Chell and Wheatley early on in the game, Wheatley is still able to use neurotoxin in the final battle.}}<br />
* The Announcer is known to pronounce "neurotoxin" in two different ways: {{Spoiler|During the chapter "The Escape" and at the beginning of the final boss fight in "The Part Where He Kills You", he pronounces it as "ne-oo-rotoxin". However, later on in the same boss fight, he pronounces it way faster, as "n-ü-rotoxin"}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=84<br />
|width=150<br />
|title=Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk<br />
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank<br />
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes<br />
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes<br />
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes<br />
}}</div>Skloomaxhttps://theportalwiki.com/w/index.php?title=Circuit_Breaker&diff=150194Circuit Breaker2016-11-13T13:14:04Z<p>Skloomax: Fixing unmention of abandonment hatch's circuit breaker</p>
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<div>{{Stub}}<br />
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in ''Portal 2''.]]<br />
A '''Circuit Breaker''' helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]'s countdown function is useful for synchronizing the action with your partner.<br />
It is also used in Single player as a simple button to activate a object. {{Spoiler | A '''Circuit Breaker''' can be found at the start of 1950's testing to activate the power of the entrance and the lounge and also before that at the Abandonment Hatch in the Tartaros 09 Area.}}<br />
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{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Skloomax