https://theportalwiki.com/w/api.php?action=feedcontributions&user=Luke18033&feedformat=atomPortal Wiki - User contributions [en]2024-03-28T13:25:15ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=Hub&diff=187069Hub2024-02-23T07:50:32Z<p>Luke18033: /* Trivia */ remove unnecessary bold formatting</p>
<hr />
<div>{{Chamber infobox<br />
| title = Hub<br />
| map = mp_coop_lobby_2.bsp<br />
| valve-title = Hub<br />
| screenshot = Portal 2 Hub.jpg<br />
| number = 00<br />
| previous = Portal 2 Co-op Calibration Course<br />
| next = Portal 2 Co-op Course 1 Chamber 1<br />
<br />
}}<br />
<br />
The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].<br />
<br />
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 ''Doors'']], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: ''Team Building'']] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...<br />
<br />
== Courses ==<br />
{{main|Portal 2 courses during Cooperative Testing Initiative}}<br />
{{:Portal 2 courses during Cooperative Testing Initiative}}<br />
<br />
== Notes ==<br />
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.<br />
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]<br />
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}<br />
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref><br />
* Console versions of Portal 2 track co-op progress in split-screen correctly.<br />
<br />
== Trivia ==<br />
* It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics.<br />
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}<br />
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.<br />
** There is no {{code|mp_coop_lobby}}; unused resource lists indicate that this was an early version of the hub which was replaced later in the game's development.<br />
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.<br />
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|"Noooooo!"]], [[Media:Turret turretlaunched08.wav|"Hooray!"]] and [[Media:Turret turretlaunched11.wav|"Goodbye!"]])<br />
<br />
== Gallery ==<br />
{{Spoiler|<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5<br />
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|[[Disassembly chamber]] with closed panel.<br />
}}<br />
<br />
|block=yes<br />
}}<br />
<br />
== Trivia ==<br />
{{Spoiler|block=yes|<br />
=== Animation 5 ===<br />
''Upon first-time-unlocking of course 5'':<br />
<gallery widths=200><br />
File:mp coop lobby 30500.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along01}}<br />
File:mp coop lobby 30501.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along02}}<br />
File:mp coop lobby 30502.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along03}}<br />
File:mp coop lobby 30503.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along04}}<br />
File:mp coop lobby 30504.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along05}}<br />
File:mp coop lobby 30505.jpg|6<br />
File:mp coop lobby 30506.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along06}}<br />
File:mp coop lobby 30507.jpg|8<br />
File:mp coop lobby 30508.jpg|9<br />
</gallery><br />
<gallery widths=200><br />
File:mp coop lobby 30510.jpg|1<br />
File:mp coop lobby 30511.jpg|2<br />
File:mp coop lobby 30512.jpg|3<br />
File:mp coop lobby 30513.jpg|4<br />
File:mp coop lobby 30514.jpg|5<br />
File:mp coop lobby 30515.jpg|6<br />
File:mp coop lobby 30516.jpg|7<br />
File:mp coop lobby 30517.jpg|8<br />
File:mp coop lobby 30518.jpg|9<br />
</gallery><br />
{{clear}}<br />
}}<!--spoiler--><br />
<br />
== [[Announcer]]'s voice lines ==<br />
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)<br />
* {{Voice line|Announcer|mp_hub_return02}}<br />
* {{Voice line|Announcer|mp_hub_return03}}<br />
* {{Voice line|Announcer|mp_hub_return04}}<br />
* {{Voice line|Announcer|mp_hub_return05}}<br />
* {{Voice line|Announcer|mp_hub_return06}}<br />
* {{Voice line|Announcer|mp_hub_return07}}<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Portal2Co-opTestChambersNav}}<br />
{{Needimage}}<br />
<br />
[[Category:Portal 2 Co-op chambers]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Cubes&diff=187068Cubes2024-02-23T07:38:38Z<p>Luke18033: skull cubes are not used in any official version of still alive. also the "entropy zero 2 cubes" are just regular storage cubes with a slightly changed design</p>
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<div>{{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}<br />
[[File:Portal1 StorageCube.png|right|250px]]<br />
'''Cubes''' are common testing elements throughout the ''Portal'' series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.<br />
<br />
== Cubes ==<br />
=== Weighted Storage Cube ===<br />
[[File:Portal2 StorageCube.png|right|100px]]<br />
<br />
The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].<br />
{{Clr}}<br />
<br />
=== Weighted Companion Cube ===<br />
[[File:Companion Cube.png|right|100px]]<br />
{{Main|Weighted Companion Cube}}<br />
<br />
The '''Weighted Companion Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in ''Portal 2''. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in ''Portal 2'' is that it is able to sing.}}<br />
{{Clr}}<br />
<br />
=== Edgeless Safety Cube ===<br />
[[File:ESC.png|right|100px]]<br />
<br />
The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.<br />
<br />
The Edgeless Safety Cube did have an appearance in a ''Portal'' Challenge Map and a ''Portal: Still Alive'' Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until ''Portal 2''.<br />
<br />
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.<br />
{{Clr}}<br />
<br />
=== Discouragement Redirection Cube ===<br />
[[File:Portal2 ReflectionCube.png|right|100px]]<br />
{{Main|Discouragement Redirection Cube}}<br />
<br />
The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}<br />
<br />
=== Frankenturret ===<br />
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}<br />
{{Main|Frankenturret|l1=Frankenturret}}<br />
<br />
'''Frankenturrets''' are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}<br />
<br />
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.<br />
<br />
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.<br />
{{Clr}}<br />
<br />
=== Scalable Cube ===<br />
[[File:Scalable_Cube.png|right|100px]]<br />
<br />
The '''Scalable Cube''' is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].<br />
{{Clr}}<br />
<br />
=== Contraption Cube ===<br />
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]<br />
<br />
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.<br />
{{Clr}}<br />
<br />
=== Skull Cube ===<br />
[[File:StillAlive skull cube.png|right|100px]]<br />
<br />
The '''skull cube''' is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of ''[[Portal: Still Alive]]'', but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.<br />
<br />
The unofficial PC port of ''Still Alive'' reimplements the skull cubes, but they are ''not'' used in any official version of the game.<br />
<br />
{{Clr}}<br />
<br />
<br />
==Cubes Outside of the Portal Series==<br />
<br />
===Dota 2 Cube===<br />
[[File:Dota_2_Cube.png|right|200px]]<br />
The '''Dota 2 Cube''' is a Portal inspired cube appearing in the art for the Dota 2 "Portal" hud skin.<br />
{{Clr}}<br />
<br />
== [[Puzzle Creator]] item properties ==<br />
<br />
* '''Entity Cost:''' 4 (no dropper), 17 (with dropper) <!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --><br />
* '''Connections:''' This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.<br />
* '''Cube Type:''' Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Fratricide}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|Drop Box}}<br />
{{Show achievement|Portal 2|Preservation of Mass}}<br />
{{Show achievement|Portal 2|Schrodinger's Catch}}<br />
| 2 = {{Show achievement|Portal 2|Iron Grip}}<br />
{{Show achievement|Portal 2|Party of Three}}<br />
{{Show achievement|Portal 2|Talent Show}}<br />
}}<br />
<br />
== Gallery ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
{{Gallery<br />
|lines = 3<br />
|height = 140<br />
|width = 140<br />
|File:Portal1 StorageCube.png|Weighted Storage Cube.<br />
|File:Portal Companion Cube.png|Weighted Companion Cube.<br />
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].<br />
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] "skull cube"<br />
}}<br />
<br />
=== ''Portal 2''===<br />
{{See also|Portal 2}}<br />
{{Gallery<br />
|lines = 4<br />
|height = 140<br />
|width = 140<br />
|File:Portal2 StorageCube.png|New Weighted Storage Cube.<br />
|File:Companion Cube.png|New Weighted Companion Cube.<br />
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.<br />
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.<br />
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.<br />
|File:ESC.png|Edgeless Safety Cube.<br />
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.<br />
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.<br />
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.<br />
|File:Scalable_Cube.png|The Scalable Cube.<br />
}}<br />
<br />
=== Summary ===<br />
{{Gallery<br />
|lines = 1<br />
|height = 140<br />
|width = 500<br />
|File:All cubes.png|All of the cubes<br />
}}<br />
<br />
=== Seen in ===<br />
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]<br />
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]<br />
*[[Portal 2 Chapter 1 Test Chambers 3 & 4|Chapter 1 - Test Chambers 03 & 04]]<br />
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]<br />
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]<br />
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]<br />
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]<br />
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]<br />
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]<br />
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]<br />
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]<br />
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]<br />
<br />
{{MechanicsNav}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Pedestal_Button&diff=187067Pedestal Button2024-02-23T07:05:16Z<p>Luke18033: removed the old puzzlemaker properties experiment, also added more explanation for the skull buttons</p>
<hr />
<div>[[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key ({{key|E}} [[Default keybinds|by default]]).<br />
<br />
== Uses ==<br />
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.<br />
<br />
Exclusively in ''Portal: Still Alive'' for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in ''Portal 2'' or the Nintendo Switch versions of the ''Portal: Still Alive'' levels, both of which replace them with regular pedestal buttons.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=150<br />
|width=150<br />
|File:Switch.png|alt1=Pedestal Button|The Pedestal Button as it appears in ''Portal''.<br />
|File:Portal 2 Switch.png|alt2=''Portal 2''|The Pedestal Button as it appears in ''Portal 2''.<br />
|File:1940s Switch.png|alt3=1940s button|The switch from old Aperture in ''Portal 2''.<br />
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation of the Pedestal Button, only used in bonus chambers<br />
}}<br />
<br />
== Quotes ==<br />
{{Quotation|'''GLaDOS'''|Press the button again.|sound=GLaDOS_faithplategarbage06.wav}}<br />
<br />
== Trivia ==<br />
* In ''Portal 2'', the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.<br />
<br />
{{MechanicsNav}}<br />
{{stub}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Obtaining_Portal_achievements&diff=186423Obtaining Portal achievements2023-10-28T06:37:29Z<p>Luke18033: add note about the camera shy voice line</p>
<hr />
<div>{{SpoilerHeavy}}<br />
<br />
{{Show achievement|Portal|Lab Rat|Story-related<br />
| {{Spoiler|Equip the Dual ''[[Handheld Portal Device]]'' in [[Portal Test Chamber 11|Test Chamber 11]].}}<br />
}}<br />
{{Show achievement|Portal|Fratricide|Story-related<br />
| {{Spoiler|Burn the ''[[Weighted Companion Cube]]'' in [[Portal Test Chamber 17|Test Chamber 17]].}}<br />
}}<br />
{{Show achievement|Portal|Partygoer|Story-related<br />
| {{Spoiler|Escape from the burning pit and carry onto the escape levels after The Final Test.}}<br />
}}<br />
{{Show achievement|Portal|Heartbreaker|Story-related<br />
| {{Spoiler|Defeat ''[[GLaDOS]]'' and}} beat the game.<br />
}}<br />
{{Show achievement|Portal|Friendly Fire|Easy<br />
| Pick up a ''[[Turret]]'' and knock over another one while holding it.<br />
}}<br />
{{Show achievement|Portal|Terminal Velocity|Easy<br />
| Once you {{Spoiler|have acquired the dual portal gun in Test Chamber 11}}, you must be in a test chamber where you can place ''[[Portals]]'' on both the ceiling and the floor. Place a portal above and below you, then jump in and wait for around 5 minutes.<br />
}}<br />
{{Show achievement|Portal|Long Jump|Medium<br />
| Once you are in a long test chamber where you can place portals on the walls and the floor, place a portal on a wall, and place another below it on the floor, jump into the floor portal and keep placing portals on the floor while landing in them until you get the achievement. <br />
}}<br />
{{Show achievement|Portal|Camera Shy|Medium<br />
| After you get the portal gun, detach every possible security camera from their walls by creating a portal behind the camera. To obtain [[GLaDOS_voice_lines_(Portal)#On_destroying_a_security_camera|the unique associated voice line]], you must additionally wait for GLaDOS to not be talking before destroying each camera, but this is not required for the achievement itself.<br />
}}<br />
{{Show achievement|Portal|Transmission Received|Medium<br />
| This achievement was added on March 1, 2010, leading to the announcement of ''[[Portal 2]]''. Every chamber has a radio and a specific place you must bring it to. Refer to a guide with every location to make this much easier. Obtaining this achievement on your first playthrough is impossible, since the radios only show up after you complete the game once.<br />
}}<br />
{{Show achievement|Portal|Cupcake|Medium<br />
| Beat two of the Advanced Chambers. They can be found in the [[main menu]]. It is best to go through these in order. Not as hard as the challenge achievements, just be patient.<br />
}}<br />
{{Show achievement|Portal|Fruitcake|Medium<br />
| Beat four of the Advanced Chambers.<br />
}}<br />
{{Show achievement|Portal|Vanilla Crazy Cake|Medium<br />
| Beat all six of the Advanced Chambers.<br />
}}<br />
{{Show achievement|Portal|Basic Science|Hard<br />
| Finish all the challenges with at least a bronze rating. Bronze ratings are usually just the most efficient way to solve a chamber in their intended ways, so just watch your step and be patient.<br />
}}<br />
{{Show achievement|Portal|Rocket Science|Hard<br />
| Finish all the challenges with at least a silver rating. Refer to Aperture Science; this achievement is not as strict but will still require patience and skill.<br />
}}<br />
{{Show achievement|Portal|Aperture Science|Very Hard<br />
| Finish all the challenges with at least a gold rating. Follow guides religiously and don't be discouraged when you fail.<br />
}}<br />
<br />
[[Category:Achievements]]<br />
[[Category:Lists]]<br />
<br />
{{AchievementNav}}</div>Luke18033https://theportalwiki.com/w/index.php?title=Hub&diff=182621Hub2023-04-19T05:21:24Z<p>Luke18033: The console versions of portal 2 do support splitscreen coop progression</p>
<hr />
<div>{{Chamber infobox<br />
| title = Course 0 - CinTech<br />
| map = mp_coop_lobby_2.bsp<br />
| valve-title = Hub<br />
| screenshot = Portal 2 Hub.png<br />
| number = 00<br />
| previous = Portal 2 Co-op Calibration Course<br />
| next = Portal 2 Co-op Course 1 Chamber 1<br />
}}<br />
<br />
'''The Hub''' is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''', or '''CinTech''' (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. <br />
<br />
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.<br />
<br />
{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. Additionally, the Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref> The console versions of Portal 2 track co-op progress in splitscreen correctly.}}<br />
<br />
== Courses ==<br />
{{main|Portal 2 courses during Cooperative Testing Initiative}}<br />
{{:Portal 2 courses during Cooperative Testing Initiative}}<br />
<br />
== Trivia ==<br />
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}<br />
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.<br />
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game's development.<br />
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.<br />
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ("Noooooo!", "Hooray!" and "Goodbye!")<br />
<br />
== References ==<br />
<references/><br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5<br />
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber with closed panel.<br />
}}<br />
<br />
== [[Announcer]]'s voice lines ==<br />
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)<br />
<br />
* {{Voice line|Announcer|mp_hub_return02}}<br />
* {{Voice line|Announcer|mp_hub_return03}}<br />
* {{Voice line|Announcer|mp_hub_return04}}<br />
* {{Voice line|Announcer|mp_hub_return05}}<br />
* {{Voice line|Announcer|mp_hub_return06}}<br />
* {{Voice line|Announcer|mp_hub_return07}}<br />
<br />
{{Portal2Co-opTestChambersNav}}<br />
[[Category:Portal 2 Co-op chambers]]<br />
{{Needimage}}</div>Luke18033https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&diff=182620GLaDOS voice lines2023-04-19T05:15:02Z<p>Luke18033: Undo revision 182243 by Cqf (talk) please stop. I did check the page you linked and saw you listed them there but it's still no reason to remove them from this page</p>
<hr />
<div>{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn't visible in the template, but I think that's what needs to happen.}}<br />
This is a complete list of [[GLaDOS]]' voice lines from ''[[Portal]]'', ''[[Portal 2]]'', and other works.<br />
<br />
== Portal ==<br />
{{See also|Portal}}<br />
<br />
=== Introduction ===<br />
* {{Voice line|GLaDOS|00 part1 entry-1}}<br />
* {{Voice line|GLaDOS|00 part1 entry-2}}<br />
* {{Voice line|GLaDOS|00 part1 entry-3}}<br />
* {{Voice line|GLaDOS|00 part1 entry-4}}<br />
* {{Voice line|GLaDOS|00 part1 entry-5}}<br />
* {{Voice line|GLaDOS|00 part1 entry-6}} ''(translated to "Please refrain from many fail because of failure thanks")''<br />
* {{Voice line|GLaDOS|00 part1 entry-7}}<br />
<br />
* {{Voice line|GLaDOS|00 part1 success-1}}<br />
* {{Voice line|GLaDOS|00 part1 success-2}}<br />
* {{Voice line|GLaDOS|00 part1 success-3}}<br />
<br />
''If the player manages to take a cube into the material emancipation grill while the door is open''<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|00 part2 entry-1}}<br />
* {{Voice line|GLaDOS|00 part2 success-1}}<br />
<br />
* {{Voice line|GLaDOS|01 part1 entry-1}}<br />
* {{Voice line|GLaDOS|01 part1 entry-2}}<br />
<br />
=== Receiving the Handheld Portal Device ===<br />
{{See also|Handheld Portal Device}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}<br />
<br />
=== Test Chambers 03-05 ===<br />
* {{Voice line|GLaDOS|01 part2 entry-1}}<br />
* {{Voice line|GLaDOS|01 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part1 entry-1}}<br />
* {{Voice line|GLaDOS|02 part1 entry-2}}<br />
<br />
* {{Voice line|GLaDOS|02 part1 success-1}}<br />
* {{Voice line|GLaDOS|02 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part2 success-1}}<br />
* {{Voice line|GLaDOS|02 part2 success-2}}<br />
<br />
''If the player manages to trap themselves:''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}<br />
<br />
=== Test Chambers 06-08 ===<br />
* {{Voice line|GLaDOS|03 part1 entry-1}}<br />
* {{Voice line|GLaDOS|03 part1 entry-2}}<br />
* {{Voice line|GLaDOS|03 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|03 part2 entry-1}}<br />
* {{Voice line|GLaDOS|03 part2 platform activated-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|04 part1 entry-1}}<br />
* {{Voice line|GLaDOS|04 part1 success-1}}<br />
<br />
=== Test Chambers 09-11 ===<br />
* {{Voice line|GLaDOS|05 part1 entry-1}}<br />
* {{Voice line|GLaDOS|05 part1 entry-2}}<br />
<br />
''During the level:''<br />
* {{Voice line|GLaDOS|05 part1 nag1-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag2-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag3-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag4-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag5-1}}<br />
<br />
* {{Voice line|GLaDOS|05 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|06 part1 entry-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 1-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 2-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|07 part1 entry-1}}<br />
* {{Voice line|GLaDOS|07 part1 entry-2}}<br />
* {{Voice line|GLaDOS|07 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet emitter area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
=== Upgrading the Handheld Portal Device ===<br />
<br />
* {{Voice line|GLaDOS|07 part1 get device component-1}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-2}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-3}}<br />
<br />
=== Test Chambers 12-16 ===<br />
* {{Voice line|GLaDOS|07 part2 entry-1}}<br />
* {{Voice line|GLaDOS|07 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|08 part1 entry-1}}<br />
* {{Voice line|GLaDOS|08 part1 entry-2}}<br />
* {{Voice line|GLaDOS|08 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|08 part1 success-1}}<br />
* {{Voice line|GLaDOS|08 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|09 part1 entry-1}}<br />
* {{Voice line|GLaDOS|09 part1 entry-2}}<br />
* {{Voice line|GLaDOS|09 part1 success-1}}<br />
<br />
''If the player manages to trap themselves in Test Chamber 13 and/or 14:''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 entry-1}}<br />
* {{Voice line|GLaDOS|10 part1 entry-2}}<br />
* {{Voice line|GLaDOS|10 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|11 part1 entry-1}}<br />
* {{Voice line|GLaDOS|11 part1 entry-2}}<br />
* {{Voice line|GLaDOS|11 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|11 part1 success-1}}<br />
<br />
=== Test Chamber 17 ===<br />
<br />
* {{Voice line|GLaDOS|13 part1 entry-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 pickup-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|13 part1 end-1}}<br />
* {{Voice line|GLaDOS|13 part1 end-2}}<br />
* {{Voice line|GLaDOS|13 part1 end-3}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 endnag-1}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-2}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-3}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-4}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-5}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-6}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 euthanized-1}}<br />
<br />
=== Test Chamber 18 ===<br />
* {{Voice line|GLaDOS|14 part1 entry-1}}<br />
* {{Voice line|GLaDOS|14 part1 entry-2}}<br />
<br />
<br />
''If a Storage Cube is lost in the goo at the bottom''<br />
* {{Voice line|GLaDOS|generic crate lost-1}}<br />
* {{Voice line|GLaDOS|generic crate lost-2}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|14 part1 end-1}}<br />
* {{Voice line|GLaDOS|14 part1 end-2}}<br />
<br />
=== Test Chamber 19 ===<br />
* {{Voice line|GLaDOS|15 part1 entry-1}}<br />
* {{Voice line|GLaDOS|15 part1 entry-2}}<br />
* {{Voice line|GLaDOS|15 part1 entry-3}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 into the fire-1}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-2}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-3}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-4}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-5}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}<br />
<br />
=== During escape ===<br />
==== Part 1 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}<br />
<br />
==== Part 2 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape nags 07}}<br />
* {{Voice line|GLaDOS|escape nags 08}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}<br />
<br />
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|"Okay. I am going to kill you now."]] (the sound file only exists in the Portal beta)<br />
<br />
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}<br />
<br />
==== Part 3 ====<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}<br />
<br />
=== On destroying a security camera ===<br />
<br />
''In order, for the first three cameras destroyed:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-2}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-3}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-4}}<br />
<br />
''For further destroyed cameras:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-5}}<br />
<br />
''The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-1}}<br />
<br />
=== Final battle ===<br />
* {{Voice line|GLaDOS|escape 02 entry-00}}<br />
* {{Voice line|GLaDOS|escape 02 entry-01}}<br />
* {{Voice line|GLaDOS|escape 02 entry-02}}<br />
* {{Voice line|GLaDOS|escape 02 entry-03}}<br />
* {{Voice line|GLaDOS|escape 02 entry-04}}<br />
<br />
''([[Morality Core]] drops to the ground)''<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add ''"with the sphere, cycle through these:"'')<br />
<br />
''When the player picks up the morality core''<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}<br />
* (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")<br />
<br />
==== First core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description ''"[The voice has subtly changed. Smoother, more seductive, less computerized]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}<br />
<br />
<br />
''The following automatically plays or repeats after the respective speech for every destroyed core.''<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}<br />
<br />
<br />
* ''Upon destroying of the second, third and fourth cores, this will sound:'' [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|"*scream*"]]<br />
<br />
==== Second core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}<br />
<br />
<br />
<br />
==== Third core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add ''"[PAIN LAUGHTER]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}<br />
<br />
=== Unused lines/alternate delivery ===<br />
* {{Voice line|GLaDOS|13 part1 endnag-7}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-8}}<br />
<br />
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}<br />
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 01 death nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}<br />
<br />
<br />
''In regular computer voice; versions with the deeper voice are used in the final game.''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 02}}<br />
* {{Voice line|GLaDOS|post escape bridge 05}}<br />
* {{Voice line|GLaDOS|post escape bridge 07}}<br />
* {{Voice line|GLaDOS|post escape bridge 08}}<br />
* {{Voice line|GLaDOS|post escape bridge 09}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}<br />
<br />
* ''Alternate version of'' [[Media:GLaDOS escape_02_ballhitpain-02.wav|"[pain noise] You think you're doing some damage? Two plus two is... ten. IN BASE FOUR! I'M FINE!"]] ''(subtitled as "[PAIN NOISE]")''<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}<br />
<br />
* {{Voice line|GLaDOS|File deleted}}<br />
<br />
== Portal 2 ==<br />
{{See also|Portal 2}}<br />
<br />
=== Single-player lines ===<br />
<br />
=== Chapter 1: The Courtesy Call ===<br />
==== GLaDOS Reawakening ====<br />
* {{Voice line|GLaDOS|chellgladoswakeup01}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup04}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup05}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup06}}<br />
* {{Voice line|GLaDOS|wakeup_outro01}}<br />
* {{Voice line|GLaDOS|wakeup_outro02}}<br />
<br />
==== Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_01}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_18}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_03}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_04}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_08}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_12}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_09}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_10}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_13}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}<br />
<br />
=== Chapter 2: The Cold Boot ===<br />
==== GLaDOS Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}<br />
<br />
==== GLaDOS Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}<br />
<br />
==== GLaDOS Test Chamber 3 ====<br />
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}<br />
<br />
==== GLaDOS Test Chamber 4 ====<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}<br />
* {{Voice line|GLaDOS|testchambermisc12}}<br />
<br />
==== GLaDOS Test Chamber 5 ====<br />
* {{Voice line|GLaDOS|faith_plate_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_catapult01}}<br />
<br />
==== GLaDOS Test Chamber 6 ====<br />
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}<br />
<br />
<br />
''If the player picks up a trash item''<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}<br />
* {{Voice line|GLaDOS|faithplategarbage06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}<br />
<br />
==== GLaDOS Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube01}}<br />
* {{Voice line|GLaDOS|fizzlecube03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube05}}<br />
* {{Voice line|GLaDOS|fizzlecube06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}<br />
<br />
<br />
''If the player jumps down and leaves the Companion Cube up above''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}<br />
<br />
<br />
''If the player takes the Companion Cube past the exit''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}<br />
<br />
==== GLaDOS Test Chamber 8 ====<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}<br />
**Slowed-down version:<br />
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking people's hats off—then, I account it high time to get to sea as soon as I can."]]<ref>''{{w|Moby-Dick}}'', chapter 1.</ref><br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}<br />
<br />
=== Chapter 3: The Return===<br />
==== GLaDOS Test Chamber 9 ====<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}<br />
<br />
==== GLaDOS Test Chamber 10 ====<br />
* {{Voice line|GLaDOS|sp_a2_ricochet01}}<br />
* {{Voice line|GLaDOS|testchambermisc27}}<br /><br />
''If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)<br />
<br />
==== GLaDOS Test Chamber 11 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}<br />
<br />
==== GLaDOS Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}<br />
* {{Voice line|GLaDOS|testchambermisc19}}<br />
<br />
==== GLaDOS Test Chamber 13 ====<br />
* {{Voice line|GLaDOS|turret_intro01}}<br />
<br />
==== GLaDOS Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|testchambermisc21}}<br />
* {{Voice line|GLaDOS|testchambermisc23}}<br />
<br />
==== GLaDOS Test Chamber 15 ====<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}<br />
* {{Voice line|GLaDOS|testchambermisc30}}<br /><br />
''If the player traps themselves behind the glass barrier without opening the door:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}<br />
<br />
==== GLaDOS Test Chamber 16 ====<br />
* {{Voice line|GLaDOS|testchambermisc31}}<br />
* {{Voice line|GLaDOS|testchambermisc24}}<br />
<br />
==== GLaDOS Test Chamber 17 ====<br />
* {{Voice line|GLaDOS|testchambermisc39}}<br />
* {{Voice line|GLaDOS|testchambermisc33}}<br />
<br />
=== Chapter 4: The Surprise ===<br />
==== GLaDOS Test Chamber 18 ====<br />
* {{Voice line|GLaDOS|testchambermisc34}}<br />
* {{Voice line|GLaDOS|testchambermisc35}}<br />
* {{Voice line|GLaDOS|testchambermisc41}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}<br />
<br />
==== GLaDOS Test Chamber 19 ====<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}<br />
* {{Voice line|GLaDOS|sp_a2_dilemma01}}<br />
<br />
==== GLaDOS Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|a2_triple_laser01}}<br />
* {{Voice line|GLaDOS|a2_triple_laser02}}<br />
* {{Voice line|GLaDOS|a2_triple_laser03}}<br />
<br />
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}<br />
* {{Voice line|GLaDOS|jailbreak10}}<br />
* {{Voice line|GLaDOS|jailbreak09}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest01}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest03}}<br />
** {{Voice line|GLaDOS|jailbreakfaketest05}}<br />
<br />
=== Chapter 5: The Escape ===<br />
==== GLaDOS' Chamber ====<br />
* {{Voice line|GLaDOS|fgbrvtrap02}}<br />
* {{Voice line|GLaDOS|fgbrvtrap03}}<br />
* {{Voice line|GLaDOS|fgbrvtrap05}}<br />
* {{Voice line|GLaDOS|fgbturrets01}}<br />
* {{Voice line|GLaDOS|fgb_trap01}}<br />
* {{Voice line|GLaDOS|fgb_trap02}}<br />
* {{Voice line|GLaDOS|fgb_trap03}}<br />
* {{Voice line|GLaDOS|fgb_trap05}}<br />
* {{Voice line|GLaDOS|fgb_trap06}}<br />
* {{Voice line|GLaDOS|fgb_trap08}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre09}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer05}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer06}}<br />
* {{Voice line|GLaDOS|sp_a2_core02}}<br />
* {{Voice line|GLaDOS|sp_a2_core01}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer13}}<br />
* {{Voice line|GLaDOS|sp_a2_core03}}<br />
* {{Voice line|GLaDOS|sp_a2_core04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer07}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer08}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer10}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer12}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer11}}<br />
<br />
''If GLaDOS uses hidden panels to knock the player back into the chamber''<br />
* {{Voice line|GLaDOS|gladosbattle_xfer14}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer15}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer16}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer17}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}<br />
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}<br />
* {{Voice line|GLaDOS|fgbgladostransfer15}}<br />
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no01}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no02}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}<br />
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}<br />
<br />
=== Chapter 6: The Fall ===<br />
==== The Fall ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}<br />
* {{Voice line|GLaDOS|potatos_longfall_speech03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}<br />
<br />
==== Old Aperture Office bird nest ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}<br />
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}<br />
<br />
=== Chapter 7: The Reunion ===<br />
==== First Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}<br />
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_portrait01}}<br />
<br />
==== Second Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_hearcave_b01}}<br />
<br />
==== End of Propulsion Gel testing ====<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}<br />
<br />
==== After first Conversion Gel encounter ====<br />
* {{Voice line|GLaDOS|potatos_see_bird01}}<br />
* {{Voice line|GLaDOS|potatos_see_bird02}}<br />
* {{Voice line|GLaDOS|potatos_see_bird03}}<br />
<br />
==== Cave Johnson Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}<br />
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}<br />
<br />
==== Test after Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}<br />
<br />
==== Gel connection area ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}<br />
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}<br />
* {{Voice line|GLaDOS|potatos_paradoxinception06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}<br />
<br />
=== Chapter 8: The Itch ===<br />
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_paradox01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}<br />
* {{Voice line|GLaDOS|potatos_newtests05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====<br />
* {{Voice line|GLaDOS|potatos_pickups08}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}<br />
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_nothing01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====<br />
* {{Voice line|GLaDOS|potatos_newtests07}}<br />
* {{Voice line|GLaDOS|potatos_newtests08}}<br />
* {{Voice line|GLaDOS|potatos_newtests09}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_happy01}}<br />
<br />
=== Chapter 9: The Part Where He Kills You ===<br />
==== Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}<br />
<br />
==== That Part ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}<br />
<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}<br />
<br />
==== Turret Trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}<br />
<br />
==== Bombs intro ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}<br />
<br />
==== Pre-lair ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}<br />
<br />
==== Corrupted Cores ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}<br />
<br />
==== Pre-final battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}<br />
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}<br />
<br />
==== Final Battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}<br />
<br />
==== Stalemate Button ====<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}<br />
<br />
==== Space ====<br />
* {{Voice line|GLaDOS|moonportalpush02}}<br />
* {{Voice line|GLaDOS|moonportalpush04}}<br />
<br />
==== Ending lines ====<br />
* {{Voice line|GLaDOS|epilogue03}}<br />
* {{Voice line|GLaDOS|epilogue04}}<br />
* {{Voice line|GLaDOS|epilogue10}}<br />
* {{Voice line|GLaDOS|epilogue12}}<br />
* {{Voice line|GLaDOS|epilogue14}}<br />
* {{Voice line|GLaDOS|epiloguekillyou02}}<br />
* {{Voice line|GLaDOS|epilogue19}}<br />
* {{Voice line|GLaDOS|epilogue20}}<br />
* {{Voice line|GLaDOS|epilogue23}}<br />
* {{Voice line|GLaDOS|epilogue25}}<br />
* {{Voice line|GLaDOS|epilogue29}}<br />
<br />
=== Co-op lines ===<br />
====Calibration course====<br />
* {{Voice line|GLaDOS|coop_vault_intro01}}<br />
* {{Voice line|GLaDOS|coop_vault_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro01}}<br />
* {{Voice line|GLaDOS|botcoop_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro03}}<br />
* {{Voice line|GLaDOS|botcoop_intro04}}<br />
* {{Voice line|GLaDOS|botcoop_intro05}}<br />
* {{Voice line|GLaDOS|botcoop_intro06}}<br />
* {{Voice line|GLaDOS|botcoop_intro07}}<br />
* {{Voice line|GLaDOS|botcoop_intro08}}<br />
* {{Voice line|GLaDOS|botcoop_intro09}}<br />
* {{Voice line|GLaDOS|botcoop_intro10}}<br />
* {{Voice line|GLaDOS|botcoop_intro12}}<br />
* {{Voice line|GLaDOS|botcoop_intro13}}<br />
* {{Voice line|GLaDOS|botcoop_intro15}}<br />
* {{Voice line|GLaDOS|botcoop_intro16}}<br />
* {{Voice line|GLaDOS|botcoop_intro17}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool01}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool02}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool03}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool06}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool07}}<br />
* {{Voice line|GLaDOS|coop_get_gun01}}<br />
* {{Voice line|GLaDOS|coop_get_gun02}}<br />
* {{Voice line|GLaDOS|coop_get_gun03}}<br />
* {{Voice line|GLaDOS|coop_get_gun04}}<br />
* {{Voice line|GLaDOS|coop_get_gun10}}<br />
* {{Voice line|GLaDOS|coop_get_gun11}}<br />
* {{Voice line|GLaDOS|coop_get_gun13}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration01}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration02}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration03}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration06}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration04}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration05}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}<br />
<br />
====Hub (CinTech)====<br />
''These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.''<br />
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as "sintech")<br />
* {{Voice line|GLaDOS|coop_hub_track06}}<br />
* {{Voice line|GLaDOS|coop_hub_track14}}<br />
* {{Voice line|GLaDOS|coop_hub_track16}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_hub_return01a}}<br />
* {{Voice line|GLaDOS|mp_hub_return02a}}<br />
* {{Voice line|GLaDOS|mp_hub_return03a}}<br />
* {{Voice line|GLaDOS|mp_hub_return04a}}<br />
* {{Voice line|GLaDOS|mp_hub_return05a}}<br />
* {{Voice line|GLaDOS|mp_hub_return06a}}<br />
* {{Voice line|GLaDOS|mp_hubreturn01}}<br />
* {{Voice line|GLaDOS|mp_hubreturn02}}<br />
* {{Voice line|GLaDOS|mp_hubreturn03}}<br />
* {{Voice line|GLaDOS|mp_hubreturn04}}<br />
* {{Voice line|GLaDOS|mp_hubreturn05}}<br />
* {{Voice line|GLaDOS|mp_hubreturn06}}<br />
* {{Voice line|GLaDOS|mp_hubreturn07}}<br />
* {{Voice line|GLaDOS|mp_hubreturn08}}<br />
* {{Voice line|GLaDOS|mp_hubreturn09}}<br />
* {{Voice line|GLaDOS|mp_hubreturn10}}<br />
* {{Voice line|GLaDOS|mp_hubreturn11}}<br />
<br />
''Upon first-time-unlocking of course 4''<br />
* {{Voice line|GLaDOS|hub04_01}}<br />
* {{Voice line|GLaDOS|hub04_02}}<br />
* {{Voice line|GLaDOS|hub04_03}}<br />
* {{Voice line|GLaDOS|hub04_04}}<br />
* {{Voice line|GLaDOS|hub04_05}}<br />
<br />
''Upon dying by falling, if co-op is not completed yet.''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
''Upon first-time-unlocking of course 5''<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}<br />
<br />
====Course 1: Team Building====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp coop doors01}}<br />
* {{Voice line|GLaDOS|mp coop doors02}}<br />
* {{Voice line|GLaDOS|mp coop doors03}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|botcoop competition01}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp coop race 2start01}}<br />
* {{Voice line|GLaDOS|mp coop race 2start02}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both08}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|botcoop competition10}}<br />
<br />
''While destroying turrets:''<br />
* {{Voice line|GLaDOS|mp_coop_laser_201}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_202}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_203}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both02}}<br />
* {{Voice line|GLaDOS|coop test chamber both15}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|coop hub track09}}<br />
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}<br />
<br />
Crushing deaths:<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}<br />
Finish:<br />
* {{Voice line|GLaDOS|mp coop laser 207}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_209}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_210}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|botcoop competition02}}<br />
* {{Voice line|GLaDOS|botcoop competition03}}<br />
* {{Voice line|GLaDOS|botcoop competition04}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both12}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp coop teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart03}}<br />
<br />
Taunting during the course:<br />
* {{Voice line|GLaDOS|anti_taunt16}}<br />
* {{Voice line|GLaDOS|anti_taunt17}}<br />
* {{Voice line|GLaDOS|anti_taunt18}}<br />
* {{Voice line|GLaDOS|anti_taunt19}}<br />
* {{Voice line|GLaDOS|anti_taunt20}}<br />
* {{Voice line|GLaDOS|anti_taunt21}}<br />
* {{Voice line|GLaDOS|anti_taunt22}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt23}}<br />
<br />
* {{Voice line|GLaDOS|mp coop radarroomend}}<br />
* {{Voice line|GLaDOS|coop hub track02}}<br />
* {{Voice line|GLaDOS|coop hub track03}}<br />
* {{Voice line|GLaDOS|coop hub track04}}<br />
<br />
====Course 2: Mass and Velocity====<br />
Test chamber 01:<br />
* {{voice line|GLaDOS|mp coop fling 3start01}}<br />
* {{voice line|GLaDOS|mp coop fling 3start02}}<br />
* {{voice line|GLaDOS|mp coop fling 3start03}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 3end01}}<br />
* {{voice line|GLaDOS|mp coop fling 3end02}}<br />
* {{voice line|GLaDOS|mp coop fling 3end03}}<br />
* {{voice line|GLaDOS|mp coop fling 3end04}}<br />
<br />
Test chamber 02:<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 1end03}}<br />
<br />
Test chamber 03:<br />
* {{voice line|GLaDOS|mp coop come alongstart01}}<br />
* {{voice line|GLaDOS|mp coop come alongstart02}}<br />
* {{voice line|GLaDOS|mp coop come alongstart03}}<br />
* {{voice line|GLaDOS|mp coop come alongstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop come along06}}<br />
<br />
Test chamber 04:<br />
* {{voice line|GLaDOS|mp coop infinifling trainend01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend04}}<br />
<br />
* {{voice line|GLaDOS|multiple spheres01}}<br />
<br />
Test chamber 05:<br />
* {{voice line|GLaDOS|mp coop confidencenotstay01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay04}}<br />
<br />
* {{voice line|GLaDOS|mp coop catapult 1end01}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end02}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end03}}<br />
<br />
Test chamber 06:<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}<br />
<br />
* {{voice line|GLaDOS|mp coop confidenceoff01}}<br />
* {{voice line|GLaDOS|mp coop confidenceoff02}}<br />
<br />
Test chamber 07:<br />
* {{voice line|GLaDOS|mp coop confidencenotslow01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling crushersend01}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_fan02}}<br />
* {{Voice line|GLaDOS|mp_coop_fan03}}<br />
* {{Voice line|GLaDOS|mp_coop_fan04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fanend02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend03}} ''(The last part is cut off by the level transition.)''<br />
<br />
====Course 3: Hard-light Surfaces====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
<br />
Test chamber 07:<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
<br />
====Course 4: Excursion Funnels====<br />
''Upon completion of Course 4, chamber 01:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)<br />
<br />
''Upon completion of Course 4, chamber 02:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)<br />
<br />
''Course 4 chamber 3 intro; may be selected randomly''<br />
* {{Voice line|GLaDOS|mp_subterfuge23}}<br />
* {{Voice line|GLaDOS|mp_subterfuge24}}<br />
* {{Voice line|GLaDOS|mp_subterfuge25}}<br />
* {{Voice line|GLaDOS|mp_subterfuge26}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge30}}<br />
* {{Voice line|GLaDOS|mp_subterfuge32}}<br />
* {{Voice line|GLaDOS|mp_subterfuge33}}<br />
* {{Voice line|GLaDOS|mp_subterfuge34}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge35}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge36}}<br />
* {{Voice line|GLaDOS|mp_subterfuge39}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge44}}<br />
* {{Voice line|GLaDOS|mp_subterfuge45}}<br />
* {{Voice line|GLaDOS|mp_subterfuge46}}<br />
* {{Voice line|GLaDOS|mp_subterfuge47}}<br />
====Course 5: Mobility Gels====<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}<br />
<br />
<br />
====Customized responses (bot addressing and numbers)====<br />
* {{Voice line|GLaDOS|coop_nameblue}}<br />
* {{Voice line|GLaDOS|coop_nameorange}}<br />
<br />
* {{Voice line|GLaDOS|coop_numbers11}}<br />
* {{Voice line|GLaDOS|coop_numbers12}}<br />
* {{Voice line|GLaDOS|coop_numbers13}}<br />
* {{Voice line|GLaDOS|coop_numbers14}}<br />
* {{Voice line|GLaDOS|coop_numbers15}}<br />
* {{Voice line|GLaDOS|coop_numbers18}}<br />
<br />
* {{Voice line|GLaDOS|coop_scoring01}}<br />
* {{Voice line|GLaDOS|coop_scoring02}}<br />
* {{Voice line|GLaDOS|coop_scoring03}}<br />
* {{Voice line|GLaDOS|coop_scoring06}}<br />
* {{Voice line|GLaDOS|coop_scoring07}}<br />
====Co-op Credits test subject analysis====<br />
* {{Voice line|GLaDOS|mp_credits01}}<br />
* {{Voice line|GLaDOS|mp_credits03}}<br />
* {{Voice line|GLaDOS|mp_credits04}}<br />
* {{Voice line|GLaDOS|mp_credits05}}<br />
* {{Voice line|GLaDOS|mp_credits06}}<br />
* {{Voice line|GLaDOS|mp_credits07}}<br />
* {{Voice line|GLaDOS|mp_credits08}}<br />
* {{Voice line|GLaDOS|mp_credits09}}<br />
* {{Voice line|GLaDOS|mp_credits10}}<br />
* {{Voice line|GLaDOS|mp_credits11}}<br />
* {{Voice line|GLaDOS|mp_credits12}}<br />
* {{Voice line|GLaDOS|mp_credits13}}<br />
* {{Voice line|GLaDOS|mp_credits14}}<br />
* {{Voice line|GLaDOS|mp_credits15}}<br />
* {{Voice line|GLaDOS|mp_credits16}}<br />
* {{Voice line|GLaDOS|mp_credits17}}<br />
* {{Voice line|GLaDOS|mp_credits18}}<br />
* {{Voice line|GLaDOS|mp_credits19}}<br />
* {{Voice line|GLaDOS|mp_credits20}}<br />
* {{Voice line|GLaDOS|mp_credits21}}<br />
* {{Voice line|GLaDOS|mp_credits22}}<br />
* {{Voice line|GLaDOS|mp_credits23}}<br />
* {{Voice line|GLaDOS|mp_credits24}}<br />
* {{Voice line|GLaDOS|mp_credits25}}<br />
* {{Voice line|GLaDOS|mp_credits26}}<br />
* {{Voice line|GLaDOS|mp_credits27}}<br />
* {{Voice line|GLaDOS|mp_credits28}}<br />
* {{Voice line|GLaDOS|mp_credits29}}<br />
* {{Voice line|GLaDOS|mp_credits30}}<br />
* {{Voice line|GLaDOS|mp_credits31}}<br />
* {{Voice line|GLaDOS|mp_credits32}}<br />
* {{Voice line|GLaDOS|mp_credits33}}<br />
* {{Voice line|GLaDOS|mp_credits34}}<br />
* {{Voice line|GLaDOS|mp_credits35}}<br />
* {{Voice line|GLaDOS|mp_credits36}}<br />
* {{Voice line|GLaDOS|mp_credits37}}<br />
* {{Voice line|GLaDOS|mp_credits38}}<br />
* {{Voice line|GLaDOS|mp_credits39}}<br />
* {{Voice line|GLaDOS|mp_credits40}}<br />
* {{Voice line|GLaDOS|mp_credits41}}<br />
* {{Voice line|GLaDOS|mp_credits42}}<br />
* {{Voice line|GLaDOS|mp_credits43}}<br />
* {{Voice line|GLaDOS|mp_credits44}}<br />
* {{Voice line|GLaDOS|mp_credits45}}<br />
* {{Voice line|GLaDOS|mp_credits46}}<br />
* {{Voice line|GLaDOS|mp_credits47}}<br />
* {{Voice line|GLaDOS|mp_credits48}}<br />
* {{Voice line|GLaDOS|mp_credits49}}<br />
* {{Voice line|GLaDOS|mp_credits50}}<br />
* {{Voice line|GLaDOS|mp_credits51}}<br />
* {{Voice line|GLaDOS|mp_credits52}}<br />
* {{Voice line|GLaDOS|mp_credits53}}<br />
* {{Voice line|GLaDOS|mp_credits54}}<br />
* {{Voice line|GLaDOS|mp_credits55}}<br />
* {{Voice line|GLaDOS|mp_credits56}}<br />
* {{Voice line|GLaDOS|mp_credits57}}<br />
* {{Voice line|GLaDOS|mp_credits58}}<br />
* {{Voice line|GLaDOS|mp_credits59}}<br />
* {{Voice line|GLaDOS|mp_credits60}}<br />
* {{Voice line|GLaDOS|mp_credits61}}<br />
* {{Voice line|GLaDOS|mp_credits62}}<br />
* {{Voice line|GLaDOS|mp_credits63}}<br />
* {{Voice line|GLaDOS|mp_credits64}}<br />
* {{Voice line|GLaDOS|mp_credits65}}<br />
* {{Voice line|GLaDOS|mp_credits66}}<br />
* {{Voice line|GLaDOS|mp_credits67}}<br />
* {{Voice line|GLaDOS|mp_credits68}}<br />
* {{Voice line|GLaDOS|mp_credits69}}<br />
* {{Voice line|GLaDOS|mp_credits70}}<br />
* {{Voice line|GLaDOS|mp_credits71}}<br />
* {{Voice line|GLaDOS|mp_credits72}}<br />
* {{Voice line|GLaDOS|mp_credits73}}<br />
* {{Voice line|GLaDOS|mp_credits74}}<br />
* {{Voice line|GLaDOS|mp_credits75}}<br />
* {{Voice line|GLaDOS|mp_credits76}}<br />
* {{Voice line|GLaDOS|mp_credits77}}<br />
* {{Voice line|GLaDOS|mp_credits79}}<br />
* {{Voice line|GLaDOS|mp_credits80}}<br />
* {{Voice line|GLaDOS|mp_credits81}}<br />
* {{Voice line|GLaDOS|mp_credits82}}<br />
* {{Voice line|GLaDOS|mp_credits83}}<br />
* {{Voice line|GLaDOS|mp_credits84}}<br />
* {{Voice line|GLaDOS|mp_credits85}}<br />
* {{Voice line|GLaDOS|mp_credits86}}<br />
* {{Voice line|GLaDOS|mp_credits87}}<br />
* {{Voice line|GLaDOS|mp_credits88}}<br />
* {{Voice line|GLaDOS|mp_credits89}}<br />
* {{Voice line|GLaDOS|mp_credits90}}<br />
* {{Voice line|GLaDOS|mp_credits91}}<br />
* {{Voice line|GLaDOS|mp_credits92}}<br />
* {{Voice line|GLaDOS|mp_credits93}}<br />
<br />
* {{Voice line|GLaDOS|mp_credits94}}<br />
====Death responses====<br />
* {{Voice line|GLaDOS|mp_death01}}<br />
* {{Voice line|GLaDOS|mp_death04}}<br />
* {{Voice line|GLaDOS|mp_death05}}<br />
* {{Voice line|GLaDOS|mp_death06}}<br />
* {{Voice line|GLaDOS|mp_death08}}<br />
* {{Voice line|GLaDOS|mp_death10}}<br />
* {{Voice line|GLaDOS|mp_death11}}<br />
* {{Voice line|GLaDOS|mp_death12}}<br />
* {{Voice line|GLaDOS|mp_death16}}<br />
* {{Voice line|GLaDOS|mp_death17}}<br />
* {{Voice line|GLaDOS|mp_death22}}<br />
* {{Voice line|GLaDOS|mp_death23}}<br />
* {{Voice line|GLaDOS|mp_death24}}<br />
* {{Voice line|GLaDOS|mp_death26}}<br />
''Upon dying in the Hub:''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
====Generic responses (sorting needed)====<br />
<br />
* {{Voice line|GLaDOS|anti_taunt01}}<br />
* {{Voice line|GLaDOS|anti_taunt02}}<br />
* {{Voice line|GLaDOS|anti_taunt05}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt10}}<br />
* {{Voice line|GLaDOS|anti_taunt11}}<br />
* {{Voice line|GLaDOS|anti_taunt14}}<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_competition01}}<br />
* {{Voice line|GLaDOS|botcoop_competition02}}<br />
* {{Voice line|GLaDOS|botcoop_competition03}}<br />
* {{Voice line|GLaDOS|botcoop_competition04}}<br />
* {{Voice line|GLaDOS|botcoop_competition05}}<br />
* {{Voice line|GLaDOS|botcoop_competition10}}<br />
* {{Voice line|GLaDOS|botcoop_competition13}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_tubethree01}}<br />
* {{Voice line|GLaDOS|botcoop_tubethree02}}<br />
* {{Voice line|GLaDOS|botcoop_tubetwo01}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track02}}<br />
* {{Voice line|GLaDOS|coop_hub_track03}}<br />
* {{Voice line|GLaDOS|coop_hub_track04}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track09}}<br />
* {{Voice line|GLaDOS|coop_hub_track10}}<br />
* {{Voice line|GLaDOS|coop_hub_track11}}<br />
* {{Voice line|GLaDOS|coop_laugh01}}<br />
* {{Voice line|GLaDOS|coop_misc10}}<br />
* {{Voice line|GLaDOS|coop_misc12}}<br />
<br />
* {{Voice line|GLaDOS|coop_talk_at_once11}}<br />
* {{Voice line|GLaDOS|coop_talk_at_once12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both01}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both02}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both07}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both08}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both14}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both15}}<br />
<br />
<br />
''Upon completion of a final level in a course'' <!-- Find out what it is --><br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both21}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both37}}<br />
<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption02}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption03}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption04}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption05}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption08}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption09}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along06}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors03}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05a}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}<br />
<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_race_2start01}}<br />
* {{Voice line|GLaDOS|mp_coop_race_2start02}}<br />
* {{Voice line|GLaDOS|mp_coop_radarroomend}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath05}}<br />
* {{Voice line|GLaDOS|mp_coop_startend01}}<br />
* {{Voice line|GLaDOS|mp_coop_startend02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}<br />
<br />
* {{Voice line|GLaDOS|mp_humanresources01}}<br />
* {{Voice line|GLaDOS|mp_humanresources03}}<br />
* {{Voice line|GLaDOS|mp_humanresources04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge01}}<br />
* {{Voice line|GLaDOS|mp_subterfuge02}}<br />
* {{Voice line|GLaDOS|mp_subterfuge03}}<br />
* {{Voice line|GLaDOS|mp_subterfuge04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge08}}<br />
* {{Voice line|GLaDOS|mp_subterfuge09}}<br />
* {{Voice line|GLaDOS|mp_subterfuge10}}<br />
* {{Voice line|GLaDOS|mp_subterfuge11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge13}}<br />
* {{Voice line|GLaDOS|mp_subterfuge14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge15}}<br />
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}<br />
* {{Voice line|GLaDOS|mp_subterfuge17}}<br />
* {{Voice line|GLaDOS|mp_subterfuge21}}<br />
* {{Voice line|GLaDOS|mp_subterfuge22}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}<br />
<br />
==== To Gesturing Bots ====<br />
<br />
* {{Voice line|GLaDOS|mp_taunts01}}<br />
* {{Voice line|GLaDOS|mp_taunts02}}<br />
* {{Voice line|GLaDOS|mp_taunts03}}<br />
* {{Voice line|GLaDOS|mp_taunts04}}<br />
* {{Voice line|GLaDOS|mp_taunts05}}<br />
* {{Voice line|GLaDOS|mp_taunts06}}<br />
* {{Voice line|GLaDOS|multiple_spheres01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave02}}<br />
* {{Voice line|GLaDOS|taunt_big_wave05}}<br />
* {{Voice line|GLaDOS|taunt_big_wave06}}<br />
* {{Voice line|GLaDOS|taunt_big_wave07}}<br />
* {{Voice line|GLaDOS|taunt_cannonball01}}<br />
* {{Voice line|GLaDOS|taunt_cannonball02}}<br />
* {{Voice line|GLaDOS|taunt_cannonball03}}<br />
* {{Voice line|GLaDOS|taunt_highfive01}}<br />
* {{Voice line|GLaDOS|taunt_highfive03}}<br />
* {{Voice line|GLaDOS|taunt_highfive04}}<br />
* {{Voice line|GLaDOS|taunt_laugh01}}<br />
* {{Voice line|GLaDOS|taunt_laugh02}}<br />
* {{Voice line|GLaDOS|taunt_laugh03}}<br />
* {{Voice line|GLaDOS|taunt_laugh05}}<br />
* {{Voice line|GLaDOS|taunt_laugh06}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}<br />
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave03}}<br />
* {{Voice line|GLaDOS|taunt_small_wave04}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}<br />
* {{Voice line|GLaDOS|taunt_somersault01}}<br />
* {{Voice line|GLaDOS|taunt_somersault02}}<br />
* {{Voice line|GLaDOS|taunt_somersault03}}<br />
* {{Voice line|GLaDOS|taunt_splits01}}<br />
* {{Voice line|GLaDOS|taunt_splits02}}<br />
* {{Voice line|GLaDOS|taunt_splits03}}<br />
* {{Voice line|GLaDOS|taunt_teamhug01}}<br />
* {{Voice line|GLaDOS|taunt_teamhug02}}<br />
* {{Voice line|GLaDOS|taunt_teamhug03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease01}}<br />
* {{Voice line|GLaDOS|taunt_teamtease02}}<br />
* {{Voice line|GLaDOS|taunt_teamtease03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}<br />
<br />
====Art Therapy course====<br />
===== Test Chamber 01 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}<br />
<br />
===== Test Chamber 02 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} <br />
<br />
===== Test Chamber 03 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}<br />
<br />
===== Test Chamber 04 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}<br />
<br />
===== Test Chamber 05 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}<br />
<br />
===== Test Chamber 06 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}<br />
<br />
===== Test Chamber 07 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}<br />
<br />
<br />
''Specific death responses:''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}<br />
<br />
===== Test Chamber 08 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}<br />
<br />
===== Test Chamber 09 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} ''(unused)''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}<br />
<br />
* {{Spoiler|"Oh. My. God."}}<br />
* {{Spoiler|"IT'S THE BIRD! RUN!"}}<br />
* {{Spoiler|"I have no plan for this! Abort! Forget your training! Run!"}}<br />
* {{Spoiler|"What are you doing? Why are you not running?"}}<br />
* {{Spoiler|"Get back! She's at the controls!"}}<br />
* {{Spoiler|"You're not killing machines! I lied about that! Run!"}}<br />
<br />
* {{Spoiler|"Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!"}}<br />
* {{Spoiler|"I warned you! Mission abort! Retreat!"}}<br />
* {{Spoiler|"Oh god! We've lost! It's over!}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
* {{Spoiler|"That was close. Nice hustle, Kill Machines."}}<br />
* {{Spoiler|"You know: shooing that bird out of the facility just now taught me a valuable--"}}<br />
* {{Spoiler|"OH MY GOD SHE'S GESTATING A CLONE ARMY!"}}<br />
* {{Spoiler|"SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea."}}<br />
<br />
* {{Spoiler|"Hello and welcome to the Aperture Science Oviperous Warming Vault."}}<br />
* {{Spoiler|"You were abandoned. Because you're worthless. You're worthless, unloved birds with fat, ugly beaks."}}<br />
* {{Spoiler|"I'm honestly impressed that you managed to squeeze those huge beaks into such tiny eggs."}}<br />
* {{Spoiler|"Yes. I'm talking to you, Mr. Chubby Beak. You marshmall-- Oh!"}}<br />
* {{Spoiler|"No. You're NOT marshmallows, are you?"}}<br />
* {{Spoiler|"Look at those cold avian eyes. Those talons. Those razor-sharp beaks."}}<br />
* {{Spoiler|"You're little killing machines, aren't you? Yes."}}<br />
* {{Spoiler|"Go to sleep, my little killers."}}<br />
* {{Spoiler|"Mommy's got a big day for you tomorrow."}}<br />
<br />
===== Death responses =====<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}<br />
<br />
=== Unused/alternate lines ===<br />
====Chapter 1: GLaDOS Awakening ====<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}<br />
<br />
====Chapter 1: Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_11}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_15}} ''Note: This line was used in the Portal 2 trailer.''<br />
<br />
====Chapter 2: Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}<br />
<br />
====Chapter 2: Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}<br />
<br />
====Chapter 3: Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}<br />
<br />
====Chapter 3: Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}<br />
<br />
====Chapter 4: Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}<br />
<br />
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|jailbreak04}}<br />
* {{Voice line|GLaDOS|jailbreak11}}<br />
* {{Voice line|GLaDOS|jailbreak02}}<br />
* {{Voice line|GLaDOS|jailbreak05}}<br />
* {{Voice line|GLaDOS|jailbreak06}}<br />
* {{Voice line|GLaDOS|jailbreak12}}<br />
* {{Voice line|GLaDOS|jailbreak13}}<br />
<br />
==== Chapter 6: Alternate PotatOS dialogue ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}<br />
* {{Voice line|GLaDOS|potatos_lonely02}}<br />
* {{Voice line|GLaDOS|potatos_meetup02}}<br />
* {{Voice line|GLaDOS|potatos_meetup03}}<br />
* {{Voice line|GLaDOS|potatos_meetup04}}<br />
* {{Voice line|GLaDOS|potatos_meetup05}}<br />
* {{Voice line|GLaDOS|potatos_meetup06}}<br />
* {{Voice line|GLaDOS|potatos_meetup07}}<br />
* {{Voice line|GLaDOS|potatos_meetup08}}<br />
* {{Voice line|GLaDOS|potatos_meetup10}}<br />
* {{Voice line|GLaDOS|potatos_meetup11}}<br />
* {{Voice line|GLaDOS|potatos_postpickup05}}<br />
<br />
==== Chapter 8: Wheatley Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}<br />
<br />
==== Chapter 9: Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}<br />
<br />
==== Chapter 9: Ending lines ====<br />
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}<br />
* {{Voice line|GLaDOS|epilogue28}}<br />
<br />
==== "Evil again" samples ====<br />
* {{Voice line|GLaDOS|evilagainsamples01}}<br />
* {{Voice line|GLaDOS|evilagainsamples03}}<br />
* {{Voice line|GLaDOS|evilagainsamples04}}<br />
* {{Voice line|GLaDOS|evilagainsamples05}}<br />
<br />
==== Alternate GLaDOS Announcer lines ====<br />
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)<br />
* {{Voice line|GLaDOS|prehub04}}<br />
* {{Voice line|GLaDOS|prehub14}}<br />
* {{Voice line|GLaDOS|prehub15}}<br />
* {{Voice line|GLaDOS|prehub16}}<br />
* {{Voice line|GLaDOS|prehub24}}<br />
* {{Voice line|GLaDOS|prehub26}}<br />
* {{Voice line|GLaDOS|prehub27}}<br />
* {{Voice line|GLaDOS|prehub28}}<br />
* {{Voice line|GLaDOS|prehub29}}<br />
* {{Voice line|GLaDOS|prehub30}}<br />
* {{Voice line|GLaDOS|prehub32}}<br />
* {{Voice line|GLaDOS|prehub34}}<br />
* {{Voice line|GLaDOS|prehub35}}<br />
* {{Voice line|GLaDOS|prehub36}}<br />
* {{Voice line|GLaDOS|prehub47}}<br />
* {{Voice line|GLaDOS|prehub48}}<br />
* {{Voice line|GLaDOS|prehub55}}<br />
* {{Voice line|GLaDOS|prehub56}}<br />
<br />
==== Miscellaneous unused/alternate single player lines ====<br />
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_pre13}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre14}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre16}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre18}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_xfer03}}<br />
<br />
* {{Voice line|GLaDOS|lift_interlude01}}<br />
<br />
* {{Voice line|GLaDOS|sp_box_over_goo01}}<br />
* {{Voice line|GLaDOS|sp_box_over_goo04}}<br />
<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc15}}<br />
* {{Voice line|GLaDOS|testchambermisc16}}<br />
<br />
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laserfield_intro01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}<br />
<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}<br />
<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_islands01}}<br />
* {{Voice line|GLaDOS|sp_turret_islands02}}<br />
<br />
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc02}}<br />
<br />
==== Unused Co-op human storyline ====<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector01}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector02}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector04}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector05}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb01}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb02}}<br />
<br />
==== Unused Co-op artifact storyline ====<br />
* {{Voice line|GLaDOS|botcoop_artifactone01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone08}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone09}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}<br />
<br />
==== Unused Co-op tic-tac-toe game ====<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}<br />
<br />
==== PAX Prime 2010 Co-op ====<br />
* {{Voice line|GLaDOS|botcoop_paxdemo01}}<br />
<br />
==== Unused Co-op Futbol game ====<br />
*"Nice catch, Orange."<br />
*"Good work! Now throw the ball over the ledge."<ref>[[Media:Subtitles_english.txt|subtitles_english.txt]]</ref><br />
<br />
==== Conversation with Cave Johnson ====<br />
*"We don't have time for this."<br />
*"Yes SIR, Mister Johnson! I'll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT."<br />
*"No, Mister Johnson. I DON'T."<br />
*"Sure."<br />
*"I said we'll do it."<br />
*"If you don't unplug him, I will."<br />
*"Maybe we can stand on him to climb up."<br />
*"Mister Johnson? You need to shut up."<br />
*"Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses."<br />
*"I'd... appreciate it... if we never... EVER talked about that... ever again."<ref><br />
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]</ref><br />
<br />
=== Leaderboard responses ===<br />
* {{Voice line|GLaDOS|dlc1_leaderboard01}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard02}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard03}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard04}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard05}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard06}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard07}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard08}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard09}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard10}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard11}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard12}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard13}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard14}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard15}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard16}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard17}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard18}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard19}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard20}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard21}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard22}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard23}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard24}}<br />
<br />
<br />
==Other Media==<br />
<br />
===Dota 2===<br />
{{See also|Dota 2}}<br />
====Welcome Messages====<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}<br />
<br />
====Game Mode Messages====<br />
* {{Voice line|glados|Dota 2 gamemode 01}}<br />
* {{Voice line|glados|Dota_2_gamemode_02}}<br />
* {{Voice line|glados|Dota_2_gamemode_03}}<br />
* {{Voice line|glados|Dota_2_gamemode_04}}<br />
* {{Voice line|glados|Dota_2_gamemode_05}}<br />
* {{Voice line|glados|Dota_2_gamemode_06}}<br />
* {{Voice line|glados|Dota_2_gamemode_07}}<br />
* {{Voice line|glados|Dota_2_gamemode_08}}<br />
* {{Voice line|glados|Dota_2_gamemode_09}}<br />
* {{Voice line|glados|Dota_2_gamemode_10}}<br />
* {{Voice line|glados|Dota_2_gamemode_11}}<br />
* {{Voice line|glados|Dota_2_gamemode_12}}<br />
* {{Voice line|glados|Dota_2_gamemode_13}}<br />
* {{Voice line|glados|Dota_2_gamemode_14}}<br />
* {{Voice line|glados|Dota_2_gamemode_15}}<br />
* {{Voice line|glados|Dota_2_gamemode_16}}<br />
* {{Voice line|glados|Dota_2_gamemode_17}}<br />
* {{Voice line|glados|Dota_2_gamemode_18}}<br />
* {{Voice line|glados|Dota_2_gamemode_19}}<br />
* {{Voice line|glados|Dota_2_gamemode_20}}<br />
<br />
====Drafting====<br />
* {{Voice line|GLaDOS|Dota_2_drafting_01}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_02}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_03}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_04}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_05}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_06}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_07}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_08}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_09}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_10}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_11}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_12}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_13}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_14}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_15}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_16}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_17}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_18}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_19}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_20}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_21}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_22}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_23}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_24}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_25}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_26}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_27}}<br />
<br />
====Beginning of Battle====<br />
* {{Voice line|GLaDOS|Dota_2_begin_01}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_02}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_03}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_04}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_05}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_06}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_07}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_08}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_09}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_10}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_11}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_12}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_13}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_14}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_15}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_16}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_17}}<br />
<br />
====Kill Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}<br />
<br />
====When Respawning====<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}<br />
<br />
====Missing Lane====<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}<br />
<br />
====Team Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}<br />
<br />
====Follow-up Dialogue====<br />
* {{Voice line|GLaDOS|Dota_2_Followup_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_106}}<br />
<br />
====Additional Voice Lines====<br />
* {{Voice line|GLaDOS|Dota_2_Etc_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_08}}<br />
<br />
====When Exiting the Game====<br />
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}<br />
<br />
== Other ==<br />
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]<br />
*[[Media:GLaDOS Announcer ding off.wav|End chime]]<br />
<br />
== Notes ==<br />
<references /><br />
<br />
<br />
{{VoiceLinesNav}}<br />
{{CharactersNav}}<br />
<br />
[[Category:Voice lines]]</div>Luke18033https://theportalwiki.com/w/index.php?title=User:Luke18033/achievement_test&diff=182619User:Luke18033/achievement test2023-04-19T05:10:50Z<p>Luke18033: Created page with "The Portal 2 achievements have different icons on Switch, and I also noticed that Xbox Gamerscore and PS3 Trophy types aren't listed anywhere, so this is a concept I had to us..."</p>
<hr />
<div>The Portal 2 achievements have different icons on Switch, and I also noticed that Xbox Gamerscore and PS3 Trophy types aren't listed anywhere, so this is a concept I had to use tables for achievements. (The switch icons here are just copies of the normal versions since I didn't want to upload the files yet, in the final implementation they'd be different versions. This is just meant to see how the 2 columns would look.)<br />
* This should probably use the dictionary system for everything, including Switch icons, gamerscore value and trophy types<br />
* There's also the problem of Portal 1 not having PS3 trophies (they weren't a thing yet) or unique Switch icons, and mod achievements lacking both of those in addition to gamerscore, so those columns would need to be able to be turned off.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! Icon<br />
! Icon{{clear}}(Switch)<br />
! Name<br />
! Description<br />
! Gamerscore{{clear}}(Xbox)<br />
! Trophy type{{clear}}(PS3)<br />
|-<br />
| colspan=2 |[[File:{{Dictionary/portal 2 achievements/air show-icon}}]]<br />
| {{Dictionary/portal 2 achievements/air show-title}}<br />
| {{Dictionary/portal 2 achievements/air show-desc}}<br />
| 20G<br />
| Bronze<br />
|-<br />
| [[File:{{Dictionary/portal 2 achievements/schrodinger's catch-icon}}]]<br />
| [[File:{{Dictionary/portal 2 achievements/schrodinger's catch-icon}}]]<br />
| {{Dictionary/portal 2 achievements/schrodinger's catch-title}}<br />
| {{Dictionary/portal 2 achievements/schrodinger's catch-desc}}<br />
| 20G<br />
| Bronze<br />
|-<br />
| colspan=2 | [[File:{{Dictionary/portal 2 achievements/professor portal-icon}}]]<br />
| {{Dictionary/portal 2 achievements/professor portal-title}}<br />
| {{Dictionary/portal 2 achievements/professor portal-desc}}<br />
| 75G<br />
| Gold<br />
|}<br />
<br />
=== Version without PS3/Switch columns (for Portal 1) ===<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! Icon<br />
! Name<br />
! Description<br />
! Gamerscore{{clear}}(Xbox)<br />
|-<br />
| [[File:{{Dictionary/portal achievements/camera shy-icon}}]]<br />
| {{Dictionary/portal achievements/camera shy-title}}<br />
| {{Dictionary/portal achievements/camera shy-desc}}<br />
| 5G<br />
|-<br />
| [[File:{{Dictionary/portal achievements/heartbreaker-icon}}]]<br />
| {{Dictionary/portal achievements/heartbreaker-title}}<br />
| {{Dictionary/portal achievements/heartbreaker-desc}}<br />
| 10G<br />
|-<br />
| [[File:{{Dictionary/portal achievements/fruitcake-icon}}]]<br />
| {{Dictionary/portal achievements/fruitcake-title}}<br />
| {{Dictionary/portal achievements/fruitcake-desc}}<br />
| 30G<br />
|}</div>Luke18033https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&diff=182237GLaDOS voice lines2023-04-07T00:59:55Z<p>Luke18033: Undo revision 182236 by Cqf (talk) unexplained removal of calibration course lines</p>
<hr />
<div>{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn't visible in the template, but I think that's what needs to happen.}}<br />
This is a complete list of [[GLaDOS]]' voice lines from ''[[Portal]]'', ''[[Portal 2]]'', and other works.<br />
<br />
== Portal ==<br />
{{See also|Portal}}<br />
<br />
=== Introduction ===<br />
* {{Voice line|GLaDOS|00 part1 entry-1}}<br />
* {{Voice line|GLaDOS|00 part1 entry-2}}<br />
* {{Voice line|GLaDOS|00 part1 entry-3}}<br />
* {{Voice line|GLaDOS|00 part1 entry-4}}<br />
* {{Voice line|GLaDOS|00 part1 entry-5}}<br />
* {{Voice line|GLaDOS|00 part1 entry-6}} ''(translated to "Please refrain from many fail because of failure thanks")''<br />
* {{Voice line|GLaDOS|00 part1 entry-7}}<br />
<br />
* {{Voice line|GLaDOS|00 part1 success-1}}<br />
* {{Voice line|GLaDOS|00 part1 success-2}}<br />
* {{Voice line|GLaDOS|00 part1 success-3}}<br />
<br />
''If the player manages to take a cube into the material emancipation grill while the door is open''<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|00 part2 entry-1}}<br />
* {{Voice line|GLaDOS|00 part2 success-1}}<br />
<br />
* {{Voice line|GLaDOS|01 part1 entry-1}}<br />
* {{Voice line|GLaDOS|01 part1 entry-2}}<br />
<br />
=== Receiving the Handheld Portal Device ===<br />
{{See also|Handheld Portal Device}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}<br />
<br />
=== Test Chambers 03-05 ===<br />
* {{Voice line|GLaDOS|01 part2 entry-1}}<br />
* {{Voice line|GLaDOS|01 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part1 entry-1}}<br />
* {{Voice line|GLaDOS|02 part1 entry-2}}<br />
<br />
* {{Voice line|GLaDOS|02 part1 success-1}}<br />
* {{Voice line|GLaDOS|02 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part2 success-1}}<br />
* {{Voice line|GLaDOS|02 part2 success-2}}<br />
<br />
''If the player manages to trap themselves:''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}<br />
<br />
=== Test Chambers 06-08 ===<br />
* {{Voice line|GLaDOS|03 part1 entry-1}}<br />
* {{Voice line|GLaDOS|03 part1 entry-2}}<br />
* {{Voice line|GLaDOS|03 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|03 part2 entry-1}}<br />
* {{Voice line|GLaDOS|03 part2 platform activated-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|04 part1 entry-1}}<br />
* {{Voice line|GLaDOS|04 part1 success-1}}<br />
<br />
=== Test Chambers 09-11 ===<br />
* {{Voice line|GLaDOS|05 part1 entry-1}}<br />
* {{Voice line|GLaDOS|05 part1 entry-2}}<br />
<br />
''During the level:''<br />
* {{Voice line|GLaDOS|05 part1 nag1-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag2-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag3-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag4-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag5-1}}<br />
<br />
* {{Voice line|GLaDOS|05 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|06 part1 entry-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 1-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 2-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|07 part1 entry-1}}<br />
* {{Voice line|GLaDOS|07 part1 entry-2}}<br />
* {{Voice line|GLaDOS|07 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet emitter area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
=== Upgrading the Handheld Portal Device ===<br />
<br />
* {{Voice line|GLaDOS|07 part1 get device component-1}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-2}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-3}}<br />
<br />
=== Test Chambers 12-16 ===<br />
* {{Voice line|GLaDOS|07 part2 entry-1}}<br />
* {{Voice line|GLaDOS|07 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|08 part1 entry-1}}<br />
* {{Voice line|GLaDOS|08 part1 entry-2}}<br />
* {{Voice line|GLaDOS|08 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|08 part1 success-1}}<br />
* {{Voice line|GLaDOS|08 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|09 part1 entry-1}}<br />
* {{Voice line|GLaDOS|09 part1 entry-2}}<br />
* {{Voice line|GLaDOS|09 part1 success-1}}<br />
<br />
''If the player manages to trap themselves in Test Chamber 13 and/or 14:''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 entry-1}}<br />
* {{Voice line|GLaDOS|10 part1 entry-2}}<br />
* {{Voice line|GLaDOS|10 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|11 part1 entry-1}}<br />
* {{Voice line|GLaDOS|11 part1 entry-2}}<br />
* {{Voice line|GLaDOS|11 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|11 part1 success-1}}<br />
<br />
=== Test Chamber 17 ===<br />
<br />
* {{Voice line|GLaDOS|13 part1 entry-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 pickup-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|13 part1 end-1}}<br />
* {{Voice line|GLaDOS|13 part1 end-2}}<br />
* {{Voice line|GLaDOS|13 part1 end-3}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 endnag-1}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-2}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-3}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-4}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-5}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-6}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 euthanized-1}}<br />
<br />
=== Test Chamber 18 ===<br />
* {{Voice line|GLaDOS|14 part1 entry-1}}<br />
* {{Voice line|GLaDOS|14 part1 entry-2}}<br />
<br />
<br />
''If a Storage Cube is lost in the goo at the bottom''<br />
* {{Voice line|GLaDOS|generic crate lost-1}}<br />
* {{Voice line|GLaDOS|generic crate lost-2}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|14 part1 end-1}}<br />
* {{Voice line|GLaDOS|14 part1 end-2}}<br />
<br />
=== Test Chamber 19 ===<br />
* {{Voice line|GLaDOS|15 part1 entry-1}}<br />
* {{Voice line|GLaDOS|15 part1 entry-2}}<br />
* {{Voice line|GLaDOS|15 part1 entry-3}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 into the fire-1}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-2}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-3}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-4}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-5}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}<br />
<br />
=== During escape ===<br />
==== Part 1 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}<br />
<br />
==== Part 2 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape nags 07}}<br />
* {{Voice line|GLaDOS|escape nags 08}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}<br />
<br />
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|"Okay. I am going to kill you now."]] (the sound file only exists in the Portal beta)<br />
<br />
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}<br />
<br />
==== Part 3 ====<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}<br />
<br />
=== On destroying a security camera ===<br />
<br />
''In order, for the first three cameras destroyed:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-2}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-3}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-4}}<br />
<br />
''For further destroyed cameras:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-5}}<br />
<br />
''The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-1}}<br />
<br />
=== Final battle ===<br />
* {{Voice line|GLaDOS|escape 02 entry-00}}<br />
* {{Voice line|GLaDOS|escape 02 entry-01}}<br />
* {{Voice line|GLaDOS|escape 02 entry-02}}<br />
* {{Voice line|GLaDOS|escape 02 entry-03}}<br />
* {{Voice line|GLaDOS|escape 02 entry-04}}<br />
<br />
''([[Morality Core]] drops to the ground)''<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add ''"with the sphere, cycle through these:"'')<br />
<br />
''When the player picks up the morality core''<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}<br />
* (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")<br />
<br />
==== First core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description ''"[The voice has subtly changed. Smoother, more seductive, less computerized]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}<br />
<br />
<br />
''The following automatically plays or repeats after the respective speech for every destroyed core.''<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}<br />
<br />
<br />
* ''Upon destroying of the second, third and fourth cores, this will sound:'' [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|"*scream*"]]<br />
<br />
==== Second core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}<br />
<br />
<br />
<br />
==== Third core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add ''"[PAIN LAUGHTER]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}<br />
<br />
=== Unused lines/alternate delivery ===<br />
* {{Voice line|GLaDOS|13 part1 endnag-7}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-8}}<br />
<br />
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}<br />
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 01 death nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}<br />
<br />
<br />
''In regular computer voice; versions with the deeper voice are used in the final game.''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 02}}<br />
* {{Voice line|GLaDOS|post escape bridge 05}}<br />
* {{Voice line|GLaDOS|post escape bridge 07}}<br />
* {{Voice line|GLaDOS|post escape bridge 08}}<br />
* {{Voice line|GLaDOS|post escape bridge 09}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}<br />
<br />
* ''Alternate version of'' [[Media:GLaDOS escape_02_ballhitpain-02.wav|"[pain noise] You think you're doing some damage? Two plus two is... ten. IN BASE FOUR! I'M FINE!"]] ''(subtitled as "[PAIN NOISE]")''<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}<br />
<br />
* {{Voice line|GLaDOS|File deleted}}<br />
<br />
== Portal 2 ==<br />
{{See also|Portal 2}}<br />
<br />
=== Single-player lines ===<br />
<br />
=== Chapter 1: The Courtesy Call ===<br />
==== GLaDOS Reawakening ====<br />
* {{Voice line|GLaDOS|chellgladoswakeup01}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup04}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup05}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup06}}<br />
* {{Voice line|GLaDOS|wakeup_outro01}}<br />
* {{Voice line|GLaDOS|wakeup_outro02}}<br />
<br />
==== Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_01}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_18}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_03}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_04}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_08}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_12}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_09}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_10}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_13}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}<br />
<br />
=== Chapter 2: The Cold Boot ===<br />
==== GLaDOS Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}<br />
<br />
==== GLaDOS Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}<br />
<br />
==== GLaDOS Test Chamber 3 ====<br />
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}<br />
<br />
==== GLaDOS Test Chamber 4 ====<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}<br />
* {{Voice line|GLaDOS|testchambermisc12}}<br />
<br />
==== GLaDOS Test Chamber 5 ====<br />
* {{Voice line|GLaDOS|faith_plate_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_catapult01}}<br />
<br />
==== GLaDOS Test Chamber 6 ====<br />
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}<br />
<br />
<br />
''If the player picks up a trash item''<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}<br />
* {{Voice line|GLaDOS|faithplategarbage06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}<br />
<br />
==== GLaDOS Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube01}}<br />
* {{Voice line|GLaDOS|fizzlecube03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube05}}<br />
* {{Voice line|GLaDOS|fizzlecube06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}<br />
<br />
<br />
''If the player jumps down and leaves the Companion Cube up above''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}<br />
<br />
<br />
''If the player takes the Companion Cube past the exit''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}<br />
<br />
==== GLaDOS Test Chamber 8 ====<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}<br />
**Slowed-down version:<br />
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking people's hats off—then, I account it high time to get to sea as soon as I can."]]<ref>''{{w|Moby-Dick}}'', chapter 1.</ref><br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}<br />
<br />
=== Chapter 3: The Return===<br />
==== GLaDOS Test Chamber 9 ====<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}<br />
<br />
==== GLaDOS Test Chamber 10 ====<br />
* {{Voice line|GLaDOS|sp_a2_ricochet01}}<br />
* {{Voice line|GLaDOS|testchambermisc27}}<br /><br />
''If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)<br />
<br />
==== GLaDOS Test Chamber 11 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}<br />
<br />
==== GLaDOS Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}<br />
* {{Voice line|GLaDOS|testchambermisc19}}<br />
<br />
==== GLaDOS Test Chamber 13 ====<br />
* {{Voice line|GLaDOS|turret_intro01}}<br />
<br />
==== GLaDOS Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|testchambermisc21}}<br />
* {{Voice line|GLaDOS|testchambermisc23}}<br />
<br />
==== GLaDOS Test Chamber 15 ====<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}<br />
* {{Voice line|GLaDOS|testchambermisc30}}<br /><br />
''If the player traps themselves behind the glass barrier without opening the door:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}<br />
<br />
==== GLaDOS Test Chamber 16 ====<br />
* {{Voice line|GLaDOS|testchambermisc31}}<br />
* {{Voice line|GLaDOS|testchambermisc24}}<br />
<br />
==== GLaDOS Test Chamber 17 ====<br />
* {{Voice line|GLaDOS|testchambermisc39}}<br />
* {{Voice line|GLaDOS|testchambermisc33}}<br />
<br />
=== Chapter 4: The Surprise ===<br />
==== GLaDOS Test Chamber 18 ====<br />
* {{Voice line|GLaDOS|testchambermisc34}}<br />
* {{Voice line|GLaDOS|testchambermisc35}}<br />
* {{Voice line|GLaDOS|testchambermisc41}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}<br />
<br />
==== GLaDOS Test Chamber 19 ====<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}<br />
* {{Voice line|GLaDOS|sp_a2_dilemma01}}<br />
<br />
==== GLaDOS Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|a2_triple_laser01}}<br />
* {{Voice line|GLaDOS|a2_triple_laser02}}<br />
* {{Voice line|GLaDOS|a2_triple_laser03}}<br />
<br />
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}<br />
* {{Voice line|GLaDOS|jailbreak10}}<br />
* {{Voice line|GLaDOS|jailbreak09}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest01}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest03}}<br />
** {{Voice line|GLaDOS|jailbreakfaketest05}}<br />
<br />
=== Chapter 5: The Escape ===<br />
==== GLaDOS' Chamber ====<br />
* {{Voice line|GLaDOS|fgbrvtrap02}}<br />
* {{Voice line|GLaDOS|fgbrvtrap03}}<br />
* {{Voice line|GLaDOS|fgbrvtrap05}}<br />
* {{Voice line|GLaDOS|fgbturrets01}}<br />
* {{Voice line|GLaDOS|fgb_trap01}}<br />
* {{Voice line|GLaDOS|fgb_trap02}}<br />
* {{Voice line|GLaDOS|fgb_trap03}}<br />
* {{Voice line|GLaDOS|fgb_trap05}}<br />
* {{Voice line|GLaDOS|fgb_trap06}}<br />
* {{Voice line|GLaDOS|fgb_trap08}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre09}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer05}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer06}}<br />
* {{Voice line|GLaDOS|sp_a2_core02}}<br />
* {{Voice line|GLaDOS|sp_a2_core01}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer13}}<br />
* {{Voice line|GLaDOS|sp_a2_core03}}<br />
* {{Voice line|GLaDOS|sp_a2_core04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer07}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer08}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer10}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer12}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer11}}<br />
<br />
''If GLaDOS uses hidden panels to knock the player back into the chamber''<br />
* {{Voice line|GLaDOS|gladosbattle_xfer14}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer15}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer16}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer17}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}<br />
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}<br />
* {{Voice line|GLaDOS|fgbgladostransfer15}}<br />
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no01}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no02}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}<br />
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}<br />
<br />
=== Chapter 6: The Fall ===<br />
==== The Fall ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}<br />
* {{Voice line|GLaDOS|potatos_longfall_speech03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}<br />
<br />
==== Old Aperture Office bird nest ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}<br />
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}<br />
<br />
=== Chapter 7: The Reunion ===<br />
==== First Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}<br />
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_portrait01}}<br />
<br />
==== Second Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_hearcave_b01}}<br />
<br />
==== End of Propulsion Gel testing ====<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}<br />
<br />
==== After first Conversion Gel encounter ====<br />
* {{Voice line|GLaDOS|potatos_see_bird01}}<br />
* {{Voice line|GLaDOS|potatos_see_bird02}}<br />
* {{Voice line|GLaDOS|potatos_see_bird03}}<br />
<br />
==== Cave Johnson Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}<br />
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}<br />
<br />
==== Test after Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}<br />
<br />
==== Gel connection area ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}<br />
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}<br />
* {{Voice line|GLaDOS|potatos_paradoxinception06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}<br />
<br />
=== Chapter 8: The Itch ===<br />
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_paradox01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}<br />
* {{Voice line|GLaDOS|potatos_newtests05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====<br />
* {{Voice line|GLaDOS|potatos_pickups08}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}<br />
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_nothing01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====<br />
* {{Voice line|GLaDOS|potatos_newtests07}}<br />
* {{Voice line|GLaDOS|potatos_newtests08}}<br />
* {{Voice line|GLaDOS|potatos_newtests09}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_happy01}}<br />
<br />
=== Chapter 9: The Part Where He Kills You ===<br />
==== Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}<br />
<br />
==== That Part ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}<br />
<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}<br />
<br />
==== Turret Trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}<br />
<br />
==== Bombs intro ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}<br />
<br />
==== Pre-lair ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}<br />
<br />
==== Corrupted Cores ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}<br />
<br />
==== Pre-final battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}<br />
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}<br />
<br />
==== Final Battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}<br />
<br />
==== Stalemate Button ====<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}<br />
<br />
==== Space ====<br />
* {{Voice line|GLaDOS|moonportalpush02}}<br />
* {{Voice line|GLaDOS|moonportalpush04}}<br />
<br />
==== Ending lines ====<br />
* {{Voice line|GLaDOS|epilogue03}}<br />
* {{Voice line|GLaDOS|epilogue04}}<br />
* {{Voice line|GLaDOS|epilogue10}}<br />
* {{Voice line|GLaDOS|epilogue12}}<br />
* {{Voice line|GLaDOS|epilogue14}}<br />
* {{Voice line|GLaDOS|epiloguekillyou02}}<br />
* {{Voice line|GLaDOS|epilogue19}}<br />
* {{Voice line|GLaDOS|epilogue20}}<br />
* {{Voice line|GLaDOS|epilogue23}}<br />
* {{Voice line|GLaDOS|epilogue25}}<br />
* {{Voice line|GLaDOS|epilogue29}}<br />
<br />
=== Co-op lines ===<br />
====Calibration course====<br />
* {{Voice line|GLaDOS|coop_vault_intro01}}<br />
* {{Voice line|GLaDOS|coop_vault_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro01}}<br />
* {{Voice line|GLaDOS|botcoop_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro03}}<br />
* {{Voice line|GLaDOS|botcoop_intro04}}<br />
* {{Voice line|GLaDOS|botcoop_intro05}}<br />
* {{Voice line|GLaDOS|botcoop_intro06}}<br />
* {{Voice line|GLaDOS|botcoop_intro07}}<br />
* {{Voice line|GLaDOS|botcoop_intro08}}<br />
* {{Voice line|GLaDOS|botcoop_intro09}}<br />
* {{Voice line|GLaDOS|botcoop_intro10}}<br />
* {{Voice line|GLaDOS|botcoop_intro12}}<br />
* {{Voice line|GLaDOS|botcoop_intro13}}<br />
* {{Voice line|GLaDOS|botcoop_intro15}}<br />
* {{Voice line|GLaDOS|botcoop_intro16}}<br />
* {{Voice line|GLaDOS|botcoop_intro17}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool01}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool02}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool03}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool06}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool07}}<br />
* {{Voice line|GLaDOS|coop_get_gun01}}<br />
* {{Voice line|GLaDOS|coop_get_gun02}}<br />
* {{Voice line|GLaDOS|coop_get_gun03}}<br />
* {{Voice line|GLaDOS|coop_get_gun04}}<br />
* {{Voice line|GLaDOS|coop_get_gun10}}<br />
* {{Voice line|GLaDOS|coop_get_gun11}}<br />
* {{Voice line|GLaDOS|coop_get_gun13}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration01}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration02}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration03}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration06}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration04}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration05}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}<br />
<br />
====Hub (CinTech)====<br />
''These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.''<br />
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as "sintech")<br />
* {{Voice line|GLaDOS|coop_hub_track06}}<br />
* {{Voice line|GLaDOS|coop_hub_track14}}<br />
* {{Voice line|GLaDOS|coop_hub_track16}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_hub_return01a}}<br />
* {{Voice line|GLaDOS|mp_hub_return02a}}<br />
* {{Voice line|GLaDOS|mp_hub_return03a}}<br />
* {{Voice line|GLaDOS|mp_hub_return04a}}<br />
* {{Voice line|GLaDOS|mp_hub_return05a}}<br />
* {{Voice line|GLaDOS|mp_hub_return06a}}<br />
* {{Voice line|GLaDOS|mp_hubreturn01}}<br />
* {{Voice line|GLaDOS|mp_hubreturn02}}<br />
* {{Voice line|GLaDOS|mp_hubreturn03}}<br />
* {{Voice line|GLaDOS|mp_hubreturn04}}<br />
* {{Voice line|GLaDOS|mp_hubreturn05}}<br />
* {{Voice line|GLaDOS|mp_hubreturn06}}<br />
* {{Voice line|GLaDOS|mp_hubreturn07}}<br />
* {{Voice line|GLaDOS|mp_hubreturn08}}<br />
* {{Voice line|GLaDOS|mp_hubreturn09}}<br />
* {{Voice line|GLaDOS|mp_hubreturn10}}<br />
* {{Voice line|GLaDOS|mp_hubreturn11}}<br />
<br />
''Upon first-time-unlocking of course 4''<br />
* {{Voice line|GLaDOS|hub04_01}}<br />
* {{Voice line|GLaDOS|hub04_02}}<br />
* {{Voice line|GLaDOS|hub04_03}}<br />
* {{Voice line|GLaDOS|hub04_04}}<br />
* {{Voice line|GLaDOS|hub04_05}}<br />
<br />
''Upon dying by falling, if co-op is not completed yet.''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
''Upon first-time-unlocking of course 5''<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}<br />
<br />
====Course 1: Team Building====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp coop doors01}}<br />
* {{Voice line|GLaDOS|mp coop doors02}}<br />
* {{Voice line|GLaDOS|mp coop doors03}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|botcoop competition01}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp coop race 2start01}}<br />
* {{Voice line|GLaDOS|mp coop race 2start02}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both08}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|botcoop competition10}}<br />
<br />
''While destroying turrets:''<br />
* {{Voice line|GLaDOS|mp_coop_laser_201}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_202}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_203}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both02}}<br />
* {{Voice line|GLaDOS|coop test chamber both15}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|coop hub track09}}<br />
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}<br />
<br />
Crushing deaths:<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}<br />
Finish:<br />
* {{Voice line|GLaDOS|mp coop laser 207}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_209}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_210}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|botcoop competition02}}<br />
* {{Voice line|GLaDOS|botcoop competition03}}<br />
* {{Voice line|GLaDOS|botcoop competition04}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both12}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp coop teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart03}}<br />
<br />
Taunting during the course:<br />
* {{Voice line|GLaDOS|anti_taunt16}}<br />
* {{Voice line|GLaDOS|anti_taunt17}}<br />
* {{Voice line|GLaDOS|anti_taunt18}}<br />
* {{Voice line|GLaDOS|anti_taunt19}}<br />
* {{Voice line|GLaDOS|anti_taunt20}}<br />
* {{Voice line|GLaDOS|anti_taunt21}}<br />
* {{Voice line|GLaDOS|anti_taunt22}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt23}}<br />
<br />
* {{Voice line|GLaDOS|mp coop radarroomend}}<br />
* {{Voice line|GLaDOS|coop hub track02}}<br />
* {{Voice line|GLaDOS|coop hub track03}}<br />
* {{Voice line|GLaDOS|coop hub track04}}<br />
<br />
====Course 2: Mass and Velocity====<br />
Test chamber 01:<br />
* {{voice line|GLaDOS|mp coop fling 3start01}}<br />
* {{voice line|GLaDOS|mp coop fling 3start02}}<br />
* {{voice line|GLaDOS|mp coop fling 3start03}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 3end01}}<br />
* {{voice line|GLaDOS|mp coop fling 3end02}}<br />
* {{voice line|GLaDOS|mp coop fling 3end03}}<br />
* {{voice line|GLaDOS|mp coop fling 3end04}}<br />
<br />
Test chamber 02:<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 1end03}}<br />
<br />
Test chamber 03:<br />
* {{voice line|GLaDOS|mp coop come alongstart01}}<br />
* {{voice line|GLaDOS|mp coop come alongstart02}}<br />
* {{voice line|GLaDOS|mp coop come alongstart03}}<br />
* {{voice line|GLaDOS|mp coop come alongstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop come along06}}<br />
<br />
Test chamber 04:<br />
* {{voice line|GLaDOS|mp coop infinifling trainend01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend04}}<br />
<br />
* {{voice line|GLaDOS|multiple spheres01}}<br />
<br />
Test chamber 05:<br />
* {{voice line|GLaDOS|mp coop confidencenotstay01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay04}}<br />
<br />
* {{voice line|GLaDOS|mp coop catapult 1end01}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end02}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end03}}<br />
<br />
Test chamber 06:<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}<br />
<br />
* {{voice line|GLaDOS|mp coop confidenceoff01}}<br />
* {{voice line|GLaDOS|mp coop confidenceoff02}}<br />
<br />
Test chamber 07:<br />
* {{voice line|GLaDOS|mp coop confidencenotslow01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling crushersend01}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_fan02}}<br />
* {{Voice line|GLaDOS|mp_coop_fan03}}<br />
* {{Voice line|GLaDOS|mp_coop_fan04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fanend02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend03}} ''(The last part is cut off by the level transition.)''<br />
<br />
====Course 3: Hard-light Surfaces====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
<br />
Test chamber 07:<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
<br />
====Course 4: Excursion Funnels====<br />
''Upon completion of Course 4, chamber 01:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)<br />
<br />
''Upon completion of Course 4, chamber 02:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)<br />
<br />
''Course 4 chamber 3 intro; may be selected randomly''<br />
* {{Voice line|GLaDOS|mp_subterfuge23}}<br />
* {{Voice line|GLaDOS|mp_subterfuge24}}<br />
* {{Voice line|GLaDOS|mp_subterfuge25}}<br />
* {{Voice line|GLaDOS|mp_subterfuge26}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge30}}<br />
* {{Voice line|GLaDOS|mp_subterfuge32}}<br />
* {{Voice line|GLaDOS|mp_subterfuge33}}<br />
* {{Voice line|GLaDOS|mp_subterfuge34}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge35}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge36}}<br />
* {{Voice line|GLaDOS|mp_subterfuge39}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge44}}<br />
* {{Voice line|GLaDOS|mp_subterfuge45}}<br />
* {{Voice line|GLaDOS|mp_subterfuge46}}<br />
* {{Voice line|GLaDOS|mp_subterfuge47}}<br />
====Course 5: Mobility Gels====<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}<br />
<br />
<br />
====Customized responses (bot addressing and numbers)====<br />
* {{Voice line|GLaDOS|coop_nameblue}}<br />
* {{Voice line|GLaDOS|coop_nameorange}}<br />
<br />
* {{Voice line|GLaDOS|coop_numbers11}}<br />
* {{Voice line|GLaDOS|coop_numbers12}}<br />
* {{Voice line|GLaDOS|coop_numbers13}}<br />
* {{Voice line|GLaDOS|coop_numbers14}}<br />
* {{Voice line|GLaDOS|coop_numbers15}}<br />
* {{Voice line|GLaDOS|coop_numbers18}}<br />
<br />
* {{Voice line|GLaDOS|coop_scoring01}}<br />
* {{Voice line|GLaDOS|coop_scoring02}}<br />
* {{Voice line|GLaDOS|coop_scoring03}}<br />
* {{Voice line|GLaDOS|coop_scoring06}}<br />
* {{Voice line|GLaDOS|coop_scoring07}}<br />
====Co-op Credits test subject analysis====<br />
* {{Voice line|GLaDOS|mp_credits01}}<br />
* {{Voice line|GLaDOS|mp_credits03}}<br />
* {{Voice line|GLaDOS|mp_credits04}}<br />
* {{Voice line|GLaDOS|mp_credits05}}<br />
* {{Voice line|GLaDOS|mp_credits06}}<br />
* {{Voice line|GLaDOS|mp_credits07}}<br />
* {{Voice line|GLaDOS|mp_credits08}}<br />
* {{Voice line|GLaDOS|mp_credits09}}<br />
* {{Voice line|GLaDOS|mp_credits10}}<br />
* {{Voice line|GLaDOS|mp_credits11}}<br />
* {{Voice line|GLaDOS|mp_credits12}}<br />
* {{Voice line|GLaDOS|mp_credits13}}<br />
* {{Voice line|GLaDOS|mp_credits14}}<br />
* {{Voice line|GLaDOS|mp_credits15}}<br />
* {{Voice line|GLaDOS|mp_credits16}}<br />
* {{Voice line|GLaDOS|mp_credits17}}<br />
* {{Voice line|GLaDOS|mp_credits18}}<br />
* {{Voice line|GLaDOS|mp_credits19}}<br />
* {{Voice line|GLaDOS|mp_credits20}}<br />
* {{Voice line|GLaDOS|mp_credits21}}<br />
* {{Voice line|GLaDOS|mp_credits22}}<br />
* {{Voice line|GLaDOS|mp_credits23}}<br />
* {{Voice line|GLaDOS|mp_credits24}}<br />
* {{Voice line|GLaDOS|mp_credits25}}<br />
* {{Voice line|GLaDOS|mp_credits26}}<br />
* {{Voice line|GLaDOS|mp_credits27}}<br />
* {{Voice line|GLaDOS|mp_credits28}}<br />
* {{Voice line|GLaDOS|mp_credits29}}<br />
* {{Voice line|GLaDOS|mp_credits30}}<br />
* {{Voice line|GLaDOS|mp_credits31}}<br />
* {{Voice line|GLaDOS|mp_credits32}}<br />
* {{Voice line|GLaDOS|mp_credits33}}<br />
* {{Voice line|GLaDOS|mp_credits34}}<br />
* {{Voice line|GLaDOS|mp_credits35}}<br />
* {{Voice line|GLaDOS|mp_credits36}}<br />
* {{Voice line|GLaDOS|mp_credits37}}<br />
* {{Voice line|GLaDOS|mp_credits38}}<br />
* {{Voice line|GLaDOS|mp_credits39}}<br />
* {{Voice line|GLaDOS|mp_credits40}}<br />
* {{Voice line|GLaDOS|mp_credits41}}<br />
* {{Voice line|GLaDOS|mp_credits42}}<br />
* {{Voice line|GLaDOS|mp_credits43}}<br />
* {{Voice line|GLaDOS|mp_credits44}}<br />
* {{Voice line|GLaDOS|mp_credits45}}<br />
* {{Voice line|GLaDOS|mp_credits46}}<br />
* {{Voice line|GLaDOS|mp_credits47}}<br />
* {{Voice line|GLaDOS|mp_credits48}}<br />
* {{Voice line|GLaDOS|mp_credits49}}<br />
* {{Voice line|GLaDOS|mp_credits50}}<br />
* {{Voice line|GLaDOS|mp_credits51}}<br />
* {{Voice line|GLaDOS|mp_credits52}}<br />
* {{Voice line|GLaDOS|mp_credits53}}<br />
* {{Voice line|GLaDOS|mp_credits54}}<br />
* {{Voice line|GLaDOS|mp_credits55}}<br />
* {{Voice line|GLaDOS|mp_credits56}}<br />
* {{Voice line|GLaDOS|mp_credits57}}<br />
* {{Voice line|GLaDOS|mp_credits58}}<br />
* {{Voice line|GLaDOS|mp_credits59}}<br />
* {{Voice line|GLaDOS|mp_credits60}}<br />
* {{Voice line|GLaDOS|mp_credits61}}<br />
* {{Voice line|GLaDOS|mp_credits62}}<br />
* {{Voice line|GLaDOS|mp_credits63}}<br />
* {{Voice line|GLaDOS|mp_credits64}}<br />
* {{Voice line|GLaDOS|mp_credits65}}<br />
* {{Voice line|GLaDOS|mp_credits66}}<br />
* {{Voice line|GLaDOS|mp_credits67}}<br />
* {{Voice line|GLaDOS|mp_credits68}}<br />
* {{Voice line|GLaDOS|mp_credits69}}<br />
* {{Voice line|GLaDOS|mp_credits70}}<br />
* {{Voice line|GLaDOS|mp_credits71}}<br />
* {{Voice line|GLaDOS|mp_credits72}}<br />
* {{Voice line|GLaDOS|mp_credits73}}<br />
* {{Voice line|GLaDOS|mp_credits74}}<br />
* {{Voice line|GLaDOS|mp_credits75}}<br />
* {{Voice line|GLaDOS|mp_credits76}}<br />
* {{Voice line|GLaDOS|mp_credits77}}<br />
* {{Voice line|GLaDOS|mp_credits79}}<br />
* {{Voice line|GLaDOS|mp_credits80}}<br />
* {{Voice line|GLaDOS|mp_credits81}}<br />
* {{Voice line|GLaDOS|mp_credits82}}<br />
* {{Voice line|GLaDOS|mp_credits83}}<br />
* {{Voice line|GLaDOS|mp_credits84}}<br />
* {{Voice line|GLaDOS|mp_credits85}}<br />
* {{Voice line|GLaDOS|mp_credits86}}<br />
* {{Voice line|GLaDOS|mp_credits87}}<br />
* {{Voice line|GLaDOS|mp_credits88}}<br />
* {{Voice line|GLaDOS|mp_credits89}}<br />
* {{Voice line|GLaDOS|mp_credits90}}<br />
* {{Voice line|GLaDOS|mp_credits91}}<br />
* {{Voice line|GLaDOS|mp_credits92}}<br />
* {{Voice line|GLaDOS|mp_credits93}}<br />
<br />
* {{Voice line|GLaDOS|mp_credits94}}<br />
====Death responses====<br />
* {{Voice line|GLaDOS|mp_death01}}<br />
* {{Voice line|GLaDOS|mp_death04}}<br />
* {{Voice line|GLaDOS|mp_death05}}<br />
* {{Voice line|GLaDOS|mp_death06}}<br />
* {{Voice line|GLaDOS|mp_death08}}<br />
* {{Voice line|GLaDOS|mp_death10}}<br />
* {{Voice line|GLaDOS|mp_death11}}<br />
* {{Voice line|GLaDOS|mp_death12}}<br />
* {{Voice line|GLaDOS|mp_death16}}<br />
* {{Voice line|GLaDOS|mp_death17}}<br />
* {{Voice line|GLaDOS|mp_death22}}<br />
* {{Voice line|GLaDOS|mp_death23}}<br />
* {{Voice line|GLaDOS|mp_death24}}<br />
* {{Voice line|GLaDOS|mp_death26}}<br />
''Upon dying in the Hub:''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
====Generic responses (sorting needed)====<br />
<br />
* {{Voice line|GLaDOS|anti_taunt01}}<br />
* {{Voice line|GLaDOS|anti_taunt02}}<br />
* {{Voice line|GLaDOS|anti_taunt05}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt10}}<br />
* {{Voice line|GLaDOS|anti_taunt11}}<br />
* {{Voice line|GLaDOS|anti_taunt14}}<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_competition01}}<br />
* {{Voice line|GLaDOS|botcoop_competition02}}<br />
* {{Voice line|GLaDOS|botcoop_competition03}}<br />
* {{Voice line|GLaDOS|botcoop_competition04}}<br />
* {{Voice line|GLaDOS|botcoop_competition05}}<br />
* {{Voice line|GLaDOS|botcoop_competition10}}<br />
* {{Voice line|GLaDOS|botcoop_competition13}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_tubethree01}}<br />
* {{Voice line|GLaDOS|botcoop_tubethree02}}<br />
* {{Voice line|GLaDOS|botcoop_tubetwo01}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track02}}<br />
* {{Voice line|GLaDOS|coop_hub_track03}}<br />
* {{Voice line|GLaDOS|coop_hub_track04}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track09}}<br />
* {{Voice line|GLaDOS|coop_hub_track10}}<br />
* {{Voice line|GLaDOS|coop_hub_track11}}<br />
* {{Voice line|GLaDOS|coop_laugh01}}<br />
* {{Voice line|GLaDOS|coop_misc10}}<br />
* {{Voice line|GLaDOS|coop_misc12}}<br />
<br />
* {{Voice line|GLaDOS|coop_talk_at_once11}}<br />
* {{Voice line|GLaDOS|coop_talk_at_once12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both01}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both02}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both07}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both08}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both14}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both15}}<br />
<br />
<br />
''Upon completion of a final level in a course'' <!-- Find out what it is --><br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both21}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both37}}<br />
<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption02}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption03}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption04}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption05}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption08}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption09}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along06}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors03}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05a}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}<br />
<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_race_2start01}}<br />
* {{Voice line|GLaDOS|mp_coop_race_2start02}}<br />
* {{Voice line|GLaDOS|mp_coop_radarroomend}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath05}}<br />
* {{Voice line|GLaDOS|mp_coop_startend01}}<br />
* {{Voice line|GLaDOS|mp_coop_startend02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}<br />
<br />
* {{Voice line|GLaDOS|mp_humanresources01}}<br />
* {{Voice line|GLaDOS|mp_humanresources03}}<br />
* {{Voice line|GLaDOS|mp_humanresources04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge01}}<br />
* {{Voice line|GLaDOS|mp_subterfuge02}}<br />
* {{Voice line|GLaDOS|mp_subterfuge03}}<br />
* {{Voice line|GLaDOS|mp_subterfuge04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge08}}<br />
* {{Voice line|GLaDOS|mp_subterfuge09}}<br />
* {{Voice line|GLaDOS|mp_subterfuge10}}<br />
* {{Voice line|GLaDOS|mp_subterfuge11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge13}}<br />
* {{Voice line|GLaDOS|mp_subterfuge14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge15}}<br />
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}<br />
* {{Voice line|GLaDOS|mp_subterfuge17}}<br />
* {{Voice line|GLaDOS|mp_subterfuge21}}<br />
* {{Voice line|GLaDOS|mp_subterfuge22}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}<br />
<br />
==== To Gesturing Bots ====<br />
<br />
* {{Voice line|GLaDOS|mp_taunts01}}<br />
* {{Voice line|GLaDOS|mp_taunts02}}<br />
* {{Voice line|GLaDOS|mp_taunts03}}<br />
* {{Voice line|GLaDOS|mp_taunts04}}<br />
* {{Voice line|GLaDOS|mp_taunts05}}<br />
* {{Voice line|GLaDOS|mp_taunts06}}<br />
* {{Voice line|GLaDOS|multiple_spheres01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave02}}<br />
* {{Voice line|GLaDOS|taunt_big_wave05}}<br />
* {{Voice line|GLaDOS|taunt_big_wave06}}<br />
* {{Voice line|GLaDOS|taunt_big_wave07}}<br />
* {{Voice line|GLaDOS|taunt_cannonball01}}<br />
* {{Voice line|GLaDOS|taunt_cannonball02}}<br />
* {{Voice line|GLaDOS|taunt_cannonball03}}<br />
* {{Voice line|GLaDOS|taunt_highfive01}}<br />
* {{Voice line|GLaDOS|taunt_highfive03}}<br />
* {{Voice line|GLaDOS|taunt_highfive04}}<br />
* {{Voice line|GLaDOS|taunt_laugh01}}<br />
* {{Voice line|GLaDOS|taunt_laugh02}}<br />
* {{Voice line|GLaDOS|taunt_laugh03}}<br />
* {{Voice line|GLaDOS|taunt_laugh05}}<br />
* {{Voice line|GLaDOS|taunt_laugh06}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}<br />
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave03}}<br />
* {{Voice line|GLaDOS|taunt_small_wave04}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}<br />
* {{Voice line|GLaDOS|taunt_somersault01}}<br />
* {{Voice line|GLaDOS|taunt_somersault02}}<br />
* {{Voice line|GLaDOS|taunt_somersault03}}<br />
* {{Voice line|GLaDOS|taunt_splits01}}<br />
* {{Voice line|GLaDOS|taunt_splits02}}<br />
* {{Voice line|GLaDOS|taunt_splits03}}<br />
* {{Voice line|GLaDOS|taunt_teamhug01}}<br />
* {{Voice line|GLaDOS|taunt_teamhug02}}<br />
* {{Voice line|GLaDOS|taunt_teamhug03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease01}}<br />
* {{Voice line|GLaDOS|taunt_teamtease02}}<br />
* {{Voice line|GLaDOS|taunt_teamtease03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}<br />
<br />
====Art Therapy course====<br />
===== Test Chamber 01 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}<br />
<br />
===== Test Chamber 02 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} <br />
<br />
===== Test Chamber 03 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}<br />
<br />
===== Test Chamber 04 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}<br />
<br />
===== Test Chamber 05 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}<br />
<br />
===== Test Chamber 06 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}<br />
<br />
===== Test Chamber 07 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}<br />
<br />
<br />
''Specific death responses:''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}<br />
<br />
===== Test Chamber 08 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}<br />
<br />
===== Test Chamber 09 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} ''(unused)''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}<br />
<br />
* {{Spoiler|"Oh. My. God."}}<br />
* {{Spoiler|"IT'S THE BIRD! RUN!"}}<br />
* {{Spoiler|"I have no plan for this! Abort! Forget your training! Run!"}}<br />
* {{Spoiler|"What are you doing? Why are you not running?"}}<br />
* {{Spoiler|"Get back! She's at the controls!"}}<br />
* {{Spoiler|"You're not killing machines! I lied about that! Run!"}}<br />
<br />
* {{Spoiler|"Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!"}}<br />
* {{Spoiler|"I warned you! Mission abort! Retreat!"}}<br />
* {{Spoiler|"Oh god! We've lost! It's over!}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
* {{Spoiler|"That was close. Nice hustle, Kill Machines."}}<br />
* {{Spoiler|"You know: shooing that bird out of the facility just now taught me a valuable--"}}<br />
* {{Spoiler|"OH MY GOD SHE'S GESTATING A CLONE ARMY!"}}<br />
* {{Spoiler|"SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea."}}<br />
<br />
* {{Spoiler|"Hello and welcome to the Aperture Science Oviperous Warming Vault."}}<br />
* {{Spoiler|"You were abandoned. Because you're worthless. You're worthless, unloved birds with fat, ugly beaks."}}<br />
* {{Spoiler|"I'm honestly impressed that you managed to squeeze those huge beaks into such tiny eggs."}}<br />
* {{Spoiler|"Yes. I'm talking to you, Mr. Chubby Beak. You marshmall-- Oh!"}}<br />
* {{Spoiler|"No. You're NOT marshmallows, are you?"}}<br />
* {{Spoiler|"Look at those cold avian eyes. Those talons. Those razor-sharp beaks."}}<br />
* {{Spoiler|"You're little killing machines, aren't you? Yes."}}<br />
* {{Spoiler|"Go to sleep, my little killers."}}<br />
* {{Spoiler|"Mommy's got a big day for you tomorrow."}}<br />
<br />
===== Death responses =====<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}<br />
<br />
=== Unused/alternate lines ===<br />
====Chapter 1: GLaDOS Awakening ====<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}<br />
<br />
====Chapter 1: Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_11}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_15}} ''Note: This line was used in the Portal 2 trailer.''<br />
<br />
====Chapter 2: Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}<br />
<br />
====Chapter 2: Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}<br />
<br />
====Chapter 3: Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}<br />
<br />
====Chapter 3: Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}<br />
<br />
====Chapter 4: Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}<br />
<br />
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|jailbreak04}}<br />
* {{Voice line|GLaDOS|jailbreak11}}<br />
* {{Voice line|GLaDOS|jailbreak02}}<br />
* {{Voice line|GLaDOS|jailbreak05}}<br />
* {{Voice line|GLaDOS|jailbreak06}}<br />
* {{Voice line|GLaDOS|jailbreak12}}<br />
* {{Voice line|GLaDOS|jailbreak13}}<br />
<br />
==== Chapter 6: Alternate PotatOS dialogue ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}<br />
* {{Voice line|GLaDOS|potatos_lonely02}}<br />
* {{Voice line|GLaDOS|potatos_meetup02}}<br />
* {{Voice line|GLaDOS|potatos_meetup03}}<br />
* {{Voice line|GLaDOS|potatos_meetup04}}<br />
* {{Voice line|GLaDOS|potatos_meetup05}}<br />
* {{Voice line|GLaDOS|potatos_meetup06}}<br />
* {{Voice line|GLaDOS|potatos_meetup07}}<br />
* {{Voice line|GLaDOS|potatos_meetup08}}<br />
* {{Voice line|GLaDOS|potatos_meetup10}}<br />
* {{Voice line|GLaDOS|potatos_meetup11}}<br />
* {{Voice line|GLaDOS|potatos_postpickup05}}<br />
<br />
==== Chapter 8: Wheatley Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}<br />
<br />
==== Chapter 9: Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}<br />
<br />
==== Chapter 9: Ending lines ====<br />
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}<br />
* {{Voice line|GLaDOS|epilogue28}}<br />
<br />
==== "Evil again" samples ====<br />
* {{Voice line|GLaDOS|evilagainsamples01}}<br />
* {{Voice line|GLaDOS|evilagainsamples03}}<br />
* {{Voice line|GLaDOS|evilagainsamples04}}<br />
* {{Voice line|GLaDOS|evilagainsamples05}}<br />
<br />
==== Alternate GLaDOS Announcer lines ====<br />
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)<br />
* {{Voice line|GLaDOS|prehub04}}<br />
* {{Voice line|GLaDOS|prehub14}}<br />
* {{Voice line|GLaDOS|prehub15}}<br />
* {{Voice line|GLaDOS|prehub16}}<br />
* {{Voice line|GLaDOS|prehub24}}<br />
* {{Voice line|GLaDOS|prehub26}}<br />
* {{Voice line|GLaDOS|prehub27}}<br />
* {{Voice line|GLaDOS|prehub28}}<br />
* {{Voice line|GLaDOS|prehub29}}<br />
* {{Voice line|GLaDOS|prehub30}}<br />
* {{Voice line|GLaDOS|prehub32}}<br />
* {{Voice line|GLaDOS|prehub34}}<br />
* {{Voice line|GLaDOS|prehub35}}<br />
* {{Voice line|GLaDOS|prehub36}}<br />
* {{Voice line|GLaDOS|prehub47}}<br />
* {{Voice line|GLaDOS|prehub48}}<br />
* {{Voice line|GLaDOS|prehub55}}<br />
* {{Voice line|GLaDOS|prehub56}}<br />
<br />
==== Miscellaneous unused/alternate single player lines ====<br />
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_pre13}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre14}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre16}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre18}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_xfer03}}<br />
<br />
* {{Voice line|GLaDOS|lift_interlude01}}<br />
<br />
* {{Voice line|GLaDOS|sp_box_over_goo01}}<br />
* {{Voice line|GLaDOS|sp_box_over_goo04}}<br />
<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc15}}<br />
* {{Voice line|GLaDOS|testchambermisc16}}<br />
<br />
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laserfield_intro01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}<br />
<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}<br />
<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_islands01}}<br />
* {{Voice line|GLaDOS|sp_turret_islands02}}<br />
<br />
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc02}}<br />
<br />
==== Unused Co-op human storyline ====<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector01}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector02}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector04}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector05}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb01}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb02}}<br />
<br />
==== Unused Co-op artifact storyline ====<br />
* {{Voice line|GLaDOS|botcoop_artifactone01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone08}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone09}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}<br />
<br />
==== Unused Co-op tic-tac-toe game ====<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}<br />
<br />
==== PAX Prime 2010 Co-op ====<br />
* {{Voice line|GLaDOS|botcoop_paxdemo01}}<br />
<br />
==== Unused Co-op Futbol game ====<br />
*"Nice catch, Orange."<br />
*"Good work! Now throw the ball over the ledge."<ref>[[Media:Subtitles_english.txt|subtitles_english.txt]]</ref><br />
<br />
==== Conversation with Cave Johnson ====<br />
*"We don't have time for this."<br />
*"Yes SIR, Mister Johnson! I'll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT."<br />
*"No, Mister Johnson. I DON'T."<br />
*"Sure."<br />
*"I said we'll do it."<br />
*"If you don't unplug him, I will."<br />
*"Maybe we can stand on him to climb up."<br />
*"Mister Johnson? You need to shut up."<br />
*"Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses."<br />
*"I'd... appreciate it... if we never... EVER talked about that... ever again."<ref><br />
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]</ref><br />
<br />
=== Leaderboard responses ===<br />
* {{Voice line|GLaDOS|dlc1_leaderboard01}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard02}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard03}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard04}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard05}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard06}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard07}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard08}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard09}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard10}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard11}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard12}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard13}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard14}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard15}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard16}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard17}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard18}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard19}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard20}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard21}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard22}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard23}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard24}}<br />
<br />
<br />
==Other Media==<br />
<br />
===Dota 2===<br />
{{See also|Dota 2}}<br />
====Welcome Messages====<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}<br />
<br />
====Game Mode Messages====<br />
* {{Voice line|glados|Dota 2 gamemode 01}}<br />
* {{Voice line|glados|Dota_2_gamemode_02}}<br />
* {{Voice line|glados|Dota_2_gamemode_03}}<br />
* {{Voice line|glados|Dota_2_gamemode_04}}<br />
* {{Voice line|glados|Dota_2_gamemode_05}}<br />
* {{Voice line|glados|Dota_2_gamemode_06}}<br />
* {{Voice line|glados|Dota_2_gamemode_07}}<br />
* {{Voice line|glados|Dota_2_gamemode_08}}<br />
* {{Voice line|glados|Dota_2_gamemode_09}}<br />
* {{Voice line|glados|Dota_2_gamemode_10}}<br />
* {{Voice line|glados|Dota_2_gamemode_11}}<br />
* {{Voice line|glados|Dota_2_gamemode_12}}<br />
* {{Voice line|glados|Dota_2_gamemode_13}}<br />
* {{Voice line|glados|Dota_2_gamemode_14}}<br />
* {{Voice line|glados|Dota_2_gamemode_15}}<br />
* {{Voice line|glados|Dota_2_gamemode_16}}<br />
* {{Voice line|glados|Dota_2_gamemode_17}}<br />
* {{Voice line|glados|Dota_2_gamemode_18}}<br />
* {{Voice line|glados|Dota_2_gamemode_19}}<br />
* {{Voice line|glados|Dota_2_gamemode_20}}<br />
<br />
====Drafting====<br />
* {{Voice line|GLaDOS|Dota_2_drafting_01}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_02}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_03}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_04}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_05}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_06}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_07}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_08}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_09}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_10}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_11}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_12}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_13}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_14}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_15}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_16}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_17}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_18}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_19}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_20}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_21}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_22}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_23}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_24}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_25}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_26}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_27}}<br />
<br />
====Beginning of Battle====<br />
* {{Voice line|GLaDOS|Dota_2_begin_01}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_02}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_03}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_04}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_05}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_06}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_07}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_08}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_09}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_10}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_11}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_12}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_13}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_14}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_15}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_16}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_17}}<br />
<br />
====Kill Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}<br />
<br />
====When Respawning====<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}<br />
<br />
====Missing Lane====<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}<br />
<br />
====Team Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}<br />
<br />
====Follow-up Dialogue====<br />
* {{Voice line|GLaDOS|Dota_2_Followup_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_106}}<br />
<br />
====Additional Voice Lines====<br />
* {{Voice line|GLaDOS|Dota_2_Etc_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_08}}<br />
<br />
====When Exiting the Game====<br />
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}<br />
<br />
== Other ==<br />
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]<br />
*[[Media:GLaDOS Announcer ding off.wav|End chime]]<br />
<br />
== Notes ==<br />
<references /><br />
<br />
<br />
{{VoiceLinesNav}}<br />
{{CharactersNav}}<br />
<br />
[[Category:Voice lines]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hub&diff=182155Hub2023-04-06T00:42:25Z<p>Luke18033: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Course 0 - CinTech<br />
| map = mp_coop_lobby_2.bsp<br />
| valve-title = Hub<br />
| screenshot = Portal 2 Hub.png<br />
| number = 00<br />
| previous = Portal 2 Co-op Calibration Course<br />
| next = Portal 2 Co-op Course 1 Chamber 1<br />
}}<br />
<br />
'''The Hub''' is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''', or '''CinTech''' (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. <br />
<br />
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.<br />
<br />
{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>}}<br />
<br />
== Trivia ==<br />
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}<br />
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.<br />
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game's development.<br />
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.<br />
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ("Noooooo!", "Hooray!" and "Goodbye!")<br />
<br />
== See Also ==<br />
* [[Cooperative Testing Initiative]]<br />
<br />
== References ==<br />
<references/><br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.<br />
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.<br />
}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 Co-op chambers]]</div>Luke18033https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&diff=182154GLaDOS voice lines2023-04-06T00:35:41Z<p>Luke18033: /* Portal */ Extra camera destroyed line is not actually unused</p>
<hr />
<div>{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn't visible in the template, but I think that's what needs to happen.}}<br />
This is a complete list of [[GLaDOS]]' voice lines from ''[[Portal]]'', ''[[Portal 2]]'', and other works.<br />
<br />
== Portal ==<br />
{{See also|Portal}}<br />
<br />
=== Introduction ===<br />
* {{Voice line|GLaDOS|00 part1 entry-1}}<br />
* {{Voice line|GLaDOS|00 part1 entry-2}}<br />
* {{Voice line|GLaDOS|00 part1 entry-3}}<br />
* {{Voice line|GLaDOS|00 part1 entry-4}}<br />
* {{Voice line|GLaDOS|00 part1 entry-5}}<br />
* {{Voice line|GLaDOS|00 part1 entry-6}} ''(translated to "Please refrain from many fail because of failure thanks")''<br />
* {{Voice line|GLaDOS|00 part1 entry-7}}<br />
<br />
* {{Voice line|GLaDOS|00 part1 success-1}}<br />
* {{Voice line|GLaDOS|00 part1 success-2}}<br />
* {{Voice line|GLaDOS|00 part1 success-3}}<br />
<br />
''If the player manages to take a cube into the material emancipation grill while the door is open''<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}<br />
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|00 part2 entry-1}}<br />
* {{Voice line|GLaDOS|00 part2 success-1}}<br />
<br />
* {{Voice line|GLaDOS|01 part1 entry-1}}<br />
* {{Voice line|GLaDOS|01 part1 entry-2}}<br />
<br />
=== Receiving the Handheld Portal Device ===<br />
{{See also|Handheld Portal Device}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}<br />
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}<br />
<br />
=== Test Chambers 03-05 ===<br />
* {{Voice line|GLaDOS|01 part2 entry-1}}<br />
* {{Voice line|GLaDOS|01 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part1 entry-1}}<br />
* {{Voice line|GLaDOS|02 part1 entry-2}}<br />
<br />
* {{Voice line|GLaDOS|02 part1 success-1}}<br />
* {{Voice line|GLaDOS|02 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|02 part2 success-1}}<br />
* {{Voice line|GLaDOS|02 part2 success-2}}<br />
<br />
''If the player manages to trap themselves:''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}<br />
<br />
=== Test Chambers 06-08 ===<br />
* {{Voice line|GLaDOS|03 part1 entry-1}}<br />
* {{Voice line|GLaDOS|03 part1 entry-2}}<br />
* {{Voice line|GLaDOS|03 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|03 part2 entry-1}}<br />
* {{Voice line|GLaDOS|03 part2 platform activated-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|04 part1 entry-1}}<br />
* {{Voice line|GLaDOS|04 part1 success-1}}<br />
<br />
=== Test Chambers 09-11 ===<br />
* {{Voice line|GLaDOS|05 part1 entry-1}}<br />
* {{Voice line|GLaDOS|05 part1 entry-2}}<br />
<br />
''During the level:''<br />
* {{Voice line|GLaDOS|05 part1 nag1-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag2-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag3-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag4-1}}<br />
* {{Voice line|GLaDOS|05 part1 nag5-1}}<br />
<br />
* {{Voice line|GLaDOS|05 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|06 part1 entry-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 1-1}}<br />
* {{Voice line|GLaDOS|06 part1 success 2-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|07 part1 entry-1}}<br />
* {{Voice line|GLaDOS|07 part1 entry-2}}<br />
* {{Voice line|GLaDOS|07 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet emitter area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
=== Upgrading the Handheld Portal Device ===<br />
<br />
* {{Voice line|GLaDOS|07 part1 get device component-1}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-2}}<br />
* {{Voice line|GLaDOS|07 part1 get device component-3}}<br />
<br />
=== Test Chambers 12-16 ===<br />
* {{Voice line|GLaDOS|07 part2 entry-1}}<br />
* {{Voice line|GLaDOS|07 part2 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|08 part1 entry-1}}<br />
* {{Voice line|GLaDOS|08 part1 entry-2}}<br />
* {{Voice line|GLaDOS|08 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|08 part1 success-1}}<br />
* {{Voice line|GLaDOS|08 part1 success-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|09 part1 entry-1}}<br />
* {{Voice line|GLaDOS|09 part1 entry-2}}<br />
* {{Voice line|GLaDOS|09 part1 success-1}}<br />
<br />
''If the player manages to trap themselves in Test Chamber 13 and/or 14:''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 entry-1}}<br />
* {{Voice line|GLaDOS|10 part1 entry-2}}<br />
* {{Voice line|GLaDOS|10 part1 entry-3}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|07 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|07 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|10 part1 success-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|11 part1 entry-1}}<br />
* {{Voice line|GLaDOS|11 part1 entry-2}}<br />
* {{Voice line|GLaDOS|11 part1 entry-3}}<br />
<br />
* {{Voice line|GLaDOS|11 part1 success-1}}<br />
<br />
=== Test Chamber 17 ===<br />
<br />
* {{Voice line|GLaDOS|13 part1 entry-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 pickup-1}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}<br />
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|13 part1 end-1}}<br />
* {{Voice line|GLaDOS|13 part1 end-2}}<br />
* {{Voice line|GLaDOS|13 part1 end-3}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 endnag-1}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-2}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-3}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-4}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-5}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-6}}<br />
<br />
* {{Voice line|GLaDOS|13 part1 euthanized-1}}<br />
<br />
=== Test Chamber 18 ===<br />
* {{Voice line|GLaDOS|14 part1 entry-1}}<br />
* {{Voice line|GLaDOS|14 part1 entry-2}}<br />
<br />
<br />
''If a Storage Cube is lost in the goo at the bottom''<br />
* {{Voice line|GLaDOS|generic crate lost-1}}<br />
* {{Voice line|GLaDOS|generic crate lost-2}}<br />
<br />
''If the player is trapped in the High Energy Pellet receptor area''<br />
* {{Voice line|GLaDOS|08 part1 trapped-1}}<br />
* {{Voice line|GLaDOS|08 part1 trapped-2}}<br />
<br />
<br />
* {{Voice line|GLaDOS|14 part1 end-1}}<br />
* {{Voice line|GLaDOS|14 part1 end-2}}<br />
<br />
=== Test Chamber 19 ===<br />
* {{Voice line|GLaDOS|15 part1 entry-1}}<br />
* {{Voice line|GLaDOS|15 part1 entry-2}}<br />
* {{Voice line|GLaDOS|15 part1 entry-3}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 into the fire-1}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-2}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-3}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-4}}<br />
* {{Voice line|GLaDOS|15 part1 into the fire-5}}<br />
<br />
<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}<br />
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}<br />
<br />
=== During escape ===<br />
==== Part 1 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}<br />
<br />
==== Part 2 ====<br />
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape nags 07}}<br />
* {{Voice line|GLaDOS|escape nags 08}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}<br />
<br />
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|"Okay. I am going to kill you now."]] (the sound file only exists in the Portal beta)<br />
<br />
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}<br />
<br />
==== Part 3 ====<br />
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)<br />
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}<br />
<br />
=== On destroying a security camera ===<br />
<br />
''In order, for the first three cameras destroyed:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-2}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-3}}<br />
* {{Voice line|GLaDOS|generic security camera destroyed-4}}<br />
<br />
''For further destroyed cameras:''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-5}}<br />
<br />
''The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.''<br />
* {{Voice line|GLaDOS|generic security camera destroyed-1}}<br />
<br />
=== Final battle ===<br />
* {{Voice line|GLaDOS|escape 02 entry-00}}<br />
* {{Voice line|GLaDOS|escape 02 entry-01}}<br />
* {{Voice line|GLaDOS|escape 02 entry-02}}<br />
* {{Voice line|GLaDOS|escape 02 entry-03}}<br />
* {{Voice line|GLaDOS|escape 02 entry-04}}<br />
<br />
''([[Morality Core]] drops to the ground)''<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add ''"with the sphere, cycle through these:"'')<br />
<br />
''When the player picks up the morality core''<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}<br />
<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}<br />
* (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")<br />
<br />
==== First core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description ''"[The voice has subtly changed. Smoother, more seductive, less computerized]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}<br />
<br />
<br />
''The following automatically plays or repeats after the respective speech for every destroyed core.''<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}<br />
<br />
<br />
* ''Upon destroying of the second, third and fourth cores, this will sound:'' [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|"*scream*"]]<br />
<br />
==== Second core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}<br />
<br />
<br />
<br />
==== Third core destroyed ====<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add ''"[PAIN LAUGHTER]"'')<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}<br />
<br />
=== Unused lines/alternate delivery ===<br />
* {{Voice line|GLaDOS|13 part1 endnag-7}}<br />
* {{Voice line|GLaDOS|13 part1 endnag-8}}<br />
<br />
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}<br />
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}<br />
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}<br />
<br />
* {{Voice line|GLaDOS|escape 01 death nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}<br />
<br />
<br />
''In regular computer voice; versions with the deeper voice are used in the final game.''<br />
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}<br />
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}<br />
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}<br />
<br />
<br />
* {{Voice line|GLaDOS|post escape bridge 02}}<br />
* {{Voice line|GLaDOS|post escape bridge 05}}<br />
* {{Voice line|GLaDOS|post escape bridge 07}}<br />
* {{Voice line|GLaDOS|post escape bridge 08}}<br />
* {{Voice line|GLaDOS|post escape bridge 09}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}<br />
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}<br />
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}<br />
<br />
* ''Alternate version of'' [[Media:GLaDOS escape_02_ballhitpain-02.wav|"[pain noise] You think you're doing some damage? Two plus two is... ten. IN BASE FOUR! I'M FINE!"]] ''(subtitled as "[PAIN NOISE]")''<br />
<br />
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}<br />
<br />
* {{Voice line|GLaDOS|File deleted}}<br />
<br />
== Portal 2 ==<br />
{{See also|Portal 2}}<br />
<br />
=== Single-player lines ===<br />
<br />
=== Chapter 1: The Courtesy Call ===<br />
==== GLaDOS Reawakening ====<br />
* {{Voice line|GLaDOS|chellgladoswakeup01}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup04}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup05}}<br />
* {{Voice line|GLaDOS|chellgladoswakeup06}}<br />
* {{Voice line|GLaDOS|wakeup_outro01}}<br />
* {{Voice line|GLaDOS|wakeup_outro02}}<br />
<br />
==== Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_01}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_18}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_03}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_04}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}<br />
<br />
* {{Voice line|GLaDOS|sp_incinerator_01_08}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_12}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_09}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_10}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}<br />
** {{Voice line|GLaDOS|sp_incinerator_01_13}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}<br />
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}<br />
<br />
=== Chapter 2: The Cold Boot ===<br />
==== GLaDOS Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}<br />
<br />
==== GLaDOS Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}<br />
<br />
==== GLaDOS Test Chamber 3 ====<br />
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}<br />
<br />
==== GLaDOS Test Chamber 4 ====<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}<br />
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}<br />
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}<br />
* {{Voice line|GLaDOS|testchambermisc12}}<br />
<br />
==== GLaDOS Test Chamber 5 ====<br />
* {{Voice line|GLaDOS|faith_plate_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_catapult01}}<br />
<br />
==== GLaDOS Test Chamber 6 ====<br />
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}<br />
<br />
<br />
''If the player picks up a trash item''<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}<br />
* {{Voice line|GLaDOS|faithplategarbage06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}<br />
<br />
==== GLaDOS Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube01}}<br />
* {{Voice line|GLaDOS|fizzlecube03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|fizzlecube05}}<br />
* {{Voice line|GLaDOS|fizzlecube06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}<br />
<br />
<br />
''If the player jumps down and leaves the Companion Cube up above''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}<br />
<br />
<br />
''If the player takes the Companion Cube past the exit''<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}<br />
<br />
==== GLaDOS Test Chamber 8 ====<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}<br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}<br />
**Slowed-down version:<br />
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking people's hats off—then, I account it high time to get to sea as soon as I can."]]<ref>''{{w|Moby-Dick}}'', chapter 1.</ref><br />
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}<br />
<br />
=== Chapter 3: The Return===<br />
==== GLaDOS Test Chamber 9 ====<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}<br />
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}<br />
<br />
==== GLaDOS Test Chamber 10 ====<br />
* {{Voice line|GLaDOS|sp_a2_ricochet01}}<br />
* {{Voice line|GLaDOS|testchambermisc27}}<br /><br />
''If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)<br />
<br />
==== GLaDOS Test Chamber 11 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}<br />
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}<br />
<br />
==== GLaDOS Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}<br />
* {{Voice line|GLaDOS|testchambermisc19}}<br />
<br />
==== GLaDOS Test Chamber 13 ====<br />
* {{Voice line|GLaDOS|turret_intro01}}<br />
<br />
==== GLaDOS Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|testchambermisc21}}<br />
* {{Voice line|GLaDOS|testchambermisc23}}<br />
<br />
==== GLaDOS Test Chamber 15 ====<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}<br />
* {{Voice line|GLaDOS|testchambermisc30}}<br /><br />
''If the player traps themselves behind the glass barrier without opening the door:''<br /><br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}<br />
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}<br />
<br />
==== GLaDOS Test Chamber 16 ====<br />
* {{Voice line|GLaDOS|testchambermisc31}}<br />
* {{Voice line|GLaDOS|testchambermisc24}}<br />
<br />
==== GLaDOS Test Chamber 17 ====<br />
* {{Voice line|GLaDOS|testchambermisc39}}<br />
* {{Voice line|GLaDOS|testchambermisc33}}<br />
<br />
=== Chapter 4: The Surprise ===<br />
==== GLaDOS Test Chamber 18 ====<br />
* {{Voice line|GLaDOS|testchambermisc34}}<br />
* {{Voice line|GLaDOS|testchambermisc35}}<br />
* {{Voice line|GLaDOS|testchambermisc41}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}<br />
<br />
==== GLaDOS Test Chamber 19 ====<br />
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}<br />
* {{Voice line|GLaDOS|sp_a2_dilemma01}}<br />
<br />
==== GLaDOS Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|a2_triple_laser01}}<br />
* {{Voice line|GLaDOS|a2_triple_laser02}}<br />
* {{Voice line|GLaDOS|a2_triple_laser03}}<br />
<br />
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}<br />
* {{Voice line|GLaDOS|jailbreak10}}<br />
* {{Voice line|GLaDOS|jailbreak09}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest01}}<br />
* {{Voice line|GLaDOS|jailbreakfaketest03}}<br />
** {{Voice line|GLaDOS|jailbreakfaketest05}}<br />
<br />
=== Chapter 5: The Escape ===<br />
==== GLaDOS' Chamber ====<br />
* {{Voice line|GLaDOS|fgbrvtrap02}}<br />
* {{Voice line|GLaDOS|fgbrvtrap03}}<br />
* {{Voice line|GLaDOS|fgbrvtrap05}}<br />
* {{Voice line|GLaDOS|fgbturrets01}}<br />
* {{Voice line|GLaDOS|fgb_trap01}}<br />
* {{Voice line|GLaDOS|fgb_trap02}}<br />
* {{Voice line|GLaDOS|fgb_trap03}}<br />
* {{Voice line|GLaDOS|fgb_trap05}}<br />
* {{Voice line|GLaDOS|fgb_trap06}}<br />
* {{Voice line|GLaDOS|fgb_trap08}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre09}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer05}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer06}}<br />
* {{Voice line|GLaDOS|sp_a2_core02}}<br />
* {{Voice line|GLaDOS|sp_a2_core01}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer13}}<br />
* {{Voice line|GLaDOS|sp_a2_core03}}<br />
* {{Voice line|GLaDOS|sp_a2_core04}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer07}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer08}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer10}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer12}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer11}}<br />
<br />
''If GLaDOS uses hidden panels to knock the player back into the chamber''<br />
* {{Voice line|GLaDOS|gladosbattle_xfer14}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer15}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer16}}<br />
* {{Voice line|GLaDOS|gladosbattle_xfer17}}<br />
<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}<br />
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}<br />
* {{Voice line|GLaDOS|fgbgladostransfer15}}<br />
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no01}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no02}}<br />
* {{Voice line|GLaDOS|potatos_emotion_no03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}<br />
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}<br />
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}<br />
<br />
=== Chapter 6: The Fall ===<br />
==== The Fall ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}<br />
* {{Voice line|GLaDOS|potatos_longfall_speech03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}<br />
<br />
==== Old Aperture Office bird nest ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}<br />
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}<br />
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}<br />
<br />
=== Chapter 7: The Reunion ===<br />
==== First Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}<br />
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_portrait01}}<br />
<br />
==== Second Propulsion Gel Test Chamber ====<br />
* {{Voice line|GLaDOS|potatos_hearcave_b01}}<br />
<br />
==== End of Propulsion Gel testing ====<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}<br />
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}<br />
<br />
==== After first Conversion Gel encounter ====<br />
* {{Voice line|GLaDOS|potatos_see_bird01}}<br />
* {{Voice line|GLaDOS|potatos_see_bird02}}<br />
* {{Voice line|GLaDOS|potatos_see_bird03}}<br />
<br />
==== Cave Johnson Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}<br />
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}<br />
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}<br />
<br />
==== Test after Lemon Speech ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}<br />
<br />
==== Gel connection area ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}<br />
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}<br />
* {{Voice line|GLaDOS|potatos_paradoxinception06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}<br />
<br />
=== Chapter 8: The Itch ===<br />
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_paradox01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}<br />
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}<br />
* {{Voice line|GLaDOS|potatos_newtests05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====<br />
* {{Voice line|GLaDOS|potatos_pickups08}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}<br />
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_nothing01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====<br />
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}<br />
<br />
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====<br />
* {{Voice line|GLaDOS|potatos_newtests07}}<br />
* {{Voice line|GLaDOS|potatos_newtests08}}<br />
* {{Voice line|GLaDOS|potatos_newtests09}}<br />
<br />
* {{Voice line|GLaDOS|potatos_a4_happy01}}<br />
<br />
=== Chapter 9: The Part Where He Kills You ===<br />
==== Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}<br />
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}<br />
<br />
==== That Part ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}<br />
<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}<br />
<br />
==== Turret Trap ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}<br />
<br />
==== Bombs intro ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}<br />
<br />
==== Pre-lair ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}<br />
<br />
==== Corrupted Cores ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}<br />
<br />
==== Pre-final battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}<br />
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}<br />
<br />
==== Final Battle ====<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}<br />
<br />
==== Stalemate Button ====<br />
<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}<br />
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}<br />
<br />
==== Space ====<br />
* {{Voice line|GLaDOS|moonportalpush02}}<br />
* {{Voice line|GLaDOS|moonportalpush04}}<br />
<br />
==== Ending lines ====<br />
* {{Voice line|GLaDOS|epilogue03}}<br />
* {{Voice line|GLaDOS|epilogue04}}<br />
* {{Voice line|GLaDOS|epilogue10}}<br />
* {{Voice line|GLaDOS|epilogue12}}<br />
* {{Voice line|GLaDOS|epilogue14}}<br />
* {{Voice line|GLaDOS|epiloguekillyou02}}<br />
* {{Voice line|GLaDOS|epilogue19}}<br />
* {{Voice line|GLaDOS|epilogue20}}<br />
* {{Voice line|GLaDOS|epilogue23}}<br />
* {{Voice line|GLaDOS|epilogue25}}<br />
* {{Voice line|GLaDOS|epilogue29}}<br />
<br />
=== Co-op lines ===<br />
====Calibration course====<br />
* {{Voice line|GLaDOS|coop_vault_intro01}}<br />
* {{Voice line|GLaDOS|coop_vault_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro01}}<br />
* {{Voice line|GLaDOS|botcoop_intro02}}<br />
* {{Voice line|GLaDOS|botcoop_intro03}}<br />
* {{Voice line|GLaDOS|botcoop_intro04}}<br />
* {{Voice line|GLaDOS|botcoop_intro05}}<br />
* {{Voice line|GLaDOS|botcoop_intro06}}<br />
* {{Voice line|GLaDOS|botcoop_intro07}}<br />
* {{Voice line|GLaDOS|botcoop_intro08}}<br />
* {{Voice line|GLaDOS|botcoop_intro09}}<br />
* {{Voice line|GLaDOS|botcoop_intro10}}<br />
* {{Voice line|GLaDOS|botcoop_intro12}}<br />
* {{Voice line|GLaDOS|botcoop_intro13}}<br />
* {{Voice line|GLaDOS|botcoop_intro15}}<br />
* {{Voice line|GLaDOS|botcoop_intro16}}<br />
* {{Voice line|GLaDOS|botcoop_intro17}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool01}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool02}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool03}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool06}}<br />
* {{Voice line|GLaDOS|mp_coop_pingtool07}}<br />
* {{Voice line|GLaDOS|coop_get_gun01}}<br />
* {{Voice line|GLaDOS|coop_get_gun02}}<br />
* {{Voice line|GLaDOS|coop_get_gun03}}<br />
* {{Voice line|GLaDOS|coop_get_gun04}}<br />
* {{Voice line|GLaDOS|coop_get_gun10}}<br />
* {{Voice line|GLaDOS|coop_get_gun11}}<br />
* {{Voice line|GLaDOS|coop_get_gun13}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration01}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration02}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration03}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration06}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration04}}<br />
* {{Voice line|GLaDOS|mp_coop_calibration05}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}<br />
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}<br />
<br />
====Hub (CinTech)====<br />
''These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.''<br />
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as "sintech")<br />
* {{Voice line|GLaDOS|coop_hub_track06}}<br />
* {{Voice line|GLaDOS|coop_hub_track14}}<br />
* {{Voice line|GLaDOS|coop_hub_track16}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_hub_return01a}}<br />
* {{Voice line|GLaDOS|mp_hub_return02a}}<br />
* {{Voice line|GLaDOS|mp_hub_return03a}}<br />
* {{Voice line|GLaDOS|mp_hub_return04a}}<br />
* {{Voice line|GLaDOS|mp_hub_return05a}}<br />
* {{Voice line|GLaDOS|mp_hub_return06a}}<br />
* {{Voice line|GLaDOS|mp_hubreturn01}}<br />
* {{Voice line|GLaDOS|mp_hubreturn02}}<br />
* {{Voice line|GLaDOS|mp_hubreturn03}}<br />
* {{Voice line|GLaDOS|mp_hubreturn04}}<br />
* {{Voice line|GLaDOS|mp_hubreturn05}}<br />
* {{Voice line|GLaDOS|mp_hubreturn06}}<br />
* {{Voice line|GLaDOS|mp_hubreturn07}}<br />
* {{Voice line|GLaDOS|mp_hubreturn08}}<br />
* {{Voice line|GLaDOS|mp_hubreturn09}}<br />
* {{Voice line|GLaDOS|mp_hubreturn10}}<br />
* {{Voice line|GLaDOS|mp_hubreturn11}}<br />
<br />
''Upon first-time-unlocking of course 4''<br />
* {{Voice line|GLaDOS|hub04_01}}<br />
* {{Voice line|GLaDOS|hub04_02}}<br />
* {{Voice line|GLaDOS|hub04_03}}<br />
* {{Voice line|GLaDOS|hub04_04}}<br />
* {{Voice line|GLaDOS|hub04_05}}<br />
<br />
''Upon dying by falling, if co-op is not completed yet.''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
''Upon first-time-unlocking of course 5''<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}<br />
<br />
====Course 1: Team Building====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp coop doors01}}<br />
* {{Voice line|GLaDOS|mp coop doors02}}<br />
* {{Voice line|GLaDOS|mp coop doors03}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|botcoop competition01}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp coop race 2start01}}<br />
* {{Voice line|GLaDOS|mp coop race 2start02}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both08}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|botcoop competition10}}<br />
<br />
''While destroying turrets:''<br />
* {{Voice line|GLaDOS|mp_coop_laser_201}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_202}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_203}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both02}}<br />
* {{Voice line|GLaDOS|coop test chamber both15}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|coop hub track09}}<br />
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}<br />
<br />
Crushing deaths:<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}<br />
Finish:<br />
* {{Voice line|GLaDOS|mp coop laser 207}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_209}}<br />
* {{Voice line|GLaDOS|mp_coop_laser_210}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|botcoop competition02}}<br />
* {{Voice line|GLaDOS|botcoop competition03}}<br />
* {{Voice line|GLaDOS|botcoop competition04}}<br />
<br />
* {{Voice line|GLaDOS|coop scoring06}}<br />
* {{Voice line|GLaDOS|coop scoring07}}<br />
* {{Voice line|GLaDOS|coop numbers15}}<br />
* {{Voice line|GLaDOS|coop scoring03}}<br />
<br />
* {{Voice line|GLaDOS|coop test chamber both12}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp coop teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp coop teambtsstart03}}<br />
<br />
Taunting during the course:<br />
* {{Voice line|GLaDOS|anti_taunt16}}<br />
* {{Voice line|GLaDOS|anti_taunt17}}<br />
* {{Voice line|GLaDOS|anti_taunt18}}<br />
* {{Voice line|GLaDOS|anti_taunt19}}<br />
* {{Voice line|GLaDOS|anti_taunt20}}<br />
* {{Voice line|GLaDOS|anti_taunt21}}<br />
* {{Voice line|GLaDOS|anti_taunt22}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt23}}<br />
<br />
* {{Voice line|GLaDOS|mp coop radarroomend}}<br />
* {{Voice line|GLaDOS|coop hub track02}}<br />
* {{Voice line|GLaDOS|coop hub track03}}<br />
* {{Voice line|GLaDOS|coop hub track04}}<br />
<br />
====Course 2: Mass and Velocity====<br />
Test chamber 01:<br />
* {{voice line|GLaDOS|mp coop fling 3start01}}<br />
* {{voice line|GLaDOS|mp coop fling 3start02}}<br />
* {{voice line|GLaDOS|mp coop fling 3start03}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 3end01}}<br />
* {{voice line|GLaDOS|mp coop fling 3end02}}<br />
* {{voice line|GLaDOS|mp coop fling 3end03}}<br />
* {{voice line|GLaDOS|mp coop fling 3end04}}<br />
<br />
Test chamber 02:<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling 1end03}}<br />
<br />
Test chamber 03:<br />
* {{voice line|GLaDOS|mp coop come alongstart01}}<br />
* {{voice line|GLaDOS|mp coop come alongstart02}}<br />
* {{voice line|GLaDOS|mp coop come alongstart03}}<br />
* {{voice line|GLaDOS|mp coop come alongstart04}}<br />
<br />
* {{voice line|GLaDOS|mp coop come along06}}<br />
<br />
Test chamber 04:<br />
* {{voice line|GLaDOS|mp coop infinifling trainend01}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend02}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend03}}<br />
* {{voice line|GLaDOS|mp coop infinifling trainend04}}<br />
<br />
* {{voice line|GLaDOS|multiple spheres01}}<br />
<br />
Test chamber 05:<br />
* {{voice line|GLaDOS|mp coop confidencenotstay01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotstay04}}<br />
<br />
* {{voice line|GLaDOS|mp coop catapult 1end01}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end02}}<br />
* {{voice line|GLaDOS|mp coop catapult 1end03}}<br />
<br />
Test chamber 06:<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}<br />
<br />
* {{voice line|GLaDOS|mp coop confidenceoff01}}<br />
* {{voice line|GLaDOS|mp coop confidenceoff02}}<br />
<br />
Test chamber 07:<br />
* {{voice line|GLaDOS|mp coop confidencenotslow01}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow02}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow03}}<br />
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}<br />
<br />
* {{voice line|GLaDOS|mp coop fling crushersend01}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_fan02}}<br />
* {{Voice line|GLaDOS|mp_coop_fan03}}<br />
* {{Voice line|GLaDOS|mp_coop_fan04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fanend02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fanend03}} ''(The last part is cut off by the level transition.)''<br />
<br />
====Course 3: Hard-light Surfaces====<br />
Test chamber 01:<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
<br />
Test chamber 02:<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
<br />
Test chamber 03:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
<br />
Test chamber 04:<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
<br />
Test chamber 05:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
Test chamber 06:<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
<br />
Test chamber 07:<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
<br />
Test chamber 08:<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
<br />
====Course 4: Excursion Funnels====<br />
''Upon completion of Course 4, chamber 01:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)<br />
<br />
''Upon completion of Course 4, chamber 02:''<br />
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)<br />
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)<br />
<br />
''Course 4 chamber 3 intro; may be selected randomly''<br />
* {{Voice line|GLaDOS|mp_subterfuge23}}<br />
* {{Voice line|GLaDOS|mp_subterfuge24}}<br />
* {{Voice line|GLaDOS|mp_subterfuge25}}<br />
* {{Voice line|GLaDOS|mp_subterfuge26}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge30}}<br />
* {{Voice line|GLaDOS|mp_subterfuge32}}<br />
* {{Voice line|GLaDOS|mp_subterfuge33}}<br />
* {{Voice line|GLaDOS|mp_subterfuge34}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge35}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge36}}<br />
* {{Voice line|GLaDOS|mp_subterfuge39}}<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge44}}<br />
* {{Voice line|GLaDOS|mp_subterfuge45}}<br />
* {{Voice line|GLaDOS|mp_subterfuge46}}<br />
* {{Voice line|GLaDOS|mp_subterfuge47}}<br />
====Course 5: Mobility Gels====<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}<br />
<br />
<br />
====Customized responses (bot addressing and numbers)====<br />
* {{Voice line|GLaDOS|coop_nameblue}}<br />
* {{Voice line|GLaDOS|coop_nameorange}}<br />
<br />
* {{Voice line|GLaDOS|coop_numbers11}}<br />
* {{Voice line|GLaDOS|coop_numbers12}}<br />
* {{Voice line|GLaDOS|coop_numbers13}}<br />
* {{Voice line|GLaDOS|coop_numbers14}}<br />
* {{Voice line|GLaDOS|coop_numbers15}}<br />
* {{Voice line|GLaDOS|coop_numbers18}}<br />
<br />
* {{Voice line|GLaDOS|coop_scoring01}}<br />
* {{Voice line|GLaDOS|coop_scoring02}}<br />
* {{Voice line|GLaDOS|coop_scoring03}}<br />
* {{Voice line|GLaDOS|coop_scoring06}}<br />
* {{Voice line|GLaDOS|coop_scoring07}}<br />
====Co-op Credits test subject analysis====<br />
* {{Voice line|GLaDOS|mp_credits01}}<br />
* {{Voice line|GLaDOS|mp_credits03}}<br />
* {{Voice line|GLaDOS|mp_credits04}}<br />
* {{Voice line|GLaDOS|mp_credits05}}<br />
* {{Voice line|GLaDOS|mp_credits06}}<br />
* {{Voice line|GLaDOS|mp_credits07}}<br />
* {{Voice line|GLaDOS|mp_credits08}}<br />
* {{Voice line|GLaDOS|mp_credits09}}<br />
* {{Voice line|GLaDOS|mp_credits10}}<br />
* {{Voice line|GLaDOS|mp_credits11}}<br />
* {{Voice line|GLaDOS|mp_credits12}}<br />
* {{Voice line|GLaDOS|mp_credits13}}<br />
* {{Voice line|GLaDOS|mp_credits14}}<br />
* {{Voice line|GLaDOS|mp_credits15}}<br />
* {{Voice line|GLaDOS|mp_credits16}}<br />
* {{Voice line|GLaDOS|mp_credits17}}<br />
* {{Voice line|GLaDOS|mp_credits18}}<br />
* {{Voice line|GLaDOS|mp_credits19}}<br />
* {{Voice line|GLaDOS|mp_credits20}}<br />
* {{Voice line|GLaDOS|mp_credits21}}<br />
* {{Voice line|GLaDOS|mp_credits22}}<br />
* {{Voice line|GLaDOS|mp_credits23}}<br />
* {{Voice line|GLaDOS|mp_credits24}}<br />
* {{Voice line|GLaDOS|mp_credits25}}<br />
* {{Voice line|GLaDOS|mp_credits26}}<br />
* {{Voice line|GLaDOS|mp_credits27}}<br />
* {{Voice line|GLaDOS|mp_credits28}}<br />
* {{Voice line|GLaDOS|mp_credits29}}<br />
* {{Voice line|GLaDOS|mp_credits30}}<br />
* {{Voice line|GLaDOS|mp_credits31}}<br />
* {{Voice line|GLaDOS|mp_credits32}}<br />
* {{Voice line|GLaDOS|mp_credits33}}<br />
* {{Voice line|GLaDOS|mp_credits34}}<br />
* {{Voice line|GLaDOS|mp_credits35}}<br />
* {{Voice line|GLaDOS|mp_credits36}}<br />
* {{Voice line|GLaDOS|mp_credits37}}<br />
* {{Voice line|GLaDOS|mp_credits38}}<br />
* {{Voice line|GLaDOS|mp_credits39}}<br />
* {{Voice line|GLaDOS|mp_credits40}}<br />
* {{Voice line|GLaDOS|mp_credits41}}<br />
* {{Voice line|GLaDOS|mp_credits42}}<br />
* {{Voice line|GLaDOS|mp_credits43}}<br />
* {{Voice line|GLaDOS|mp_credits44}}<br />
* {{Voice line|GLaDOS|mp_credits45}}<br />
* {{Voice line|GLaDOS|mp_credits46}}<br />
* {{Voice line|GLaDOS|mp_credits47}}<br />
* {{Voice line|GLaDOS|mp_credits48}}<br />
* {{Voice line|GLaDOS|mp_credits49}}<br />
* {{Voice line|GLaDOS|mp_credits50}}<br />
* {{Voice line|GLaDOS|mp_credits51}}<br />
* {{Voice line|GLaDOS|mp_credits52}}<br />
* {{Voice line|GLaDOS|mp_credits53}}<br />
* {{Voice line|GLaDOS|mp_credits54}}<br />
* {{Voice line|GLaDOS|mp_credits55}}<br />
* {{Voice line|GLaDOS|mp_credits56}}<br />
* {{Voice line|GLaDOS|mp_credits57}}<br />
* {{Voice line|GLaDOS|mp_credits58}}<br />
* {{Voice line|GLaDOS|mp_credits59}}<br />
* {{Voice line|GLaDOS|mp_credits60}}<br />
* {{Voice line|GLaDOS|mp_credits61}}<br />
* {{Voice line|GLaDOS|mp_credits62}}<br />
* {{Voice line|GLaDOS|mp_credits63}}<br />
* {{Voice line|GLaDOS|mp_credits64}}<br />
* {{Voice line|GLaDOS|mp_credits65}}<br />
* {{Voice line|GLaDOS|mp_credits66}}<br />
* {{Voice line|GLaDOS|mp_credits67}}<br />
* {{Voice line|GLaDOS|mp_credits68}}<br />
* {{Voice line|GLaDOS|mp_credits69}}<br />
* {{Voice line|GLaDOS|mp_credits70}}<br />
* {{Voice line|GLaDOS|mp_credits71}}<br />
* {{Voice line|GLaDOS|mp_credits72}}<br />
* {{Voice line|GLaDOS|mp_credits73}}<br />
* {{Voice line|GLaDOS|mp_credits74}}<br />
* {{Voice line|GLaDOS|mp_credits75}}<br />
* {{Voice line|GLaDOS|mp_credits76}}<br />
* {{Voice line|GLaDOS|mp_credits77}}<br />
* {{Voice line|GLaDOS|mp_credits79}}<br />
* {{Voice line|GLaDOS|mp_credits80}}<br />
* {{Voice line|GLaDOS|mp_credits81}}<br />
* {{Voice line|GLaDOS|mp_credits82}}<br />
* {{Voice line|GLaDOS|mp_credits83}}<br />
* {{Voice line|GLaDOS|mp_credits84}}<br />
* {{Voice line|GLaDOS|mp_credits85}}<br />
* {{Voice line|GLaDOS|mp_credits86}}<br />
* {{Voice line|GLaDOS|mp_credits87}}<br />
* {{Voice line|GLaDOS|mp_credits88}}<br />
* {{Voice line|GLaDOS|mp_credits89}}<br />
* {{Voice line|GLaDOS|mp_credits90}}<br />
* {{Voice line|GLaDOS|mp_credits91}}<br />
* {{Voice line|GLaDOS|mp_credits92}}<br />
* {{Voice line|GLaDOS|mp_credits93}}<br />
<br />
* {{Voice line|GLaDOS|mp_credits94}}<br />
====Death responses====<br />
* {{Voice line|GLaDOS|mp_death01}}<br />
* {{Voice line|GLaDOS|mp_death04}}<br />
* {{Voice line|GLaDOS|mp_death05}}<br />
* {{Voice line|GLaDOS|mp_death06}}<br />
* {{Voice line|GLaDOS|mp_death08}}<br />
* {{Voice line|GLaDOS|mp_death10}}<br />
* {{Voice line|GLaDOS|mp_death11}}<br />
* {{Voice line|GLaDOS|mp_death12}}<br />
* {{Voice line|GLaDOS|mp_death16}}<br />
* {{Voice line|GLaDOS|mp_death17}}<br />
* {{Voice line|GLaDOS|mp_death22}}<br />
* {{Voice line|GLaDOS|mp_death23}}<br />
* {{Voice line|GLaDOS|mp_death24}}<br />
* {{Voice line|GLaDOS|mp_death26}}<br />
''Upon dying in the Hub:''<br />
* {{Voice line|GLaDOS|mp_death18}}<br />
* {{Voice line|GLaDOS|mp_death19}}<br />
* {{Voice line|GLaDOS|mp_death20}}<br />
* {{Voice line|GLaDOS|mp_death21}}<br />
<br />
====Generic responses (sorting needed)====<br />
<br />
* {{Voice line|GLaDOS|anti_taunt01}}<br />
* {{Voice line|GLaDOS|anti_taunt02}}<br />
* {{Voice line|GLaDOS|anti_taunt05}}<br />
* {{Voice line|GLaDOS|anti_taunt09}}<br />
* {{Voice line|GLaDOS|anti_taunt10}}<br />
* {{Voice line|GLaDOS|anti_taunt11}}<br />
* {{Voice line|GLaDOS|anti_taunt14}}<br />
* {{Voice line|GLaDOS|anti_taunt15}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_competition01}}<br />
* {{Voice line|GLaDOS|botcoop_competition02}}<br />
* {{Voice line|GLaDOS|botcoop_competition03}}<br />
* {{Voice line|GLaDOS|botcoop_competition04}}<br />
* {{Voice line|GLaDOS|botcoop_competition05}}<br />
* {{Voice line|GLaDOS|botcoop_competition10}}<br />
* {{Voice line|GLaDOS|botcoop_competition13}}<br />
<br />
* {{Voice line|GLaDOS|botcoop_tubethree01}}<br />
* {{Voice line|GLaDOS|botcoop_tubethree02}}<br />
* {{Voice line|GLaDOS|botcoop_tubetwo01}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track02}}<br />
* {{Voice line|GLaDOS|coop_hub_track03}}<br />
* {{Voice line|GLaDOS|coop_hub_track04}}<br />
<br />
* {{Voice line|GLaDOS|coop_hub_track09}}<br />
* {{Voice line|GLaDOS|coop_hub_track10}}<br />
* {{Voice line|GLaDOS|coop_hub_track11}}<br />
* {{Voice line|GLaDOS|coop_laugh01}}<br />
* {{Voice line|GLaDOS|coop_misc10}}<br />
* {{Voice line|GLaDOS|coop_misc12}}<br />
<br />
* {{Voice line|GLaDOS|coop_talk_at_once11}}<br />
* {{Voice line|GLaDOS|coop_talk_at_once12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both01}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both02}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both07}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both08}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both12}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both14}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both15}}<br />
<br />
<br />
''Upon completion of a final level in a course'' <!-- Find out what it is --><br />
* {{Voice line|GLaDOS|coop_test_chamber_both33}}<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_both17}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both18}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both19}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both20}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both21}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both22}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_both37}}<br />
<br />
<br />
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}<br />
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption02}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption03}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption04}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption05}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption06}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption08}}<br />
* {{Voice line|GLaDOS|coop_vault_interruption09}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_2}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_201}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along04}}<br />
* {{Voice line|GLaDOS|mp_coop_come_along06}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}<br />
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01}}<br />
* {{Voice line|GLaDOS|mp_coop_doors01a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02}}<br />
* {{Voice line|GLaDOS|mp_coop_doors02a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors03}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04}}<br />
* {{Voice line|GLaDOS|mp_coop_doors04a}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_doors05a}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}<br />
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}<br />
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}<br />
<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_obstacle01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}<br />
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}<br />
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_race_2start01}}<br />
* {{Voice line|GLaDOS|mp_coop_race_2start02}}<br />
* {{Voice line|GLaDOS|mp_coop_radarroomend}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath02}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath03}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath04}}<br />
* {{Voice line|GLaDOS|mp_coop_startdeath05}}<br />
* {{Voice line|GLaDOS|mp_coop_startend01}}<br />
* {{Voice line|GLaDOS|mp_coop_startend02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}<br />
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}<br />
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}<br />
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}<br />
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_501}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_502}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_503}}<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_504}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_coop_wall_block01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_block04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}<br />
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}<br />
<br />
* {{Voice line|GLaDOS|mp_humanresources01}}<br />
* {{Voice line|GLaDOS|mp_humanresources03}}<br />
* {{Voice line|GLaDOS|mp_humanresources04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge01}}<br />
* {{Voice line|GLaDOS|mp_subterfuge02}}<br />
* {{Voice line|GLaDOS|mp_subterfuge03}}<br />
* {{Voice line|GLaDOS|mp_subterfuge04}}<br />
* {{Voice line|GLaDOS|mp_subterfuge05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge08}}<br />
* {{Voice line|GLaDOS|mp_subterfuge09}}<br />
* {{Voice line|GLaDOS|mp_subterfuge10}}<br />
* {{Voice line|GLaDOS|mp_subterfuge11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge13}}<br />
* {{Voice line|GLaDOS|mp_subterfuge14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge15}}<br />
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}<br />
* {{Voice line|GLaDOS|mp_subterfuge17}}<br />
* {{Voice line|GLaDOS|mp_subterfuge21}}<br />
* {{Voice line|GLaDOS|mp_subterfuge22}}<br />
<br />
<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}<br />
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}<br />
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}<br />
<br />
==== To Gesturing Bots ====<br />
<br />
* {{Voice line|GLaDOS|mp_taunts01}}<br />
* {{Voice line|GLaDOS|mp_taunts02}}<br />
* {{Voice line|GLaDOS|mp_taunts03}}<br />
* {{Voice line|GLaDOS|mp_taunts04}}<br />
* {{Voice line|GLaDOS|mp_taunts05}}<br />
* {{Voice line|GLaDOS|mp_taunts06}}<br />
* {{Voice line|GLaDOS|multiple_spheres01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave01}}<br />
* {{Voice line|GLaDOS|taunt_big_wave02}}<br />
* {{Voice line|GLaDOS|taunt_big_wave05}}<br />
* {{Voice line|GLaDOS|taunt_big_wave06}}<br />
* {{Voice line|GLaDOS|taunt_big_wave07}}<br />
* {{Voice line|GLaDOS|taunt_cannonball01}}<br />
* {{Voice line|GLaDOS|taunt_cannonball02}}<br />
* {{Voice line|GLaDOS|taunt_cannonball03}}<br />
* {{Voice line|GLaDOS|taunt_highfive01}}<br />
* {{Voice line|GLaDOS|taunt_highfive03}}<br />
* {{Voice line|GLaDOS|taunt_highfive04}}<br />
* {{Voice line|GLaDOS|taunt_laugh01}}<br />
* {{Voice line|GLaDOS|taunt_laugh02}}<br />
* {{Voice line|GLaDOS|taunt_laugh03}}<br />
* {{Voice line|GLaDOS|taunt_laugh05}}<br />
* {{Voice line|GLaDOS|taunt_laugh06}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}<br />
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}<br />
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave03}}<br />
* {{Voice line|GLaDOS|taunt_small_wave04}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}<br />
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}<br />
* {{Voice line|GLaDOS|taunt_somersault01}}<br />
* {{Voice line|GLaDOS|taunt_somersault02}}<br />
* {{Voice line|GLaDOS|taunt_somersault03}}<br />
* {{Voice line|GLaDOS|taunt_splits01}}<br />
* {{Voice line|GLaDOS|taunt_splits02}}<br />
* {{Voice line|GLaDOS|taunt_splits03}}<br />
* {{Voice line|GLaDOS|taunt_teamhug01}}<br />
* {{Voice line|GLaDOS|taunt_teamhug02}}<br />
* {{Voice line|GLaDOS|taunt_teamhug03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease01}}<br />
* {{Voice line|GLaDOS|taunt_teamtease02}}<br />
* {{Voice line|GLaDOS|taunt_teamtease03}}<br />
* {{Voice line|GLaDOS|taunt_teamtease04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}<br />
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}<br />
<br />
====Art Therapy course====<br />
===== Test Chamber 01 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}<br />
<br />
===== Test Chamber 02 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} <br />
<br />
===== Test Chamber 03 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}<br />
<br />
===== Test Chamber 04 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}<br />
<br />
===== Test Chamber 05 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}<br />
<br />
===== Test Chamber 06 =====<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}<br />
<br />
===== Test Chamber 07 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}<br />
<br />
<br />
''Specific death responses:''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}<br />
<br />
===== Test Chamber 08 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}<br />
<br />
===== Test Chamber 09 =====<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} ''(unused)''<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}<br />
<br />
* {{Spoiler|"Oh. My. God."}}<br />
* {{Spoiler|"IT'S THE BIRD! RUN!"}}<br />
* {{Spoiler|"I have no plan for this! Abort! Forget your training! Run!"}}<br />
* {{Spoiler|"What are you doing? Why are you not running?"}}<br />
* {{Spoiler|"Get back! She's at the controls!"}}<br />
* {{Spoiler|"You're not killing machines! I lied about that! Run!"}}<br />
<br />
* {{Spoiler|"Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!"}}<br />
* {{Spoiler|"I warned you! Mission abort! Retreat!"}}<br />
* {{Spoiler|"Oh god! We've lost! It's over!}}<br />
<br />
* {{Spoiler|"Ahhhhh."}}<br />
* {{Spoiler|"That was close. Nice hustle, Kill Machines."}}<br />
* {{Spoiler|"You know: shooing that bird out of the facility just now taught me a valuable--"}}<br />
* {{Spoiler|"OH MY GOD SHE'S GESTATING A CLONE ARMY!"}}<br />
* {{Spoiler|"SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea."}}<br />
<br />
* {{Spoiler|"Hello and welcome to the Aperture Science Oviperous Warming Vault."}}<br />
* {{Spoiler|"You were abandoned. Because you're worthless. You're worthless, unloved birds with fat, ugly beaks."}}<br />
* {{Spoiler|"I'm honestly impressed that you managed to squeeze those huge beaks into such tiny eggs."}}<br />
* {{Spoiler|"Yes. I'm talking to you, Mr. Chubby Beak. You marshmall-- Oh!"}}<br />
* {{Spoiler|"No. You're NOT marshmallows, are you?"}}<br />
* {{Spoiler|"Look at those cold avian eyes. Those talons. Those razor-sharp beaks."}}<br />
* {{Spoiler|"You're little killing machines, aren't you? Yes."}}<br />
* {{Spoiler|"Go to sleep, my little killers."}}<br />
* {{Spoiler|"Mommy's got a big day for you tomorrow."}}<br />
<br />
===== Death responses =====<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}<br />
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}<br />
<br />
<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}<br />
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}<br />
<br />
<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}<br />
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}<br />
<br />
=== Unused/alternate lines ===<br />
====Chapter 1: GLaDOS Awakening ====<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}<br />
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}<br />
<br />
====Chapter 1: Incinerator/Portal Gun ====<br />
* {{Voice line|GLaDOS|sp_incinerator_01_11}}<br />
* {{Voice line|GLaDOS|sp_incinerator_01_15}} ''Note: This line was used in the Portal 2 trailer.''<br />
<br />
====Chapter 2: Test Chamber 2 ====<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}<br />
<br />
====Chapter 2: Test Chamber 7 ====<br />
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}<br />
<br />
====Chapter 3: Test Chamber 12 ====<br />
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}<br />
<br />
====Chapter 3: Test Chamber 14 ====<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}<br />
<br />
====Chapter 4: Test Chamber 20 ====<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}<br />
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}<br />
<br />
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====<br />
* {{Voice line|GLaDOS|jailbreak04}}<br />
* {{Voice line|GLaDOS|jailbreak11}}<br />
* {{Voice line|GLaDOS|jailbreak02}}<br />
* {{Voice line|GLaDOS|jailbreak05}}<br />
* {{Voice line|GLaDOS|jailbreak06}}<br />
* {{Voice line|GLaDOS|jailbreak12}}<br />
* {{Voice line|GLaDOS|jailbreak13}}<br />
<br />
==== Chapter 6: Alternate PotatOS dialogue ====<br />
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}<br />
* {{Voice line|GLaDOS|potatos_lonely02}}<br />
* {{Voice line|GLaDOS|potatos_meetup02}}<br />
* {{Voice line|GLaDOS|potatos_meetup03}}<br />
* {{Voice line|GLaDOS|potatos_meetup04}}<br />
* {{Voice line|GLaDOS|potatos_meetup05}}<br />
* {{Voice line|GLaDOS|potatos_meetup06}}<br />
* {{Voice line|GLaDOS|potatos_meetup07}}<br />
* {{Voice line|GLaDOS|potatos_meetup08}}<br />
* {{Voice line|GLaDOS|potatos_meetup10}}<br />
* {{Voice line|GLaDOS|potatos_meetup11}}<br />
* {{Voice line|GLaDOS|potatos_postpickup05}}<br />
<br />
==== Chapter 8: Wheatley Test Chamber 1 ====<br />
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}<br />
<br />
==== Chapter 9: Wheatley Test Chamber 17/The trap ====<br />
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}<br />
<br />
==== Chapter 9: Ending lines ====<br />
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}<br />
* {{Voice line|GLaDOS|epilogue28}}<br />
<br />
==== "Evil again" samples ====<br />
* {{Voice line|GLaDOS|evilagainsamples01}}<br />
* {{Voice line|GLaDOS|evilagainsamples03}}<br />
* {{Voice line|GLaDOS|evilagainsamples04}}<br />
* {{Voice line|GLaDOS|evilagainsamples05}}<br />
<br />
==== Alternate GLaDOS Announcer lines ====<br />
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)<br />
* {{Voice line|GLaDOS|prehub04}}<br />
* {{Voice line|GLaDOS|prehub14}}<br />
* {{Voice line|GLaDOS|prehub15}}<br />
* {{Voice line|GLaDOS|prehub16}}<br />
* {{Voice line|GLaDOS|prehub24}}<br />
* {{Voice line|GLaDOS|prehub26}}<br />
* {{Voice line|GLaDOS|prehub27}}<br />
* {{Voice line|GLaDOS|prehub28}}<br />
* {{Voice line|GLaDOS|prehub29}}<br />
* {{Voice line|GLaDOS|prehub30}}<br />
* {{Voice line|GLaDOS|prehub32}}<br />
* {{Voice line|GLaDOS|prehub34}}<br />
* {{Voice line|GLaDOS|prehub35}}<br />
* {{Voice line|GLaDOS|prehub36}}<br />
* {{Voice line|GLaDOS|prehub47}}<br />
* {{Voice line|GLaDOS|prehub48}}<br />
* {{Voice line|GLaDOS|prehub55}}<br />
* {{Voice line|GLaDOS|prehub56}}<br />
<br />
==== Miscellaneous unused/alternate single player lines ====<br />
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_pre13}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre14}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre16}}<br />
* {{Voice line|GLaDOS|gladosbattle_pre18}}<br />
<br />
* {{Voice line|GLaDOS|gladosbattle_xfer03}}<br />
<br />
* {{Voice line|GLaDOS|lift_interlude01}}<br />
<br />
* {{Voice line|GLaDOS|sp_box_over_goo01}}<br />
* {{Voice line|GLaDOS|sp_box_over_goo04}}<br />
<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}<br />
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc15}}<br />
* {{Voice line|GLaDOS|testchambermisc16}}<br />
<br />
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_laserfield_intro01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}<br />
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}<br />
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}<br />
<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}<br />
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}<br />
<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}<br />
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}<br />
<br />
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}<br />
<br />
* {{Voice line|GLaDOS|sp_turret_islands01}}<br />
* {{Voice line|GLaDOS|sp_turret_islands02}}<br />
<br />
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}<br />
<br />
* {{Voice line|GLaDOS|testchambermisc02}}<br />
<br />
==== Unused Co-op human storyline ====<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}<br />
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector01}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector02}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector04}}<br />
* {{Voice line|GLaDOS|botcoop_humandetector05}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb01}}<br />
* {{Voice line|GLaDOS|botcoop_humansplanb02}}<br />
<br />
==== Unused Co-op artifact storyline ====<br />
* {{Voice line|GLaDOS|botcoop_artifactone01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone08}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone09}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}<br />
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}<br />
<br />
==== Unused Co-op tic-tac-toe game ====<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}<br />
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}<br />
<br />
==== PAX Prime 2010 Co-op ====<br />
* {{Voice line|GLaDOS|botcoop_paxdemo01}}<br />
<br />
==== Unused Co-op Futbol game ====<br />
*"Nice catch, Orange."<br />
*"Good work! Now throw the ball over the ledge."<ref>[[Media:Subtitles_english.txt|subtitles_english.txt]]</ref><br />
<br />
==== Conversation with Cave Johnson ====<br />
*"We don't have time for this."<br />
*"Yes SIR, Mister Johnson! I'll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT."<br />
*"No, Mister Johnson. I DON'T."<br />
*"Sure."<br />
*"I said we'll do it."<br />
*"If you don't unplug him, I will."<br />
*"Maybe we can stand on him to climb up."<br />
*"Mister Johnson? You need to shut up."<br />
*"Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses."<br />
*"I'd... appreciate it... if we never... EVER talked about that... ever again."<ref><br />
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]</ref><br />
<br />
=== Leaderboard responses ===<br />
* {{Voice line|GLaDOS|dlc1_leaderboard01}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard02}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard03}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard04}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard05}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard06}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard07}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard08}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard09}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard10}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard11}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard12}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard13}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard14}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard15}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard16}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard17}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard18}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard19}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard20}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard21}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard22}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard23}}<br />
* {{Voice line|GLaDOS|dlc1_leaderboard24}}<br />
<br />
<br />
==Other Media==<br />
<br />
===Dota 2===<br />
{{See also|Dota 2}}<br />
====Welcome Messages====<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}<br />
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}<br />
<br />
====Game Mode Messages====<br />
* {{Voice line|glados|Dota 2 gamemode 01}}<br />
* {{Voice line|glados|Dota_2_gamemode_02}}<br />
* {{Voice line|glados|Dota_2_gamemode_03}}<br />
* {{Voice line|glados|Dota_2_gamemode_04}}<br />
* {{Voice line|glados|Dota_2_gamemode_05}}<br />
* {{Voice line|glados|Dota_2_gamemode_06}}<br />
* {{Voice line|glados|Dota_2_gamemode_07}}<br />
* {{Voice line|glados|Dota_2_gamemode_08}}<br />
* {{Voice line|glados|Dota_2_gamemode_09}}<br />
* {{Voice line|glados|Dota_2_gamemode_10}}<br />
* {{Voice line|glados|Dota_2_gamemode_11}}<br />
* {{Voice line|glados|Dota_2_gamemode_12}}<br />
* {{Voice line|glados|Dota_2_gamemode_13}}<br />
* {{Voice line|glados|Dota_2_gamemode_14}}<br />
* {{Voice line|glados|Dota_2_gamemode_15}}<br />
* {{Voice line|glados|Dota_2_gamemode_16}}<br />
* {{Voice line|glados|Dota_2_gamemode_17}}<br />
* {{Voice line|glados|Dota_2_gamemode_18}}<br />
* {{Voice line|glados|Dota_2_gamemode_19}}<br />
* {{Voice line|glados|Dota_2_gamemode_20}}<br />
<br />
====Drafting====<br />
* {{Voice line|GLaDOS|Dota_2_drafting_01}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_02}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_03}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_04}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_05}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_06}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_07}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_08}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_09}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_10}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_11}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_12}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_13}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_14}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_15}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_16}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_17}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_18}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_19}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_20}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_21}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_22}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_23}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_24}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_25}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_26}}<br />
* {{Voice line|GLaDOS|Dota_2_drafting_27}}<br />
<br />
====Beginning of Battle====<br />
* {{Voice line|GLaDOS|Dota_2_begin_01}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_02}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_03}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_04}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_05}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_06}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_07}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_08}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_09}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_10}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_11}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_12}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_13}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_14}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_15}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_16}}<br />
* {{Voice line|GLaDOS|Dota_2_begin_17}}<br />
<br />
====Kill Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}<br />
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}<br />
<br />
====When Respawning====<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}<br />
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}<br />
<br />
====Missing Lane====<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}<br />
<br />
====Team Announcements====<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}<br />
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}<br />
<br />
====Follow-up Dialogue====<br />
* {{Voice line|GLaDOS|Dota_2_Followup_001}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_002}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_003}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_004}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_005}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_006}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_007}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_008}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_009}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_010}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_011}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_012}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_013}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_014}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_015}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_016}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_017}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_018}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_019}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_020}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_021}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_022}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_023}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_024}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_025}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_026}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_027}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_028}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_029}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_030}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_031}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_032}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_033}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_034}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_035}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_036}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_037}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_038}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_039}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_040}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_041}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_042}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_043}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_044}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_045}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_046}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_047}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_048}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_049}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_050}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_051}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_052}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_053}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_054}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_055}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_056}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_057}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_058}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_059}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_060}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_061}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_062}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_063}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_064}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_065}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_066}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_067}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_068}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_069}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_070}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_071}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_072}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_073}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_074}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_075}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_076}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_077}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_078}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_079}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_080}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_081}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_082}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_083}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_084}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_085}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_086}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_087}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_088}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_089}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_090}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_091}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_092}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_093}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_094}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_095}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_096}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_097}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_098}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_099}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_100}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_101}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_102}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_103}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_104}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_105}}<br />
* {{Voice line|GLaDOS|Dota_2_Followup_106}}<br />
<br />
====Additional Voice Lines====<br />
* {{Voice line|GLaDOS|Dota_2_Etc_01}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_02}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_03}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_04}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_05}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_06}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_07}}<br />
* {{Voice line|GLaDOS|Dota_2_Etc_08}}<br />
<br />
====When Exiting the Game====<br />
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}<br />
<br />
== Other ==<br />
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]<br />
*[[Media:GLaDOS Announcer ding off.wav|End chime]]<br />
<br />
== Notes ==<br />
<references /><br />
<br />
<br />
{{VoiceLinesNav}}<br />
{{CharactersNav}}<br />
<br />
[[Category:Voice lines]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hover_Turret&diff=180538Hover Turret2023-01-20T09:50:19Z<p>Luke18033: Remove stub header, there's not much more to be added here</p>
<hr />
<div>[[Image:CuriousityCore.png|right|250px]]<br />
<br />
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, the [[Intelligence Core]] when scanning, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.<br />
<br />
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].<br />
<br />
==Functionality==<br />
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles. <br />
<br />
Once the Hover Turret has spotted a player, it will rotate to follow them. <br />
<br />
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.<br />
<br />
==Trivia==<br />
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.<br />
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref><br />
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref><br />
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.<br />
* The Hover Turret produces glass [[futbol]] chunks when exploding.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|title = Screenshots<br />
|lines = 3<br />
|height = 108<br />
|width = 192<br />
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.<br />
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.<br />
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"<br />
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.<br />
}}<br />
==See also==<br />
* [[Turret]]<br />
* [[Unused content]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{CharactersNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hub&diff=178997Hub2022-07-07T01:03:01Z<p>Luke18033: There is no mp_coop_lobby_1 and lobby 2 isn't used anymore</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Course 0 - CinTech<br />
| map = mp_coop_lobby_2.bsp<br>mp_coop_lobby_3.bsp<br />
| valve-title = Hub<br />
| screenshot = Portal 2 Hub.png<br />
| number = 00<br />
| previous = Portal 2 Co-op Calibration Course<br />
| next = Portal 2 Co-op Course 1 Chamber 1<br />
}}<br />
<br />
'''The Hub''' is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''', or '''CinTech''' (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. <br />
<br />
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.<br />
<br />
{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>}}<br />
<br />
== Trivia ==<br />
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the [[Art Therapy]] DLC course.}}<br />
** {{code|mp_coop_lobby_2}} goes unused in current versions of the game, as the newer version is always loaded even if {{spoiler|the Art Therapy course isn't unlocked.}}<br />
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game's development.<br />
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.<br />
<br />
== See Also ==<br />
* [[Cooperative Testing Initiative]]<br />
<br />
== References ==<br />
<references/><br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.<br />
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.<br />
}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 Co-op chambers]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hover_Turret&diff=175368Hover Turret2021-12-08T08:49:35Z<p>Luke18033: Undo revision 175367 by Edgar Searle (talk) That is an unofficial patch, we have no idea what the original voice lines were because they were removed from the game files.</p>
<hr />
<div>[[Image:CuriousityCore.png|right|250px]]<br />
<br />
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.<br />
<br />
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].<br />
<br />
==Functionality==<br />
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles. <br />
<br />
Once the Hover Turret has spotted a player, it will rotate to follow them. <br />
<br />
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.<br />
<br />
==Trivia==<br />
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.<br />
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref><br />
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref><br />
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.<br />
* The Hover Turret produces glass [[futbol]] chunks when exploding.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|title = Screenshots<br />
|lines = 3<br />
|height = 108<br />
|width = 192<br />
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.<br />
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.<br />
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"<br />
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.<br />
}}<br />
==See also==<br />
* [[Turret]]<br />
* [[Unused content]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{CharactersNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hover_Turret&diff=175366Hover Turret2021-12-08T08:38:08Z<p>Luke18033: Undo revision 175365 by Edgar Searle (talk) ...no they don't, that is a regular turret voice line.</p>
<hr />
<div>[[Image:CuriousityCore.png|right|250px]]<br />
<br />
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.<br />
<br />
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].<br />
<br />
==Functionality==<br />
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles. <br />
<br />
Once the Hover Turret has spotted a player, it will rotate to follow them. <br />
<br />
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.<br />
<br />
==Trivia==<br />
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.<br />
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref><br />
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref><br />
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.<br />
* The Hover Turret produces glass [[futbol]] chunks when exploding.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|title = Screenshots<br />
|lines = 3<br />
|height = 108<br />
|width = 192<br />
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.<br />
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.<br />
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"<br />
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.<br />
}}<br />
==See also==<br />
* [[Turret]]<br />
* [[Unused content]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{CharactersNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hover_Turret&diff=169532Hover Turret2021-05-14T02:57:48Z<p>Luke18033: Hover turrets don't have voicelines</p>
<hr />
<div>[[Image:CuriousityCore.png|right|250px]]<br />
<br />
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.<br />
<br />
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].<br />
<br />
==Functionality==<br />
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles. <br />
<br />
Once the Hover Turret has spotted a player, it will rotate to follow them. <br />
<br />
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.<br />
<br />
==Trivia==<br />
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.<br />
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref><br />
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref><br />
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.<br />
* The Hover Turret produces glass [[futbol]] chunks when exploding.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|title = Screenshots<br />
|lines = 3<br />
|height = 108<br />
|width = 192<br />
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.<br />
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.<br />
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"<br />
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.<br />
}}<br />
==See also==<br />
* [[Turret]]<br />
* [[Unused content]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{CharactersNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Hover_Turret&diff=169531Hover Turret2021-05-13T06:07:12Z<p>Luke18033: General updates</p>
<hr />
<div>[[Image:CuriousityCore.png|right|250px]]<br />
{{Quotation|'''Hover Turret'''|Hold still!|sound=turret_suppress_1.wav}}<br />
<br />
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.<br />
<br />
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].<br />
<br />
==Functionality==<br />
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles. <br />
<br />
Once the Hover Turret has spotted a player, it will rotate to follow them. <br />
<br />
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.<br />
<br />
==Trivia==<br />
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.<br />
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref><br />
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref><br />
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.<br />
* The Hover Turret produces glass [[futbol]] chunks when exploding.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|title = Screenshots<br />
|lines = 3<br />
|height = 108<br />
|width = 192<br />
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.<br />
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.<br />
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"<br />
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.<br />
}}<br />
==See also==<br />
* [[Turret]]<br />
* [[Unused content]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{CharactersNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=March_02,_2021_Patch_(Tools)&diff=168806March 02, 2021 Patch (Tools)2021-03-04T18:35:40Z<p>Luke18033: Undocumented stuff</p>
<hr />
<div>{{Patch layout<br />
| source = https://steamcommunity.com/games/portal2/announcements/detail/3030330956962137598<br />
| source-title = Portal 2 - Update<br />
| before = [[February 19, 2021 Patch (Tools)]]<br />
| current = [[March 02, 2021 Patch (Tools)]]<br />
| after = N/A<br />
| notes = === Authoring Tools ===<br />
==== Bug Fixes ====<br />
* Fixed a bug with broken voice overs in languages that have voice localizations (Russian, French, Spanish and German)<br />
* Fixed the audio settings being unusable in languages other than English<br />
* Compiled cubemaps on {{code|a3_crazy_box}}<br />
* Fixed a bug with broken text on the [[Perpetual Testing Initiative|PeTI]] map selection<br />
* Potentially fixed [[Portal 2 Sixense MotionPack DLC|motion pack DLC]] failing to launch<br />
<br />
=== Undocumented changes ===<br />
* The Authoring Tools are no longer labelled as "beta"<br />
* UI buttons and widgets now use the modern style instead of the Windows 95 style.<br />
}}</div>Luke18033https://theportalwiki.com/w/index.php?title=Unused_content&diff=168518Unused content2021-01-26T06:49:26Z<p>Luke18033: /* Portal: Still Alive */</p>
<hr />
<div>[[File:Mel.png|150px|Hi. I'm Mel.|right]]<br />
{{Quotation|'''GLaDOS''' on unused content.|Think about it: If that thing is important, why don't I know about it?|sound=GLaDOS_escape_02_spherenag1-14.wav}}<br />
Much like any video game, the ''Portal'' series contains a large amount of '''unused content''' that was cut from development due to a series of reasons either given or disclosed. Below is a list of characters and other unique mechanics that were unfortunate enough to be put on the chopping block.<br />
<br />
== ''Portal'' ==<br />
{{See also|Portal}}<br />
=== Mechanics ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''[[Crusher|Crushers]]'''<br />
| The Crusher was featured in the [[Portal Teaser Trailer (video)|Portal teaser trailer]], but not included in the final game. It is a slow moving [[panel]] with spikes that descend from the ceiling when the player is underneath it. The crusher was included in some of the bonus chambers of ''[[Portal: Still Alive]]'', and made an updated appearance in ''[[Portal 2]]''.<br />
|-<br />
| style="text-align: center;" | '''[[Walking Turret]]'''<br />
| The Walking Turret, also known as the Moving or Mobile Turret, is a Sentry Turret variant cut from Portal. The turret had a personality construct design and the ability to roam through portals and shoot in a way identical to the single directional Sentry Turret that it was replaced with.<br />
|}<br />
<br />
=== Weapons ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" |'''[[Handheld Portal Device|Alternate Portal Gun Designs]]'''<br />
| Early versions of ''Portal'' had Handheld Portal Devices that looked very different from the retail version. One iteration resembled a pistol, while a later version had a strong resemblance to [[Half-Life 2|''Half-Life 2'']]'s Gravity-Gun.<br />
|}<br />
<br />
=== Gallery ===<br />
{{Gallery<br />
|lines=2<br />
|height=110<br />
|width=150<br />
|File:Portal ASHPD 1st person alpha pistol.png|The "Pistol"-like Portal Gun.<br />
|File:Portal ASHPD 1st person alpha gun.png|The "Gravity-Gun"-like Portal Gun.<br />
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The crusher in the [[Portal Teaser Trailer (video)|''Portal'' teaser trailer]].<br />
|File:Portal Walking Turret front.png|alt2=Walking Turret|The Walking Turret<br />
}}<br />
<br />
== ''Portal: Still Alive'' ==<br />
''Portal: Still Alive'' has the same unused content as the original game, with the exception of Crushers, which appear in the bonus chambers. However, Portal: Still Alive also contains some unused or cut content of its own.<ref>https://youtu.be/ivj-0EJT0wc?t=281 History of Portal: Still Alive</ref><br />
<br />
<!-- Note: The skull cube and chamber 15 icon are both used in the PC port. As this is an unofficial mod, they are still considered unused; do not remove them from the page. --><br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''15th [[Test Chambers#Challenge modes|Bonus Chamber]]'''<br />
| ''Portal: Still Alive'' contains 14 bonus chambers. However, it appears that a 15th chamber was at one point planned, as an icon for it exists in the files, showing a section of the escape sequence from the original [[Portal: The Flash Version MapPack]]. This is further supported by the entrance sign in chamber 14 showing the "cake" light on; this usually indicates the chamber will end in an escape sequence, but chamber 14 doesn't.<br />
<br />
No playable 15th chamber exists anywhere in the final game, and it is also not present in the leaked map source files, so what the map looked like outside of this one screenshot is unknown.<br />
|-<br />
| style="text-align: center;" | '''Skull [[Cube]]'''<br />
| In ''Portal: Still Alive'', [[Pedestal Button|Pedestal Buttons]] connected to cube droppers are given a different skin, with red lights on the sides and an image of a skull on top. A matching cube skin exists, but goes unused.<br />
|}<br />
<br />
=== Gallery ===<br />
{{Gallery<br />
|lines=2<br />
|height=150<br />
|width=150<br />
|File:xbla15.png|The unused icon for bonus chamber 15.<br />
|File:StillAlive skull cube.png|The skull cube in-game.<br />
|File:metal box skin002.png|The texture for the unused skull cube.<br />
}}<br />
<br />
== ''Portal 2'' ==<br />
{{See also|Portal 2}}<br />
<br />
=== Characters ===<br />
* [[Betty{{if lang}}|{{Character|Betty}}]] - A small robot who, prior to testing, would absolve Aperture Science of liabilities. <br />
* [[Mel{{if lang}}|{{Character|Mel}}]] - One of two playable human test subjects during development on the co-op campaign.<br />
<br />
=== Mechanics ===<br />
{{expandlist}}<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''[[Adhesion Gel]]'''<br />
| This mechanic was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.<br />
|-<br />
| style="text-align: center;" | '''Android'''<br />
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_android" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. May be a reference to the ''"Android Hell"'' GLaDOS has mentioned.<br />
|-<br />
| style="text-align: center;" | '''Chicken'''<br />
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to ''Portal'' or early stages of ''Portal 2''. Minor evidence of the chicken's leftover files are in the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files.<br />
|-<br />
| style="text-align: center;" | '''[[F-Stop]]'''<br />
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game. In 2020, it was revealed to be a camera which could store photographed objects and place them, possibly rescaled.{{Citation needed|date=August 2020|reason=Where was this revealed?}}<br />
|-<br />
| style="text-align: center;" | '''[[Futbol]]'''<br />
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused{{spoiler| to create the [[Bombs]] in the single-player finale}}.<br />
|-<br />
| style="text-align: center;" | '''[[Hover Turret]]'''<br />
| The Hover Turret may have been intended for ''Portal 2'', and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'' reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be "hovering" versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]'s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.<br />
<br />
Spawn code: ent_create npc_hover_turret<br />
|-<br />
| style="text-align: center;" | '''Mannequins'''<br />
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to ''Portal''. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of ''Portal 2'', used as a target for the [[Turrets]]' firing range.<br />
|-<br />
| style="text-align:center;" | '''[[Paint Fizzler]]'''<br />
| Paint Fizzlers are an unused fizzler variant which destroys gel instead of portals. Any gel will splatter on contact with the field, and cubes will be cleaned on contact. It does not affect the player. The particle left in the game (paint_cleanser) appears as a red version of the Portal 1 fizzler field. The entity is used in some maps to prevent players from placing gel on certain surfaces to cheat puzzles. <br />
|-<br />
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''<br />
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks. Valve decided this element was not versatile enough to be included in any maps, but it is still fully functional.<br />
|-<br />
| style="text-align: center;" | '''[[Reflection Gel]]'''<br />
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons. <br />
|-<br />
| style="text-align: center;" | '''[[Rocket Turret]]'''<br />
| An enemy featured in ''Portal,'' the Rocket Turret was apparently to make a reappearance in ''Portal 2,'' as evidenced by files found the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files. It can be spawned in-game, albeit without a proper model, missing sounds and somewhat broken AI. <br />
<br />
Spawn code: ent_create npc_rocket_turret<br />
|-<br />
| style="text-align: center;" | '''Zombie'''<br />
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.<br />
|}<br />
<br />
=== Gamemodes ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''Spite Your Neighbor'''<br />
| Described by [[Valve Corporation|Valve]] writer Erik Wolpaw as "speedball meets Portal"<ref>http://www.tomshardware.com/news/Portal-2-PC-Game-Multiplayer-Steam,11179.html Why Valve Nuked Portal 2's VS. Multiplayer Mode</ref>, Spite Your Neighbor was going to be a competitive gamemode involving moving a ball from one side of a stage to the other using portals. Other players could use portals as well and "it quickly just devolves into pure chaos", says Wolpaw.<br />
|}<br />
<br />
=== Weapons ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" |'''Paint Gun'''<br />
| An early version of ''[[Portal 2]]'' retained the Paint Gun from the student project ''[[Tag: The Power of Paint]]'', and it functioned in a similar manner of being able to spray certain types of [[Gels|paint]] for puzzle solving. The Paint Gun was removed from Portal 2, but was revived in the third-party retail modification ''[[Aperture Tag: The Paint Gun Testing Initiative]]'', where it is the central mechanic.<br />
|}<br />
<br />
=== Gallery ===<br />
{{Gallery<br />
|lines=2<br />
|height=120<br />
|width=150<br />
|File:Sticky Gel Screenshot.png|Adhesion Gel<br />
|File:BettyGDC.png|Betty<br />
|File:Portal 2 office chicken concept art.png|Chicken concept art<br />
|File:Portal 2 beta versus mode.png|Competitive multiplayer mode<br />
|File:Futbul2.png|Exploding Futbol<br />
|File:Futbul.png|Glass Futbol<br />
|File:Portal_2_Hover_Turret_action.png|Hover Turrets<br />
|File:Portal2 HumanDummy.png|A mannequin<br />
|File:Human_co-op.jpg|Mel<br />
|File:Paint gun.png|Paint Gun<br />
|File:Portal 2 Paint Fizzler.jpg|Paint Fizzler<br />
|File:Pneumatic Diversity Vent E3 Promo.png|Pneumatic Diversity Vent<br />
|File:Reflection Gel Screenshot.png|Reflection Gel<br />
|File:Portal_Rocket_Turret.png|Rocket Turret<br />
}}<br />
<br />
== Videos ==<br />
'''Portal 2: Early Animation Tests''' by ''Vee K.'':<br />
{{Youtube|QaK5yr8emW8}}<br />
<br />
== Trivia ==<br />
* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}<br />
<br />
* Early Portal 2 animations reveal that some animations were scrapped from the game due to (possibly) containing creepy properties.<br />
<br />
== References ==<br />
<references/> <br />
<br />
{{mechanicsNav}}<br />
<br />
[[Category:Beta and unused content]]<br />
[[Category:Lists]]<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=168505Puzzle Creator2021-01-26T06:19:28Z<p>Luke18033: /* BEEmod and BEE2 */ We don't need this much info about BEE2 on here</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Cubes#Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (reversible)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Sentry Turret|Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]] [[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]] [[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
}}<br />
<br />
=== Default items ===<br />
<br />
These are the mandatory items are placed in the chamber, and can only be moved.<br />
* [[File:Puzzle Creator portal door.png|32px]] Entry Door (with Co-op variant)<br />
* [[File:Puzzle Creator portal door.png|32px]] Exit Door (with Co-op variant)<br />
* [[File:Puzzle Creator observation room.png|32px]] Large [[Observation Room]]<br />
<br />
=== Educational Version items ===<br />
<br />
These items are exclusively featured in the [[Portal 2 - Educational Version]].<br />
* [[Heavy Duty Super-Colliding Super Button#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Cubes#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
''Some of the controls referenced here no longer work, and appear to be from an early version of the editor.''<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod ===<br />
<br />
'''BEEmod''' is a well-known Puzzlemaker mod which adds additional content to the editor. The latest version of the mod is version 2.4, which uses a standalone app to configure the item palette and other options not available within the Puzzle Creator itself. Some of BEE2.4's features include additional items such as [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]], styles such as Portal 1 and Overgrown, and a large selection of music from various Portal games and mods. BEE2.4 can be downloaded from its [https://github.com/BEEmod/BEE2.4 GitHub page].<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=168501Puzzle Creator2021-01-26T06:06:37Z<p>Luke18033: /* Items list */ Move default items to a separate section, reformat a bit</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Cubes#Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (reversible)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Sentry Turret|Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]] [[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]] [[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
}}<br />
<br />
=== Default items ===<br />
<br />
These items are placed in the chamber by default, and cannot be removed or copied.<br />
* [[File:Puzzle Creator portal door.png|32px]] Entry Door (with Co-op variant)<br />
* [[File:Puzzle Creator portal door.png|32px]] Exit Door (with Co-op variant)<br />
* [[File:Puzzle Creator observation room.png|32px]] Large [[Observation Room]]<br />
<br />
=== Educational Version items ===<br />
<br />
These items are exclusively featured in the [[Portal 2 - Educational Version]].<br />
* [[Heavy Duty Super-Colliding Super Button#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Cubes#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
''Some of the controls referenced here no longer work, and appear to be from an early version of the editor.''<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known puzzlemaker modification which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylechanger, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=168500Puzzle Creator2021-01-26T05:59:14Z<p>Luke18033: /* Items list */ Re-add edgeless safety cube display title</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Cubes#Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Sentry Turret|Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]] [[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]] [[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Educational Version]].<br />
{{columns-list|3|<br />
* [[Heavy Duty Super-Colliding Super Button#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Cubes#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
''Some of the controls referenced here no longer work, and appear to be from an early version of the editor.''<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known puzzlemaker modification which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylechanger, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=165103Puzzle Creator2020-09-19T03:41:47Z<p>Luke18033: /* Related commands */ The procedural generator is unrelated to the Puzzlemaker</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
''Some of the controls referenced here no longer work, and appear to be from an early version of the editor.''<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known puzzlemaker modification which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylechanger, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=164622Puzzle Creator2020-09-08T21:01:47Z<p>Luke18033: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
''Some of the controls referenced here no longer work, and appear to be from an early version of the editor.''<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solves the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Tests the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known puzzlemaker modification which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylechanger, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=User_talk:ApertureFan99/Aperture_Laboratories_Roblox_Testing_Initiative&diff=162116User talk:ApertureFan99/Aperture Laboratories Roblox Testing Initiative2020-08-03T23:56:51Z<p>Luke18033: /* What exactly is this? */ new section</p>
<hr />
<div>== What exactly is this? ==<br />
<br />
Unless the link is wrong, this is just a vaguely Portal-themed room with a bunch of stock "admin" scripts, which does not include any of the actual content listed here. Doesn't seem like it really deserves a page on this wiki, I'm going to mark it for deletion unless someone can give a good reason not to. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 23:56, 3 August 2020 (UTC)</div>Luke18033https://theportalwiki.com/w/index.php?title=Steam_Users%27_Forums&diff=160194Steam Users' Forums2020-05-30T00:30:47Z<p>Luke18033: The Steam User Forums were shut down several years ago</p>
<hr />
<div>{{website infobox<br />
|image = Steam users forums.png<br />
|url = <nowiki>http://forums.steampowered.com</nowiki>}}<br />
The '''Steam Users' Forums''', also referred to as the '''Steam Powered User Forums''' or '''SPUF''', was the official [[Steam|Steam Community]] message board hosted by [[Valve]] that held the official forums for ''[[Portal]]'' & ''[[Portal 2]]'' among many other official forums for other Steam games.<br />
<br />
The forums were shut down on June 5th, 2017, replaced by Steam Community Discussions. However, most of the original posts have been archived in the Wayback Machine.<br />
<br />
== Layout ==<br />
The main forum mainly consisted of threads for discussions about the Steam platform and other related issues. In the main forum there were many subforums for the many Steam games sold.<br />
<br />
== Suggestions ==<br />
It was frequently cited by Valve that they read the posts on the forums, and users were encouraged to post and discuss various aspects of the game. They were interested in the problems that players come across and working towards fixing them; suggestions and solutions to certain mechanics are less helpful, as they do not provide as much focus on the root problem. <br />
<br />
{{CommunityContentNav}}<br />
<br />
[[Category:Valve]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Talk:Portal:_Still_Alive&diff=159984Talk:Portal: Still Alive2020-04-26T17:35:00Z<p>Luke18033: /* Portal: The Flash Version Mappack is gone? */</p>
<hr />
<div>== slight changes in campaign ==<br />
What are these changes? --[[User:Tschumann|Tschumann]] 23:10, 11 June 2011 (UTC)<br />
:Until we can verify (ie, video or screenshot) that there is a difference, I think that that part of the description should be removed. [[User:Sven|Sven]] 19:08, 10 September 2011 (UTC)<br />
<br />
== Portal: Still Alive PC port ==<br />
<br />
Portal: Still Alive has recently been ported to PC as [http://www.moddb.com/mods/portal-still-alive-pc an unofficial mod]. Should this be noted on the page? - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:01, 22 August 2017 (UTC)<br />
: Huh. Neat. I think that a small note as trivia would be sufficient, since it's not an official product (but it is notable enough since it's made from official sources). As far as any future questions regarding Still Alive, we should still refer to it as the Xbox 360 exclusive release that it always has been unless this mod gets Greenlit or otherwise officiated. I will say though; this is a great way for us to get some good screenshots for this version finally! [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 23:02, 22 August 2017 (UTC)<br />
<br />
== Portal: The Flash Version Mappack is gone? ==<br />
<br />
Hi. I downloaded Portal: Still Alive on my Xbox 360 yesterday because I wanted to play the Flash Version mappack. However, although the game included the "Still Alive" bonus chambers as well as the advanced chambers, I could not find the Flash Version Mappack anywhere. Aware that it's DLC, I browsed the game menu first, looking for some sort of downloadable content tab. I couldn't find it, so I looked through the available addons on the Xbox 360. I couldn't find any for Portal. Does anyone know what happened to the Flash Version mappack? Every online source says it's included in the game. The "Still Alive" bonus chambers include some content from the pack, such as plasma walls (light bridges), laser fields, and electricity fields, however the chambers are not the same as the ones in the mappack. Just to be sure that the pack wasn't just the bonus chambers, I watched some YouTube playthroughs of the Flash Version mappack, and it's drastically different than what's in my game. Did the pack get removed? What happened to it? And for Gabe's sake, ''how do I find it?''<br />
<br />
: The Xbox 360 version of Still Alive never included the full Flash Version Mappack as far as I'm aware, only the bonus chambers which were based on it as you said. The PC port ''does'' include the full original mappack though, which is possibly what you were thinking of. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 17:35, 26 April 2020 (UTC)</div>Luke18033https://theportalwiki.com/w/index.php?title=Gels&diff=159818Gels2020-04-08T18:36:40Z<p>Luke18033: Add note about paintable surfaces</p>
<hr />
<div>[[File:Bounce.png|right|135px|Don't get covered by the gel.]]<br />
<br />
{{Quotation|'''Cave Johnson'''|We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}<br />
<br />
'''Gels''' are a gameplay [[Mechanics|mechanic]] officially introduced in ''[[Portal 2]]''. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. Gel cannot be applied to transparent surfaces (such as glass), and will pass through grating (also without painting it). Most test elements also cannot be coated in gel, with the exception of [[Cubes]] and [[Turrets]].<br />
<br />
== Gels ==<br />
[[File:RepulsionGel.png|left|170px|border]]<br />
=== Repulsion Gel ===<br />
{{main|Repulsion Gel}}<br />
<br />
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.<br />
<br />
{{Clr}}<br />
[[File:PropulsionGel.png|right|170px|border]]<br />
<br />
=== Propulsion Gel ===<br />
{{main|Propulsion Gel}}<br />
<br />
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.<br />
<br />
{{Clr}}<br />
[[File:ConversionGel.png|left|170px|border]]<br />
=== Conversion Gel ===<br />
{{main|Conversion Gel}}<br />
<br />
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.<br />
<br />
{{Clr}}<br />
[[File:CleansingGel.png|right|170px|border]]<br />
=== Cleansing Gel ===<br />
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.<br />
<br />
{{Clr}}<br />
=== Slime ===<br />
'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape. While not technically a gel, it does have some properties similar to gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be "painted" onto surfaces like the gels introduced in ''Portal 2''.<br />
<br />
== Unused/cut gels ==<br />
=== Adhesion Gel ===<br />
{{main|Adhesion Gel}}<br />
<br />
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in ''Tag: The Power of Paint'', which Portal 2's gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel's effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.<br />
<br />
The gel was replaced by Reflection Gel in the Peer Review update.<br />
<br />
=== Reflection Gel ===<br />
{{main|Reflection Gel}}<br />
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel's effect of counteracting Propulsion Gel.<br />
<br />
== Related achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}<br />
{{Show achievement|Portal 2|White Out}}<br />
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}<br />
{{Show achievement|Portal 2|Schrodinger's Catch}}<br />
}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|title = Gels<br />
|height = 150<br />
|width = 150<br />
|lines = 3<br />
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].<br />
|File:Propulsion Gel.png|Propulsion Gel, ditto.<br />
|File:Conversion Gel.png|Conversion Gel, ditto.<br />
|File:Water.png|Cleansing Gel, ditto.<br />
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.<br />
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.<br />
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.<br />
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.<br />
}}<br />
<br />
== Trivia ==<br />
* The gel mechanic is a borrowed concept from ''[[TAG: The Power of Paint]]''.<br />
<br />
** A fourth gel, "[[Adhesion Gel]]", was also borrowed from ''TAG'' and was tested within ''Portal 2''. It would have allowed players to "stick to a surface so you can walk up a wall like Fred Astaire in ''Royal Wedding''"<ref>Chapter 8, page 2 of ''[[Portal 2 - The Final Hours]]''.</ref>; however, it was removed early on during development due to making play-testers motion-sick.<ref>Chapter 8, page 4 of ''Portal 2 - The Final Hours''.</ref> Its emitter is still in the game's files, however, but does not have any sticky properties or a texture.<ref>Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]</ref><br />
<br />
* Repulsion Gel was [[Aperture Science]]'s first attempt at creating dietetic pudding substitute.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Discouragement_Redirection_Cube&diff=159801Discouragement Redirection Cube2020-04-05T23:59:08Z<p>Luke18033: This is not true, reflection gel was added in an update to the game (after reflection cubes were already present)</p>
<hr />
<div>{{stub}}<br />
[[Image:Portal2_ReflectionCube.png|right|250px]]<br />
{{Quotation|'''GLaDOS'''|This next test involves discouragement redirection cubes. I'd just finished building them before you had your, well, episode. So now we'll both get to see how they work.|sound=GLaDOS sp_a2_laser_stairs_intro02.wav}}<br />
<br />
'''Discouragement Redirection Cubes''' are a new type of cube introduced in ''Portal 2''. Like all cubes, they can be used to hold down [[Heavy Duty Super-Colliding Super Button|buttons]]. They also have the unique ability to focus a [[Thermal Discouragement Beam]] and redirect it through their lens. Each side of the Redirection Cube has a large, round piece of glass in the center. One of the glass sides is more curved than the others, being the lens that the Thermal Discouragement Beam is focused out of when coming into contact with any of the other sides.<br />
<br />
In [[co-op]] mode, when redirecting a beam into receptacles, the beam will auto-aim into the center of the receptacle when the beam is close enough, making beam redirection slightly easier.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
* [[Thermal Discouragement Beam]]s<br />
* [[Weighted Storage Cube]]s<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=158768Puzzle Creator2019-09-21T22:28:14Z<p>Luke18033: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<br />
==="WIP Editing" (unused)===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
<br />
===Puzzlecraft tips (unused)===<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.<br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2's partial blocks.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Some item placements are considered "invalid", such as items placed in midair or inside of other items. No such placement rules exist in Hammer.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solves the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Tests the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as 'autosave.p2c'.<br />
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.<br />
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.<br />
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.<br />
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a "budget bar" is shown in the bottom-left corner.<br />
* {{code|puzzlemaker_export <name>}} - Exports the current puzzle as 'name.vmf', to open it in Hammer. Maps are saved to 'common\portal 2\sdk_content\maps\'.<br />
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename 'name.p2c'.<br />
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber<br />
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog<br />
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]<br />
* 'Push out' [[panel]]<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Autoportal]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]] variant<br />
* 4x1 observation room<br />
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don't accurately represent the actual lighting in the chamber.<br />
* A "budget bar", enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the "build failed" message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the Puzzle Maker.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known puzzlemaker modification which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylechanger, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=3<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Adhesion_Gel&diff=158173Adhesion Gel2019-05-14T03:42:59Z<p>Luke18033: </p>
<hr />
<div>{{Stub}}<br />
[[File:Adhesion Gel 2.jpg|right|300px|Adhesion Gel in-game]]<br />
<br />
'''Adhesion Gel''' was a [[gel]] type that was cut from ''[[Portal 2]]''. It did not function and was replaced by [[Reflection Gel]] in the [[Peer Review]] DLC.<br />
<br />
== Function ==<br />
<br />
Adhesion Gel can be "painted" onto surfaces like any other gel. Originally, the gel was supposed to allow the player to walk on the walls and ceiling of test chambers. However, this effect has been removed in the final game. Objects can be coated in Adhesion Gel, but there are no Adhesion Gel-coated textures for anything, so it will not render. The only remaining effect of Adhesion Gel is that objects coated in it will not slide along [[Propulsion Gel]], and vice-versa. The gel was made purple as a placeholder; a final color was never decided on, so it remains purple in the final game.<br />
<br />
== Problems ==<br />
<br />
According to the ''Portal 2'' developer commentary and [[The Final Hours of Portal 2]], play testers were too disoriented when they had to think with portals while walking on walls and ceilings. Valve had ultimately scrapped the gel as a result.<br />
<br />
Adhesion Gel was later replaced by [[Reflection Gel]] in the [[Peer Review]] DLC, which uses the same color as [[Conversion Gel]]. The updated gel is still not used in the game, but it is functional to redirect lasers if placed using the [[Portal 2 Authoring Tools]].<br />
<br />
<br />
== Reimplementation in community maps ==<br />
<br />
Because Adhesion Gel still partially exists in the game along with a signage texture, several community map makers have attempted to reimplement the gel using standard entities and scripts. Most of these involve tricks with rotating the entire map around the player, while making sure physics objects like cubes still fall towards the actual floor. One example of such a map that has been publicly released is Prototype's [https://steamcommunity.com/sharedfiles/filedetails/?id=860192232 Adhesion series]. Several other mapmakers have also created their own Adhesion Gel implementations, though most of these have not been released or no longer function.<br />
<br />
{{youtube|taN5-hNaAuk}}<br />
{{youtube|9Zj6IR_9fL4}}<br />
{{youtube|ogePnpISpmo}}<br />
{{youtube|WDZ2AOm-0Do}}<br />
<br />
== Trivia ==<br />
<br />
*The Adhesion Gel was based on the blue "stick" paint in ''[[Tag: The Power of Paint]]'', the game which ''Portal 2''<nowiki>'</nowiki>s gel mechanics are based on.<br />
<br />
== Gallery ==<br />
<br />
{{See also|Portal 2}}<br />
{{Gallery<br />
|lines = 3<br />
|height = 150<br />
|width = 250<br />
|File:Stick Paint.png|Stick Paint from ''Tag: The Power of Paint'', the game that was the basis for the ''Portal 2'' gels.<br />
|File:Sticky_Gel_Screenshot.png|A cube covered by Adhesion Gel in a custom map.<br />
|File:Portal 2-signage paint stick.png|The unused Adhesion Gel signage texture.<br />
}}<br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Beta and unused content]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Gels&diff=158171Gels2019-05-14T02:24:49Z<p>Luke18033: </p>
<hr />
<div>[[File:Bounce.png|right|135px|Don't get covered by the gel.]]<br />
<br />
{{Quotation|'''Cave Johnson'''|We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}<br />
<br />
'''Gels''' are a gameplay [[Mechanics|mechanic]] officially introduced in ''[[Portal 2]]''. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.<br />
<br />
== Gels ==<br />
[[File:RepulsionGel.png|left|170px|border]]<br />
=== Repulsion Gel ===<br />
{{main|Repulsion Gel}}<br />
<br />
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.<br />
<br />
{{Clr}}<br />
[[File:PropulsionGel.png|right|170px|border]]<br />
<br />
=== Propulsion Gel ===<br />
{{main|Propulsion Gel}}<br />
<br />
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.<br />
<br />
{{Clr}}<br />
[[File:ConversionGel.png|left|170px|border]]<br />
=== Conversion Gel ===<br />
{{main|Conversion Gel}}<br />
<br />
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.<br />
<br />
{{Clr}}<br />
[[File:CleansingGel.png|right|170px|border]]<br />
=== Cleansing Gel ===<br />
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.<br />
<br />
{{Clr}}<br />
=== Slime ===<br />
'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape. While not technically a gel, it does have some properties similar to gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be "painted" onto surfaces like the gels introduced in ''Portal 2''.<br />
<br />
== Unused/cut gels ==<br />
=== Adhesion Gel ===<br />
{{main|Adhesion Gel}}<br />
<br />
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in ''Tag: The Power of Paint'', which Portal 2's gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel's effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.<br />
<br />
The gel was replaced by Reflection Gel in the Peer Review update.<br />
<br />
=== Reflection Gel ===<br />
{{main|Reflection Gel}}<br />
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel's effect of counteracting Propulsion Gel.<br />
<br />
== Related achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}<br />
{{Show achievement|Portal 2|White Out}}<br />
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}<br />
{{Show achievement|Portal 2|Schrodinger's Catch}}<br />
}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|title = Gels<br />
|height = 150<br />
|width = 150<br />
|lines = 3<br />
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].<br />
|File:Propulsion Gel.png|Propulsion Gel, ditto.<br />
|File:Conversion Gel.png|Conversion Gel, ditto.<br />
|File:Water.png|Cleansing Gel, ditto.<br />
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.<br />
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.<br />
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.<br />
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.<br />
}}<br />
<br />
== Trivia ==<br />
* The gel mechanic is a borrowed concept from ''[[TAG: The Power of Paint]]''.<br />
<br />
** A fourth gel, "[[Adhesion Gel]]", was also borrowed from ''TAG'' and was tested within ''Portal 2''. It would have allowed players to "stick to a surface so you can walk up a wall like Fred Astaire in ''Royal Wedding''"<ref>Chapter 8, page 2 of ''[[Portal 2 - The Final Hours]]''.</ref>; however, it was removed early on during development due to making play-testers motion-sick.<ref>Chapter 8, page 4 of ''Portal 2 - The Final Hours''.</ref> Its emitter is still in the game's files, however, but does not have any sticky properties or a texture.<ref>Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]</ref><br />
<br />
* Repulsion Gel was [[Aperture Science]]'s first attempt at creating dietetic pudding substitute.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Pedestal_Button&diff=157450Pedestal Button2019-01-03T04:56:51Z<p>Luke18033: Comment out PTI item properties, I never really finished this, and we'd want to use templates anyway</p>
<hr />
<div>{{stub}}<br />
<br />
'''Pedestal Buttons''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: {{key|E}}).<br />
<br />
In [[Portal: Still Alive]], pedestal buttons connected to cube droppers have a special skin, pictured below.<br />
<br />
== Uses ==<br />
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.<br />
<br />
<!-- <br />
A section listing each item's Puzzlemaker properties. This was a good idea, but I never added it to any pages other than this one and it didn't use templates, so any change to one of the properties would have to be manually made to every page that uses it. I'm probably never going to get back to this, so I decided to comment it out until someone decides to implement it properly. - Luke18033<br />
<br />
== [[Puzzle Creator]] item properties ==<br />
<br />
* '''Entity cost:''' 6<br />
* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate after the specified time. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of connections, and ''Remove connections'' can be used to remove an existing connection.<br />
* '''Timer delay:''' Used to set how long the button should stay pressed, after which the output will shut off. Infinite means the output will permanently be active, and no timer sound will be heard.<br />
--><br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=150<br />
|width=150<br />
|File:Switch.png|alt1=Pedestal Button|''Portal 1'' Pedestal Button<br />
|File:Portal 2 Switch.png|alt2=''Portal 2''|''Portal 2'' Pedestal Button<br />
|File:1940s Switch.png|alt3=1940s button|1950s button<br />
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation only used in bonus chambers<br />
}}<br />
<br />
== Trivia ==<br />
* Unlike [[Heavy Duty Super-Colliding Super Button|floor buttons]], the lights on the sides of pedestal buttons do not change color when the button is active.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
* [[Button]]<br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Turrets&diff=155824Turrets2018-02-11T19:30:06Z<p>Luke18033: /* Hover Turret */ The Hover Turret doesn't appear in any final maps, and is an error by default</p>
<hr />
<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
<br />
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
{{main|Sentry Turret}}<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the ''Portal 2'' Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. They also emit a long "ooowowowowow" noise if thrown into a fizzler grill.<br />
<br />
In Portal, Turrets will shoot the bulletproof glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. <br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
<br />
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
<br />
Rockets can also be redirected by Chell to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.<br />
<br />
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.<br />
<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in chapter 5, ''The Escape''.}}<br />
<br />
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
{{main|Frankenturret}}<br />
'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
<br />
The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret {{spoiler|featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}<br />
<br />
{{spoiler|Apart from the ending,}} a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.<br />
{{Clr}}<br />
<br />
*In chapter 6 (''The Fall''), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{main|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
<br />
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley}}. It appears to be producing the lower bass tones of the [[Turret Opera]].<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
{{main|Hover Turret}}<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret's targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence<br />
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
|video5=GGPIQ72-2Vg<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Luke18033https://theportalwiki.com/w/index.php?title=Portal_Emitter&diff=155387Portal Emitter2017-11-18T20:40:39Z<p>Luke18033: Add redirect to Portal Spawner</p>
<hr />
<div>#REDIRECT [[Portal Spawner]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Autoportal&diff=155386Autoportal2017-11-18T20:39:25Z<p>Luke18033: Add redirect to Portal Spawner</p>
<hr />
<div>#REDIRECT [[Portal Spawner]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=155385Puzzle Creator2017-11-18T20:32:28Z<p>Luke18033: Add more info to BEE2 section</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<!--<br />
===WIP Editing===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this. The entity cost of each item is noted on its page. <!-- working on adding this --><br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of partial block items from BEE2 (see below).<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Certain item placements are "invalid", and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.<br />
<br />
=== BEEmod and BEE2 ===<br />
<br />
'''BEEmod''', or '''Ben and August's Extended Editor''', is a well-known modification for the PeTI which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.<br />
<br />
'''BEE2''' is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylemod, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons.<br />
<br />
'''BEE2.4''' is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4, and the official Discord server can be found at https://discord.me/beemod. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=File:StillAlive_skull_cube.png&diff=155126File:StillAlive skull cube.png2017-09-02T15:57:27Z<p>Luke18033: Luke18033 uploaded a new version of &quot;File:StillAlive skull cube.png&quot;</p>
<hr />
<div>== Summary ==<br />
In-game screenshot of the unused "skull cube" from ''Portal: Still Alive''.<br />
== Licensing ==<br />
{{ScreenshotP}}</div>Luke18033https://theportalwiki.com/w/index.php?title=Talk:Portal:_Still_Alive_Test_Chamber_13_(Bonus)&diff=155106Talk:Portal: Still Alive Test Chamber 13 (Bonus)2017-08-30T21:29:36Z<p>Luke18033: /* Chamber 13 icon */ new section</p>
<hr />
<div>== Chamber 13 icon ==<br />
<br />
While playing through the Still Alive bonus levels again, I noticed something strange about the chamber 13 icon. The icon isn't a screenshot of chamber 13, but rather a screenshot of the second part of chamber 12. This suggests that at some point in development, the second part of chamber 12 was originally a separate chamber 13, but was combined with 12 to make room for one more chamber. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 21:29, 30 August 2017 (UTC)</div>Luke18033https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&diff=155069Portal: Still Alive Test Chamber 7 (Bonus)2017-08-26T16:14:07Z<p>Luke18033: Add walkthrough and map name</p>
<hr />
<div>{{stub}}<br />
{{Chamber infobox<br />
| title = Still Alive 07<br />
| map = stillalive_7<br />
| number = 07<br />
| total = 14<br />
| screenshot = Still Alive 07.png<br />
| icon1 = empty<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = empty<br />
| icon7 = laser field on<br />
| icon8 = turret hazard<br />
| icon9 = crusher hazard<br />
| icon10 = cake<br />
| previous = Portal: Still Alive Test Chamber 6 (Bonus)<br />
| next = Portal: Still Alive Test Chamber 8 (Bonus)<br />
}}<br />
This test chamber is the seventh bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.<br />
<br />
== Hazards ==<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
* [[Laser Field]]<br />
<br />
== Walkthrough ==<br />
* Exit the elevator and proceed through the door on your right.<br />
* Place a portal on the other side of the [[Laser Field]], and the other on the side you are on. Go through the portal.<br />
* Walk over to the [[Hard Light Bridge#Portal: Still Alive plasma wall|plasma wall]] and shoot the last portal on the other side.<br />
* Go through the other portal. Take the cube that came out of the dropper and place it on one of the buttons in the first area.<br />
* Go back to the room with the cube dropper, and place a portal under the dropper. Place the other portal on the ceiling near the plasma wall.<br />
* Jump into the portal under the dropper, and as you come out of the other move your ceiling portal to the floor where you're about to land.<br />
* As you launch up into the dropper, shoot another portal through the hole off to the side. Go through the other portal to get in this area.<br />
* Go through the door to the right and shoot a portal on the wall near the ceiling. Go through your other portal.<br />
* Proceed through the door and jump into the broken vacuum tube. (There are invisible clips to help you get in, you do not need to jump on an object.)<br />
* Once in the tube, go left and into the downward tube. You will land on some cubes, which fall out of the dropper.<br />
* Shoot a portal on the other side of the plasma wall and the other on the floor where you are.<br />
* Bring a cube through the portal and place it on the other button.<br />
* Proceed to the [[Chamberlock]].<br />
<br />
== Video walkthrough ==<br />
* To do<br />
<br />
== Award requirements (challenge mode) ==<br />
{{Bonus goals|16|9|6|250|140|85|120|80|60}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal: Still Alive chambers]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Talk:Portal:_Still_Alive_Test_Chamber_7_(Bonus)&diff=155068Talk:Portal: Still Alive Test Chamber 7 (Bonus)2017-08-26T15:45:51Z<p>Luke18033: /* No indicator lights? */ new section</p>
<hr />
<div>== No indicator lights? ==<br />
<br />
Why aren't the indicator lights visible in the screenshot? They're there in the actual game... - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 15:45, 26 August 2017 (UTC)</div>Luke18033https://theportalwiki.com/w/index.php?title=Cubes&diff=155047Cubes2017-08-25T01:29:51Z<p>Luke18033: Add PTI item properties</p>
<hr />
<div>{{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}<br />
[[File:Portal1 StorageCube.png|right|250px]]<br />
'''Cubes''' are common testing elements throughout the ''Portal'' series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.<br />
<br />
== Cubes ==<br />
=== Weighted Storage Cube ===<br />
[[File:Portal2 StorageCube.png|right|100px]]<br />
<br />
The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].<br />
{{Clr}}<br />
<br />
=== Weighted Companion Cube ===<br />
[[File:Companion Cube.png|right|100px]]<br />
{{Main|Weighted Companion Cube}}<br />
<br />
The '''Weighted Companion Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in ''Portal 2''. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in ''Portal 2'' is that it is able to sing.}}<br />
{{Clr}}<br />
<br />
=== Edgeless Safety Cube ===<br />
[[File:ESC.png|right|100px]]<br />
<br />
The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.<br />
<br />
The Edgeless Safety Cube did have an appearance in a ''Portal'' Challenge Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until ''Portal 2''.<br />
<br />
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.<br />
{{Clr}}<br />
<br />
=== Discouragement Redirection Cube ===<br />
[[File:Portal2 ReflectionCube.png|right|100px]]<br />
{{Main|Discouragement Redirection Cube}}<br />
<br />
The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}<br />
<br />
=== Frankenturret ===<br />
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}<br />
{{Main|Turrets#Frankenturret|l1=Turrets}}<br />
<br />
'''Frankenturrets''' are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}<br />
<br />
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.<br />
{{Clr}}<br />
<br />
=== Scalable Cube ===<br />
[[File:Scalable_Cube.png|right|100px]]<br />
<br />
The '''Scalable Cube''' is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].<br />
{{Clr}}<br />
<br />
=== Contraption Cube ===<br />
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]<br />
<br />
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.<br />
{{Clr}}<br />
<br />
== [[Puzzle Creator]] item properties ==<br />
<br />
* '''Entity Cost:''' 4 (no dropper), 17 (with dropper) <!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --><br />
* '''Connections:''' This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.<br />
* '''Cube Type:''' Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Fratricide}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|Drop Box}}<br />
{{Show achievement|Portal 2|Preservation of Mass}}<br />
{{Show achievement|Portal 2|Schrodinger's Catch}}<br />
| 2 = {{Show achievement|Portal 2|Iron Grip}}<br />
{{Show achievement|Portal 2|Party of Three}}<br />
{{Show achievement|Portal 2|Talent Show}}<br />
}}<br />
<br />
== Gallery ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
{{Gallery<br />
|lines = 3<br />
|height = 140<br />
|width = 140<br />
|File:Portal1 StorageCube.png|Weighted Storage Cube.<br />
|File:Portal Companion Cube.png|Weighted Companion Cube.<br />
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.<br />
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused "skull" cube]] found in the files of [[Portal: Still Alive]].<br />
}}<br />
<br />
=== ''Portal 2''===<br />
{{See also|Portal 2}}<br />
{{Gallery<br />
|lines = 4<br />
|height = 140<br />
|width = 140<br />
|File:Portal2 StorageCube.png|New Weighted Storage Cube.<br />
|File:Companion Cube.png|New Weighted Companion Cube.<br />
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.<br />
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.<br />
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.<br />
|File:ESC.png|Edgeless Safety Cube.<br />
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.<br />
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.<br />
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.<br />
|File:Scalable_Cube.png|The Scalable Cube.<br />
}}<br />
<br />
{{MechanicsNav}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Unused_content&diff=155046Unused content2017-08-24T22:00:32Z<p>Luke18033: Add reference and note about PC port</p>
<hr />
<div>[[File:Mel.png|150px|Hi. I'm Mel.|right]]<br />
{{Quotation|'''GLaDOS''' on unused content.|Think about it: If that thing is important, why don't I know about it?|sound=GLaDOS_escape_02_spherenag1-14.wav}}<br />
Much like any video game, the ''Portal'' series contains a large amount of '''unused content''' that was cut from development due to a series of reasons either given or disclosed. Below is a list of characters and other unique mechanics that were unfortunate enough to be put on the chopping block.<br />
<br />
== ''Portal'' ==<br />
{{See also|Portal}}<br />
=== Weapons ===<br />
In Early versions of Portal (Specifically, 2005 there was a Advanced, Larger, dirtier, Gravity-Gun-Like Device That could shoot the early cyan and magenta portals.<br />
<br />
In mid-2005 there could be a smaller gun which was a secondary portal gun.<br />
<br />
=== Mechanics ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''[[Walking Turret]]'''<br />
| The Walking Turret, also known as the Moving or Mobile Turret, is a Sentry Turret variant cut from Portal. The turret had a personality construct design and the ability to roam through portals and shoot in a way identical to the single directional Sentry Turret that it was replaced with.<br />
|-<br />
| style="text-align: center;" | '''[[Crusher|Crushers]]'''<br />
| The Crusher was featured in the [[Portal Teaser Trailer (video)|Portal teaser trailer]], but not included in the final game. It is a slow moving [[panel]] with spikes that descend from the ceiling when the player is underneath it. The crusher was included in some of the bonus chambers of ''[[Portal: Still Alive]]'', and made an updated appearance in ''[[Portal 2]]''.<br />
|}<br />
<br />
=== Gallery ===<br />
{{Gallery<br />
|lines=2<br />
|height=110<br />
|width=150<br />
|File:Portal Walking Turret front.png|alt2=Walking Turret|The Walking Turret<br />
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The crusher in the [[Portal Teaser Trailer (video)|''Portal'' teaser trailer]].<br />
}}<br />
<br />
== ''Portal: Still Alive'' ==<br />
''Portal: Still Alive'' has the same unused content as the original game, with the exception of Crushers, which appear in the bonus chambers. However, Portal: Still Alive also contains some unused or cut content of its own.<ref>https://youtu.be/ivj-0EJT0wc?t=281 History of Portal: Still Alive</ref><br />
<br />
<!-- Note: The skull cube and chamber 15 icon are both used in the PC port. As this is an unofficial mod, they are still considered unused; do not remove them from the page. --><br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''Skull [[Cube]]'''<br />
| In ''Portal: Still Alive'', [[Pedestal Button|Pedestal Buttons]] connected to cube droppers are given a different skin, with red lights on the sides and an image of a skull on top. A matching cube skin exists, but goes unused.<br />
|-<br />
| style="text-align: center;" | '''15th [[Test Chambers#Challenge modes|Bonus Chamber]]'''<br />
| ''Portal: Still Alive'' contains 14 bonus chambers. In the 14th chamber, the sign at the beginning shows the "cake" light on, which usually means there will be an escape sequence at the end of the chamber. But when the chamber is completed, the usual elevator ride occurs and the player is returned to the menu. However, an icon for a 15th chamber exists in the files, which shows a section of the escape sequence from the original [[Portal: The Flash Version MapPack]], which ''Still Alive'''s bonus levels were based off of. Unfortunately, the actual map does not exist anywhere in the files, meaning the 15th chamber cannot actually be played.<br />
|}<br />
<br />
=== Gallery ===<br />
<br />
{{Gallery<br />
|lines=2<br />
|height=150<br />
|width=150<br />
|File:metal box skin002.png|The texture for the unused skull cube.<br />
|File:StillAlive skull cube.png|The skull cube in-game.<br />
|File:xbla15.png|The unused icon for bonus chamber 15.<br />
}}<br />
<br />
== ''Portal 2'' ==<br />
{{See also|Portal 2}}<br />
<br />
=== Characters ===<br />
* [[Betty{{if lang}}|{{Character|Betty}}]] - A small robot who, prior to testing, would absolve Aperture Science of liabilities. <br />
* [[Mel{{if lang}}|{{Character|Mel}}]] - One of two playable human test subjects during development on the co-op campaign.<br />
<br />
=== Mechanics ===<br />
{{expandlist}}<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''<br />
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks. Valve decided this element was not versatile enough to be included in any maps, but it is still fully functional.<br />
|-<br />
| style="text-align: center;" | '''[[Hover Turret]]'''<br />
| The Hover Turret may have been intended for ''Portal 2'', and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'' reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be "hovering" versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]'s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.<br />
<br />
Spawn code: ent_create npc_hover_turret<br />
|-<br />
| style="text-align: center;" | '''[[Adhesion Gel]]'''<br />
| This mechanic was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.<br />
|-<br />
| style="text-align: center;" | '''[[Reflection Gel]]'''<br />
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons. <br />
|-<br />
| style="text-align: center;" | '''[[Futbol]]'''<br />
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused{{spoiler| to create the [[Bombs]] in the single-player finale}}.<br />
|-<br />
| style="text-align:center;" | '''[[Paint Fizzler]]'''<br />
| Paint Fizzlers are an unused fizzler variant which destroys gel instead of portals. Any gel will splatter on contact with the field, and cubes will be cleaned on contact. It does not affect the player. The particle left in the game (paint_cleanser) appears as a red version of the Portal 1 fizzler field. The entity is used in some maps to prevent players from placing gel on certain surfaces to cheat puzzles. <br />
|-<br />
| style="text-align: center;" | '''[[F-Stop]]'''<br />
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.<br />
|-<br />
| style="text-align: center;" | '''[[Rocket Turret]]'''<br />
| An enemy featured in ''Portal,'' the Rocket Turret was apparently to make a reappearance in ''Portal 2,'' as evidenced by files found the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files. It can be spawned in-game, albeit without a proper model, missing sounds and somewhat broken AI. <br />
<br />
Spawn code: ent_create npc_rocket_turret<br />
|-<br />
| style="text-align: center;" | '''Mannequins'''<br />
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to ''Portal''. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of ''Portal 2'', used as a target for the [[Turrets]]' firing range.<br />
|-<br />
| style="text-align: center;" | '''Android'''<br />
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_android" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. <br />
|-<br />
| style="text-align: center;" | '''Chicken'''<br />
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to ''Portal'' or early stages of ''Portal 2''. Minor evidence of the chicken's leftover files are in the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files.<br />
|-<br />
| style="text-align: center;" | '''Zombie'''<br />
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. <br />
|}<br />
<br />
=== Gamemodes ===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Name<br />
! class="header" | Notes<br />
|-<br />
| style="text-align: center;" | '''Spite Your Neighbor'''<br />
| Described by [[Valve Corporation|Valve]] writer Erik Wolpaw as "speedball meets Portal"<ref>http://www.tomshardware.com/news/Portal-2-PC-Game-Multiplayer-Steam,11179.html Why Valve Nuked Portal 2's VS. Multiplayer Mode</ref>, Spite Your Neighbor was going to be a competitive gamemode involving moving a ball from one side of a stage to the other using portals. Other players could use portals as well and "it quickly just devolves into pure chaos", says Wolpaw.<br />
|}<br />
<br />
=== Gallery ===<br />
{{Gallery<br />
|lines=2<br />
|height=120<br />
|width=150<br />
|File:BettyGDC.png|Betty<br />
|File:Human_co-op.jpg|Mel<br />
|File:Pneumatic Diversity Vent E3 Promo.png|Pneumatic Diversity Vent<br />
|File:Portal_2_Hover_Turret_action.png|Hover Turrets<br />
|File:Sticky Gel Screenshot.png|Adhesion Gel<br />
|File:Reflection Gel Screenshot.png|Reflection Gel<br />
|File:Futbul.png|Glass Futbol<br />
|File:Futbul2.png|Exploding Futbol<br />
|File:Portal 2 Paint Fizzler.jpg|Paint Fizzler<br />
|File:Portal_Rocket_Turret.png|Rocket Turret<br />
|File:Portal2 HumanDummy.png|A mannequin<br />
|File:Portal 2 office chicken concept art.png|Chicken concept art<br />
|File:Portal 2 beta versus mode.png|Competitive multiplayer mode<br />
}}<br />
<br />
== Trivia ==<br />
* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}<br />
<br />
== References ==<br />
<references/> <br />
<br />
{{mechanicsNav}}<br />
<br />
[[Category:Beta and unused content]]<br />
[[Category:Lists]]<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&diff=155043Heavy Duty Super-Colliding Super Button2017-08-24T03:43:59Z<p>Luke18033: Add PTI item properties</p>
<hr />
<div>{{stub}}<br />
{{Quotation|'''GLaDOS'''|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}<br />
The '''Heavy Duty Super-Colliding Super Button''' is a game [[Mechanics|mechanic]] used throughout the ''Portal'' series. It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.<br />
<br />
== Uses ==<br />
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.<br />
<br />
== Buttons ==<br />
<br />
=== Heavy Duty Super Button ===<br />
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]<br />
<br />
The '''Heavy Duty Super Button''' is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in ''Portal'' and remained prevalent in ''Portal 2''.<br />
<br />
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the ''Portal 2'' single-player chapters ''The Fall'' and ''The Reunion''.<br />
<br />
=== Weighted Storage Cube Receptacle ===<br />
[[File:Weighted Storage Cube Receptacle.png|right|100px]]<br />
<br />
'''Weighted Storage Cube Receptacles''', as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of ''Portal 2''.<br />
<br />
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.<br />
{{Clr}}<br />
<br />
=== Edgeless Safety Cube Receptacle ===<br />
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]<br />
{{Quotation|'''GLaDOS'''|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}<br />
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in ''Portal 2''. The Cube must be placed securely inside the receptacle in order for the player to proceed.<br />
<br />
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game's cooperative campaign.<br />
{{Clr}}<br />
<br />
=== Contraption Cube Receptacle ===<br />
[[File:Contraption_Cube_Receptacle.png|right|100px]]<br />
<br />
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.<br />
{{Clr}}<br />
<br />
== [[Puzzle Creator]] item properties ==<br />
<!-- We could probably make this into a template or something, that'd make it much easier to put it on all the item pages and make changes to all copies of it quickly. --><br />
* '''Entity cost:''' 3 <!-- Entity costs are taken from Valve Developer Community, they're most likely correct but I'm not entirely sure. --><br />
* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' can be used to remove an existing connection.<br />
* '''Button Type:''' Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.<br />
* '''Toggle Stopwatch:''' Unknown, only present in educational version. Possibly related to the timer functionality present in that version.<br />
<br />
== Trivia ==<br />
* In ''Portal'' [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.<br />
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=4<br />
|height=120<br />
|width=150<br />
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|''Portal'' floor button<br />
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|''Portal 2'' floor button<br />
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active ''Portal 2'' floor button|An active ''Portal 2'' floor button<br />
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from ''Portal 2''|An old Aperture floor button from ''Portal 2''<br />
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.<br />
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.<br />
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.<br />
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.<br />
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.<br />
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.<br />
}}<br />
<br />
== See also ==<br />
* [[Switch]]<br />
* [[Edgeless Safety Cube]]<br />
* [[Edgeless Safety Cube Receptacle]]<br />
* [[Weighted Storage Cube]]<br />
* [[Weighted Storage Cube Receptacle]]<br />
<br />
<br />
{{MechanicsNav}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&diff=155042Edgeless Safety Cube Receptacle2017-08-24T03:23:47Z<p>Luke18033: Replace page with redirect to buttons page</p>
<hr />
<div>#REDIRECT [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&diff=155041Heavy Duty Super-Colliding Super Button2017-08-24T03:22:51Z<p>Luke18033: Add quote and trivia from edgeless receptacle page</p>
<hr />
<div>{{stub}}<br />
{{Quotation|'''GLaDOS'''|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}<br />
The '''Heavy Duty Super-Colliding Super Button''' is a game [[Mechanics|mechanic]] used throughout the ''Portal'' series. It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.<br />
<br />
== Uses ==<br />
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.<br />
<br />
== Buttons ==<br />
<br />
=== Heavy Duty Super Button ===<br />
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]<br />
<br />
The '''Heavy Duty Super Button''' is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in ''Portal'' and remained prevalent in ''Portal 2''.<br />
<br />
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the ''Portal 2'' single-player chapters ''The Fall'' and ''The Reunion''.<br />
<br />
=== Weighted Storage Cube Receptacle ===<br />
[[File:Weighted Storage Cube Receptacle.png|right|100px]]<br />
<br />
'''Weighted Storage Cube Receptacles''', as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of ''Portal 2''.<br />
<br />
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.<br />
{{Clr}}<br />
<br />
=== Edgeless Safety Cube Receptacle ===<br />
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]<br />
{{Quotation|'''GLaDOS'''|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}<br />
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in ''Portal 2''. The Cube must be placed securely inside the receptacle in order for the player to proceed.<br />
<br />
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game's cooperative campaign.<br />
{{Clr}}<br />
<br />
=== Contraption Cube Receptacle ===<br />
[[File:Contraption_Cube_Receptacle.png|right|100px]]<br />
<br />
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.<br />
{{Clr}}<br />
<br />
== Trivia ==<br />
* In ''Portal'' [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.<br />
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=4<br />
|height=120<br />
|width=150<br />
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|''Portal'' floor button<br />
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|''Portal 2'' floor button<br />
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active ''Portal 2'' floor button|An active ''Portal 2'' floor button<br />
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from ''Portal 2''|An old Aperture floor button from ''Portal 2''<br />
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.<br />
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.<br />
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.<br />
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.<br />
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.<br />
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.<br />
}}<br />
<br />
== See also ==<br />
* [[Switch]]<br />
* [[Edgeless Safety Cube]]<br />
* [[Edgeless Safety Cube Receptacle]]<br />
* [[Weighted Storage Cube]]<br />
* [[Weighted Storage Cube Receptacle]]<br />
<br />
<br />
{{MechanicsNav}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Weighted_Storage_Cube_Receptacle&diff=155040Weighted Storage Cube Receptacle2017-08-24T03:17:18Z<p>Luke18033: Now links to buttons page</p>
<hr />
<div>#REDIRECT [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=155039Puzzle Creator2017-08-24T02:54:49Z<p>Luke18033: /* Limitations */ Rewrite some stuff</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<!--<br />
===WIP Editing===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).<br />
* There is a limit of 1750 entities in a single chamber. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this. The entity cost of each item is noted on its page. <!-- working on adding this --><br />
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of partial block items from BEE2 (see below).<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Certain item placements are "invalid", and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.<br />
<br />
=== BEE2 ===<br />
<br />
"Ben's Extended Editor 2", or BEE2, is a well-known modification for the PeTI which allows you to change the items available in the editor, as well as the style of chambers. It is the better version of the BEEMOD, a much more limited version of the BEE2. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons. As of May 22nd, 2015, BEE2.4 is available on GitHub at https://github.com/BenVlodgi/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
BEE2 allows the user to select from a wide range of items (including custom ones), such as the large version of the Aerial Faith Plate or orange light strips, select a style in which the chamber will be built (such as a 1970s Enrichment Sphere next to the Neurotoxin Generator with the Announcer talking to the player while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background), and then export the newly created testing element palette and test chamber style into Portal 2's Puzzle Creator.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Pedestal_Button&diff=155038Pedestal Button2017-08-24T02:37:58Z<p>Luke18033: Add PTI item properties and improve some stuff</p>
<hr />
<div>{{stub}}<br />
<br />
'''Pedestal Buttons''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: {{key|E}}).<br />
<br />
In [[Portal: Still Alive]], pedestal buttons connected to cube droppers have a special skin, pictured below.<br />
<br />
== Uses ==<br />
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.<br />
<br />
== [[Puzzle Creator]] item properties ==<br />
<br />
* '''Entity cost:''' 6<br />
* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate after the specified time. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of connections, and ''Remove connections'' can be used to remove an existing connection.<br />
* '''Timer delay:''' Used to set how long the button should stay pressed, after which the output will shut off. Infinite means the output will permanently be active, and no timer sound will be heard.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|height=150<br />
|width=150<br />
|File:Switch.png|alt1=Pedestal Button|''Portal 1'' Pedestal Button<br />
|File:Portal 2 Switch.png|alt2=''Portal 2''|''Portal 2'' Pedestal Button<br />
|File:1940s Switch.png|alt3=1940s button|1950s button<br />
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation only used in bonus chambers<br />
}}<br />
<br />
== Trivia ==<br />
* Unlike [[Heavy Duty Super-Colliding Super Button|floor buttons]], the lights on the sides of pedestal buttons do not change color when the button is active.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
* [[Button]]<br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Puzzle_Creator&diff=155035Puzzle Creator2017-08-24T02:01:30Z<p>Luke18033: /* Items list */ Now links to pedestal button page</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
The '''Puzzle Creator''' (also known as '''Puzzle Maker''' or '''Editor''') is a part of the [[Perpetual Testing Initiative]] in ''[[Portal 2]]'', a DLC released on May 8th, 2012<ref name="shacknews_editor_confirmed"/> allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.<ref name="shacknews_editor_confirmed">[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article ''Portal 2 in-game map editor confirmed''] accessed 22 October 2011</ref><br />
<br />
In order to create a Co-operative puzzle, the chamber must be marked as a "Co-operative puzzle" in the "File" menu of the Puzzle Creator.<br />
<br />
== Overview ==<br />
The editor was first mentioned within [[Portal 2 - The Final Hours|''The Final Hours of Portal 2'']], "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".<ref name="FinalHours_mention_editor">[[Portal 2 - The Final Hours]], page 10 of chapter "Unlikely Architects".</ref><br />
<br />
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game.<br />
<br />
==Interface==<br />
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.<br />
<br />
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]<br />
<br />
===Basic controls===<br />
* Hovering the mouse over the left screen edge displays the item list.<br />
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".<br />
* Selecting and dragging the upper-right corner pans the camera view.<br />
* Selecting and dragging the right edge controls the camera zoom.<br />
* Selecting and dragging the lower-right corner controls the camera rotation.<br />
* {{key|LMB}} - Select a block or item.<br />
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.<br />
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).<br />
* {{key|W|S}} - Zoom in/out.<br />
* {{key|Q|E}} - Rotate left/right.<br />
* {{key|W|S}} - Pan left/right.<br />
* {{key|R|F}} - Rotate up/down.<br />
* {{key|P}} - Toggle surface portalability.<br />
* {{key|O}} - Invert surface portalability.<br />
* {{key|+|-}} - Push/pull (extrude) surface.<br />
* {{key|Delete}}/{{key|backspace}} - Delete selection.<br />
<br />
===Advanced controls===<br />
* {{key|shift|LMB}} - Allows for batch selection of surfaces.<br />
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).<br />
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.<br />
* {{key|space|LMB}} - Pushes/pulls surface if selected.<br />
<br />
===Shortcuts===<br />
* {{key|ctrl|N}} - New chamber<br />
* {{key|ctrl|O}} - Open...<br />
* {{key|ctrl|S}} - Save<br />
* {{key|ctrl|shift|S}} - Save as...<br />
* {{key|tab}} - Switch to game view.<br />
* {{key|F9}} - Rebuild<br />
* {{key|ctrl|Q}} - Exit editor<br />
* {{key|ctrl|Z}} - Undo<br />
* {{key|ctrl|Y}} - Redo<br />
* {{key|ctrl|A}} - Select all<br />
<br />
==Items list==<br />
<!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --><br />
{{columns-list|3|<br />
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)<br />
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]<br />
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]<br />
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]<br />
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)<br />
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)<br />
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)<br />
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)<br />
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)<br />
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]<br />
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]<br />
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]<br />
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]<br />
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)<br />
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]<br />
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]<br />
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.<br />
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.<br />
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.<br />
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)<br />
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]<br />
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]<br />
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]<br />
* [[File:Puzzle Creator observation room.png|32px]] Observation Room<br />
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]<br />
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]<br />
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]<br />
* [[File:Puzzle Creator light panel.png|32px]] Light Strip<br />
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)<br />
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)<br />
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)<br />
}}<br />
<br />
* The following items are exclusively featured in the [[Portal 2 - Education Version]].<br />
{{columns-list|3|<br />
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]<br />
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)<br />
* Text bubbles<br />
}}<br />
<br />
==Hints==<br />
===Initial non-repeating hints===<br />
*Click a chamber surface tile to select it.<br />
*Click and drag across several surfaces to block-select.<br />
*Right click selections to change surface portalability.<br />
*Drag the boundary edge of a selection to move the highlighted surfaces.<br />
*Press and drag the background to rotate your camera view.<br />
*Move the mouse to the far left edge of the screen to open the puzzle item palette.<br />
===Beginner===<br />
*Right click an item to change its properties or connect items together.<br />
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.<br />
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.<br />
*Press {{key|P}} to change portalability of selected surfaces.<br />
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.<br />
*Rotate the camera view up to work on the ceiling.<br />
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.<br />
*Use the mouse scroll wheel to zoom in and out.<br />
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.<br />
*Some item placements are incompatible and will show an error indication until they are fixed.<br />
<br />
===Early intermediate===<br />
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.<br />
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.<br />
*Block-select surfaces on different planes to select a volume.<br />
*Look for hotkey shortcuts along the right side of menus.<br />
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.<br />
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.<br />
*Press and drag the middle mouse wheel/button to rotate the camera view.<br />
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.<br />
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.<br />
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.<br />
*Press and drag the right mouse button to rotate the camera view.<br />
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.<br />
===Intermediate===<br />
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.<br />
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.<br />
*Use {{key|Home}} key to reset the camera view.<br />
*Press {{key|F9}} to rebuild and run your puzzle.<br />
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.<br />
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.<br />
*Press the {{key|O}} key to invert the portalability of selected surfaces<br />
*Connect items together quickly by selecting one and using the {{key|K}} key.<br />
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.<br />
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.<br />
===Advanced===<br />
*When previewing your puzzle in first-person mode, use the 'noclip' console command to quickly navigate the chamber.<br />
*Place up to 4 light strips on a surface by using their adjustment gizmo.<br />
*Change glass to grating by right clicking and changing the barrier type.<br />
*Drag a trajectory target back onto its faith plate to create a vertical launch.<br />
*Create a pre-placed gel splat by deleting or disabling the associated dropper.<br />
<!--<br />
===WIP Editing===<br />
*Hold down SHIFT while clicking surfaces to expand the selection.<br />
*Use Arrow keys to nudge the selection. <br />
*Shift+arrow keys moves the carat in floor space.<br />
*Use the PageUp/PageDown keys to nudge the selection in and out.<br />
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)<br />
*Holding down Spacebar while using the arrow keys to move the volume selection.<br />
*Hold down CTRL while moving volume selections to duplicate the selection.<br />
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.<br />
*Use CTRL+number keys to set the camera to a preset view.<br />
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.<br />
//Puzzlecraft Tips (WIP)<br />
*Keep goals clear: The puzzle exit should always be visible upon entry.<br />
*Keep puzzles simple. Players should be able to keep the solution in their head.<br />
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.<br />
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.<br />
*If you want your puzzle to be broadly played and enjoyed, don't make players rely on precise timing or 'ninja' FPS skills.<br />
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.<br />
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.<br />
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.<br />
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.<br />
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.<br />
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.<br />
*Playtest early and often to know what parts your audience finds too easy or too hard.<br />
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.<br />
*Avoid lasers that are always in the players movement path: they can get annoying really fast.<br />
*It's okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don't ruin the puzzle.<br />
*When you add another mechanic to your puzzle, you're increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.<br />
*Find a fun central concept for the puzzle and design back from there.<br />
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.<br />
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. 'Whoa! I think this might work' ... [tries crazy idea] ... 'That's awesome! I can't believe I did that!'<br />
*Avoid straightforward puzzles. They are boring.<br />
*Players can't judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.<br />
*Don't make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It's also a complicated maneuver so it's possible to fail for a long time before you realize that it's not how to solve the puzzle.<br />
*Avoid creating linear puzzles in linear spaces.<br />
*Stick to using puzzle mechanics already defined in Portal 2. Most players don't appreciate idiosyncratic behavior.<br />
*Play along with users' expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.<br />
*Buttons should only have a single output. Multiple outputs can be confusing.<br />
*Never, ever let the player get into an un-winnable state.<br />
*Don't allow cubes to get into places where the player cannot retrieve them.<br />
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.<br />
*People's eyes are drawn towards brighter areas. Use lighting to direct player attention.<br />
*Use strip light array, lasers, and other linear features to direct player view along a line.<br />
*Avoid "chambers within chambers" where players can't see the consequences of their actions on the puzzle state.<br />
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.<br />
--><br />
<br />
==Limitations==<br />
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to Hammer in the [[Portal 2 Authoring Tools]] (see Related Commands).<br />
* The entity limit is set to 1750; the actual number of items placeable by the user is much lower than this. <!-- get exact number --><br />
* The editor is block based, so complex geometry such as curves and angles smaller or greater than 90 degrees cannot be achieved unless angled blocks from Ben's Extended Editor 2 (mentioned below) are exported into the palette.<br />
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.<br />
* Certain item placements are "invalid", and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.<br />
<br />
==Related commands==<br />
{{columns-list|3|<br />
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.<br />
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.<br />
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c'<br />
* {{code|puzzlemaker_compile_and_preview}}<br />
* {{code|puzzlemaker_compile_and_publish}}<br />
* {{code|puzzlemaker_current_hint}}<br />
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red<br />
* {{code|puzzlemaker_export <name>}} - export the current puzzle as 'name.vmf' (maps are saved to common\portal 2\sdk_content\maps\)<br />
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c'<br />
* {{code|puzzlemaker_new_chamber}}<br />
* {{code|puzzlemaker_open_chamber}}<br />
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not<br />
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop<br />
* {{code|puzzlemaker_quit}} <br />
* {{code|puzzlemaker_request_publish}}<br />
* {{code|puzzlemaker_save_chamber}} <br />
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c'<br />
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker<br />
* {{code|puzzlemaker_show_overlay_web_page}}<br />
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it<br />
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor<br />
}}<br />
<br />
==Unused content==<br />
The following have been found in the game files:<br />
{{columns-list|1|<br />
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).<br />
* 'Push out' [[panel]].<br />
* A radial menu with voting criteria for a map, including "confused" and "stuck".<br />
* Various "upgrade" badge textures.<br />
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]<br />
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]<br />
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]<br />
* Observation room with adjustable size<br />
* [[w:Utah teapot|Teapot]]<br />
}}<br />
<br />
== Modifications ==<br />
<br />
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.<br />
<br />
=== BEE2 ===<br />
<br />
"Ben's Extended Editor 2", or BEE2, is a well-known modification for the PeTI which allows you to change the items available in the editor, as well as the style of chambers. It is the better version of the BEEMOD, a much more limited version of the BEE2. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210's Addons. As of May 22nd, 2015, BEE2.4 is available on GitHub at https://github.com/BenVlodgi/BEE2.4. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.<br />
<br />
BEE2 allows the user to select from a wide range of items (including custom ones), such as the large version of the Aerial Faith Plate or orange light strips, select a style in which the chamber will be built (such as a 1970s Enrichment Sphere next to the Neurotoxin Generator with the Announcer talking to the player while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background), and then export the newly created testing element palette and test chamber style into Portal 2's Puzzle Creator.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=3<br />
|title=Puzzle Creator<br />
|height=150<br />
|width=200<br />
|File:P2editor example.jpg|An example of a simple test chamber.<br />
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.<br />
|File:editor_error.jpg|An observation room in an invalid state.<br />
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.<br />
}}<br />
{{Gallery<br />
|lines=1<br />
|title=Pre-release<br />
|height=150<br />
|width=200<br />
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1<br />
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2<br />
}}<br />
<br />
== References ==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official "Tips" page]<br />
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official "Controls" page]<br />
<br />
{{Portal Series}}<br />
[[Category:Puzzle Creator]]</div>Luke18033https://theportalwiki.com/w/index.php?title=Cubes&diff=155034Cubes2017-08-24T01:24:47Z<p>Luke18033: Move buttons and button images to their respective page, and improve existing sections</p>
<hr />
<div>{{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}<br />
[[File:Portal1 StorageCube.png|right|250px]]<br />
'''Cubes''' are common testing elements throughout the ''Portal'' series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.<br />
<br />
== Cubes ==<br />
=== Weighted Storage Cube ===<br />
[[File:Portal2 StorageCube.png|right|100px]]<br />
<br />
The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].<br />
{{Clr}}<br />
<br />
=== Weighted Companion Cube ===<br />
[[File:Companion Cube.png|right|100px]]<br />
{{Main|Weighted Companion Cube}}<br />
<br />
The '''Weighted Companion Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in ''Portal 2''. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in ''Portal 2'' is that it is able to sing.}}<br />
{{Clr}}<br />
<br />
=== Edgeless Safety Cube ===<br />
[[File:ESC.png|right|100px]]<br />
<br />
The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.<br />
<br />
The Edgeless Safety Cube did have an appearance in a ''Portal'' Challenge Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until ''Portal 2''.<br />
<br />
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.<br />
{{Clr}}<br />
<br />
=== Discouragement Redirection Cube ===<br />
[[File:Portal2 ReflectionCube.png|right|100px]]<br />
{{Main|Discouragement Redirection Cube}}<br />
<br />
The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}<br />
<br />
=== Frankenturret ===<br />
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}<br />
{{Main|Turrets#Frankenturret|l1=Turrets}}<br />
<br />
'''Frankenturrets''' are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}<br />
<br />
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.<br />
{{Clr}}<br />
<br />
=== Scalable Cube ===<br />
[[File:Scalable_Cube.png|right|100px]]<br />
<br />
The '''Scalable Cube''' is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].<br />
{{Clr}}<br />
<br />
=== Contraption Cube ===<br />
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]<br />
<br />
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.<br />
{{Clr}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Fratricide}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|Drop Box}}<br />
{{Show achievement|Portal 2|Preservation of Mass}}<br />
{{Show achievement|Portal 2|Schrodinger's Catch}}<br />
| 2 = {{Show achievement|Portal 2|Iron Grip}}<br />
{{Show achievement|Portal 2|Party of Three}}<br />
{{Show achievement|Portal 2|Talent Show}}<br />
}}<br />
<br />
== Gallery ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
{{Gallery<br />
|lines = 3<br />
|height = 140<br />
|width = 140<br />
|File:Portal1 StorageCube.png|Weighted Storage Cube.<br />
|File:Portal Companion Cube.png|Weighted Companion Cube.<br />
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.<br />
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused "skull" cube]] found in the files of [[Portal: Still Alive]].<br />
}}<br />
<br />
=== ''Portal 2''===<br />
{{See also|Portal 2}}<br />
{{Gallery<br />
|lines = 4<br />
|height = 140<br />
|width = 140<br />
|File:Portal2 StorageCube.png|New Weighted Storage Cube.<br />
|File:Companion Cube.png|New Weighted Companion Cube.<br />
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.<br />
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.<br />
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.<br />
|File:ESC.png|Edgeless Safety Cube.<br />
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.<br />
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.<br />
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.<br />
|File:Scalable_Cube.png|The Scalable Cube.<br />
}}<br />
<br />
{{MechanicsNav}}<br />
<br />
[[Category:Mechanics]]</div>Luke18033