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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zippy</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-11T20:58:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=31182</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=31182"/>
		<updated>2011-07-05T04:38:33Z</updated>

		<summary type="html">&lt;p&gt;Zippy: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Chell.png|right|300px|Chell in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039; is the silent protagonist of both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Little is known about her past beyond her being abandoned at birth and her stubborn will to live. She wields only the [[Handheld Portal Device]] throughout her entire quest for freedom.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Most of Chell&#039;s history remains a mystery. Throughout &#039;&#039;Portal 2&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth and later adopted, though the credibility of GLaDOS&#039; word is left up to the interpreter. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of Portal are in an effort to belittle, annoy, or distract Chell from achieving her goal, whether or not statements of her adoption are true or not is up for debate.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell first-person view in portal 2.&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=Alésia Glidewell posing for a Chell reference shot.|Alésia Glidewell posing for a Chell reference shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{spoiler text|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In [[Portal]], she may sometimes emit small screams when hurt. However, the sound files are simply reused voice clips from {{W|Half-Life 2}}&#039;s female citizens, which were voiced by Mary Kae Irvin.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=31181</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=31181"/>
		<updated>2011-07-05T04:30:03Z</updated>

		<summary type="html">&lt;p&gt;Zippy: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Chell.png|right|300px|Chell in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039; is the silent protagonist of both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Little is known about her past beyond her being abandoned at birth and her stubborn will to live. She wields only the [[Handheld Portal Device]] throughout her entire quest for freedom.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Most of Chell&#039;s history remains a mystery. Throughout &#039;&#039;Portal 2&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth and later adopted, though the credibility of GLaDOS&#039; word is left up to the interpreter. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of Portal are in an effort to belittle, annoy, or distract Chell from achieving her goal, whether or not statements of her adoption are true or not is up for debate.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell first-person view in portal 2.&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=Alésia Glidewell posing for a Chell reference shot.|Alésia Glidewell posing for a Chell reference shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{spoiler text|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Discouragement_Redirection_Cube&amp;diff=31180</id>
		<title>Discouragement Redirection Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Discouragement_Redirection_Cube&amp;diff=31180"/>
		<updated>2011-07-05T04:26:50Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_ReflectionCube.png|thumb|right]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This next test involves discouragement redirection cubes. I&#039;d just finished building them before you had your, well, episode. So now we&#039;ll both get to see how they work.|sound=GLaDOS sp_a2_laser_stairs_intro02.wav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouragement Redirection Cubes&#039;&#039;&#039; are a new type of cube introduced in &#039;&#039;Portal 2&#039;&#039;. Like all cubes, they can be used to hold down [[Heavy Duty Super-Colliding Super Button|buttons]]. They also have the unique ability to focus a [[Thermal Discouragement Beam]] and redirect it through their lens. Each side of the Redirection Cube has a large, round piece of glass in the center. One of the glass sides is more curved than the others, being the lens that the Thermal Discouragement Beam is focused out of when coming into contact with any of the other sides.&lt;br /&gt;
&lt;br /&gt;
In [[co-op]] mode, when redirecting a laser beam into certain triggering portholes that are only activated by the lasers, the laser will &amp;quot;magnetize&amp;quot; to the center of the porthole when the beam is close enough, making beam redirection slightly easier. The single player does not have this feature.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=27264</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=27264"/>
		<updated>2011-06-14T11:15:32Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needimage}}&lt;br /&gt;
{{Move|Cooperative Testing Initiative}}&lt;br /&gt;
[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in &#039;&#039;[[Portal 2]]&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Ha ha ha ha ha. Did I tell you the one about the turned-off reassembly machine?|sound=GLaDOS_taunt_laugh06.wav}}&lt;br /&gt;
&#039;&#039;&#039;The Cooperative Testing Initiative&#039;&#039;&#039;, or &#039;&#039;&#039;Co-op&#039;&#039;&#039; for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the tall and orange bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner&#039;s portal, which is essential during some test chambers.&lt;br /&gt;
&lt;br /&gt;
There are five test courses, each with several testing chambers within, which will test both players&#039; ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently. This is the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS&#039; monitoring cameras and perform a gesture, it will elicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it&#039;s commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
====Course One: Team Building====&lt;br /&gt;
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.&lt;br /&gt;
&lt;br /&gt;
====Course Two: Mass and Velocity====&lt;br /&gt;
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.&lt;br /&gt;
&lt;br /&gt;
====Course Three: Hard-Light Surfaces====&lt;br /&gt;
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.&lt;br /&gt;
&lt;br /&gt;
====Course Four: Excursion Funnels====&lt;br /&gt;
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.&lt;br /&gt;
&lt;br /&gt;
====Course Five: Mobility Gels====&lt;br /&gt;
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. {{spoiler text|The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
====Course Six: Advanced Chambers====&lt;br /&gt;
There is evidence within the game&#039;s localisation files that there was a sixth course of Co-op chambers during Portal 2&#039;s development:  Advanced Chambers.  Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2.  There is no known information why these chambers were not available at the launch of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=27261</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=27261"/>
		<updated>2011-06-14T11:12:57Z</updated>

		<summary type="html">&lt;p&gt;Zippy: /* Defective Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; appear as miniature tripod robots that appear in the &#039;&#039;Portal&#039;&#039; series. They are incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red &#039;eye&#039;, which emits a targeting laser.&lt;br /&gt;
&lt;br /&gt;
When Turrets are unaware of the player&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Rocket Turret===&lt;br /&gt;
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Defective Turret===&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to Chell, many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Frankenturret===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Animal King Turret===&lt;br /&gt;
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King&#039;&#039;&#039; is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired &amp;quot;Animal King Takeover&amp;quot; in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. &lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=200&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, implying that they are smarter than Wheatley.}}&lt;br /&gt;
*{{spoiler text|In Portal 2, during Chapter 5: The Escape&#039;s turret redemption lines area, there is a turret on a conveyor belt claiming &amp;quot;I&#039;m different&amp;quot;, with special voice lines if you pick it up.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=27259</id>
		<title>Conversion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=27259"/>
		<updated>2011-06-14T11:03:36Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Conversion Gel.png|right|250px|thumb|Conversion Gel.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|First up, conversion gel. [cough]|sound=Cave Johnson eighties_intro06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Gel&#039;&#039;&#039; is a white gel that enables any surface to have portals placed on them, even if they are not normally portal-conductive. &lt;br /&gt;
&lt;br /&gt;
According to [[Cave Johnson]], conversion gel is made from {{Spoiler|ground-up moon rocks, which make a great portal conductor}}. This is shown when {{Spoiler|Chell fires a portal at the moon near the end of the game, despite the non-flat surface of the moon. Unfortunately, long-term exposure to ground up moon rocks led to Johnson&#039;s poisoning and eventual death. He attempted to fashion a cure by forging a gel out of the rocks, in hopes it would &amp;quot;leech the lunar poison out of man&#039;s bloodstream.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only type of gel that doesn&#039;t appear in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=27257</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=27257"/>
		<updated>2011-06-14T10:52:53Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Chell.png|right|300px|Chell in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039; is the silent protagonist of both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Little is known about her past beyond her being abandoned at birth and her stubborn will to live. She wields only the [[Handheld Portal Device]] throughout her entire quest for freedom.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Most of Chell&#039;s history remains a mystery. Throughout &#039;&#039;Portal 2&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth and later adopted, though the credibility of GLaDOS&#039; word is left up to the interpreter. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of Portal are in an effort to belittle, annoy, or distract Chell from achieving her goal, whether or not statements of her adoption are true or not is up for debate.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell first-person view.&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=Alésia Glidewell posing for a Chell reference shot.|Alésia Glidewell posing for a Chell reference shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{spoiler text|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modelled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=27256</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=27256"/>
		<updated>2011-06-14T10:52:31Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Chell.png|right|300px|Chell in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039; is silent the protagonist of both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Little is known about her past beyond her being abandoned at birth and her stubborn will to live. She wields only the [[Handheld Portal Device]] throughout her entire quest for freedom.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Most of Chell&#039;s history remains a mystery. Throughout &#039;&#039;Portal 2&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth and later adopted, though the credibility of GLaDOS&#039; word is left up to the interpreter. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of Portal are in an effort to belittle, annoy, or distract Chell from achieving her goal, whether or not statements of her adoption are true or not is up for debate.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell first-person view.&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=Alésia Glidewell posing for a Chell reference shot.|Alésia Glidewell posing for a Chell reference shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{spoiler text|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modelled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
</feed>