https://theportalwiki.com/w/api.php?action=feedcontributions&user=Ejjgjrjgjjjvjrjdjwie&feedformat=atomPortal Wiki - User contributions [en]2024-03-28T14:34:44ZUser contributionsMediaWiki 1.39.3https://theportalwiki.com/w/index.php?title=Talk:Test_Chambers&diff=151344Talk:Test Chambers2016-12-07T00:19:11Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>== Page layout ==<br />
<br />
I take it this page would be a brief description about what a test chamber is and then followed by a list of test chambers in Portal/Portal:Still Alive/Portal 2 which go to their own page explaining each individual one further? [[File:User_Darkstar516_Signature.png|64px]]<span style="font-size:75%;font-align:top;">([[User talk:Darkstar516|t]]{{Md}}[[Special:Contributions/Darkstar516|c]])</span> 20:03, 25 April 2011 (UTC)<br />
:Pretty much. Might want to mention [[Mechanics]] - as the stuff that'll be in that article (See [[Template:MechanicsNav]]) will be relevant in the subject of test chambers. [[User:RJackson|RJackson]] 20:07, 25 April 2011 (UTC)<br />
::Also, the list of test chambers for each game should be on their own pages shouldn't they? [[File:User_Darkstar516_Signature.png|64px]]<span style="font-size:75%;font-align:top;">([[User talk:Darkstar516|t]]{{Md}}[[Special:Contributions/Darkstar516|c]])</span> 22:58, 26 April 2011 (UTC)<br />
<br />
== List of test chamber pages. ==<br />
<br />
A bot will create the pages for each test chamber from a template (yet to be created), and then we'll go through each article and pad it out with information (We will probably do this during our opening, additional contributors will be useful for it and it'd delay our opening a long time otherwise).<br />
<br />
The following test chambers are not on the list, and need to be added:<br />
* [[Portal: Still Alive]] additional chambers<br />
* Portal 2: Act 3 (Old aperture) chambers.<br />
<br />
=== Pages to be created (in array form, for le bots) ===<br />
<pre>['Portal Test Chamber 00',<br />
'Portal Test Chamber 01',<br />
'Portal Test Chamber 02',<br />
'Portal Test Chamber 03',<br />
'Portal Test Chamber 04',<br />
'Portal Test Chamber 05',<br />
'Portal Test Chamber 06',<br />
'Portal Test Chamber 07',<br />
'Portal Test Chamber 08',<br />
'Portal Test Chamber 09',<br />
'Portal Test Chamber 10',<br />
'Portal Test Chamber 11',<br />
'Portal Test Chamber 12',<br />
'Portal Test Chamber 13',<br />
'Portal Test Chamber 14',<br />
'Portal Test Chamber 15',<br />
'Portal Test Chamber 16',<br />
'Portal Test Chamber 17',<br />
'Portal Test Chamber 18',<br />
'Portal Test Chamber 19',<br />
'Portal Test Chamber 13 (Advanced)',<br />
'Portal Test Chamber 14 (Advanced)',<br />
'Portal Test Chamber 15 (Advanced)',<br />
'Portal Test Chamber 16 (Advanced)',<br />
'Portal Test Chamber 17 (Advanced)',<br />
'Portal Test Chamber 18 (Advanced)',<br />
'Portal Test Chamber 13 (Bonus)',<br />
'Portal Test Chamber 14 (Bonus)',<br />
'Portal Test Chamber 15 (Bonus)',<br />
'Portal Test Chamber 16 (Bonus)',<br />
'Portal Test Chamber 17 (Bonus)',<br />
'Portal Test Chamber 18 (Bonus)',<br />
<br />
'Portal 2 Act 1 Test Chamber 00',<br />
'Portal 2 Act 1 Test Chamber 01',<br />
'Portal 2 Act 1 Test Chamber 02',<br />
'Portal 2 Act 1 Test Chamber 03',<br />
'Portal 2 Act 1 Test Chamber 04',<br />
'Portal 2 Act 1 Test Chamber 05',<br />
'Portal 2 Act 1 Test Chamber 06',<br />
'Portal 2 Act 1 Test Chamber 07',<br />
'Portal 2 Act 1 Test Chamber 08',<br />
'Portal 2 Act 1 Test Chamber 19',<br />
<br />
'Portal 2 Act 2 Test Chamber 01',<br />
'Portal 2 Act 2 Test Chamber 02',<br />
'Portal 2 Act 2 Test Chamber 03',<br />
'Portal 2 Act 2 Test Chamber 04',<br />
'Portal 2 Act 2 Test Chamber 05',<br />
'Portal 2 Act 2 Test Chamber 06',<br />
'Portal 2 Act 2 Test Chamber 07',<br />
'Portal 2 Act 2 Test Chamber 08',<br />
'Portal 2 Act 2 Test Chamber 09',<br />
'Portal 2 Act 2 Test Chamber 10',<br />
'Portal 2 Act 2 Test Chamber 11',<br />
'Portal 2 Act 2 Test Chamber 12',<br />
'Portal 2 Act 2 Test Chamber 13',<br />
'Portal 2 Act 2 Test Chamber 14',<br />
'Portal 2 Act 2 Test Chamber 15',<br />
'Portal 2 Act 2 Test Chamber 16',<br />
'Portal 2 Act 2 Test Chamber 17',<br />
'Portal 2 Act 2 Test Chamber 18',<br />
'Portal 2 Act 2 Test Chamber 19',<br />
'Portal 2 Act 2 Test Chamber 20',<br />
'Portal 2 Act 2 Test Chamber 21',<br />
<br />
'Portal 2 Act 4 Test Chamber 01',<br />
'Portal 2 Act 4 Test Chamber 02',<br />
'Portal 2 Act 4 Test Chamber 03',<br />
'Portal 2 Act 4 Test Chamber 04',<br />
'Portal 2 Act 4 Test Chamber 05',<br />
'Portal 2 Act 4 Test Chamber 06',<br />
'Portal 2 Act 4 Test Chamber 07',<br />
'Portal 2 Act 4 Test Chamber 08',<br />
'Portal 2 Act 4 Test Chamber 09',<br />
'Portal 2 Act 4 Test Chamber 10',<br />
'Portal 2 Act 4 Test Chamber 11',<br />
'Portal 2 Act 4 Test Chamber 12',<br />
'Portal 2 Act 4 Test Chamber 13',<br />
'Portal 2 Act 4 Test Chamber 14',<br />
'Portal 2 Act 4 Test Chamber 15',<br />
'Portal 2 Act 4 Test Chamber 16',<br />
'Portal 2 Act 4 Test Chamber 17']</pre><br />
<br />
=== Pages to redirect ===<br />
<pre>[['Portal: Still Alive Test Chamber 00','Portal Test Chamber 00'],<br />
['Portal: Still Alive Test Chamber 01','Portal Test Chamber 01'],<br />
['Portal: Still Alive Test Chamber 02','Portal Test Chamber 02'],<br />
['Portal: Still Alive Test Chamber 03','Portal Test Chamber 03'],<br />
['Portal: Still Alive Test Chamber 04','Portal Test Chamber 04'],<br />
['Portal: Still Alive Test Chamber 05','Portal Test Chamber 05'],<br />
['Portal: Still Alive Test Chamber 06','Portal Test Chamber 06'],<br />
['Portal: Still Alive Test Chamber 07','Portal Test Chamber 07'],<br />
['Portal: Still Alive Test Chamber 08','Portal Test Chamber 08'],<br />
['Portal: Still Alive Test Chamber 09','Portal Test Chamber 09'],<br />
['Portal: Still Alive Test Chamber 10','Portal Test Chamber 10'],<br />
['Portal: Still Alive Test Chamber 11','Portal Test Chamber 11'],<br />
['Portal: Still Alive Test Chamber 12','Portal Test Chamber 12'],<br />
['Portal: Still Alive Test Chamber 13','Portal Test Chamber 13'],<br />
['Portal: Still Alive Test Chamber 14','Portal Test Chamber 14'],<br />
['Portal: Still Alive Test Chamber 15','Portal Test Chamber 15'],<br />
['Portal: Still Alive Test Chamber 16','Portal Test Chamber 16'],<br />
['Portal: Still Alive Test Chamber 17','Portal Test Chamber 17'],<br />
['Portal: Still Alive Test Chamber 18','Portal Test Chamber 18'],<br />
['Portal: Still Alive Test Chamber 19','Portal Test Chamber 19']]</pre><br />
<br />
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|<sup><span style="background:#C0DFFF;padding:0 2px;">talk</span></sup>]] 23:13, 29 April 2011 (UTC)<br />
: And the templates (might need work on them):<br />
* [[Portal Test Chamber template]].<br />
* [[Portal 2 Test Chamber template]]. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|<sup><span style="background:#C0DFFF;padding:0 2px;">talk</span></sup>]] 12:14, 30 April 2011 (UTC)<br />
<br />
== Proposed merges ==<br />
I suggest we merge 'Portal Test Chamber 19' and 'Portal Escape (Part 1), as they are on the same map and there is no level transition (elevator, loading screen) between them. The same applies for 'Portal 2 Chapter 7 Pump Station Gamma' and 'Portal 2 Chapter 7 Enrichment Sphere 6', as although there is an elevator between them, there is no loading screen and Challenge Mode considers both of them as part of 'Conversion Intro'. Tell me if you agree with this below. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 13:02, 26 May 2016 (UTC)<br />
<br />
EDIT: Also, the merged page for Chamber 19 and Escape 1 would be named 'Portal Test Chamber 19 (Escape)', like 'Portal 2 Chapter 4 Test Chamber 21 (Escape)'. The merged Gamma Pump and Sphere 6 page would simply be named 'Portal 2 Chapter 7 Enrichment Sphere #6', as the Alpha and Beta Pumps are not in level names. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 13:27, 26 May 2016 (UTC)<br />
<br />
[[Media:GLaDOS_post_escape_bridge_01.wav|Hello?]]<br />
[[Media:GLaDOS_post_escape_bridge_03.wav|Is anyone there?]]<br />
That is all. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 01:03, 3 June 2016 (UTC)<br />
: {{c|neutral}} You are correct, they are the same levels and they *should* be together, but at the risk of sounding "lazy" I suppose, I just wonder if it would really be worth the effort of combining all of the different languages' versions of the articles together for the sake of being "proper." The walkthrough videos were recorded for separate pages and they've been long standing for a ''very'' long time now; but I'll do the heavy lifting myself if it's what everyone wants, however. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 16:17, 3 June 2016 (UTC)<br />
<br />
::For the walkthroughs, I think the simple solution would be to feature walkthrough videos of both the levels in the merged article (Example: The Test Chamber 19 article would have both the Test Chamber 19 and Escape (Part 1) walkthroughs on it). As for the languages, well, that's the subject of consideration. Maybe we should hold a vote or something? --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 01:08, 4 June 2016 (UTC)<br />
<br />
:::http://theportalwiki.com/wiki/User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape) - Merged article for TC19 and E1, feel free to move to mainspace whenever. Combines the description, hazards, walkthrough, video, achievements, music and trivia. Also, on the infobox, the previous level is 'Portal Test Chamber 18' and the next is 'Portal Escape (Part 2)'. I've tested it, and it's completely suitable for moving to the mainspace. Just thought I'd do that, in case we ''are'' merging the articles. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 20:12, 4 June 2016 (UTC)<br />
<br />
::::UPDATE: http://theportalwiki.com/wiki/User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Chapter_7_Enrichment_Sphere_6 - Ditto for PSγ and ES6. Also mainspace suitable. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 11:42, 5 June 2016 (UTC)<br />
::::: {{c|info}} I took a look at the combined articles and they look pretty snazzy. I hadn't realized that the demo files for those particular pages were already one larger "video." I don't know how anybody else feels about it personally (and I'd really appreciate some more feedback other than just a two-way back and forth, guys!), but I'm perfectly fine with Enrichment Sphere 6 and Gamma Station getting merged pronto. Personally speaking though, I feel like Test Chamber 19 should remain separate from Escape part 1, because it marks a clear shift between the setting and tone in the game. It's where testing ends and the "escape" officially begins. Those are just my own biased thoughts on the matter, though. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:34, 5 June 2016 (UTC)<br />
<br />
:::::: So, should I move the Sphere 6 article into the mainspace? --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 11:42, 5 June 2016 (UTC)<br />
<br />
:::::: [[Media: Announcer_bb_stalemate04.wav|Interpreting vague answer as 'YES'.]] Cave Johnson, we're done here. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 12:10, 5 June 2016 (UTC)<br />
<br />
::::::: I agree with Sven. — The preceding assigned comment was added by '''[[User:Tark|Tark]]''' '''{'''[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]'''}''' 14:40, 5 June 2016 (UTC)<br />
:::::::: I wish you would've waited a bit longer so we could've gotten more votes than '''3''' total or so that I could delete the page properly without wasting editing time, but as it turns out Pump Station Gamma doesn't ''have'' any translated alternates in any language on the wiki, so not a huge deal I guess. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:44, 5 June 2016 (UTC)<br />
<br />
The only thing left to do for the Conversion Intro merge is to change Ascension's number bubble to 10, instead of 11, as it is now considered the tenth Test Shaft 09 area. It's good to see the level unified, though. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 19:48, 5 June 2016 (UTC)<br />
<br />
== Proposed moves ==<br />
*Portal: Still Alive Test Chamber 1 (Bonus) > Portal: Still Alive Test Chamber 01 (Bonus)<br />
*Portal: Still Alive Test Chamber 2 (Bonus) > Portal: Still Alive Test Chamber 02 (Bonus)<br />
*Portal: Still Alive Test Chamber 3 (Bonus) > Portal: Still Alive Test Chamber 03 (Bonus)<br />
*Portal: Still Alive Test Chamber 4 (Bonus) > Portal: Still Alive Test Chamber 04 (Bonus)<br />
*Portal: Still Alive Test Chamber 5 (Bonus) > Portal: Still Alive Test Chamber 05 (Bonus)<br />
*Portal: Still Alive Test Chamber 6 (Bonus) > Portal: Still Alive Test Chamber 06 (Bonus)<br />
*Portal: Still Alive Test Chamber 7 (Bonus) > Portal: Still Alive Test Chamber 07 (Bonus)<br />
*Portal: Still Alive Test Chamber 8 (Bonus) > Portal: Still Alive Test Chamber 08 (Bonus)<br />
*Portal: Still Alive Test Chamber 9 (Bonus) > Portal: Still Alive Test Chamber 09 (Bonus)<br />
*Portal 2 Chapter 1 Introduction > Portal 2 Chapter 1 Test Chamber 00 (Introduction)<br />
*Portal 2 Chapter 1 Test Chamber 1 > Portal 2 Chapter 1 Test Chamber 01<br />
*Portal 2 Chapter 1 Test Chamber 2 > Portal 2 Chapter 1 Test Chamber 02<br />
*Portal 2 Chapter 1 Test Chambers 3 & 4 > Portal 2 Chapter 1 Test Chambers 03 & 04<br />
*Portal 2 Chapter 1 Test Chamber 5 > Portal 2 Chapter 1 Test Chamber 05<br />
*Portal 2 Chapter 1 Test Chamber 6 > Portal 2 Chapter 1 Test Chamber 06<br />
*Portal 2 Chapter 1 Test Chambers 7 & 8 > Portal 2 Chapter 1 Test Chambers 07 & 08<br />
*Portal 2 Chapter 1 Incinerator > Portal 2 Chapter 1 Test Chamber 19 (Incinerator)<br />
*Portal 2 Chapter 2 Test Chamber 1 > Portal 2 Chapter 2 Test Chamber 01<br />
*Portal 2 Chapter 2 Test Chamber 2 > Portal 2 Chapter 2 Test Chamber 02<br />
*Portal 2 Chapter 2 Test Chamber 3 > Portal 2 Chapter 2 Test Chamber 03<br />
*Portal 2 Chapter 2 Test Chamber 4 > Portal 2 Chapter 2 Test Chamber 04<br />
*Portal 2 Chapter 2 Test Chamber 5 > Portal 2 Chapter 2 Test Chamber 05<br />
*Portal 2 Chapter 2 Test Chamber 6 > Portal 2 Chapter 2 Test Chamber 06<br />
*Portal 2 Chapter 2 Test Chamber 7 > Portal 2 Chapter 2 Test Chamber 07<br />
*Portal 2 Chapter 2 Test Chamber 8 > Portal 2 Chapter 2 Test Chamber 08<br />
*Portal 2 Chapter 3 Test Chamber 9 > Portal 2 Chapter 3 Test Chamber 09<br />
*Portal 2 Chapter 6 Enrichment Sphere 1 > Portal 2 Chapter 6 Enrichment Sphere 01<br />
*Portal 2 Chapter 6 Enrichment Sphere 2 > Portal 2 Chapter 6 Enrichment Sphere 02<br />
*Portal 2 Chapter 6 Enrichment Sphere 3 > Portal 2 Chapter 6 Enrichment Sphere 03<br />
*Portal 2 Chapter 7 Enrichment Sphere 4 > Portal 2 Chapter 7 Enrichment Sphere 04<br />
*Portal 2 Chapter 7 Enrichment Sphere 5 > Portal 2 Chapter 7 Enrichment Sphere 05<br />
*Portal 2 Chapter 7 Enrichment Sphere 6 > Portal 2 Chapter 7 Enrichment Sphere 06<br />
*Portal 2 Chapter 8 Test Chamber 1 > Portal 2 Chapter 8 Test Chamber 01<br />
*Portal 2 Chapter 8 Test Chamber 2 > Portal 2 Chapter 8 Test Chamber 02<br />
*Portal 2 Chapter 8 Test Chamber 3 > Portal 2 Chapter 8 Test Chamber 03<br />
*Portal 2 Chapter 8 Test Chamber 4 > Portal 2 Chapter 8 Test Chamber 04<br />
*Portal 2 Chapter 8 Test Chamber 5 > Portal 2 Chapter 8 Test Chamber 05<br />
*Portal 2 Chapter 8 Test Chamber 6 > Portal 2 Chapter 8 Test Chamber 06<br />
*Portal 2 Chapter 9 Mash-up > Portal 2 Chapter 9 Test Chamber 17 (Mash-up)<br />
Test Chamber title moves, based on numeral formatting and subtitles. I would move them myself; however, the demos break when I do. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 20:56, 13 June 2016 (UTC)<br />
<br />
== Map titles ==<br />
Actually, ignore the previous ancient post. Should we move the ''Portal 2'' chamber articles to their "valve-titles" as those are the official titles of the maps? If this is approved, I'll move them. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 00:19, 7 December 2016 (UTC)</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Pedestal_Button&diff=143397Pedestal Button2016-06-15T22:50:56Z<p>Ejjgjrjgjjjvjrjdjwie: Undo revision 143346 by Luke18033 (talk) Not a spoiler</p>
<hr />
<div>{{stub}}<br />
<br />
'''Switches''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. Switches can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. A switch can be activated with the "Use" key (default: {{key|E}}).<br />
<br />
== Uses ==<br />
Switches are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]], activating a [[Gel]] pipeline and opening a door. Switches can also be timer-based, where the action, for example extending a platform, is only activated for a specific length of time.<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|lines=1<br />
|title=Switch<br />
|height=150<br />
|width=150<br />
|File:Switch.png|alt1=Switch|''Portal'' Switch<br />
|File:Portal 2 Switch.png|alt2=''Portal 2'' Switch|''Portal 2'' Switch<br />
|File:1940s Switch.png|alt3=1940s Switch|1950s Switch<br />
|File:Still alive button.PNG|[[Portal: Still Alive]] switch variation seen in bonus chambers<br />
}}<br />
<br />
== Trivia ==<br />
<br />
* Switches are referred to as "pedestal buttons" in the [[Puzzle Creator]]. However, they work the same.<br />
* The bonus chambers of [[Portal: Still Alive]] feature an alternate version of the switch, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for switches which re spawn cubes, as this feature is never present in [[Portal]]'s campaign.<br />
<br />
== See also ==<br />
* [[Mechanics]]<br />
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]<br />
<br />
<br />
{{MechanicsNav}}<br />
[[Category:Mechanics]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Talk:Test_Chambers&diff=143296Talk:Test Chambers2016-06-13T20:56:19Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>== Page layout ==<br />
<br />
I take it this page would be a brief description about what a test chamber is and then followed by a list of test chambers in Portal/Portal:Still Alive/Portal 2 which go to their own page explaining each individual one further? [[File:User_Darkstar516_Signature.png|64px]]<span style="font-size:75%;font-align:top;">([[User talk:Darkstar516|t]]{{Md}}[[Special:Contributions/Darkstar516|c]])</span> 20:03, 25 April 2011 (UTC)<br />
:Pretty much. Might want to mention [[Mechanics]] - as the stuff that'll be in that article (See [[Template:MechanicsNav]]) will be relevant in the subject of test chambers. [[User:RJackson|RJackson]] 20:07, 25 April 2011 (UTC)<br />
::Also, the list of test chambers for each game should be on their own pages shouldn't they? [[File:User_Darkstar516_Signature.png|64px]]<span style="font-size:75%;font-align:top;">([[User talk:Darkstar516|t]]{{Md}}[[Special:Contributions/Darkstar516|c]])</span> 22:58, 26 April 2011 (UTC)<br />
<br />
== List of test chamber pages. ==<br />
<br />
A bot will create the pages for each test chamber from a template (yet to be created), and then we'll go through each article and pad it out with information (We will probably do this during our opening, additional contributors will be useful for it and it'd delay our opening a long time otherwise).<br />
<br />
The following test chambers are not on the list, and need to be added:<br />
* [[Portal: Still Alive]] additional chambers<br />
* Portal 2: Act 3 (Old aperture) chambers.<br />
<br />
=== Pages to be created (in array form, for le bots) ===<br />
<pre>['Portal Test Chamber 00',<br />
'Portal Test Chamber 01',<br />
'Portal Test Chamber 02',<br />
'Portal Test Chamber 03',<br />
'Portal Test Chamber 04',<br />
'Portal Test Chamber 05',<br />
'Portal Test Chamber 06',<br />
'Portal Test Chamber 07',<br />
'Portal Test Chamber 08',<br />
'Portal Test Chamber 09',<br />
'Portal Test Chamber 10',<br />
'Portal Test Chamber 11',<br />
'Portal Test Chamber 12',<br />
'Portal Test Chamber 13',<br />
'Portal Test Chamber 14',<br />
'Portal Test Chamber 15',<br />
'Portal Test Chamber 16',<br />
'Portal Test Chamber 17',<br />
'Portal Test Chamber 18',<br />
'Portal Test Chamber 19',<br />
'Portal Test Chamber 13 (Advanced)',<br />
'Portal Test Chamber 14 (Advanced)',<br />
'Portal Test Chamber 15 (Advanced)',<br />
'Portal Test Chamber 16 (Advanced)',<br />
'Portal Test Chamber 17 (Advanced)',<br />
'Portal Test Chamber 18 (Advanced)',<br />
'Portal Test Chamber 13 (Bonus)',<br />
'Portal Test Chamber 14 (Bonus)',<br />
'Portal Test Chamber 15 (Bonus)',<br />
'Portal Test Chamber 16 (Bonus)',<br />
'Portal Test Chamber 17 (Bonus)',<br />
'Portal Test Chamber 18 (Bonus)',<br />
<br />
'Portal 2 Act 1 Test Chamber 00',<br />
'Portal 2 Act 1 Test Chamber 01',<br />
'Portal 2 Act 1 Test Chamber 02',<br />
'Portal 2 Act 1 Test Chamber 03',<br />
'Portal 2 Act 1 Test Chamber 04',<br />
'Portal 2 Act 1 Test Chamber 05',<br />
'Portal 2 Act 1 Test Chamber 06',<br />
'Portal 2 Act 1 Test Chamber 07',<br />
'Portal 2 Act 1 Test Chamber 08',<br />
'Portal 2 Act 1 Test Chamber 19',<br />
<br />
'Portal 2 Act 2 Test Chamber 01',<br />
'Portal 2 Act 2 Test Chamber 02',<br />
'Portal 2 Act 2 Test Chamber 03',<br />
'Portal 2 Act 2 Test Chamber 04',<br />
'Portal 2 Act 2 Test Chamber 05',<br />
'Portal 2 Act 2 Test Chamber 06',<br />
'Portal 2 Act 2 Test Chamber 07',<br />
'Portal 2 Act 2 Test Chamber 08',<br />
'Portal 2 Act 2 Test Chamber 09',<br />
'Portal 2 Act 2 Test Chamber 10',<br />
'Portal 2 Act 2 Test Chamber 11',<br />
'Portal 2 Act 2 Test Chamber 12',<br />
'Portal 2 Act 2 Test Chamber 13',<br />
'Portal 2 Act 2 Test Chamber 14',<br />
'Portal 2 Act 2 Test Chamber 15',<br />
'Portal 2 Act 2 Test Chamber 16',<br />
'Portal 2 Act 2 Test Chamber 17',<br />
'Portal 2 Act 2 Test Chamber 18',<br />
'Portal 2 Act 2 Test Chamber 19',<br />
'Portal 2 Act 2 Test Chamber 20',<br />
'Portal 2 Act 2 Test Chamber 21',<br />
<br />
'Portal 2 Act 4 Test Chamber 01',<br />
'Portal 2 Act 4 Test Chamber 02',<br />
'Portal 2 Act 4 Test Chamber 03',<br />
'Portal 2 Act 4 Test Chamber 04',<br />
'Portal 2 Act 4 Test Chamber 05',<br />
'Portal 2 Act 4 Test Chamber 06',<br />
'Portal 2 Act 4 Test Chamber 07',<br />
'Portal 2 Act 4 Test Chamber 08',<br />
'Portal 2 Act 4 Test Chamber 09',<br />
'Portal 2 Act 4 Test Chamber 10',<br />
'Portal 2 Act 4 Test Chamber 11',<br />
'Portal 2 Act 4 Test Chamber 12',<br />
'Portal 2 Act 4 Test Chamber 13',<br />
'Portal 2 Act 4 Test Chamber 14',<br />
'Portal 2 Act 4 Test Chamber 15',<br />
'Portal 2 Act 4 Test Chamber 16',<br />
'Portal 2 Act 4 Test Chamber 17']</pre><br />
<br />
=== Pages to redirect ===<br />
<pre>[['Portal: Still Alive Test Chamber 00','Portal Test Chamber 00'],<br />
['Portal: Still Alive Test Chamber 01','Portal Test Chamber 01'],<br />
['Portal: Still Alive Test Chamber 02','Portal Test Chamber 02'],<br />
['Portal: Still Alive Test Chamber 03','Portal Test Chamber 03'],<br />
['Portal: Still Alive Test Chamber 04','Portal Test Chamber 04'],<br />
['Portal: Still Alive Test Chamber 05','Portal Test Chamber 05'],<br />
['Portal: Still Alive Test Chamber 06','Portal Test Chamber 06'],<br />
['Portal: Still Alive Test Chamber 07','Portal Test Chamber 07'],<br />
['Portal: Still Alive Test Chamber 08','Portal Test Chamber 08'],<br />
['Portal: Still Alive Test Chamber 09','Portal Test Chamber 09'],<br />
['Portal: Still Alive Test Chamber 10','Portal Test Chamber 10'],<br />
['Portal: Still Alive Test Chamber 11','Portal Test Chamber 11'],<br />
['Portal: Still Alive Test Chamber 12','Portal Test Chamber 12'],<br />
['Portal: Still Alive Test Chamber 13','Portal Test Chamber 13'],<br />
['Portal: Still Alive Test Chamber 14','Portal Test Chamber 14'],<br />
['Portal: Still Alive Test Chamber 15','Portal Test Chamber 15'],<br />
['Portal: Still Alive Test Chamber 16','Portal Test Chamber 16'],<br />
['Portal: Still Alive Test Chamber 17','Portal Test Chamber 17'],<br />
['Portal: Still Alive Test Chamber 18','Portal Test Chamber 18'],<br />
['Portal: Still Alive Test Chamber 19','Portal Test Chamber 19']]</pre><br />
<br />
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|<sup><span style="background:#C0DFFF;padding:0 2px;">talk</span></sup>]] 23:13, 29 April 2011 (UTC)<br />
: And the templates (might need work on them):<br />
* [[Portal Test Chamber template]].<br />
* [[Portal 2 Test Chamber template]]. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|<sup><span style="background:#C0DFFF;padding:0 2px;">talk</span></sup>]] 12:14, 30 April 2011 (UTC)<br />
<br />
== Proposed merges ==<br />
I suggest we merge 'Portal Test Chamber 19' and 'Portal Escape (Part 1), as they are on the same map and there is no level transition (elevator, loading screen) between them. The same applies for 'Portal 2 Chapter 7 Pump Station Gamma' and 'Portal 2 Chapter 7 Enrichment Sphere 6', as although there is an elevator between them, there is no loading screen and Challenge Mode considers both of them as part of 'Conversion Intro'. Tell me if you agree with this below. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 13:02, 26 May 2016 (UTC)<br />
<br />
EDIT: Also, the merged page for Chamber 19 and Escape 1 would be named 'Portal Test Chamber 19 (Escape)', like 'Portal 2 Chapter 4 Test Chamber 21 (Escape)'. The merged Gamma Pump and Sphere 6 page would simply be named 'Portal 2 Chapter 7 Enrichment Sphere #6', as the Alpha and Beta Pumps are not in level names. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 13:27, 26 May 2016 (UTC)<br />
<br />
[[Media:GLaDOS_post_escape_bridge_01.wav|Hello?]]<br />
[[Media:GLaDOS_post_escape_bridge_03.wav|Is anyone there?]]<br />
That is all. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 01:03, 3 June 2016 (UTC)<br />
: {{c|neutral}} You are correct, they are the same levels and they *should* be together, but at the risk of sounding "lazy" I suppose, I just wonder if it would really be worth the effort of combining all of the different languages' versions of the articles together for the sake of being "proper." The walkthrough videos were recorded for separate pages and they've been long standing for a ''very'' long time now; but I'll do the heavy lifting myself if it's what everyone wants, however. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 16:17, 3 June 2016 (UTC)<br />
<br />
::For the walkthroughs, I think the simple solution would be to feature walkthrough videos of both the levels in the merged article (Example: The Test Chamber 19 article would have both the Test Chamber 19 and Escape (Part 1) walkthroughs on it). As for the languages, well, that's the subject of consideration. Maybe we should hold a vote or something? --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 01:08, 4 June 2016 (UTC)<br />
<br />
:::http://theportalwiki.com/wiki/User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape) - Merged article for TC19 and E1, feel free to move to mainspace whenever. Combines the description, hazards, walkthrough, video, achievements, music and trivia. Also, on the infobox, the previous level is 'Portal Test Chamber 18' and the next is 'Portal Escape (Part 2)'. I've tested it, and it's completely suitable for moving to the mainspace. Just thought I'd do that, in case we ''are'' merging the articles. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 20:12, 4 June 2016 (UTC)<br />
<br />
::::UPDATE: http://theportalwiki.com/wiki/User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Chapter_7_Enrichment_Sphere_6 - Ditto for PSγ and ES6. Also mainspace suitable. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 11:42, 5 June 2016 (UTC)<br />
::::: {{c|info}} I took a look at the combined articles and they look pretty snazzy. I hadn't realized that the demo files for those particular pages were already one larger "video." I don't know how anybody else feels about it personally (and I'd really appreciate some more feedback other than just a two-way back and forth, guys!), but I'm perfectly fine with Enrichment Sphere 6 and Gamma Station getting merged pronto. Personally speaking though, I feel like Test Chamber 19 should remain separate from Escape part 1, because it marks a clear shift between the setting and tone in the game. It's where testing ends and the "escape" officially begins. Those are just my own biased thoughts on the matter, though. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:34, 5 June 2016 (UTC)<br />
<br />
:::::: So, should I move the Sphere 6 article into the mainspace? --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 11:42, 5 June 2016 (UTC)<br />
<br />
:::::: [[Media: Announcer_bb_stalemate04.wav|Interpreting vague answer as 'YES'.]] Cave Johnson, we're done here. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 12:10, 5 June 2016 (UTC)<br />
<br />
::::::: I agree with Sven. — The preceding assigned comment was added by '''[[User:Tark|Tark]]''' '''{'''[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]'''}''' 14:40, 5 June 2016 (UTC)<br />
:::::::: I wish you would've waited a bit longer so we could've gotten more votes than '''3''' total or so that I could delete the page properly without wasting editing time, but as it turns out Pump Station Gamma doesn't ''have'' any translated alternates in any language on the wiki, so not a huge deal I guess. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:44, 5 June 2016 (UTC)<br />
<br />
The only thing left to do for the Conversion Intro merge is to change Ascension's number bubble to 10, instead of 11, as it is now considered the tenth Test Shaft 09 area. It's good to see the level unified, though. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 19:48, 5 June 2016 (UTC)<br />
<br />
== Proposed moves ==<br />
*Portal: Still Alive Test Chamber 1 (Bonus) > Portal: Still Alive Test Chamber 01 (Bonus)<br />
*Portal: Still Alive Test Chamber 2 (Bonus) > Portal: Still Alive Test Chamber 02 (Bonus)<br />
*Portal: Still Alive Test Chamber 3 (Bonus) > Portal: Still Alive Test Chamber 03 (Bonus)<br />
*Portal: Still Alive Test Chamber 4 (Bonus) > Portal: Still Alive Test Chamber 04 (Bonus)<br />
*Portal: Still Alive Test Chamber 5 (Bonus) > Portal: Still Alive Test Chamber 05 (Bonus)<br />
*Portal: Still Alive Test Chamber 6 (Bonus) > Portal: Still Alive Test Chamber 06 (Bonus)<br />
*Portal: Still Alive Test Chamber 7 (Bonus) > Portal: Still Alive Test Chamber 07 (Bonus)<br />
*Portal: Still Alive Test Chamber 8 (Bonus) > Portal: Still Alive Test Chamber 08 (Bonus)<br />
*Portal: Still Alive Test Chamber 9 (Bonus) > Portal: Still Alive Test Chamber 09 (Bonus)<br />
*Portal 2 Chapter 1 Introduction > Portal 2 Chapter 1 Test Chamber 00 (Introduction)<br />
*Portal 2 Chapter 1 Test Chamber 1 > Portal 2 Chapter 1 Test Chamber 01<br />
*Portal 2 Chapter 1 Test Chamber 2 > Portal 2 Chapter 1 Test Chamber 02<br />
*Portal 2 Chapter 1 Test Chambers 3 & 4 > Portal 2 Chapter 1 Test Chambers 03 & 04<br />
*Portal 2 Chapter 1 Test Chamber 5 > Portal 2 Chapter 1 Test Chamber 05<br />
*Portal 2 Chapter 1 Test Chamber 6 > Portal 2 Chapter 1 Test Chamber 06<br />
*Portal 2 Chapter 1 Test Chambers 7 & 8 > Portal 2 Chapter 1 Test Chambers 07 & 08<br />
*Portal 2 Chapter 1 Incinerator > Portal 2 Chapter 1 Test Chamber 19 (Incinerator)<br />
*Portal 2 Chapter 2 Test Chamber 1 > Portal 2 Chapter 2 Test Chamber 01<br />
*Portal 2 Chapter 2 Test Chamber 2 > Portal 2 Chapter 2 Test Chamber 02<br />
*Portal 2 Chapter 2 Test Chamber 3 > Portal 2 Chapter 2 Test Chamber 03<br />
*Portal 2 Chapter 2 Test Chamber 4 > Portal 2 Chapter 2 Test Chamber 04<br />
*Portal 2 Chapter 2 Test Chamber 5 > Portal 2 Chapter 2 Test Chamber 05<br />
*Portal 2 Chapter 2 Test Chamber 6 > Portal 2 Chapter 2 Test Chamber 06<br />
*Portal 2 Chapter 2 Test Chamber 7 > Portal 2 Chapter 2 Test Chamber 07<br />
*Portal 2 Chapter 2 Test Chamber 8 > Portal 2 Chapter 2 Test Chamber 08<br />
*Portal 2 Chapter 3 Test Chamber 9 > Portal 2 Chapter 3 Test Chamber 09<br />
*Portal 2 Chapter 6 Enrichment Sphere 1 > Portal 2 Chapter 6 Enrichment Sphere 01<br />
*Portal 2 Chapter 6 Enrichment Sphere 2 > Portal 2 Chapter 6 Enrichment Sphere 02<br />
*Portal 2 Chapter 6 Enrichment Sphere 3 > Portal 2 Chapter 6 Enrichment Sphere 03<br />
*Portal 2 Chapter 7 Enrichment Sphere 4 > Portal 2 Chapter 7 Enrichment Sphere 04<br />
*Portal 2 Chapter 7 Enrichment Sphere 5 > Portal 2 Chapter 7 Enrichment Sphere 05<br />
*Portal 2 Chapter 7 Enrichment Sphere 6 > Portal 2 Chapter 7 Enrichment Sphere 06<br />
*Portal 2 Chapter 8 Test Chamber 1 > Portal 2 Chapter 8 Test Chamber 01<br />
*Portal 2 Chapter 8 Test Chamber 2 > Portal 2 Chapter 8 Test Chamber 02<br />
*Portal 2 Chapter 8 Test Chamber 3 > Portal 2 Chapter 8 Test Chamber 03<br />
*Portal 2 Chapter 8 Test Chamber 4 > Portal 2 Chapter 8 Test Chamber 04<br />
*Portal 2 Chapter 8 Test Chamber 5 > Portal 2 Chapter 8 Test Chamber 05<br />
*Portal 2 Chapter 8 Test Chamber 6 > Portal 2 Chapter 8 Test Chamber 06<br />
*Portal 2 Chapter 9 Mash-up > Portal 2 Chapter 9 Test Chamber 17 (Mash-up)<br />
Test Chamber title moves, based on numeral formatting and subtitles. I would move them myself; however, the demos break when I do. --[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]] ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) 20:56, 13 June 2016 (UTC)</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_00_(Introduction)&diff=143295Portal 2 Chapter 1 Test Chamber 00 (Introduction)2016-06-13T20:32:43Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page Portal 2 Chapter 1 Test Chamber 00 (Introduction) to Portal 2 Chapter 1 Introduction over redirect: Undone</p>
<hr />
<div>#REDIRECT [[Portal 2 Chapter 1 Introduction]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&diff=143294Portal 2 Chapter 1 Introduction2016-06-13T20:32:42Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page Portal 2 Chapter 1 Test Chamber 00 (Introduction) to Portal 2 Chapter 1 Introduction over redirect: Undone</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 1 - Introduction<br />
| valve-title= Container Ride<br />
| map = sp_a1_intro1.bsp<br />
| dirty = 1<br />
| screenshot = Portal 2 Chapter 1 Introduction.png<br />
| noprogress = true<br />
| total = 19<br />
| number = 00<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard<br />
| icon9 = dirty water<br />
| icon10 = blades hazard<br />
| next = Portal 2 Chapter 1 Test Chamber 1<br />
}}<br />
<br />
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].<br />
<br />
== Hazards ==<br />
* None<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.<br />
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.<br />
* Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'.<br />
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.<br />
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.<br />
* Proceed through the [[Chamberlock]] and into the elevator.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Wake Up Call|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|The Courtesy Call}}<br />
{{Track|Technical Difficulties}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=3<br />
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.<br />
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.<br />
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].<br />
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.<br />
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. <br />
}}<br />
<br />
==Trivia==<br />
* The painting Chell is instructed to observe changes<ref>http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinade</ref><br />
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. <br />
{{Gallery<br />
|width=200<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.<br />
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.<br />
}}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&diff=143292Portal 2 Chapter 1 Introduction2016-06-13T20:28:10Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page Portal 2 Chapter 1 Introduction to Portal 2 Chapter 1 Test Chamber 00 (Introduction): Formatting</p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 1 - Introduction<br />
| valve-title= Container Ride<br />
| map = sp_a1_intro1.bsp<br />
| dirty = 1<br />
| screenshot = Portal 2 Chapter 1 Introduction.png<br />
| noprogress = true<br />
| total = 19<br />
| number = 00<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard<br />
| icon9 = dirty water<br />
| icon10 = blades hazard<br />
| next = Portal 2 Chapter 1 Test Chamber 1<br />
}}<br />
<br />
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].<br />
<br />
== Hazards ==<br />
* None<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.<br />
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.<br />
* Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'.<br />
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.<br />
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.<br />
* Proceed through the [[Chamberlock]] and into the elevator.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Wake Up Call|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|The Courtesy Call}}<br />
{{Track|Technical Difficulties}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=3<br />
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.<br />
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.<br />
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].<br />
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.<br />
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. <br />
}}<br />
<br />
==Trivia==<br />
* The painting Chell is instructed to observe changes<ref>http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinade</ref><br />
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. <br />
{{Gallery<br />
|width=200<br />
|height=108<br />
|lines=1<br />
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.<br />
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.<br />
}}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&diff=143245Portal Test Chamber 162016-06-13T01:04:06Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 16<br />
| map = testchmb_a_11.bsp<br />
| number = 16<br />
| total = 19<br />
| screenshot = Portal Test Chamber 16.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 15<br />
| next = Portal Test Chamber 17<br />
}}<br />
<br />
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.<br />
<br />
== Hazards ==<br />
* [[Weighted Storage Cube|Cube Hazard]]<br />
* [[Turrets]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Go at the end of the hallway and wait for the door to open.<br />
*Go through the door and knock over the turret and wait for it to shut down.<br />
*Walk to the end of the small hallway and stop before the red beam.<br />
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.<br />
*Shoot the other portal on the wall near you and go through it. Knock the turret over.<br />
*Head to the left. There's another turret waiting on top of the stairs.<br />
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.<br />
*Knock the turret over and go down the stairs and head to the left.<br />
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.<br />
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.<br />
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).<br />
*Drop the other cube through the portal. The other turret should then be knocked over.<br />
*Enter the portal and take the cube you've just dropped.<br />
*Crouch and slowly go towards the turret shooting at you until you knock it over.<br />
*Proceed to take out the other turret aswell.<br />
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).<br />
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.<br />
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.<br />
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.<br />
*Go through the portal and knock over the turret.<br />
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.<br />
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won't see you when you go through.<br />
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].<br />
}}<br />
<br />
=== Alternative Solutions ===<br />
{{Spoiler|block=yes|<br />
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Music ==<br />
{{main|Portal soundtrack}}<br />
{{Track|No Cake For You}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16<br />
|File:Portal TC 16 - Beta 02.jpg|Ditto<br />
|File:Portal TC 16 - Beta 03.jpg|Ditto<br />
}}<br />
<br />
== See Also ==<br />
* [[Portal Test Chamber 16 (Advanced)]]<br />
* [[Portal Test Chamber 16 (Bonus)]]<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_03&diff=143244Portal Test Chamber 032016-06-13T01:02:06Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 03<br />
| map = testchmb_a_01.bsp<br />
| number = 03<br />
| total = 19<br />
| screenshot = Portal Test Chamber 03.png<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 02<br />
| next = Portal Test Chamber 04<br />
}}<br />
<br />
This [[Test Chamber]] is the fourth level of the game and introduces the player to the basic principles of portal-placement.<br />
<br />
== Hazards ==<br />
None<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Place a portal on a nearby wall and walk through it.<br />
* Look to the right to see the [[Chamberlock]], fire a portal at one of the walls near it. Walk back through the portal.<br />
* Proceed in to the Chamberlock.<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Music ==<br />
{{main|Portal soundtrack}}<br />
{{Track|Taste of Blood}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal TC 03 - Beta 01.jpg|Pre-release Test Chamber 03<br />
|File:Portal Test Chamber 03_01.png|Sideview.<br />
}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_02&diff=143243Portal Test Chamber 022016-06-13T01:00:06Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Test Chamber 02<br />
| map = testchmb_a_01.bsp<br />
| number = 02<br />
| total = 19<br />
| screenshot = Portal Test Chamber 02.png<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard<br />
| icon6 = fling enter<br />
| icon7 = fling exit<br />
| icon8 = turret hazard<br />
| icon9 = dirty water<br />
| icon10 = cake<br />
| previous = Portal Test Chamber 01<br />
| next = Portal Test Chamber 03<br />
}}<br />
<br />
This [[Test Chamber]] is the third level of the game, and grants the player the ability to use the single-portal version of the [[Handheld Portal Device]], allowing them to create blue portals of their own.<br />
<br />
== Hazards ==<br />
None<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
* Proceed through the door, down the steps and position yourself by the window.<br />
* Wait for the Portal Device to fire a portal at the nearby wall and walk through the portal.<br />
* Jump down into the pit and acquire the Handeld Portal Device from the center pedestal.<br />
* Fire a portal onto a nearby wall and walk through it. Once through, proceed to the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{chamber demonstration}}<br />
<br />
== Music ==<br />
{{main|Portal soundtrack}}<br />
{{Track|Taste of Blood}}<br />
<br />
== Gallery ==<br />
{{Gallery<br />
|width=192<br />
|height=108<br />
|lines=1<br />
|File:Portal TC 02 - Beta 01.jpg|Pre-release Test Chamber 02<br />
|File:Portal TC 02 - Beta 02.jpg|Ditto<br />
|File:Portal TC 02 - Beta 03.jpg|Ditto<br />
}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_2&diff=143233User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 22016-06-13T00:08:19Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Enrichment Spheres<br />
| number = 02<br />
| total = 03<br />
| screenshot = Act 3 Logo 1.png<br />
| noprogress = 1<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = repulsion gel on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = propulsion gel on<br />
| icon9 = dirty water on<br />
| icon10 = conversion gel on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 1<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 3<br />
}}<br />
<br />
[[File:Act 3 Logo 2.png|thumb|264px]]<br />
<br />
Act 2, set in the Enrichment Spheres and offices, introduces Gels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Piston]]s<br />
*[[Gels]]<br />
<br />
==Walkthrough==<br />
{{youtube|Mr7XQRSHipk}}<br />
{{youtube|EKeGue5y0o4}}<br />
{{youtube|Bb30T0R3xMA}}<br />
{{youtube|pBeqTaJuiGw}}<br />
{{youtube|VSEQPBTPoZw}}<br />
{{youtube|3OAkS6_qYUU}}<br />
{{youtube|uhF4ZOfJhm0}}<br />
{{youtube|nhbZcN0vDcM}}<br />
{{youtube|VkHmkHTMvG0}}<br />
{{youtube|13vkWD23T40}}<br />
{{youtube|adPMDSspOv0}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_2&diff=143223User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 22016-06-13T00:00:34Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Enrichment Spheres<br />
| number = 02<br />
| total = 03<br />
| screenshot = Act 3 Logo 1.png<br />
| noprogress = 1<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = player button on<br />
| icon4 = water hazard on<br />
| icon5 = fling enter on<br />
| icon6 = fling exit on<br />
| icon7 = dirty water on<br />
| icon8 = repulsion gel on<br />
| icon9 = propulsion gel on<br />
| icon10 = conversion gel on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 1<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 3<br />
}}<br />
<br />
[[File:Act 3 Logo 2.png|thumb|264px]]<br />
<br />
Act 2, set in the Enrichment Spheres and offices, introduces Gels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Piston]]s<br />
*[[Gels]]<br />
<br />
==Walkthrough==<br />
{{youtube|Mr7XQRSHipk}}<br />
{{youtube|EKeGue5y0o4}}<br />
{{youtube|Bb30T0R3xMA}}<br />
{{youtube|pBeqTaJuiGw}}<br />
{{youtube|VSEQPBTPoZw}}<br />
{{youtube|3OAkS6_qYUU}}<br />
{{youtube|uhF4ZOfJhm0}}<br />
{{youtube|nhbZcN0vDcM}}<br />
{{youtube|VkHmkHTMvG0}}<br />
{{youtube|13vkWD23T40}}<br />
{{youtube|adPMDSspOv0}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143222User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T23:48:54Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 03<br />
| screenshot = Act 1 Logo.png<br />
| noprogress = 1<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| icon11 = laser sensor on<br />
| icon12 = laser redirection on<br />
| icon13 = laser hazard on<br />
| icon14 = faith plate on<br />
| icon15 = light bridge on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
[[File:Act 2 Logo.png|thumb|264px]]<br />
<br />
Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Funnels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
*[[Thermal Discouragement Beam|Lasers]]<br />
*[[Aerial Faith Plate|Catapults]]<br />
*[[Hard Light Bridge|Bridges]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}<br />
{{youtube|ai7JA5elWjM}}<br />
{{youtube|MYiVLSQAbJc}}<br />
{{youtube|BBriDMUIr88}}<br />
{{youtube|BrOG2R0GVi8}}<br />
{{youtube|QD-eQxd_How}}<br />
{{youtube|CktT6YvMOkg}}<br />
{{youtube|5bkHhu0faeA}}<br />
{{youtube|WO_NgdcNmFI}}<br />
{{youtube|S4QeyNwdiao}}<br />
{{youtube|C8rAm3Cc8v0}}<br />
{{youtube|izx6HBa-Tow}}<br />
{{youtube|a4sL11kpJrE}}<br />
{{youtube|_WwCkWt4v4c}}<br />
{{youtube|zIkjv1fCV6U}}<br />
{{youtube|HwdCJLejLh4}}<br />
{{youtube|N4Ov4nlZHC0}}<br />
{{youtube|4uKh5ZrEOy8}}<br />
{{youtube|kHUTjU7E7bc}}<br />
{{youtube|Bv1uCVKyPz4}}<br />
{{youtube|AMPTlAihGSM}}<br />
{{youtube|bNA4C3q-7SE}}<br />
{{youtube|XQCXP3e6bhk}}<br />
{{youtube|9gbuT4ACOXg}}<br />
{{youtube|oowu73hvl40}}<br />
{{youtube|B2gBNwT6aqU}}<br />
{{youtube|vMTr8yhnVbM}}<br />
{{youtube|HzEdRfEiEPA}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143221User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T23:48:18Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| noprogress = 1<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, demonstrates the mechanics' advanced use to navigate.<br />
<br />
==Mechanics==<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
*[[Piston]]s<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143220User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T23:46:57Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| noprogress = 1<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the mechanics of the game and their basic use.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[High Energy Pellet|Pellets]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143219User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T23:42:58Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| noprogress<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the mechanics of the game and their basic use.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[High Energy Pellet|Pellets]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_2&diff=143216User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 22016-06-12T23:18:48Z<p>Ejjgjrjgjjjvjrjdjwie: Created page with "{{Chamber infobox | title = Enrichment Spheres | number = 02 | total = 03 | screenshot = Act 3 Logo 1.png | previous = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 1 | next = User:E..."</p>
<hr />
<div>{{Chamber infobox<br />
| title = Enrichment Spheres<br />
| number = 02<br />
| total = 03<br />
| screenshot = Act 3 Logo 1.png<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 1<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 3<br />
}}<br />
<br />
[[File:Act 3 Logo 2.png|thumb|264px]]<br />
<br />
Act 2, set in the Enrichment Spheres and offices, introduces Gels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Piston]]s<br />
*[[Gels]]<br />
<br />
==Walkthrough==<br />
{{youtube|Mr7XQRSHipk}}<br />
{{youtube|EKeGue5y0o4}}<br />
{{youtube|Bb30T0R3xMA}}<br />
{{youtube|pBeqTaJuiGw}}<br />
{{youtube|VSEQPBTPoZw}}<br />
{{youtube|3OAkS6_qYUU}}<br />
{{youtube|uhF4ZOfJhm0}}<br />
{{youtube|nhbZcN0vDcM}}<br />
{{youtube|VkHmkHTMvG0}}<br />
{{youtube|13vkWD23T40}}<br />
{{youtube|adPMDSspOv0}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143215User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T23:02:18Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 03<br />
| screenshot = Act 1 Logo.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| icon11 = laser sensor on<br />
| icon12 = laser redirection on<br />
| icon13 = laser hazard on<br />
| icon14 = faith plate on<br />
| icon15 = light bridge on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
[[File:Act 2 Logo.png|thumb|264px]]<br />
<br />
Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Funnels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
*[[Thermal Discouragement Beam|Lasers]]<br />
*[[Aerial Faith Plate|Catapults]]<br />
*[[Hard Light Bridge|Bridges]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}<br />
{{youtube|ai7JA5elWjM}}<br />
{{youtube|MYiVLSQAbJc}}<br />
{{youtube|BBriDMUIr88}}<br />
{{youtube|BrOG2R0GVi8}}<br />
{{youtube|QD-eQxd_How}}<br />
{{youtube|CktT6YvMOkg}}<br />
{{youtube|5bkHhu0faeA}}<br />
{{youtube|WO_NgdcNmFI}}<br />
{{youtube|S4QeyNwdiao}}<br />
{{youtube|C8rAm3Cc8v0}}<br />
{{youtube|izx6HBa-Tow}}<br />
{{youtube|a4sL11kpJrE}}<br />
{{youtube|_WwCkWt4v4c}}<br />
{{youtube|zIkjv1fCV6U}}<br />
{{youtube|HwdCJLejLh4}}<br />
{{youtube|N4Ov4nlZHC0}}<br />
{{youtube|4uKh5ZrEOy8}}<br />
{{youtube|kHUTjU7E7bc}}<br />
{{youtube|Bv1uCVKyPz4}}<br />
{{youtube|AMPTlAihGSM}}<br />
{{youtube|bNA4C3q-7SE}}<br />
{{youtube|XQCXP3e6bhk}}<br />
{{youtube|9gbuT4ACOXg}}<br />
{{youtube|oowu73hvl40}}<br />
{{youtube|B2gBNwT6aqU}}<br />
{{youtube|vMTr8yhnVbM}}<br />
{{youtube|HzEdRfEiEPA}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143214User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T23:00:43Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, demonstrates the mechanics' advanced use to navigate.<br />
<br />
==Mechanics==<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
*[[Piston]]s<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143213User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T22:48:17Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 03<br />
| screenshot = Act 1 Logo.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| icon11 = laser sensor on<br />
| icon12 = laser redirection on<br />
| icon13 = laser hazard on<br />
| icon14 = faith plate on<br />
| icon15 = light bridge on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
[[File:Act 2 Logo.png|thumb|264px]]<br />
<br />
Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Funnels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Thermal Discouragement Beam|Lasers]]<br />
*[[Aerial Faith Plate|Catapults]]<br />
*[[Fizzlers]]<br />
*[[Hard Light Bridge|Bridges]]<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}<br />
{{youtube|ai7JA5elWjM}}<br />
{{youtube|MYiVLSQAbJc}}<br />
{{youtube|BBriDMUIr88}}<br />
{{youtube|BrOG2R0GVi8}}<br />
{{youtube|QD-eQxd_How}}<br />
{{youtube|CktT6YvMOkg}}<br />
{{youtube|5bkHhu0faeA}}<br />
{{youtube|WO_NgdcNmFI}}<br />
{{youtube|S4QeyNwdiao}}<br />
{{youtube|C8rAm3Cc8v0}}<br />
{{youtube|izx6HBa-Tow}}<br />
{{youtube|a4sL11kpJrE}}<br />
{{youtube|_WwCkWt4v4c}}<br />
{{youtube|zIkjv1fCV6U}}<br />
{{youtube|HwdCJLejLh4}}<br />
{{youtube|N4Ov4nlZHC0}}<br />
{{youtube|4uKh5ZrEOy8}}<br />
{{youtube|kHUTjU7E7bc}}<br />
{{youtube|Bv1uCVKyPz4}}<br />
{{youtube|AMPTlAihGSM}}<br />
{{youtube|bNA4C3q-7SE}}<br />
{{youtube|XQCXP3e6bhk}}<br />
{{youtube|9gbuT4ACOXg}}<br />
{{youtube|oowu73hvl40}}<br />
{{youtube|B2gBNwT6aqU}}<br />
{{youtube|vMTr8yhnVbM}}<br />
{{youtube|HzEdRfEiEPA}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143212User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T21:08:20Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 03<br />
| screenshot = Act 1 Logo.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| icon11 = laser sensor on<br />
| icon12 = laser redirection on<br />
| icon13 = laser hazard on<br />
| icon14 = faith plate on<br />
| icon15 = light bridge on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
File:Act 2 Logo.png<br />
<br />
Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Funnels.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[Goo]]<br />
*[[Thermal Discouragement Beam|Lasers]]<br />
*[[Aerial Faith Plate|Catapults]]<br />
*[[Fizzlers]]<br />
*[[Hard Light Bridge|Bridges]]<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}<br />
{{youtube|ai7JA5elWjM}}<br />
{{youtube|MYiVLSQAbJc}}<br />
{{youtube|BBriDMUIr88}}<br />
{{youtube|BrOG2R0GVi8}}<br />
{{youtube|QD-eQxd_How}}<br />
{{youtube|CktT6YvMOkg}}<br />
{{youtube|5bkHhu0faeA}}<br />
{{youtube|WO_NgdcNmFI}}<br />
{{youtube|S4QeyNwdiao}}<br />
{{youtube|C8rAm3Cc8v0}}<br />
{{youtube|izx6HBa-Tow}}<br />
{{youtube|a4sL11kpJrE}}<br />
{{youtube|_WwCkWt4v4c}}<br />
{{youtube|zIkjv1fCV6U}}<br />
{{youtube|HwdCJLejLh4}}<br />
{{youtube|N4Ov4nlZHC0}}<br />
{{youtube|4uKh5ZrEOy8}}<br />
{{youtube|kHUTjU7E7bc}}<br />
{{youtube|Bv1uCVKyPz4}}<br />
{{youtube|AMPTlAihGSM}}<br />
{{youtube|bNA4C3q-7SE}}<br />
{{youtube|XQCXP3e6bhk}}<br />
{{youtube|9gbuT4ACOXg}}<br />
{{youtube|oowu73hvl40}}<br />
{{youtube|B2gBNwT6aqU}}<br />
{{youtube|vMTr8yhnVbM}}<br />
{{youtube|HzEdRfEiEPA}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143211User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T20:02:11Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, demonstrates the mechanics' advanced use to navigate.<br />
<br />
==Mechanics==<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Piston]]s<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143210User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T20:00:24Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, demonstrates the mechanics' advanced use to navigate.<br />
<br />
==Mechanics==<br />
*[[Goo]]<br />
*[[Piston]]s<br />
*[[Turrets]]<br />
*[[Fizzlers]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143209User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T19:52:42Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the mechanics of the game and their basic use.<br />
<br />
==Mechanics==<br />
*[[Cubes]]<br />
*[[High Energy Pellet|Pellets]]<br />
*[[Goo]]<br />
*[[Fizzlers]]<br />
*[[Turrets]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143208User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T19:48:52Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 03<br />
| screenshot = Act 1 Logo.png<br />
| screenshot2 = Act 2 Logo.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Excursion Funnels.<br />
<br />
==Mechanics==<br />
*[[Weighted Storage Cube]]<br />
*[[Goo|Acid]]<br />
*[[Thermal Discouragement Beam]]<br />
*[[Aerial Faith Plate]]<br />
*[[Material Emancipation Grill]]<br />
*[[Hard Light Bridge]]<br />
*[[Sentry Turret]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|<br />
{{youtube|</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143207User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T17:00:23Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Overgrown<br />
| number = 01<br />
| total = 04<br />
| dirty = 1<br />
| screenshot = Act 1 Logo.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
Act 1, set in the overgrown Test Chambers, introduces the basic mechanics of the game.<br />
<br />
==Mechanics==<br />
*[[Weighted Storage Cube]]<br />
*[[Goo|Acid]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=File:Act_3_Logo_2.png&diff=143205File:Act 3 Logo 2.png2016-06-12T16:55:34Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div></div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=File:Act_3_Logo_1.png&diff=143204File:Act 3 Logo 1.png2016-06-12T16:54:42Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div></div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=File:Act_2_Logo.png&diff=143203File:Act 2 Logo.png2016-06-12T16:53:18Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div></div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=File:Act_1_Logo.png&diff=143202File:Act 1 Logo.png2016-06-12T16:52:29Z<p>Ejjgjrjgjjjvjrjdjwie: For sandbox project</p>
<hr />
<div>== Summary ==<br />
For sandbox project<br />
== Licensing ==<br />
{{ExtractP2}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143200User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T16:42:05Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Overgrown<br />
| number = 01<br />
| total = 04<br />
| dirty = 1<br />
| screenshot = Portal 2 Chapter 1 Her Chamber.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
==Mechanics==<br />
*[[Weighted Storage Cube]]<br />
*[[Goo|Acid]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|ru62j049xqU}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_2_Act_1&diff=143199User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 12016-06-12T16:40:33Z<p>Ejjgjrjgjjjvjrjdjwie: Created page with "{{Chamber infobox | title = Overgrown | number = 01 | total = 04 | dirty = 1 | screenshot = Portal 2 Chapter 1 Her Chamber.png | icon1 = cube dispenser on | icon2 = cube butto..."</p>
<hr />
<div>{{Chamber infobox<br />
| title = Overgrown<br />
| number = 01<br />
| total = 04<br />
| dirty = 1<br />
| screenshot = Portal 2 Chapter 1 Her Chamber.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard<br />
| icon9 = dirty water on<br />
| icon10 = blades hazard<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal 2 Act 2<br />
}}<br />
<br />
==Mechanics==<br />
*[[Weighted Storage Cube]]<br />
*[[Goo|Acid]]<br />
<br />
==Walkthrough==<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|vikaCt9eJ80}}<br />
{{youtube|IFnObI0M0Kw}}<br />
{{youtube|eFhQQY1sO3E}}<br />
{{youtube|NHnDtABO3-k}}<br />
{{youtube|vFV1q-M3hjs}}<br />
{{youtube|w8T1m6XM7-M}}<br />
{{youtube|UpevCoyFiYg}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143193User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T15:50:09Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, utilises the mechanics to escape.<br />
<br />
==Mechanics==<br />
*[[Goo|Acid]]<br />
*[[Piston]]<br />
*[[Sentry Turret]]<br />
*[[Material Emancipation Grill]]<br />
*[[Rocket Turret]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143192User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T15:48:05Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Escape<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the various mechanics of the game and their use.<br />
<br />
==Mechanics==<br />
*[[Weighted Storage Cube]]<br />
*[[High Energy Pellet]]<br />
*[[Goo|Acid]]<br />
*[[Material Emancipation Grill]]<br />
*[[Sentry Turret]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Escape&diff=143190User:Ejjgjrjgjjjvjrjdjwie/Portal Escape2016-06-12T15:32:36Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page User:Ejjgjrjgjjjvjrjdjwie/Portal Escape to User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2</p>
<hr />
<div>#REDIRECT [[User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143189User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T15:32:36Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page User:Ejjgjrjgjjjvjrjdjwie/Portal Escape to User:Ejjgjrjgjjjvjrjdjwie/Portal Act 2</p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, utilises the mechanics to escape.<br />
<br />
==Hazards==<br />
*[[Emergency Intelligence Incinerator]]<br />
*[[Goo|Acid]]<br />
*[[Piston]]<br />
*[[Sentry Turret]]<br />
*[[Rocket Turret]]<br />
*[[Neurotoxin]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chambers&diff=143188User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers2016-06-12T15:30:32Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers to User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1</p>
<hr />
<div>#REDIRECT [[User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143187User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T15:30:32Z<p>Ejjgjrjgjjjvjrjdjwie: Ejjgjrjgjjjvjrjdjwie moved page User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers to User:Ejjgjrjgjjjvjrjdjwie/Portal Act 1</p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Escape<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the various mechanics of the game and their use.<br />
<br />
==Hazards==<br />
*[[Weighted Storage Cube]]<br />
*[[High Energy Pellet]]<br />
*[[Goo|Acid]]<br />
*[[Sentry Turret]]<br />
*[[Weighted Companion Cube]]<br />
*[[Emergency Intelligence Incinerator]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143126User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T01:00:09Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Escape<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the various mechanics of the game and their use.<br />
<br />
==Hazards==<br />
*[[Weighted Storage Cube]]<br />
*[[High Energy Pellet]]<br />
*[[Goo|Acid]]<br />
*[[Sentry Turret]]<br />
*[[Weighted Companion Cube]]<br />
*[[Emergency Intelligence Incinerator]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143125User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T00:54:35Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, utilises the mechanics to escape.<br />
<br />
==Hazards==<br />
*[[Emergency Intelligence Incinerator]]<br />
*[[Goo|Acid]]<br />
*[[Piston]]<br />
*[[Sentry Turret]]<br />
*[[Rocket Turret]]<br />
*[[Neurotoxin]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143124User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-12T00:52:25Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Escape<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the various mechanics of the game and their use.<br />
<br />
==Hazards==<br />
*[[Weighted Storage Cube]]<br />
*[[High Energy Pellet]]<br />
*[[Goo|Acid]]<br />
*[[Sentry Turret]]<br />
*[[Emergency Intelligence Incinerator]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_2&diff=143121User:Ejjgjrjgjjjvjrjdjwie/Portal Act 22016-06-12T00:10:12Z<p>Ejjgjrjgjjjvjrjdjwie: Created page with "{{Chamber infobox | title = Escape | number = 02 | total = 02 | screenshot = | icon1 = cube dispenser | icon2 = cube hazard | icon3 = pellet hazard | icon4 = pellet catcher | ..."</p>
<hr />
<div>{{Chamber infobox<br />
| title = Escape<br />
| number = 02<br />
| total = 02<br />
| screenshot =<br />
| icon1 = cube dispenser<br />
| icon2 = cube hazard<br />
| icon3 = pellet hazard<br />
| icon4 = pellet catcher<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous = User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chambers<br />
| next =<br />
}}<br />
<br />
Act 2, set in the maintenance areas, utilises the mechanics to escape.<br />
<br />
==Hazards==<br />
*[[Goo|Acid]]<br />
*[[Piston]]<br />
*[[Sentry Turret]]<br />
*[[Rocket Turret]]<br />
*[[Neurotoxin]]<br />
<br />
==Walkthrough==<br />
{{youtube|Vby-QK4Jip0}}<br />
{{youtube|aTyecSy8CYY}}<br />
{{youtube|6t5wi42x2Rc}}<br />
{{youtube|VB0JQn7ijZw}}<br />
{{youtube|P8XqFHtu1mI}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Act_1&diff=143117User:Ejjgjrjgjjjvjrjdjwie/Portal Act 12016-06-11T23:44:14Z<p>Ejjgjrjgjjjvjrjdjwie: Created page with "{{Chamber infobox | title = Test Chambers | number = 01 | total = 02 | screenshot = Portal Test Chamber 19.png | icon1 = cube dispenser on | icon2 = cube hazard on | icon3 = p..."</p>
<hr />
<div>{{Chamber infobox<br />
| title = Test Chambers<br />
| number = 01<br />
| total = 02<br />
| screenshot = Portal Test Chamber 19.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube hazard on<br />
| icon3 = pellet hazard on<br />
| icon4 = pellet catcher on<br />
| icon5 = water hazard on<br />
| icon6 = fling enter on<br />
| icon7 = fling exit on<br />
| icon8 = turret hazard on<br />
| icon9 = dirty water on<br />
| icon10 = cake on<br />
| previous =<br />
| next = User:Ejjgjrjgjjjvjrjdjwie/Portal Escape<br />
}}<br />
<br />
Act 1, set in the Test Chambers, introduces the various mechanics of the game and their use.<br />
<br />
==Hazards==<br />
*[[Weighted Storage Cube|Cube Hazard]]<br />
*[[High Energy Pellet]]<br />
*[[Goo|Acid]]<br />
*[[Sentry Turret]]<br />
<br />
==Walkthrough==<br />
{{youtube|oIgHVsImbCo}}<br />
{{youtube|-g-HLZqbCyM}}<br />
{{youtube|5qCDk89d98E}}<br />
{{youtube|TJpTaiprtOg}}<br />
{{youtube|xAQiA-CrT14}}<br />
{{youtube|rkIhk2i8stM}}<br />
{{youtube|qFlH4rcvgnM}}<br />
{{youtube|-bi4ku6cYdo}}<br />
{{youtube|N_TkmoxzInk}}<br />
{{youtube|gsDPZyiLLa4}}<br />
{{youtube|ZFwxnKY7CUo}}<br />
{{youtube|QTj6n7zLMBQ}}<br />
{{youtube|Xzpgv5I3XEk}}<br />
{{youtube|dOElq7TCv-A}}<br />
{{youtube|7jBVaa3LMP4}}<br />
{{youtube|2DlyZu_BtKg}}<br />
{{youtube|mYUaCMnnAi4}}<br />
{{youtube|JV0eH-vflv0}}<br />
{{youtube|5KM-GiEHhqQ}}<br />
{{youtube|qXXiqacUvVE}}</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_6_Chamber_9&diff=143108Portal 2 Co-op Course 6 Chamber 92016-06-11T21:42:22Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Co-op Course 6 Chamber 9<br />
| map = mp_coop_paint_crazy_box.bsp<br />
| valve-title = 09 Crazier Box<br />
| number = 09<br />
| total = 09<br />
| screenshot = Portal 2 Co-op Course 6 Chamber 9<br />
| icon1 = water hazard<br />
| icon2 = turret hazard<br />
| icon3 = faith plate<br />
| icon4 = light bridge<br />
| icon5 = excursion funnel<br />
| icon6 = excursion switch<br />
| icon7 = laser sensor on<br />
| icon8 = repulsion gel on<br />
| icon9 = propulsion gel on<br />
| icon10 = dirty water<br />
| previous = Portal 2 Co-op Course 6 Chamber 8<br />
}}<br />
<br />
== Summary ==<br />
<br />
== Contents ==<br />
=== Mechanics ===<br />
* [[Heavy Duty Super-Colliding Super Button]]<br />
* [[Material Emancipation Grill]]<br />
* [[Repulsion Gel]]<br />
* [[Switch]]<br />
* [[Thermal Discouragement Beam]]<br />
* [[Water]]<br />
* [[Weighted Storage Cube]]<br />
* [[Weighted Storage Cube Receptacle]]<br />
<br />
=== Hazards ===<br />
* none<br />
<br />
== Walkthrough ==<br />
{{Coop walkthrough table}}<br />
<br />
=== Video walkthrough ===<br />
{{youtube|7zrdVZGyOBI|width=360|align=alignment}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|Almost At Fifty Percent}}<br />
{{Track|There She Is}}<br />
<br />
== Gallery ==<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 Co-op chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Turret_Opera&diff=143107Turret Opera2016-06-11T21:34:08Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 10 - Test Chamber 00<br />
| valve-title = Credits<br />
| map = sp_a5_credits.bsp<br />
| screenshot = Turret Opera.jpg<br />
| previous = Portal 2 Chapter 9 Finale<br />
}}<br />
<br />
{{Quotation|'''Prima Donna Turret'''|{{spoiler|Mia bambina, oh ciel}}}}<br />
<br />
The '''Turret Opera''' is an event in the single-player campaign of ''[[Portal 2]]'' in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.<br />
<br />
The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]' [[Test Chambers|testing tracks]] in ''Chapter 3: The Return'', hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].<br />
<br />
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game's single-player campaign, based on the popular opera phrase "it's not over until the fat lady sings" - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}<br />
<br />
{{spoiler|The opera sequence begins after GLaDOS sends Chell on a lift towards the surface. The lift stops in front of some Turrets aimed at Chell, making it seem like GLaDOS's promise of freedom was a lie. Instead, the Turrets begin serenading her. As the lift ascends even further, Chell witnesses an even larger group of Turrets awaiting her arrival as the Prima Donna Turret sings the lead vocals and the [[Turrets#Animal King Turret|Animal King Turret]] provides the bass notes. The opera is still audible as the lift arrives at the top, lingering until the moment Chell finally steps outside.}}<br />
<br />
{{Track|Cara Mia Addio!}}<br />
== Finale Opera Lyrics ==<br />
{| class="wikitable collapsible collapsed" width="100%"<br />
! colspan="2" class="header" | Transcript<br />
|-<br />
! class="header" | Original<br />
! class="header" | Translated<br />
|-<br />
|"''Cara bel,<br />
<br />
cara mia bella,<br />
<br />
mia bambina,<br />
<br />
oh ciel,<br />
<br />
che la stima,<br />
<br />
che la stima,<br />
<br />
oh! Cara mia, addio.<br />
<br />
La mia bimba,<br />
<br />
cara,<br />
<br />
perché non passi lontana,<br />
<br />
sì lontana da Scienza?<br />
<br />
<br />
<br />
Cara, cara mia bambina,<br />
<br />
ah mia bel,<br />
<br />
ah mia cara,<br />
<br />
la mia cara,<br />
<br />
la mia bambina,<br />
<br />
oh cara, cara mia…''<br />
<br />
|''Dear, beautiful,<br />
<br />
my dear,<br />
<br />
beautiful child,<br />
<br />
oh heavens,<br />
<br />
that’s too bad,<br />
<br />
that’s too bad,<br />
<br />
well, My dear,<br />
<br />
farewell.<br />
<br />
My child,<br />
<br />
dear,<br />
<br />
why don’t you stay away,<br />
<br />
yes, away from Science?<br />
<br />
Dear,<br />
<br />
my dear child,<br />
<br />
my beautiful,<br />
<br />
my dear,<br />
<br />
my dear,<br />
<br />
my child,<br />
<br />
my dear,<br />
<br />
my dear…"''<br />
|}<br />
<br />
== Trivia ==<br />
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from ''[[Portal]]'' can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around. Moving, in fact, is a Frankenturret.}}<br />
* The word "ciel" in the lyrics is a play on words; it is pronounced almost the same as Chell.<br />
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}<br />
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.<br />
* It was revealed by [[Ellen McLain]] that she had done both [[Want You Gone]] and the Turret Opera finale in just a two hour leap after finishing one of them.<br />
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.<br />
== Sheet Music ==<br />
<br />
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:<br />
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]<br />
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]<br />
"Cara Mia Addio" can also be found on Spotify.<br />
<br />
{{MusicNav}}<br />
<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Turret_Opera&diff=143106Turret Opera2016-06-11T21:32:21Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 10 - Test Chamber 00<br />
| valve-title = Credits<br />
| map = sp_a5_credits.bsp<br />
| screenshot = Turret Opera.jpg<br />
| previous = Portal 2 Chapter 9 Finale<br />
}}<br />
<br />
{{Quotation|'''Prima Donna Turret'''|{{spoiler|Mia bambina, oh ciel}}}}<br />
<br />
The '''Turret Opera''' is an event in the single-player campaign of ''[[Portal 2]]'' in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.<br />
<br />
The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]' [[Test Chambers|testing tracks]] in ''Chapter 3: The Return'', hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].<br />
<br />
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game's single-player campaign, based on the popular opera phrase "it's not over until the fat lady sings" - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}<br />
<br />
{{spoiler|The opera sequence begins after GLaDOS sends Chell on a lift towards the surface. The lift stops in front of some Turrets aimed at Chell, making it seem like GLaDOS's promise of freedom was a lie. Instead, the Turrets begin serenading her. As the lift ascends even further, Chell witnesses an even larger group of Turrets awaiting her arrival as the Prima Donna Turret sings the lead vocals and the [[Turrets#Animal King Turret|Animal King Turret]] provides the bass notes. The opera is still audible as the lift arrives at the top, lingering until the moment Chell finally steps outside.}}<br />
<br />
{{Track|Cara Mia Addio!}}<br />
== Finale Opera Lyrics ==<br />
{| class="wikitable collapsible collapsed" width="100%"<br />
! colspan="2" class="header" | Transcript<br />
|-<br />
! class="header" | Original<br />
! class="header" | Translated<br />
|-<br />
|"''Cara bel,<br />
<br />
cara mia bella,<br />
<br />
mia bambina,<br />
<br />
oh ciel,<br />
<br />
che la stima,<br />
<br />
che la stima,<br />
<br />
oh! Cara mia, addio.<br />
<br />
La mia bimba,<br />
<br />
cara,<br />
<br />
perché non passi lontana,<br />
<br />
sì lontana da Scienza?<br />
<br />
<br />
<br />
Cara, cara mia bambina,<br />
<br />
ah mia bel,<br />
<br />
ah mia cara,<br />
<br />
la mia cara,<br />
<br />
la mia bambina,<br />
<br />
oh cara, cara mia…''<br />
<br />
|''Dear, beautiful,<br />
<br />
my dear,<br />
<br />
beautiful child,<br />
<br />
oh heavens,<br />
<br />
that’s too bad,<br />
<br />
that’s too bad,<br />
<br />
well, My dear,<br />
<br />
farewell.<br />
<br />
My child,<br />
<br />
dear,<br />
<br />
why don’t you stay away,<br />
<br />
yes, away from Science?<br />
<br />
Dear,<br />
<br />
my dear child,<br />
<br />
my beautiful,<br />
<br />
my dear,<br />
<br />
my dear,<br />
<br />
my child,<br />
<br />
my dear,<br />
<br />
my dear…"''<br />
|}<br />
<br />
== Trivia ==<br />
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from ''[[Portal]]'' can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around. Moving, in fact, is a Frankenturret.}}<br />
* The word "ciel" in the lyrics is a play on words; it is pronounced almost the same as Chell.<br />
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}<br />
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.<br />
* It was revealed by [[Ellen McLain]] that she had done both [[Want You Gone]] and the Turret Opera finale in just a two hour leap after finishing one of them.<br />
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.<br />
== Sheet Music ==<br />
<br />
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:<br />
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]<br />
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]<br />
It Can Also be found on Spotify as "Cara Mia Adio"<br />
<br />
{{MusicNav}}<br />
<br />
[[Category:Music]]<br />
[[Category:Portal 2]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&diff=143105Portal 2 Chapter 8 Test Chamber 62016-06-11T21:31:04Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 8 - Test Chamber 06<br />
| valve-title= Stop the Box<br />
| map = sp_a4_stop_the_box.bsp<br />
| number = 06<br />
| total = 19<br />
| screenshot = Portal 2 Chapter 8 Test Chamber 06.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = light bridge on<br />
| icon5 = turret hazard on<br />
| icon6 = bridge shield on<br />
| icon7 = excursion funnel<br />
| icon8 = faith plate on<br />
| icon9 = dirty water<br />
| icon10 = blades hazard<br />
| previous = Portal 2 Chapter 8 Test Chamber 5<br />
| next = Portal 2 Chapter 8 Test Chamber 11<br />
}}<br />
<br />
This is the fifty-second level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Hard Light Bridge]] as its primary mechanics. [[Turrets]] are present as the main hazard in this level.<br />
<br />
== Hazards ==<br />
* [[Turrets]]<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Place a portal at the end of the [[Hard Light Bridge]] and the other one to the bottom-left corner of the wall next to the [[Emancipation Grill|Emancipation Grills]].<br />
*Push the [[Switch]] and the [[Frankenturret]] should hit the Hard Light Bridge and land in the area with four [[Turrets]] facing it.<br />
*Place a portal to the wall closest to the Frankenturret and another portal to the wall near the Hard Light Bridge.<br />
*Get the Frankenturret and take it through the portal.<br />
*Put a portal on the wall with the Hard Light Bridge and put the other portal to the wall on the right of Wheatley.<br />
*Pick up the Frankenturret and use the [[Aerial Faith Plate]] to hit the Bridge and land on the catwalk.<br />
*Go to the left and put the Frankenturret down, so it won't fall from there.<br />
*Fire the portal from the wall to the wall near the Turrets. Bridge should now block the Turrets.<br />
*Place the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].<br />
*Move to the area under the catwalk. Fire a portal on the wall next to you and to the wall above the catwalk. Go through the portal.<br />
*Go in the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Smash TV|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|TEST}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&diff=143104Portal 2 Chapter 8 Test Chamber 52016-06-11T21:30:37Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 8 - Test Chamber 05<br />
| valve-title= Funnel Catch<br />
| map = sp_a4_tb_catch.bsp<br />
| number = 05<br />
| total = 19<br />
| screenshot = Portal 2 Chapter 8 Test Chamber 05.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = water hazard<br />
| icon5 = excursion funnel on<br />
| icon6 = excursion switch<br />
| icon7 = faith plate on<br />
| icon8 = dirty water<br />
| icon9 = blades hazard<br />
| icon10 = crusher hazard<br />
| previous = Portal 2 Chapter 8 Test Chamber 4<br />
| next = Portal 2 Chapter 8 Test Chamber 6<br />
}}<br />
<br />
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. <br />
<br />
== Hazards ==<br />
* Falling to your death<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].<br />
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.<br />
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.<br />
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].<br />
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].<br />
*Go in the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Smash TV|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|Machiavellian Bach}}<br />
{{Track|Excursion Funnel}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&diff=143103Portal 2 Chapter 8 Test Chamber 42016-06-11T21:30:09Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 8 - Test Chamber 04<br />
| valve-title= Polarity<br />
| map = sp_a4_tb_polarity.bsp<br />
| number = 04<br />
| total = 19<br />
| screenshot = Portal 2 Chapter 8 Test Chamber 04.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = water hazard<br />
| icon5 = excursion funnel on<br />
| icon6 = excursion switch on<br />
| icon7 = turret hazard on<br />
| icon8 = dirty water<br />
| icon9 = blades hazard<br />
| icon10 = crusher hazard<br />
| previous = Portal 2 Chapter 8 Test Chamber 3<br />
| next = Portal 2 Chapter 8 Test Chamber 5<br />
}}<br />
<br />
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. <br />
<br />
== Hazards ==<br />
* [[Turrets]]<br />
* Falling to your death<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]'s targeting laser.<br />
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.<br />
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.<br />
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.<br />
*Frankenturret should come within your reach. Pick it up and place it on the button.<br />
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.<br />
*Shoot a portal on the wall next to you to get the Frankenturret off the button.<br />
*Put a portal in front of the exit and go in the Funnel.<br />
*Go in the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Smash TV|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|TEST}}<br />
{{Track|Excursion Funnel}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&diff=143102Portal 2 Chapter 8 Test Chamber 32016-06-11T21:28:55Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 8 - Test Chamber 03<br />
| valve-title= Wall Button<br />
| map = sp_a4_tb_wall_button.bsp<br />
| number = 03<br />
| total = 19<br />
| screenshot = Portal 2 Chapter 8 Test Chamber 03.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button<br />
| icon5 = water hazard<br />
| icon6 = excursion funnel on<br />
| icon7 = faith plate on<br />
| icon8 = dirty water<br />
| icon9 = blades hazard<br />
| icon10 = crusher hazard<br />
| previous = Portal 2 Chapter 8 Test Chamber 2<br />
| next = Portal 2 Chapter 8 Test Chamber 4<br />
}}<br />
<br />
This is the forty-ninth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. <br />
<br />
== Hazards ==<br />
* Falling to your death<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].<br />
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].<br />
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.<br />
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.<br />
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.<br />
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.<br />
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.<br />
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.<br />
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.<br />
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.<br />
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].<br />
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Smash TV|width=50%}}<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|TEST}}<br />
{{Track|Excursion Funnel}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwiehttps://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&diff=143101Portal 2 Chapter 8 Test Chamber 22016-06-11T21:28:28Z<p>Ejjgjrjgjjjvjrjdjwie: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Chamber infobox<br />
| title = Chapter 8 - Test Chamber 02<br />
| valve-title= Ceiling Button<br />
| map = sp_a4_tb_trust_drop.bsp<br />
| number = 02<br />
| total = 19<br />
| screenshot = Portal 2 Chapter 8 Test Chamber 02.png<br />
| icon1 = cube dispenser on<br />
| icon2 = cube button on<br />
| icon3 = cube hazard on<br />
| icon4 = player button<br />
| icon5 = water hazard<br />
| icon6 = excursion funnel on<br />
| icon7 = turret hazard<br />
| icon8 = dirty water<br />
| icon9 = blades hazard<br />
| icon10 = crusher hazard<br />
| previous = Portal 2 Chapter 8 Test Chamber 1<br />
| next = Portal 2 Chapter 8 Test Chamber 3<br />
}}<br />
<br />
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. <br />
<br />
== Hazards ==<br />
* Falling to your death<br />
<br />
== Walkthrough ==<br />
{{Spoiler|block=yes|<br />
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.<br />
*Place a portal at the end of the Funnel, so you may enter through.<br />
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.<br />
*Put the same portal on the floor below and go on the area on next to it.<br />
*Place the same portal below the cube dispenser and push the [[Switch]].<br />
*Fire the portal on the floor below the cube and take the cube from the funnel.<br />
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.<br />
*Go in the [[Chamberlock]].<br />
}}<br />
<br />
== Video walkthrough ==<br />
{{walkthrough}}<br />
<br />
<br />
== Related achievements ==<br />
{{Show achievement|Portal 2|Smash TV|width=50%}}<br />
<br />
== Trivia ==<br />
*The chamber closely resembles Valve's promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.<br />
<br />
== Music ==<br />
{{main|Portal 2 soundtrack}}<br />
{{Track|TEST}}<br />
{{Track|Excursion Funnel}}<br />
<br />
{{TestChambersNav}}<br />
[[Category:Portal 2 chambers]]</div>Ejjgjrjgjjjvjrjdjwie