https://theportalwiki.com/w/api.php?action=feedcontributions&user=PanchamBro&feedformat=atomPortal Wiki - User contributions [en]2024-03-29T15:57:13ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=User:PanchamBro&diff=179851User:PanchamBro2022-10-21T21:44:38Z<p>PanchamBro: fixing link</p>
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<div>Hey, it's me '''PanchamBro'''. I don't contribute here often, even as a big fan of the ''Portal'' series. You're better off finding me on [[wikia:w:c:community:bulbapedia:uki:nookipedia:User:PanchamBro|Nookipedia]].</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Downloadable_content&diff=178955Downloadable content2022-06-28T14:06:53Z<p>PanchamBro: Redirected page to DLC</p>
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<div>#REDIRECT [[DLC]]</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=DLC&diff=178954DLC2022-06-28T14:06:32Z<p>PanchamBro: Created page with "{{Disambiguation|DLC}} * The Portal 2 Sixense MotionPack DLC * The Peer Review DLC for Portal 2 * The Perpetual Testing Initiative DLC for Portal 2 * The Por..."</p>
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<div>{{Disambiguation|DLC}}<br />
* The [[Portal 2 Sixense MotionPack DLC]]<br />
* The [[Peer Review]] DLC for [[Portal 2]]<br />
* The [[Perpetual Testing Initiative]] DLC for Portal 2<br />
* The [[Portal 2 Sixense Perceptual Pack]]<br />
{{Disambignote}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal:_Companion_Collection&diff=178952Portal: Companion Collection2022-06-28T13:56:47Z<p>PanchamBro: </p>
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<div>{{stub}}<br />
{{Game infobox<br />
| boxart-image = Portal Companion Collection.jpg<br />
| nintendo-switch = portal-companion-collection-switch<br />
| free = no<br />
| developer = *[[Valve Corporation]]<br />
*[[Nvidia Lightspeed Studios]]<ref name="vst2">https://twitter.com/valvesoftware/status/1491575822934630403</ref><br />
| publisher = [[Valve Corporation]]<br />
| released = June 28th, 2022<br />
| modes = Single-player<br>Online Co-op<br>Shared/Split Screen Co-op<br />
| requirements = TBA<br />
| ratings = *ESRB: T<br />
*PEGI: 18<ref name="nintendouk">https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Portal-Companion-Collection-2168991.html</ref><br />
*USK: 16<ref name="nintendode">https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Portal-Begleiterkollektion-2168991.html</ref><br />
}}<br />
<br />
'''Portal: Companion Collection''' is a collection that contains both [[Portal]] and [[Portal 2]] released on the [[w:Nintendo Switch|Nintendo Switch]] for digital via the [[w:Nintendo eShop|Nintendo eShop]] or Physical via [[w:Play-Asia|Play-Asia]] on June 28th, 2022 for US$19.99.<ref name="vst1">https://twitter.com/valvesoftware/status/1491538656984588291</ref> It was announced on February 9, 2022, during a [[w:Nintendo Direct|Nintendo Direct]] presentation. It is developed by [[Valve Corporation]] in collaboration with [[Nvidia Lightspeed Studios]].<ref name="vst2" /><br />
<br />
[https://webcache.googleusercontent.com/search?q=cache:uKS24lI1p0cJ:https://www.nintendo.com/en_CA/games/detail/portal-companion-collection-switch/+&cd=1&hl=en&ct=clnk&gl=us Portal: Companion Collection] on the Nintendo Online Store.<br />
<br />
== Videos ==<br />
{{youtube|lEBlQLmu89Q|hd=on|widths=960,720,512,384}}<br />
<br />
== See also ==<br />
* ''[[Portal]]'' {{n}} the original game released in October 2007 as part of [[The Orange Box]].<br />
* ''[[Portal 2]]'' {{n}} the sequel to ''Portal'', released in April 2011.<br />
<br />
== References ==<br />
<references/><br />
<br />
{{TestChambersNav}}<br />
{{Portal Series}}<br />
[[Category:Portal| ]]<br />
[[Category:Portal 2| ]]</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Caroline&diff=178546Caroline2022-04-07T02:41:55Z<p>PanchamBro: </p>
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<div>{{SpoilerHeavy}}<br />
<br />
[[File:Caroline.png|right|thumb|Caroline as seen in a portrait in the ''[[Portal 2]]'' chapter, ''The Reunion''.|200px]]<br />
<br />
{{Quotation|'''Cave Johnson'''|She's the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She's married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}<br />
<br />
An unseen character in the single-player campaign of ''[[Portal 2]]'', '''Caroline''' was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is heard at one point, briefly, through a small portion of Cave Johnson's prerecorded audio messages. She is also mentioned in Chapter 5, "The Escape," when the player picsk up the [[Oracle Turret]] on the second conveyor belt.<br />
<br />
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that "she's the backbone of this facility". {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}<br />
<br />
{{spoiler|Although the amount of time she became CEO is unknown, it is clear that Johnson had praised her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility's operations, the core of which became [[GLaDOS]].}}<br />
<br />
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
<br />
== Overview ==<br />
=== Her fate ===<br />
{{spoiler|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will manage the Enrichment Center and, if need be, his place in the artificial brain as well. As [[Chell]] explores the old facility with the potato battery form of [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions in the same manner to that of Caroline.}}<br />
<br />
{{spoiler|It becomes clear that Caroline's mind was inserted into the AI that became GLaDOS, a fact GLaDOS silently recalls on her own as she listens to the recordings. GLaDOS' demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Enrichment Center, GLaDOS thanks Chell for being her "best friend" and for helping her realize "where Caroline lives in her brain". The [[Announcer]] then proceeds to state that she has promptly deleted Caroline from her system.}}<br />
<br />
{{spoiler|It is never made clear how much of GLaDOS was Caroline. The line "Now little Caroline is in here too" from the closing song "''[[Want You Gone]]''" suggests Caroline is still somewhere in GLaDOS' memory. Voice actress Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}<br />
<br />
== Portrait ==<br />
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.<br />
<br />
{{Spoiler|The portrait appears in a hidden room after completing the first test chamber in the chapter, ''The Reunion''. When found, GLaDOS will comment on the portrait, stating that both the man and the lady seem familiar. Players will earn the achievement "Portrait of a Lady" after the portrait is found.}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 2<br />
|title = Caroline<br />
|height = 200<br />
|width = 150<br />
|File:Cave Johnson Painting 4.png|alt1=Caroline|Portrait depicting Caroline by [[Cave Johnson]]'s side.<br />
}}<br />
<br />
== Trivia ==<br />
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}<br />
* Valve Visual Designer [[hl2:Laura Dubuk|Laura Dubuk]] was the inspiration for Caroline's appearance.{{cite}}<br />
<br />
== See also ==<br />
* [[Caroline voice lines|Caroline's voice lines]]<br />
* [[GLaDOS]]<br />
* [[Cave Johnson]]<br />
<br />
<br />
{{CharactersNav}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Tag:_The_Power_of_Paint&diff=177121Tag: The Power of Paint2022-03-03T06:10:42Z<p>PanchamBro: </p>
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<div>{{stub}}<br />
{{needimage}}<br />
<br />
{{Game infobox<br />
| game-name-override = Tag: The Power of Paint<br />
| boxart-image = Tag The Power of Paint.jpeg<br />
| developer =<br />
* '''Engine:'''<br />
** Brett English<br />
** Tejeev Kohli<br />
** Pongthep “Bank” Charnchaichujit<br />
** Ted Rivera<br />
* '''Art:'''<br />
** Josh Jones<br />
** Tyler Woods<br />
** Tatsuang “Tan” Tantakosol<br />
* '''Soundtrack'''<br />
**Tyler Woods<br />
| engine = Custom<br />
| released = <br />
Microsoft Windows<br />
*International: 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
}}<br />
<br />
'''''Tag: The Power of Paint''''' is a freeware first-person puzzle game developed by Tag Team, a group of students from the DigiPen Institute of Technology. The game features a paint-gun which allows the player to alter the properties of surfaces around them, similar to how the [[Gels]] work in [[Portal 2]]. The project team has since been hired into [[Valve]] corporation to work on Portal 2.<br />
<br />
The bounce and speed gels were added into Portal 2 with modified colors. The other gel, "stick", or [[Adhesion Gel|Adhesion]], was removed because Valve found that it gave playtesters motion sickness. It was replaced with [[Conversion Gel]].<br />
<br />
Files for a paint gun similar to the one in TAG: The Power of Paint was found. Someone was able to get the paint gun working, and the paint gun mechanic was used in the mod [[Aperture Tag: The Paint Gun Testing Initiative|Aperture Tag]].<br />
<br />
[[Image:Tag Paintgun.png|text-bottom|400x217px|alt=the paint gun as seen before picked up|frame|the paint gun as seen before picked up]]<br />
<br />
{{Portal Series}}<br />
[[Category:Games]]</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_Pinball&diff=177120Portal Pinball2022-03-03T06:10:35Z<p>PanchamBro: </p>
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<div>{{Game infobox<br />
| appid = 657430<br />
| free = no<br />
| game-name-override = Portal Pinball<br />
| boxart-image = PortalPinballBoxart.jpg|300px<br />
| developer = {{w|Zen Studios}}<br />
| publisher = <br />
*{{w|Microsoft Game Studios}}<br />
| distributor = <br />
*{{W|XBLA}} <small>(online)</small><br />
*{{W|PSN}} <small>(online)</small><br />
*Steam <small>(online)</small><br />
| released = <br />
*Microsoft Windows:<br />
**<sup>Steam</sup> May 27, 2015<br />
*Android:<br />
** May 28, 2015<br />
| modes = Singleplayer<br />
| genre = Casual, Simulation<br />
| ratings = *ESRB: E<br />
| requirements =<br />
*Windows <br />
**Windows XP, Windows Vista, Windows 7, Windows 8<br />
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)<br />
**Memory: 512 MB (1 GB recommended)<br />
**Graphics hardware: DirectX 9 video card<br />
**Sound: DirectX compatible sound card<br />
**Network: Internet Connection<br />
*Android<br />
**Android 4.0<br />
**Application Permissions<br />
}}<br />
<br />
{{Quotation|'''Zen Studios''' on ''Portal Pinball''|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}<br />
<br />
'''''Portal Pinball''''' is paid DLC for '''''Pinball FX2''''' by {{w|Zen studios}}. It features a pinball "board" styled after a ''[[Portal 2]]'' test chamber in disrepair, and includes cameos from several members of the cast of the ''Portal'' series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, ''Portal Pinball'' is available as a standalone title. <br />
<br />
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter. An example of this is how [[Portal]]'s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]]. Another example of which is how [[GLaDOS]]' model is that of [[Portal 2]]'s, but attached to her chassis are the television monitors from the first [[Portal|Portal game]]. The cyan glass maintenance platform from [[Portal]]'s [[Central AI Chamber]] is also included.<br />
<br />
All of the character dialogue was ripped from the Portal games' files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[Voice actors|Stephen Merchant]] ([[Wheatley]]), or [[Voice actors|Dee Bradley Baker]] ([[Atlas]] & [[P-body]]).<br />
<br />
There is no story-related content in ''Portal Pinball'' and that is just it's own game and it is not canon to the first two games.<br />
<br />
== Gallery == <br />
{{Gallery<br />
|lines = 4<br />
|height = 200<br />
|width = 150<br />
|File:Portal-pinball.jpg|The Portal Pinball board.<br />
}}<br />
<br />
{{Portal Series}}<br />
[[Category:Portal]]</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=User:PanchamBro&diff=177112User:PanchamBro2022-03-02T05:48:25Z<p>PanchamBro: Created page with "Hey, it's me '''PanchamBro'''. I don't contribute here often, even as a big fan of the ''Portal'' series. You're better off finding me on wikia:w:c:zelda:nookipedia:User:Pan..."</p>
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<div>Hey, it's me '''PanchamBro'''. I don't contribute here often, even as a big fan of the ''Portal'' series. You're better off finding me on [[wikia:w:c:zelda:nookipedia:User:PanchamBro|Nookipedia]].</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&diff=176591Perpetual Testing Initiative2022-02-10T16:45:03Z<p>PanchamBro: adding navbox</p>
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<div>{{needimage}}<br />
The '''Perpetual Testing Initiative''' is a gamemode and campaign released on May 8<sup>th</sup>, 2012. It introduces the concept of multiple alternate universes, simply shortened as "the multiverse." Set entirely on testing chambers created by the ''[[Portal 2]]'' community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].<br />
<br />
The test chambers in the DLC are completely user-generated, many using the simplistic in-game testing editor "[[Puzzle Creator]]", a much simplified and less versatile version of Hammer, although Hammer-built chambers can be uploaded. <br />
<br />
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}<br />
<br />
== Introductory Video ==<br />
{{youtube|b7rZO2ACP3A}}<br />
<br />
== Known Universes ==<br />
=== The Prime Universe ===<br />
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring "Earth-1," aka "Terra-Firma-Prima." It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave's assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.<br />
<br />
Cave Prime indicates the communications from this universe by initially saying the phrase "chariots," and later by "chariots chariots," after discovering another Cave who is simply fond of saying "chariots" in his sentences.<br />
<br />
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].<br />
<br />
=== The Birthday Universe ===<br />
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of "nutrient paste."<br />
<br />
When signing off, Birthday!Cave includes his age (fifty-one). It's unclear if this is voluntary or mandatory.<br />
<br />
=== The Blapature Universe ===<br />
Cave Johnson has bought-out and taken over Black Mesa, coining it "Blapature Mesa." Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.<br />
<br />
=== The Blark-Barg Universe ===<br />
In this universe, Caroline is replaced by Blark-Barg, a creature who produces "seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts." She is kept behind glass.<br />
<br />
=== The Body Snatcher Universe ===<br />
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].<br />
<br />
An alien has been "body-snatching employees and spawning Communist replicas." This universe's Cave is unbothered by it, as it doesn't seem to be a real threat.<br />
<br />
=== The Cat Universe ===<br />
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says "meow."<br />
<br />
Funnily enough, Cave Prime refers to both himself and Dark!Cave as "cats" at one point.<br />
<br />
=== The Creepy Universe ===<br />
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.<br />
<br />
=== The Dancing Universe ===<br />
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.<br />
<br />
=== The Dark Universe ===<br />
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.<br />
<br />
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime's chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet's diet (see above).<br />
<br />
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime's codewode: "chariots chariots chariots." He also attempts to persuade the player to lead ''him'' to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they're both wealthy enough to no longer need to test in alternate universes.}}<br />
<br />
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave's name is a pun -- that is, dark cave.<br />
<br />
=== The Gas-Finding Universe ===<br />
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will "don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people." This implies that by "gas" he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].<br />
<br />
=== The Godzilla Universe ===<br />
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.<br />
<br />
=== The Hobo Universe ===<br />
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself "Michigan Slim" Cave Johnson, the Hobo King.<br />
<br />
=== The Light Universe ===<br />
Despite what the name implies, this is not the opposite of the Dark Universe.<br />
<br />
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn't their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot's wife | biblical allusion]] of sorts. In Light!Cave's words, "so salty."<br />
<br />
=== The Mantis Universe ===<br />
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.<br />
<br />
=== The Mantis-Men Universe ===<br />
Not to be confused with the Mantis universe.<br />
<br />
The mantis-men from Cave's experiments storm the facility, take it over, and presumably kill all of the humans.<br />
<br />
=== The Matriarchal Universe ===<br />
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe's Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It's strongly implied that they are actually men, but are trying to avoid the same fate as the others.<br />
<br />
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.<br />
<br />
=== The Money Universe ===<br />
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg's reaction to this Cave's "math," this may be false.<br />
<br />
{{spoiler | There are two known versions of this universes in existence.}}<br />
<br />
=== The Nice Universe ===<br />
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word "chariots" into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to "chariots chariots."<br />
<br />
=== The Octopus Universe ===<br />
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.<br />
<br />
=== The Overseer Universe ===<br />
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.<br />
<br />
=== The Paranoid Universe ===<br />
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now ''actually'' been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.<br />
<br />
=== The Paranormal Universe ===<br />
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a "tiny but powerful demon who lives in a secret place in [his] mouth," a reference to [[Wikipedia:The Shining (film) | The Shining]].<br />
<br />
=== The Peanut Universe ===<br />
Humans breathe peanut dust, and oxygen is a common allergen.<br />
<br />
=== The Prison Universe ===<br />
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. "Terra-3" implies that this is the third universe, if Earth-1 is to be considered the first.<br />
<br />
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden!Cave getting shivved multiple times and dying.<br />
<br />
=== The Pure Intellect Universe ===<br />
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and "[[Wikipedia:Ghostbusters | busting ghosts]]" -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}<br />
<br />
=== The Propaganda Universe ===<br />
Every surface of Aperture Science is coated in subliminal messaging to "motivate" employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.<br />
<br />
=== The Rattman Universe ===<br />
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.<br />
<br />
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave's tendency to enhance the truth, this is to be taken with a grain of salt.<br />
<br />
=== The Ritual Universe ===<br />
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an "ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days." It involves, in Ritual!Cave's words, making love to a giant bird.<br />
<br />
=== The Robotacop Universe ===<br />
A blatant parody of [[Wikipedia:Robocop | Robocop]].<br />
<br />
This universe's Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.<br />
<br />
There is a glitch in the Robotacop software that may give them "tragic flashbacks of [their] former live[s]." This Cave ensures the player that the memories are actually "a real-time feed of [his assistant] Greg's current life," which is very sad.<br />
<br />
=== The Sentient Cloud Universe ===<br />
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples' skin.<br />
<br />
All hail the Sentient Cloud.<br />
<br />
=== The Soylent Green Universe ===<br />
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter "how good people tastes."<br />
<br />
=== The Space Universe ===<br />
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form "adventuring parties" who smash through the hull to try and uncover the facility's "conspiracy," which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.<br />
<br />
=== The SuperMaxLantis Universe ===<br />
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have "been tasked with producing a Tough Guy capable of breaking into [it]." SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.<br />
<br />
=== The Telekinesis Universe ===<br />
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people's heads.<br />
<br />
=== The Timmy Universe ===<br />
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn't.}}<br />
<br />
=== The Tiny Universe ===<br />
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson's bloodstream. This includes the player's current test chamber, as well as Cave's car keys.<br />
<br />
=== The Trucker Universe ===<br />
"Big Box" Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave's accent seems to be fake, as he returns to his normal voice to address his test subjects.<br />
<br />
== Possible Universes ==<br />
=== The Alternate-History Universe ===<br />
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.<br />
<br />
=== The Inside-Out Head Universe ===<br />
Self-explanatory.<br />
<br />
=== The (other) Money Universe ===<br />
In this universe, the Earth is made out of Pesos, rather than USD.<br />
<br />
=== The Slow-Light Universe ===<br />
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time "far enough to meet your great-great-grandfather".<br />
<br />
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==<br />
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon<br />
|-<br />
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? <br />
|-<br />
| || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) <br />
|-<br />
| || Earth-5912228336 || Looks normal. || ???<br />
|-<br />
| || Earth-5912228337 || Spins very fast. || Humans (2)<br />
|-<br />
| || Earth-5912228338 || Dark. || Humans (1) <br />
|-<br />
| || Earth-5912228339 || Mostly water. || Fish <br />
|-<br />
| || Earth-5912228340 || Spins very fast. || Humans (2) <br />
|-<br />
| || Earth-5912228341 || Ringed. || Humans (2) and Fish<br />
|-<br />
|[[File:Octopi earth close.png|thumbnail]] || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi<br />
|-<br />
| || Earth-5912228343 || Same as Dark, but has normal grid. || Ants<br />
|-<br />
| || Earth-5912228344 || Huge. || ???<br />
|}<br />
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.<br />
<br />
== See also ==<br />
* [[Puzzle Creator]]<br />
* [[Cave Johnson]]<br />
* [[Greg]]<br />
* [[Bendy]]<br />
<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Template:Portal_Series&diff=176588Template:Portal Series2022-02-10T16:42:37Z<p>PanchamBro: adding Portal Companion Collection to navbox</p>
<hr />
<div>{{Navbox<br />
| name = Portal Series<br />
| state = {{{coluncolstate|uncollapsed}}}<br />
<br />
| title = [[File:Portal logo.png|15px|link=]] '''{{lang<br />
| en = Portal Series<br />
| cs = Portal série<br />
| es = Saga Portal<br />
| fr = Série Portal<br />
| ko = 포털 시리즈<br />
| pl = Seria Portal<br />
| pt-br = Série Portal<br />
| ru = Серия Portal<br />
}}'''<br />
<br />
| group1 = {{lang<br />
| en = Games<br />
| cs = Hry<br />
| es = Juegos<br />
| fr = Jeux<br />
| ko = 게임들<br />
| pl = Gry<br />
| pt-br = Jogos<br />
| ru = Игры<br />
}}<br />
| list1 = [[Portal{{if lang}}|{{common string|portal-game}}]]<!--<br />
--> ([[The Orange Box{{if lang}}|{{lang<br />
| en = The Orange Box<br />
| es = La Orange Box<br />
| ko = 오렌지 박스<br />
| pt-br = The Orange Box<br />
}}]]<!--<br />
-->{{md}}[[Portal: The First Slice{{if lang}}|{{lang<br />
| en = Portal: The First Slice<br />
| es = Portal: The First Slice<br />
| ko = Portal: The First Slice<br />
| pt-br = Portal: The First Slice<br />
}}]])<!--<br />
--> → [[Portal: Still Alive{{if lang}}|{{common string|portal still alive-game}}]]<!--<br />
--> → [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]<!--<br />
--> ([[Portal 2 - Educational Version{{if lang}}|{{lang<br />
| en = Portal 2 - Educational Version<br />
}}]])<!--<br />
--> → [[Portal: Companion Collection{{if lang}}|{{lang<br />
| en = Portal: Companion Collection<br />
}}]]<!--<br />
--><br />
<br />
| group2 = {{lang<br />
| en = DLC<br />
| pt-br = Conteúdo adicional<br />
}}<br />
| list2 = {{Navbox | child<br />
| group1 = [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]<br />
| list1 = [[Portal 2 Sixense MotionPack DLC{{if lang}}|{{common string|sixense-short}}]]<!--<br />
--> → [[Peer Review{{if lang}}|Peer Review]]<!--<br />
--> → [[Perpetual Testing Initiative{{if lang}}|Perpetual Testing Initiative]]<!--<br />
--> → [[Portal 2 Sixense Perceptual Pack{{if lang}}|Sixense Perceptual Pack]]<br />
}}<br />
<br />
| group3 = {{lang<br />
| en = Other<br />
}}<br />
| list3 = [[Narbacular Drop{{if lang}}]]<!--<br />
-->{{md}}[[Portal: The Flash Version{{if lang}}]]<!--<br />
-->{{md}}[[Tag: The Power of Paint{{if lang}}]]<!--<br />
-->{{md}}[[Portal Pinball{{if lang}}]]<!--<br />
-->{{md}}[[The Lab{{if lang}}]]<!--<br />
-->{{md}}[[Bridge Constructor Portal{{if lang}}]]<!--<br />
-->{{md}}[[Moondust{{if lang}}]]<!--<br />
-->{{md}}[[Aperture Hand Lab{{if lang}}]]<br />
<br />
<br />
<br />
}}<noinclude><br />
{{translation switching|ar, cs, de, es, it, fr, hu, ko, pl, pt-br, ro, ru, sv, zh-hant}}<br />
[[Category:Navigational templates|Portal Series]]<br />
</noinclude></div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal:_Companion_Collection&diff=176536Portal: Companion Collection2022-02-10T11:36:15Z<p>PanchamBro: </p>
<hr />
<div>{{stub}}<br />
{{Game infobox<br />
| boxart-image = Portal Companion Collection.jpg<br />
| nintendo-switch = portal-companion-collection-switch<br />
| free = no<br />
| developer = *[[Valve Corporation]]<br />
*[[Nvidia Lightspeed Studios]]<ref name="vst2">https://twitter.com/valvesoftware/status/1491539158925410307</ref><br />
| publisher = [[Valve Corporation]]<br />
| released = 2022<br />
| modes = Single-player<br>Online Co-op<br>Shared/Split Screen Co-op<br />
| requirements = TBA<br />
| ratings = *ESRB: T<br />
*PEGI: 18<ref name="nintendouk">https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Portal-Companion-Collection-2168991.html</ref><br />
*USK: 16<ref name="nintendode">https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Portal-Begleiterkollektion-2168991.html</ref><br />
}}<br />
<br />
'''Portal: Companion Collection''' is a collection that contains both [[Portal]] and [[Portal 2]] set to be released on the [[w:Nintendo Switch|Nintendo Switch]] digital only via the [[w:Nintendo eShop|Nintendo eShop]] in 2022 for US$19.99.<ref name="vst1">https://twitter.com/valvesoftware/status/1491538656984588291</ref> It was announced on February 9, 2022, during a [[w:Nintendo Direct|Nintendo Direct]] presentation. It is developed by [[Valve Corporation]] in collaboration with [[Nvidia Lightspeed Studios]].<ref name="vst2" /><br />
<br />
[https://www.nintendo.com/games/detail/portal-companion-collection-switch Portal: Companion Collection] on the Nintendo Online Store.<br />
<br />
== Videos ==<br />
{{youtube|lEBlQLmu89Q|hd=on|widths=960,720,512,384}}<br />
<br />
== See also ==<br />
* ''[[Portal]]'' {{n}} the original game released in October 2007 as part of [[The Orange Box]].<br />
* ''[[Portal 2]]'' {{n}} the sequel to ''Portal'', released in April 2011.<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Portal Series}}<br />
[[Category:Portal| ]]<br />
[[Category:Portal 2| ]]</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_2&diff=176535Portal 22022-02-10T11:34:19Z<p>PanchamBro: </p>
<hr />
<div>{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}<br />
{{Game infobox<br />
| appid = 620<br />
| free = no<br />
| game-name-override = Portal 2<br />
| boxart-image = Portal2cover.jpg|300px<br />
| developer = [[Valve Corporation]]<br />
| publisher = <br />
*Valve Corporation<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source Engine]]<br />
| released = <br />
*Retail<br />
**April 19, 2011 (NA)<br />
**April 21, 2011 (EU and AU)<br />
*Steam<br />
**April 19, 2011 (INT)<br />
| modes = Single-player, cooperative<br />
| genre = Science fiction puzzle-platform game<br />
| ratings =* ESRB: E10+<br />
* OFLC: PG<br />
* PEGI: 12<br />
| requirements =<br />
*Windows<br />
**Windows XP or later<br />
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor<br />
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)<br />
** 7.6 GB hard disk space<br />
**DirectX 9 graphics card with 128 MB RAM<br />
**Sound card DirectX 9.0c compatible<br />
*Mac OS X<br />
**Mac OS X v10.6.7 or later<br />
**2.0 GHz Intel Core Duo processor<br />
**2 GB of RAM<br />
**7.6 GB hard disk space<br />
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher<br />
*SteamOS + Linux<br />
**Ubuntu 12.04<br />
**Dual core from Intel or AMD at 2.8 GHz<br />
**2 GB of RAM<br />
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1<br />
**8 GB hard disk space<br />
**OpenAL Compatible Sound Card<br />
*PlayStation 3<br />
*Xbox 360<br />
*Nintendo Switch<br />
}}<br />
'''''Portal 2''''' is the sequel to the award winning and hugely successful ''[[Portal]]'' developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of ''Portal'''s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. ''Portal 2'' was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.<br />
<br />
On February 9, 2022, the ''[[Portal: Companion Collection]]'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal 2'' in the bundle.<br />
<br />
== Plot ==<br />
{{main|Story}}<br />
{{Spoiler|''Portal 2'' takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of ''Portal'', which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}<br />
<br />
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from ''Portal'', Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}<br />
<br />
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell's help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS' now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}<br />
<br />
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley's lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}<br />
<br />
{{Spoiler|Chell uncovers the remnants of a 1950's Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson's secretary/assistant, [[Caroline]], of whom Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can't lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}<br />
<br />
{{Spoiler|As Chell continues to run through tests from the 1970's, and 1980's, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}<br />
<br />
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} <br />
<br />
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS' body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}<br />
<br />
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}<br />
<br />
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}<br />
<br />
== Development ==<br />
Development on ''Portal 2'' begins shortly after ''[[Portal]]'' was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called '''"F-STOP"'''. ''Portal 2'' was also planned to be set in [[Aperture Science]]'s earlier days, specifically during the 1950's era. When asked one of the members that worked on ''Portal 2'' that the game wasn't going to include portals, and how would the game be a sequel to ''Portal'', and more specifically, use the ''Portal'' title. He replied with, "We'll deal with it later.", hinting it was to focus on the game's mechanics first.<br />
<br />
''Portal 2'' was also conceptualized as set after the events of ''Portal'', and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn't recognize the player as the one who killed her in the first game, Mel was rejected as a result. <br />
<br />
Mel also appeared alongside Chell in the co-op mode of ''Portal 2'' for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. <br />
<br />
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by "Tag: The Power of Paint", the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.<br />
<br />
== Release ==<br />
=== ARG ===<br />
{{See also|Portal 2 ARG}}<br />
==== The Potato Sack ====<br />
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve's title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a "Cross Game Design Event" in December 2010, and allowed the developers a free rein to design the game using Valve's Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient {{Spoiler|computer antagonist from Portal 2. The ARG's theme of}} potatoes is based on plot elements {{Spoiler|within Portal 2, specifically that for part of the game, GLaDOS's personality module}} is run off a potato battery.<br />
<br />
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.<br />
<br />
==== The First Update ====<br />
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes' headquarters. One player, "Jake_R", traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes' developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.<br />
==== The Second Update ====<br />
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)<br />
<br />
==== Early Release ====<br />
<br />
== Post-release ==<br />
=== Update history ===<br />
{{See also|Patches}}<br />
<br />
=== DLC ===<br />
==== Sixense ====<br />
{{Main|Portal 2 Sixense MotionPack DLC}}<br />
The '''''Portal 2 Sixense MotionPack DLC''''' is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra's motion detection functionality.<br />
<br />
==== Peer Review ====<br />
'''Peer Review''' is the first DLC released for ''Portal 2''. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds a n additional course with the introduction of the Art Therapy testing course.<br />
<br />
==== Perpetual Testing Initiative ====<br />
{{Main|Perpetual Testing Initiative}}<br />
<br />
'''Perpetual Testing Initiative''' is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of ''Portal 2'' puzzles.<br />
<br />
The DLC also adds the stick figure "[[Bendy]]" as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.<br />
<br />
=== Portal 2 in schools ===<br />
{{main|Portal 2 - Education Version}}<br />
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around ''Portal 2'', looking into "how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they're optimizing for".<ref>[http://kotaku.com/5814405/ Kotaku: "Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today"].</ref><br />
<br />
== Gallery ==<br />
{{Gallery<br />
| title = Gallery<br />
| File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print<br />
}}<br />
<br />
== Trivia ==<br />
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg "3 minutes into the game", which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}<ref>http://www.giantbomb.com/podcast/?podcast_id=224</ref><br />
* The game was released at the same day as ''[[Narbacular Drop]]'' was. At the time this game was released, ''Narbacular Drop'' was 6 years old.<br />
<br />
== See also ==<br />
* ''[[Portal]]'' – the original game of the series.<br />
* ''[[Portal: Still Alive]]'' – an exclusive Xbox Live Arcade version of the game containing the original content as ''Portal'', as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{TestChambersNav}}<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_(game)&diff=176534Portal (game)2022-02-10T11:34:06Z<p>PanchamBro: </p>
<hr />
<div>{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}<br />
{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}<br />
:''This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].''<br />
{{Game infobox<br />
| appid = 400<br />
| free = no<br />
| game-name-override = Portal<br />
| boxart-image = PortalBoxart.jpg|300px<br />
| developer = [[Valve]]<br />
| publisher = <br />
*Valve Corporation<br />
*Microsoft Game Studios (XBLA)<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source_Engine|Source Engine]]<br />
| released = <br />
*Microsoft Windows and Xbox 360 <small>(The Orange Box retail)</small><br />
**North America: October 10, 2007<br />
**Europe: October 18, 2007<br />
**Australia: October 18, 2007<br />
*Microsoft Windows:<br />
**<sup>Steam</sup> October 9, 2007<br />
*PlayStation 3:<br />
**NA December 11, 2007<br />
**EU December 14, 2007<br />
**AUS December 20, 2007<br />
*Microsoft Windows:<br />
**<small>(retail stand-alone):</small> NA April 9, 2008<br />
**<sup>Rest of World</sup> April 11, 2008<br />
*Xbox Live Arcade:<br />
**October 22, 2008<br />
*Mac OS X:<br />
**May 12, 2010<br />
*Linux:<br />
**June 24, 2013<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = *ESRB: T<br />
*OFLC: M<br />
*PEGI: 12<br />
*USK: 12<br />
| requirements =<br />
*Windows <br />
**Windows 7, Windows Vista, Windows XP, Windows 2000<br />
**CPU: 1.7 GHz (3.0 GHz recommended)<br />
**Memory: 512 MB (1 GB recommended)<br />
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)<br />
**Network: Internet Connection<br />
*Mac<br />
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3<br />
**Memory: 1 GB<br />
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher<br />
**Network: Internet Connection<br />
*Xbox 360<br />
*PlayStation 3<br />
*Nintendo Switch<br />
}}<br />
<br />
'''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.<br />
<br />
On February 9, 2022, the ''[[Portal: Companion Collection]]'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal'' in the bundle.<br />
<br />
== Synopsis ==<br />
{{main|Story}}<br />
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}<br />
<br />
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}<br />
<br />
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin", Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot," Henry Wadsworth Longfellow's "The Reaper and the Flowers," and Emily Brontë's "No Coward Soul Is Mine," mourning the death of the Companion Cube.<br />
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS' personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2's announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).<br />
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", considering the experiment to be a huge success.}}<br />
<br />
== Development ==<br />
Portal is Valve's professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.<br />
<br />
== Update history ==<br />
{{main|Patches}}<br />
<br />
== Soundtrack ==<br />
{{main|Portal Soundtrack}}<br />
<br />
== See also ==<br />
* ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
* ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011.<br />
* [[List of default keys]]<br />
<br />
[[Category:Portal| ]]<br />
{{TestChambersNav}}<br />
<br />
<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_(game)&diff=176533Portal (game)2022-02-10T11:33:55Z<p>PanchamBro: </p>
<hr />
<div>{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}<br />
{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}<br />
;''This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].''<br />
{{Game infobox<br />
| appid = 400<br />
| free = no<br />
| game-name-override = Portal<br />
| boxart-image = PortalBoxart.jpg|300px<br />
| developer = [[Valve]]<br />
| publisher = <br />
*Valve Corporation<br />
*Microsoft Game Studios (XBLA)<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source_Engine|Source Engine]]<br />
| released = <br />
*Microsoft Windows and Xbox 360 <small>(The Orange Box retail)</small><br />
**North America: October 10, 2007<br />
**Europe: October 18, 2007<br />
**Australia: October 18, 2007<br />
*Microsoft Windows:<br />
**<sup>Steam</sup> October 9, 2007<br />
*PlayStation 3:<br />
**NA December 11, 2007<br />
**EU December 14, 2007<br />
**AUS December 20, 2007<br />
*Microsoft Windows:<br />
**<small>(retail stand-alone):</small> NA April 9, 2008<br />
**<sup>Rest of World</sup> April 11, 2008<br />
*Xbox Live Arcade:<br />
**October 22, 2008<br />
*Mac OS X:<br />
**May 12, 2010<br />
*Linux:<br />
**June 24, 2013<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = *ESRB: T<br />
*OFLC: M<br />
*PEGI: 12<br />
*USK: 12<br />
| requirements =<br />
*Windows <br />
**Windows 7, Windows Vista, Windows XP, Windows 2000<br />
**CPU: 1.7 GHz (3.0 GHz recommended)<br />
**Memory: 512 MB (1 GB recommended)<br />
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)<br />
**Network: Internet Connection<br />
*Mac<br />
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3<br />
**Memory: 1 GB<br />
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher<br />
**Network: Internet Connection<br />
*Xbox 360<br />
*PlayStation 3<br />
*Nintendo Switch<br />
}}<br />
<br />
'''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.<br />
<br />
On February 9, 2022, the ''[[Portal: Companion Collection]]'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal'' in the bundle.<br />
<br />
== Synopsis ==<br />
{{main|Story}}<br />
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}<br />
<br />
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}<br />
<br />
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin", Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot," Henry Wadsworth Longfellow's "The Reaper and the Flowers," and Emily Brontë's "No Coward Soul Is Mine," mourning the death of the Companion Cube.<br />
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS' personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2's announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).<br />
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", considering the experiment to be a huge success.}}<br />
<br />
== Development ==<br />
Portal is Valve's professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.<br />
<br />
== Update history ==<br />
{{main|Patches}}<br />
<br />
== Soundtrack ==<br />
{{main|Portal Soundtrack}}<br />
<br />
== See also ==<br />
* ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
* ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011.<br />
* [[List of default keys]]<br />
<br />
[[Category:Portal| ]]<br />
{{TestChambersNav}}<br />
<br />
<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_2&diff=176517Portal 22022-02-09T22:32:19Z<p>PanchamBro: </p>
<hr />
<div>{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}<br />
{{Game infobox<br />
| appid = 620<br />
| free = no<br />
| game-name-override = Portal 2<br />
| boxart-image = Portal2cover.jpg|300px<br />
| developer = [[Valve Corporation]]<br />
| publisher = <br />
*Valve Corporation<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source Engine]]<br />
| released = <br />
*Retail<br />
**April 19, 2011 (NA)<br />
**April 21, 2011 (EU and AU)<br />
*Steam<br />
**April 19, 2011 (INT)<br />
| modes = Single-player, cooperative<br />
| genre = Science fiction puzzle-platform game<br />
| ratings =* ESRB: E10+<br />
* OFLC: PG<br />
* PEGI: 12<br />
| requirements =<br />
*Windows<br />
**Windows XP or later<br />
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor<br />
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)<br />
** 7.6 GB hard disk space<br />
**DirectX 9 graphics card with 128 MB RAM<br />
**Sound card DirectX 9.0c compatible<br />
*Mac OS X<br />
**Mac OS X v10.6.7 or later<br />
**2.0 GHz Intel Core Duo processor<br />
**2 GB of RAM<br />
**7.6 GB hard disk space<br />
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher<br />
*SteamOS + Linux<br />
**Ubuntu 12.04<br />
**Dual core from Intel or AMD at 2.8 GHz<br />
**2 GB of RAM<br />
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1<br />
**8 GB hard disk space<br />
**OpenAL Compatible Sound Card<br />
*PlayStation 3<br />
*Xbox 360<br />
*Nintendo Switch<br />
}}<br />
'''''Portal 2''''' is the sequel to the award winning and hugely successful ''[[Portal]]'' developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of ''Portal'''s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. ''Portal 2'' was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.<br />
<br />
On February 9, 2022, the ''Portal: Companion Collection'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal 2'' in the bundle.<br />
<br />
== Plot ==<br />
{{main|Story}}<br />
{{Spoiler|''Portal 2'' takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of ''Portal'', which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}<br />
<br />
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from ''Portal'', Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}<br />
<br />
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell's help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS' now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}<br />
<br />
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley's lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}<br />
<br />
{{Spoiler|Chell uncovers the remnants of a 1950's Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson's secretary/assistant, [[Caroline]], of whom Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can't lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}<br />
<br />
{{Spoiler|As Chell continues to run through tests from the 1970's, and 1980's, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}<br />
<br />
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} <br />
<br />
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS' body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}<br />
<br />
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}<br />
<br />
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}<br />
<br />
== Development ==<br />
Development on ''Portal 2'' begins shortly after ''[[Portal]]'' was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called '''"F-STOP"'''. ''Portal 2'' was also planned to be set in [[Aperture Science]]'s earlier days, specifically during the 1950's era. When asked one of the members that worked on ''Portal 2'' that the game wasn't going to include portals, and how would the game be a sequel to ''Portal'', and more specifically, use the ''Portal'' title. He replied with, "We'll deal with it later.", hinting it was to focus on the game's mechanics first.<br />
<br />
''Portal 2'' was also conceptualized as set after the events of ''Portal'', and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn't recognize the player as the one who killed her in the first game, Mel was rejected as a result. <br />
<br />
Mel also appeared alongside Chell in the co-op mode of ''Portal 2'' for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. <br />
<br />
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by "Tag: The Power of Paint", the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.<br />
<br />
== Release ==<br />
=== ARG ===<br />
{{See also|Portal 2 ARG}}<br />
==== The Potato Sack ====<br />
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve's title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a "Cross Game Design Event" in December 2010, and allowed the developers a free rein to design the game using Valve's Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient {{Spoiler|computer antagonist from Portal 2. The ARG's theme of}} potatoes is based on plot elements {{Spoiler|within Portal 2, specifically that for part of the game, GLaDOS's personality module}} is run off a potato battery.<br />
<br />
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.<br />
<br />
==== The First Update ====<br />
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes' headquarters. One player, "Jake_R", traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes' developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.<br />
==== The Second Update ====<br />
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)<br />
<br />
==== Early Release ====<br />
<br />
== Post-release ==<br />
=== Update history ===<br />
{{See also|Patches}}<br />
<br />
=== DLC ===<br />
==== Sixense ====<br />
{{Main|Portal 2 Sixense MotionPack DLC}}<br />
The '''''Portal 2 Sixense MotionPack DLC''''' is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra's motion detection functionality.<br />
<br />
==== Peer Review ====<br />
'''Peer Review''' is the first DLC released for ''Portal 2''. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds a n additional course with the introduction of the Art Therapy testing course.<br />
<br />
==== Perpetual Testing Initiative ====<br />
{{Main|Perpetual Testing Initiative}}<br />
<br />
'''Perpetual Testing Initiative''' is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of ''Portal 2'' puzzles.<br />
<br />
The DLC also adds the stick figure "[[Bendy]]" as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.<br />
<br />
=== Portal 2 in schools ===<br />
{{main|Portal 2 - Education Version}}<br />
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around ''Portal 2'', looking into "how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they're optimizing for".<ref>[http://kotaku.com/5814405/ Kotaku: "Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today"].</ref><br />
<br />
== Gallery ==<br />
{{Gallery<br />
| title = Gallery<br />
| File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print<br />
}}<br />
<br />
== Trivia ==<br />
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg "3 minutes into the game", which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}<ref>http://www.giantbomb.com/podcast/?podcast_id=224</ref><br />
* The game was released at the same day as ''[[Narbacular Drop]]'' was. At the time this game was released, ''Narbacular Drop'' was 6 years old.<br />
<br />
== See also ==<br />
* ''[[Portal]]'' – the original game of the series.<br />
* ''[[Portal: Still Alive]]'' – an exclusive Xbox Live Arcade version of the game containing the original content as ''Portal'', as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{TestChambersNav}}<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_(game)&diff=176516Portal (game)2022-02-09T22:32:05Z<p>PanchamBro: </p>
<hr />
<div>{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}<br />
{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}<br />
This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].<br />
{{Game infobox<br />
| appid = 400<br />
| free = no<br />
| game-name-override = Portal<br />
| boxart-image = PortalBoxart.jpg|300px<br />
| developer = [[Valve]]<br />
| publisher = <br />
*Valve Corporation<br />
*Microsoft Game Studios (XBLA)<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source_Engine|Source Engine]]<br />
| released = <br />
*Microsoft Windows and Xbox 360 <small>(The Orange Box retail)</small><br />
**North America: October 10, 2007<br />
**Europe: October 18, 2007<br />
**Australia: October 18, 2007<br />
*Microsoft Windows:<br />
**<sup>Steam</sup> October 9, 2007<br />
*PlayStation 3:<br />
**NA December 11, 2007<br />
**EU December 14, 2007<br />
**AUS December 20, 2007<br />
*Microsoft Windows:<br />
**<small>(retail stand-alone):</small> NA April 9, 2008<br />
**<sup>Rest of World</sup> April 11, 2008<br />
*Xbox Live Arcade:<br />
**October 22, 2008<br />
*Mac OS X:<br />
**May 12, 2010<br />
*Linux:<br />
**June 24, 2013<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = *ESRB: T<br />
*OFLC: M<br />
*PEGI: 12<br />
*USK: 12<br />
| requirements =<br />
*Windows <br />
**Windows 7, Windows Vista, Windows XP, Windows 2000<br />
**CPU: 1.7 GHz (3.0 GHz recommended)<br />
**Memory: 512 MB (1 GB recommended)<br />
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)<br />
**Network: Internet Connection<br />
*Mac<br />
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3<br />
**Memory: 1 GB<br />
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher<br />
**Network: Internet Connection<br />
*Xbox 360<br />
*PlayStation 3<br />
*Nintendo Switch<br />
}}<br />
<br />
'''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.<br />
<br />
On February 9, 2022, the ''Portal: Companion Collection'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal'' in the bundle.<br />
<br />
== Synopsis ==<br />
{{main|Story}}<br />
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}<br />
<br />
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}<br />
<br />
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin", Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot," Henry Wadsworth Longfellow's "The Reaper and the Flowers," and Emily Brontë's "No Coward Soul Is Mine," mourning the death of the Companion Cube.<br />
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS' personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2's announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).<br />
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", considering the experiment to be a huge success.}}<br />
<br />
== Development ==<br />
Portal is Valve's professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.<br />
<br />
== Update history ==<br />
{{main|Patches}}<br />
<br />
== Soundtrack ==<br />
{{main|Portal Soundtrack}}<br />
<br />
== See also ==<br />
* ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
* ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011.<br />
* [[List of default keys]]<br />
<br />
[[Category:Portal| ]]<br />
{{TestChambersNav}}<br />
<br />
<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_(game)&diff=176515Portal (game)2022-02-09T22:27:26Z<p>PanchamBro: let's gooooooooooo</p>
<hr />
<div>{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}<br />
{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}<br />
This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].<br />
{{Game infobox<br />
| appid = 400<br />
| free = no<br />
| game-name-override = Portal<br />
| boxart-image = PortalBoxart.jpg|300px<br />
| developer = [[Valve]]<br />
| publisher = <br />
*Valve Corporation<br />
*Microsoft Game Studios (XBLA)<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source_Engine|Source Engine]]<br />
| released = <br />
*Microsoft Windows and Xbox 360 <small>(The Orange Box retail)</small><br />
**North America: October 10, 2007<br />
**Europe: October 18, 2007<br />
**Australia: October 18, 2007<br />
*Microsoft Windows:<br />
**<sup>Steam</sup> October 9, 2007<br />
*PlayStation 3:<br />
**NA December 11, 2007<br />
**EU December 14, 2007<br />
**AUS December 20, 2007<br />
*Microsoft Windows:<br />
**<small>(retail stand-alone):</small> NA April 9, 2008<br />
**<sup>Rest of World</sup> April 11, 2008<br />
*Xbox Live Arcade:<br />
**October 22, 2008<br />
*Mac OS X:<br />
**May 12, 2010<br />
*Linux:<br />
**June 24, 2013<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = *ESRB: T<br />
*OFLC: M<br />
*PEGI: 12<br />
*USK: 12<br />
| requirements =<br />
*Windows <br />
**Windows 7, Windows Vista, Windows XP, Windows 2000<br />
**CPU: 1.7 GHz (3.0 GHz recommended)<br />
**Memory: 512 MB (1 GB recommended)<br />
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)<br />
**Network: Internet Connection<br />
*Mac<br />
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3<br />
**Memory: 1 GB<br />
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher<br />
**Network: Internet Connection<br />
*Xbox 360<br />
*PlayStation 3<br />
*Nintendo Switch<br />
}}<br />
<br />
'''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.<br />
<br />
== Synopsis ==<br />
{{main|Story}}<br />
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}<br />
<br />
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}<br />
<br />
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin", Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot," Henry Wadsworth Longfellow's "The Reaper and the Flowers," and Emily Brontë's "No Coward Soul Is Mine," mourning the death of the Companion Cube.<br />
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS' personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2's announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).<br />
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", considering the experiment to be a huge success.}}<br />
<br />
== Development ==<br />
Portal is Valve's professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.<br />
<br />
== Update history ==<br />
{{main|Patches}}<br />
<br />
== Soundtrack ==<br />
{{main|Portal Soundtrack}}<br />
<br />
== See also ==<br />
* ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
* ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011.<br />
* [[List of default keys]]<br />
<br />
[[Category:Portal| ]]<br />
{{TestChambersNav}}<br />
<br />
<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_2&diff=176514Portal 22022-02-09T22:27:14Z<p>PanchamBro: yoooooooooooooooo</p>
<hr />
<div>{{SpoilerHeavy}}<br />
{{Quotation|'''GLaDOS'''|Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}<br />
{{Game infobox<br />
| appid = 620<br />
| free = no<br />
| game-name-override = Portal 2<br />
| boxart-image = Portal2cover.jpg|300px<br />
| developer = [[Valve Corporation]]<br />
| publisher = <br />
*Valve Corporation<br />
| distributor = <br />
*Electronic Arts <small>(retail)</small><br />
*Steam <small>(online)</small><br />
| engine = [[Source Engine]]<br />
| released = <br />
*Retail<br />
**April 19, 2011 (NA)<br />
**April 21, 2011 (EU and AU)<br />
*Steam<br />
**April 19, 2011 (INT)<br />
| modes = Single-player, cooperative<br />
| genre = Science fiction puzzle-platform game<br />
| ratings =* ESRB: E10+<br />
* OFLC: PG<br />
* PEGI: 12<br />
| requirements =<br />
*Windows<br />
**Windows XP or later<br />
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor<br />
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)<br />
** 7.6 GB hard disk space<br />
**DirectX 9 graphics card with 128 MB RAM<br />
**Sound card DirectX 9.0c compatible<br />
*Mac OS X<br />
**Mac OS X v10.6.7 or later<br />
**2.0 GHz Intel Core Duo processor<br />
**2 GB of RAM<br />
**7.6 GB hard disk space<br />
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher<br />
*SteamOS + Linux<br />
**Ubuntu 12.04<br />
**Dual core from Intel or AMD at 2.8 GHz<br />
**2 GB of RAM<br />
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1<br />
**8 GB hard disk space<br />
**OpenAL Compatible Sound Card<br />
*PlayStation 3<br />
*Xbox 360<br />
*Nintendo Switch<br />
}}<br />
'''''Portal 2''''' is the sequel to the award winning and hugely successful ''[[Portal]]'' developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of ''Portal'''s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. ''Portal 2'' was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.<br />
<br />
== Plot ==<br />
{{main|Story}}<br />
{{Spoiler|''Portal 2'' takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of ''Portal'', which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}<br />
<br />
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from ''Portal'', Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}<br />
<br />
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell's help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS' now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}<br />
<br />
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley's lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}<br />
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{{Spoiler|Chell uncovers the remnants of a 1950's Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson's secretary/assistant, [[Caroline]], of whom Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can't lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}<br />
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{{Spoiler|As Chell continues to run through tests from the 1970's, and 1980's, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}<br />
<br />
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} <br />
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{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS' body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}<br />
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{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}<br />
<br />
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}<br />
<br />
== Development ==<br />
Development on ''Portal 2'' begins shortly after ''[[Portal]]'' was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called '''"F-STOP"'''. ''Portal 2'' was also planned to be set in [[Aperture Science]]'s earlier days, specifically during the 1950's era. When asked one of the members that worked on ''Portal 2'' that the game wasn't going to include portals, and how would the game be a sequel to ''Portal'', and more specifically, use the ''Portal'' title. He replied with, "We'll deal with it later.", hinting it was to focus on the game's mechanics first.<br />
<br />
''Portal 2'' was also conceptualized as set after the events of ''Portal'', and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn't recognize the player as the one who killed her in the first game, Mel was rejected as a result. <br />
<br />
Mel also appeared alongside Chell in the co-op mode of ''Portal 2'' for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. <br />
<br />
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by "Tag: The Power of Paint", the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.<br />
<br />
== Release ==<br />
=== ARG ===<br />
{{See also|Portal 2 ARG}}<br />
==== The Potato Sack ====<br />
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve's title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a "Cross Game Design Event" in December 2010, and allowed the developers a free rein to design the game using Valve's Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient {{Spoiler|computer antagonist from Portal 2. The ARG's theme of}} potatoes is based on plot elements {{Spoiler|within Portal 2, specifically that for part of the game, GLaDOS's personality module}} is run off a potato battery.<br />
<br />
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.<br />
<br />
==== The First Update ====<br />
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes' headquarters. One player, "Jake_R", traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes' developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.<br />
==== The Second Update ====<br />
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)<br />
<br />
==== Early Release ====<br />
<br />
== Post-release ==<br />
=== Update history ===<br />
{{See also|Patches}}<br />
<br />
=== DLC ===<br />
==== Sixense ====<br />
{{Main|Portal 2 Sixense MotionPack DLC}}<br />
The '''''Portal 2 Sixense MotionPack DLC''''' is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra's motion detection functionality.<br />
<br />
==== Peer Review ====<br />
'''Peer Review''' is the first DLC released for ''Portal 2''. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds a n additional course with the introduction of the Art Therapy testing course.<br />
<br />
==== Perpetual Testing Initiative ====<br />
{{Main|Perpetual Testing Initiative}}<br />
<br />
'''Perpetual Testing Initiative''' is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of ''Portal 2'' puzzles.<br />
<br />
The DLC also adds the stick figure "[[Bendy]]" as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.<br />
<br />
=== Portal 2 in schools ===<br />
{{main|Portal 2 - Education Version}}<br />
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around ''Portal 2'', looking into "how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they're optimizing for".<ref>[http://kotaku.com/5814405/ Kotaku: "Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today"].</ref><br />
<br />
== Gallery ==<br />
{{Gallery<br />
| title = Gallery<br />
| File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print<br />
}}<br />
<br />
== Trivia ==<br />
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg "3 minutes into the game", which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}<ref>http://www.giantbomb.com/podcast/?podcast_id=224</ref><br />
* The game was released at the same day as ''[[Narbacular Drop]]'' was. At the time this game was released, ''Narbacular Drop'' was 6 years old.<br />
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== See also ==<br />
* ''[[Portal]]'' – the original game of the series.<br />
* ''[[Portal: Still Alive]]'' – an exclusive Xbox Live Arcade version of the game containing the original content as ''Portal'', as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.<br />
<br />
== References ==<br />
<references/><br />
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{{TestChambersNav}}<br />
{{Portal Series}}</div>PanchamBrohttps://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&diff=174312Portal Wiki:Discussion2021-10-26T15:19:55Z<p>PanchamBro: /* Hi there! */ new section</p>
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__TOC__<br />
<br />
== Bot account ==<br />
''<nowiki>[Sorry for my English]</nowiki>''<br />
Hello everyone! I want to write bot with ''Pywikipediabot'' to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)<br />
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)<br />
<br />
== Greetings ==<br />
<br />
We must continue testing.<br /> — [[User:Minip|<span style = "font-weight: bold;">minip</span>]] 01:41, 22 April 2011 (UTC)<br />
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)<br />
::I thought all of us are alive... until we bring GLaDOS some neurotoxin <b>[[User:DrAkcel|<font FACE="Arial" color="#41627E">DrAkcel</font>]]</b> <sup>([[User_talk:DrAkcel|<font FACE="Arial" color="#25587E">T</font>]] | [[Special:Contributions/DrAkcel|<font FACE="Arial" color="#25587E">C</font>]])</sup> 03:59, 23 April 2011 (UTC)<br />
<br />
== Canon Portal storyline ==<br />
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I'm finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn't contradict with statements made in Portal 2. '''<span style="font-family:Georgia;font-size:85%;">—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|<span style="color:black;font-size:85%;">talk</span>]]</span>''' 15:57, 23 April 2011 (UTC)<br />
<br />
:There's no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a "cover story" for the public. Of course, that's all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson's portrait (Google image search Cave Johnson, you'll see what I mean) is different in-game. {{N}}<span style="vertical-align: 2px;margin-left:20px;">[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]</span>[[User:Alex2539|<span style="font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;">Alex</span>]]&nbsp;&nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|<span style="font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;">2539</span>]] <span style="font-size:55%">([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])</span> 21:09, 23 April 2011 (UTC)<br />
: One thing to consider is that CJ might have thought Mercury was "moon rocks" because it was called Mercury. He wasn't exactly scientifically inclined so it's a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)<br />
:: Well mercury is liquid at room temperature, so it's hard to imagine it being confused with a rock of any sort. That's not really the point though. What matters is that there is a contradiction. Since the game says "moon rocks" we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can't possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as "fact", everything else is a note of interest. {{N}}<span style="vertical-align: 2px;margin-left:20px;">[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]</span>[[User:Alex2539|<span style="font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;">Alex</span>]]&nbsp;&nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|<span style="font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;">2539</span>]] <span style="font-size:55%">([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])</span> 01:07, 24 April 2011 (UTC)<br />
<br />
== Quotes ==<br />
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|<span style="color:#F4722B ;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Nihilus0</span>]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]<small>([[Special:Contributions/Nihilus0|contribs]])</small> 23:50, 30 April 2011 (UTC)<br />
:Sure thing; the only reason they don't have quotes is we haven't found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)<br />
<br />
== Mod articles? ==<br />
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can't have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don't mean to say that Project-Beta is undeserving of an article, I don't know the mod well enough to judge. Instead, if it is deserving i would like to know ''why'' and what other mods should be included. {{N}}<span style="vertical-align: 2px;margin-left:20px;">[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]</span>[[User:Alex2539|<span style="font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;">Alex</span>]]&nbsp;&nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|<span style="font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;">2539</span>]] <span style="font-size:55%">([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])</span> 20:06, 21 June 2011 (UTC)<br />
:This kind of debate doesn't really end >: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)<br />
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)<br />
<br />
==1000 article milestone==<br />
<nowiki>*</nowiki>confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)<br />
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)<br />
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)<br />
<br />
[[Category:Portal Wiki]]<br />
[[Category:Portal Wiki discussion| ]]<br />
<br />
== Un... Offical Portal Wiki ==<br />
<br />
I thought. Can we be OFFICIAL PORTAL WIKI?<br />
<br />
I've wrtitten to Gabe about this theme.<br />
<br />
---<br />
<br />
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)<br />
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)<br />
:: Anything yet? I want to dethrone the OverWiki from it's Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)<br />
:::Nope, I don't think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)<br />
:::: It's ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! "Move it, lads!" - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)<br />
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the "Development" section of the [[Portal 2|''Portal 2'' article]] is empty until I regurgitated some information I picked up from reading ''The Final Hours of Portal 2''! We can't be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)<br />
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki's license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can't copy text from them. We've had complaints in the past because of this, so let's not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)<br />
:::::::Man, I'm such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)<br />
:::::::: I edited it so it doesn't offend them. Man, that's exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)<br />
<br />
== Portal 2 co-op chamber descriptions ==<br />
<br />
I'll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn't exist. Should I go ahead and create them once I've played or someone else is doing that?<br />
<br />
Oh, and by the way, I'll be playing it on the PS3, also on split screen, and I don't have a capture card nor a good enough PC to rip graphics/video, so that'll be a no-chance regarding videos, graphics and map names. '''[[User:Jerry|Jerry]]''' <sup>{ [[User talk:Jerry|Talk]] }</sup> 16:38, 11 August 2011 (UTC)<br />
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)<br />
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::I've made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)<br />
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== "The Ball" ==<br />
<br />
As "The Ball" from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)<br />
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)<br />
::What exactly defines "in the same universe?" All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)<br />
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven't gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)<br />
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== Calibration Course Page ==<br />
<br />
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)<br />
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)<br />
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)<br />
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)<br />
::::Well usually I'd tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there's no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)<br />
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)<br />
::::::Hey, a 2-column walkthrough for coop doesn't seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)<br />
<br />
== Minor/mentioned characters ==<br />
<br />
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I've seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki "content complete"? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)<br />
:I wouldn't be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)<br />
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)<br />
<br />
== New style for Portal 2 Co-op walkthrough ==<br />
<br />
I have some new idea for the style of Portal 2 Co-op walkthrough <br><br />
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] <br><br />
Please give some comment or suggestion. <small>— ''The preceding unsigned comment was added by'' '''[[User:Marcowong1011|Marcowong1011]]''' ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) </small><br />
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)<br />
<br />
== Is there any active Chinese member here? ==<br />
<br />
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)<br />
:We don't have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)<br />
<br />
:: I'm from Hong Kong! Ross Chan here. Don't judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)<br />
<br />
== I name these file wrongly, can somebody help me rename them? ==<br />
<br />
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav]]<br />
** correct name: GLaDOS dlc1 mp coop bridge catch <b>outrob03</b>.wav<br />
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]<br />
** correct name: GLaDOS dlc1 mp coop bridge catch <b>outrob04</b>.wav<br />
<br />
Thanks! <small>— ''The preceding unsigned comment was added by'' '''[[User:Marcowong1011|Marcowong1011]]''' ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) </small><br />
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)<br />
<br />
<br />
== Can my upcoming Portal feature film be ever featured on this Wiki? ==<br />
<br />
It goes like this:<br />
<br />
''Portal: Imminent Crisis'' is a '''live-action full-length feature film''' starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). <br />
<br />
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. <br />
<br />
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely '''FREE''', with our bowl of ramen being paid with ad revenue. <br />
<br />
"So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶" You guys help get this on the Wiki (like write a review or plot summary), and I'll make sure the film is worth you guys' effort. (of course I'll do the most that I can. Tough schedule, man!) If this is official, I won't put this up.<br />
<br />
Thanks a lot!<br />
<br />
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)<br />
:There's a few Portal fan films out there already (though they're short films, not feature-length) and they're not really featured here because it's community content and it's hazardous to decide what's notable and what's not. However, if a film gets featured by the Portal blog, then it's definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)<br />
<br />
::Is it even worth get an article started at this point? When the film comes out, I'll be posting in the reddit (and other notable sites) to get some attention. Just askin'. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)<br />
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)<br />
:::: Do you mean my user:<Username Here> page? Also, I agree. There isn't really solid progress on the film. It would be better I start up that page when it's a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)<br />
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)<br />
::::::I see, subpages. I'll move it out to "public" once it's out of beta, similarly to my "first translation attempt". Thanks. You'll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)<br />
<br />
I'd like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)<br />
:Buddy, it's March 16 and script is complete. We'll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)<br />
<br />
== It's quiet here mate. ==<br />
<br />
Portal, and its sequel is my favorite games over the years, and only games I actually completed.<br />
<br />
It concerns me however, '''Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.'''<br />
<br />
The last patch for Portal 2 is '''nine months old, and no further dev will probably be made''' (Chell left, brother.)<br />
<br />
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:<br />
<br />
"The end."<br />
<br />
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)<br />
<br />
*Oh, I meant I'd like to know as in Where everybody went. Sorry.<br />
<br />
The editor wasn't working for me. <br />
But I'm here. <br />
I am here.<br />
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)<br />
<br />
:The [[IRC]]'s still active (though usually non-portal-related). As long as the games aren't getting patches, it is normal for the rate of edits to go down over time since there is less to edit.<br />
:If you're looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)<br />
<br />
== Adding discussion on little details you might of missed ==<br />
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don't find, could you guys post them?<br />
<br />
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like "don't make lemonade" and "get mad". The most intriguing of them to me was when the turret said "the answer is below" and "her name is Caroline". I won't say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.<br />
<br />
Ill try to keep adding the ones I don't have time for now. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Char|Char]]''' ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) </small><br />
: In the future, please sign your posts with <code>~~</code><code>~~</code> . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]'s very own page. I'm sure they're brought up a few more places, but that's the first and best place I can think of that references directly what you're talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)<br />
<br />
== Turret theory ==<br />
<br />
I have a theory about turrets. You know how right after you kill them they say stuff like "I don't blame you" and "I don't hate you"? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can't do anything bad to them while they are dead. This makes me feel bad for the turrets :( <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Water Fish 88|Water Fish 88]]''' ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) </small><br />
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)<br />
<br />
:: NO! NOOO!!! THEY'RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)<br />
<br />
== Using namespaces (rather than subpages) to host other languages. ==<br />
<br />
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don't really work very well. So I am proposing that we add extra namespaces, like this.<br />
<br />
<code><br />
define('NS_SPANISH', 1336);<br/><br />
define('NS_SPANISH_TALK', 1337);<br/><br />
$wgExtraNamespaces[NS_SPANISH] = 'Spanish';<br/><br />
$wgExtraNamespaces[NS_PRIVATE_TALK] = 'Spanish_talk';<br/><br />
</code><br />
<br />
This way, both problems are solved and it's more organized.<br />
<br />
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)<br />
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. <span style="background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%">MogDog66</span><span style="padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%" class="plainlinks">[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]</span> 16:48, 13 January 2017 (UTC)<br />
<br />
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn't make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:<br />
* Updating all the language-switching templates we have to work with it<br />
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])<br />
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both<br />
* Making this wiki's templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki's version of them<br />
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)<br />
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)<br />
<br />
== Fanfiction? ==<br />
<br />
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they'd be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)<br />
:I wouldn't really want to open that can of worms... It sets a precedent that's hard to undo and it's hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)<br />
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)<br />
<br />
== Emotes ==<br />
<br />
Hey, we have emotes now. {{emote|p2chell}} <nowiki>{{emote|p2emote}}</nowiki> where '''p2emote''' is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)<br />
<br />
== Joining Gamepedia ==<br />
<br />
Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)<br />
:There aren't any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)<br />
<br />
== How do you shut off a bot? ==<br />
<br />
I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)<br />
:You can't. I'm not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)<br />
<br />
== Hi all , I'm new here ==<br />
<br />
Hi all, I'm very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.<br />
first thing I would do is link some of the images I've uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I'll upload the rest of the game cards. -Stickyy<br />
<br />
EDIT: is this wiki even active? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Stickyy|Stickyy]]''' ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) </small> <br />
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There's just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn't been touched really (and I can't because I can't do VR on my setup), and [[The Lab]] is unfinished. It's a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it's an actual model instead of just a comic picture. <br />
<br />
As for the initial question, I'll post it onto your discussion page since ''this'' page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)<br />
<br />
== Add more articles ==<br />
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.<br />
<br />
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)<br />
Well i´m trying to increse the number of articles<br />
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)<br />
== It's silent here... ==<br />
<br />
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)<br />
<br />
:Aside from the few updates that happen with Portal 2, there's not really a lot going on in the community. There's no shortage of stuff to 'do', but there's just a lack of enthusiasm due to the lack of new official content. It'll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)<br />
<br />
== Licensing Guide ==<br />
<br />
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0<br />
<br />
As far as i know:<br />
<br />
'''BY-SA 4.0 is Attribution-ShareAlike 4.0 International''' is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)<br />
<br />
'''CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)''' is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)<br />
<br />
'''Generic CC-BY-SA 2.0'''<br />
{{Quotation|'''Fandom'''|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the <u>CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use</u>, '''in accordance with the CC BY-SA license.''' Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}<br />
Fandom used this license, the most basic license you'll ever get.<br />
<br />
'''<u>IMPORTANT!</u>'''<br />
We cannot copy from Overwiki, but they can copy from us. We ''CAN'' copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.<br />
<br />
Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)<br />
<br />
:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don't think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)<br />
<br />
::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki <nowiki>[The wiki]</nowiki> under the license Generic CC-BY-SA 2.0) Like in Wikipedia<br />
::&nbsp;<span style="font-weight:bold;">·</span>&nbsp;This is the signature of <span style="color: blue;">Headquarter</span><span style="color: orange;">8302</span> <code>[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]</code>&nbsp;<span style="font-weight:bold;">·</span>&nbsp; 23:49, 25 August 2020 (UTC)<br />
<br />
== An extension is deprecated, should we change it? ==<br />
<br />
Since I'm not handling with articles anymore, I will take care of maintenance. And just like charm, when I'm sneaking through the [[Special:Version]] article, I've noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.<br />
<br />
&nbsp;<span style="font-weight:bold;">·</span>&nbsp;This is the signature of <span style="color: blue;">Headquarter</span><span style="color: orange;">8302</span> <code>[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]</code>&nbsp;<span style="font-weight:bold;">·</span>&nbsp; 00:04, 17 September 2020 (UTC)<br />
<br />
== Rarely speaking Chell ==<br />
Did you know Chell can Speak rarely like "Yes sir Mr Johnson" and "I am!" }} <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Chasingwind500|Chasingwind500]]''' ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) </small><br />
:No, Chell does not speak at all ~ <span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span><span style="color: orange; padding: 3px; border: 1px solid black">8302</span> <code>[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]</code> 23:46, 14 March 2021 (UTC)<br />
<br />
== OPP2? What's that? ==<br />
<br />
Why's there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - '''[[User:EktoHunter|EktoHunter]]'''<br />
<br />
:I think it's once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder's chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 09:04, 30 May 2021 (UTC)<br />
<br />
:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:11, 1 June 2021 (UTC)<br />
<br />
== Youtube channel ==<br />
<br />
Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)<br />
<br />
: Hi! I believe it's [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:00, 1 June 2021 (UTC)<br />
<br />
== Screenshots ==<br />
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)<br />
<br />
: C [[Help:Taking Screenshots]] — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 16:56, 10 June 2021 (UTC)<br />
<br />
==Weird Accounts==<br />
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i'm going to check my recent changes they're always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)<br />
:Yes, they're spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 23:34, 26 August 2021 (UTC)<br />
<br />
== Notability policy on mods and fan content ==<br />
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We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don't state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 09:58, 30 August 2021 (UTC)<br />
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: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. <br />
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn't been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let's play, forum threads, etc) reinforces its notability. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:47, 30 August 2021 (UTC)<br />
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::Hmmm, okay ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 23:33, 30 August 2021 (UTC)<br />
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== Aperture Tag pages ==<br />
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So I found out ''[[Aperture Tag: The Paint Gun Testing Initiative]]'' and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. '''A)''' Why ''(may be self-explanatory)'', and '''B)''' Why not continue the pages? I recently expanded on the Intro chamber page ''(linked above)'', so I want to know if I'm allowed to continue on this series of threads. Your opinion?<br />
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'''''EDIT:''' The talk section above answered question A, you may ignore it now.''<br />
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::::::— ''Your '''Friendly Faith Plate''' — [[User:ARJr|ARJr]]'' 09:59, 18 September 2021 (UTC)<br />
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 10:04, 18 September 2021 (UTC)<br />
::Okay, good to know.<br />
::::::— ''Your '''Friendly Faith Plate''' — [[User:ARJr|ARJr]]'' 14:09, 18 September 2021 (UTC)<br />
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== Portal 2 mod ==<br />
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:C. Chell|C. Chell]]''' ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) </small><br />
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|<span style="color: blue; padding: 3px; border: 1px solid black;">Headquarter</span>]][[User talk:Headquarter8302|<span style="color: orange; padding: 3px; border: 1px solid black">8302</span>]] 04:28, 3 October 2021 (UTC)<br />
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== Hi there! ==<br />
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Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)</div>PanchamBro