<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wheatley44</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wheatley44"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Wheatley44"/>
	<updated>2026-04-27T11:14:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=156659</id>
		<title>Portal Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=156659"/>
		<updated>2018-06-25T07:47:27Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Except there isn&amp;#039;t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Articles to create (Feel free to expand) ==&lt;br /&gt;
*Games:&lt;br /&gt;
**[[The Lab]]&lt;br /&gt;
**[[Portal Pinball]]&lt;br /&gt;
***http://store.steampowered.com/app/368840/ - Steam&lt;br /&gt;
**[[LEGO Dimensions]]&lt;br /&gt;
*** http://www.lego.com/en-us/dimensions - LEGO site&lt;br /&gt;
*** The game, by default, comes with a Portal-themed level and has an extra optional level-pack. We could potentially expand the existing article to show the levels and mini-figs off, but that may be getting a little off the main topic of the wiki. Thoughts? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:20, 12 May 2016 (UTC)&lt;br /&gt;
**[[Portal: The Uncooperative Cake Acquistion Game]] - A board game, but still a game nonetheless&lt;br /&gt;
***https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game - BoardGameGeek&lt;br /&gt;
** [[Portal: Still Alive]] &lt;br /&gt;
*** Bonus chambers walkthrough, images, videos, etc.&lt;br /&gt;
*** Development history?&lt;br /&gt;
**[[Blue Sky: A portal fanfiction]]&lt;br /&gt;
*** Synopsis?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Books:&lt;br /&gt;
** [[Portal 2 The Official Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Official-Guide-Future-Press/dp/3869930276/ref=sr_1_1?ie=UTF8&amp;amp;qid=1308432665&amp;amp;sr=8-1 Amazon]&lt;br /&gt;
*** [[Future Press]] - authors of the above guide&lt;br /&gt;
** [[Portal 2 Collector&#039;s Edition Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Collector-27s-Guide-Future-Press/dp/3869930381/ref=wl_it_dp_o?ie=UTF8&amp;amp;coliid=I1PZ0EI51IGHXS&amp;amp;colid=1UZY4ZN8UQPQK Amazon]&lt;br /&gt;
**[[Portal 2 - The Final Hours]]&lt;br /&gt;
*** The e-book available on Steam that covers Portal 2&#039;s dev.&lt;br /&gt;
** [[The Sacrifice]]&lt;br /&gt;
*** Collection of comics and short stories. Has L4D and TF2 stuff in it too. &lt;br /&gt;
** [[The Art of Portal 2]]&lt;br /&gt;
*** Cancelled book. May not need an article of it&#039;s own as it&#039;s pretty succinctly explained on the [[Books]] page.  &lt;br /&gt;
* Community content:&lt;br /&gt;
** [[Gamma Energy]]&lt;br /&gt;
** [[Blue Portals]]&lt;br /&gt;
** Expand [[Portal: Project-Beta]]&lt;br /&gt;
*** All the mods, really&lt;br /&gt;
** Expand [[Community content]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Walkthroughs/Test Chamber articles:&lt;br /&gt;
** Co-op chambers&lt;br /&gt;
*** Walkthrough, images, videos, pictures etc, content following the [[Help:Style_guide/Test_chambers#Coverage|guidelines]]&lt;br /&gt;
** [[Portal Wiki:Captions]]&lt;br /&gt;
*** Add the missing captions&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* Expand [[Template:CommunityContentNav]]&lt;br /&gt;
** Whatever fits&lt;br /&gt;
*** Preferably at least have a demo released or be approved on Steam Greenlight&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber template]]&lt;br /&gt;
** A quick Test Chamber layout template for articles.&lt;br /&gt;
*** Documentation for the testchamber infobox is [[Template:Chamber infobox|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Special:WantedPages]]&lt;br /&gt;
* [[Special:WantedFiles]]&lt;br /&gt;
* [[Special:WantedTemplates]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=156496</id>
		<title>Vital Apparatus Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=156496"/>
		<updated>2018-05-10T08:29:13Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Listed items that the Vent drops and added the garbage dropping from Test Chamber 6 into Trivia. Is there enough information here to remove the stub?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Vital Apparatus Vent Portal 2.png|right|225px|thumb|A Vital Apparatus Vent in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Vital Apparatus Vent will deliver a Weighted Companion Cube in three, two, one.|sound=GLaDOS 13_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Vital Apparatus Vent&#039;&#039;&#039; is the final component in the [[Tubes|tube]] networks that delivers objects when activated, either by buttons or automatic replenishing.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Portal&#039;&#039; series, test subjects can shoot a portal underneath the vent so that the dropped object&#039;s momentum may be used to launch it. In the event of when the object delivered by the vent is destroyed in any way (incinerated, dropped in goo etc.), the vent will deliver a replacement of the object. In most cases, when activated a second time the object previously delivered will be fizzled.&lt;br /&gt;
&lt;br /&gt;
Vital Apparatus Vents drop the following items throughout the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* {{Spoiler|[[Frankenturret]]}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|title = Vital Apparatus Vent&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 175&lt;br /&gt;
|File:Vital Apparatus Vent Portal.png|alt1=Vital Apparatus Vent|A Vital Apparatus Vent in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], the first time you press the button to drop a [[Weighted Storage Cube|Cube]], rather than the cube dropping from the Vital Apparatus Vent, various items of &amp;quot;Garbage&amp;quot; is dropped, including a [[Edgeless Safety Cube]], a [[Defective Turret]], a [[Radio]] and a Chair.&lt;br /&gt;
* {{Spoiler|In the &amp;quot;Early Test Intro&amp;quot;, a Vital Apparatus Vent appears from the ceiling and the player goes through tubes, after that, player goes back to the bed where the intro began.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156494</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156494"/>
		<updated>2018-05-10T08:12:36Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: You can see the bird carrying GLaDOS away before you get to your feet after falling down the elevator shaft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry..}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156490</id>
		<title>Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156490"/>
		<updated>2018-05-09T13:34:08Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Moved infomation on Budget to Unused content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Puzzle Creator&#039;&#039;&#039; (also known as &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; or &#039;&#039;&#039;Editor&#039;&#039;&#039;) is a part of the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;, a DLC released on May 8th, 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Portal 2 in-game map editor confirmed&#039;&#039;] accessed 22 October 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to create a Co-operative puzzle, the chamber must be marked as a &amp;quot;Co-operative puzzle&amp;quot; in the &amp;quot;File&amp;quot; menu of the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &amp;quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Basic controls===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|O}} - Invert surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Advanced controls===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
* {{key|ctrl|N}} - New chamber&lt;br /&gt;
* {{key|ctrl|O}} - Open...&lt;br /&gt;
* {{key|ctrl|S}} - Save&lt;br /&gt;
* {{key|ctrl|shift|S}} - Save as...&lt;br /&gt;
* {{key|tab}} - Switch to game view.&lt;br /&gt;
* {{key|F9}} - Rebuild&lt;br /&gt;
* {{key|ctrl|Q}} - Exit editor&lt;br /&gt;
* {{key|ctrl|Z}} - Undo&lt;br /&gt;
* {{key|ctrl|Y}} - Redo&lt;br /&gt;
* {{key|ctrl|A}} - Select all&lt;br /&gt;
&lt;br /&gt;
==Items list==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]]  [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] Observation Room&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The following items are  exclusively featured in the [[Portal 2 - Education Version]].&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed gel splat by deleting or disabling the associated dropper.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===WIP Editing===&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
//Puzzlecraft Tips (WIP)&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever let the player get into an un-winnable state.&lt;br /&gt;
*Don&#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).&lt;br /&gt;
* There is a limit of 1750 entities in a single chamber. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this. The entity cost of each item is noted on its page. &amp;lt;!-- working on adding this --&amp;gt;&lt;br /&gt;
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of partial block items from BEE2 (see below).&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
* Certain item placements are &amp;quot;invalid&amp;quot;, and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.&lt;br /&gt;
&lt;br /&gt;
==Related commands==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.&lt;br /&gt;
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as &#039;autosave.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}}&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}}&lt;br /&gt;
* {{code|puzzlemaker_current_hint}}&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - export the current puzzle as &#039;name.vmf&#039; (maps are saved to common\portal 2\sdk_content\maps\)&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - load the puzzle called &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unused content==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).&lt;br /&gt;
* &#039;Push out&#039; [[panel]].&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]&lt;br /&gt;
* Observation room with adjustable size&lt;br /&gt;
* The puzzle creator had a cut feature called Budget. Budget is a limitation in creating. If it goes to 0, you can&#039;t make items anymore. It was replaced with Compile Error if there&#039;s too much items in the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.&lt;br /&gt;
&lt;br /&gt;
=== BEEmod and BEE2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEEmod&#039;&#039;&#039;, or &#039;&#039;&#039;Ben and August&#039;s Extended Editor&#039;&#039;&#039;, is a well-known modification for the PeTI which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2&#039;&#039;&#039; is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner&#039;s Stylemod, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210&#039;s Addons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2.4&#039;&#039;&#039; is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4, and the official Discord server can be found at https://discord.me/beemod. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.&lt;br /&gt;
&lt;br /&gt;
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|An example of a simple test chamber.&lt;br /&gt;
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.&lt;br /&gt;
|File:editor_error.jpg|An observation room in an invalid state.&lt;br /&gt;
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official &amp;quot;Tips&amp;quot; page]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official &amp;quot;Controls&amp;quot; page]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156296</id>
		<title>Talk:Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156296"/>
		<updated>2018-03-23T16:22:32Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discuss co-ops major checkpoint here!&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 20:51, 1 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split-Screen ==&lt;br /&gt;
Am I okay to remove the section claiming that all the chambers are automatically unlocked in split-screen mode? I&#039;ve only ever played co-op on split-screen on Xbox and I can confirm that you do have to unlock the chambers. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 15:30, 22 March 2018 (UTC)&lt;br /&gt;
: The Xbox 360 version was probably not updated with that behaviour. It behaves like that on Steam. [[User:I-ghost|i-ghost]] 16:06, 22 March 2018 (UTC)&lt;br /&gt;
:: Got it. Didn&#039;t think about that because I didn&#039;t think you could even play split-screen on steam :3 [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 16:22, 23 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156291</id>
		<title>Talk:Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156291"/>
		<updated>2018-03-22T15:31:15Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discuss co-ops major checkpoint here!&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 20:51, 1 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split-Screen ==&lt;br /&gt;
Am I okay to remove the section claiming that all the chambers are automatically unlocked in split-screen mode? I&#039;ve only ever played co-op on split-screen on Xbox and I can confirm that you do have to unlock the chambers. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 15:30, 22 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156290</id>
		<title>Talk:Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=156290"/>
		<updated>2018-03-22T15:30:44Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discuss co-ops major checkpoint here!&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 20:51, 1 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Am I okay to remove the section claiming that all the chambers are automatically unlocked in split-screen mode? I&#039;ve only ever played co-op on split-screen on Xbox and I can confirm that you do have to unlock the chambers. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 15:30, 22 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Outside_Influence&amp;diff=156210</id>
		<title>Portal: Outside Influence</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Outside_Influence&amp;diff=156210"/>
		<updated>2018-03-10T09:55:43Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Portal: Outside Influence&lt;br /&gt;
| boxart-image = OutsideInfluence_GreenlightLogo.jpeg&lt;br /&gt;
| developer = Elite Treacle Ltd.&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = TBD&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation||The war is over. Mankind lost. Scattered and spread across the planet, the survivors search for refuge in the ruins of the old world. One of these stragglers stumbled across something that hasn&#039;t been seen by outside eyes for a long time...}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Outside Influence&#039;&#039;&#039; is a commercial Portal modification, containing elements from Half-Life and System Shock. It will be released on Steam and makes use of a custom build of the Source Engine.&lt;br /&gt;
&lt;br /&gt;
The mod includes new testing elements, environments, music and voice lines. The mod has been designed by Sam Morris, who also designed the Portal map &#039;&#039;Portal: Skyline&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The music has been composed by several composers like &#039;&#039;NxSG&#039;&#039;, &#039;&#039;Alphadeus&#039;&#039; and &#039;&#039;Egill And&#039;&#039;.&lt;br /&gt;
The story was written by Sam Morris and Emilia Wake.&lt;br /&gt;
 &lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal Outside Influence Screenshot.png|&lt;br /&gt;
|File:Portal Outside Influence Splash.png|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=155587</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=155587"/>
		<updated>2017-12-30T09:22:15Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Undo revision 155585 by Sausagea1000 (talk) Why did you blank the page?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now having a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tells them that she did not really need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. With their &amp;quot;deaths&amp;quot; never bringing the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begins projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; are sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler6=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler17=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler18=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler19=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler20=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Wheatley44&amp;diff=155501</id>
		<title>User:Wheatley44</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Wheatley44&amp;diff=155501"/>
		<updated>2017-12-11T15:26:55Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Portal 2|own}}&lt;br /&gt;
{{User Portal: Still Alive|want}}&lt;br /&gt;
{{User Aperture Science Employee}}&lt;br /&gt;
{{User Core|Wheatley}}&lt;br /&gt;
{{User Bot|Atlas}}&lt;br /&gt;
{{User Animal|wolf}}&lt;br /&gt;
{{User British}}&lt;br /&gt;
{{User Babel|en|N}}&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Sausagea1000&amp;diff=155491</id>
		<title>User talk:Sausagea1000</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Sausagea1000&amp;diff=155491"/>
		<updated>2017-12-06T19:09:04Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mel isn&#039;t canon ==&lt;br /&gt;
If you can find a reliable source citing that Mel is canon, then please add it in addition to your edit. Mel has never been part of official Portal 2 canon. Were you thinking about the free, non-canonical community-made mod [[Portal Stories: Mel]]?&lt;br /&gt;
Yes, I was, and I was reffering to when AEGIS wakes up Test Subject 001 ([[Chell]]) and why Chell was not fighting AEGIS during [[Portal 2]].&lt;br /&gt;
: No, Mel is not canon. She is the protagonist of [[Portal Stories: Mel]], a mod. The mod was fan-made and not endorsed by Valve. Also, the page on here in this wiki states: &#039;&#039;&#039;Originally, Mel was to be the protagonist[1] of Portal 2, and was later refitted to be in the game&#039;s co-op campaign alongside Chell, before ultimately being &#039;&#039;cut from the game altogether.&#039;&#039;&#039;&#039;&#039; [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 10:49, 6 December 2017 (UTC)&lt;br /&gt;
Mel is canon, and just because she is not canon it does not mean that she should not be in pages that are not about [[Portal Stories: Mel]] or it&#039;s features.&lt;br /&gt;
: You just contradicted yourself. And I&#039;m pretty sure it does. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 19:09, 6 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=%D0%9A%D0%BD%D0%BE%D0%BF%D0%BA%D0%B0&amp;diff=155476</id>
		<title>Кнопка</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=%D0%9A%D0%BD%D0%BE%D0%BF%D0%BA%D0%B0&amp;diff=155476"/>
		<updated>2017-12-06T15:21:36Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Fixed Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pedestal Button/ru]] {{R lang|ru}}&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155475</id>
		<title>Bridge Constructor Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155475"/>
		<updated>2017-12-06T13:50:06Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: And... We&amp;#039;ve got a new Portal spin-off. If anyone has played Bridge Constructor, please look this over. The section on the game could use some expansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Bridge Constructor: Portal is an upcoming game created by Headup Games. It is a portal-themed version of the Bridge Constructor game series. It will be released for PC, Mac, Linux, iOS, and Android on December 20, 2017. There is no specific date, but it will be released on PlayStation 4, Xbox One, and the Nintendo Switch some point in 2018.&lt;br /&gt;
[[File:GLaDOSBridgeConstructor.jpg|300px|Promo Imagery for Bridge Constructor: Portal|right]]&lt;br /&gt;
[[File:BridgeConstructorPortal.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Headup Games have released the following overview:&lt;br /&gt;
“Hello and welcome back to the Aperture Science computer-aided enrichment center.”&lt;br /&gt;
&lt;br /&gt;
We welcome all lucky applicants to Bridge Constructor Portal with our new vehicle-based test chambers, Quantum Tunnels and patented Aperture technology!&lt;br /&gt;
&lt;br /&gt;
For the last year we’ve been secretly working in our underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.&lt;br /&gt;
&lt;br /&gt;
Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
“If you’ve been paying attention the solution should be obvious. As the case may be… good luck!”&lt;br /&gt;
&lt;br /&gt;
== Bridge Constructor Series ==&lt;br /&gt;
The Bridge Constructor games are a series of puzzling games where you take the role of an appraised bridge engineer and architect. Your objective is to build bridges so vehicles can cross a gap safely. &lt;br /&gt;
&lt;br /&gt;
As of December 2017, it is #1 on the app store.&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOSBridgeConstructor.jpg&amp;diff=155473</id>
		<title>File:GLaDOSBridgeConstructor.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOSBridgeConstructor.jpg&amp;diff=155473"/>
		<updated>2017-12-06T13:41:38Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Sausagea1000&amp;diff=155472</id>
		<title>User talk:Sausagea1000</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Sausagea1000&amp;diff=155472"/>
		<updated>2017-12-06T10:49:44Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mel isn&#039;t canon ==&lt;br /&gt;
If you can find a reliable source citing that Mel is canon, then please add it in addition to your edit. Mel has never been part of official Portal 2 canon. Were you thinking about the free, non-canonical community-made mod [[Portal Stories: Mel]]?&lt;br /&gt;
Yes, I was, and I was reffering to when AEGIS wakes up Test Subject 001 ([[Chell]]) and why Chell was not fighting AEGIS during [[Portal 2]].&lt;br /&gt;
: No, Mel is not canon. She is the protagonist of [[Portal Stories: Mel]], a mod. The mod was fan-made and not endorsed by Valve. Also, the page on here in this wiki states: &#039;&#039;&#039;Originally, Mel was to be the protagonist[1] of Portal 2, and was later refitted to be in the game&#039;s co-op campaign alongside Chell, before ultimately being &#039;&#039;cut from the game altogether.&#039;&#039;&#039;&#039;&#039; [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 10:49, 6 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Adhesion_Gel&amp;diff=155470</id>
		<title>Adhesion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Adhesion_Gel&amp;diff=155470"/>
		<updated>2017-12-05T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Adhesion Gel 2.jpg|right|300px|The beta Adhesion gel]]&lt;br /&gt;
[[File:Portal 2-signage paint stick.png|right|The unused sign for Adhesion Gel]]&lt;br /&gt;
The &#039;&#039;&#039;Adhesion Gel&#039;&#039;&#039; was a gel type scrapped from the final release of &#039;&#039;[[Portal 2]]&#039;&#039; and can only be found in the &#039;&#039;[[Portal 2 Authoring Tools]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The gel was supposed to &amp;quot;paint&amp;quot; the floor, walls or ceiling and the player could walk on the walls and ceiling of the [[Test Chambers]] to resolve the tests.&lt;br /&gt;
The only remaining effect of Adhesion Gel is that objects coated in it (although they lack a coated texture) will not slide along [[Repulsion Gel]] on the floor and Vice Versa.&lt;br /&gt;
&lt;br /&gt;
== Problems ==&lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;Portal 2&#039;&#039; developer commentaries, play testers were too disoriented when they had to think with portals while walking on walls and ceilings. Valve had ultimately scrapped the gel as a result.&lt;br /&gt;
&lt;br /&gt;
The Adhesion Gel was eventually replaced with [[Reflection Gel]] after an update to the game, which uses the same textures as the [[Conversion Gel]]. The updated gel is not found in the game, but it is usable to redirect lasers with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demonstrations ==&lt;br /&gt;
&lt;br /&gt;
Since textures of the adhesion gel still exists along with its indicator signage, various community map makers have attempted to incorporate the gel [http://www.youtube.com/watch?v=WDZ2AOm-0Do into their maps] from scratch as the entity itself no longer exists. Some more video about the Adhesion Gel (Sticky Gel). [https://www.youtube.com/watch?v=9Zj6IR_9fL4]&lt;br /&gt;
&lt;br /&gt;
{{youtube|taN5-hNaAuk}}&lt;br /&gt;
{{youtube|9Zj6IR_9fL4}}&lt;br /&gt;
{{youtube|ogePnpISpmo}}&lt;br /&gt;
{{youtube|WDZ2AOm-0Do}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Adhesion Gel was initially meant to function the same manner as the blue stick paint in &#039;&#039;[[Tag: The Power of Paint]]&#039;&#039;, the game off of which &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s gel mechanics are based on.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Stick Paint.png|Stick Paint from Tag: The Power of Paint, the game that was based the &#039;&#039;Portal 2&#039;&#039; gels.&lt;br /&gt;
|File:Sticky_Gel_Screenshot.png|A cube covered by the Adhesion Gel, in a modded &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2-signage_paint_stick.png&amp;diff=155469</id>
		<title>File:Portal 2-signage paint stick.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2-signage_paint_stick.png&amp;diff=155469"/>
		<updated>2017-12-05T15:28:25Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mel&amp;diff=155468</id>
		<title>Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mel&amp;diff=155468"/>
		<updated>2017-12-05T13:44:32Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Pictures added. Could somebody check the formatting on them though?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mel.png|150px|right|Mel&#039;s placeholder found in Portal 2&#039;s game files.]]&lt;br /&gt;
&lt;br /&gt;
Originally, &#039;&#039;&#039;Mel&#039;&#039;&#039; was to be the protagonist&amp;lt;ref name=&amp;quot;GI&amp;quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &#039;&#039;Portal 2&#039;&#039;&#039;s Wildly Different Origins] on GameInformer&amp;lt;/ref&amp;gt; of &#039;&#039;[[Portal 2]]&#039;&#039;, and was later refitted to be in the game&#039;s co-op campaign alongside [[Chell]], before ultimately being cut from the game altogether.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Human co-op.jpg|thumb|170px|left|Human test subject co-op gameplay by the &#039;&#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The only valid instance of Mel&#039;s physical appearance comes from an early placeholder texture replacement of [[Chell]]&#039;s model from &#039;&#039;[[Portal]]&#039;&#039;. She appears as a blonde haired, blue eyed woman in a light blue jumpsuit with a fairer skin tone than that of Chell. In the later stages of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s development cycle, she along with Chell were scrapped from the co-op campaign in favor of the android test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
While Mel was still cast as the game&#039;s main character, play-testers &amp;quot;eventually became disappointed&amp;quot; when they found that [[GLaDOS]] didn&#039;t recognize the player.&amp;lt;ref name=&amp;quot;GI&amp;quot;&amp;gt;[http://gameinformer.com/b/news/archive/2012/03/07/portal-2-origins.aspx &#039;&#039;Portal 2&#039;&#039;&#039;s Wildly Different Origins] on GameInformer&amp;lt;/ref&amp;gt; In addition, after being changed to a [[Cooperative Testing Initiative|co-op]] character, play-testers were also reluctant to experiment within the co-op puzzles themselves, due to the consequence of dying without respawning; {{Spoiler|destruction of the co-op bots at the end of each chapter, and the reassembly system for the starting and conclusion of each test chamber, helped tackle this issue.}} In addition, this helped create an in-universe excuse for the constant respawning of co-op players.&amp;lt;ref name=&amp;quot;Joystiq-Preview-Portal-2-Co-op&amp;quot;&amp;gt;[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&#039;&#039;, a screenshot of an early human co-op campaign can be found. The screenshot depicts the player staring at their co-op partner, who is dressed in the same early jumpsuit design for &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s Chell. However, it appears to be lacking the ponytail hair Chell had and the face appears to be much younger than Chell&#039;s development stage at that time, suggesting that the woman in the screenshot is an early design of Mel.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Although the human co-op concept was scrapped, several [[GLaDOS]] voice lines making reference to the women&#039;s weight were reused in the game&#039;s release for comedic effect, due to [[Atlas]] and [[P-body]] being robots.&amp;lt;ref name=&amp;quot;Joystiq-Preview-Portal-2-Co-op&amp;quot; /&amp;gt;&lt;br /&gt;
* Her placeholder texture is a skin group of [[Chell]]&#039;s model from &#039;&#039;[[Portal]]&#039;&#039;, which is present and separate from the &#039;&#039;Portal 2&#039;&#039; Chell model in the game files, however the model lacks animations.&lt;br /&gt;
* The character of Mel is reused in the &#039;&#039;[[Portal 2]]&#039;&#039; mod &#039;&#039;[[Portal Stories: Mel]]&#039;&#039;, in which she is the main character. This iteration of Mel has a unique design making her distinct from Chell, rather than a simple palette swap.&lt;br /&gt;
[[File:PortalMel.jpg|200px|Mel as she appears in Portal Stories: Mel]]&lt;br /&gt;
[[File:PortalMelConcept.jpg|200px|Concept art for Portal Stories: Mel]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:PortalMelConcept.jpg&amp;diff=155467</id>
		<title>File:PortalMelConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:PortalMelConcept.jpg&amp;diff=155467"/>
		<updated>2017-12-05T13:42:24Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:PortalMel.jpg&amp;diff=155466</id>
		<title>File:PortalMel.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:PortalMel.jpg&amp;diff=155466"/>
		<updated>2017-12-05T13:36:36Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version&amp;diff=155462</id>
		<title>Talk:Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version&amp;diff=155462"/>
		<updated>2017-12-04T13:42:48Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m not sure if this is a part of the actual game, but I found a picture of chamber 42... &lt;br /&gt;
[[File:GLaDOSflash.png|thumb|right]] [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
: It&#039;s not in the actual game, no. The Flash Version came out before Portal 1 did, so little was officially known at the time and they never updated it to change the ending. It&#039;s been a while since I checked, but what you&#039;ve got here is the result of [https://hen7.newgrounds.com/news/post/67632 Hen7 (the creator of TFV) being bored, made for fun.] Still nice to have here, though. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 20:17, 1 December 2017 (UTC)&lt;br /&gt;
:: Oh, that&#039;s interesting. I&#039;d always assumed the flash version came out after the original portal... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version&amp;diff=155417</id>
		<title>Talk:Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version&amp;diff=155417"/>
		<updated>2017-12-01T13:55:34Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Created page with &amp;quot;Hey, I&amp;#039;m not sure if this is a part of the actual game, but I found a picture of chamber 42...  none ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m not sure if this is a part of the actual game, but I found a picture of chamber 42... &lt;br /&gt;
[[File:GLaDOSflash.png|none]] [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOSflash.png&amp;diff=155416</id>
		<title>File:GLaDOSflash.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOSflash.png&amp;diff=155416"/>
		<updated>2017-12-01T13:53:19Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=155415</id>
		<title>Portal: The Flash Version MapPack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=155415"/>
		<updated>2017-12-01T13:51:04Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Added a picture of the electricity field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage| Could do with some pictures of the chambers}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modurl = http://portalmaps.wecreatestuff.com/&lt;br /&gt;
| boxart-image = Portal_fvmp.jpg&lt;br /&gt;
| developer =&lt;br /&gt;
* We Create Stuff&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: May 4th, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Flash Version MapPack&#039;&#039;&#039; is a set of downloadable maps, inspired by [http://portal.wecreatestuff.com Portal: Flash Version].  These maps are compatible with [[Portal]], and have been incorporated in the official Xbox Live Arcade version of Portal, [[Portal: Still Alive]].&lt;br /&gt;
&lt;br /&gt;
[[File:Deathfield.jpg|framed|center|The Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Deathfield.jpg&amp;diff=155414</id>
		<title>File:Deathfield.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Deathfield.jpg&amp;diff=155414"/>
		<updated>2017-12-01T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155405</id>
		<title>Talk:Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155405"/>
		<updated>2017-11-28T15:09:14Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Created page with &amp;quot;What exactly is this page missing? ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What exactly is this page missing? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155402</id>
		<title>Talk:Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155402"/>
		<updated>2017-11-27T09:32:11Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Wait for Wheatley to detach from his rail, and catch him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is it possible to catch him? --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 08:06, 21 November 2017 (UTC)&lt;br /&gt;
: Don&#039;t think so. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 00:46, 25 November 2017 (UTC)&lt;br /&gt;
:: No, it&#039;s not. You can balance him on your head, but you can&#039;t pick him up until he hits the ground and starts speaking again. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=155382</id>
		<title>Talk:Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=155382"/>
		<updated>2017-11-16T09:00:53Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique A.I. ==&lt;br /&gt;
I think it&#039;s worth mentioning that Wheatley&#039;s &amp;quot;unique&amp;quot; mind so &amp;quot;uniqie&amp;quot; so he is only known A.I. who got resistance to paradoxes, unlike GladOS, turrets and even Frankenturrets. --[[User:Comrade Suhov|Comrade Suhov]] 15:18, 8 May 2011 (UTC)&lt;br /&gt;
:Unique in the sense that he&#039;s stupid yes. I see his personality isn&#039;t well explained in the article, someone should elaborate. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:21, 8 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
[[File:Portal2 Wheatley Boss.png|100px]]&lt;br /&gt;
Don&#039;t you think, guys, that this picture is spoiler, even without description? Maybe script will automaticly hide spoiler images? (Something like document.getElementById(&amp;quot;spoilrpic&amp;quot;).style.opacity = 1) &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Daniil|Daniil]]&#039;&#039;&#039; ([[User talk:Daniil|talk]]) • ([[Special:Contributions/Daniil|contribs]]) 04:31, 14 June 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
: The picture is already marked as a spoiler, just flick the sploiler button and it becomes blacked-out. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 11:13, 14 June 2011 (UTC)&lt;br /&gt;
Everything is a spoiler, can we have less spoilers?&lt;br /&gt;
:::Spoilers are needed so people playing the game for the first time don&#039;t spoil the experience by looking anything up on here. If you don&#039;t want them, press the little wheatley at the top of the page and they&#039;ll all be uncovered. Oh, and you forgot to use the correct formatting on the talk page, can you please remember to sign off so people know who wrote the message. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
&lt;br /&gt;
==...&#039;Prologue&#039;?==&lt;br /&gt;
Its called an &#039;Epilogue&#039;. Seriously, I can&#039;t believe someone needed to be corrected on this... &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Kotodama1|Kotodama1]]&#039;&#039;&#039; ([[User talk:Kotodama1|talk]]) • ([[Special:Contributions/Kotodama1|contribs]]) 07:41, 24 June 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
: Well I&#039;m a native English speaker, and I just had to google the difference; thanks for signing up and fixing it :D - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 08:10, 24 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not native english RJ, but I know Pro means before... :3 Latin root isn&#039;t something you can understand ? [[User:Tturbo|Tturbo]] 20:40, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes Wheatley as: &lt;br /&gt;
&lt;br /&gt;
“Funny, high-strung, a bit of a motor-mouth-these are the words people would use to describe you when they’re not telling you to shut up. Your ideal cooperative test partners include people who won’t mind you bumbling around breaking things while they do all the work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:35, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:06, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exact replica = human? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Throughout the Portal 2 chapter The Escape, he reveals that he has a disliking for working with humans; accusing them of &amp;quot;nepotism&amp;quot; simply because the staff gave out the jobs he preferred to other humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The exact quote is &amp;quot;I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism.&amp;quot; To me, that doesn&#039;t say &amp;quot;humans giving the job to other humans,&amp;quot; it says &amp;quot;the programmers jokingly using the word &#039;nepotism&#039; to mean &#039;robotic foreman gave the job to a literal exact replica.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think Wheatley is smart enough to know the difference between humans. [[User:Mortimermcmirestinks|Mortimermcmirestinks]] ([[User talk:Mortimermcmirestinks|talk]]) 11:16, 21 June 2013 (UTC)&lt;br /&gt;
:You&#039;re right, the story is clearly about a robot foreman and humans are never bought into it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:46, 21 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Portal 2, Wheately and Chell go into the production line part of Aperture. Wheatley clearly states that GLaDOS can&#039;t touch you down here. Then, Chell and Wheatley shut down the neurotoxin generator AND the turret production line. GLaDOS is the central core, she couldn&#039;t touch us down at neurotoxin/turret line, so how does Wheatley, the central core after Chell initiates a core transfer, get the neurotoxin/turret production line back online after Chell and Wheately shut it down? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:ColeKM3|ColeKM3]]&#039;&#039;&#039; ([[User talk:ColeKM3|talk]]) • ([[Special:Contributions/ColeKM3|contribs]]) &amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Puzzle_Creator&amp;diff=155381</id>
		<title>Talk:Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Puzzle_Creator&amp;diff=155381"/>
		<updated>2017-11-16T08:51:41Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unused Palette Icons ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve found more unused icons which aren&#039;t listed on this page. All of these are located in &amp;lt;code&amp;gt;portal2_dlc2/materials/puzzlemaker/palette&amp;lt;/code&amp;gt;. These are:&lt;br /&gt;
* Blank Icon (&amp;lt;code&amp;gt;_blank.png&amp;lt;/code&amp;gt;) - Probably would have been used as some sort of &amp;quot;missing&amp;quot; icon.&lt;br /&gt;
* Error (&amp;lt;code&amp;gt;_error.png&amp;lt;/code&amp;gt;) - I don&#039;t know for sure if this is unused. When BEE2 is in use, if any icons are missing they appear as the purple-black checkerboard, and not this.&lt;br /&gt;
* Animal King Turret (&amp;lt;code&amp;gt;animalking.png&amp;lt;/code&amp;gt;) - This actually looks more like a TNT Turret than the Animal King Turret. I&#039;m not sure why Valve would have wanted to implement either.&lt;br /&gt;
* Breakable Glass (&amp;lt;code&amp;gt;breakglass.png&amp;lt;/code&amp;gt;) - Breakable Glass isn&#039;t in the final.&lt;br /&gt;
* Budget Error and Budget Warning (&amp;lt;code&amp;gt;budget_error.png&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;budget_warning.png&amp;lt;/code&amp;gt;) - These technically are used, but you&#039;ll need to use some console commands to see them. Part of the unused Budget Meter.&lt;br /&gt;
* Flipper Panel (&amp;lt;code&amp;gt;flipper.png&amp;lt;/code&amp;gt;) - The only kind of &amp;quot;flipping panel&amp;quot; I can think of is the used Flip Panel item. I&#039;m not sure what this would have been. You can see what looks like a Portal 1-style panel arm behind it.&lt;br /&gt;
* Cube Dropper (&amp;lt;code&amp;gt;item_dropper.png&amp;lt;/code&amp;gt;) - Although Cube Droppers are in the final version, they&#039;re added automatically by Cubes, and aren&#039;t on the palette.&lt;br /&gt;
* Door (&amp;lt;code&amp;gt;portal_door.png&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portal_door_selected.png&amp;lt;/code&amp;gt;) - Doors are also in the final, but they are added to the chamber automatically, and can&#039;t be placed. There are two icons for this, but the only difference is the brightness of background.&lt;br /&gt;
* Early GUI Buttons (&amp;lt;code&amp;gt;palette_button.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;top_button.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;undo_button.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;redo_button.png&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;pin_button.png&amp;lt;/code&amp;gt;) - These are literally just black text on a white background. It&#039;s obvious that these are from very early in development. Additionally, in the final, there&#039;s no &amp;quot;palette button&amp;quot;, there are several top buttons, and I have no idea what the &amp;quot;pin button&amp;quot; would do.&lt;br /&gt;
* Early GUI Buttons 2 (&amp;lt;code&amp;gt;toolbar_delete.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;toolbar_gameview.png&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;toolbar_rebuild.png&amp;lt;/code&amp;gt;) Game View and Rebuild exist in the final, but they have different icons. Delete is completely unused, however.&lt;br /&gt;
&lt;br /&gt;
- [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:23, 20 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It turns out that Animal King and Breakable Glass are part of BEE2, so those don&#039;t count. Additionally &amp;quot;Flipper&amp;quot; is just the Flip Panel icon minus the arrows. All of the others are interesting though. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 19:01, 27 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About a spoiler ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Puzzle Creator frankenturret.png &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Why is this a spoiler? This page should not include spoilers!&lt;br /&gt;
:That&#039;s because frankenturrets only appear in the Wheatley stages, something you&#039;re not meant to know about until you get half way through portal 2. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=155347</id>
		<title>Talk:List of Fact Sphere facts</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=155347"/>
		<updated>2017-10-26T06:54:19Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any carbon-rich substance will turn to diamond when applied to extreme pressure, even coal. [[User:ImP Gamer|ImP Gamer]] ([[User talk:ImP Gamer|talk]]) 17:46, 23 October 2017 (UTC)&lt;br /&gt;
 Yeah, apparently so. But you&#039;ll get better diamonds by putting pencils under extreme  pressure. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Frankenturret&amp;diff=154519</id>
		<title>Talk:Frankenturret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Frankenturret&amp;diff=154519"/>
		<updated>2017-05-10T09:56:02Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should it be noted that the Frankenturrets are called &amp;quot;Franken cubes&amp;quot; in the [[Puzzle Creator]]? --[[File:Portal 2 closed blue portal.png|12px|link=User talk:Mml554]] [[User:Mml554|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#03C;&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33C;&amp;quot;&amp;gt;m&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#63C;&amp;quot;&amp;gt;l&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#960;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C60;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F60;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] [[File:Portal 2 closed orange portal.png|12px|link=Special:Contributions/Mml554]] 13:49, 9 May 2017 (UTC)&lt;br /&gt;
: I don&#039;t think so. It&#039;s not exactly an important change. Most of the elements have different names in the puzzle creator anyway, like the excursion funnel is simply called &amp;quot;tractor beam&amp;quot;. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 09:56, 10 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault&amp;diff=154516</id>
		<title>Relaxation Vault</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault&amp;diff=154516"/>
		<updated>2017-05-09T12:33:34Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Noted the Portal Prelude Vault. May add other variants (as pictures) in the future, once I find some.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Relaxationvault.png|right|thumb|The Relaxation Vault as seen in &#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Earliest known version of the Relaxation Vault&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Pre-release Relaxation Vault&lt;br /&gt;
|File:Security Vault.png|Pre-release Relaxation Vault seen through a security camera of ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Pre-release Relaxation Vault used as menu background&lt;br /&gt;
|File:BetaBG1.png|Ditto&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|The Relaxation Vault as seen in Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png| The Relaxation Vault in Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Closeup of the Stasis Bed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=154515</id>
		<title>Portal Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=154515"/>
		<updated>2017-05-09T08:35:19Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Articles to create (Feel free to expand) ==&lt;br /&gt;
*Games:&lt;br /&gt;
**[[The Lab]]&lt;br /&gt;
***[[User:Tark/The_Lab|Work in progress article here]]&lt;br /&gt;
**[[Portal Pinball]]&lt;br /&gt;
***http://store.steampowered.com/app/368840/ - Steam&lt;br /&gt;
**[[LEGO Dimensions]]&lt;br /&gt;
*** http://www.lego.com/en-us/dimensions - LEGO site&lt;br /&gt;
*** The game, by default, comes with a Portal-themed level and has an extra optional level-pack. We could potentially expand the existing article to show the levels and mini-figs off, but that may be getting a little off the main topic of the wiki. Thoughts? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:20, 12 May 2016 (UTC)&lt;br /&gt;
**[[Portal: The Uncooperative Cake Acquistion Game]] - A board game, but still a game nonetheless&lt;br /&gt;
***https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game - BoardGameGeek&lt;br /&gt;
** [[Portal: Still Alive]] &lt;br /&gt;
*** Bonus chambers walkthrough, images, videos, etc.&lt;br /&gt;
*** Development history?&lt;br /&gt;
**[[Blue Sky: A portal fanfiction]]&lt;br /&gt;
*** Synopsis?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Books:&lt;br /&gt;
** [[Portal 2 The Official Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Official-Guide-Future-Press/dp/3869930276/ref=sr_1_1?ie=UTF8&amp;amp;qid=1308432665&amp;amp;sr=8-1 Amazon]&lt;br /&gt;
*** [[Future Press]] - authors of the above guide&lt;br /&gt;
** [[Portal 2 Collector&#039;s Edition Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Collector-27s-Guide-Future-Press/dp/3869930381/ref=wl_it_dp_o?ie=UTF8&amp;amp;coliid=I1PZ0EI51IGHXS&amp;amp;colid=1UZY4ZN8UQPQK Amazon]&lt;br /&gt;
**[[Portal 2 - The Final Hours]]&lt;br /&gt;
*** The e-book available on Steam that covers Portal 2&#039;s dev.&lt;br /&gt;
** [[The Sacrifice]]&lt;br /&gt;
*** Collection of comics and short stories. Has L4D and TF2 stuff in it too. &lt;br /&gt;
** [[The Art of Portal 2]]&lt;br /&gt;
*** Cancelled book. May not need an article of it&#039;s own as it&#039;s pretty succinctly explained on the [[Books]] page.  &lt;br /&gt;
* Community content:&lt;br /&gt;
** [[Gamma Energy]]&lt;br /&gt;
** [[Blue Portals]]&lt;br /&gt;
** Expand [[Portal: Project-Beta]]&lt;br /&gt;
*** All the mods, really&lt;br /&gt;
** Expand [[Community content]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Walkthroughs/Test Chamber articles:&lt;br /&gt;
** Co-op chambers&lt;br /&gt;
*** Walkthrough, images, videos, pictures etc, content following the [[Help:Style_guide/Test_chambers#Coverage|guidelines]]&lt;br /&gt;
** [[Portal Wiki:Captions]]&lt;br /&gt;
*** Add the missing captions&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* Expand [[Template:CommunityContentNav]]&lt;br /&gt;
** Whatever fits&lt;br /&gt;
*** Preferably at least have a demo released or be approved on Steam Greenlight&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber template]]&lt;br /&gt;
** A quick Test Chamber layout template for articles.&lt;br /&gt;
*** Documentation for the testchamber infobox is [[Template:Chamber infobox|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Special:WantedPages]]&lt;br /&gt;
* [[Special:WantedFiles]]&lt;br /&gt;
* [[Special:WantedTemplates]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=154513</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=154513"/>
		<updated>2017-05-09T07:51:56Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: /* Fanfiction? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{NS HELP navbar}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;start a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
&lt;br /&gt;
== Un... Offical Portal Wiki ==&lt;br /&gt;
&lt;br /&gt;
I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calibration Course Page ==&lt;br /&gt;
&lt;br /&gt;
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor/mentioned characters ==&lt;br /&gt;
&lt;br /&gt;
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any active Chinese member here?  ==&lt;br /&gt;
&lt;br /&gt;
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
&lt;br /&gt;
It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
&lt;br /&gt;
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction? ==&lt;br /&gt;
&lt;br /&gt;
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=154512</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=154512"/>
		<updated>2017-05-09T07:49:56Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{NS HELP navbar}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;start a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
&lt;br /&gt;
== Un... Offical Portal Wiki ==&lt;br /&gt;
&lt;br /&gt;
I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calibration Course Page ==&lt;br /&gt;
&lt;br /&gt;
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor/mentioned characters ==&lt;br /&gt;
&lt;br /&gt;
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any active Chinese member here?  ==&lt;br /&gt;
&lt;br /&gt;
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
&lt;br /&gt;
It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
&lt;br /&gt;
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=154504</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=154504"/>
		<updated>2017-05-08T09:56:21Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | screenshot = Portal 2 Hub.png&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooperative Testing Initiative]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_6_Chamber_8&amp;diff=154503</id>
		<title>Portal 2 Co-op Course 6 Chamber 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_6_Chamber_8&amp;diff=154503"/>
		<updated>2017-05-08T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Fixed video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 6 Chamber 8&lt;br /&gt;
  | map        = mp_coop_paint_rat_maze.bsp&lt;br /&gt;
  | valve-title = 08 Gel Maze&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 6 Chamber 8&lt;br /&gt;
  | icon1      = water hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = faith plate&lt;br /&gt;
  | icon4      = light bridge&lt;br /&gt;
  | icon5      = excursion funnel&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = repulsion gel on&lt;br /&gt;
  | icon9      = propulsion gel on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 6 Chamber 7&lt;br /&gt;
  | next       = Portal 2 Co-op Course 6 Chamber 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Material Emancipation Grill]]&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|5ddQcaIGmYg|width=360|align=center}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Co-op-6puzzle08.png|thumbnail]]&lt;br /&gt;
gory:Portal 2 Co-op chambers]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is a glitch where three cubes may get clogged in the cube dropper. There is no way to fix this and the level has to be restarted.&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_6_Chamber_8&amp;diff=154502</id>
		<title>Portal 2 Co-op Course 6 Chamber 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_6_Chamber_8&amp;diff=154502"/>
		<updated>2017-05-08T09:39:15Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Added a picture, trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 6 Chamber 8&lt;br /&gt;
  | map        = mp_coop_paint_rat_maze.bsp&lt;br /&gt;
  | valve-title = 08 Gel Maze&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 6 Chamber 8&lt;br /&gt;
  | icon1      = water hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = faith plate&lt;br /&gt;
  | icon4      = light bridge&lt;br /&gt;
  | icon5      = excursion funnel&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = repulsion gel on&lt;br /&gt;
  | icon9      = propulsion gel on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 6 Chamber 7&lt;br /&gt;
  | next       = Portal 2 Co-op Course 6 Chamber 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Material Emancipation Grill]]&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|5ddQcaIGmYg|width=360|align=alignment}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Co-op-6puzzle08.png|thumbnail]]&lt;br /&gt;
gory:Portal 2 Co-op chambers]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is a glitch where three cubes may get clogged in the cube dropper. There is no way to fix this and the level has to be restarted.&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=154500</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=154500"/>
		<updated>2017-05-08T09:27:50Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 - Chapter 5 - Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a portal on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow Wheatley and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Turret Redemption Line}}&lt;br /&gt;
{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=154499</id>
		<title>Portal 2 Chapter 3 Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=154499"/>
		<updated>2017-05-08T08:59:13Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Test Chamber 17&lt;br /&gt;
  | valve-title= Pull the Rug&lt;br /&gt;
  | map        = sp_a2_pull_the_rug.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = bridge shield&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Accessing the Ratmann Den ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Walk through the portal near the ground.&lt;br /&gt;
*Fire the first portal again near the top of the wall toward the exit side, such that the [[Hard Light Bridge]] creates a path to the wall on the entrance side wall, with the broken window.&lt;br /&gt;
*Walk through the second portal, and then along the new [[Hard Light Bridge]], onto the windowsill.&lt;br /&gt;
*Fire either portal through the broken window into the hallway beyond.&lt;br /&gt;
*Drop to the floor and fire the other on the wall near ground level.&lt;br /&gt;
*Enter the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Put the other portal on the wall next to the Beam receptacle.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube]] and go through the portal.&lt;br /&gt;
*Place the Storage Cube in front of the Beam and drop down from the Bridge.&lt;br /&gt;
*Walk over to the [[Victory Lift]] in front of the exit.&lt;br /&gt;
*While you are standing on the Lift, fire the portal anywhere so the Storage Cube drops on the button.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Paint_Gun&amp;diff=154480</id>
		<title>Talk:Paint Gun</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Paint_Gun&amp;diff=154480"/>
		<updated>2017-05-05T07:33:37Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Merge =&lt;br /&gt;
It&#039;s non-canonical, so it doesn&#039;t really warrant its own page I think. [[User:I-ghost|i-ghost]] 20:30, 3 May 2017 (UTC)&lt;br /&gt;
: I agree. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 22:59, 3 May 2017 (UTC)&lt;br /&gt;
::+1 — [[User:WindPower|Wind]] 06:53, 4 May 2017 (UTC)&lt;br /&gt;
::: Okay, I guess that would be best. I only created this page because Paint Gun was listed on the mechanics page. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 09:47, 4 May 2017 (UTC)&lt;br /&gt;
:::: If nothing else, it&#039;s more that can be added to the [[Unused_content#Mechanics_2|Unused content]] article as well. Maybe not the exact information listed on this page, but that there &#039;&#039;is&#039;&#039; a Paint Gun at all. [https://developer.valvesoftware.com/wiki/Weapon_paintgun Could summarize info from the Valve dev wiki.] [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 05:21, 5 May 2017 (UTC)&lt;br /&gt;
::::: Okay. Why not? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:33, 5 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Paint_Gun&amp;diff=154470</id>
		<title>Talk:Paint Gun</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Paint_Gun&amp;diff=154470"/>
		<updated>2017-05-04T09:47:41Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Merge =&lt;br /&gt;
It&#039;s non-canonical, so it doesn&#039;t really warrant its own page I think. [[User:I-ghost|i-ghost]] 20:30, 3 May 2017 (UTC)&lt;br /&gt;
: I agree. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 22:59, 3 May 2017 (UTC)&lt;br /&gt;
::+1 — [[User:WindPower|Wind]] 06:53, 4 May 2017 (UTC)&lt;br /&gt;
::: Okay, I guess that would be best. I only created this page because Paint Gun was listed on the mechanics page. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 09:47, 4 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics&amp;diff=154464</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics&amp;diff=154464"/>
		<updated>2017-05-03T12:04:10Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Linked Paint Gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing mechanics are what make up the meat of the puzzles in the &#039;&#039;Portal&#039;&#039; series. The different devices, structures, cubes, gels, and hazards are placed strategically around the test chambers.&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
* [[Advanced Knee Replacement]]&lt;br /&gt;
* [[Long Fall Boots]]&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
* [[Test Chambers]]&lt;br /&gt;
* [[Chamberlock]]s&lt;br /&gt;
* [[Emergency Intelligence Incinerator]]&lt;br /&gt;
* [[Material Emancipation Grill]]&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
== Cubes ==&lt;br /&gt;
{{Main|Cubes}}&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Frankenturret]]&lt;br /&gt;
* [[Scalable Cube]]&lt;br /&gt;
* [[Cubes#Contraption Cube|Contraption Cube]]&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
* [[Cubes#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
{{Main|Gels}}&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Cleansing Gel]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
* [[High Energy Pellet]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Rocket Turret]]&lt;br /&gt;
* [[Bomb]]&lt;br /&gt;
&lt;br /&gt;
== Tubes ==&lt;br /&gt;
{{Main|Tubes}}&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
&lt;br /&gt;
== Scrapped ==&lt;br /&gt;
* Glass Futbol&lt;br /&gt;
* Exploding Futbol&lt;br /&gt;
* Futbol Spawner&lt;br /&gt;
* Futbol Receptacle&lt;br /&gt;
* [[Adhesion Gel]]&lt;br /&gt;
* [[Reflection Gel]]&lt;br /&gt;
* [[Hover Turret]]&lt;br /&gt;
* [[Paint Gun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=154407</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=154407"/>
		<updated>2017-04-18T12:12:48Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.&lt;br /&gt;
&lt;br /&gt;
*Because of the fine print in the early Portal 2 trailers, many people have come to believe that the funnel is made of liquid asbestos. This theory is supported by the liquid ambiance one hears while traversing a funnel, but is refuted by the fact that the funnel does not exhibit any other liquid qualities and does not refract light in the way clear gel or water does.&lt;br /&gt;
&lt;br /&gt;
*Rather, it seems to be related to the [[Light Bridge|Hard-Light Bridge]]. Both objects have a translucent blue color with sine waves running along their length and can be beamed through portals. It is, therefore, likely also created from natural light.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Funnel Placeholder - GameInformer.png|The earliest promotional image with a [[Heavy Duty Super-Colliding Super Button|Super Button]] as placeholder&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|The promotional image in the E3 Demo&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Wheatley44&amp;diff=154294</id>
		<title>User talk:Wheatley44</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Wheatley44&amp;diff=154294"/>
		<updated>2017-03-21T21:35:05Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: /* The Overwiki */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think someone might have to edit what I&#039;ve done on the [[Portal: Outside Influence]] page. It&#039;s not great quality. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 12:00, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Wheatley! :D Thanks for the nice feedback! I like your profile as well! You seem like a nice person! :D If you want to add me on Steam,&lt;br /&gt;
my link is http://steamcommunity.com/id/So_I_heard_you_liek_Mudkips &lt;br /&gt;
[[User:System1500|System1500]] ([[User talk:Wheatley44|talk]]) 15:08, 20 March 2017 &lt;br /&gt;
&lt;br /&gt;
(ETZ/EDT)&lt;br /&gt;
&lt;br /&gt;
== The Overwiki ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s come to my attention that the combine overwiki has more infomation than the dedicated portal wiki. Surely this is a sign that we should &#039;up our game&#039; so to speak? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 21:35, 21 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=154292</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=154292"/>
		<updated>2017-03-21T08:32:21Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Don&amp;#039;t believe this should be classed as a stub. Correct me if I&amp;#039;m wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay. Look. We both said a lot of things that you&#039;re going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 620&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*SteamOS + Linux&lt;br /&gt;
**Ubuntu 12.04&lt;br /&gt;
**Dual core from Intel or AMD at 2.8 GHz&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1&lt;br /&gt;
**8 GB hard disk space&lt;br /&gt;
**OpenAL Compatible Sound Card&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve&#039;s title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a &amp;quot;Cross Game Design Event&amp;quot; in December 2010, and allowed the developers a free rein to design the game using Valve&#039;s Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient computer antagonist from Portal 2. The ARG&#039;s theme of potatoes is based on plot elements within Portal 2, specifically that for part of the game, GLaDOS&#039;s personality module is run off a potato battery.&lt;br /&gt;
&lt;br /&gt;
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.&lt;br /&gt;
==== The First Update ====&lt;br /&gt;
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes&#039; headquarters. One player, &amp;quot;Jake_R&amp;quot;, traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes&#039; developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.&lt;br /&gt;
==== The Second Update ====&lt;br /&gt;
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds the first of many additional courses to come with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=154289</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=154289"/>
		<updated>2017-03-20T13:21:38Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Added death fizzler link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Death_Fizzler&amp;diff=154288</id>
		<title>Death Fizzler</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Death_Fizzler&amp;diff=154288"/>
		<updated>2017-03-20T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Death Fizzler page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:DeathFizzler.png|right|300px|thumb|The Death Fizzler]]&lt;br /&gt;
&lt;br /&gt;
The death fizzler is a fan-made variant of the [[Material Emancipation Grill|Fizzler]]. It fizzles the player and cubes, as well as stopping portals from passing through it.&lt;br /&gt;
&lt;br /&gt;
The death fizzler appears in [[Portal Stories: Mel]] and [[Aperture Tag: The Paint Gun Testing Initiative|Aperture Tag]]. It is also available on [[Puzzle_Creator#BEE2|BEE2.4]], a mod for the Portal 2 puzzle creator.&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:DeathFizzler.png&amp;diff=154287</id>
		<title>File:DeathFizzler.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:DeathFizzler.png&amp;diff=154287"/>
		<updated>2017-03-20T13:10:38Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:System1500&amp;diff=154284</id>
		<title>User talk:System1500</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:System1500&amp;diff=154284"/>
		<updated>2017-03-20T08:29:57Z</updated>

		<summary type="html">&lt;p&gt;Wheatley44: Created page with &amp;quot;You have a very well designed profile page. This is the closet I can get to leaving a &amp;#039;like&amp;#039;. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have a very well designed profile page. This is the closet I can get to leaving a &#039;like&#039;. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 08:29, 20 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Wheatley44</name></author>
	</entry>
</feed>