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	<updated>2026-04-08T10:10:54Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=187095</id>
		<title>Core voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=187095"/>
		<updated>2024-03-11T07:50:39Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: /* Fact Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of individual &#039;&#039;&#039;[[Cores#Personality Cores|personality core]]&#039;&#039;&#039; &#039;&#039;&#039;[[voice lines]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal&#039;&#039; ==&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
{{See also|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-01}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-02}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-03}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-04}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-05}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-06}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-07}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-08}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-09}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-10}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-11}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-12}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-13}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-16}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-17}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-15}} &#039;&#039;- plays when putting the Curiosity Core near the open incinerator.&#039;&#039;&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|curiosity-18}} &#039;&#039;- unused, likely meant for when it is thrown into the incinerator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{See also|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-01}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-02}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-03}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-04}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-05}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-06}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-07}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-08}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-09}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-10}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-11}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-12}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-13}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-14}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-15}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-16}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-17}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-18}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-19}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-20}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-21}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-22}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-23}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-24}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-25}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-26}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-27}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-28}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-29}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-30}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-31}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-32}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-33}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-34}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-35}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-36}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-37}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-38}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-39}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-40}}&lt;br /&gt;
*{{Voice line|GLaDOS escape_02_sphere_|cakemix-41}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
{{See also|Anger Core}}&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-00.wav|&amp;quot;*pant*&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-01.wav|&amp;quot;*snarl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-02.wav|&amp;quot;*gnash*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-03.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-04.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-05.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-06.wav|&amp;quot;*snort*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-07.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-08.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-09.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-10.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-11.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-12.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-13.wav|&amp;quot;*grunt*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-14.wav|&amp;quot;*roar*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-15.wav|&amp;quot;*roar*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-16.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-17.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-18.wav|&amp;quot;*hiss*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-19.wav|&amp;quot;*growl*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-20.wav|&amp;quot;*roar*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-21.wav|&amp;quot;*roar*&amp;quot;]]&lt;br /&gt;
&#039;&#039;If the core is taken near the open incinerator:&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-near_fire01.wav|&amp;quot;*yipe*&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_anger-near_fire02.wav|&amp;quot;*groan*&amp;quot;]] (unused)&lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{See also|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Partyescort.wav|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2&#039;&#039; ==&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{See also|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Space core|babble05}}&lt;br /&gt;
* {{Voice line|Space core|babble100}}&lt;br /&gt;
* {{Voice line|Space core|babble102}}&lt;br /&gt;
* {{Voice line|Space core|babble105}}&lt;br /&gt;
* {{Voice line|Space core|babble11}}&lt;br /&gt;
* {{Voice line|Space core|babble14}}&lt;br /&gt;
* {{Voice line|Space core|babble16}}&lt;br /&gt;
* {{Voice line|Space core|babble19}}&lt;br /&gt;
* {{Voice line|Space core|babble20}}&lt;br /&gt;
* {{Voice line|Space core|babble21}}&lt;br /&gt;
* {{Voice line|Space core|babble22}}&lt;br /&gt;
* {{Voice line|Space core|babble24}}&lt;br /&gt;
* {{Voice line|Space core|babble28}}&lt;br /&gt;
* {{Voice line|Space core|babble29}}&lt;br /&gt;
* {{Voice line|Space core|babble31}}&lt;br /&gt;
* {{Voice line|Space core|babble33}}&lt;br /&gt;
* {{Voice line|Space core|babble35}}&lt;br /&gt;
* {{Voice line|Space core|babble36}}&lt;br /&gt;
* {{Voice line|Space core|babble37}}&lt;br /&gt;
* {{Voice line|Space core|babble40}}&lt;br /&gt;
* {{Voice line|Space core|babble42}}&lt;br /&gt;
* {{Voice line|Space core|babble43}}&lt;br /&gt;
* {{Voice line|Space core|babble44}}&lt;br /&gt;
* {{Voice line|Space core|babble45}}&lt;br /&gt;
* {{Voice line|Space core|babble46}}&lt;br /&gt;
* {{Voice line|Space core|babble47}}&lt;br /&gt;
* {{Voice line|Space core|babble48}}&lt;br /&gt;
* {{Voice line|Space core|babble49}}&lt;br /&gt;
* {{Voice line|Space core|babble50}}&lt;br /&gt;
* {{Voice line|Space core|babble51}}&lt;br /&gt;
* {{Voice line|Space core|babble52}}&lt;br /&gt;
* {{Voice line|Space core|babble53}}&lt;br /&gt;
* {{Voice line|Space core|babble54}}&lt;br /&gt;
* {{Voice line|Space core|babble57}}&lt;br /&gt;
* {{Voice line|Space core|babble58}}&lt;br /&gt;
* {{Voice line|Space core|babble59}}&lt;br /&gt;
* {{Voice line|Space core|babble60}}&lt;br /&gt;
* {{Voice line|Space core|babble61}}&lt;br /&gt;
* {{Voice line|Space core|babble62}}&lt;br /&gt;
* {{Voice line|Space core|babble67}}&lt;br /&gt;
* {{Voice line|Space core|babble68}}&lt;br /&gt;
* {{Voice line|Space core|babble70}}&lt;br /&gt;
* {{Voice line|Space core|babble71}}&lt;br /&gt;
* {{Voice line|Space core|babble73}}&lt;br /&gt;
* {{Voice line|Space core|babble83}}&lt;br /&gt;
* {{Voice line|Space core|babble88}}&lt;br /&gt;
* {{Voice line|Space core|babble89}}&lt;br /&gt;
* {{Voice line|Space core|babble90}}&lt;br /&gt;
* {{Voice line|Space core|babble91}}&lt;br /&gt;
* {{Voice line|Space core|babble92}}&lt;br /&gt;
* {{Voice line|Space core|babble93}}&lt;br /&gt;
* {{Voice line|Space core|babble94}}&lt;br /&gt;
* {{Voice line|Space core|babble95}}&lt;br /&gt;
* {{Voice line|Space core|babble98}}&lt;br /&gt;
* {{Voice line|Space core|babble99}}&lt;br /&gt;
* {{Voice line|Space core|babbleb01}}&lt;br /&gt;
* {{Voice line|Space core|babbleb02}}&lt;br /&gt;
* {{Voice line|Space core|babbleb03}}&lt;br /&gt;
* {{Voice line|Space core|babbleb04}}&lt;br /&gt;
* {{Voice line|Space core|babbleb05}}&lt;br /&gt;
* {{Voice line|Space core|babbleb06}}&lt;br /&gt;
* {{Voice line|Space core|babbleb07}}&lt;br /&gt;
* {{Voice line|Space core|babbleb08}}&lt;br /&gt;
* {{Voice line|Space core|babbleb09}}&lt;br /&gt;
* {{Voice line|Space core|babbleb10}}&lt;br /&gt;
* {{Voice line|Space core|babbleb11}}&lt;br /&gt;
* {{Voice line|Space core|babbleb12}}&lt;br /&gt;
* {{Voice line|Space core|babbleb13}}&lt;br /&gt;
* {{Voice line|Space core|babbleb14}}&lt;br /&gt;
* {{Voice line|Space core|babbleb15}}&lt;br /&gt;
* {{Voice line|Space core|babbleb16}}&lt;br /&gt;
* {{Voice line|Space core|babbleb17}}&lt;br /&gt;
* {{Voice line|Space core|babbleb18}}&lt;br /&gt;
* {{Voice line|Space core|babbleb19}}&lt;br /&gt;
* {{Voice line|Space core|babbleb20}}&lt;br /&gt;
* {{Voice line|Space core|babbleb21}}&lt;br /&gt;
* {{Voice line|Space core|babbleb22}}&lt;br /&gt;
* {{Voice line|Space core|babbleb23}}&lt;br /&gt;
* {{Voice line|Space core|babbleb24}}&lt;br /&gt;
* {{Voice line|Space core|babbleb25}}&lt;br /&gt;
* {{Voice line|Space core|babbleb26}}&lt;br /&gt;
* {{Voice line|Space core|babbleb30}}&lt;br /&gt;
* {{Voice line|Space core|babbleb31}}&lt;br /&gt;
* {{Voice line|Space core|babbleb32}}&lt;br /&gt;
* {{Voice line|Space core|babbleb33}}&lt;br /&gt;
* {{Voice line|Space core|babbleb34}}&lt;br /&gt;
* {{Voice line|Space core|babbleb35}}&lt;br /&gt;
* {{Voice line|Space core|space01}}&lt;br /&gt;
* {{Voice line|Space core|space02}}&lt;br /&gt;
* {{Voice line|Space core|space03}}&lt;br /&gt;
* {{Voice line|Space core|space04}}&lt;br /&gt;
* {{Voice line|Space core|space05}}&lt;br /&gt;
* {{Voice line|Space core|space06}}&lt;br /&gt;
* {{Voice line|Space core|space07}}&lt;br /&gt;
* {{Voice line|Space core|space08}}&lt;br /&gt;
* {{Voice line|Space core|space09}}&lt;br /&gt;
* {{Voice line|Space core|space10}}&lt;br /&gt;
* {{Voice line|Space core|space11}}&lt;br /&gt;
* {{Voice line|Space core|space12}}&lt;br /&gt;
* {{Voice line|Space core|space13}}&lt;br /&gt;
* {{Voice line|Space core|space14}}&lt;br /&gt;
* {{Voice line|Space core|space15}}&lt;br /&gt;
* {{Voice line|Space core|space16}}&lt;br /&gt;
* {{Voice line|Space core|space17}}&lt;br /&gt;
* {{Voice line|Space core|space18}}&lt;br /&gt;
* {{Voice line|Space core|space19}}&lt;br /&gt;
* {{Voice line|Space core|space20}}&lt;br /&gt;
* {{Voice line|Space core|space21}}&lt;br /&gt;
* {{Voice line|Space core|space22}}&lt;br /&gt;
* {{Voice line|Space core|space23}}&lt;br /&gt;
* {{Voice line|Space core|space24}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{See also|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Adventure core|babble01}}&lt;br /&gt;
* {{Voice line|Adventure core|babble03}}&lt;br /&gt;
* {{Voice line|Adventure core|babble04}}&lt;br /&gt;
* {{Voice line|Adventure core|babble05}}&lt;br /&gt;
* {{Voice line|Adventure core|babble06}}&lt;br /&gt;
* {{Voice line|Adventure core|babble07}}&lt;br /&gt;
* {{Voice line|Adventure core|babble08}}&lt;br /&gt;
* {{Voice line|Adventure core|babble09}}&lt;br /&gt;
* {{Voice line|Adventure core|babble10}}&lt;br /&gt;
* {{Voice line|Adventure core|babble11}}&lt;br /&gt;
* {{Voice line|Adventure core|babble12}}&lt;br /&gt;
* {{Voice line|Adventure core|babble13}}&lt;br /&gt;
* {{Voice line|Adventure core|babble14}}&lt;br /&gt;
* {{Voice line|Adventure core|babble15}}&lt;br /&gt;
* {{Voice line|Adventure core|babble16}}&lt;br /&gt;
* {{Voice line|Adventure core|babble17}}&lt;br /&gt;
* {{Voice line|Adventure core|babble18}}&lt;br /&gt;
* {{Voice line|Adventure core|babble19}}&lt;br /&gt;
* {{Voice line|Adventure core|babble20}}&lt;br /&gt;
* {{Voice line|Adventure core|babble21}}&lt;br /&gt;
* {{Voice line|Adventure core|babble22}}&lt;br /&gt;
* {{Voice line|Adventure core|babble23}}&lt;br /&gt;
* {{Voice line|Adventure core|babble29}}&lt;br /&gt;
* {{Voice line|Adventure core|babble30}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement11}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement13}}&lt;br /&gt;
* {{Voice line|Adventure core|singing01}}&lt;br /&gt;
* {{Voice line|Adventure core|singing02}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Thorn&amp;quot; Easter Egg ====&lt;br /&gt;
* {{Voice line|Adventure core|babble25}}&lt;br /&gt;
* {{Voice line|Adventure core|babble26}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Dialog ====&lt;br /&gt;
* {{Voice line|Adventure core|babble02}}&lt;br /&gt;
* {{Voice line|Adventure core|babble24}}&lt;br /&gt;
* {{Voice line|Adventure core|babble27}}&lt;br /&gt;
* {{Voice line|Adventure core|babble28}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement01}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement02}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement03}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement04}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement05}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement06}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement07}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement08}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement09}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement10}}&lt;br /&gt;
* {{Voice line|Adventure core|encouragement12}}&lt;br /&gt;
* {{Voice line|Adventure core|factapplicable01}}&lt;br /&gt;
* {{Voice line|Adventure core|factapplicable02}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse01}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse02}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse03}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse04}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse05}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse06}}&lt;br /&gt;
* {{Voice line|Adventure core|factresponse07}}&lt;br /&gt;
* {{Voice line|Adventure core|spaceresponse01}}&lt;br /&gt;
* {{Voice line|Adventure core|spaceresponse02}}&lt;br /&gt;
* {{Voice line|Adventure core|spaceresponse03}}&lt;br /&gt;
* {{Voice line|Adventure core|spaceresponse04}}&lt;br /&gt;
* {{Voice line|Adventure core|spaceresponse05}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{Main|List of Fact Sphere facts}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
&lt;br /&gt;
==Poker Night 2 ==&lt;br /&gt;
=== Paranoia Core ===&lt;br /&gt;
*The tournament is being controlled by aliens!&lt;br /&gt;
*You can&#039;t send me back! She&#039;s planning things, man! Big things! Oh no, it&#039;s all true, even the caaaa...&lt;br /&gt;
*Oh no, it&#039;s the puppet master! I know too much! Take me now before she uses her mind bullets!&lt;br /&gt;
*At any given time, there are 17 people who keep reality from collapsing. They are all named Steve.&lt;br /&gt;
*Every Claptrap unit has a small grey cube within its machinery. The purpose of these cubes is unknown.&lt;br /&gt;
*There are carvings of Sam and Max embedded in Mayan calendars.&lt;br /&gt;
*The Inventory&#039;s host claims to be retired, but he&#039;s actually been drawing maps to islands that don&#039;t exist yet.&lt;br /&gt;
*How much do we know about this &amp;quot;Inventory,&amp;quot; anyway?&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Advertisement&amp;diff=187093</id>
		<title>Template:Advertisement</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Advertisement&amp;diff=187093"/>
		<updated>2024-03-09T23:31:23Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| type     = content&lt;br /&gt;
| image    = Achievement Good Listener.jpg&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = Aperture Science: the best damn applied sciences company on Earth.&lt;br /&gt;
 | 2 = This article reads like an advertisement. {{#if: {{{1|}}}|&amp;lt;span style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;({{{1}}})&amp;lt;/span&amp;gt;|}}&lt;br /&gt;
 | 3 = You can help Portal Wiki by substantially rewriting some or all of it.&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Articles that read like advertisements|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{tl|advertisement}} will generate the above notice. Use it on articles that read like advertisements that need a substantial rewrite.&lt;br /&gt;
* This template will add files to [[:Category:Articles that read like advertisements]].&lt;br /&gt;
[[Category:Maintenance templates|Advertisement]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2:_Lab_Rat&amp;diff=187092</id>
		<title>Portal 2: Lab Rat</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2:_Lab_Rat&amp;diff=187092"/>
		<updated>2024-03-09T13:01:33Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lab Rat Thumbnail.jpg|thumb|right|300px|[[Doug Rattman]] in &#039;&#039;&#039;Portal 2: Lab Rat&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[http://www.thinkwithportals.com/comic/ Portal 2: Lab Rat]&#039;&#039;&#039;&#039;&#039; is a comic released in April of 2011. It can be found online and in the &amp;quot;Extras&amp;quot; Section of &#039;&#039;[[Portal 2]]&#039;&#039;.  It was a joint project between Valve and established comic book artists, such as {{W|Michael Avon Oeming}} and {{W|Jay Pinkerton}}, the comic depicts the events between the end of &#039;&#039;[[Portal]]&#039;&#039; and the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Plot summary == &lt;br /&gt;
The comic follows [[Doug Rattman]], a lab worker at [[Aperture Science]] {{Spoiler|with a history of {{W|schizophrenia}}, who survives [[GLaDOS]]&#039;s attempt to}} murder {{Spoiler|every employee in the Aperture Science facility when she is first turned on. Sneaking through the facility, he watches from the shadows as [[Chell]] is tested by GLaDOS. Following several flashbacks of Rattman&#039;s employment at Aperture Science, he witnesses firsthand the ending events of &#039;&#039;Portal.&#039;&#039; After Chell is abducted by the [[Party Escort Bot]], he delves back into the crumbling complex in an attempt to rescue her. Upon finding Chell, he is unable to release her from her solitary confinement and, noticing that power systems are beginning to fail, he patches her chamber into a reserve grid, saving her life while at the same time trapping her for an unknown period of time. The comic ends with the injured Rattman crawling into a cryo-unit and}} putting himself to sleep.&lt;br /&gt;
&lt;br /&gt;
The comic was released in two parts.&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Part 1&lt;br /&gt;
|height=120&lt;br /&gt;
|width=100&lt;br /&gt;
|File:Lab Rat P00.jpg|alt1=Cover|Cover&lt;br /&gt;
|File:Lab Rat P01.jpg|alt2=Page 1|Page 1&lt;br /&gt;
|File:Lab Rat P02.jpg|alt3=Page 2|Page 2&lt;br /&gt;
|File:Lab Rat P03.jpg|alt4=Page 3|Page 3&lt;br /&gt;
|File:Lab Rat P04.jpg|alt5=Page 4|Page 4&lt;br /&gt;
|File:Lab Rat P05.jpg|alt6=Page 5|Page 5&lt;br /&gt;
|File:Lab Rat P06.jpg|alt7=Page 6|Page 6&lt;br /&gt;
|File:Lab Rat P07.jpg|alt8=Page 7|Page 7&lt;br /&gt;
|File:Lab Rat P08.jpg|alt9=Page 8|Page 8&lt;br /&gt;
|File:Lab Rat P09.jpg|alt10=Page 9|Page 9&lt;br /&gt;
|File:Lab Rat P10.jpg|alt11=Page 10|Page 10&lt;br /&gt;
|File:Lab Rat P11.jpg|alt12=Page 11|Page 11&lt;br /&gt;
|File:Lab Rat P12.jpg|alt12=Page 12|Page 12&lt;br /&gt;
|File:Lab Rat P13.jpg|alt12=Page 13|Page 13&lt;br /&gt;
|File:Lab Rat P14.jpg|alt12=Page 14|Page 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Part 2&lt;br /&gt;
|height=120&lt;br /&gt;
|width=100&lt;br /&gt;
|File:Lab Rat P15.jpg|alt1=Page 15|Page 15&lt;br /&gt;
|File:Lab Rat P16.jpg|alt2=Page 16|Page 16&lt;br /&gt;
|File:Lab Rat P17.jpg|alt3=Page 17|Page 17&lt;br /&gt;
|File:Lab Rat P18.jpg|alt4=Page 18|Page 18&lt;br /&gt;
|File:Lab Rat P19.jpg|alt5=Page 19|Page 19&lt;br /&gt;
|File:Lab Rat P20.jpg|alt6=Page 20|Page 20&lt;br /&gt;
|File:Lab Rat P21.jpg|alt7=Page 21|Page 21&lt;br /&gt;
|File:Lab Rat P22.jpg|alt8=Page 22|Page 22&lt;br /&gt;
|File:Lab Rat P23.jpg|alt9=Page 23|Page 23&lt;br /&gt;
|File:Lab Rat P24.jpg|alt10=Page 24|Page 24&lt;br /&gt;
|File:Lab Rat P25.jpg|alt11=Page 25|Page 25&lt;br /&gt;
|File:Lab Rat P26.jpg|alt12=Page 26|Page 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On page 7, a book titled &#039;&#039;&amp;quot;Art Therapy - The Bennet Way&amp;quot;&#039;&#039; can be seen during the explosion, explaining why Doug Rattman is creating murals throughout the Aperture facility. He uses art as an an attempt to help his schizophrenia. &amp;quot;Art Therapy&amp;quot; is the name of the co-op DLC later added to Portal 2.&lt;br /&gt;
* On page 8, there is a message in binary at the bottom of Chell&#039;s Application form. When converted to {{W|ASCII}} it reads, &amp;quot;The cake is a lie.&amp;quot;&lt;br /&gt;
* {{Spoiler|On Page 10, Rattman&#039;s statment that &amp;quot;he would rather have gone to the moon&amp;quot; may be foreshadowing of the ending of Portal 2.}}&lt;br /&gt;
* On page 13 of the comic, the Gravity Gun and Combine Health Dispenser from &#039;&#039;Half-Life 2&#039;&#039;, and the Black Mesa Health Station and H.E.V. Suit Charger from &#039;&#039;Half-Life&#039;&#039; make a cameo appearance.&lt;br /&gt;
* In one of Rattman&#039;s lines on page 25, he says &amp;quot;Both alive and dead, until someone opens the box&amp;quot;. This is a reference to {{W|Schrodinger&#039;s Cat}}, a popular scientific theory involving a cat sealed inside a box.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Doug Rattman]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=187047</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=187047"/>
		<updated>2024-02-15T19:48:32Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: /* Edgeless Safety Cube Receptacle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buttons]] is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series. They are used within [[Test Chambers]], and can be activated...&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle active.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s, even though it can also activate using [[Weighted Companion Cube]]s and [[Discouragement Redirection Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;, though it is available in the [[Puzzle Creator]].&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle active.png|right|100px]]&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the &amp;quot;garbage&amp;quot; in [[Portal 2 Chapter 2 Test Chamber 6]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* In the [[Portal (game)|Portal]] [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button... This is the only occurrence of this.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|The Heavy Duty Super Button as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|The Heavy Duty Super Button from old Aperture in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name GladOS introduces the button with - “Superconducting Super Button” - is a reference to the United States’ Superconducting Super Collider project, a failed attempt at creating a particle accelerator in Texas during the latter half of the 20th century.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Cubes]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{move|Buttons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=187046</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=187046"/>
		<updated>2024-02-15T19:39:27Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; destructive behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS during the events of &amp;quot;Lab Rat,&amp;quot; in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Like [[GLaDOS]] and the Intelligence core, the Curiosity Core is voiced by Ellen McClain&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
The Intelligence Core is voiced by Ellen McClain, who also voiced the [[Curiosity Core]] and [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== {{spoiler|Intelligence Dampening Core}} ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
Wheatley is voiced by English comedian Stephen Merchant&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=186284</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=186284"/>
		<updated>2023-09-30T15:57:58Z</updated>

		<summary type="html">&lt;p&gt;Zenphia: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, stationary (except for one occasion in [[Portal 2|Portal 2]]), flat surfaces by an [[Aperture Science Handheld Portal Device]], and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Portals are very likely moving at the [[Wikipedia:Speed of light|speed of light]], this is proven by the time taken to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matter and light, this is proven by the fact that {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from pure light}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
{{spoiler|[[Atlas]] and [[P-body]] should enter even portals one after another otherwise they may collide which may even cause death one or both ([[Portal 2 Co-op Course 3 Chamber 4]]).&amp;lt;ref&amp;gt;[[March 25, 2023 Patch]] or [[version]] &amp;quot;Protocol version 2001, Exe version 2.0.0.1 (portal2), Exe build: 19:15:46 Mar  3 2023 (8873) (620)&amp;quot;&amp;lt;/ref&amp;gt; One can constantly jump and second can crouch before [[flinging]].}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay exploits==&lt;br /&gt;
=== Reportalling ===&lt;br /&gt;
With some movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the portal they are going through, respectively. This is caused by the portals giving a push to the player from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
=== Portal bumping ===&lt;br /&gt;
When placing a portal onto another portal, the other portal will get bumped to a position that is next to the first placed one. By using this glitch, players can skip some chambers in both games - [[Portal Test Chamber 16]] (just the first speech and the glass clip), [[Portal Test Chamber 17]] (all the way to the incinerator room), and in the second game the player can get into some observation rooms with this glitch (for example, the one in the first laser relay map).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{spoiler|An unpaired [[portal]] can be beneficial later ([[Portal 2 Co-op Course 3 Chamber 2]]).}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* There is no difference between the two modes of [[Aperture Science Handheld Portal Device]] and two kinds of portals in [[Portal 2]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|An unpaired primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|An unpaired secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt4=C|Portals seen in a test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|An unpaired primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|An unpaired secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|An unpaired primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|An unpaired secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Closed Captions ==&lt;br /&gt;
* Portal Opening&lt;br /&gt;
* Portal Closing&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  This mechanic was originally inspired by the game [[Narbacular_Drop|Narbacular Drop]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Zenphia</name></author>
	</entry>
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