https://theportalwiki.com/w/api.php?action=feedcontributions&user=Fact+Core&feedformat=atomPortal Wiki - User contributions [en]2024-03-28T09:45:03ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=Sentry_Turret&diff=93069Sentry Turret2013-12-22T11:06:25Z<p>Fact Core: </p>
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<div>[[File:Portal2_Turret_Standard.png|right|140px|Sentry Turret]]<br />
{{Quotation|'''''GLaDOS''''', to '''''Chell'''''|"This next test involves turrets. You remember them, right? They're the pale, spherical things that are full of bullets. Oh wait, that's you in five seconds. Good luck."|}}<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.<br />
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When test subjects are out of sight from the [[Turret]]'s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause [[Turret]]s to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
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[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
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In [[Portal]], [[Turret]]s will shoot the glass when the player is on the other side. In [[Portal 2]], however, [[Turret]]s will only follow the player behind glass.<br />
<br />
== Overview ==<br />
*The Aperture Sentry Turret has a single red eye, sleek appearance, and predominately white color scheme common to most [[Aperture Science]] technology. Sentry Turrets are commonly seen serving as guards in the maintenance areas of the Enrichment Center, and during testing as an obstacle to the Test Subject.<br />
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*Sentry Turrets often speak in a sweet child-like, artificial voice similar to [[GLaDOS]] and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive [[Chell]] for knocking them over. In one scene in [[Portal 2]], an [[Oracle Turret]] is seen stuck inside the Aperture Science Pipe Network, who attempts to get [[Chell]] and [[Wheatley]]'s attention. At [[Wheatley]]'s encouragement, [[Chell]] ignores it, but the Sentry Turret politely says "thanks anyway" with a hint of shattered hopes.<br />
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*The Sentry Turrets are armed with two dual machine guns, which can only be armed once a target comes within visual sight. Upon visual acquisition of the target, the Sentry Turret will come to full alert, and the machine guns will emerge. They will begin to fire at any visible targets (usually Test Subjects or intruders). When no targets are in visual range, the Sentry will scan the area in a sweeping motion with its laser targeting beam. Upon seeing that there are no more targets, the Sentry Turret will return to sleep mode after three seconds. These weapons, the machine guns, along with its antenna are normally hidden inside the body, during the Turret's "sleep mode".<br />
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*Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret's guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not "fired" in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel.<br />
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*The [[Personality Core]] of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the [[Turret]] distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret's feelings of empathy toward its foe.<br />
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*The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including "Forest", "Desert", "Table", "Evening at the Improv", and "What Idiot Picked This?" (the latter three schemes being humorously named by Cave Johnson).<br />
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*Detailed in a [[Portal]] comic strip, the inception of the Sentry's strange disposition for singing and using melodious tones came from [[Aperture Science]] consumer product testers using the weapon as a possible use for protecting children from criminals. The test is a success but the baby begins to cry every time so they decide to include soft tones and lullabies. The second test is then deemed a success with the sleeping child.<br />
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== Tactics ==<br />
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret's weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.<br />
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*In [[Portal]], the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in Half-Life 2). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over).<br />
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*[[Portal 2]] introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] or [[Propulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either shatters or falls away.<br />
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== Trivia ==<br />
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]]<br />
*In contrast to [[Portal]], [[Portal 2]] Sentry Turrets will not attempt to shoot at enemies if glass is between them, while still tracking the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep.<br />
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*During [[Portal 2]]'s chapter The Escape, [[Chell]] passes through the production line for the commercial version of the Aperture Science Sentry Turret. The developer commentary states that originally, they would have had the Sentry Turret built and boxed, then passed into a machine directly below. This machine would unbox and disassemble it, then recycling the parts, meaning that the Sentry Turrets are never actually shipped. They also would have included a massive pile of all the unrecycled packaging material, giving Aperture the most inefficient recycling system possible.<br />
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*Some of the Sentry Turret's sounds were not used in the game, but can be found in Portal's Game Cache File, including "Hello" from Portal 2 teaser trailer and "Your business is appreciated," played when flushing the lavatory bowl in the Relaxation Vault.<br />
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*Sentry Turrets will fire at rockets fired from a Rocket Sentry. This is not seen in-game, as they normally never encounter each other.<br />
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*[[Portal 2]] features numerous [[Defective Turret]]s, either missing their casings or assembled incorrectly.<br />
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*The Sentry Turrets are powered by a compact fusion core. It can be seen on the caseless [[Defective Turret]]s, on their back.<br />
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*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.<br />
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*In [[Portal 2]], turret boxes indicated that turrets inside are blue. However, the machines in Turret Manufacturing build and box white turrets.<br />
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*Though [[Frankenturret]]s are able to move about with their legs, normal [[Turret]]s do not seem to be able to. This would indicate a usage modification which ultimately failed on [[Wheatley]]'s part. However, turrets are able to fold their legs inside of themselves for storage. Frankenturrets, lacking the back leg, might be attempting this motion in a way that would drag themselves forward.<br />
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*As also seen in the original trailer, turrets would stay in the position they were picked up in when held (i.e. picking up a turret upside-down would make you keep holding it that way, as opposed to the final game, where they rotate to upright and facing away from the player).<br />
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*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they wont deactivate.<br />
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*Despite the fact that the bullets fired from the [[Aperture Science]] [[Turret]] are propelled using a spring, the guns produce a muzzle flash and a noise; this is unusual considering that there is no gunpowder, or explosive propellant being used.<br />
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*In the [[Turret]] commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality.<br />
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*When [[GLaDOS]] attempts to kill [[Wheatley]] with a paradox in the beginning of Chapter 8: The Itch, every [[Frankenturret]] is fried, humorously implying that they are smarter than [[Wheatley]].<br />
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== Gallery ==<br />
{{Gallery<br />
|lines = 1<br />
|height = 200<br />
|width = 200<br />
|File:Portal Turret.png|alt1=Turrets|Sentry turret from ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry turret from ''[[Portal 2]]''.<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Show achievement|Portal|Friendly Fire}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Turret voice lines]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=93068Turrets2013-12-22T10:51:54Z<p>Fact Core: </p>
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<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
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Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
{{main|Sentry Turret}}<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
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In Portal, Turrets will shoot the glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass.<br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
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The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
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Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.<br />
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Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
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They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in chapter 5, ''The Escape''.}}<br />
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In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
{{main|Frankenturret}}<br />
{{spoiler|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
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{{spoiler|The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera. <br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{main|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
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It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
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{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}<br />
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=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.<br />
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Defective_Turret&diff=93067Defective Turret2013-12-22T10:32:59Z<p>Fact Core: </p>
<hr />
<div><br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|'''''Defective Turret'''''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret]]s. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[turret]]s, and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[turret]]s to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[turret]]s, she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell]]'s sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[turret]]s. Their voices also seem to lack the robotic edge of the normal [[turret]]s.<br />
<br />
*They sometimes will ask other [[turret]]s for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up nearly instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
== Related achievements ==<br />
=== Portal ===<br />
{{Show achievement|Portal|Friendly Fire}}<br />
=== Portal: Still Alive ===<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
{{Show achievement|Portal 2|No Hard Feelings}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Frankenturret&diff=56534Frankenturret2012-06-06T21:42:39Z<p>Fact Core: </p>
<hr />
<div>[[File:Portal2 MonsterTurret b.png|right|250px|The Defective Turret]]<br />
{{Quotation|'''''[[Wheatley]]'''''|"For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?"|}}<br />
{{Spoiler|'''Frankenturrets''' (referred to as such in the developer's commentary, no official name is given, though they could possibly be called "box creatures", as they are called this in the game's sound files) are hybrids of [[Aperture Science Weighted Storage Cubes]] and two [[Sentry Turrets]] made by [[Wheatley]] during the course of [[Portal 2]].}}<br />
<br />
<br />
== Overview ==<br />
{{Spoiler|[[Wheatley]] designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem.}}<br />
<br />
== Trivia ==<br />
{{Spoiler|*Instead of speaking like standard turrets, they make unusual chirping sounds, although they sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!"}}<br />
<br />
{{Spoiler|*When picked up, they tuck their turret bodies and legs into the cube, like hermit crabs; the term "hermit" is used in the related animations. It is also interesting to note that their form of locomotion is very much reminiscent of hermit crabs.}}<br />
<br />
{{Spoiler|*Their cube fixtures feature a modified version of the [[Enrichment Center]] logo, reading "Wheatley Laboratories" instead of "Aperture Laboratories". This change is also visible on the loading screens during the time in Wheatley's testing track.}}<br />
<br />
{{Spoiler|*The turret heads on the cube are not consistently patterned. Occasionally they will be missing half or all of their plating.}}<br />
<br />
{{Spoiler|*If placed right side up, they attempt to headbutt Chell, to no effect.}}<br />
<br />
{{Spoiler|*If they are moved against one of Wheatley's screens through an [[Excursion Funnel]], they will smash it after a short amount of time.}}<br />
<br />
{{Spoiler|*While they do not speak themselves, they do appear to understand speech, since a number were disabled by GLaDOS' paradoxical statement. Wheatley is unaffected by [[GLaDOS]]' paradox, which suggests that the Frankenturrets are not only sentient, they are more intelligent than Wheatley.}}<br />
<br />
{{Spoiler|*Wheatley did not get electrocuted for telling the Frankenturrets to get on the button, like when he tried to help Chell during one chamber. This could indicate that Frankenturrets don't qualify as test subjects.}}<br />
<br />
{{Spoiler|*Whenever Chell picks one up, they tuck their turret legs in and shiver, looking visibly terrified. This may be because of something Wheatley had done to them before, after or during their creation. Also, as Wheatley is very frustrated with their lack of progress, he may have physically punished them.}}<br />
<br />
{{Spoiler|*A Frankenturret can be found on one of the walkways shortly after Chapter 9 begins. It becomes excited when it sees Chell and bounces up and down, saying "Take me with you!" However, before Chell can reach it, it is destroyed by a poorly aimed crusher which Wheatley intended for Chell.}}<br />
<br />
{{Spoiler|*A Frankenturret can be seen crawling along near the back during the Turret Opera, and is occasionally mistaken for Rattmann.}}<br />
<br />
{{Spoiler|*During the co-op credits, a Frankenturret can be seen hopping along in front of the conveyor belt. Another also appears on the belt to be scanned, as do most of the NPCs and objects in the game.}}<br />
<br />
{{Spoiler|*Unlike normal turrets, the turret portion of a Frankenturret cannot be destroyed by lasers, possibly because Wheatley stripped them of their ammunitionary parts and thus made them non-explosive.}}<br />
<br />
== Behind the scenes ==<br />
*The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight.<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Frankenturret&diff=56533Frankenturret2012-06-06T21:40:06Z<p>Fact Core: </p>
<hr />
<div>[[File:Portal2 MonsterTurret b.png|right|250px|The Defective Turret]]<br />
{{Quotation|'''''[[Wheatley]]'''''|"For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?"|}}<br />
{{Spoiler|'''Frankenturrets''' (referred to as such in the developer's commentary, no official name is given, though they could possibly be called "box creatures", as they are called this in the game's sound files) are hybrids of [[Aperture Science Weighted Storage Cubes]] and two [[Sentry Turrets]] made by [[Wheatley]] during the course of [[Portal 2]].<br />
<br />
<br />
== Overview ==<br />
[[Wheatley]] designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem.<br />
<br />
== Trivia ==<br />
*Instead of speaking like standard turrets, they make unusual chirping sounds, although they sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!"<br />
<br />
*When picked up, they tuck their turret bodies and legs into the cube, like hermit crabs; the term "hermit" is used in the related animations. It is also interesting to note that their form of locomotion is very much reminiscent of hermit crabs.<br />
<br />
*Their cube fixtures feature a modified version of the [[Enrichment Center]] logo, reading "Wheatley Laboratories" instead of "Aperture Laboratories". This change is also visible on the loading screens during the time in Wheatley's testing track.<br />
<br />
*The turret heads on the cube are not consistently patterned. Occasionally they will be missing half or all of their plating.<br />
<br />
*If placed right side up, they attempt to headbutt Chell, to no effect.<br />
<br />
*If they are moved against one of Wheatley's screens through an [[Excursion Funnel]], they will smash it after a short amount of time.<br />
<br />
*While they do not speak themselves, they do appear to understand speech, since a number were disabled by GLaDOS' paradoxical statement. Wheatley is unaffected by [[GLaDOS]]' paradox, which suggests that the Frankenturrets are not only sentient, they are more intelligent than Wheatley.<br />
<br />
*Wheatley did not get electrocuted for telling the Frankenturrets to get on the button, like when he tried to help Chell during one chamber. This could indicate that Frankenturrets don't qualify as test subjects.<br />
<br />
*Whenever Chell picks one up, they tuck their turret legs in and shiver, looking visibly terrified. This may be because of something Wheatley had done to them before, after or during their creation. Also, as Wheatley is very frustrated with their lack of progress, he may have physically punished them.<br />
<br />
*A Frankenturret can be found on one of the walkways shortly after Chapter 9 begins. It becomes excited when it sees Chell and bounces up and down, saying "Take me with you!" However, before Chell can reach it, it is destroyed by a poorly aimed crusher which Wheatley intended for Chell.<br />
<br />
*A Frankenturret can be seen crawling along near the back during the Turret Opera, and is occasionally mistaken for Rattmann.<br />
<br />
*During the co-op credits, a Frankenturret can be seen hopping along in front of the conveyor belt. Another also appears on the belt to be scanned, as do most of the NPCs and objects in the game.<br />
<br />
*Unlike normal turrets, the turret portion of a Frankenturret cannot be destroyed by lasers, possibly because Wheatley stripped them of their ammunitionary parts and thus made them non-explosive.<br />
<br />
== Behind the scenes ==<br />
*The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight.}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=56531Turrets2012-06-06T21:38:31Z<p>Fact Core: </p>
<hr />
<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
<br />
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
<br />
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in the chapter, ''The Escape''.}}<br />
<br />
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
{{main|Frankenturret}}<br />
{{spoiler|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
<br />
{{spoiler|The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.<br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{main|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
<br />
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.<br />
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Frankenturret&diff=56530Frankenturret2012-06-06T21:38:21Z<p>Fact Core: </p>
<hr />
<div>[[File:Portal2 MonsterTurret b.png|right|250px|The Defective Turret]]<br />
{{Quotation|'''''[[Wheatley]]'''''|"For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?"|}}<br />
'''Frankenturrets''' (referred to as such in the developer's commentary, no official name is given, though they could possibly be called "box creatures", as they are called this in the game's sound files) are hybrids of [[Aperture Science Weighted Storage Cubes]] and two [[Sentry Turrets]] made by [[Wheatley]] during the course of [[Portal 2]].<br />
<br />
<br />
== Overview ==<br />
[[Wheatley]] designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem.<br />
<br />
== Trivia ==<br />
*Instead of speaking like standard turrets, they make unusual chirping sounds, although they sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!"<br />
<br />
*When picked up, they tuck their turret bodies and legs into the cube, like hermit crabs; the term "hermit" is used in the related animations. It is also interesting to note that their form of locomotion is very much reminiscent of hermit crabs.<br />
<br />
*Their cube fixtures feature a modified version of the [[Enrichment Center]] logo, reading "Wheatley Laboratories" instead of "Aperture Laboratories". This change is also visible on the loading screens during the time in Wheatley's testing track.<br />
<br />
*The turret heads on the cube are not consistently patterned. Occasionally they will be missing half or all of their plating.<br />
<br />
*If placed right side up, they attempt to headbutt Chell, to no effect.<br />
<br />
*If they are moved against one of Wheatley's screens through an [[Excursion Funnel]], they will smash it after a short amount of time.<br />
<br />
*While they do not speak themselves, they do appear to understand speech, since a number were disabled by GLaDOS' paradoxical statement. Wheatley is unaffected by [[GLaDOS]]' paradox, which suggests that the Frankenturrets are not only sentient, they are more intelligent than Wheatley.<br />
<br />
*Wheatley did not get electrocuted for telling the Frankenturrets to get on the button, like when he tried to help Chell during one chamber. This could indicate that Frankenturrets don't qualify as test subjects.<br />
<br />
*Whenever Chell picks one up, they tuck their turret legs in and shiver, looking visibly terrified. This may be because of something Wheatley had done to them before, after or during their creation. Also, as Wheatley is very frustrated with their lack of progress, he may have physically punished them.<br />
<br />
*A Frankenturret can be found on one of the walkways shortly after Chapter 9 begins. It becomes excited when it sees Chell and bounces up and down, saying "Take me with you!" However, before Chell can reach it, it is destroyed by a poorly aimed crusher which Wheatley intended for Chell.<br />
<br />
*A Frankenturret can be seen crawling along near the back during the Turret Opera, and is occasionally mistaken for Rattmann.<br />
<br />
*During the co-op credits, a Frankenturret can be seen hopping along in front of the conveyor belt. Another also appears on the belt to be scanned, as do most of the NPCs and objects in the game.<br />
<br />
*Unlike normal turrets, the turret portion of a Frankenturret cannot be destroyed by lasers, possibly because Wheatley stripped them of their ammunitionary parts and thus made them non-explosive.<br />
<br />
== Behind the scenes ==<br />
*The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight.<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=56527Turrets2012-06-06T21:17:31Z<p>Fact Core: </p>
<hr />
<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
<br />
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
<br />
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in the chapter, ''The Escape''.}}<br />
<br />
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
<br />
{{spoiler|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
<br />
{{spoiler|The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.<br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{main|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
<br />
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.<br />
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=56526Turrets2012-06-06T21:16:26Z<p>Fact Core: </p>
<hr />
<div>[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
<br />
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
== General ==<br />
=== Sentry Turret ===<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
<br />
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.<br />
<br />
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.<br />
<br />
{{Clr}}<br />
<br />
=== Rocket Turret ===<br />
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]<br />
<br />
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}<br />
<br />
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.<br />
{{Clr}}<br />
<br />
=== Defective Turret ===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
<br />
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in the chapter, ''The Escape''.}}<br />
<br />
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}<br />
{{Clr}}<br />
<br />
=== Frankenturret ===<br />
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]<br />
<br />
{{spoiler|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}<br />
<br />
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
=== Prima Donna Turret ===<br />
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]<br />
<br />
{{spoiler|The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.<br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
=== Animal King Turret ===<br />
[[File:Animal king.jpg|left|100px|The Animal King Turret]]<br />
{{Main Article|Animal King Turret}}<br />
The '''Animal King Turret''' is a unique type in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.<br />
<br />
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
== Appearances ==<br />
=== ''Portal'' ===<br />
{{See also|Portal}}<br />
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. <br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== ''Portal 2'' ===<br />
{{See also|Portal 2}}<br />
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 3<br />
|height = 200<br />
|width = 200<br />
|title = Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes<br />
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.<br />
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide<br />
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].<br />
|File:2011-08-05_00002.jpg|Another type of Defective Turret in ''Portal 2''.<br />
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.<br />
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|Turret schematic shirt.<br />
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== Trivia ==<br />
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}<br />
<br />
== Related achievements ==<br />
=== ''Portal'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== ''Portal: Still Alive'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== ''Portal 2'' ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
== See also ==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
*[[Turret Lullaby]]<br />
*[[Randolph the Red-Nosed Turret]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Animal_King_Turret&diff=56525Animal King Turret2012-06-06T21:11:18Z<p>Fact Core: </p>
<hr />
<div><br />
[[File:Portal2-AnimalKing.png|right|160px|The Animal King]]<br />
{{Quotation|'''''Aperture Science Announcement System Announcer'''''|"If the Earth is currently governed by a manner of animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th-"|}}<br />
The Animal King is an enormous [[Sentry Turret]] introduced in the first [[Portal 2]] chapter, The Courtesy Call. <br />
<br />
== Overview ==<br />
The Animal King first appears in the "Animal King Takeover" public service announcement slideshow when the Announcer is about to give advice about what to do when Earth is being taken over by an "animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason", before he is cut short.<br />
<br />
In the slideshow, the Animal King, appearing as a gigantic [[Turret]] covered with a leopard skin-patterned texture and wearing a crown, drops into a large amphitheater and opens, causing people to either flee or bow to it.<br />
<br />
The Animal King appears again in the back of the amphitheater (it may be the same as in the slideshow, even if the designs differ) during the [[Turret Opera]] at the very end of the game, where it is shown to be playing the deeper bass tones of the opera. <br />
<br />
== Trivia ==<br />
*A smaller version of the Animal King, minus the crown, can be seen in one Aperture Investment Opportunity #3.<br />
<br />
*"Animal King" is a registered trademark of Aperture Science, copyrighted 1998.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 2<br />
|height = 240<br />
|width = 250<br />
|File:P2 AnimalKing Slideshow.png|alt1=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow<br />
|File:Animal king.jpg|High-resolution Animal King Takeover slide <br />
}}<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=UYFcIN3LXM0<br />
}}<br />
The Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Animal_King_Turret&diff=56455Animal King Turret2012-06-04T16:09:16Z<p>Fact Core: </p>
<hr />
<div><br />
[[File:Portal2-AnimalKing.png|right|160px|The Animal King]]<br />
{{Quotation|'''''Aperture Science Announcement System Announcer'''''|"If the Earth is currently governed by a manner of animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th-"|}}<br />
The Animal King is an enormous [[Sentry Turret]] introduced in the first [[Portal 2]] chapter, The Courtesy Call. <br />
<br />
== Overview ==<br />
The Animal King first appears in the "Animal King Takeover" public service announcement slideshow when the Announcer is about to give advice about what to do when Earth is being taken over by an "animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason", before he is cut short.<br />
<br />
In the slideshow, the Animal King, appearing as a gigantic [[Turret]] covered with a leopard skin-patterned texture and wearing a crown, drops into a large amphitheater and opens, causing people to either flee or bow to it.<br />
<br />
The Animal King appears again in the back of the amphitheater (it may be the same as in the slideshow, even if the designs differ) during the Turret Opera at the very end of the game, where it is shown to be playing the deeper bass tones of the opera. <br />
<br />
== Trivia ==<br />
*A smaller version of the Animal King, minus the crown, can be seen in one Aperture Investment Opportunity #3.<br />
<br />
*"Animal King" is a registered trademark of Aperture Science, copyrighted 1998.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 1<br />
|height = 240<br />
|width = 250<br />
|File:Portal2 AnimalKing.png|alt1=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''.<br />
|File:P2 AnimalKing Slideshow.png|alt1=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow<br />
|File:Animal king.jpg|High-resolution Animal King Takeover slide <br />
}}<br />
<br />
<br />
== Videos ==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=UYFcIN3LXM0<br />
}}<br />
The Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Animal_King_Turret&diff=56454Animal King Turret2012-06-04T16:05:50Z<p>Fact Core: Created page with " The Animal King {{Quotation|'''''Aperture Science Announcement System Announcer'''''|"If the Earth is currently governed by a mann..."</p>
<hr />
<div><br />
[[File:Portal2-AnimalKing.png|right|160px|The Animal King]]<br />
{{Quotation|'''''Aperture Science Announcement System Announcer'''''|"If the Earth is currently governed by a manner of animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th-"|}}<br />
The Animal King is an enormous [[Sentry Turret]] introduced in the first [[Portal 2]] chapter, The Courtesy Call. <br />
<br />
== Overview ==<br />
The Animal King first appears in the "Animal King Takeover" public service announcement slideshow when the Announcer is about to give advice about what to do when Earth is being taken over by an "animal king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason", before he is cut short.<br />
<br />
In the slideshow, the Animal King, appearing as a gigantic [[Turret]] covered with a leopard skin-patterned texture and wearing a crown, drops into a large amphitheater and opens, causing people to either flee or bow to it.<br />
<br />
The Animal King appears again in the back of the amphitheater (it may be the same as in the slideshow, even if the designs differ) during the Turret Opera at the very end of the game, where it is shown to be playing the deeper bass tones of the opera. <br />
<br />
== Trivia ==<br />
*A smaller version of the Animal King, minus the crown, can be seen in one Aperture Investment Opportunity #3.<br />
<br />
*"Animal King" is a registered trademark of Aperture Science, copyrighted 1998.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines = 1<br />
|height = 240<br />
|width = 250<br />
|File:Portal2 AnimalKing.png|alt1=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''.<br />
|File:P2 AnimalKing Slideshow.png|alt1=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow<br />
|File:Animal king.jpg|High-resolution Animal King Takeover slide <br />
}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=45410Turrets2012-01-21T19:13:20Z<p>Fact Core: </p>
<hr />
<div>[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
'''Turrets''' serve as one of the main obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
==General==<br />
<br />
===Sentry Turret===<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.<br />
<br />
When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.<br />
{{Clr}}<br />
<br />
===Rocket Turret===<br />
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]<br />
The '''Rocket Turret''' is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}} Rockets can also shatter glass.<br />
{{Clr}}<br />
===Defective Turret===<br />
{{main|Defective Turret}}<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
<br />
They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}<br />
{{Clr}}<br />
<br />
===Frankenturret===<br />
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]<br />
{{spoiler text|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}<br />
<br />
{{spoiler text|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They act as the Chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
{{spoiler text|<br />
===Prima Donna Turret===<br />
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]<br />
The '''Prima Donna Turret''' (literally ''First Woman'' in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir{{spoiler text|, after [[GLaDOS]] lets [[Chell]] to the surface}}.<br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3, Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
===Animal King Turret===<br />
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]<br />
The '''Animal King''' is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired "Animal King Takeover" in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''[[Portal 2]]''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
==Appearances==<br />
<br />
=== Portal ===<br />
{{See also|Portal}}<br />
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. <br />
<br />
=== Portal: Still Alive ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== Portal 2 ===<br />
{{See also|Portal 2}}<br />
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|lines=3<br />
|height=200<br />
|width=200<br />
|title=Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Turret from ''Portal''<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Turret from ''Portal 2''<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|Frankenturret from ''Portal 2''}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes<br />
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''<br />
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from ''Portal 2''|Animal King Takeover slide from ''Portal 2''<br />
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.<br />
|File:Screenshoot of turret sitting on a chair.jpg|alt2=Screenshot of turret sitting on a chair|Screenshot of turret sitting on a chair.<br />
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic from a shirt.<br />
|File:Randolph_Thumbnail.jpg|alt1=Randolph|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
==Videos==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
==Trivia==<br />
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.{{Citation needed}}<br />
<br />
== Related Achievements ==<br />
=== Portal ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== Portal: Still Alive ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== Portal 2 ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
==See also==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&diff=45135Cooperative Testing Initiative2012-01-16T20:42:25Z<p>Fact Core: </p>
<hr />
<div>[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in ''[[Portal 2]]'']]<br />
{{Quotation|'''GLaDOS'''|These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.}}<br />
'''The Cooperative Testing Initiative''', or '''Co-op''' for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the tall and orange bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner's portal, which is essential during some test chambers.<br />
<br />
There are five test courses, each with several testing chambers within, which will test both players' ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently. This is the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].<br />
<br />
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS' monitoring cameras and perform a gesture, it will elicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it's commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.<br />
<br />
==Courses==<br />
====Course One: Team Building====<br />
{{spoiler|This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and ''pinging'', which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple "Look" ping, to a "Timer" ping that can be used to coordinate timed events effectively.}}<br />
<br />
====Course Two: Mass and Velocity====<br />
{{spoiler|After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.}}<br />
<br />
====Course Three: Hard-Light Surfaces====<br />
{{spoiler|This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.}}<br />
<br />
====Course Four: Excursion Funnels====<br />
{{spoiler|This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.}}<br />
<br />
====Course Five: Mobility Gels====<br />
{{spoiler|This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}<br />
<br />
==Additional Courses==<br />
====Art Therapy====<br />
Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been millions of years since they were last reassembled. {{spoiler|As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an "art exhibit". Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the [[Cores#Central Core|central core]].}}<br />
<br />
Interestingly, the sixth course was initially going to consist of advanced test chambers during ''Portal 2''<nowiki>'</nowiki>s development, months before the game was released. However, this was scrapped and was removed from the final game. The [[Peer Review]] DLC to ''Portal 2'' instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the "sixth course".<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=1<br />
|height=150<br />
|width=150<br />
|File:Atlas.png|alt1=Atlas|[[Atlas]]<br />
|File:P-body.png|alt2=P-body|[[P-body]]<br />
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.<br />
|File:Atlas_both_portal.png|alt4=Both of Atlas' portals|Both of Atlas' portals<br />
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.<br />
|File:P-body_both_portal.png|alt6=Both of P-body's portals|Both of P-body's portals<br />
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]<br />
|File:Early models with red eyes.jpg|alt8=Early models with red eyes.|Early models with red eyes.<br />
}}<br />
<br />
== Related Achievements ==<br />
=== Portal 2 ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|You Saved Science}}<br />
{{Show achievement|Portal 2|Team Building}}<br />
{{Show achievement|Portal 2|Triple Crown}}<br />
{{Show achievement|Portal 2|Still Alive}}<br />
{{Show achievement|Portal 2|Rock Portal Scissors}}<br />
{{Show achievement|Portal 2|Professor Portal}}<br />
{{Show achievement|Portal 2|Portal Conservation Society}}<br />
{{Show achievement|Portal 2|Party of Three}}<br />
{{Show achievement|Portal 2|Obstacle Building}}<br />
{{Show achievement|Portal 2|Narbacular Drop}}<br />
{{Show achievement|Portal 2|Iron Grip}}<br />
| 2 = {{Show achievement|Portal 2|High Five}}<br />
{{Show achievement|Portal 2|Gesticul-8}}<br />
{{Show achievement|Portal 2|Friends List With Benefits}}<br />
{{Show achievement|Portal 2|Four Ring Circus}}<br />
{{Show achievement|Portal 2|Empty Gesture}}<br />
{{Show achievement|Portal 2|Confidence Building}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
{{Show achievement|Portal 2|Bridge Building}}<br />
{{Show achievement|Portal 2|Asking for Trouble}}<br />
{{Show achievement|Portal 2|Air Show}}<br />
}}<br />
<br />
{{TestChambersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=File:Early_models_with_red_eyes.jpg&diff=45134File:Early models with red eyes.jpg2012-01-16T20:38:28Z<p>Fact Core: </p>
<hr />
<div>== Licensing ==<br />
{{Valve game content}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Characters&diff=44858Characters2012-01-10T17:35:22Z<p>Fact Core: </p>
<hr />
<div>The ''Portal'' storyline is home to a number of richly detailed characters. <br />
<br />
== Humans ==<br />
{| width="80%" align="center"<br />
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}<br />
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}<br />
| {{PortalCharacter|image=Cave Johnson Painting 2.png|link=Cave Johnson|text=Cave Johnson}}<br />
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}<br />
|}<br />
<br />
== Robots ==<br />
{| width="75%" align="center"<br />
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}<br />
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}<br />
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}<br />
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Sentry Turret}}<br />
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Defective Turret}}<br />
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}<br />
|}<br />
<br />
== Cores ==<br />
=== ''Portal'' ===<br />
{| width="80%" align="center"<br />
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Morality Sphere}}<br />
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Curiosity Sphere}}<br />
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Intelligence Sphere}}<br />
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Anger Sphere}}<br />
|}<br />
<br />
=== ''Portal 2'' ===<br />
{| width="80%" align="center"<br />
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}<br />
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Space Sphere}}<br />
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Adventure Sphere}}<br />
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Fact Sphere}}<br />
|}<br />
<br />
== Others ==<br />
{| width="40%" align="center"<br />
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube|text=Companion Cube}}<br />
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}<br />
|}<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44857User:Fact Core2012-01-10T17:31:13Z<p>Fact Core: </p>
<hr />
<div>Fact: The Fact Sphere is the most handsome sphere.<br />
[[File:FactCore.png|left|400px]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44855User:Fact Core2012-01-10T17:28:34Z<p>Fact Core: Replaced content with "-The Fact Sphere is the most handsome sphere.
400px"</p>
<hr />
<div>-The Fact Sphere is the most handsome sphere.<br />
[[File:FactCore.png|left|400px]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Defective_Turret&diff=44854Defective Turret2012-01-10T17:17:01Z<p>Fact Core: </p>
<hr />
<div><br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|'''''Defective Turret'''''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
*They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Turrets&diff=44853Turrets2012-01-10T17:15:28Z<p>Fact Core: </p>
<hr />
<div>[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]<br />
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}<br />
'''Turrets''' serve as one of the main obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.<br />
<br />
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].<br />
__TOC__<br />
{{Clr}}<br />
<br />
==General==<br />
<br />
===Sentry Turret===<br />
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]<br />
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.<br />
<br />
When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.<br />
<br />
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.<br />
{{Clr}}<br />
<br />
===Rocket Turret===<br />
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]<br />
The '''Rocket Turret''' is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}} Rockets can also shatter glass.<br />
{{Clr}}<br />
===Defective Turret===<br />
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
<br />
They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}<br />
{{Clr}}<br />
<br />
===Frankenturret===<br />
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]<br />
{{spoiler text|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}<br />
<br />
{{spoiler text|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They act as the Chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}<br />
{{Clr}}<br />
<br />
{{spoiler text|<br />
===Prima Donna Turret===<br />
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]<br />
The '''Prima Donna Turret''' (literally ''First Woman'' in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir{{spoiler text|, after [[GLaDOS]] lets [[Chell]] to the surface}}.<br />
<br />
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3, Test Chamber 16, where it is observing a turret quartet.}}<br />
{{Clr}}<br />
<br />
===Animal King Turret===<br />
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]<br />
The '''Animal King''' is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired "Animal King Takeover" in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".<br />
<br />
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}<br />
<br />
=== Hover Turret ===<br />
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]<br />
The '''Hover Turret''' is an unused Turret found within the game files of ''[[Portal 2]]''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.<br />
{{Clr}}<br />
<br />
==Appearances==<br />
<br />
=== Portal ===<br />
{{See also|Portal}}<br />
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. <br />
<br />
=== Portal: Still Alive ===<br />
{{See also|Portal: Still Alive}}<br />
<br />
=== Portal 2 ===<br />
{{See also|Portal 2}}<br />
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.<br />
<br />
==Gallery==<br />
{{Gallery<br />
|lines=3<br />
|height=200<br />
|width=200<br />
|title=Turrets<br />
|File:Portal Turret.png|alt1=Turrets|Turret from ''Portal''<br />
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Turret from ''Portal 2''<br />
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''<br />
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''<br />
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''<br />
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|Frankenturret from ''Portal 2''}}|spoiler6=yes<br />
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes<br />
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''<br />
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from ''Portal 2''|Animal King Takeover slide from ''Portal 2''<br />
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].<br />
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].<br />
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.<br />
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.<br />
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic from a shirt.<br />
|File:Randolph_Thumbnail.jpg|alt1=Randolph|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].<br />
}}<br />
<br />
==Videos==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=FuvmK-wrbJM<br />
|video2=msXHIiEDWdk<br />
|video3=zsxAlL9WAbk<br />
|video4=UYFcIN3LXM0<br />
}}<br />
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].<br />
<br />
==Trivia==<br />
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}<br />
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.{{Citation needed}}<br />
<br />
== Related Achievements ==<br />
=== Portal ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal|Friendly Fire}}<br />
}}<br />
<br />
=== Portal: Still Alive ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}<br />
{{Show achievement|Portal: Still Alive|Is Anyone There}}<br />
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}<br />
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}<br />
}}<br />
<br />
=== Portal 2 ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}<br />
{{Show achievement|Portal 2|Pturretdactyl}}<br />
| 2 = {{Show achievement|Portal 2|Scanned Alone}}<br />
{{Show achievement|Portal 2|Can't Touch This}}<br />
}}<br />
<br />
==See also==<br />
*[[Oracle Turret]]<br />
*[[Defective Turret]]<br />
*[[Turret voice lines]]<br />
*[[Defective Turret voice lines]]<br />
*[[Turret Opera]]<br />
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Defective_Turret&diff=44852Defective Turret2012-01-10T17:12:16Z<p>Fact Core: </p>
<hr />
<div><br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
*They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=Defective_Turret&diff=44851Defective Turret2012-01-10T17:11:30Z<p>Fact Core: </p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
*They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User_talk:Aquatikelfik/fr&diff=44850User talk:Aquatikelfik/fr2012-01-10T17:09:29Z<p>Fact Core: </p>
<hr />
<div>Salut~ Bienvenue sur le Wiki — [[User:WindPower|Wind]] 16:07, 22 September 2011 (UTC)<br />
: Merci ! :) [[User:Aquatikelfik|Aquatikelfik]] 06:45, 23 September 2011 (UTC)<br />
:: Je vais en rajouter une couche, mais bravo pour les traductions que tu as déjà faites qui sont très bien. Je voulais juste te demander si une fois la traduction terminée tu pourrais penser à watch la page anglaise pour pouvoir répercuter les changements qui lui sont fait sur la française ? Je vais te laisser t'occuper des chambres, quand je viens sur le portal wiki depuis le TF Wiki, je m'occupe plus des cosmetic items, que j'ai d'ailleurs bien commencé ! Sinon encore bienvenue dans l'équipe. [[User:Tturbo|Tturbo]] 23:48, 24 September 2011 (UTC)<br />
<br />
== User page ==<br />
Coucou, je viens de voir que tu as utilisé ta user page comme brouillon, je sais que c'est un peu chipoter mais c'est pas vraiment à ça que ça sert, tu peux te créer une page genre [[User:Aquatikelfik/Brouillon]] sans problème pour ça, ou sinon tu peux utiliser le [[Template:Trans]] et traduire à même la page [[Portal/fr]] mais en partie, quand que tu mets <nowiki>{{trans}}</nowiki> au début de la page pour indiquer quand tu sauves que c'est une page en cours de traduction, et tu n'auras qu'à l'enlever quand tu auras fini. [[User:Tturbo|Tturbo]] 16:35, 14 October 2011 (UTC)<br />
:Salut ! J'ai l'habitude de me créer ma page de brouillon personnelle sur un Wiki quand travailler sur la page principale deviens trop contraignant. Je participe à quelques Wiki donc j'ai déjà quelques habitudes installées. Si j'ai besoin dans le futur d'une vraie page de brouillon, j'y penserais. ;) Je n'ai pas édité directement la page [[Portal/fr]] car j'ai dû laisser un travail pas fini en plan, ça n'aurait pas été propre, comme je ne pouvais pas sauvegarder en local je l'ai sauvegardé ici en attendant que je continue et fasse une relecture. [[User:Aquatikelfik|Aquatikelfik]] 18:23, 14 October 2011 (UTC)<br />
<br />
== You can remake it? ==<br />
<br />
:page - http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru achievement http://arximond.ucoz.ru/Untitled-4.jpg <br />
:Talent Show = Шоу талантов <br />
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре — The preceding unsigned comment was added by Arhimond (talk) • (contribs) <br />
:I did it for you. To add translations, think to see Template:Dictionary and edit subpages. And don't forget to sign your posts with [[User:Arhimond|Arhimond]] 13:40, 19 October 2011 (UTC) ;) Aquatikelfik 13:15, 19 October 2011 (UTC)<br />
<br />
:I understand English very little , and use of a translator.<br />
:I think you would like to see it):<br />
:http://arximond.ucoz.ru/error.jpg<br />
:Page:http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru<br />
:This bug is present only in the Russian version of the page<br />
:[[User:Arhimond|Arhimond]] 14:03, 19 October 2011 (UTC)User:Arhimond <br />
:The main page image is not displayed only in opera<br />
:http://arximond.ucoz.ru/opera_error.jpg<br />
:In enternet explorer normally seen<br />
<br />
== Problems with the chat thing. ==<br />
<br />
Hi, thanks for the advice, but when I click the URL it says "it can't connect," and I don't want to download any other programs. Any help? Also, I forgot All about the percent sign on the computer! Sorry about all of the trouble I'm having, but as you've might read, I'm a newbie.--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg|20px]] [[User:12lightningtheif|thief]] 22:37, 12 November 2011 (UTC)<br />
: Sorry, you can use the web link : http://webchat.freenode.net/?channels=pwiki , and read help [[Help:IRC|here]]. [[User:Aquatikelfik|Aquatikelfik]] 22:43, 12 November 2011 (UTC)<br />
<br />
== Hey! ==<br />
<br />
Thanks for informations. Im new here. I have one question. How to make page on this wiki? I want make page for Defective Turret. I accidantely made it on my account page. Please if you can make that page for me, I spent a lot of time for it. So here it is: http://theportalwiki.com/wiki/User:Fact_Core<br />
PS: if I did something wrong sorry about it, im from europe xD<br />
: <s>Click on this red link : [[Defective Turret]] (it will turn blue when you will create the page), you can also type directly the wanted page name on the adress bar or use the search bar on the Wiki.</s> The page already exists, so overwrite his redirection by editing his page : http://theportalwiki.com/w/index.php?title=Defective_Turret&action=edit<br />
: Don't forget to read also the [[Help:Contents|Help]] and look how the others pages are made by clicking on 'Edit'. ;) You have done a good start for this page.<br />
: It is bad to came from Europe ? I'm from here too. ;p<br />
xD Thanks! It isn't bad, its just i dont speak english so good :P</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User_talk:Aquatikelfik/fr&diff=44165User talk:Aquatikelfik/fr2011-12-27T14:32:08Z<p>Fact Core: /* Hey! */ new section</p>
<hr />
<div>Salut~ Bienvenue sur le Wiki — [[User:WindPower|Wind]] 16:07, 22 September 2011 (UTC)<br />
: Merci ! :) [[User:Aquatikelfik|Aquatikelfik]] 06:45, 23 September 2011 (UTC)<br />
:: Je vais en rajouter une couche, mais bravo pour les traductions que tu as déjà faites qui sont très bien. Je voulais juste te demander si une fois la traduction terminée tu pourrais penser à watch la page anglaise pour pouvoir répercuter les changements qui lui sont fait sur la française ? Je vais te laisser t'occuper des chambres, quand je viens sur le portal wiki depuis le TF Wiki, je m'occupe plus des cosmetic items, que j'ai d'ailleurs bien commencé ! Sinon encore bienvenue dans l'équipe. [[User:Tturbo|Tturbo]] 23:48, 24 September 2011 (UTC)<br />
<br />
== User page ==<br />
Coucou, je viens de voir que tu as utilisé ta user page comme brouillon, je sais que c'est un peu chipoter mais c'est pas vraiment à ça que ça sert, tu peux te créer une page genre [[User:Aquatikelfik/Brouillon]] sans problème pour ça, ou sinon tu peux utiliser le [[Template:Trans]] et traduire à même la page [[Portal/fr]] mais en partie, quand que tu mets <nowiki>{{trans}}</nowiki> au début de la page pour indiquer quand tu sauves que c'est une page en cours de traduction, et tu n'auras qu'à l'enlever quand tu auras fini. [[User:Tturbo|Tturbo]] 16:35, 14 October 2011 (UTC)<br />
:Salut ! J'ai l'habitude de me créer ma page de brouillon personnelle sur un Wiki quand travailler sur la page principale deviens trop contraignant. Je participe à quelques Wiki donc j'ai déjà quelques habitudes installées. Si j'ai besoin dans le futur d'une vraie page de brouillon, j'y penserais. ;) Je n'ai pas édité directement la page [[Portal/fr]] car j'ai dû laisser un travail pas fini en plan, ça n'aurait pas été propre, comme je ne pouvais pas sauvegarder en local je l'ai sauvegardé ici en attendant que je continue et fasse une relecture. [[User:Aquatikelfik|Aquatikelfik]] 18:23, 14 October 2011 (UTC)<br />
<br />
== You can remake it? ==<br />
<br />
:page - http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru achievement http://arximond.ucoz.ru/Untitled-4.jpg <br />
:Talent Show = Шоу талантов <br />
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре — The preceding unsigned comment was added by Arhimond (talk) • (contribs) <br />
:I did it for you. To add translations, think to see Template:Dictionary and edit subpages. And don't forget to sign your posts with [[User:Arhimond|Arhimond]] 13:40, 19 October 2011 (UTC) ;) Aquatikelfik 13:15, 19 October 2011 (UTC)<br />
<br />
:I understand English very little , and use of a translator.<br />
:I think you would like to see it):<br />
:http://arximond.ucoz.ru/error.jpg<br />
:Page:http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru<br />
:This bug is present only in the Russian version of the page<br />
:[[User:Arhimond|Arhimond]] 14:03, 19 October 2011 (UTC)User:Arhimond <br />
:The main page image is not displayed only in opera<br />
:http://arximond.ucoz.ru/opera_error.jpg<br />
:In enternet explorer normally seen<br />
<br />
== Problems with the chat thing. ==<br />
<br />
Hi, thanks for the advice, but when I click the URL it says "it can't connect," and I don't want to download any other programs. Any help? Also, I forgot All about the percent sign on the computer! Sorry about all of the trouble I'm having, but as you've might read, I'm a newbie.--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg|20px]] [[User:12lightningtheif|thief]] 22:37, 12 November 2011 (UTC)<br />
: Sorry, you can use the web link : http://webchat.freenode.net/?channels=pwiki , and read help [[Help:IRC|here]]. [[User:Aquatikelfik|Aquatikelfik]] 22:43, 12 November 2011 (UTC)<br />
<br />
== Hey! ==<br />
<br />
Thanks for informations. Im new here. I have one question. How to make page on this wiki? I want make page for Defective Turret. I accidantely made it on my account page. Please if you can make that page for me, I spent a lot of time for it. So here it is: http://theportalwiki.com/wiki/User:Fact_Core<br />
PS: if I did something wrong sorry about it, im from europe xD</div>Fact Corehttps://theportalwiki.com/w/index.php?title=P-body&diff=44162P-body2011-12-27T13:55:25Z<p>Fact Core: </p>
<hr />
<div>[[Image:P-body.png|right|200px|P-body]]<br />
<br />
{{Quotation|'''GLaDOS'''|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}<br />
'''P-body''' (referred to as '''Orange''' by [[GLaDOS]]), is [[Atlas]]' tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in ''Portal 2'', which was devised to phase out human testing.<br />
<br />
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation.<br />
<br />
== Biography ==<br />
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in ''Portal 2'', as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game's single-player campaign.<br />
<br />
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body's Cores are programmed specifically to do nothing more but tests.}}<br />
<br />
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they 'save science.'}}<br />
{{clr}}<br />
<br />
== Development and Acting ==<br />
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=4<br />
|height=150<br />
|width=150<br />
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.<br />
|File:P-body_lmb_portal.png|alt2=P-body's Primary-fire portal|P-body's Primary-fire portal.<br />
|File:P-body_rmb_portal.png|alt3=P-body's Secondary-fire portal|P-body's Secondary-fire portal.<br />
|File:P-body_both_portal.png|alt4=Both of P-body's portals|Both of P-body's portals.<br />
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].<br />
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].<br />
|File:P-Body Blueprint Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.<br />
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].<br />
}}<br />
<br />
==Videos==<br />
{{see also|Videos}}<br />
{{Video gallery<br />
|video1=rmiK2HfDKEs<br />
}}<br />
<br />
== Trivia ==<br />
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley's]] Test Chamber where he "makes the exit", P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}<br />
<br />
== See also ==<br />
* [[Co-op]]<br />
* [[Atlas]]<br />
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]<br />
<br />
<br />
{{CharactersNav}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:WindPower&diff=44161User:WindPower2011-12-27T13:26:47Z<p>Fact Core: </p>
<hr />
<div>Oh hai~ Hai.<br />
{{Core Team Member}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
Hey :P</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44157User:Fact Core2011-12-26T22:16:16Z<p>Fact Core: /* Trivia */</p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
*They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44156User:Fact Core2011-12-26T22:15:44Z<p>Fact Core: </p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
*They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
*When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
*They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
*They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
*Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of defective Turret]]<br />
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
<br />
<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44155User:Fact Core2011-12-26T22:14:22Z<p>Fact Core: </p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of defective Turret]]<br />
These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
<br />
<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}<br />
<br />
== See also ==<br />
* [[Turret]]<br />
* [[Defective Turret voice lines]]<br />
<br />
== References ==<br />
<references/></div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44154User:Fact Core2011-12-26T22:12:16Z<p>Fact Core: </p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
<br />
== Overview ==<br />
They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.<br />
<br />
They speak in a masculine voice rather than the feminine ones like the rest of the [[Turret|turrets]]. Their voices also seem to lack the robotic edge of the normal [[Turret|turrets]].<br />
<br />
They sometimes will ask other [[Turret|turrets]] for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out.<br />
<br />
Certain defective turrets are in boxes. They do not shoot and blow up near instantly.<br />
<br />
== Trivia ==<br />
[[File:Turret Backwards.png|thumb|right|150px|Another type of defective Turret]]<br />
These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.<br />
<br />
If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.<br />
<br />
The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.<br />
<br />
Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.<br />
<br />
<br />
<br />
<br />
== Related achievements ==<br />
=== Portal 2 ===<br />
{{Show achievement|Portal 2|Scanned Alone}}</div>Fact Corehttps://theportalwiki.com/w/index.php?title=File:Turret_Backwards.png&diff=44153File:Turret Backwards.png2011-12-26T22:05:17Z<p>Fact Core: </p>
<hr />
<div></div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44150User:Fact Core2011-12-26T21:55:19Z<p>Fact Core: </p>
<hr />
<div><br />
= Defective Turret =<br />
[[File:Portal2 Turret Defective.png|right|150px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret|Sentry Turrets]]. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.<br />
<br />
<br />
== Overview ==<br />
They lack the outer white shell of normal [[Turret|turrets]], and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.<br />
<br />
In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[Turret|turrets]] to be thrown out. This does not prevent fully-functional turrets from appearing later, so it's possible this problem was later rectified or did not affect the turrets which had already been built.<br />
<br />
When [[GLaDOS]] attempts to surround [[Chell]] with [[Turret|turrets]], she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.<br />
<br />
[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell|Chell's]] sabotage. Once again they explode harmlessly.</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:WindPower&diff=44149User:WindPower2011-12-26T21:55:03Z<p>Fact Core: </p>
<hr />
<div>Oh hai~ Hai.<br />
{{Core Team Member}}<br />
<br />
Hey</div>Fact Corehttps://theportalwiki.com/w/index.php?title=User:Fact_Core&diff=44147User:Fact Core2011-12-26T21:38:30Z<p>Fact Core: Created page with " == Defective Turret == The Defective Turret {{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is ..."</p>
<hr />
<div><br />
== Defective Turret ==<br />
[[File:Portal2 Turret Defective.png|right|150px|The Defective Turret]]<br />
{{Quotation|''Defective Turret''|"It's my big chance! (clickclickclick) This is trouble."|}}<br />
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.<br />
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in Chapter 5: The Escape.</div>Fact Corehttps://theportalwiki.com/w/index.php?title=File:Portal2-AnimalKing.png&diff=44146File:Portal2-AnimalKing.png2011-12-26T21:15:30Z<p>Fact Core: </p>
<hr />
<div>== Licensing ==<br />
{{ExtractP2}}</div>Fact Core