https://theportalwiki.com/w/api.php?action=feedcontributions&user=ManlyChell&feedformat=atomPortal Wiki - User contributions [en]2024-03-29T13:43:04ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=Stasis&diff=36320Stasis2011-09-14T11:46:03Z<p>ManlyChell: </p>
<hr />
<div>'''Stasis''', also known as Suspension, is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers.<br />
<br />
== Side Effects ==<br />
Stasis has some known side effects. Being in stasis for a period of a couple months may cause cognitive deterioration, while staying subject to it for a couple years may cause serious brain damage. The effects of being under stasis for a short period of time are unknown.<br />
<br />
== Stasis In-Game ==<br />
*The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug Rattmann]]. <br />
*In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute.<br />
*In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=36000Portal: Prelude2011-09-08T17:34:57Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
{{Spoiler|block=yes|'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.<br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== Trivia ==<br />
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game.<br />
<br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35530Portal: Prelude2011-09-07T17:21:51Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
{{Spoiler|block=yes|'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.<br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== Trivia ==<br />
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have the exact same design, excluding the party hats near the end of the game.<br />
<br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Wheatley%27s_Lair&diff=35438Wheatley's Lair2011-09-05T02:53:40Z<p>ManlyChell: </p>
<hr />
<div>Wheatley's lair is the room where [[Wheatley]] is hiding throughout the last few chapters.<br />
<br />
== Description ==<br />
Wheatley's Lair is a half-spherical shaped room. Wheatley (in [[GLaDOS]]' body) is at the center. To the right of Wheatley is a [[Conversion Gel]] pipe, which is crucial for defeating him. Behind him is a catwalk. This catwalk leads all the way across the back side of the room, and some of the side walls as well.<br />
Near the catwalk, their are holes in the wall where [[Cores]] can enter the room with the aid of GLaDOS. Behind Wheatley, hidden in the Panels is a Stalemate Resolution Button, though it is booby-trapped by Wheatley with noticeable bombs behind the button.<br />
Above the ceiling is a direct view of the sky and most noticeably the moon, which ultimately allows [[Chell]] to place a Portal on the moon and banish Wheatley into space.<br />
<br />
== Trivia ==<br />
Wheatley's lair has noticeable changes from when it belonged to GLaDOS. GLaDOS' room was much simpler, with just a half-spherical room with black panel walls, core recepticals, and a hidden Stalemate Resolution Button. Wheatley added in many things, most notably the catwalk and Conversion Gel pipe. He also added things onto GLaDOS' body, such as bomb proof shields. However, after defeating Wheatley and seeing [[Atlas]] and [[P-Body]], all of these changes seem to have reverted back to normal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Wheatley%27s_Lair&diff=35437Talk:Wheatley's Lair2011-09-05T02:52:38Z<p>ManlyChell: Created page with "Hi, Guys! Tell me how you like my third page, '''Wheatley's Lair'''! -~~~~"</p>
<hr />
<div>Hi, Guys! Tell me how you like my third page, '''Wheatley's Lair'''! -[[User:ManlyChell|ManlyChell]] 02:52, 5 September 2011 (UTC)</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Wheatley%27s_Lair&diff=35436Wheatley's Lair2011-09-05T02:51:40Z<p>ManlyChell: Created page with "Wheatley's lair is the room where Wheatley is hiding throughout the last few chapters. == Description == Wheatley's Lair is a half-spherical shaped room. Wheatley (in [[GLaD..."</p>
<hr />
<div>Wheatley's lair is the room where [[Wheatley]] is hiding throughout the last few chapters.<br />
<br />
== Description ==<br />
Wheatley's Lair is a half-spherical shaped room. Wheatley (in [[GLaDOS]]' body) is at the center. To the right of Wheatley is a [[Conversion Gel]] pipe, which is crucial for defeating him. Behind him is a catwalk. This catwalk leads all the way across the back side of the room, and some of the side walls as well.<br />
Near the catwalk, their is a hole in the wall where [[Cores]] can enter the room with the aid of GLaDOS. Behind Wheatley, hidden in the Panels is a Stalemate Resolution Button, though it is booby-trapped by Wheatley with noticeable bombs behind the button.<br />
Above the ceiling is a direct view of the sky and most noticeably the moon, which ultimately allows [[Chell]] to place a Portal on the moon and banish Wheatley into space.<br />
<br />
== Trivia ==<br />
Wheatley's lair has noticeable changes from when it belonged to GLaDOS. GLaDOS' room was much simpler, with just a half-spherical room with black panel walls, core recepticals, and a hidden Stalemate Resolution Button. Wheatley added in many things, most notably the catwalk and Conversion Gel pipe. He also added things onto GLaDOS' body, such as bomb proof shields. However, after defeating Wheatley and seeing [[Atlas]] and [[P-Body]], all of these changes seem to have reverted back to normal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Stasis&diff=35399Stasis2011-09-02T21:25:09Z<p>ManlyChell: </p>
<hr />
<div>'''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers.<br />
<br />
== Side Effects ==<br />
Stasis has some known side effects. Being in stasis for a period of a couple months may cause cognitive deterioration, while staying subject to it for a couple years may cause serious brain damage. The effects of being under stasis for a short period of time are unknown.<br />
<br />
== Stasis In-Game ==<br />
*The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug Rattmann]]. <br />
*In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute.<br />
*In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Stasis&diff=35331Talk:Stasis2011-09-01T16:08:32Z<p>ManlyChell: Created page with "Hi guys, I hope you like my second page, Stasis! -~~~~"</p>
<hr />
<div>Hi guys, I hope you like my second page, [[Stasis]]! -[[User:ManlyChell|ManlyChell]] 16:08, 1 September 2011 (UTC)</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=User_talk:ManlyChell&diff=35308User talk:ManlyChell2011-08-31T22:55:39Z<p>ManlyChell: </p>
<hr />
<div>==Hi==<br />
Welcome to the Portal Wiki. If you need help with anything, feel free to ask. [[User:I-ghost|i-ghost]] 03:14, 25 August 2011 (UTC)<br />
<br />
Yo, everybody! I hope you like my first page, "[[Want You Gone]]!"<br />
By the way, thank you, I-ghost, for your help!<br />
:Good job with the article, well done. Just one thing though, posting on your own talk page is of little use, unless you're replying to somebody. Always remember to sign your talk page posts with 4 tildes too, and if you're lost with anything, you can always ask on our [[Help:IRC|IRC channel]]! :3 '''[[User:Jerry|Jerry]]''' <sup>{ [[User talk:Jerry|Talk]] }</sup> 16:05, 28 August 2011 (UTC)<br />
:Thanks for expanding the articles as Jerry said. Don't forget to use the {{tl|spoiler}} template to block out spoilers though, instead of writing in text "Major spoilers" :3 — [[User:WindPower|Wind]] 17:25, 28 August 2011 (UTC)<br />
Just added a new page, [[Stasis]]. -[[User:ManlyChell|ManlyChell]] 22:55, 31 August 2011 (UTC)</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=User_talk:ManlyChell&diff=35307User talk:ManlyChell2011-08-31T22:55:15Z<p>ManlyChell: </p>
<hr />
<div>==Hi==<br />
Welcome to the Portal Wiki. If you need help with anything, feel free to ask. [[User:I-ghost|i-ghost]] 03:14, 25 August 2011 (UTC)<br />
<br />
Yo, everybody! I hope you like my first page, "[[Want You Gone]]!"<br />
By the way, thank you, I-ghost, for your help!<br />
:Good job with the article, well done. Just one thing though, posting on your own talk page is of little use, unless you're replying to somebody. Always remember to sign your talk page posts with 4 tildes too, and if you're lost with anything, you can always ask on our [[Help:IRC|IRC channel]]! :3 '''[[User:Jerry|Jerry]]''' <sup>{ [[User talk:Jerry|Talk]] }</sup> 16:05, 28 August 2011 (UTC)<br />
:Thanks for expanding the articles as Jerry said. Don't forget to use the {{tl|spoiler}} template to block out spoilers though, instead of writing in text "Major spoilers" :3 — [[User:WindPower|Wind]] 17:25, 28 August 2011 (UTC)<br />
Just added a new page, [[Stasis]].</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Stasis&diff=35306Stasis2011-08-31T22:54:02Z<p>ManlyChell: </p>
<hr />
<div>'''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers.<br />
<br />
== Side Effects ==<br />
Stasis has some known side effects. Being in stasis for a period of a couple months may cause cognitive deterioration, while staying subject to it for a couple years may cause serious brain damage. The effects of being under stasis for a short period of time are unknown.<br />
<br />
== Stasis In-Game ==<br />
*The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug Ratmann]]. <br />
*In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute.<br />
*In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Stasis&diff=35305Stasis2011-08-31T22:52:30Z<p>ManlyChell: Created page with " == Stasis == '''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think..."</p>
<hr />
<div><br />
== Stasis ==<br />
'''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers.<br />
<br />
== Side Effects ==<br />
Stasis has some known side effects. Being in stasis for a period of a couple months may cause cognitive deterioration, while staying subject to it for a couple years may cause serious brain damage. The effects of being under stasis for a short period of time are unknown.<br />
<br />
== Stasis In-Game ==<br />
*The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug Rattman]]. <br />
*In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute.<br />
*In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Atlas&diff=35302Talk:Atlas2011-08-31T19:38:00Z<p>ManlyChell: /* Trivia add on */ new section</p>
<hr />
<div>==Official Personality Test Info==<br />
<br />
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes Atlas as: <br />
<br />
“Brave and up for anything-you like adventure and nothing scares you. You value friendship highly. Your ideal cooperative partner would be inquisitive and sensitive."<br />
<br />
I'm not sure what section this information best goes under, so I'll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:12, 6 July 2011 (UTC)<br />
::This information is now found at the [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 22:54, 6 July 2011 (UTC)<br />
<br />
== Trivia add on ==<br />
<br />
Yo, just added a little trivia. -[[User:ManlyChell|ManlyChell]] 19:38, 31 August 2011 (UTC)</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Atlas&diff=35301Atlas2011-08-31T19:34:07Z<p>ManlyChell: </p>
<hr />
<div>{{stub}}<br />
[[Image:Atlas.png|right|300px|Atlas]]<br />
<br />
{{Quotation|'''GLaDOS'''|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}<br />
'''Atlas''' (referred to as '''Blue''' by [[GLaDOS]]), is [[P-body]]'s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.<br />
<br />
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.<br />
<br />
== Biography ==<br />
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in ''Portal 2'', as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game's single-player campaign.<br />
<br />
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body's Cores are programmed specifically to do nothing more but tests.}}<br />
<br />
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they 'save science.' However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed.}}<br />
{{Clr}}<br />
<br />
== Development and Acting ==<br />
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=150<br />
|width=175<br />
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas' first-person view.<br />
|File:Atlas_lmb_portal.png|alt2=Atlas' Primary-fire portal|Atlas' Primary-fire portal.<br />
|File:Atlas_rmb_portal.png|alt3=Atlas' Secondary-fire portal|Atlas' Secondary-fire portal.<br />
|File:Atlas_both_portal.png|alt4=Both of Atlas' portals|Both of Atlas' portals.<br />
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].<br />
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].<br />
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
}}<br />
<br />
== Trivia ==<br />
* In the pre-release [[videos|video]] "[[Bot Trust]]", the prototype Atlas in the "Unilateral Force-Induced Isokinetic Breakfast Trials" wields the same frying pan found in ''[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'', ''[[wikipedia:Team Fortress 2|Team Fortress 2]]'', and some other ''[[wikipedia:Valve Corporation|Valve]]'' games.<br />
* In [[Portal 2]] and it's [[Videos|promotional videos]], Atlas' name can be seen written both as "Atlas" and "ATLAS", showing inconsistencies from Valve as far as the bot's name is concerned.<br />
* Atlas is primarily themed with the color blue, while P-Body is primarily orange themed.<br />
<br />
== See also ==<br />
* [[Co-op]]<br />
* [[P-body]]<br />
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]<br />
<br />
<br />
{{CharactersNav}}</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Portal:_Prelude&diff=35227Talk:Portal: Prelude2011-08-30T23:04:33Z<p>ManlyChell: </p>
<hr />
<div>Hi, just added the synopsis. -ManlyChell<br />
:Good job. You can sign your posts using <nowiki>~~~~</nowiki>, this adds your name and date automatically. [[User:I-ghost|i-ghost]] 20:31, 30 August 2011 (UTC)<br />
Thanks, i-ghost! I just added some trivia as well. -[[User:ManlyChell|ManlyChell]] 23:04, 30 August 2011 (UTC)</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35226Portal: Prelude2011-08-30T23:01:39Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
{{Spoiler|block=yes|'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== Trivia ==<br />
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have the exact same design, excluding the party hats near the end of the game.<br />
<br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35225Portal: Prelude2011-08-30T23:00:34Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
{{Spoiler|block=yes|'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== Trivia ==<br />
Though other female characters are mentioned, all of the employees the player sees in the fame are men and have the exact same design, excluding the party hats near the end of the game.<br />
<br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Portal:_Prelude&diff=35223Talk:Portal: Prelude2011-08-30T20:29:34Z<p>ManlyChell: Created page with "Hi, just added the synopsis. -ManlyChell"</p>
<hr />
<div>Hi, just added the synopsis. -ManlyChell</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35220Portal: Prelude2011-08-30T13:12:03Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
{{Spoiler|block=yes|'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Cake&diff=35178Talk:Cake2011-08-28T18:36:35Z<p>ManlyChell: </p>
<hr />
<div>Hi, just added the recipe that the intelligence core talks about in [[Portal]].<br />
-ManlyChell</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Cake&diff=35177Talk:Cake2011-08-28T18:35:58Z<p>ManlyChell: Created page with "Hi, just added the recipe that the intelligence core talks about in Portal."</p>
<hr />
<div>Hi, just added the recipe that the intelligence core talks about in [[Portal]].</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Cake&diff=35173Cake2011-08-28T16:48:37Z<p>ManlyChell: </p>
<hr />
<div>{{stub}}<br />
[[Image:Portal Cake.png|thumb|right]]<br />
{{Quotation|'''GLaDOS'''|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}<br />
<br />
The promise of '''Cake''' is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann's dens]] as ''a lie'', sparking the {{w|internet meme}} "The Cake is a lie". {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with ''waking'' [[Personality_core|Personality Cores]].}}<br />
<br />
<br />
== Recipe ==<br />
"One 18.25 ounce package chocolate cake mix."<br />
"One can prepared coconut pecan frosting."<br />
"Three slash four cup vegetable oil."<br />
"Four large eggs. One cup semi-sweet chocolate chips."<br />
"Three slash four cups butter or margarine."<br />
"One and two third cups granulated sugar."<br />
"Two cups all purpose flour."<br />
"Don't forget garnishes such as:"<br />
"Fish shaped crackers."<br />
"Fish shaped candies."<br />
"Fish shaped solid waste."<br />
"Fish shaped dirt."<br />
"Fish shaped ethyl benzene."<br />
"Pull and peel licorice."<br />
"Fish shaped volatile organic compounds and sediment shaped sediment."<br />
"Candy coated peanut butter pieces. Shaped like fish."<br />
"One cup lemon juice."<br />
"Alpha resins."<br />
"Unsaturated polyester resin."<br />
"Fiberglass surface resins."<br />
"And volatile malted milk impoundments."<br />
"Nine large egg yolks."<br />
"Twelve medium geosynthetic membranes."<br />
"One cup granulated sugar."<br />
"An entry called 'how to kill someone with your bare hands."<br />
"Two cups rhubarb, sliced."<br />
"Two slash three cups granulated rhubarb."<br />
"One tablespoon all-purpose rhubarb."<br />
"One teaspoon grated orange rhubarb."<br />
"Three tablespoons rhubarb, on fire."<br />
"One large rhubarb."<br />
"One cross borehole electro-magnetic imaging rhubarb."<br />
"Two tablespoons rhubarb juice."<br />
"Adjustable aluminum head positioner."<br />
"Slaughter electric needle injector."<br />
"Cordless electric needle injector."<br />
"Injector needle driver."<br />
"Injector needle gun."<br />
"Cranial caps."<br />
"And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals."<br />
"That will deodorize and preserve putrid tissue."<br />
<br />
== Trivia ==<br />
* The cake does not appear in ''[[Portal 2]]'' as it did in ''[[Portal]] 1'', Eric Wolpaw stated that it was removed because he and Valve are sick of the memes and have had enough of cake jokes.<br />
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement "Perfect".<br />
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item's icon in ''Team Fortress 2'', with the cherry removed.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35171Portal: Prelude2011-08-28T16:33:26Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{stub}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
WARNING: MAJOR SPOILERS!'''Portal: Prelude''' opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.<br />
<br />
<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35169Portal: Prelude2011-08-28T15:23:40Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{stub}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
WARNING: MAJOR SPOILERS!'''Portal: Prelude''' opens upon much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.<br />
<br />
<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Portal:_Prelude&diff=35168Portal: Prelude2011-08-28T15:16:26Z<p>ManlyChell: </p>
<hr />
<div>{{DISPLAYTITLE:Portal: Prelude}}<br />
{{stub}}<br />
{{Game infobox<br />
| modpage = portal-prelude<br />
| game-name-override = Portal: Prelude<br />
| boxart-image = Mod Portal Prelude Splash.png<br />
| developer =<br />
* Nicolas "NykO18" Grevet<br />
* Jérémy "Capitaine Mousse" Barbe<br />
* Marc "Moroes" Bidoul<br />
| engine = [[Source Engine]]<br />
| released = <br />
Microsoft Windows<br />
*International: October 9, 2008<br />
| modes = Singleplayer<br />
| genre = First-person puzzle/platformer<br />
| ratings = N/A<br />
| requirements = <br />
* Processor: Intel Pentium 4 3000 MHz<br />
* Display Card: DirectX 9 compatible graphics card<br />
* Memory: 1024 MB<br />
* Free Disk Space: 1.5 GB<br />
* Operating System: Microsoft Windows 2000/XP/Vista<br />
}}<br />
<br />
'''''Portal: Prelude''''' is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 8 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.<br />
<br />
Many gameplay elements from Portal make a return in ''Prelude'', while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.<br />
<br />
<br />
== Synopsis ==<br />
'''Portal: Prelude''' opens upon much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee who's name is never mentioned. <br />
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.<br />
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.<br />
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in ''Portal'' the player must euthanize it at the end of the chamber.<br />
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it's Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.<br />
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS's room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS's traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.<br />
<br />
<br />
<br />
== Awards ==<br />
* Portal: Prelude won third place in ModDB's Mod of the Year 2008.<ref>http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod</ref><br />
<br />
== External links ==<br />
* [http://www.portalprelude.com/ ''Portal: Prelude'' homepage]<br />
* {{vdc|Portal: Prelude}}<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{CommunityContentNav}}<br />
[[Category:Mods]]</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=User_talk:ManlyChell&diff=35166User talk:ManlyChell2011-08-28T13:59:53Z<p>ManlyChell: </p>
<hr />
<div>==Hi==<br />
Welcome to the Portal Wiki. If you need help with anything, feel free to ask. [[User:I-ghost|i-ghost]] 03:14, 25 August 2011 (UTC)<br />
<br />
Yo, everybody! I hope you like my first page, "[[Want You Gone]]!"<br />
By the way, thank you, I-ghost, for your help!</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=User_talk:ManlyChell&diff=35165User talk:ManlyChell2011-08-28T13:58:27Z<p>ManlyChell: </p>
<hr />
<div>==Hi==<br />
Welcome to the Portal Wiki. If you need help with anything, feel free to ask. [[User:I-ghost|i-ghost]] 03:14, 25 August 2011 (UTC)<br />
<br />
Yo, everybody! I hope you like my first page, "[[Want You Gone]]!"</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Want_You_Gone&diff=35134Talk:Want You Gone2011-08-27T22:09:38Z<p>ManlyChell: /* Portal Music' */ new section</p>
<hr />
<div>Hi Guys! I hope you like my first page. This is my first time making a page on a wiki so it may have some mistakes. Please feel free to edit!<br />
<br />
== Portal Music' ==<br />
<br />
I love all of the [[Portal]] and [[Portal 2]] music. My personal favorites are "You Can't Escape, You Know," "Still Alive," and "[[Want You Gone]]."</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Talk:Want_You_Gone&diff=35133Talk:Want You Gone2011-08-27T22:05:16Z<p>ManlyChell: Created page with "Hi Guys! I hope you like my first page. This is my first time making a page on a wiki so it may have some mistakes. Please feel free to edit!"</p>
<hr />
<div>Hi Guys! I hope you like my first page. This is my first time making a page on a wiki so it may have some mistakes. Please feel free to edit!</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35085Want You Gone2011-08-26T22:58:30Z<p>ManlyChell: </p>
<hr />
<div>{{cleanup}}<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube]]. It is sung by [[GLaDOS]], as with "Still Alive" from Portal.<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
==Composition ==<br />
"Want You Gone" was written by Jonathan Coulton, who also wrote "Still Alive," and sung by Ellen McLain [[GLaDOS]], an opera singer and also the singer of "Still Alive."<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35083Want You Gone2011-08-26T22:48:39Z<p>ManlyChell: </p>
<hr />
<div>{{cleanup}}<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube.]] It is sung by [[GLaDOS]], as with "Still Alive" from Portal.<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
==Composition ==<br />
"Want You Gone" was written by Jonathan Coulton, who also wrote "Still Alive," and sung by Ellen McLain [[GLaDOS]], an opera singer and also the singer of "Still Alive."<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35082Want You Gone2011-08-26T22:47:40Z<p>ManlyChell: </p>
<hr />
<div>{{cleanup}}<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube.]] It is sung by [[GLaDOS]], as with "Still Alive" from Portal.<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
==Composition ==<br />
"Want You Gone" was written by Jonathan Coulton, who also wrote "Still Alive," and sung by Ellen McLain [[GLaDOS]], an opera singer and also the singer of "Still Alive."<br />
<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35043Want You Gone2011-08-25T03:10:05Z<p>ManlyChell: </p>
<hr />
<div><br />
<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2.]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube]]<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35042Want You Gone2011-08-25T03:08:13Z<p>ManlyChell: </p>
<hr />
<div><br />
<br />
<br />
----<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2.]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube]]<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChellhttps://theportalwiki.com/w/index.php?title=Want_You_Gone&diff=35041Want You Gone2011-08-25T03:07:44Z<p>ManlyChell: →</p>
<hr />
<div>– <br />
== Want You Gone ==<br />
<br />
<br />
----<br />
<br />
"'Want You Gone" is the song that goes along with the ending credits of [[Portal 2.]] It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube]]<br />
<br />
== Lyrics ==<br />
<br />
Well here we are again,<br />
it's always such a pleasure.<br />
Remember when you tried<br />
to kill me twice?<br />
Oh how we laughed and laughed,<br />
except I wasn't laughing. <br />
Under the circumstances<br />
I've been shockingly nice.<br />
You want your freedom? Take it.<br />
That's what i'm counting on.<br />
I used to want you dead, but<br />
Now I only want you gone.<br />
She was a lot like you.<br />
(Maybe not quite as heavy.)<br />
Now little Caroline is in here too.<br />
One day they woke me up<br />
so I could live forever<br />
It's such a shame the same will never<br />
happen to you.<br />
You've got your short sad life left.<br />
That's what i'm counting on.<br />
I'll let you get right to it<br />
Now I only want you gone.<br />
Goodbye my only friend. <br />
Oh, did you think I meant you? <br />
That would be funny, <br />
if it weren't so sad.<br />
Well you have been replaced.<br />
I don't need anyone now,<br />
when I delete you <br />
maybe I'll stop feeling so bad<br />
Go make some new disaster<br />
that's what I'm counting on.<br />
You're someone else's problem,<br />
now I only want you gone.<br />
Now I only want you gone.<br />
Now I only want you gone.<br />
<br />
<br />
== Trivia ==<br />
<br />
After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.</div>ManlyChell