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	<updated>2026-04-25T18:38:51Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186164</id>
		<title>Portal: Still Alive Test Chamber 6 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186164"/>
		<updated>2023-08-12T19:11:44Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Improved video strategy for the portals challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 06&lt;br /&gt;
  | map        = stillalive_6.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 06.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 7 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the sixth bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the door on your left, and then through the corridor. When you reach the malfunctioning door, wait for it to open.&lt;br /&gt;
* Place a portal on the wall behind the [[Laser Field]] and the other on the wall next to you. Go through it.&lt;br /&gt;
* Place the same portal on the wall next to the ledge above.&lt;br /&gt;
* Place another portal on the other side of the laser field above you. Go through the other portal.&lt;br /&gt;
* Proceed through the door into the next area.&lt;br /&gt;
* Place a portal next to the platform near the bottom of the room. Place another portal on the wall near where you entered, and go through it.&lt;br /&gt;
* Place the same portal on the wall to your right and up. Go back through the portal behind you.&lt;br /&gt;
* Walk to the edge of this platform, and shoot a portal on the wall above the platform where you started.&lt;br /&gt;
* Walk to the back of this area and shoot the other portal on the bottom of the pit.&lt;br /&gt;
* Jump into the portal on the floor.&lt;br /&gt;
* Place a portal on the wall behind the laser field.&lt;br /&gt;
* Jump down to the platform to the left of the laser field, and place the other portal on the wall next to it. Go through the portal.&lt;br /&gt;
* Shoot the same portal on the other side of the second laser field, and go back through the portal behind you.&lt;br /&gt;
* Shoot your other portal below the sideways laser field, and go through the opposite portal.&lt;br /&gt;
* Place one portal next to the button, and the other on the wall across from the door.&lt;br /&gt;
* Step on the button.&lt;br /&gt;
* Step off the button into the portal, and shoot the last portal onto the wall behind the door as it closes.&lt;br /&gt;
* Turn left and walk across the [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* Shoot a portal on the other side of the vertical field and the other on the wall next to you. Go through the portal.&lt;br /&gt;
* Place the same portal on the wall next to the upper area.&lt;br /&gt;
* Quickly move the portal to the wall near the light field emitter and then jump back down before the turret shoots you.&lt;br /&gt;
* Press the button to spawn a cube.&lt;br /&gt;
* Pick up the cube and go through the portal.&lt;br /&gt;
* Walk over to the turret and knock it over, using the cube as a shield.&lt;br /&gt;
* Go back and place the cube on the button.&lt;br /&gt;
* Walk back over to the door and shoot a portal on the other side of the light field.&lt;br /&gt;
* Go into the other portal.&lt;br /&gt;
* Repeat this with the second light field.&lt;br /&gt;
* Wait for the electricity field to turn off, then run past it.&lt;br /&gt;
* Shoot a portal on one of the side walls or the floor on the other side of the field.&lt;br /&gt;
* Wait for the electricity field to turn off again, then run past it.&lt;br /&gt;
* Shoot the other portal on the wall and go through it. Proceed through the door into the next area.&lt;br /&gt;
* Place a portal on the wall near the ceiling and another near the floor. Go through it.&lt;br /&gt;
* Right as you come out, place a portal on the surface visible behind the field. Go through the portal near the floor, and quickly pick up the turret and throw it off the ledge.&lt;br /&gt;
* Place a portal on the wall opposite where you are and the other portal on the floor below.&lt;br /&gt;
* Jump into the portal on the floor. Crouch as you come out of the other portal, this will prevent you from hitting the ceiling.&lt;br /&gt;
* Proceed into the next area.&lt;br /&gt;
* Place a portal on the wall to your right and up. Place another portal in the pit below and jump into it.&lt;br /&gt;
* Proceed to the chamberlock.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|gqQlzGStv5I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|40|28|22|360|300|195|260|185|145}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|_lb1SRxc3Rs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|hX6DZdZocJI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|D1z4zyMWvjo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=186146</id>
		<title>Portal: Still Alive Test Chamber 14 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=186146"/>
		<updated>2023-08-07T13:28:37Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies for the challenges + Corrected gold requirement of the time challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 14&lt;br /&gt;
  | map        = stillalive_14.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 14.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourteenth and final bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Build a small wall which will block one of the turrets&#039; fire.&lt;br /&gt;
* Use one of the cubes to knock down the other turret in the sideways placed gate.&lt;br /&gt;
* Knock down the first turret with a cube.&lt;br /&gt;
* Portal into the room with the [[High Energy Pellet]] that is in the ceiling.&lt;br /&gt;
* Use the cubes to build a &amp;quot;staircase&amp;quot; and portal under the [[High Energy Pellet]] catcher.&lt;br /&gt;
* With portals, redirect the [[High Energy Pellet]] into the catcher.&lt;br /&gt;
* Portal back into the ceiling room and bring 2 cubes.&lt;br /&gt;
* Put the cubes into the buttons.&lt;br /&gt;
* Place one of the remaining cubes ono the button that is in the line made with the two previously knocked down [[Turrets]].&lt;br /&gt;
* Portal trough the small hole in the wall.&lt;br /&gt;
* Navigate your way trough the lasers and put the cube onto the button.&lt;br /&gt;
* While you are down, portal trough the small hole next to the button under the [[Laser Field]].&lt;br /&gt;
* Wait for the right time and, by bringing a cube, activate the button.&lt;br /&gt;
* The door where one of the turrets was will open and proceed to the elevator to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|pHK4dfHvjV8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|12|9|6|160|140|125|120|100|80}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|UY49tzmIF-8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|L6AlhxFwCRo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|KNn0VZLfWUA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=186145</id>
		<title>Portal: Still Alive Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=186145"/>
		<updated>2023-08-07T13:26:12Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies for the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 13&lt;br /&gt;
  | map        = stillalive_13.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 13.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the thirteenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* By using the portal gun, place one of the portals on the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; mark that&#039;s above the [[Turret]] and the other portal onto the walls or the flood that is portalable (has to be within your reach).&lt;br /&gt;
* Fall onto the [[Turret|Sentry Turret]] by going through the portals and knock it down.&lt;br /&gt;
* Get back on the floor, avoiding the turret that is behind the [[Light Bridge]]&#039;s bullets.&lt;br /&gt;
* Shoot a portal trough the [[Light Bridge]] and go inside the room where the cube dispenser is.&lt;br /&gt;
* Grab the previously dropped [[Cubes|Cube]].&lt;br /&gt;
* Leave the room and portal over to the higher ledge where the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; was.&lt;br /&gt;
* Stand on the [[Victory Lift|Piston platform]] while holding the cube and block the shot bullets of the [[Turret]] with the cube that you are holding.&lt;br /&gt;
* Go to the [[Pedestal Button]] and press it. The [[Pedestal Button|button]] will activate an [[High Energy Pellet|Energy Pellet]] dispenser that will knock down the turret.&lt;br /&gt;
* Using the cube, redirect the [[High Energy Pellet|Energy Pellet]] into the catcher.&lt;br /&gt;
* After you have redirected the pellet to the catcher, while crouching, crawl into the small hole what was used to transport the pellet to you (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Drop down into the pit and place the cube onto the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Drop down even deeper and quickly avoid the [[Turret]].&lt;br /&gt;
* Kill the turret.&lt;br /&gt;
* With portals, go back and grab the cube from the button and place it on the other button seen in the same room with [[Goo]].&lt;br /&gt;
* In the way, over the goo, by the corner, portal onto the sinking platform and bring the cube with you.&lt;br /&gt;
* Wait for the right time and jump onto the platform. &lt;br /&gt;
* Drop the cube and portal onto a ledge.&lt;br /&gt;
* Grab the cube back and quickly jump trough the portal previously placed.&lt;br /&gt;
* Drop the cube and crouch behind it. This will keep you safe from the [[Turret]].&lt;br /&gt;
* Place a portal behind the turret and, avoiding the turret&#039;s bullets, knock it down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge and knock the turret down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge.&lt;br /&gt;
* Wait for the [[Unstationary Scaffold]] to arrive.&lt;br /&gt;
* Jump onto the platform.&lt;br /&gt;
* While riding the [[Unstationary Scaffold|Scaffold]], use the cube as a shield against the turret&#039;s fire.&lt;br /&gt;
:* &#039;&#039;&#039;Optional:&#039;&#039;&#039; Portal over to the turrets and knock them down.&lt;br /&gt;
* Put the portal that will help you reach the upper ledge (&#039;&#039;do not go into them yet!&#039;&#039;).&lt;br /&gt;
* Press the [[Pedestal Button]].&lt;br /&gt;
* Quickly place a portal trough the door before it closes.&lt;br /&gt;
* Proceed to the [[Chamberlock]]/[[Chamberlock|Elevator]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|WUljn5wc9ZA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|18|14|12|190|175|165|140|115|95}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|68bTR3TwZpU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|TAzqileZDQg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|jgnF05CBn5g|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186144</id>
		<title>Portal: Still Alive Test Chamber 6 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186144"/>
		<updated>2023-08-06T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 06&lt;br /&gt;
  | map        = stillalive_6.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 06.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 7 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the sixth bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the door on your left, and then through the corridor. When you reach the malfunctioning door, wait for it to open.&lt;br /&gt;
* Place a portal on the wall behind the [[Laser Field]] and the other on the wall next to you. Go through it.&lt;br /&gt;
* Place the same portal on the wall next to the ledge above.&lt;br /&gt;
* Place another portal on the other side of the laser field above you. Go through the other portal.&lt;br /&gt;
* Proceed through the door into the next area.&lt;br /&gt;
* Place a portal next to the platform near the bottom of the room. Place another portal on the wall near where you entered, and go through it.&lt;br /&gt;
* Place the same portal on the wall to your right and up. Go back through the portal behind you.&lt;br /&gt;
* Walk to the edge of this platform, and shoot a portal on the wall above the platform where you started.&lt;br /&gt;
* Walk to the back of this area and shoot the other portal on the bottom of the pit.&lt;br /&gt;
* Jump into the portal on the floor.&lt;br /&gt;
* Place a portal on the wall behind the laser field.&lt;br /&gt;
* Jump down to the platform to the left of the laser field, and place the other portal on the wall next to it. Go through the portal.&lt;br /&gt;
* Shoot the same portal on the other side of the second laser field, and go back through the portal behind you.&lt;br /&gt;
* Shoot your other portal below the sideways laser field, and go through the opposite portal.&lt;br /&gt;
* Place one portal next to the button, and the other on the wall across from the door.&lt;br /&gt;
* Step on the button.&lt;br /&gt;
* Step off the button into the portal, and shoot the last portal onto the wall behind the door as it closes.&lt;br /&gt;
* Turn left and walk across the [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* Shoot a portal on the other side of the vertical field and the other on the wall next to you. Go through the portal.&lt;br /&gt;
* Place the same portal on the wall next to the upper area.&lt;br /&gt;
* Quickly move the portal to the wall near the light field emitter and then jump back down before the turret shoots you.&lt;br /&gt;
* Press the button to spawn a cube.&lt;br /&gt;
* Pick up the cube and go through the portal.&lt;br /&gt;
* Walk over to the turret and knock it over, using the cube as a shield.&lt;br /&gt;
* Go back and place the cube on the button.&lt;br /&gt;
* Walk back over to the door and shoot a portal on the other side of the light field.&lt;br /&gt;
* Go into the other portal.&lt;br /&gt;
* Repeat this with the second light field.&lt;br /&gt;
* Wait for the electricity field to turn off, then run past it.&lt;br /&gt;
* Shoot a portal on one of the side walls or the floor on the other side of the field.&lt;br /&gt;
* Wait for the electricity field to turn off again, then run past it.&lt;br /&gt;
* Shoot the other portal on the wall and go through it. Proceed through the door into the next area.&lt;br /&gt;
* Place a portal on the wall near the ceiling and another near the floor. Go through it.&lt;br /&gt;
* Right as you come out, place a portal on the surface visible behind the field. Go through the portal near the floor, and quickly pick up the turret and throw it off the ledge.&lt;br /&gt;
* Place a portal on the wall opposite where you are and the other portal on the floor below.&lt;br /&gt;
* Jump into the portal on the floor. Crouch as you come out of the other portal, this will prevent you from hitting the ceiling.&lt;br /&gt;
* Proceed into the next area.&lt;br /&gt;
* Place a portal on the wall to your right and up. Place another portal in the pit below and jump into it.&lt;br /&gt;
* Proceed to the chamberlock.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|gqQlzGStv5I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|40|28|22|360|300|195|260|185|145}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|l2AwLk0d56A|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|hX6DZdZocJI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|D1z4zyMWvjo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_5_(Bonus)&amp;diff=186143</id>
		<title>Portal: Still Alive Test Chamber 5 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_5_(Bonus)&amp;diff=186143"/>
		<updated>2023-08-06T23:00:42Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 05&lt;br /&gt;
  | map        = stillalive_5.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 05.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 4 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 6 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fifth bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your right and pass through it.&lt;br /&gt;
* Wait the Electricity Field to be deactivated, take the [[Weighted Storage Cube]] and come back quickly to the room&#039;s entrance in order to place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Quickly cross the electricity field when it is deactivated, then pass through the door.&lt;br /&gt;
* Place the first portal at the end of the pit, and the other on one of the walls facing the electricity field and at an average height.&lt;br /&gt;
* When the electricity field is deactivated, fall in the pit and go through the portal while falling, in order to take momentum and then land on the electricity field.&lt;br /&gt;
* Drop quickly the two cubes before the electricity field is activated again, then put them on the two buttons.&lt;br /&gt;
* Shoot the same portal as the previous on the angled panel above the pit.&lt;br /&gt;
* When the electricity field is deactivated, fall in the pit and go through the portal while falling, in order to take momentum and then land in front of the exit door.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|EkAYXj2ZcSo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|9|4|4|165|115|75|110|75|55}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|9VEcdJi4Hzk|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|9f84oglQkHU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|zjlcHM9Q9jU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186142</id>
		<title>Portal: Still Alive Test Chamber 4 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186142"/>
		<updated>2023-08-06T22:59:14Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 04&lt;br /&gt;
  | map        = stillalive_4.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 04.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourth bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door facing you and pass through it.&lt;br /&gt;
* Place the first portal near you and the second through the little hole in the wall on the left.&lt;br /&gt;
* Take the [[Weighted Storage Cube]], go through the portal, and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Go back in the main room, and then shoot the same portal as the previous at the ledge&#039;s level at the ceiling.&lt;br /&gt;
* Go through the first portal and stay on the button.&lt;br /&gt;
* Put the same portal as the previous behind the vertical door now open, and go back at the room&#039;s bottom.&lt;br /&gt;
* Push the [[Switch]] and grab the cube dropped off by the [[Vital Apparatus Vent]].&lt;br /&gt;
* Pass through the portal, then put the cube on the button.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BrvKC_91srE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|6|4|95|55|30|60|40|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|5pKsm7eJqo4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|PLJ8rppWAT0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|5yAMFlNbE2A|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186141</id>
		<title>Portal: Still Alive Test Chamber 3 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186141"/>
		<updated>2023-08-06T22:57:33Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 03&lt;br /&gt;
  | map        = stillalive_3.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 03.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 4 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the third bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the corridor and through the door on your right.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the second closed door.&lt;br /&gt;
* Go back to the first area and shoot the other portal near the button.&lt;br /&gt;
* Press the button, then quickly run through the portal and through the now open door.&lt;br /&gt;
* Use the [[Victory Lift]] to reach the corridor above. Proceed into the next part of the chamber.&lt;br /&gt;
* Go through the fizzler on the left and shoot a portal through the glass hole into the first area.&lt;br /&gt;
* Place the other portal on the portal surface towards the back of the room. Go through and grab the cube.&lt;br /&gt;
* Go back through the portal and use the cube to climb up the ledges next to the portal surface.&lt;br /&gt;
* Place the cube on the button.&lt;br /&gt;
* Jump back down the ledge and shoot a portal through the door opened by the button.&lt;br /&gt;
* Go through your other portal into this room.&lt;br /&gt;
* Shoot a portal through the glass hole into the first area. Go through the portal&lt;br /&gt;
* Press the button to spawn a new cube, and bring it back through the portal. Place it on the button.&lt;br /&gt;
* Go back through the portal and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|suuSfy-FZk4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is a glitch allowing the player to obtain a theoretically infinite number of cubes.&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|5|2|205|130|60|110|60|45}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|mWmczai9BKo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|gvXXBBHxCZ4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|oze5DV5DXAc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_2_(Bonus)&amp;diff=186140</id>
		<title>Portal: Still Alive Test Chamber 2 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_2_(Bonus)&amp;diff=186140"/>
		<updated>2023-08-06T22:56:00Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 02&lt;br /&gt;
  | map        = stillalive_2.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 02.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 1 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This test chamber is the second bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Place the first portal near you and the second behind the hole in the glass. Go through the first portal.&lt;br /&gt;
* Place the same portal as the previous under the [[High Energy Pellet]] Catcher, and pass through it.&lt;br /&gt;
* Fire the first portal under the pellet Emitter, then wait for the pellet to reach the catcher.&lt;br /&gt;
* Look above the door now open : there is a portal-conductive panel. Place a portal onto, and then put the portal on the floor.&lt;br /&gt;
* Before going through the portal, look at it to see a ledge with a portal-conductive floor. Aim this last and pass through the portal.&lt;br /&gt;
* During your fall, shoot quickly a portal on the ledge&#039;s floor. Place the other on the bottom and then go through.&lt;br /&gt;
* Look the little hole in the wall. Fire a portal on the wall behind this hole and pass through the other portal.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|sffbQKEk3v0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|10|5|4|50|30|20|60|35|25}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|Df8-Uju7yd0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|_NMSza6Wckg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|VCSIkAGnwJg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=186139</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=186139"/>
		<updated>2023-08-06T22:54:17Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Enhanced video strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 01.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Use the [[Unstationary Scaffold]] to cross the room and stay on the [[Heavy Duty Super-Colliding Super Button|button]] to open the door.&lt;br /&gt;
* Shoot a portal in the room after the door, and then go back to the test chamber&#039;s entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.&lt;br /&gt;
* Place the first portal in front of the vertical door, and fire the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.&lt;br /&gt;
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
=== Alternate route ===&lt;br /&gt;
* After walking through the entrance door, jump on the [[Unstationary Scaffold]].&lt;br /&gt;
* Ride the [[Unstationary Scaffold|scaffold]] to the other side of the [[Goo]].&lt;br /&gt;
* Stand on the [[Heavy Duty Super-Colliding Super Button|Button]] and place a portal into the second room trough the door, preferably on the floor.&lt;br /&gt;
* Instead of taking the [[Unstationary Scaffold]] back to the first door where you&#039;ll find a portalable surface, shoot a second portal onto the wall which is basically in the [[Goo]]. Because you will not die instantly in the [[Goo]] (you can swim in it for a bit), go inside the portal you have placed and you will be in the [[High Energy Pellet]] room.&lt;br /&gt;
&lt;br /&gt;
This route is a common route in speedrunning of [[Portal: Still Alive]], mostly the &#039;&#039;Glitchless&#039;&#039; category. It saves a bit of time that you will lose while going back to the door at the start where the portalable surface is located.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ambiance ==&lt;br /&gt;
The level feel really eerie with the mesh of the lighting on the starting rooms&#039; ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PSAMenu.png|The chamber used as the background of the main menu.&lt;br /&gt;
File:FirstRoomPSA1.jpg|First room of the chamber, has a [[Heavy Duty Super-Colliding Super Button]] with a [[High Energy Pellet]]&lt;br /&gt;
File:ElevatorHallwayPSA1.png|Ending hallway of the first test chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Z9E8lRa_oLI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|7|4|3|45|25|18|90|40|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|0i1U-GUvxQo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|fLJf3vaSbnE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|ybJsvoc6AwY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=186138</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=186138"/>
		<updated>2023-08-06T20:53:49Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=186137</id>
		<title>Portal: Still Alive Test Chamber 11 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=186137"/>
		<updated>2023-08-06T15:34:16Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 11&lt;br /&gt;
  | map        = stillalive_11.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 11.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the eleventh bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Once you fell onto the flooring under the crusher, portal over the [[Goo]]. Proceed to the other door.&lt;br /&gt;
* Portal ono the one-part portalable walls by putting one portal onto the floor and the other one onto the wall that I&#039;ve mentioned.&lt;br /&gt;
* Shoot a portal trough the square hole and go trough an another portal that you will place on the floor, after falling down on the portalable flooring.&lt;br /&gt;
* While the [[Crusher]] is falling down, shoot two portals - one that is in your reach and one really high on the portalable wall. Look trough the high portal and shoot a portal trough the square hole onto the opposite portalable wall while falling down onto the floor, after that just put an another portal on the floor to go through.&lt;br /&gt;
* After proceeding through the door, find a big piston.&lt;br /&gt;
* When the piston pulls back, shoot a portal onto the 2-tile portalable wall and wait for it to pull back again and shoot an another portal on to a portalable surface at the doorway. Repeat the same thing, but every time you put a portal on to the two tiles, pull abck and go back to the start.&lt;br /&gt;
* At the end of the piston sequence, shoot a portal through the square hole while the piston is pulling back and proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|0XeEOcM9BKc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|12|10|205|105|60|150|85|55}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|G5HxPIwkQPo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|zCBKJUN_NFo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|CEqxBxv3sNo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186136</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186136"/>
		<updated>2023-08-06T14:56:12Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the tenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Start the chamber by going to the left alcove next to the [[Button]]s.&lt;br /&gt;
* Place a portal onto the ceiling surface.&lt;br /&gt;
* Place an another portal beneath you and while falling, place the portal that you&#039;ve placed o the ceiling onto the sliver of a white part of the wall above the door. You&#039;ll be launched to the [[Cube]]. (don&#039;t be worried of you take damage, you won&#039;t die!)&lt;br /&gt;
* Place a portal through the square-shaped hole in the wall.&lt;br /&gt;
* Jump down to the [[Button]]s with the [[Cube]] you&#039;ve just acquired and place it on one of the [[Button]]s.&lt;br /&gt;
* Place an another portal on a nearby wall and walk onto the [[Light Bridge]].&lt;br /&gt;
* Teleport onto the upper half of the floor, where you&#039;ll encounter a [[Electricity Field]].&lt;br /&gt;
* Wait for the right time (when it&#039;s turned off) and walk over it.&lt;br /&gt;
* Slide to the right into a small hatch (an arrow is pointing to the right spot).&lt;br /&gt;
* Portal trough a square-shaped hole in the wall across the [[Electricity Field]].&lt;br /&gt;
* Walk over the small steps/staircase that is to your left.&lt;br /&gt;
* &#039;&#039;Don&#039;t fall into the [[Laser Field]]!&#039;&#039; Instead, place a portal onto the wall across the, so-called, &amp;quot;cube trap&amp;quot;.&lt;br /&gt;
* Place the other portal underneath the [[Cube]].&lt;br /&gt;
* Slide back to the starting spot, down the staircase, and again, place the portal that you&#039;ve put under the [[Cube]] onto the walls.&lt;br /&gt;
* The cube should be automatically placed onto the [[Button]].&lt;br /&gt;
** If it&#039;s not, readjust its position so it is activating the [[Button]].&lt;br /&gt;
* Place a portal on the small white panel that you&#039;ll see trough the opened alcove.&lt;br /&gt;
* Grab the [[Cube]] and go trough the portal that is closer to the [[Button]] the [[Cube]] just activated.&lt;br /&gt;
* Place the [[Cube]] onto the remaining [[Button]] that is not activated.&lt;br /&gt;
* Proceed trough the opened door. &#039;&#039;Be careful! You&#039;ll need to jump over the [[Goo]] to proceed to the [[Chamberlock|ending elevator]].&#039;&#039;&lt;br /&gt;
* Continue to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|uotCa8hD9tE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|b3bSQ00Tah8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|Hb2XXLFcoW8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=186135</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=186135"/>
		<updated>2023-08-06T14:25:12Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed trough the door and walk to the [[Light Bridge]].&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to pass by you and walk across the [[Light Bridge]] to get to a safe spot/crevase.&lt;br /&gt;
* Place one portal onto the wall that is on the upper floor. The best way you can see the spot where you have to shoot the portal is the wall where the [[Turret]]&#039;s laser is pointing to.&lt;br /&gt;
* Place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark that can be found above you. The [[High Energy Pellet|Energy Pellet]] is hitting the spot.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to hit the [[Turret]].&lt;br /&gt;
* After you hear the [[Turret]]s scream, walk across the [[Light Bridge]] while avoiding the [[High Energy Pellet|Energy Pellet]]. &#039;&#039;The [[High Energy Pellet|pellet]] is still active, don&#039;t think you&#039;re safe!&#039;&#039;&lt;br /&gt;
* Portal over to the ledge where you placed your first portal.&lt;br /&gt;
* Place a portal onto the wall that is connected to the flooring across the gap where the [[High Energy Pellet|Energy Pellet]] wanders around.&lt;br /&gt;
* Walk onto the previously-talked-about ledge but portaling over.&lt;br /&gt;
* Proceed trough the hallway.&lt;br /&gt;
* Portal behind the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Knock the [[Turret]] that is guarding the [[Button]] over.&lt;br /&gt;
* Place a nearby [[Cube]] onto the previously-guarded [[Button]] to activate it.&lt;br /&gt;
* Walk back to the [[High Energy Pellet|Energy Pellet]] and place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark on the ceiling.&lt;br /&gt;
** If you&#039;ve placed a blue portal behind the [[Button]], place the orange one onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark and vice versa.&lt;br /&gt;
* Walk trough the hallway and steer to the right.&lt;br /&gt;
* Jump into the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Stand on the [[Button]] that is in the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to be received by the catcher.&lt;br /&gt;
* After you&#039;ve heard the receive noise, walk back to the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Place a portal trough the now opened door onto the only portalable surface.&lt;br /&gt;
* Go trough the portals and wait for the [[Victory Lift|Lift]] to descend.&lt;br /&gt;
* While waiting, place a portal under the [[Turret]] that is guarding the path to the [[Chamberlock]]&lt;br /&gt;
** You can also knock the [[Turret]] over without portals. Both do the trick.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|WP9D_uNygFw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|YUUxkm_mHEc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|4hsFKx3FGGk|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_8_(Bonus)&amp;diff=186134</id>
		<title>Portal: Still Alive Test Chamber 8 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_8_(Bonus)&amp;diff=186134"/>
		<updated>2023-08-06T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 08&lt;br /&gt;
  | map        = stillalive_8.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 08.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 7 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the eighth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Walk out of the elevator and through the hallway.&lt;br /&gt;
* At the sliding door, use portals to get into the Rat Man den area; there is a turret guarding the way across.&lt;br /&gt;
* Shoot a portal directly above the turret on the raised block and go through, knocking it over.&lt;br /&gt;
* Turn around and shoot a portal behind the glass barrier.&lt;br /&gt;
* Walk up to the top of the small non-portalable slope, turn around, and place a portal in the button area.&lt;br /&gt;
* Once in the button area, press the pedestal button to have a new sphere come out of the Vital Aparatus Vent.&lt;br /&gt;
* Once the sphere rolls down to the lower level, use portals to get it into the button area.&lt;br /&gt;
* Walk up to the very edge of the button area and place a portal as close to the edge on the lower level as possible. Put the other portal on the angled panel.&lt;br /&gt;
* Carefully drop the sphere through so it rolls down the narrow hallway and knocks over the turret at the end. Once it is done deactivating, jump through yourself.&lt;br /&gt;
* Place the sphere on the button if it isn&#039;t already, then go back behind the glass barrier and through the hatch in the floor.&lt;br /&gt;
* Walk into the Chamberlock.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|ji_InXL1cAo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|10|6|4|135|85|30|110|50|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|j0lK8J40zn0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|vhsYKEwns7E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
&lt;br /&gt;
{{youtube|b_IKWivJ7ko|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186133</id>
		<title>Portal: Still Alive Test Chamber 7 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186133"/>
		<updated>2023-08-06T11:29:16Z</updated>

		<summary type="html">&lt;p&gt;Xorven: /* Video strategies (challenge mode) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 07&lt;br /&gt;
  | map        = stillalive_7.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 07.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 6 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the seventh bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]] &#039;&#039;(missing it&#039;s cover and clogs with cubes blocking the [[Pneumatic Diversity Vent|Pneumatic Transport Tube]])&#039;&#039;&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Exit the elevator and proceed through the door on your right.&lt;br /&gt;
* Place a portal on the other side of the [[Laser Field]], and the other on the side you are on. Go through the portal.&lt;br /&gt;
* Walk over to the [[Hard Light Bridge#Portal: Still Alive plasma wall|plasma wall]] and shoot the last portal on the other side.&lt;br /&gt;
* Go through the other portal. Take the cube that came out of the dropper and place it on one of the buttons in the first area.&lt;br /&gt;
* Go back to the room with the cube dropper, and place a portal under the dropper. Place the other portal on the ceiling near the plasma wall.&lt;br /&gt;
* Jump into the portal under the dropper, and as you come out of the other move your ceiling portal to the floor where you&#039;re about to land.&lt;br /&gt;
* As you launch up into the dropper, shoot another portal through the hole off to the side. Go through the other portal to get in this area.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the ceiling. Go through your other portal.&lt;br /&gt;
* Proceed through the door and jump into the broken vacuum tube. (There are invisible clips to help you get in, you do not need to jump on an object.)&lt;br /&gt;
* Once in the tube, go left and into the downward tube. You will land on some cubes, which fall out of the dropper.&lt;br /&gt;
* Shoot a portal on the other side of the plasma wall and the other on the floor where you are.&lt;br /&gt;
* Bring a cube through the portal and place it on the other button.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
===Alternate route===&lt;br /&gt;
* Follow the first few steps until you have gotten the first cube.&lt;br /&gt;
* Bring the cube back to the room with the two buttons.&lt;br /&gt;
* Let go of the cube and narrowly position it in the way that one of the cube&#039;s edges is facing towards you.&lt;br /&gt;
* Grab the cube and while holding it, carefully position it in the way that it activates both buttons.&lt;br /&gt;
* Jump over the [[Laser Field]] or portal over to the door that will lead you to the Chamberlock.&lt;br /&gt;
&lt;br /&gt;
This way of doing the chamber can save you a lot of time if you are trying to [https://www.speedrun.com/portalsa| beat the game as fast as possible].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|PvE4z-vRGYw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|9|6|250|140|85|120|80|60}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|7mh0FjEfxvA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|zO5gnAFGIpA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
&lt;br /&gt;
{{youtube|HMeew2pPKx0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186132</id>
		<title>Portal: Still Alive Test Chamber 7 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186132"/>
		<updated>2023-08-06T11:27:19Z</updated>

		<summary type="html">&lt;p&gt;Xorven: /* Video strategies (challenge mode) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 07&lt;br /&gt;
  | map        = stillalive_7.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 07.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 6 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the seventh bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]] &#039;&#039;(missing it&#039;s cover and clogs with cubes blocking the [[Pneumatic Diversity Vent|Pneumatic Transport Tube]])&#039;&#039;&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Exit the elevator and proceed through the door on your right.&lt;br /&gt;
* Place a portal on the other side of the [[Laser Field]], and the other on the side you are on. Go through the portal.&lt;br /&gt;
* Walk over to the [[Hard Light Bridge#Portal: Still Alive plasma wall|plasma wall]] and shoot the last portal on the other side.&lt;br /&gt;
* Go through the other portal. Take the cube that came out of the dropper and place it on one of the buttons in the first area.&lt;br /&gt;
* Go back to the room with the cube dropper, and place a portal under the dropper. Place the other portal on the ceiling near the plasma wall.&lt;br /&gt;
* Jump into the portal under the dropper, and as you come out of the other move your ceiling portal to the floor where you&#039;re about to land.&lt;br /&gt;
* As you launch up into the dropper, shoot another portal through the hole off to the side. Go through the other portal to get in this area.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the ceiling. Go through your other portal.&lt;br /&gt;
* Proceed through the door and jump into the broken vacuum tube. (There are invisible clips to help you get in, you do not need to jump on an object.)&lt;br /&gt;
* Once in the tube, go left and into the downward tube. You will land on some cubes, which fall out of the dropper.&lt;br /&gt;
* Shoot a portal on the other side of the plasma wall and the other on the floor where you are.&lt;br /&gt;
* Bring a cube through the portal and place it on the other button.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
===Alternate route===&lt;br /&gt;
* Follow the first few steps until you have gotten the first cube.&lt;br /&gt;
* Bring the cube back to the room with the two buttons.&lt;br /&gt;
* Let go of the cube and narrowly position it in the way that one of the cube&#039;s edges is facing towards you.&lt;br /&gt;
* Grab the cube and while holding it, carefully position it in the way that it activates both buttons.&lt;br /&gt;
* Jump over the [[Laser Field]] or portal over to the door that will lead you to the Chamberlock.&lt;br /&gt;
&lt;br /&gt;
This way of doing the chamber can save you a lot of time if you are trying to [https://www.speedrun.com/portalsa| beat the game as fast as possible].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|PvE4z-vRGYw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|9|6|250|140|85|120|80|60}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|zO5gnAFGIpA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|7mh0FjEfxvA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
&lt;br /&gt;
{{youtube|HMeew2pPKx0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186131</id>
		<title>Portal: Still Alive Test Chamber 7 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_7_(Bonus)&amp;diff=186131"/>
		<updated>2023-08-06T11:26:01Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 07&lt;br /&gt;
  | map        = stillalive_7.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 07.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 6 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the seventh bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]] &#039;&#039;(missing it&#039;s cover and clogs with cubes blocking the [[Pneumatic Diversity Vent|Pneumatic Transport Tube]])&#039;&#039;&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Exit the elevator and proceed through the door on your right.&lt;br /&gt;
* Place a portal on the other side of the [[Laser Field]], and the other on the side you are on. Go through the portal.&lt;br /&gt;
* Walk over to the [[Hard Light Bridge#Portal: Still Alive plasma wall|plasma wall]] and shoot the last portal on the other side.&lt;br /&gt;
* Go through the other portal. Take the cube that came out of the dropper and place it on one of the buttons in the first area.&lt;br /&gt;
* Go back to the room with the cube dropper, and place a portal under the dropper. Place the other portal on the ceiling near the plasma wall.&lt;br /&gt;
* Jump into the portal under the dropper, and as you come out of the other move your ceiling portal to the floor where you&#039;re about to land.&lt;br /&gt;
* As you launch up into the dropper, shoot another portal through the hole off to the side. Go through the other portal to get in this area.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the ceiling. Go through your other portal.&lt;br /&gt;
* Proceed through the door and jump into the broken vacuum tube. (There are invisible clips to help you get in, you do not need to jump on an object.)&lt;br /&gt;
* Once in the tube, go left and into the downward tube. You will land on some cubes, which fall out of the dropper.&lt;br /&gt;
* Shoot a portal on the other side of the plasma wall and the other on the floor where you are.&lt;br /&gt;
* Bring a cube through the portal and place it on the other button.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
===Alternate route===&lt;br /&gt;
* Follow the first few steps until you have gotten the first cube.&lt;br /&gt;
* Bring the cube back to the room with the two buttons.&lt;br /&gt;
* Let go of the cube and narrowly position it in the way that one of the cube&#039;s edges is facing towards you.&lt;br /&gt;
* Grab the cube and while holding it, carefully position it in the way that it activates both buttons.&lt;br /&gt;
* Jump over the [[Laser Field]] or portal over to the door that will lead you to the Chamberlock.&lt;br /&gt;
&lt;br /&gt;
This way of doing the chamber can save you a lot of time if you are trying to [https://www.speedrun.com/portalsa| beat the game as fast as possible].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|PvE4z-vRGYw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|9|6|250|140|85|120|80|60}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|HMeew2pPKx0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|7mh0FjEfxvA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|zO5gnAFGIpA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186125</id>
		<title>Portal: Still Alive Test Chamber 6 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_6_(Bonus)&amp;diff=186125"/>
		<updated>2023-08-06T00:15:51Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 06&lt;br /&gt;
  | map        = stillalive_6.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 06.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 7 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the sixth bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the door on your left, and then through the corridor. When you reach the malfunctioning door, wait for it to open.&lt;br /&gt;
* Place a portal on the wall behind the [[Laser Field]] and the other on the wall next to you. Go through it.&lt;br /&gt;
* Place the same portal on the wall next to the ledge above.&lt;br /&gt;
* Place another portal on the other side of the laser field above you. Go through the other portal.&lt;br /&gt;
* Proceed through the door into the next area.&lt;br /&gt;
* Place a portal next to the platform near the bottom of the room. Place another portal on the wall near where you entered, and go through it.&lt;br /&gt;
* Place the same portal on the wall to your right and up. Go back through the portal behind you.&lt;br /&gt;
* Walk to the edge of this platform, and shoot a portal on the wall above the platform where you started.&lt;br /&gt;
* Walk to the back of this area and shoot the other portal on the bottom of the pit.&lt;br /&gt;
* Jump into the portal on the floor.&lt;br /&gt;
* Place a portal on the wall behind the laser field.&lt;br /&gt;
* Jump down to the platform to the left of the laser field, and place the other portal on the wall next to it. Go through the portal.&lt;br /&gt;
* Shoot the same portal on the other side of the second laser field, and go back through the portal behind you.&lt;br /&gt;
* Shoot your other portal below the sideways laser field, and go through the opposite portal.&lt;br /&gt;
* Place one portal next to the button, and the other on the wall across from the door.&lt;br /&gt;
* Step on the button.&lt;br /&gt;
* Step off the button into the portal, and shoot the last portal onto the wall behind the door as it closes.&lt;br /&gt;
* Turn left and walk across the [[Light Bridge|Hard Light Field]].&lt;br /&gt;
* Shoot a portal on the other side of the vertical field and the other on the wall next to you. Go through the portal.&lt;br /&gt;
* Place the same portal on the wall next to the upper area.&lt;br /&gt;
* Quickly move the portal to the wall near the light field emitter and then jump back down before the turret shoots you.&lt;br /&gt;
* Press the button to spawn a cube.&lt;br /&gt;
* Pick up the cube and go through the portal.&lt;br /&gt;
* Walk over to the turret and knock it over, using the cube as a shield.&lt;br /&gt;
* Go back and place the cube on the button.&lt;br /&gt;
* Walk back over to the door and shoot a portal on the other side of the light field.&lt;br /&gt;
* Go into the other portal.&lt;br /&gt;
* Repeat this with the second light field.&lt;br /&gt;
* Wait for the electricity field to turn off, then run past it.&lt;br /&gt;
* Shoot a portal on one of the side walls or the floor on the other side of the field.&lt;br /&gt;
* Wait for the electricity field to turn off again, then run past it.&lt;br /&gt;
* Shoot the other portal on the wall and go through it. Proceed through the door into the next area.&lt;br /&gt;
* Place a portal on the wall near the ceiling and another near the floor. Go through it.&lt;br /&gt;
* Right as you come out, place a portal on the surface visible behind the field. Go through the portal near the floor, and quickly pick up the turret and throw it off the ledge.&lt;br /&gt;
* Place a portal on the wall opposite where you are and the other portal on the floor below.&lt;br /&gt;
* Jump into the portal on the floor. Crouch as you come out of the other portal, this will prevent you from hitting the ceiling.&lt;br /&gt;
* Proceed into the next area.&lt;br /&gt;
* Place a portal on the wall to your right and up. Place another portal in the pit below and jump into it.&lt;br /&gt;
* Proceed to the chamberlock.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|gqQlzGStv5I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|40|28|22|360|300|195|260|185|145}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|j7e590zBgrg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|Egu-OwPgEOs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|wMbR9Q1pv64|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_5_(Bonus)&amp;diff=186124</id>
		<title>Portal: Still Alive Test Chamber 5 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_5_(Bonus)&amp;diff=186124"/>
		<updated>2023-08-06T00:13:41Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 05&lt;br /&gt;
  | map        = stillalive_5.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 05.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 4 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 6 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fifth bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your right and pass through it.&lt;br /&gt;
* Wait the Electricity Field to be deactivated, take the [[Weighted Storage Cube]] and come back quickly to the room&#039;s entrance in order to place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Quickly cross the electricity field when it is deactivated, then pass through the door.&lt;br /&gt;
* Place the first portal at the end of the pit, and the other on one of the walls facing the electricity field and at an average height.&lt;br /&gt;
* When the electricity field is deactivated, fall in the pit and go through the portal while falling, in order to take momentum and then land on the electricity field.&lt;br /&gt;
* Drop quickly the two cubes before the electricity field is activated again, then put them on the two buttons.&lt;br /&gt;
* Shoot the same portal as the previous on the angled panel above the pit.&lt;br /&gt;
* When the electricity field is deactivated, fall in the pit and go through the portal while falling, in order to take momentum and then land in front of the exit door.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|EkAYXj2ZcSo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|9|4|4|165|115|75|110|75|55}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|Jm-AIax6618|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|z5t1o9hlzMI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|5FbhYMcyW_0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Xorven&amp;diff=186123</id>
		<title>User:Xorven</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Xorven&amp;diff=186123"/>
		<updated>2023-08-05T22:44:21Z</updated>

		<summary type="html">&lt;p&gt;Xorven: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xorven}}&lt;br /&gt;
Xorven is a test subject, as well as the [[Aperture Science]] Employee &#039;&#039;#40162624&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[Special:Contributions/Xorven|Here is the list!]] &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/user/Xorven2 Xorven&#039;s YouTube channel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Babel|fr|N}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{User Babel|en|3}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{User Aperture Science Employee}}&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186122</id>
		<title>Portal: Still Alive Test Chamber 3 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186122"/>
		<updated>2023-08-05T22:35:42Z</updated>

		<summary type="html">&lt;p&gt;Xorven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 03&lt;br /&gt;
  | map        = stillalive_3.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 03.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 4 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the third bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the corridor and through the door on your right.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the second closed door.&lt;br /&gt;
* Go back to the first area and shoot the other portal near the button.&lt;br /&gt;
* Press the button, then quickly run through the portal and through the now open door.&lt;br /&gt;
* Use the [[Victory Lift]] to reach the corridor above. Proceed into the next part of the chamber.&lt;br /&gt;
* Go through the fizzler on the left and shoot a portal through the glass hole into the first area.&lt;br /&gt;
* Place the other portal on the portal surface towards the back of the room. Go through and grab the cube.&lt;br /&gt;
* Go back through the portal and use the cube to climb up the ledges next to the portal surface.&lt;br /&gt;
* Place the cube on the button.&lt;br /&gt;
* Jump back down the ledge and shoot a portal through the door opened by the button.&lt;br /&gt;
* Go through your other portal into this room.&lt;br /&gt;
* Shoot a portal through the glass hole into the first area. Go through the portal&lt;br /&gt;
* Press the button to spawn a new cube, and bring it back through the portal. Place it on the button.&lt;br /&gt;
* Go back through the portal and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|suuSfy-FZk4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is a glitch allowing the player to obtain a theoretically infinite number of cubes.&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|5|2|205|130|60|110|60|45}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|kLPeu5ABqck|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|XA8LX4tbZpE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|b8MRbP8iFfE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186121</id>
		<title>Portal: Still Alive Test Chamber 4 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186121"/>
		<updated>2023-08-05T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;Xorven: I removed the video walkthrough accidentally, so I put it back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 04&lt;br /&gt;
  | map        = stillalive_4.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 04.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourth bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door facing you and pass through it.&lt;br /&gt;
* Place the first portal near you and the second through the little hole in the wall on the left.&lt;br /&gt;
* Take the [[Weighted Storage Cube]], go through the portal, and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Go back in the main room, and then shoot the same portal as the previous at the ledge&#039;s level at the ceiling.&lt;br /&gt;
* Go through the first portal and stay on the button.&lt;br /&gt;
* Put the same portal as the previous behind the vertical door now open, and go back at the room&#039;s bottom.&lt;br /&gt;
* Push the [[Switch]] and grab the cube dropped off by the [[Vital Apparatus Vent]].&lt;br /&gt;
* Pass through the portal, then put the cube on the button.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BrvKC_91srE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|6|4|95|55|30|60|40|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|Rv-IWcxlue0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|9sX1ZNyyUlw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|OYt9H_F7neU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186120</id>
		<title>Portal: Still Alive Test Chamber 4 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186120"/>
		<updated>2023-08-05T22:33:20Z</updated>

		<summary type="html">&lt;p&gt;Xorven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 04&lt;br /&gt;
  | map        = stillalive_4.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 04.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourth bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door facing you and pass through it.&lt;br /&gt;
* Place the first portal near you and the second through the little hole in the wall on the left.&lt;br /&gt;
* Take the [[Weighted Storage Cube]], go through the portal, and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Go back in the main room, and then shoot the same portal as the previous at the ledge&#039;s level at the ceiling.&lt;br /&gt;
* Go through the first portal and stay on the button.&lt;br /&gt;
* Put the same portal as the previous behind the vertical door now open, and go back at the room&#039;s bottom.&lt;br /&gt;
* Push the [[Switch]] and grab the cube dropped off by the [[Vital Apparatus Vent]].&lt;br /&gt;
* Pass through the portal, then put the cube on the button.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|Rv-IWcxlue0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|9sX1ZNyyUlw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|OYt9H_F7neU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|6|4|95|55|30|60|40|30}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186119</id>
		<title>Portal: Still Alive Test Chamber 4 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=186119"/>
		<updated>2023-08-05T22:31:47Z</updated>

		<summary type="html">&lt;p&gt;Xorven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 04&lt;br /&gt;
  | map        = stillalive_4.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 04.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourth bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door facing you and pass through it.&lt;br /&gt;
* Place the first portal near you and the second through the little hole in the wall on the left.&lt;br /&gt;
* Take the [[Weighted Storage Cube]], go through the portal, and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Go back in the main room, and then shoot the same portal as the previous at the ledge&#039;s level at the ceiling.&lt;br /&gt;
* Go through the first portal and stay on the button.&lt;br /&gt;
* Put the same portal as the previous behind the vertical door now open, and go back at the room&#039;s bottom.&lt;br /&gt;
* Push the [[Switch]] and grab the cube dropped off by the [[Vital Apparatus Vent]].&lt;br /&gt;
* Pass through the portal, then put the cube on the button.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|Rv-IWcxlue0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|9sX1ZNyyUlw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|OYt9H_F7neU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|6|4|95|55|30|60|40|30}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186118</id>
		<title>Portal: Still Alive Test Chamber 3 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_3_(Bonus)&amp;diff=186118"/>
		<updated>2023-08-05T22:29:32Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 03&lt;br /&gt;
  | map        = stillalive_3.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 03.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 4 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the third bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed through the corridor and through the door on your right.&lt;br /&gt;
* Go through the door to the right and shoot a portal on the wall near the second closed door.&lt;br /&gt;
* Go back to the first area and shoot the other portal near the button.&lt;br /&gt;
* Press the button, then quickly run through the portal and through the now open door.&lt;br /&gt;
* Use the [[Victory Lift]] to reach the corridor above. Proceed into the next part of the chamber.&lt;br /&gt;
* Go through the fizzler on the left and shoot a portal through the glass hole into the first area.&lt;br /&gt;
* Place the other portal on the portal surface towards the back of the room. Go through and grab the cube.&lt;br /&gt;
* Go back through the portal and use the cube to climb up the ledges next to the portal surface.&lt;br /&gt;
* Place the cube on the button.&lt;br /&gt;
* Jump back down the ledge and shoot a portal through the door opened by the button.&lt;br /&gt;
* Go through your other portal into this room.&lt;br /&gt;
* Shoot a portal through the glass hole into the first area. Go through the portal&lt;br /&gt;
* Press the button to spawn a new cube, and bring it back through the portal. Place it on the button.&lt;br /&gt;
* Go back through the portal and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|suuSfy-FZk4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
= Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|kLPeu5ABqck|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|XA8LX4tbZpE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|b8MRbP8iFfE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is a glitch allowing the player to obtain a theoretically infinite number of cubes.&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|5|2|205|130|60|110|60|45}}&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_2_(Bonus)&amp;diff=186117</id>
		<title>Portal: Still Alive Test Chamber 2 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_2_(Bonus)&amp;diff=186117"/>
		<updated>2023-08-05T22:25:02Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 02&lt;br /&gt;
  | map        = stillalive_2.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 02.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 1 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This test chamber is the second bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Place the first portal near you and the second behind the hole in the glass. Go through the first portal.&lt;br /&gt;
* Place the same portal as the previous under the [[High Energy Pellet]] Catcher, and pass through it.&lt;br /&gt;
* Fire the first portal under the pellet Emitter, then wait for the pellet to reach the catcher.&lt;br /&gt;
* Look above the door now open : there is a portal-conductive panel. Place a portal onto, and then put the portal on the floor.&lt;br /&gt;
* Before going through the portal, look at it to see a ledge with a portal-conductive floor. Aim this last and pass through the portal.&lt;br /&gt;
* During your fall, shoot quickly a portal on the ledge&#039;s floor. Place the other on the bottom and then go through.&lt;br /&gt;
* Look the little hole in the wall. Fire a portal on the wall behind this hole and pass through the other portal.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|sffbQKEk3v0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|10|5|4|50|30|20|60|35|25}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|G-0y1tQ5UKk|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|3-P0pFeZ57Q|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|gK12dNGXmdY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=186116</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=186116"/>
		<updated>2023-08-05T22:05:53Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Added video strategies of the challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 01.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Use the [[Unstationary Scaffold]] to cross the room and stay on the [[Heavy Duty Super-Colliding Super Button|button]] to open the door.&lt;br /&gt;
* Shoot a portal in the room after the door, and then go back to the test chamber&#039;s entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.&lt;br /&gt;
* Place the first portal in front of the vertical door, and fire the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.&lt;br /&gt;
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
=== Alternate route ===&lt;br /&gt;
* After walking through the entrance door, jump on the [[Unstationary Scaffold]].&lt;br /&gt;
* Ride the [[Unstationary Scaffold|scaffold]] to the other side of the [[Goo]].&lt;br /&gt;
* Stand on the [[Heavy Duty Super-Colliding Super Button|Button]] and place a portal into the second room trough the door, preferably on the floor.&lt;br /&gt;
* Instead of taking the [[Unstationary Scaffold]] back to the first door where you&#039;ll find a portalable surface, shoot a second portal onto the wall which is basically in the [[Goo]]. Because you will not die instantly in the [[Goo]] (you can swim in it for a bit), go inside the portal you have placed and you will be in the [[High Energy Pellet]] room.&lt;br /&gt;
&lt;br /&gt;
This route is a common route in speedrunning of [[Portal: Still Alive]], mostly the &#039;&#039;Glitchless&#039;&#039; category. It saves a bit of time that you will lose while going back to the door at the start where the portalable surface is located.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ambiance ==&lt;br /&gt;
The level feel really eerie with the mesh of the lighting on the starting rooms&#039; ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PSAMenu.png|The chamber used as the background of the main menu.&lt;br /&gt;
File:FirstRoomPSA1.jpg|First room of the chamber, has a [[Heavy Duty Super-Colliding Super Button]] with a [[High Energy Pellet]]&lt;br /&gt;
File:ElevatorHallwayPSA1.png|Ending hallway of the first test chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Z9E8lRa_oLI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|7|4|3|45|25|18|90|40|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|MkoAw4CsAek|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|pIimVxGEz6I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|dSSr4tWYJ00|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Xorven&amp;diff=178597</id>
		<title>User:Xorven</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Xorven&amp;diff=178597"/>
		<updated>2022-04-13T17:38:04Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Updated my old profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xorven}}&lt;br /&gt;
Xorven is a test subject, as well as the [[Aperture Science]] Employee &#039;&#039;#40162624&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[Special:Contributions/Xorven|Here is the list!]] &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.speedrun.com/run/oy20406m Portal: Prelude Inbounds Legacy run]&lt;br /&gt;
*[http://www.speedrun.com/run/9mrv04gz Portal: Prelude Glitchless run]&lt;br /&gt;
*[http://www.speedrun.com/user/Xorven/individual_levels Portal: Prelude Individual Levels runs]&lt;br /&gt;
*[https://www.youtube.com/user/Xorven2 Xorven&#039;s YouTube channel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Babel|fr|N}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{User Babel|en|3}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{User Aperture Science Employee}}&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_08&amp;diff=166259</id>
		<title>Rexaura Test Chamber 08</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_08&amp;diff=166259"/>
		<updated>2020-10-10T21:25:02Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Screenshot added + wrong walkthrough video replaced with the right one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | valve-title= Exchange&lt;br /&gt;
  | map        = rex_08_exchange.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Rexaura Test Chamber 08.png&lt;br /&gt;
  | previous   = Rexaura Test Chamber 07&lt;br /&gt;
  | next       = Rexaura Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the ninth level of the game. It introduces the player to the upgraded variant of the [[Handheld Portal Device]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[High Energy Pellet|High Energy Pellets]]&lt;br /&gt;
* Positron Energy Orb&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Once you enter, turn left, then turn left again, then turn right.&lt;br /&gt;
* Stop at the button, then press the button two times.&lt;br /&gt;
* Go to the area with the [[Weighted Storage Cube]], then fire a portal in that room.&lt;br /&gt;
* Take the cube with you and go through the portal.&lt;br /&gt;
* Fire a portal on the opposite side of the orange portal, then go through the portal and place the cube on the button to open the door.&lt;br /&gt;
* Go back through the portal, then press the button.&lt;br /&gt;
* Place a blue portal where the cube is, then go through the portal, and then, take the cube with you, and go through the portal, then place the cube on the button to launch an energy ball.&lt;br /&gt;
* Place a portal where the energy ball is going to bounce, and once it goes through, quickly go through the [[Material Emancipation Grill]].&lt;br /&gt;
* Fire a portal onto the wall where the pellet catcher is facing.&lt;br /&gt;
* Once the pellet catcher catches the pellet, press the button.&lt;br /&gt;
* Go to the area where the cube is, and place a portal. Then, take the cube with you and place it on the button.&lt;br /&gt;
* Go back through the portal, then walk toward the pedestal to upgrade your portalgun.&lt;br /&gt;
* Place a portal on the wall on the opposite side of the chamber, then place another portal in the area with the box dropper.&lt;br /&gt;
* Go through the portal, then place a blue portal on the wall on the opposite side of the goo, then go through the portal that is still on the wall.&lt;br /&gt;
* Go through the emancipation grills, then place a portal on the next wall, and place another on the other side of the pit. Go through it.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video Walkthrough ==&lt;br /&gt;
{{youtube|fQ7_zvvIXAs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Rexaura chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Tube_Ride/fr&amp;diff=160191</id>
		<title>Portal 2 Chapter 5 Tube Ride/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Tube_Ride/fr&amp;diff=160191"/>
		<updated>2020-05-29T14:23:50Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Voyage en Tube}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Voyage en Tube&lt;br /&gt;
  | valve-title= Dans les Tubes&lt;br /&gt;
  | map        = sp_a2_bts6.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Neurotoxin Generator/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 GLaDOS&#039; Lair/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-quatrième niveau du jeu, et prend place dans un Tube de Transport. Ce niveau ne contient aucun danger, et le joueur ne peut interagir avec quelconque objet.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Aucun&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
* Asseyez-vous et savourez le voyage...&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160190</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160190"/>
		<updated>2020-05-29T14:21:24Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Générateur de Neurotoxine}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Générateur de Neurotoxine&lt;br /&gt;
  | valve-title= Sabotage Neurotoxine&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-troisième niveau du jeu, et prend place dans le Générateur de [[Neurotoxin/fr|Neurotoxine]]. Ce niveau demande au joueur d&#039;utiliser le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] afin d&#039;avancer, mais ne présente aucun danger en raison du placement du Rayon.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Aucun&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Marchez le long de la passerelle, en passant à côté du Générateur de [[Neurotoxin/fr|Neurotoxine]] puis en traversant les deux portes.&lt;br /&gt;
*Allez dans l&#039;ascenseur au bout de la passerelle.&lt;br /&gt;
*Marchez jusqu&#039;à l&#039;interrupteur à droite et pressez-le afin d&#039;ouvrir la porte menant à l&#039;Annexe d&#039;Observation d&#039;Implosion et d&#039;arrêter les plate-formes mouvantes.&lt;br /&gt;
*Placez un portail sur le mur où le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] s&#039;arrête.&lt;br /&gt;
*Allez dans l&#039;Annexe et placez l&#039;autre portail sur les panneaux montants au coin en bas à gauche.&lt;br /&gt;
*Lorsque le rayon a coupé les quatre tuyaux de neurotoxine de gauche, placez le second portail sur les panneaux mouvants au coin en haut à droite.&lt;br /&gt;
*Désormais, tous les tuyaux devraient être coupés et le Générateur devrait imploser. Descendez les escaliers et rentrez dans la pièce où [[Wheatley/fr|Wheatley]] se trouve. Vous allez être aspirés par un tube de transport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Le sommet du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|La base du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|Le réservoir de Neurotoxine avec les tuyaux coupés.}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|Le réservoir de Neurotoxine Tank commençant à imploser.}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|Le réservoir de Neurotoxine Tank effondré.}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center/fr&amp;diff=160189</id>
		<title>Portal 2 Chapter 5 Turret Control Center/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center/fr&amp;diff=160189"/>
		<updated>2020-05-29T14:21:09Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Centre de Contrôle des Tourelles}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Centre de Contrôle&lt;br /&gt;
  | valve-title= Sabotage de Tourelle&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-deuxième niveau du jeu, et prend place dans la [[Turret Redemption Line/fr|Chaîne de Rédemption des Tourelles]] ainsi que dans le Centre de Contrôle des Tourelles. Ce niveau fait avancer l&#039;intrigue centrale, et des [[Turrets/fr|Tourelles]] sont présentes en tant que danger principal.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Lorsque vous êtes dans la pièce, tirez un portail sur le mur et sortez de la pièce. Placez l&#039;autre portail au dessus de la [[Turret Redemption Line/fr|Chaîne de Rédemption des Tourelles]]. Passez par le premier portail.&lt;br /&gt;
*Avancez et sautez sur le caisson à droite. Sautez sur les conduits d&#039;air conditionné pour atteindre la seconde Chaîne de Rédemption des Tourelles, puis allez à droite.&lt;br /&gt;
*À ce moment-là, la [[Oracle Turret/fr|Tourelle Oracle]] arrivera vers vous sur la Chaîne de Rédemption. Vous pouvez l&#039;emmener avec vous, si vous le souhaitez.&lt;br /&gt;
*Dès que vous atteignez le mur, regardez à gauche et allez vers la passerelle en bas en utilisant les caissons sur les côtés.&lt;br /&gt;
*Marchez le long de la passerelle. Lorsque vous arrivez à un couloir avec une fenêtre vers la gauche, tirez un portail sur le mur, puis l&#039;autre portail au dessus de la fenêtre, sur le panneau au dessus du mannequin. Traversez le portail et atterrissez derrière le mur.&lt;br /&gt;
*Mettez un portail dans la pièce derrière les [[Turrets/fr|Tourelles]], et l&#039;autre portail sur le mur derrière le mannequin. Au moment où vous voyez une [[Defective Turret/fr|Tourelle Défectueuse]], entrez dans le portail, puis dirigez-vous vers la passerelle à droite. Suivez la passerelle.&lt;br /&gt;
*Lorsque vous arrivez à gauche d&#039;un [[Emergency Intelligence Incinerator/fr|Incinerateur]], vous devez attraper une tourelle défectueuse qui arrive vers vous, en l&#039;air.&lt;br /&gt;
*Prenez la tourelle avec vous et continuez à longer la passerelle.&lt;br /&gt;
*Suivez [[Wheatley/fr|Wheatley]] et ses instructions.&lt;br /&gt;
*Placez un portail à travers la porte-fenêtre cassée, et l&#039;autre portail sur un mur où vous pouvez le traverser.&lt;br /&gt;
*Retirez la tourelle de référence du scanneur et remplacez-la par la tourelle défectueuse.&lt;br /&gt;
*Attendez que Wheatley ouvre la porte. Marchez le long de la passerelle puis allez à gauche.&lt;br /&gt;
*Traversez la salle de classe et les affiches de patates.&lt;br /&gt;
*Suivez Wheatley en descendant les escaliers et en marchant le long du couloir.&lt;br /&gt;
*Empruntez la porte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Succès liés ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|La chaîne de rédemption des tourelles.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|La [[Oracle Turret/fr|Tourelle Oracle]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Test de tir des tourelles.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Test de réponse des tourelles.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|L&#039;atelier de la journée &amp;quot;Emmenez votre fille au travail&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*Le modèle de la caméra dans le Scanneur des Tourelles vient de [[Portal/fr|Portal]], au lieu du modèle rénové que l&#039;on trouve dans les salles de test de [[Portal 2/fr|Portal 2]].&lt;br /&gt;
*Lorsque vous voyez la [[Oracle Turret/fr|Tourelle Oracle]], vous pouvez la prendre avec vous, ou bien la laisser. Si vous la prenez, elle vous parlera.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160188</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160188"/>
		<updated>2020-05-29T14:08:08Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Générateur de Neurotoxine}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Générateur de Neurotoxine&lt;br /&gt;
  | valve-title= Sabotage Neurotoxine&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-troisième niveau du jeu, et prend place dans le Générateur de [[Neurotoxin/fr|Neurotoxine]]. Ce niveau demande au joueur d&#039;utiliser le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] afin d&#039;avancer, mais ne présente aucun danger en raison du placement du Rayon.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Aucun&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Marchez le long de la passerelle, en passant à côté du Générateur de [[Neurotoxin/fr|Neurotoxine]] puis en traversant les deux portes.&lt;br /&gt;
*Allez dans l&#039;ascenseur au bout de la passerelle.&lt;br /&gt;
*Marchez jusqu&#039;à l&#039;interrupteur à droite et pressez-le afin d&#039;ouvrir la porte menant à l&#039;Annexe d&#039;Observation d&#039;Implosion et d&#039;arrêter les plate-formes mouvantes.&lt;br /&gt;
*Placez un portail sur le mur où le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] s&#039;arrête.&lt;br /&gt;
*Allez dans l&#039;Annexe et placez l&#039;autre portail sur les panneaux montants au coin en bas à gauche.&lt;br /&gt;
*Lorsque le rayon a coupé les quatre tuyaux de neurotoxine de gauche, placez le second portail sur les panneaux mouvants au coin en haut à droite.&lt;br /&gt;
*Désormais, tous les tuyaux devraient être coupés et le Générateur devrait imploser. Descendez les escaliers et rentrez dans la pièce où [[Wheatley/fr|Wheatley]] se trouve. Vous allez être aspirés par un tube de transport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Le sommet du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|La base du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|Le réservoir de Neurotoxine avec les tuyaux coupés.}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|Le réservoir de Neurotoxine Tank commençant à imploser.}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|Le réservoir de Neurotoxine Tank effondré.}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160187</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator/fr&amp;diff=160187"/>
		<updated>2020-05-29T14:07:32Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Générateur de Neurotoxine}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 5 - Générateur de Neurotoxine&lt;br /&gt;
  | valve-title= Sabotage Neurotoxine&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-troisième niveau du jeu, et prend place dans le Générateur de [[Neurotoxin/fr|Neurotoxine]]. Ce niveau demande au joueur d&#039;utiliser le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] afin d&#039;avancer, mais ne présente aucun danger en raison du placement du Rayon.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Aucun&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Marchez le long de la passerelle, en passant à côté du Générateur de [[Neurotoxin/fr|Neurotoxine]] puis en traversant les deux portes.&lt;br /&gt;
*Allez dans l&#039;ascenseur au bout de la passerelle.&lt;br /&gt;
*Marchez jusqu&#039;à l&#039;interrupteur à droite et pressez-le afin d&#039;ouvrir la porte menant à l&#039;Annexe d&#039;Observation d&#039;Implosion et d&#039;arrêter les plate-formes mouvantes.&lt;br /&gt;
*Placez un portail sur le mur où le [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] s&#039;arrête.&lt;br /&gt;
*Allez dans l&#039;Annexe et placez l&#039;autre portail sur les panneaux montants au coin en bas à gauche.&lt;br /&gt;
*Lorsque le rayon a coupé les quatre tuyaux de neurotoxine de gauche, placez le second portail sur les panneaux mouvants au coin en haut à droite.&lt;br /&gt;
*Désormais, tous les tuyaux devraient être coupés et le Générateur devrait imploser. Descendez les escaliers et rentrez dans la pièce où [[Wheatley/fr|Wheatley]] se trouve. Vous allez être aspirés par un tube de transport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Le réservoir de Neurotoxine vu depuis une passerelle.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Le sommet du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|La base du Réservoir de Neurotoxine.&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|Le réservoir de Neurotoxine avec les tuyaux coupés.}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|Le réservoir de Neurotoxine Tank commençant à imploser.}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|Le réservoir de Neurotoxine Tank effondré.}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center/fr&amp;diff=160186</id>
		<title>Portal 2 Chapter 5 Turret Control Center/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center/fr&amp;diff=160186"/>
		<updated>2020-05-29T11:03:26Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Centre de Contrôle des Tourelles}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Centre de Contrôle&lt;br /&gt;
  | valve-title= Sabotage de Tourelle&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-deuxième niveau du jeu, et prend place dans la [[Turret Redemption Line/fr|Chaîne de Rédemption des Tourelles]] ainsi que dans le Centre de Contrôle des Tourelles. Ce niveau fait avancer l&#039;intrigue centrale, et des [[Turrets/fr|Tourelles]] sont présentes en tant que danger principal.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Lorsque vous êtes dans la pièce, tirez un portail sur le mur et sortez de la pièce. Placez l&#039;autre portail au dessus de la [[Turret Redemption Line/fr|Chaîne de Rédemption des Tourelles]]. Passez par le premier portail.&lt;br /&gt;
*Avancez et sautez sur le caisson à droite. Sautez sur les conduits d&#039;air conditionné pour atteindre la seconde Chaîne de Rédemption des Tourelles, puis allez à droite.&lt;br /&gt;
*À ce moment-là, la [[Oracle Turret/fr|Tourelle Oracle]] arrivera vers vous sur la Chaîne de Rédemption. Vous pouvez l&#039;emmener avec vous, si vous le souhaitez.&lt;br /&gt;
*Dès que vous atteignez le mur, regardez à gauche et allez vers la passerelle en bas en utilisant les caissons sur les côtés.&lt;br /&gt;
*Marchez le long de la passerelle. Lorsque vous arrivez à un couloir avec une fenêtre vers la gauche, tirez un portail sur le mur, puis l&#039;autre portail au dessus de la fenêtre, sur le panneau au dessus du mannequin. Traversez le portail et atterrissez derrière le mur.&lt;br /&gt;
*Mettez un portail dans la pièce derrière les [[Turrets/fr|Tourelles]], et l&#039;autre portail sur le mur derrière le mannequin. Au moment où vous voyez une [[Defective Turret/fr|Tourelle Défectueuse]], entrez dans le portail, puis dirigez-vous vers la passerelle à droite. Suivez la passerelle.&lt;br /&gt;
*Lorsque vous arrivez à gauche d&#039;un [[Emergency Intelligence Incinerator/fr|Incinerateur]], vous devez attraper une tourelle défectueuse qui arrive vers vous, en l&#039;air.&lt;br /&gt;
*Prenez la tourelle avec vous et continuez à longer la passerelle.&lt;br /&gt;
*Suivez [[Wheatley/fr|Wheatley]] et ses instructions.&lt;br /&gt;
*Placez un portail à travers la porte-fenêtre cassée, et l&#039;autre portail sur un mur où vous pouvez le traverser.&lt;br /&gt;
*Retirez la tourelle de référence du scanneur et remplacez-la par la tourelle défectueuse.&lt;br /&gt;
*Attendez que Wheatley ouvre la porte. Marchez le long de la passerelle puis allez à gauche.&lt;br /&gt;
*Traversez la salle de classe et les affiches de patates.&lt;br /&gt;
*Suivez Wheatley en descendant les escaliers et en marchant le long du couloir.&lt;br /&gt;
*Empruntez la porte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Succès liés ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|La chaîne de rédemption des tourelles.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|La [[Oracle Turret/fr|Tourelle Oracle]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Test de tir des tourelles.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Test de réponse des tourelles.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|L&#039;atelier de la journée &amp;quot;Emmenez votre fille au travail&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*Le modèle de la caméra dans le Scanneur des Tourelles vient de [[Portal/fr|Portal]], au lieu du modèle rénové que l&#039;on trouve dans les salles de test de [[Portal 2/fr|Portal 2]].&lt;br /&gt;
*Lorsque vous voyez la [[Oracle Turret/fr|Tourelle Oracle]], vous pouvez la prendre avec vous, ou bien la laisser. Si vous la prenez, elle vous parlera.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing/fr&amp;diff=160178</id>
		<title>Portal 2 Chapter 5 Turret Manufacturing/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing/fr&amp;diff=160178"/>
		<updated>2020-05-27T17:49:55Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 5 Manufacture des Tourelles}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 5 - Manufacture des Tourelles&lt;br /&gt;
  | valve-title= Usine à Tourelles&lt;br /&gt;
  | map        = sp_a2_bts3.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 21 (Escape)/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Control Center/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trente-et-unième niveau du jeu, ainsi que le premier du Chapitre 5. Ce niveau prend place dans l&#039;une des zones de maintenance et de construction du complexe d&#039;[[Aperture Science/fr|Aperture Science]]. Ce niveau fait avancer l&#039;intrigue centrale, et ne contient pas d&#039;important défi lié aux portails.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Lasers&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Dès que la première porte est partiellement ouverte, tirez un portail à travers la partie ouverte, et l&#039;autre portail sur le mur à côté de vous. Traversez le portail.&lt;br /&gt;
*Marchez vers la passerelle. [[Wheatley/fr|Wheatley]] vous retrouvera ici. Marchez vers la droite jusqu&#039;à ce que les lumières commencent à s&#039;éteindre et que Wheatley allume sa lampe torche.&lt;br /&gt;
*Continuez à marcher et suivez la passerelle.&lt;br /&gt;
*Vous atteignez un endroit rempli de débris de [[Turrets/fr|Tourelles]]. Sautez sur le tapis roulant et continuez à droite.&lt;br /&gt;
*Sautez vers la passerelle à votre gauche puis avancez. Dès que vous arrivez au bout cassé de cette passerelle, sautez vers les escaliers en dessous puis avancez le plus loin possible.&lt;br /&gt;
*Posez-vous sur les plate-formes mouvantes en bas, pendant que Wheatley vous tient la lampe.&lt;br /&gt;
*Restez sur les plate-formes et suivez-les jusqu&#039;à ce que vous voyiez une passerelle à gauche.&lt;br /&gt;
*Montez les escaliers et marchez droit devant jusqu&#039;à ce que vous atteigniez les tubes de transport.&lt;br /&gt;
*Contournez le premier tube, puis sautez sur la passerelle à droite. Ensuite, continuez à marcher à gauche.&lt;br /&gt;
*Wheatley vous montrera un mur. Placez un portail sur ce mur, et placez l&#039;autre portail sur la pièce en haut à gauche. Traversez le portail.&lt;br /&gt;
*Tirez un portail de l&#039;autre côté de la pièce, sur le mur que Wheatley éclaire. Placez l&#039;autre portail sur le mur à côté de vous et traversez-le.&lt;br /&gt;
*Maintenant, Wheatley éclaire un autre mur où vous devez tirer le portail que vous aviez passé dans la pièce précédente. Traversez le portail.&lt;br /&gt;
*Marchez le long de la passerelle située à votre gauche, jusqu&#039;à atteindre la salle avec un tube en spirale.&lt;br /&gt;
*Sautez sur le tube et descendez le long de celui-ci pour atteindre l&#039;autre côté de la salle.&lt;br /&gt;
*Empruntez la porte au fond à gauche de la salle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{Track|Robot Ghost Story}}&amp;lt;br/&amp;gt;{{Track|Die Cut Laser Dance}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Disposed Turrets.png|Le processus de cession des tourelles.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Tubes.png|Des tubes de transport.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Process.png|Le processus de manufacture des tourelles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)/fr&amp;diff=160177</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)/fr&amp;diff=160177"/>
		<updated>2020-05-27T17:10:49Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Hyperlink corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapitre 4 Salle de Test 21 (Évasion)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapitre 4 - Salle de Test 21&lt;br /&gt;
  | valve-title= Grande Évasion / Évasion&lt;br /&gt;
  | map        = sp_a2_bts1.bsp / sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20/fr&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Il s&#039;agit du trentième niveau du jeu, ainsi que le dernier du Chapitre 4. Ce niveau prend place dans une Salle de Test ainsi que dans des zones de maintenance du complexe d&#039;[[Aperture Science/fr|Aperture Science]]. Ce niveau fait avancer l&#039;intrigue centrale, et ne contient pas d&#039;important défi lié aux portails.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
*[[Goo/fr|Vase]]&lt;br /&gt;
*[[Turrets/fr|Tourelles]]&lt;br /&gt;
*[[Neurotoxin/fr|Neurotoxine]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Placez un portail sur le mur où le [[Hard Light Bridge/fr|Pont de Lumière Tangible]] s&#039;arrête et l&#039;autre portail à gauche de la sortie.&lt;br /&gt;
*Traversez le portail et appuyez sur l&#039;[[Switch/fr|Interrupteur]].&lt;br /&gt;
*Continuez à marcher vers le cube.&lt;br /&gt;
*Attendez que [[Wheatley/fr|Wheatley]] ouvre le mur et courez vers les zones de maintenance.&lt;br /&gt;
*Allez à gauche et continuez à courir.&lt;br /&gt;
*Tournez à droite au bout de la passerelle.&lt;br /&gt;
*Tournez à gauche et descendez. Continuez à droite, au-dessus des escaliers.&lt;br /&gt;
*Avancez le plus possible en courant. Tournez à gauche et continuez à courir.&lt;br /&gt;
*Descendez du côté gauche.&lt;br /&gt;
*Allez sur le pont et éloignez-vous de la Salle jusqu&#039;à ce que le Pont disparaisse.&lt;br /&gt;
*Retournez-vous et continuez de courir.&lt;br /&gt;
*Sautez de la passerelle vers la zone entre les salles et courez tout droit jusqu&#039;à atteindre le mur.&lt;br /&gt;
*Prenez la première tourelle et renversez l&#039;autre tourelle avec.&lt;br /&gt;
*Tournez à gauche, allez derrière le tube et renversez la troisième tourelle.&lt;br /&gt;
*Laissez la tourelle (en étant sure qu&#039;elle soit désactivée).&lt;br /&gt;
*Ouvrez un portail sur le mur près de la troisième tourelle. Placez l&#039;autre portail derrière les panneaux où la troisième tourelle est. Traversez le portail..&lt;br /&gt;
*Courez à droite et suivez Wheatley jusqu&#039;à ce qu&#039;une tourelle soit visible à gauche.&lt;br /&gt;
*Débarrassez-vous de la tourelle en utilisant un portail et continuez à suivre Wheatley. Entrez dans l&#039;ascenseur au bout de la passerelle.&lt;br /&gt;
*Attendez que l&#039;ascenseur s&#039;arrête puis passez par la porte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Succès liés ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*{{Spoiler|Si vous prenez trop de temps pour vous échapper de la salle de test, [[GLaDOS/fr|GLaDOS]] remplira la salle de neurotoxine.}}&lt;br /&gt;
*{{Spoiler|Si GLaDOS réussit sa tentative à vous ramener aux tests, elle vous piège et remplit la salle de neurotoxine.}}&lt;br /&gt;
&lt;br /&gt;
== Musique ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallerie d&#039;images ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Concept Derrière le décor&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|Wheatley interrompant la Salle de Test.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|L&#039;Évasion démarre.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|GLaDOS essaye de ramener le joueur aux tests.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)/fr&amp;diff=158093</id>
		<title>Portal: Still Alive Test Chamber 14 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)/fr&amp;diff=158093"/>
		<updated>2019-04-28T14:07:18Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 14 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 14&lt;br /&gt;
  | map        = stillalive_14.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 14.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 13 (Bonus)/fr&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le quatorzième et dernier niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]]&lt;br /&gt;
* [[Laser Field/fr|Champ de Laser]]&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|pHK4dfHvjV8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|12|9|6|160|140|125|120|100|80}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=158092</id>
		<title>Portal: Still Alive Test Chamber 14 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=158092"/>
		<updated>2019-04-28T14:05:45Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 14&lt;br /&gt;
  | map        = stillalive_14.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 14.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourteenth and final bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|pHK4dfHvjV8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|12|9|6|160|140|125|120|100|75}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)/fr&amp;diff=158091</id>
		<title>Portal: Still Alive Test Chamber 13 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)/fr&amp;diff=158091"/>
		<updated>2019-04-28T13:52:30Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 13 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 13&lt;br /&gt;
  | map        = stillalive_13.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 13.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 12 (Bonus)/fr&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 14 (Bonus)/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le treizième niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Champ d&#039;Électricité&lt;br /&gt;
* [[Weighted Storage Cube/fr|Chute de Cube]]&lt;br /&gt;
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]]&lt;br /&gt;
* [[Goo/fr|Vase]]&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|WUljn5wc9ZA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|18|14|12|190|175|165|140|115|95}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=158090</id>
		<title>Portal: Still Alive Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=158090"/>
		<updated>2019-04-28T13:50:55Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 13&lt;br /&gt;
  | map        = stillalive_13.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 13.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the thirteenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|WUljn5wc9ZA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|18|14|12|190|175|165|140|115|95}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=158089</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=158089"/>
		<updated>2019-04-28T13:32:58Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)/fr&amp;diff=158088</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)/fr&amp;diff=158088"/>
		<updated>2019-04-28T13:31:41Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 12 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive_12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)/fr&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le douzième niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Champ d&#039;Électricité&lt;br /&gt;
* [[Laser Field/fr|Champ de Laser]]&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)/fr&amp;diff=158087</id>
		<title>Portal: Still Alive Test Chamber 11 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)/fr&amp;diff=158087"/>
		<updated>2019-04-28T13:00:28Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 11 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 11&lt;br /&gt;
  | map        = stillalive_11.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 11.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 10 (Bonus)/fr&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 12 (Bonus)/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le onzième niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* [[Crusher/fr|Écrabouilleur]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|0XeEOcM9BKc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|16|12|10|205|105|60|150|85|55}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=158086</id>
		<title>Portal: Still Alive Test Chamber 11 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=158086"/>
		<updated>2019-04-28T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 11&lt;br /&gt;
  | map        = stillalive_11.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 11.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the eleventh bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|0XeEOcM9BKc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|12|10|205|105|60|150|85|55}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=158085</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=158085"/>
		<updated>2019-04-28T11:49:46Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the tenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)/fr&amp;diff=158084</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)/fr&amp;diff=158084"/>
		<updated>2019-04-28T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 10 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = empty on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)/fr&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le dixième niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* Champ d&#039;Électricité&lt;br /&gt;
* [[Goo/fr|Vase]]&lt;br /&gt;
* [[Laser Field/fr|Champ de Laser]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)/fr&amp;diff=158083</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)/fr&amp;diff=158083"/>
		<updated>2019-04-28T11:45:56Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Still Alive Salle de Test 9 (Bonus)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty on&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)/fr&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cette salle de test est le neuvième niveau bonus du jeu. Elle a été prise depuis [[Portal: The Flash Version MapPack/fr|Portal: The Flash Version MapPack]]. Les défis de ce niveau sont débloqués lorsque la salle de test est complétée une fois.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]]&lt;br /&gt;
* [[Turrets/fr|Tourelles]]&lt;br /&gt;
&lt;br /&gt;
== Marche à suivre ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- En attente de la version originale -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Solution vidéo ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Scores requis (mode défi) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=158082</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=158082"/>
		<updated>2019-04-28T11:44:56Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty on&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_8_(Bonus)&amp;diff=158080</id>
		<title>Portal: Still Alive Test Chamber 8 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_8_(Bonus)&amp;diff=158080"/>
		<updated>2019-04-27T23:41:14Z</updated>

		<summary type="html">&lt;p&gt;Xorven: Video added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 08&lt;br /&gt;
  | map        = stillalive_8.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 08.png&lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 7 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the eighth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Walk out of the elevator and through the hallway.&lt;br /&gt;
* At the sliding door, use portals to get into the Rat Man den area; there is a turret guarding the way across.&lt;br /&gt;
* Shoot a portal directly above the turret on the raised block and go through, knocking it over.&lt;br /&gt;
* Turn around and shoot a portal behind the glass barrier.&lt;br /&gt;
* Walk up to the top of the small non-portalable slope, turn around, and place a portal in the button area.&lt;br /&gt;
* Once in the button area, press the pedestal button to have a new sphere come out of the Vital Aparatus Vent.&lt;br /&gt;
* Once the sphere rolls down to the lower level, use portals to get it into the button area.&lt;br /&gt;
* Walk up to the very edge of the button area and place a portal as close to the edge on the lower level as possible. Put the other portal on the angled panel.&lt;br /&gt;
* Carefully drop the sphere through so it rolls down the narrow hallway and knocks over the turret at the end. Once it is done deactivating, jump through yourself.&lt;br /&gt;
* Place the sphere on the button if it isn&#039;t already, then go back behind the glass barrier and through the hatch in the floor.&lt;br /&gt;
* Walk into the Chamberlock.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|ji_InXL1cAo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|10|6|4|135|85|30|110|50|30}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Xorven</name></author>
	</entry>
</feed>