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	<updated>2026-04-07T04:12:23Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=June_17,_2014_Patch&amp;diff=189871</id>
		<title>June 17, 2014 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=June_17,_2014_Patch&amp;diff=189871"/>
		<updated>2025-11-13T08:22:31Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: This seems to be the version when CEG got removed from the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://steamcommunity.com/games/portal2/announcements/detail/1407687840791582914&lt;br /&gt;
| source-title = Portal 2 Update Released&lt;br /&gt;
&lt;br /&gt;
| before    = [[June 6, 2013 Patch]]&lt;br /&gt;
| current   = [[June 17, 2014 Patch]]&lt;br /&gt;
| after     = [[December 04, 2014 Patch]]&lt;br /&gt;
&lt;br /&gt;
| notes = &lt;br /&gt;
*Linux / SteamOS beta is now available&lt;br /&gt;
*Steam controller support beta&lt;br /&gt;
*Some translation updates&lt;br /&gt;
*Fixed bugs with triple-monitor displays&lt;br /&gt;
*Some other bug fixes &lt;br /&gt;
&lt;br /&gt;
== Undocumented changes ==&lt;br /&gt;
* Removed [https://www.pcgamingwiki.com/wiki/Digital_rights_management_(DRM)#Custom_Executable_Generation Custom Executable Generation] DRM from the Windows version of the game.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189758</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189758"/>
		<updated>2025-08-16T01:28:48Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Differences from original Portal */ Add VDC link to my original version of this list that also includes internal stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is a re-released version of &#039;&#039;[[Portal]]&#039;&#039; for the Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels.&lt;br /&gt;
&lt;br /&gt;
Since the shutdown of the Xbox 360 Marketplace, &#039;&#039;Portal: Still Alive&#039;&#039; can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the [https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 modern Xbox store], which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.&lt;br /&gt;
&amp;lt;!-- NOTE FOR ANYONE RESEARCHING THIS!!!!!&lt;br /&gt;
You can (as of this writing) still access the store on 360 by inserting a disc, pressing X to view the game details, then pressing Y to search. You can&#039;t buy stuff, but downloading games you own might still work, so check that before adding &amp;quot;you cannot get the game on xbox 360&amp;quot; to the page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still Alive&#039;&#039; has never been fully ported to any other platforms; the [[Portal: Companion Collection|Nintendo Switch port of Portal]] includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in &#039;&#039;Still Alive&#039;&#039; on Xbox 360. An [http://www.moddb.com/mods/portal-still-alive-pc unofficial PC port] of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.&lt;br /&gt;
&lt;br /&gt;
==New mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&amp;lt;!--Skull cubes were cut and are not a new mechanic (just a visual reskin of regular cubes), do not list them here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original Portal ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[vdc:Portal: Still Alive|Valve Developer Community]] for an expanded version of this list which includes internal differences relevant to modders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added 14 new bonus levels based on Portal: The Flash Version, including challenge mode.&lt;br /&gt;
* Replaced the original game&#039;s achievements with a set of 12 new achievements. Three of these share their names and icons with achievements from the original game, but have different requirements.&lt;br /&gt;
* Added full-game leaderboards, tracking players&#039; best time, portal, and step scores.&lt;br /&gt;
* Added challenge mode to the advanced chambers. The original game already featured both of these, but they were previously mutually exclusive.&lt;br /&gt;
* The game has a trial/demo mode, something which previously only existed on PC (as &#039;&#039;[[Portal: First Slice]]&#039;&#039;).&lt;br /&gt;
** The trial stops at the end of [[Portal Test Chamber 11|chamber 11]], whereas &#039;&#039;First Slice&#039;&#039; stops at the end of [[Portal Test Chamber 10|chamber 10]]. The [[Portal: Still Alive Test Chamber 1 (Bonus)|first bonus chamber]] can also be played.&lt;br /&gt;
** Trial mode disables all saving, including settings and chapter unlock progress.&lt;br /&gt;
** When the player reaches the end of the trial, an upsell screen is displayed; &#039;&#039;First Slice&#039;&#039; simply kicks the player to the menu and opens Portal&#039;s Steam store page.&lt;br /&gt;
** Trial mode does not internally restrict what maps can be loaded, unlike &#039;&#039;First Slice&#039;&#039;. Due to the fact that Xbox Live Arcade trials are actually just the full game with restricted functionality, this makes it possible to play the entire game in trial mode by using out-of-bounds glitches to skip the point where the trial normally cuts off.&lt;br /&gt;
* Added two unlockable Xbox Gamerpics, depicting the [[companion cube]] (obtained from incinerating the companion cube) and the [[cake]] (obtained from beating the game).&lt;br /&gt;
* The game&#039;s menus have been rearranged, adding additional sub-menus and renaming some options in order to comply with Xbox Live Arcade menu requirements.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Marketplace Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 Official Microsoft Store page]&lt;br /&gt;
*[https://web.archive.org/web/20240722183420/http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Original Xbox Marketplace page] (archived)&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Unofficial PC port]&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Companion_Collection&amp;diff=189757</id>
		<title>Portal: Companion Collection</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Companion_Collection&amp;diff=189757"/>
		<updated>2025-08-16T01:27:54Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Add the list of differences that I wrote for the VDC to this page too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| boxart-image    = Portal Companion Collection.jpg&lt;br /&gt;
| nintendo-switch = portal-companion-collection-switch&lt;br /&gt;
| free            = no&lt;br /&gt;
| developer       = *[[Valve Corporation]]&lt;br /&gt;
*[[Nvidia Lightspeed Studios]]&amp;lt;ref name=&amp;quot;vst2&amp;quot;&amp;gt;https://twitter.com/valvesoftware/status/1491575822934630403&amp;lt;/ref&amp;gt;&lt;br /&gt;
| publisher       = [[Valve Corporation]]&lt;br /&gt;
| released        = June 28th, 2022&lt;br /&gt;
| modes           = Single-player&amp;lt;br&amp;gt;Online Co-op&amp;lt;br&amp;gt;Shared/Split Screen Co-op&lt;br /&gt;
| requirements    = TBA&lt;br /&gt;
| ratings         = *ESRB: T&lt;br /&gt;
*PEGI: 12&amp;lt;ref name=&amp;quot;nintendouk&amp;quot;&amp;gt;https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Portal-Companion-Collection-2168991.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
*USK: 18&amp;lt;ref name=&amp;quot;nintendode&amp;quot;&amp;gt;https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Portal-Begleiterkollektion-2168991.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Companion Collection&#039;&#039;&#039; is a collection that contains both [[Portal]] and [[Portal 2]] released on the [[w:Nintendo Switch|Nintendo Switch]] for digital via the [[w:Nintendo eShop|Nintendo eShop]] or Physical via [[w:Play-Asia|Play-Asia]] on June 28th, 2022 for US$19.99.&amp;lt;ref name=&amp;quot;vst1&amp;quot;&amp;gt;https://twitter.com/valvesoftware/status/1491538656984588291&amp;lt;/ref&amp;gt; It was announced on February 9, 2022, during a [[w:Nintendo Direct|Nintendo Direct]] presentation. It is developed by [[Valve Corporation]] in collaboration with [[w:Nvidia Lightspeed Studios|Nvidia Lightspeed Studios]].&amp;lt;ref name=&amp;quot;vst2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.nintendo.com/store/products/portal-companion-collection-switch/ Portal: Companion Collection] on the Nintendo Online Store.&lt;br /&gt;
&lt;br /&gt;
The versions of the games featured in collection both include optional motion controls for aiming, via the built-in [[w:Joy-Con|Joy-Con]] gyroscopes.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 14 bonus chambers seen in [[Portal: Still Alive]] are included in this version of Portal, being their first official appearance since the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
== Differences from other platforms ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[vdc:Portal Companion Collection|Valve Developer Community]] for an expanded version of this list which includes internal differences relevant to modders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Both games ===&lt;br /&gt;
&lt;br /&gt;
* Gyro aiming support has been added. It is disabled by default, but can be enabled and customized in the controller options.&lt;br /&gt;
* All fonts (platform-dependent system fonts in Portal and Univers Condensed in Portal 2) have been replaced with Noto Sans, presumably for licensing reasons and/or improved non-English language support.&lt;br /&gt;
** This is &#039;&#039;not&#039;&#039; the default font used by the engine, it has been explicitly added in place of the original fonts.&lt;br /&gt;
* Both ports run at up to 1080p 60FPS when docked and 720p 60FPS in handheld/tabletop mode, compared to the original console versions&#039; 720p 30FPS at all times.&lt;br /&gt;
* Achievement unlocks are indicated with in-game notifications, due to the Switch lacking system-level achievement support.&lt;br /&gt;
** Both games&#039; achievement menus still list Xbox Gamerscore values, despite this being irrelevant on Switch.&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* The menu system is the same one used on Xbox 360, PS3, and Nvidia Shield, rather than the updated Gamepad UI used on Steam Deck.&lt;br /&gt;
* Anti-aliasing - Support up to 4x MSAA (8x will cause black screen), and software AA. Portal on Switch uses 4x strength Software AA and no MSAA by default.&lt;br /&gt;
* The Portal: Still Alive bonus levels are included.&lt;br /&gt;
** They are accessed through a unique version of the Bonus Maps menu, which appears to simply be a copy of the New Game menu that loads an alternate set of chapters. This differs from both the PC Bonus Maps menu and the original Still Alive&#039;s &amp;quot;challenge maps&amp;quot; menu.&lt;br /&gt;
** The maps appear to have been recompiled with [[vdc:VRAD|fast lighting]], causing large dark shadows to appear around elevators, among other lighting errors.&lt;br /&gt;
** The unique &amp;quot;skull&amp;quot; button skin is not present, although the maps still attempt to call for it in the original locations.&lt;br /&gt;
** No other features or changes from Still Alive are present.&lt;br /&gt;
* The Transmission Recieved achievement and corresponding radios are present; they are not in other console versions. The achievement has a value of 0 Gamerscore.&lt;br /&gt;
* This game&#039;s achievement notification panel was already present on Xbox 360, where it was used to indicate achievement progress - the Switch version simply changes it to also appear when achievements are unlocked.&lt;br /&gt;
* The port completely lacks support for color correction. As a result, the game appears slightly washed out, and the lights don&#039;t flicker when GLaDOS&#039; dialogue glitches out.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&lt;br /&gt;
* The [[Perpetual Testing Initiative]] is not present (like in other console versions), although its assets are.&lt;br /&gt;
* There is an in-game achievements menu, exclusive to this version of the game. It still lists Xbox Gamerscore values.&lt;br /&gt;
** The Talent Show achievement, which was not originally present on Xbox 360, has a value of 50 Gamerscore.&lt;br /&gt;
* Co-op can be played in splitscreen, online, or over local wireless. Online co-op requires a Nintendo Switch Online subscription.&lt;br /&gt;
* The co-op menu flow is different, first asking the player if they want to play online, splitscreen, or local wireless, then showing the standard/challenge mode selection if online is chosen. By comparison:&lt;br /&gt;
** Xbox and PS3 have this reversed, allowing challenge mode to be played in splitscreen or over LAN, which is not possible on PC/Switch.&lt;br /&gt;
** PC merges the splitscreen option directly into the standard/challenge mode selection dialog.&lt;br /&gt;
* Co-op progress is saved while playing in splitscreen; this also happens on other consoles, but not on PC.&lt;br /&gt;
* Portal 2&#039;s achievement notification panel appears to be entirely original. The sound effect played when an achievement is unlocked was previously unused in other versions of the game.&lt;br /&gt;
* When the game is being launched, a &amp;quot;LOADING...&amp;quot; box appears in the bottom-right, similar to the one seen in older Source games. This is completely absent and goes unused in other versions of the game.&lt;br /&gt;
* Graphics settings are lowered in specific levels to ensure consistent performance.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{youtube|lEBlQLmu89Q|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal| ]]&lt;br /&gt;
[[Category:Portal 2| ]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=189756</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=189756"/>
		<updated>2025-08-16T01:14:01Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, the [[Intelligence Core]] when scanning, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality, although it is not correctly configured to aim vertically.&amp;lt;ref&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
* A trio of cores hanging from the ceiling, likely intended to be Hover Turrets, appear in an early test intro cutscene for Portal 2. They can be heard having the following exchange: &amp;quot;Hey, what&#039;s going on over there?&amp;quot; &amp;quot;I didn&#039;t see anything!&amp;quot; &amp;quot;Why am I not surprised?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
|File:HT.png|A trio of Hover Turrets in the beta intro demonstration.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=189755</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=189755"/>
		<updated>2025-08-16T01:07:16Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: removed one further instance of the exclamation point thing that I missed because of an extra space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, many using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified and less versatile version of Hammer, although Hammer-built chambers can be uploaded. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[Portal Gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda Cave is not happy about it.&lt;br /&gt;
This is a reference to the 1988 Movie [[Wikipedia:They Live|They Live]] by John Carpenter.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples&#039; skin.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; who smash through the hull to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time &amp;quot;far enough to meet your great-great-grandfather&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ???&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2)&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1)  &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octopi earth close.png|thumbnail]]   || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ???&lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=189754</id>
		<title>Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=189754"/>
		<updated>2025-08-16T00:51:35Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Modifications */ Add the funny placement error patch that&amp;#039;s been circulated around the community a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Puzzle Creator&#039;&#039;&#039; (also known as &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; or &#039;&#039;&#039;Editor&#039;&#039;&#039;) is a part of the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;, a DLC released on May 8th, 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Portal 2 in-game map editor confirmed&#039;&#039;] accessed 22 October 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to create a Co-operative puzzle, the chamber must be marked as a &amp;quot;Co-operative puzzle&amp;quot; in the &amp;quot;File&amp;quot; menu of the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &amp;quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Basic controls===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|O}} - Invert surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Advanced controls===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
* {{key|ctrl|N}} - New chamber&lt;br /&gt;
* {{key|ctrl|O}} - Open...&lt;br /&gt;
* {{key|ctrl|S}} - Save&lt;br /&gt;
* {{key|ctrl|shift|S}} - Save as...&lt;br /&gt;
* {{key|tab}} - Switch to game view.&lt;br /&gt;
* {{key|F9}} - Rebuild&lt;br /&gt;
* {{key|ctrl|Q}} - Exit editor&lt;br /&gt;
* {{key|ctrl|Z}} - Undo&lt;br /&gt;
* {{key|ctrl|Y}} - Redo&lt;br /&gt;
* {{key|ctrl|A}} - Select all&lt;br /&gt;
&lt;br /&gt;
=== Debug controls ===&lt;br /&gt;
* {{key|shift|F3}} - Toggles overlays for item collisions, embed spaces, antline connection points, and antline pathing.&lt;br /&gt;
* {{key|shift|F4}} - Toggles ambient occlusion on floors.&lt;br /&gt;
* {{key|shift|F5}} - Toggles ambient occlusion on walls.&lt;br /&gt;
* {{key|shift|F6}} - Toggles the vertical brightness gradient on walls in tall chambers.&lt;br /&gt;
* {{key|shift|F7}} - Toggles fog.&lt;br /&gt;
* {{key|shift|F8}} - Toggles outlines around convex wall corners.&lt;br /&gt;
* {{key|shift|F9}} - Toggles shadows below the chamber. (Different from &amp;lt;code&amp;gt;puzzlemaker_shadows&amp;lt;/code&amp;gt; console command.)&lt;br /&gt;
* {{key|shift|F12}} - Toggles drawing clickable objects instead of the chamber.&lt;br /&gt;
* {{key|F11}} - Prints the console message &amp;lt;code&amp;gt;TODO-WIP: UI (need to launch the appropriate VGui screen)&amp;lt;/code&amp;gt;. Seemingly intended to open a GUI for &amp;lt;code&amp;gt;puzzlemaker_export&amp;lt;/code&amp;gt; that was never implemented.&lt;br /&gt;
&lt;br /&gt;
==Items list==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Cubes#Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (reversible)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] [[Barriers|Glass]] (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Sentry Turret|Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]] [[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]] [[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Default items ===&lt;br /&gt;
&lt;br /&gt;
These are the mandatory items are placed in the chamber, and can only be moved.&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Entry Door (with Co-op variant)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Exit Door (with Co-op variant)&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] Large [[Observation Room]]&lt;br /&gt;
&lt;br /&gt;
=== Educational Version items ===&lt;br /&gt;
&lt;br /&gt;
These items are exclusively featured in the [[Portal 2 - Educational Version]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Cubes#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed gel splat by deleting or disabling the associated dropper.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;WIP Editing&amp;quot; (unused)===&lt;br /&gt;
&#039;&#039;Some of the controls referenced here no longer work, and appear to be from an early version of the editor.&#039;&#039;&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
&lt;br /&gt;
===Puzzlecraft tips (unused)===&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever let the player get into an un-winnable state.&lt;br /&gt;
*Don&#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).&lt;br /&gt;
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.&lt;br /&gt;
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2&#039;s partial blocks.&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.&lt;br /&gt;
&lt;br /&gt;
==Related commands==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as &#039;autosave.p2c&#039;.&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.&lt;br /&gt;
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.&lt;br /&gt;
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a &amp;quot;budget bar&amp;quot; is shown in the bottom-left corner.&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - Exports the current puzzle as &#039;name.vmf&#039;, to open it in Hammer. Maps are saved to &#039;common\portal 2\sdk_content\maps\&#039;.&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename &#039;name.p2c&#039;.&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unused content==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]&lt;br /&gt;
* &#039;Push out&#039; [[panel]]&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Autoportal]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] A Glass [[panel]] &lt;br /&gt;
* 4x1 observation room&lt;br /&gt;
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don&#039;t accurately represent the actual lighting in the chamber.&lt;br /&gt;
* A &amp;quot;budget bar&amp;quot;, enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the &amp;quot;build failed&amp;quot; message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Modifications are addons that add custom content to the Puzzle Maker.&lt;br /&gt;
&lt;br /&gt;
=== BEEmod ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEEmod&#039;&#039;&#039; is a well-known Puzzlemaker mod which adds additional content to the editor. The latest major version of the mod is version 2.4, which uses a standalone app to configure the item palette and other options not available within the Puzzle Creator itself. Some of BEE2.4&#039;s features include additional items such as [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]], styles such as Portal 1 and Overgrown, and a large selection of music from various Portal games and mods. BEE2.4 can be downloaded from its [https://github.com/BEEmod/BEE2.4 GitHub page].&lt;br /&gt;
&lt;br /&gt;
=== Disable placement error check ===&lt;br /&gt;
&lt;br /&gt;
Using a hex editor, it is possible to disable the check for if items are in invalid locations, allowing the map to be built anyway. To do this on Windows, open &amp;lt;code&amp;gt;Portal 2/portal2/bin/client.dll&amp;lt;/code&amp;gt; in a hex editor, search for the byte sequence &amp;lt;code&amp;gt;8b 5d f8 8b 7d ec c6 45 ff 00&amp;lt;/code&amp;gt; and replace &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;. Equivalent patches for macOS and Linux are not currently known, but could be created in theory.&lt;br /&gt;
&lt;br /&gt;
When using the patch, items will still display placement error visuals, but this will no longer prevent the map from compiling. Use this with caution, as certain item placements may lead to game crashes or compiler errors. Also note that some invalid placements still are not possible with this patch - items which embed into walls will force their embed space to be filled regardless of how it appears in the editor, resizeable items like glass may disappear in certain placements, and items like observation rooms and cube droppers will still not rotate to attach to invalid surfaces.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|An example of a simple test chamber.&lt;br /&gt;
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.&lt;br /&gt;
|File:editor_error.jpg|An observation room in an invalid state.&lt;br /&gt;
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official &amp;quot;Tips&amp;quot; page]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official &amp;quot;Controls&amp;quot; page]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=189751</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=189751"/>
		<updated>2025-08-16T00:24:15Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Potential renaming of test chamber pages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{NS HELP navbar}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Add a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
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== Greetings ==&lt;br /&gt;
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We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
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== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
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== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
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== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
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==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
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[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
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== Un... Offical Portal Wiki ==&lt;br /&gt;
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I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
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I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
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---&lt;br /&gt;
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How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
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== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
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I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
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::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
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As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
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== Calibration Course Page ==&lt;br /&gt;
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Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
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== Minor/mentioned characters ==&lt;br /&gt;
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In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
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== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
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I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
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== Is there any active Chinese member here?  ==&lt;br /&gt;
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As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
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:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
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== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
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* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
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== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
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It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
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We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
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Thanks a lot!&lt;br /&gt;
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[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
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::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction? ==&lt;br /&gt;
&lt;br /&gt;
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;br /&gt;
:I wouldn&#039;t really want to open that can of worms... It sets a precedent that&#039;s hard to undo and it&#039;s hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)&lt;br /&gt;
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emotes ==&lt;br /&gt;
&lt;br /&gt;
Hey, we have emotes now. {{emote|p2chell}} &amp;lt;nowiki&amp;gt;{{emote|p2emote}}&amp;lt;/nowiki&amp;gt; where &#039;&#039;&#039;p2emote&#039;&#039;&#039; is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joining Gamepedia ==&lt;br /&gt;
&lt;br /&gt;
Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)&lt;br /&gt;
:There aren&#039;t any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you shut off a bot? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)&lt;br /&gt;
:You can&#039;t. I&#039;m not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi all , I&#039;m new here ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I&#039;m very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.&lt;br /&gt;
first thing I would do is link some of the images I&#039;ve uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I&#039;ll upload the rest of the game cards. -Stickyy&lt;br /&gt;
&lt;br /&gt;
EDIT: is this wiki even active? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Stickyy|Stickyy]]&#039;&#039;&#039; ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) &amp;lt;/small&amp;gt; &lt;br /&gt;
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There&#039;s just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn&#039;t been touched really (and I can&#039;t because I can&#039;t do VR on my setup), and [[The Lab]] is unfinished. It&#039;s a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it&#039;s an actual model instead of just a comic picture. &lt;br /&gt;
&lt;br /&gt;
As for the initial question, I&#039;ll post it onto your discussion page since &#039;&#039;this&#039;&#039; page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add more articles ==&lt;br /&gt;
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)&lt;br /&gt;
Well i´m trying to increse the number of articles&lt;br /&gt;
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)&lt;br /&gt;
== It&#039;s silent here... ==&lt;br /&gt;
&lt;br /&gt;
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Aside from the few updates that happen with Portal 2, there&#039;s not really a lot going on in the community. There&#039;s no shortage of stuff to &#039;do&#039;, but there&#039;s just a lack of enthusiasm due to the lack of new official content. It&#039;ll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide ==&lt;br /&gt;
&lt;br /&gt;
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0&lt;br /&gt;
&lt;br /&gt;
As far as i know:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY-SA 4.0 is Attribution-ShareAlike 4.0 International&#039;&#039;&#039; is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)&#039;&#039;&#039; is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic CC-BY-SA 2.0&#039;&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fandom&#039;&#039;&#039;|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the &amp;lt;u&amp;gt;CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use&amp;lt;/u&amp;gt;, &#039;&#039;&#039;in accordance with the CC BY-SA license.&#039;&#039;&#039; Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}&lt;br /&gt;
Fandom used this license, the most basic license you&#039;ll ever get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
We cannot copy from Overwiki, but they can copy from us. We &#039;&#039;CAN&#039;&#039; copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.&lt;br /&gt;
&lt;br /&gt;
Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don&#039;t think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki &amp;lt;nowiki&amp;gt;[The wiki]&amp;lt;/nowiki&amp;gt; under the license Generic CC-BY-SA 2.0) Like in Wikipedia&lt;br /&gt;
::&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 23:49, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== An extension is deprecated, should we change it? ==&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not handling with articles anymore, I will take care of maintenance. And just like charm, when I&#039;m sneaking through the [[Special:Version]] article, I&#039;ve noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:04, 17 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rarely speaking Chell ==&lt;br /&gt;
Did you know Chell can Speak rarely like &amp;quot;Yes sir Mr Johnson&amp;quot; and &amp;quot;I am!&amp;quot; }} &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Chasingwind500|Chasingwind500]]&#039;&#039;&#039; ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:No, Chell does not speak at all ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:46, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OPP2? What&#039;s that? ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;s there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - &#039;&#039;&#039;[[User:EktoHunter|EktoHunter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder&#039;s chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:04, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:11, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Youtube channel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! I believe it&#039;s [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:00, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: C [[Help:Taking Screenshots]] — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 16:56, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Accounts==&lt;br /&gt;
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i&#039;m going to check my recent changes they&#039;re always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)&lt;br /&gt;
:Yes, they&#039;re spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:34, 26 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability policy on mods and fan content ==&lt;br /&gt;
&lt;br /&gt;
We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don&#039;t state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:58, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. &lt;br /&gt;
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn&#039;t been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let&#039;s play, forum threads, etc) reinforces its notability. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 14:47, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm, okay ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:33, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Tag pages ==&lt;br /&gt;
&lt;br /&gt;
So I found out &#039;&#039;[[Aperture Tag: The Paint Gun Testing Initiative]]&#039;&#039; and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. &#039;&#039;&#039;A)&#039;&#039;&#039; Why &#039;&#039;(may be self-explanatory)&#039;&#039;, and &#039;&#039;&#039;B)&#039;&#039;&#039; Why not continue the pages? I recently expanded on the Intro chamber page &#039;&#039;(linked above)&#039;&#039;, so I want to know if I&#039;m allowed to continue on this series of threads. Your opinion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The talk section above answered question A, you may ignore it now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 09:59, 18 September 2021 (UTC)&lt;br /&gt;
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 10:04, 18 September 2021 (UTC)&lt;br /&gt;
::Okay, good to know.&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 14:09, 18 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 mod ==&lt;br /&gt;
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:C. Chell|C. Chell]]&#039;&#039;&#039; ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 04:28, 3 October 2021 (UTC)&lt;br /&gt;
:Uh.... Maybe eletricity fields? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 22:15, 27 October 2021 (UTC)&lt;br /&gt;
:You wouldn&#039;t want to include [[hl2:Manhack|manhacks]] though ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi there! ==&lt;br /&gt;
&lt;br /&gt;
Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)&lt;br /&gt;
:You would want to query that question to [[User:WindPower|WindPower]], the wiki&#039;s main technical administrator. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 00:44, 27 October 2021 (UTC)&lt;br /&gt;
:It&#039;s indeed pretty rickety at this point! It boils down to there being custom extensions that don&#039;t work with more recent versions of MediaWiki.... They&#039;re [https://github.com/ThePortalWiki/pwiki/tree/master/images/pwiki-app/extra/extensions listed here]. TBH I don&#039;t remember which one was the bottleneck exactly. Perhaps I should try to upgrade it once again and see what breaks. — [[User:WindPower|Wind]] 05:40, 27 October 2021 (UTC)&lt;br /&gt;
::Some of those extension I&#039;ve never even seen before 👀, you have some tasks in front of you Wind ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 05:54, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Custom Testchamber Signs]] ==&lt;br /&gt;
&lt;br /&gt;
Should this be on the {{Code|Help:}} namespace or the project ({{Code|Portal Wiki:}}) namespace? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:53, 11 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Hello  ==&lt;br /&gt;
&lt;br /&gt;
Hello. I recently joined the portal wiki in order to create more articles in Japanese. I would like to translate the voice lines of each character, but I don&#039;t know how to reflect &amp;quot;Template:Dictionary/voice lines/---&amp;quot; in my articles. Is there any way to do this other than copying and pasting each one on my own? Can someone please tell me how to do that?&lt;br /&gt;
（Was it okay to post my question here? If not, I&#039;m sorry.）[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 02:55, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! Thank you for your hard work!&lt;br /&gt;
: You can use the following template: {{tlx|Voice line|character name|dictionary key}} &lt;br /&gt;
:: Example: {{tlx|Voice line|GLaDOS|01 part1 get portal gun-1}} generates &#039;&#039;やりましたね!Aperture Science 携帯ポータル装置を手に入れました。&#039;&#039;&lt;br /&gt;
: Please let me know if I can help with anything else. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 20:37, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asked about the &amp;quot;Portal: TFV mappack&amp;quot; ==&lt;br /&gt;
I was really getting into the mappack and wondering if I can create pages about individual levels from &amp;quot;Portal: The Flash Version MapPack&amp;quot;. I have a ton of info and will be mentioning secret hatches and adding pictures. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Bobanchoban77|Bobanchoban77]]&#039;&#039;&#039; ([[User talk:Bobanchoban77|talk]]) • ([[Special:Contributions/Bobanchoban77|contribs]]) 23:51, 31 March 2022 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
:You might want to add those information at the [[Portal: The Flash Version MapPack]] page itself ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That is a good idea, thanks. But I was wondering if there could be individual pages made for every level, maybe like the Portal: Still Alive levels, that you can find in the big list on the bottom of every page, but I wouldn&#039;t mind adding stuff to the main page itself. bobanchoban77/frapsed 10:20, 1 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I think that would be acceptable. Just make sure to follow our [[Help:Style_guide/Test_chambers#Coverage|Test Chambers Coverage Guidelines]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:15, 3 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, thanks for the confirmation. bobanchoban77/frapsed 08:55, 5 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Wiki has been Hacked ==&lt;br /&gt;
&lt;br /&gt;
I have recently went on to this wiki to look at Wheatley&#039;s character page. It turns out that that page and several others had been changed by someone who doesn&#039;t seem to have an account anymore, and they took out &#039;&#039;&#039;ALL&#039;&#039;&#039; information on these pages and replaced them with random messages. To anyone in charge: Please fix this. I just wanted to find some knowledge and I was met with nonsensical messages, and as someone who looks at this wiki a LOT, it would be appreciated if the original pages could be restored if possible. Thank you if anyone indeed listens to this. - Sincerely, AJSloth707 (April 15th, 2023)&lt;br /&gt;
&lt;br /&gt;
: Hello! The issue has been resolved. It was just a spammer causing trouble. Sorry for the inconvenience. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:52, 16 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is bad. Real bad. It seems this wiki has been hacked AGAIN with almost no way of bringing everything back to normal. [[User:Matthew250|Matthew250]] ([[User talk:Matthew250|talk]]) 04:02, 13 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glados Voice Lines page completely inaccessable ==&lt;br /&gt;
&lt;br /&gt;
Attempting to enter the Glados Voice Lines page leads to an error page &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Paulgrobe|Paulgrobe]]&#039;&#039;&#039; ([[User talk:Paulgrobe|talk]]) • ([[Special:Contributions/Paulgrobe|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Thanks, this is fixed now. — [[User:WindPower|Wind]] 05:50, 9 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Citizen skin ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed via RC that we&#039;re creating resource pages for the Citizen skin. We&#039;ve also [[Special:Version|installed it]] it seems. How does one preview it? Using &amp;lt;code&amp;gt;?useskin=citizen&amp;lt;/code&amp;gt; doesn&#039;t seem to work. ~ &amp;lt;span style=&amp;quot;text-shadow: 0 0 .075em currentColor; font-weight: 900; font-family: &#039;Open Sans&#039;, &#039;Noto Sans&#039;, sans-serif; font-size: 110%&amp;quot;&amp;gt;[[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:30, 29 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It was &amp;lt;s&amp;gt;(accidentally?)&amp;lt;/s&amp;gt; included in the latest software upgrade. It&#039;s super broken but you can enable it by clicking &amp;quot;Mobile view&amp;quot; in the footer (or by accessing the wiki through a mobile phone).&lt;br /&gt;
: &amp;lt;s&amp;gt;We don&#039;t have the man(n)power to maintain it (heck, we barely have the manpower to keep the articles up to date :&#039;() so I&#039;ll check if we can disable it.&amp;lt;/s&amp;gt; — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 03:25, 29 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Looks hella cool though... I am all for making this the default [https://i.imgur.com/k9BD5zQ.png ] ~ &amp;lt;span style=&amp;quot;text-shadow: 0 0 .075em currentColor; font-weight: 900; font-family: &#039;Open Sans&#039;, &#039;Noto Sans&#039;, sans-serif; font-size: 110%&amp;quot;&amp;gt;[[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 09:30, 29 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Not much of a fan of turning it into the default theme, I think our current look is quite iconic (and better on desktop).&lt;br /&gt;
::: It will take some time to make it look right since lots of templates use in-line styling, but I&#039;ll look into &#039;&#039;slowly&#039;&#039; updating it whenever I have the time. Feel free to use this topic as a &amp;quot;request area&amp;quot; for issues with this skin. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 18:55, 30 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone here? ==&lt;br /&gt;
&lt;br /&gt;
Just got here, and it seems completely dead. I&#039;m sure there&#039;s nobody editing anymore, but still, it&#039;s just weird. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Kirbo|Kirbo]]&#039;&#039;&#039; ([[User talk:Kirbo|talk]]) • ([[Special:Contributions/Kirbo|contribs]]) 19:07 CET, 21-2-2025&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Remember to sign your comments using &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
:It&#039;s not a super active wiki but there are occasional edits here and there. [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 19:27, 21 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Indeed. All that&#039;s left are tedious maintenance tasks, cleanup here and there, and monitoring of the occasional new edits and vandals. You can safely guess that the wiki will come back alive when Valve does something again, but that&#039;s not often, and it&#039;s usually because of a [[February_13,_2025_Patch_(Portal)|broken update]]. ~ &#039;&#039;Markus,&#039;&#039; &amp;lt;span style=&amp;quot;font-family: &#039;Open Sans&#039;, &#039;Noto Sans&#039;, sans-serif; font-size: 125%&amp;quot;&amp;gt;[[User:Headquarter8302|Headquarter]][[User talk:Headquarter8302|8302]]&amp;lt;/span&amp;gt; 00:15, 22 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Fair. Let&#039;s just hope something can happen. ~ [[User:Kirbo|Kirbo]]&lt;br /&gt;
&lt;br /&gt;
== Potential renaming of test chamber pages ==&lt;br /&gt;
&lt;br /&gt;
Currently, all of the test chamber pages are simply named based on the game title, chapter, and chamber number, for example [[Portal 2 Chapter 4 Test Chamber 18]]. While this is technically sufficient to differentiate chambers, in practice it makes trying to find pages for specific test chambers nearly impossible. Nobody remembers chamber numbers, and many players don&#039;t even look at the signs to begin with, so trying to find the page for a specific chamber usually boils down to just clicking through randomly until you find the one you&#039;re looking for (on a wiki which already seems to struggle with server issues and is often slow or unresponsive).&lt;br /&gt;
&lt;br /&gt;
However, all of the Portal 2 chambers and many chambers in mods actually have descriptive names, originating from the Challenge Mode UI and map filenames. In fact, many of the test chamber pages on this wiki already list these names as part of the infobox! (e.g. see the page I linked above) With that in mind, it seems logical to rename the pages to use these names when available. The challenge mode names could be used directly, while map filenames in mods would need to be &amp;quot;prettified&amp;quot; (replacing underscores with spaces, removing prefixes, and changing to title case). These names are far easier to remember than numbers are, and also usually give a basic description of the map, so even if you didn&#039;t have them memorized you could still look at &amp;quot;chapter 8 - funnel polarity&amp;quot; and determine that that&#039;s probably the map where reversed funnels are introduced. This would help to make finding test chamber pages easier, and potentially reduce server strain as a result of users not having to click through as many different pages.&lt;br /&gt;
&lt;br /&gt;
Not all maps have these names available (particularly in Portal 1 and mods for it), so those maps would just continue to use the current page naming scheme, perhaps with slight changes. Portal 1&#039;s maps are fairly easier to remember by number anyway (since the whole game is on a single continuous testing track), so this should be fine. I also personally think it would look nicer to remove the chapter number from the page titles and purely use the game title and map name separated by a dash (e.g. &amp;quot;Portal 2 - Funnel Polarity&amp;quot;, &amp;quot;Portal - Test Chamber 13&amp;quot;, etc). This could potentially cause problems though if a mod had two maps with the same internal name in different chapters, so it would need further evaluation.&lt;br /&gt;
&lt;br /&gt;
All the existing pages would be kept as redirects, so old links would still work. I&#039;d like to hear people&#039;s feedback on this and if there&#039;s any reason it shouldn&#039;t be done or things that should be done differently than suggested. - [[User:VRadExe|VRadExe]] ([[User talk:VRadExe|talk]]) 00:24, 16 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=189750</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=189750"/>
		<updated>2025-08-15T23:58:34Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Revised suggested facts, removed speculative/nonsensical/unsourced/duplicate ones (and the Underground one that just reads like an ad)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Black Forest cake, a culinary specialty from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be male?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was once planned to feature Chell and a second human character named Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rattman]] can seemingly be heard rambling in [[Portal 2 Chamber - Pull the Rug|Pull the Rug]] in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called the Pneumatic Diversity Vent that didn&#039;t end up being used in test chambers?&lt;br /&gt;
&lt;br /&gt;
* ...that there is an interactive trailer for the movie [[wikipedia:Super 8|Super 8]] in the PC version of Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that pre-recorded messages of [[GLaDOS]] originally took the place of the [[Announcer]]&#039;s [[voice lines]] in the first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that there is a cut type of turret called the [[Hover Turret]] which looked like a personality core?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 was originally going to be a Prequel, with no Chell, GLaDOS, or portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[Turret]]&#039;s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were plans for a &amp;quot;Reflection [[Gel]]&amp;quot; in [[Peer Review]]?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell was once planned to speak in Portal 2&#039;s ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two people, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that [[High Energy Pellet]]s are reused almost directly from Half-Life 2 (still called &amp;quot;Combine Balls&amp;quot; in the game files), and were also once planned to be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|multiple cakes can be seen on [[GLaDOS]]&#039;s monitor just before [[Portal]]&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 internally has four &amp;quot;acts&amp;quot;, separate from chapters, shown by map names and referenced in [[Portal_2_developer_commentary#Janitor_Bob|Developer Commentary (Chapter 6 was referred to as &amp;quot;Chapter 3&amp;quot;)]]?&lt;br /&gt;
&lt;br /&gt;
* ...that the number of soundtracks in Portal 2: Songs to Test By (Collectors Edition) is {{Spoiler|exactly 77 tracks?}} [https://music.youtube.com/playlist?list=OLAK5uy_mXsINZ1wC_mn2XtKvET5G-hzrOHUE9zwM]&lt;br /&gt;
&lt;br /&gt;
*...that in [[Portal Test Chamber 16]] you can move the wall blocks from [[Doug Rattmann#Known dens|Rattmann&#039;s den]] through portals and kill turrets with them?&lt;br /&gt;
&lt;br /&gt;
*...that in the video showing Portal 2&#039;s level editor, in the scene where everyone is working on a test chamber, one of them is watching [[tf:Meet the Pyro|Meet the Pyro]] rather than making a test chamber?&lt;br /&gt;
&lt;br /&gt;
*...that in a 2006 build of Portal, [[GLaDOS]] was a floating cube of HL2 rollermines?&lt;br /&gt;
&lt;br /&gt;
*...that {{Spoiler|when screws are visible on [[GLaDOS]]&#039;s monitor in the [[Portal]] bossfight, if you have only played that map, you will see one screw, but if you have played more than one, you will see multiple?}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Portal_Series&amp;diff=189749</id>
		<title>Template:Portal Series</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Portal_Series&amp;diff=189749"/>
		<updated>2025-08-15T23:38:45Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: correct First Slice name, switch sub-games to use subtitles only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name      = Portal Series&lt;br /&gt;
| state     = {{{coluncolstate|uncollapsed}}}&lt;br /&gt;
&lt;br /&gt;
| title     = [[File:Portal logo.png|15px|link=]] &#039;&#039;&#039;{{lang&lt;br /&gt;
 | en = Portal Series&lt;br /&gt;
 | cs = Portal série&lt;br /&gt;
 | es = Saga Portal&lt;br /&gt;
 | fr = Série Portal&lt;br /&gt;
 | ko = 포털 시리즈&lt;br /&gt;
 | pl = Seria Portal&lt;br /&gt;
 | pt-br = Série Portal&lt;br /&gt;
 | ru = Серия Portal&lt;br /&gt;
 | zh-hans = 传送门系列&lt;br /&gt;
 }}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
  | en = Games&lt;br /&gt;
  | cs = Hry&lt;br /&gt;
  | es = Juegos&lt;br /&gt;
  | fr = Jeux&lt;br /&gt;
  | ko = 게임들&lt;br /&gt;
  | pl = Gry&lt;br /&gt;
  | pt-br = Jogos&lt;br /&gt;
  | ru = Игры&lt;br /&gt;
  | zh-hans = 游戏&lt;br /&gt;
  }}&lt;br /&gt;
| list1 = [[Portal{{if lang}}|{{common string|portal-game}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; ([[The Orange Box{{if lang}}|{{lang&lt;br /&gt;
  | en = The Orange Box&lt;br /&gt;
  | es = La Orange Box&lt;br /&gt;
  | ko = 오렌지 박스&lt;br /&gt;
  | pt-br = The Orange Box&lt;br /&gt;
  }}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: First Slice{{if lang}}|{{lang&lt;br /&gt;
  | en = First Slice&lt;br /&gt;
  | es = First Slice&lt;br /&gt;
  | ko = First Slice&lt;br /&gt;
  | pt-br = First Slice&lt;br /&gt;
  }}]]{{md}}[[Portal: Companion Collection{{if lang}}|{{lang&lt;br /&gt;
  | en = Companion Collection&lt;br /&gt;
  | es = Companion Collection&lt;br /&gt;
  }}]])&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal: Still Alive{{if lang}}|{{common string|portal still alive-game}}]] ([[Portal: Companion Collection{{if lang}}|{{lang&lt;br /&gt;
  | en = Companion Collection&lt;br /&gt;
  | es = Companion Collection&lt;br /&gt;
  }}]])&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; ([[Portal 2 - Educational Version{{if lang}}|{{lang&lt;br /&gt;
  | en = Educational Version&lt;br /&gt;
  | es = Educational Version&lt;br /&gt;
  }}]]{{md}}[[Portal: Companion Collection{{if lang}}|{{lang&lt;br /&gt;
  | en = Companion Collection&lt;br /&gt;
  | es = Companion Collection&lt;br /&gt;
  }}]])&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
  | en = DLC&lt;br /&gt;
  | es = Contenido descargable&lt;br /&gt;
  | pt-br = Conteúdo adicional&lt;br /&gt;
 | zh-hans = DLC&lt;br /&gt;
}}&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
            | group1 = [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]&lt;br /&gt;
            | list1 = [[Portal 2 Sixense MotionPack DLC{{if lang}}|{{common string|sixense-short}}]]&amp;lt;!--&lt;br /&gt;
                   --&amp;gt; → [[Peer Review{{if lang}}|Peer Review]]&amp;lt;!--&lt;br /&gt;
                   --&amp;gt; → [[Perpetual Testing Initiative{{if lang}}|Perpetual Testing Initiative]]&amp;lt;!--&lt;br /&gt;
                   --&amp;gt; → [[Portal 2 Sixense Perceptual Pack{{if lang}}|Sixense Perceptual Pack]]&lt;br /&gt;
          }}&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Other&lt;br /&gt;
| es = Otros&lt;br /&gt;
| zh-hans = 其他&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Narbacular Drop{{if lang}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: The Flash Version{{if lang}}|Portal: The Flash Version]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Tag: The Power of Paint{{if lang}}|Tag: The Power of Paint]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Pinball{{if lang}}|Portal Pinball]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[The Lab{{if lang}}|The Lab]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Bridge Constructor Portal{{if lang}}|Bridge Constructor Portal]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Moondust{{if lang}}|Moondust]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Hand Lab{{if lang}}|Aperture Hand Lab]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Desk Job{{if lang}}|Aperture Desk Job]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, cs, de, es, it, fr, hu, ko, pl, pt-br, ro, ru, sv, zh-hans, zh-hant}}&lt;br /&gt;
[[Category:Navigational templates|Portal Series]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice&amp;diff=189748</id>
		<title>Portal: First Slice</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice&amp;diff=189748"/>
		<updated>2025-08-15T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 410&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 8, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = *N/A&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 8, Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: Nvidia DirectX 8 video card (Nvidia Direct X 9 video card recommended)&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: First Slice&#039;&#039;&#039;&#039;&#039; is the demo version of &#039;&#039;[[Portal]]&#039;&#039;. It is comprised of the first eleven test chambers of the full game.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The demo was initially released as part of a Steam promotion for Nvidia hardware&amp;lt;ref name=&amp;quot;Nvidia Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20110804182429/http://www.steampowered.com/nvidia/# Nvidia Steam promotion, Archived&amp;lt;/ref&amp;gt; and ATI &amp;lt;ref name=&amp;quot;ATI Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20100805110553/http://www.steampowered.com/ati_offer1a/ ATI Steam promotion, Archived &amp;lt;/ref&amp;gt;on May 8, 2008. If a user purchased Portal after downloading the demo, it would replace &#039;&#039;First Slice&#039;&#039; in their game library. Over time, the demo was made available to all Steam users irrespective of their hardware. The demo was temporarily unavailable during the &#039;&#039;[[Portal is Free (video)|Portal is Free]]&#039;&#039; promotion, before being made available again some time later. It is still downloadable on [[Steam]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Steam promotion|Portal Steam promotion&lt;br /&gt;
|File:Portal The First Slice Promo2.png|Portal Steam ATI offer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/ru&amp;diff=189747</id>
		<title>Portal: The First Slice/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/ru&amp;diff=189747"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/ru to Portal: First Slice/ru: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal: First Slice/ru]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/ru&amp;diff=189746</id>
		<title>Portal: First Slice/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/ru&amp;diff=189746"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/ru to Portal: First Slice/ru: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve/ru|Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine/ru|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; 8 мая 2008&lt;br /&gt;
| modes = Одиночная игра&lt;br /&gt;
| genre = Платформер/головоломка от первого лица&lt;br /&gt;
| ratings = *N/A&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**ЦП: 1.7 Гц (рекомендуется 3.0 Гц)&lt;br /&gt;
**Память: 512 МБ (Рекомендуется 1 ГБ)&lt;br /&gt;
**Графическое оборудование: Видеокарта Nvidia DirectX 8 (Рекомендуется видеокарта Nvidia Direct X 9)&lt;br /&gt;
**Сеть: Подключение к Интернету&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: The First Slice&#039;&#039;&#039; является демо-версией [[Portal/ru|Portal]]. Она состоит из одиннадцати испытательных камер из полной игры.&lt;br /&gt;
&lt;br /&gt;
== Доступ ==&lt;br /&gt;
Демо было первоначально выпущено, как часть Steam акции для видеокарт Nvidia&amp;lt;ref name=&amp;quot;Nvidia Steam акция&amp;quot;&amp;gt;http://www.steampowered.com/nvidia/ Nvidia Steam акция&amp;lt;/ref&amp;gt; и ATi&amp;lt;ref name=&amp;quot;ATi Steam акция&amp;quot;&amp;gt;http://www.steampowered.com/ati_offer1a/ ATi Steam акция&amp;lt;/ref&amp;gt; 8 мая 2008 года. Если пользователь приобрел &#039;&#039;Portal&#039;&#039; после загрузки демо, будет заменят &#039;&#039;The First Slice&#039;&#039; на игру в библиотеке. Со временем, демо было опубликовано для всех пользователей Steam независимо от их средств. Демо было временно недоступно в течение акции &#039;&#039;[[Portal is Free (video)/ru|Portal is Free]]&#039;&#039;, однако с тех пор оно было восстановлено.&lt;br /&gt;
&lt;br /&gt;
== Галерея ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Steam promotion|Steam акция Portal на Nvidia &lt;br /&gt;
|File:Portal The First Slice Promo2.png| Steam акция Portal на ATi &lt;br /&gt;
}}&lt;br /&gt;
== Ссылки ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/pt-br&amp;diff=189745</id>
		<title>Portal: The First Slice/pt-br</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/pt-br&amp;diff=189745"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/pt-br to Portal: First Slice/pt-br: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal: First Slice/pt-br]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/pt-br&amp;diff=189744</id>
		<title>Portal: First Slice/pt-br</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/pt-br&amp;diff=189744"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/pt-br to Portal: First Slice/pt-br: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: The First Slice}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 410&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve/pt-br|Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine/pt-br|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; 8 de maio de 2008&lt;br /&gt;
| modes = Um jogador&lt;br /&gt;
| genre = Quebra-cabeça de primeira pessoa/plataforma&lt;br /&gt;
| ratings = *N/D&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 8, Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**Processador de 1.7 GHz&lt;br /&gt;
**512MB de RAM&lt;br /&gt;
**Placa de Vídeo com DirectX® 8.1&lt;br /&gt;
**Conexão com a Internet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: The First Slice&#039;&#039;&#039;&#039;&#039; é a versão de demonstração de &#039;&#039;[[Portal/pt-br|Portal]]&#039;&#039;. A demo é composta pelas primeiras onze câmaras de teste do jogo completo.&lt;br /&gt;
&lt;br /&gt;
== Disponibilidade ==&lt;br /&gt;
A demo foi lançada inicialmente como parte de uma promoção da Valve para o hardware da Nvidia&amp;lt;ref name=&amp;quot;Nvidia Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20110804182429/http://www.steampowered.com/nvidia/# Promoção Nvidia do Steam, arquivada&amp;lt;/ref&amp;gt; e ATI &amp;lt;ref name=&amp;quot;ATI Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20100805110553/http://www.steampowered.com/ati_offer1a/ Promoção ATI do Steam, arquivada&amp;lt;/ref&amp;gt;em 8 de maio de 2008. Se um usuário comprasse Portal depois de baixar a demo, isso substituiria o &#039;&#039;The First Slice&#039;&#039; em sua biblioteca. Ao longo do tempo, a demo foi disponibilizada para todos os usuários do Steam, independentemente do seu hardware. A demo ficou temporariamente indisponível durante a promoção &#039;&#039;[[Portal is Free (video)/pt-br|Portal é Gratuito]]&#039;&#039;, antes de ser disponibilizada novamente algum tempo depois. A demo ainda está disponível para download no Steam.&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Steam promotion|Promoção do Steam.&lt;br /&gt;
|File:Portal The First Slice Promo2.png|Promoção ATI do Steam.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Referências ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/fi&amp;diff=189743</id>
		<title>Portal: The First Slice/fi</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/fi&amp;diff=189743"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/fi to Portal: First Slice/fi: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal: First Slice/fi]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/fi&amp;diff=189742</id>
		<title>Portal: First Slice/fi</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/fi&amp;diff=189742"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/fi to Portal: First Slice/fi: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: The First Slice}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve/fi|Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine/fi|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; 8. toukokuuta 2008&lt;br /&gt;
| modes = Yksinpeli&lt;br /&gt;
| genre = 1. persoonan ongelmanratkonta/ tasohyppely&lt;br /&gt;
| ratings = *Ei ole&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz suositeltu)&lt;br /&gt;
**Muisti: 512 MB (1 GB suositeltu)&lt;br /&gt;
**Grafiikka: Nvidia DirectX 8 näytönohjain (Nvidia Direct X 9 näytönohjain suositeltu)&lt;br /&gt;
**Verkko: Internet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: The First Slice&#039;&#039;&#039;&#039;&#039; on demoversio &#039;&#039;[[Portal/fi|Portal]]&#039;&#039;-pelistä. Se on supistettu ensimmäiseen yhteentoista testikammioon täydestä pelistä.&lt;br /&gt;
&lt;br /&gt;
== Saatavuus ==&lt;br /&gt;
Demo oli alunperin julkaistu osana Steamin mainostusta Nvidian ohjelmistoa&amp;lt;ref name=&amp;quot;Nvidia Steam mainostus&amp;quot;&amp;gt;http://www.steampowered.com/nvidia/ Nvidia Steam-mainos&amp;lt;/ref&amp;gt; 8. toukokuuta 2008. Jos käyttäjä osti Portalin demolatauksen jälkeen, se korvasi &#039;&#039;The First Slice&#039;&#039;-version pelikokoelmassa. Ajan myötä demo asetettiin saataville kaikille Steamin käyttäjille riippumatta heidän ohjelmistostaan. Demo oli väliaikaisesti saamattomissa &#039;&#039;[[Portal is Free (video)|Portal is Free]]&#039;&#039;-mainostuksen aikana, mutta se on sittemmin palautettu.&lt;br /&gt;
&lt;br /&gt;
== Galleria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Steam mainos|Portal Steam mainos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lähteet ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/es&amp;diff=189741</id>
		<title>Portal: The First Slice/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice/es&amp;diff=189741"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/es to Portal: First Slice/es: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal: First Slice/es]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/es&amp;diff=189740</id>
		<title>Portal: First Slice/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice/es&amp;diff=189740"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice/es to Portal: First Slice/es: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve/es|Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine/es|Motor Source]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; 8 de Mayo de 2008&lt;br /&gt;
| modes = Un jugador&lt;br /&gt;
| genre = Puzle-plataformas en primera persona&lt;br /&gt;
| ratings = *N/A&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recomendado)&lt;br /&gt;
**Memoria: 512 MB (1 GB recomendado)&lt;br /&gt;
**Tarjeta gráfica: Nvidia DirectX 8 (Nvidia Direct X 9 recomendada)&lt;br /&gt;
**Network: Conexión a internet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: The First Slice&#039;&#039;&#039;&#039;&#039; es la versión de prueba de &#039;&#039;[[Portal/es|Portal]]&#039;&#039;. Cuenta con las 11 primeras cámaras del juego completo.&lt;br /&gt;
&lt;br /&gt;
==Disponibilidad==&lt;br /&gt;
Inicialmente se repartió como promoción para la gente con hardware nVidia&amp;lt;ref name=&amp;quot;Promoción de Steam por nVidia&amp;quot;&amp;gt;http://www.steampowered.com/nvidia/ Promoción de Steam por nVidia&amp;lt;/ref&amp;gt; y ATI &amp;lt;ref name=&amp;quot;Promoción de Steam por ATI&amp;quot;&amp;gt;http://www.steampowered.com/ati_offer1a/ Promoción de Steam por ATI &amp;lt;/ref&amp;gt; el 8 de Mayo de 2008. Si alguien compró Portal antes de descargar la demo, reemplazará al &#039;&#039;The First Slice&#039;&#039; de la Biblioteca. Más tarde se hizo pública para todos los usuarios de Steam. Durante la promoción &#039;&#039;[[Portal is Free (video)/es|Juega Gratis a Portal]]&#039;&#039; se desactivo dicha versión de prueba.&lt;br /&gt;
&lt;br /&gt;
==Galería==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Promoción de Steam|Promoción de Portal en Steam&lt;br /&gt;
|File:Portal The First Slice Promo2.png|Oferta de Portal en Steam para ATI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Referencias==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice&amp;diff=189739</id>
		<title>Portal: The First Slice</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_First_Slice&amp;diff=189739"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice to Portal: First Slice: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal: First Slice]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_First_Slice&amp;diff=189738</id>
		<title>Portal: First Slice</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_First_Slice&amp;diff=189738"/>
		<updated>2025-08-15T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: VRadExe moved page Portal: The First Slice to Portal: First Slice: Official title on Steam lacks &amp;quot;the&amp;quot;, the logo matches this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 410&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = Portal The First Slice Cover.png|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 8, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = *N/A&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 8, Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: Nvidia DirectX 8 video card (Nvidia Direct X 9 video card recommended)&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: The First Slice&#039;&#039;&#039;&#039;&#039; is the demo version of &#039;&#039;[[Portal]]&#039;&#039;. It is comprised of the first eleven test chambers of the full game.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The demo was initially released as part of a Steam promotion for Nvidia hardware&amp;lt;ref name=&amp;quot;Nvidia Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20110804182429/http://www.steampowered.com/nvidia/# Nvidia Steam promotion, Archived&amp;lt;/ref&amp;gt; and ATI &amp;lt;ref name=&amp;quot;ATI Steam promotion&amp;quot;&amp;gt;http://web.archive.org/web/20100805110553/http://www.steampowered.com/ati_offer1a/ ATI Steam promotion, Archived &amp;lt;/ref&amp;gt;on May 8, 2008. If a user purchased Portal after downloading the demo, it would replace &#039;&#039;The First Slice&#039;&#039; in their game library. Over time, the demo was made available to all Steam users irrespective of their hardware. The demo was temporarily unavailable during the &#039;&#039;[[Portal is Free (video)|Portal is Free]]&#039;&#039; promotion, before being made available again some time later. It is still downloadable on [[Steam]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal The First Slice Promo.png|alt1=Steam promotion|Portal Steam promotion&lt;br /&gt;
|File:Portal The First Slice Promo2.png|Portal Steam ATI offer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189737</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189737"/>
		<updated>2025-08-15T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Add a proper list of differences from the original game, remove poorly written and unsourced development section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is a re-released version of &#039;&#039;[[Portal]]&#039;&#039; for the Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels.&lt;br /&gt;
&lt;br /&gt;
Since the shutdown of the Xbox 360 Marketplace, &#039;&#039;Portal: Still Alive&#039;&#039; can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the [https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 modern Xbox store], which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.&lt;br /&gt;
&amp;lt;!-- NOTE FOR ANYONE RESEARCHING THIS!!!!!&lt;br /&gt;
You can (as of this writing) still access the store on 360 by inserting a disc, pressing X to view the game details, then pressing Y to search. You can&#039;t buy stuff, but downloading games you own might still work, so check that before adding &amp;quot;you cannot get the game on xbox 360&amp;quot; to the page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still Alive&#039;&#039; has never been fully ported to any other platforms; the [[Portal: Companion Collection|Nintendo Switch port of Portal]] includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in &#039;&#039;Still Alive&#039;&#039; on Xbox 360. An [http://www.moddb.com/mods/portal-still-alive-pc unofficial PC port] of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.&lt;br /&gt;
&lt;br /&gt;
==New mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&amp;lt;!--Skull cubes were cut and are not a new mechanic (just a visual reskin of regular cubes), do not list them here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original Portal ==&lt;br /&gt;
&lt;br /&gt;
* Added 14 new bonus levels based on Portal: The Flash Version, including challenge mode.&lt;br /&gt;
* Replaced the original game&#039;s achievements with a set of 12 new achievements. Three of these share their names and icons with achievements from the original game, but have different requirements.&lt;br /&gt;
* Added full-game leaderboards, tracking players&#039; best time, portal, and step scores.&lt;br /&gt;
* Added challenge mode to the advanced chambers. The original game already featured both of these, but they were previously mutually exclusive.&lt;br /&gt;
* The game has a trial/demo mode, something which previously only existed on PC (as &#039;&#039;[[Portal: First Slice]]&#039;&#039;).&lt;br /&gt;
** The trial stops at the end of [[Portal Test Chamber 11|chamber 11]], whereas &#039;&#039;First Slice&#039;&#039; stops at the end of [[Portal Test Chamber 10|chamber 10]]. The [[Portal: Still Alive Test Chamber 1 (Bonus)|first bonus chamber]] can also be played.&lt;br /&gt;
** Trial mode disables all saving, including settings and chapter unlock progress.&lt;br /&gt;
** When the player reaches the end of the trial, an upsell screen is displayed; &#039;&#039;First Slice&#039;&#039; simply kicks the player to the menu and opens Portal&#039;s Steam store page.&lt;br /&gt;
** Trial mode does not internally restrict what maps can be loaded, unlike &#039;&#039;First Slice&#039;&#039;. Due to the fact that Xbox Live Arcade trials are actually just the full game with restricted functionality, this makes it possible to play the entire game in trial mode by using out-of-bounds glitches to skip the point where the trial normally cuts off.&lt;br /&gt;
* Added two unlockable Xbox Gamerpics, depicting the [[companion cube]] (obtained from incinerating the companion cube) and the [[cake]] (obtained from beating the game).&lt;br /&gt;
* The game&#039;s menus have been rearranged, adding additional sub-menus and renaming some options in order to comply with Xbox Live Arcade menu requirements.&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Marketplace Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 Official Microsoft Store page]&lt;br /&gt;
*[https://web.archive.org/web/20240722183420/http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Original Xbox Marketplace page] (archived)&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Unofficial PC port]&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=189733</id>
		<title>Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=189733"/>
		<updated>2025-08-14T04:58:23Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Add debug keys I discovered by accident&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Puzzle Creator&#039;&#039;&#039; (also known as &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; or &#039;&#039;&#039;Editor&#039;&#039;&#039;) is a part of the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;, a DLC released on May 8th, 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Portal 2 in-game map editor confirmed&#039;&#039;] accessed 22 October 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to create a Co-operative puzzle, the chamber must be marked as a &amp;quot;Co-operative puzzle&amp;quot; in the &amp;quot;File&amp;quot; menu of the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &amp;quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Basic controls===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|O}} - Invert surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Advanced controls===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
* {{key|ctrl|N}} - New chamber&lt;br /&gt;
* {{key|ctrl|O}} - Open...&lt;br /&gt;
* {{key|ctrl|S}} - Save&lt;br /&gt;
* {{key|ctrl|shift|S}} - Save as...&lt;br /&gt;
* {{key|tab}} - Switch to game view.&lt;br /&gt;
* {{key|F9}} - Rebuild&lt;br /&gt;
* {{key|ctrl|Q}} - Exit editor&lt;br /&gt;
* {{key|ctrl|Z}} - Undo&lt;br /&gt;
* {{key|ctrl|Y}} - Redo&lt;br /&gt;
* {{key|ctrl|A}} - Select all&lt;br /&gt;
&lt;br /&gt;
=== Debug controls ===&lt;br /&gt;
* {{key|shift|F3}} - Toggles overlays for item collisions, embed spaces, antline connection points, and antline pathing.&lt;br /&gt;
* {{key|shift|F4}} - Toggles ambient occlusion on floors.&lt;br /&gt;
* {{key|shift|F5}} - Toggles ambient occlusion on walls.&lt;br /&gt;
* {{key|shift|F6}} - Toggles the vertical brightness gradient on walls in tall chambers.&lt;br /&gt;
* {{key|shift|F7}} - Toggles fog.&lt;br /&gt;
* {{key|shift|F8}} - Toggles outlines around convex wall corners.&lt;br /&gt;
* {{key|shift|F9}} - Toggles shadows below the chamber. (Different from &amp;lt;code&amp;gt;puzzlemaker_shadows&amp;lt;/code&amp;gt; console command.)&lt;br /&gt;
* {{key|shift|F12}} - Toggles drawing clickable objects instead of the chamber.&lt;br /&gt;
* {{key|F11}} - Prints the console message &amp;lt;code&amp;gt;TODO-WIP: UI (need to launch the appropriate VGui screen)&amp;lt;/code&amp;gt;. Seemingly intended to open a GUI for &amp;lt;code&amp;gt;puzzlemaker_export&amp;lt;/code&amp;gt; that was never implemented.&lt;br /&gt;
&lt;br /&gt;
==Items list==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Heavy Duty Super-Colliding Super Button#Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Cubes#Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (reversible)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] [[Barriers|Glass]] (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]] [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Sentry Turret|Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]] [[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]] [[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Default items ===&lt;br /&gt;
&lt;br /&gt;
These are the mandatory items are placed in the chamber, and can only be moved.&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Entry Door (with Co-op variant)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Exit Door (with Co-op variant)&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] Large [[Observation Room]]&lt;br /&gt;
&lt;br /&gt;
=== Educational Version items ===&lt;br /&gt;
&lt;br /&gt;
These items are exclusively featured in the [[Portal 2 - Educational Version]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Cubes#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed gel splat by deleting or disabling the associated dropper.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;WIP Editing&amp;quot; (unused)===&lt;br /&gt;
&#039;&#039;Some of the controls referenced here no longer work, and appear to be from an early version of the editor.&#039;&#039;&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
&lt;br /&gt;
===Puzzlecraft tips (unused)===&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever let the player get into an un-winnable state.&lt;br /&gt;
*Don&#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).&lt;br /&gt;
* There is a limit of 1750 entities in a single chamber, as opposed to 2048 in Hammer maps. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this.&lt;br /&gt;
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of custom items such as the BEE2&#039;s partial blocks.&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
* Some item placements are disallowed, such as items placed in midair or inside of other items. While somewhat standard for in-game level editors, no such placement rules exist in Hammer.&lt;br /&gt;
&lt;br /&gt;
==Related commands==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - Forces an autosave, saving the current puzzle as &#039;autosave.p2c&#039;.&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}} - Compiles the map and loads it in preview mode.&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}} - Compiles the map and opens the publish dialog.&lt;br /&gt;
* {{code|puzzlemaker_current_hint}} - The hint number to display in the compile progress window. This is incremented by 1 every time a compile is started.&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - When enabled, editor model selection meshes are drawn as red wireframes.&lt;br /&gt;
* {{code|puzzlemaker_enable_budget_bar 0/1}} - When enabled, a &amp;quot;budget bar&amp;quot; is shown in the bottom-left corner.&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - Exports the current puzzle as &#039;name.vmf&#039;, to open it in Hammer. Maps are saved to &#039;common\portal 2\sdk_content\maps\&#039;.&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - Loads the puzzle with the filename &#039;name.p2c&#039;.&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}} - Opens a new chamber&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}} - Displays the open dialog&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - Sets if the puzzlemaker can play sounds or not.&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enables unfinished shadows in the puzzlemaker.&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unused content==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] Large [[Aerial Faith Plate]]&lt;br /&gt;
* &#039;Push out&#039; [[panel]]&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Autoportal]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] A Glass [[panel]] &lt;br /&gt;
* 4x1 observation room&lt;br /&gt;
* Shadows, enabled with the {{code|puzzlemaker_shadows}} command. They are somewhat buggy, and don&#039;t accurately represent the actual lighting in the chamber.&lt;br /&gt;
* A &amp;quot;budget bar&amp;quot;, enabled with the {{code|puzzlemaker_enable_budget_bar}} command. This bar will fill up as objects are added to the chamber. When exceeded, the editor will not allow the chamber to be built, using the &amp;quot;build failed&amp;quot; message normally only seen when there are placement errors in the map. The final editor simply relies on the compiler to throw an error when over engine limits, instead of implementing an arbitrary system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Modifications are addons that add custom content to the Puzzle Maker.&lt;br /&gt;
&lt;br /&gt;
=== BEEmod ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEEmod&#039;&#039;&#039; is a well-known Puzzlemaker mod which adds additional content to the editor. The latest version of the mod is version 2.4, which uses a standalone app to configure the item palette and other options not available within the Puzzle Creator itself. Some of BEE2.4&#039;s features include additional items such as [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]], styles such as Portal 1 and Overgrown, and a large selection of music from various Portal games and mods. BEE2.4 can be downloaded from its [https://github.com/BEEmod/BEE2.4 GitHub page].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|An example of a simple test chamber.&lt;br /&gt;
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.&lt;br /&gt;
|File:editor_error.jpg|An observation room in an invalid state.&lt;br /&gt;
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official &amp;quot;Tips&amp;quot; page]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official &amp;quot;Controls&amp;quot; page]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:VRadExe&amp;diff=189463</id>
		<title>User talk:VRadExe</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:VRadExe&amp;diff=189463"/>
		<updated>2025-05-19T04:52:18Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Patch notes edit war */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== http://theportalwiki.com/w/index.php?title=Pedestal_Button&amp;amp;diff=next&amp;amp;oldid=153447 ==&lt;br /&gt;
&lt;br /&gt;
Probably something dumb like, &amp;quot;Well, a button could be connected to a companion cube dispenser&amp;quot; [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 05:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Patch notes edit war ==&lt;br /&gt;
&lt;br /&gt;
Hi there,&lt;br /&gt;
&lt;br /&gt;
When your edit gets undone, the proper etiquette is to follow [[w:Wikipedia:BOLD, revert, discuss cycle|BOLD, revert, discuss]], meaning if your edit gets reverted you start a discussion (usually on the user&#039;s talk page) rather than undoing it again. Undoing it again results in an [[w:Wikipedia:Edit warring|edit war]], which should always be prevented. After discussion with other users I&#039;ve moved it to the next patch note as a reference instead.[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:17, 17 April 2025 (UTC)&lt;br /&gt;
: Alright, sorry. I get a little impatient trying to edit this wiki because of how slow it is these days. (Hopefully that might improve soon, I&#039;ve noticed WindPower doing what looks like a fair bit of backend maintenance.) I&#039;m still not entirely happy with the current way the information is arranged but I suppose it&#039;s better than nothing. - [[User:VRadExe|VRadExe]] ([[User talk:VRadExe|talk]]) 04:52, 19 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189441</id>
		<title>February 13, 2025 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189441"/>
		<updated>2025-04-17T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Undo revision 189219 by GrampaSwood (talk) I simplified it further to a single bullet point but I&amp;#039;m not going to let it be removed completely. There are reasons WHY the update got reverted which are completely lost by your attempt to make it &amp;quot;valve-like&amp;quot;. Things like this need to be documented somewhere or the context will be lost over time. I will repeat that the point of this section is to document things Valve didn&amp;#039;t.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| before       = {{Patch name|1|5|2024|portal}}&lt;br /&gt;
| day          = 13&lt;br /&gt;
| month        = february&lt;br /&gt;
| year         = 2025&lt;br /&gt;
| after        = {{Patch name|2|14|2025|portal}}&lt;br /&gt;
| source-title = Portal - Update&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/400/view/498313341602627789&lt;br /&gt;
| notes        = === Portal ===&lt;br /&gt;
* Fixed a startup crash on the Linux client.&lt;br /&gt;
&lt;br /&gt;
=== Undocumented changes ===&lt;br /&gt;
* All code and asset changes from Half-Life 2&#039;s 20th anniversary update have been integrated, including changes to some menus, the classic fire toggle, episode switching functionality (which goes unused), and other minor changes.&lt;br /&gt;
** However, this has resulted in numerous bugs, including misplaced or wrongly scaled UI for some users, crashes when loading the final map of the game or picking up Half-Life 2&#039;s Gravity Gun (which previously functioned correctly), and various internal issues which break some [[mods]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=189218</id>
		<title>User talk:WindPower</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=189218"/>
		<updated>2025-03-22T06:14:17Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Username change */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== It&#039;s true ==&lt;br /&gt;
I glad to see you too! --[[User:Romalien|Romalien]] 07:00, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green names ==&lt;br /&gt;
&lt;br /&gt;
Yo son --[[User:Piemanmoo|Piemanmoo]] 04:03, 26 May 2011 (UTC)&lt;br /&gt;
:Awrightythen — [[User:WindPower|Wind]] 04:05, 26 May 2011 (UTC)&lt;br /&gt;
==Backpack==&lt;br /&gt;
:Hello. I had a mistake: I created 2 incorrect pages about my backpack. Please, delete all incorrect pages. I put link to my backpack on &amp;quot;automaticly-updated Item checklists&amp;quot;. Hope, it is OK.&lt;br /&gt;
:P.S. The ithems in my backpack on that page are incorrect. Help, please.--&#039;&#039;&#039;[[User:Shimku|&amp;lt;span style=&amp;quot;color:#CF7336&amp;quot;&amp;gt;Shimku&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[File:Portal Companion Cube.png|25px|link=User:Shimku]]{{md}}&#039;&#039;&#039;(&#039;&#039;[[User talk:Shimku|Talk]]&#039;&#039;)&#039;&#039;&#039; 17:58, 14 June 2011 (UTC)&lt;br /&gt;
::I already deleted it. The backpack updater doesn&#039;t work on the Portal Wiki at the moment, I&#039;m too lazy to set it up really &amp;gt;.&amp;gt; Might do it later when there&#039;s more items in Portal 2~ — [[User:WindPower|Wind]] 18:02, 14 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Video walkthroughs==&lt;br /&gt;
Could I make some for portal :3 &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:There are very high video-quality requirements for walkthroughs so not everyone can render them quite properly. In fact, since Portal and Portal 2 are relatively small games, I was hoping to do both, and yes, Portal as well. I just did Portal 2 first because more people are interested in a Portal 2 walkthrough than a Portal 1 right now, but once that is done I&#039;ll get on Portal 1. Anyway, join [[IRC]] if you want more — [[User:WindPower|Wind]] 18:01, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff to do ==&lt;br /&gt;
&lt;br /&gt;
Please make [[:File:Wiki_logo_highres.png]] protected from editing and [[:File:Background_Portal_guy.png]] a member of the [[:Category:Main page images]] category. Thanks. [[User:I-ghost|i-ghost]] 11:20, 21 June 2011 (UTC)&lt;br /&gt;
:First one is not necessary, logo is [[:File:Wiki logo.png]]. Second one is done~ — [[User:WindPower|Wind]] 15:36, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of the two, make one ==&lt;br /&gt;
&lt;br /&gt;
http://theportalwiki.com/wiki/Portal_2_Chapter_1_Test_Chambers_3_%26_4&lt;br /&gt;
&lt;br /&gt;
Look. 3 and 4 there are different signs. I think we should make one, because that looks not nice&lt;br /&gt;
&lt;br /&gt;
Added: and why chambers 7 and 8? That&#039;s just 7 chamber!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[User:CakeJohnson|CakeJohnson]] 09:13, 26 June 2011 (UTC)&lt;br /&gt;
:Because both the 3/4 and 7/8 are in the same map file. Check the wall in the room where Wheatley is in the 7/8th map — [[User:WindPower|Wind]] 23:08, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So, maybe we can create ONE sign, not two. Two looks not nice. [[User:CakeJohnson|CakeJohnson]] 08:53, 30 June 2011 (UTC)&lt;br /&gt;
:::True, maybe if it said &amp;quot;7/8&amp;quot; right there on the infobox, but to do that, we need a picture of the &amp;quot;/&amp;quot; in the same style as the numbers. Would you be able to create that? o: — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
:::: Oh, I can&#039;t... I&#039;m translator. Not artist :CC [[User:CakeJohnson|CakeJohnson]] 13:33, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh hey! ==&lt;br /&gt;
Wind is WindPowery. &lt;br /&gt;
&lt;br /&gt;
Also... Carpet... -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 02:46, 30 June 2011 (UTC)&lt;br /&gt;
:Benjineer is Benjineery.&lt;br /&gt;
&lt;br /&gt;
:Also... Couches... — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
::Wotsit- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:22, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m here now==&lt;br /&gt;
It&#039;s me ,~www~ in TF2 official wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try to help zh-hant in here, see ya!&lt;br /&gt;
&lt;br /&gt;
[[User:~www~|~www~]] 05:38, 8 July 2011 (UTC)&lt;br /&gt;
:Whee :3 Welcome~ — [[User:WindPower|Wind]] 11:46, 8 July 2011 (UTC)&lt;br /&gt;
::BTW, can you &#039;&#039;&#039;disabled&#039;&#039;&#039; &#039;&#039;italic&#039;&#039; at Portal Wiki, just like you did in TF2Wiki? It&#039;s hard to read Chinese words in Wikipedia if the words are italic. Thanks.[[User:~www~|~www~]] 05:35, 9 July 2011 (UTC)&lt;br /&gt;
:::Done. &amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:37, 9 July 2011 (UTC)&lt;br /&gt;
:::: Thanks! :D [[User:~www~|~www~]] 05:46, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hai ==&lt;br /&gt;
&lt;br /&gt;
wdup [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:IS THIS THING ON? [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Тестовые камеры | Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Почему удалены страницы с информацией про тестовые камеры Portal?&lt;br /&gt;
&lt;br /&gt;
Why pages about test chambers of Portal are deleted?&lt;br /&gt;
&lt;br /&gt;
[[User:Alexander|Alexander]] 10:16, 20 July 2011 (UTC)&lt;br /&gt;
:Test chamber articles should not be published until they have a video released for them. I&#039;m currently doing the videos for the Portal 2 walkthrough, but I will do the one for Portal 1 after Portal 2 is done. In the meantime, there are some [[Special:PrefixIndex/User:Lord Melchior|almost-ready versions of the Portal chambers here]] that you can edit. Thanks~ — [[User:WindPower|Wind]] 15:24, 20 July 2011 (UTC)&lt;br /&gt;
::Thanks for reply [[User:Alexander|Alexander]] 18:26, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about month names ==&lt;br /&gt;
&lt;br /&gt;
I just want to thank you for help :) -- [[User:Szumin|Szumin]] ([[User_talk:Szumin|talk]] • [[Special:Contributions/Szumin|contrib]]) 12:28, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
How can I make walkthrough videos for Portal Test Chambers in Russian language?&lt;br /&gt;
[[User:Alexander|Alexander]] 19:41, 29 July 2011 (UTC)&lt;br /&gt;
:If you mean Portal 1, then hold on, let them be created in English first. The Portal 2 videos, however, are almost done in English, so I&#039;d start there.&lt;br /&gt;
:Now, there&#039;s a few ways to go about this:&lt;br /&gt;
* Either the walkthrough is a different version of the English one, with a Russian translators playing through the game and recording videos, same way as the English one&lt;br /&gt;
* Either the walkthrough uses the same demos as the English one. Then, I think that the voice files will be replaced by the Russian ones. This means that the video will be exactly the same, but with Russian voices. This will be consistent and be fully translated, but it comes with the limitations of having to use Source Recorder (which is hard for some parts of the game)&lt;br /&gt;
* Either the English walkthrough videos are subtitled in Russian. I am currently working on a way to do that automatically, using the game&#039;s Russian subtitles files. This way, it will be very easy to have a Russian walkthrough, and the voice will be in English with Russian subtitles. This method can also be used for other languages.&lt;br /&gt;
So, what do you prefer? — [[User:WindPower|Wind]] 20:12, 29 July 2011 (UTC)&lt;br /&gt;
:I think the first way is better than other two. So video will be more like the game. The second way is rather hard. And voice lines may be replaced incorrectly. What about the third way? Hearing voice is certainly better than reading subtitles. But there&#039;s a very small disadvantage using the first or the second way. The voice that sounds in Russain language differs from original one. And some voice effects (changing voice, garbles) aren&#039;t shown.&lt;br /&gt;
:[[User:Alexander|Alexander]] 21:04, 29 July 2011 (UTC)&lt;br /&gt;
::The thing with the first way is that it&#039;s the longest and hardest one, because it involves re-doing everything that was done for the English part of the wiki. You&#039;re free to do it if you want to, but I&#039;d suggest gathering other people to help you along, because it is a very long task (took me months).&lt;br /&gt;
::In the meantime, I&#039;ve been working on a subtitling tool (you can see it [http://theportalwiki.com/subtitle/ here]) which will allow us to make captions for sections of the video, associate them with a sound file, and from that map it to other languages. So what can be done is to use the third way (english with russian subtitles), then as the real Russian walkthrough progresses, replace videos with it. Does that sound like a good plan? — [[User:WindPower|Wind]] 23:58, 29 July 2011 (UTC)&lt;br /&gt;
:::Yes? It&#039;s good idea. I&#039;ve recorded a video: http://www.youtube.com/watch?v=zDayHXyy9xc . Is it good walkthrough video? [[User:Alexander|Alexander]] 21:17, 30 July 2011 (UTC)&lt;br /&gt;
::::Keep in mind that someone who needs a walkthrough of Portal 1 more than 4 years after its release is likely to be a person very new to video games. Because of that, it is important to make the walkthrough easy to understand and follow; that is why, on the Portal 2 walkthrough, all the camera movements are very slow (it makes it easier to follow). To an experienced gamer, this style of movement does look slow, but that&#039;s okay. So, in other words: Move the mouse slowly.&lt;br /&gt;
::::Another thing is pacing: it is important to move kind of slowly and give an overview of each room you enter. This is for several reasons:&lt;br /&gt;
::::* It will be easier for someone to know which room you are in (since you look around the room)&lt;br /&gt;
::::* It will be easier to follow&lt;br /&gt;
::::* YouTube&#039;s thumbnails for a video are a choice between the image at 25% of the video, 50% of the video, or 75% of the video. If you take looks around the room as yu enter them, there is a higher chance that one of youtube&#039;s video thumbnails will be one of those moments, which will make a nice video thumbnail (Just a little bonus, hehe)&lt;br /&gt;
::::* For test chambers, make sure you stare at the information panel (where it says the test chamber number) for at least 3 seconds&lt;br /&gt;
::::Last but not least is graphics quality. First, make sure to record videos with a resolution of ratio 16:9 (1280x720 preferably, or 1920x1080 if you can). This will make sure that the video occupies the entire video player, instead of having those black bars on the left and the right like this video has. Also, you can try to record at a higher graphics quality if you can, so that it looks better. If you can&#039;t, that&#039;s okay, but most importantly make sure it still looks smooth.&lt;br /&gt;
::::Thanks, and good luck :3 — [[User:WindPower|Wind]] 21:36, 30 July 2011 (UTC)&lt;br /&gt;
:::::Thank you for your comments. I&#039;ll try to do better. &lt;br /&gt;
:::::P.S. Uploading videos takes very much time. For exsample, this video (two minutes) was uploaded in two with a half hours.&lt;br /&gt;
:::::[[User:Alexander|Alexander]] 22:06, 30 July 2011 (UTC)&lt;br /&gt;
::::::Yes indeed~ It takes me from 4 to 14 hours to upload a walkthrough video, depending on the length of the video D: Slow connection + big files = long time. Don&#039;t worry about it though, take your time. No rush~ — [[User:WindPower|Wind]] 22:07, 30 July 2011 (UTC)&lt;br /&gt;
:::::I can&#039;t turn on 1280x720 resolution in the game. If 16:9 ratio resolution is needed I can enable only 856x480 or 848x480. Should I use again 1024x768 HD resolution or choose 856(or 848)x480 one? — [[User:Alexander|Alexander]] 22:40, 30 July 2011 (UTC)&lt;br /&gt;
::::::That&#039;s a shame :( I guess your monitor doesn&#039;t go to 1280x720. Do you know anyone who has such a monitor, or do you have another monitor that you could plug into your computer for that? If not, then I guess 1024x768 would be the best choice, but not very good still &amp;gt;: — [[User:WindPower|Wind]] 22:42, 30 July 2011 (UTC)&lt;br /&gt;
:::::No, I don&#039;t know anyone who can help me. Then I&#039;ll make not very good video. I hope less people will detect black bars. Also there is no black bar in fullscreen mode if watching people have NOT WIDESCREEN monitor. — [[User:Alexander|Alexander]] 00:10, 31 July 2011 (UTC)&lt;br /&gt;
::::::Aww :( If you want, I can ask the Russian translators of the Team Fortress Wiki to come and help. Do you want me to ask? :o And yeah, they don&#039;t show in fullscreen mode but they show when you view the page normally — [[User:WindPower|Wind]] 01:00, 31 July 2011 (UTC)&lt;br /&gt;
:::::Yes, I do. Let them help us to make videos If they can. It will be better. — [[User:Alexander|Alexander]] 11:11, 31 July 2011 (UTC)&lt;br /&gt;
::::::Alright, asked :3 — [[User:WindPower|Wind]] 05:36, 1 August 2011 (UTC)&lt;br /&gt;
:::::::Do I understand correctly. need to record video  in 1280x1024 format?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:52, 1 August 2011 (UTC)&lt;br /&gt;
::::::::1280x720 preferably, in order to get a 16:9 aspect ratio — [[User:WindPower|Wind]] 06:53, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::I will try to--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:57, 1 August 2011 (UTC)&lt;br /&gt;
* So... What programm do you use to record in-game videos? What videocard are you using? --[[User:Daniil|Daniil]] 15:26, 1 August 2011 (UTC)&lt;br /&gt;
:For reference, for the Portal 2 walkthrough:&lt;br /&gt;
* All done using Source Recorder, rendered at 1920x1080 60 fps, with some exceptions detailed here: [[User:WindPower/WalkthroughNotes]]&lt;br /&gt;
* Graphics configuration here: [[:File:Portal 2 walkthrough config.cfg]]&lt;br /&gt;
* Encoded with x264 lossless mode for video, uncompressed (PCM) for audio&lt;br /&gt;
The Russian walkthrough doesn&#039;t have to follow exactly those, but closer is better :3&lt;br /&gt;
— [[User:WindPower|Wind]] 15:48, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake? Cake! ==&lt;br /&gt;
:{{User:Aperture AI/Template:Cake|WindPower}}--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:55, 1 August 2011 (UTC)&lt;br /&gt;
::*om nom nom* Thanks :3 — [[User:WindPower|Wind]] 06:56, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
In Portal Wiki I found a bug. I want to create page was last updated game. Instead &amp;lt;code&amp;gt;[[July_7, _2011_Patch/ru]]&amp;lt;/code&amp;gt; he wants to create &amp;lt;code&amp;gt;[[Июля_7, _2011_Patch/ru]]. In main page&amp;lt;/code&amp;gt;--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 07:57, 1 August 2011 (UTC)&lt;br /&gt;
:Fixed. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Russian video walkthroughs was made. Why are they not used in russian articles? - [[User:Alexander|Alexander]] 19:45, 27 September 2011 (UTC)&lt;br /&gt;
:Where are they? :o — [[User:WindPower|Wind]] 19:49, 27 September 2011 (UTC)&lt;br /&gt;
::Don&#039;t you know?! I thought you are aware of them. This is Test Chamber 00 - http://www.youtube.com/watch?v=Qj6Yu_Gi_uc. And there are other ones by p2wikiru. Somebody made them and told me. — [[User:Alexander|Alexander]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
:::Alrigh, great :3 [http://theportalwiki.com/w/index.php?title=Template%3ADictionary%2Fdemonstration&amp;amp;action=historysubmit&amp;amp;diff=36686&amp;amp;oldid=36587 here is how to add them], for when there&#039;s future videos. Thanks~ — [[User:WindPower|Wind]] 01:46, 29 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You can remake it? ==&lt;br /&gt;
&lt;br /&gt;
:[http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru Page]&lt;br /&gt;
:[http://arximond.ucoz.ru/Untitled-4.jpg Achievement]&lt;br /&gt;
:Talent Show = Шоу талантов;&lt;br /&gt;
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре - [[User:Arhimond|Arhimond]] 14:07, 19 October 2011 (UTC)&lt;br /&gt;
::Looks like someone has done that before I could read this message — [[User:WindPower|Wind]] 02:38, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken image? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a screenshot a day ago [http://theportalwiki.com/wiki/File:Glados_core_transfer.jpg] and it doesn&#039;t seem to appear properly. It&#039;s there, but it&#039;s just not a visible picture. I was wondering what went wrong with this image? [[User:Illiterate Bilingual|Illiterate Bilingual]] 10:56, 20 October 2011 (UTC)&lt;br /&gt;
:Fixed~ — [[User:WindPower|Wind]] 17:28, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing category ==&lt;br /&gt;
&lt;br /&gt;
Hello ! Can [[User:WindBOT]] add [[:Category:Portal 2 chambers]] on the 39 test chamber&#039;s pages who don&#039;t have this category (from chapter 3 to 8) ? I don&#039;t really want to do this by hand ; i will do it if it&#039;s to complex to do for the bot, but i want to know before. [[User:Aquatikelfik|Aquatikelfik]] 17:15, 30 October 2011 (UTC)&lt;br /&gt;
:This is not the sort of job WindBOT is made for. It&#039;s made for things that should be applied to all pages all the time; it&#039;s not made to do just one-time jobs. It just runs continuously applying every filter it has to every page it sees. So manual it goes~ But I can help you. I&#039;ll start from the end so you can start from the beginning — [[User:WindPower|Wind]] 17:17, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What did you do to my page? I couldn&#039;t find out and I saw you under my edit list. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
:You can [http://theportalwiki.com/w/index.php?title=User:12lightningtheif&amp;amp;diff=next&amp;amp;oldid=39011 look at the diff] if you wanna know. I just fixed the &amp;quot;1&amp;quot; — [[User:WindPower|Wind]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
::Thanks! Sorry I&#039;m really new to this. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 20:56, 12 November 2011 (UTC)&lt;br /&gt;
Hey,(sorry for bugging you so much) I made the &amp;lt;nowiki&amp;gt;{{User Human|Template}}&amp;lt;/nowiki&amp;gt; that needs images, but it&#039;s pretty good. (People will have to do 2 images in the one small box because I did it so it is able to said two names, but if thats too much you can take it out).--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 22:26, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, but its a lil hard getting the hang of its format&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:24, 17 November 2011 (UTC)&lt;br /&gt;
:What, wiki format? Yeah, but IRC has nothing to do with it :3 You can ask questions about wiki code there too if you want — [[User:WindPower|Wind]]&lt;br /&gt;
::What I mean to say was (not format :)!) its a lil hard getting the hang of how it work. I can&#039;t even say hi. :( Help Please! &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 02:35, 17 November 2011 (UTC)&lt;br /&gt;
:Ok:&lt;br /&gt;
# Click [http://webchat.freenode.net/?channels=pwiki here] to open the web client&lt;br /&gt;
# In the &amp;quot;nickname&amp;quot; box, type the username you want to use (12lightningtheif)&lt;br /&gt;
# In the &amp;quot;reCAPTCHA&amp;quot; box, type the words that you see written on the image&lt;br /&gt;
# Click connect&lt;br /&gt;
Done~ — [[User:WindPower|Wind]] 02:57, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, that doesn&#039;t help me at all! The only thing that helps with is making me feel dumber! X( I&#039;ll just put it out, I know how to get on there, but, &#039;&#039;&#039;HOW DO YOU CHAT&#039;&#039;&#039;!?!? Isn&#039;t the point of it to chat with some one? Oh, and thanks for making me feel dumber! X( &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:56, 19 November 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure what the problem is... D: If you follow those instructions, you should join our IRC channel, and we would see you join it. We haven&#039;t seen you join, so something went wrong while following those instructions :( As for how to chat, once you click connect, you should see a window with a list of usernames on the right, and a message box at the bottom to send messages to the channel. Can you take a screenshot of what you see after doing those instructions? — [[User:WindPower|Wind]] 19:59, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry for my cousin 12lightningthief, he is still young and is frustrated with the whole chat thing. Don&#039;t feel bad, but he says you going hard on him... well you seem like a nice cheery person, so, Bye! {{n}}[[User:Laycay27|Laycay27]] 18:46, 20 November 2011 (UTC)&lt;br /&gt;
:::Sorry if any of this was rude &amp;gt;: Welcome to the Wiki, too~ — [[User:WindPower|Wind]] 18:50, 20 November 2011 (UTC)&lt;br /&gt;
::No, He just was frustrated... thanks for the greeting, (you seem very nice...) he is a big fan of portal. he&#039;ll problay send you that screen shot soon, if not I&#039;ll ask him. Have a nice Day! &amp;amp;ndash;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Laycay27|Lay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;cay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;27]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;~~(^_^) 19:43, 20 November 2011 (UTC)&lt;br /&gt;
:::(calm down &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:54, 20 November 2011 (UTC)) Hey Wind or Laycay27, do you know how to take a screen shot on a PC? Sorry for causing &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A LOT&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; of trouble I am still learning...&lt;br /&gt;
:On Windows Vista or 7, you can use the Snipping Tools to do that (Start -&amp;gt; All Programs -&amp;gt; Accessories -&amp;gt; Snipping Tool), which lets you select a rectangle on your screen to capture, and then lets you save it somewhere. On Windows XP, the most straightforward way is to press the &amp;quot;Print screen&amp;quot; key on your keyboard, then open Paint and press Ctrl+V. — [[User:WindPower|Wind]] 19:57, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The capture is [http://theportalwiki.com/wiki/File:Capture.PNG this file]. It seems Freenode (our chat network) doesn&#039;t like numbers as the first character in the nickname, so I tried with &amp;quot;lightningtheif&amp;quot; and worked fine. Try it, 12lightningtheif.--[[File:User_Comentarinformal_sig01.jpg|link=http://theportalwiki.com/wiki/User:Comentarinformal]][[File:User_Comentarinformal_sig02.jpg|link=http://steamcommunity.com/id/MePuedesPoner]][[File:User_Comentarinformal_sig03.jpg|link=http://theportalwiki.com/wiki/User_talk:Comentarinformal]] 21:46, 20 November 2011 (UTC)&lt;br /&gt;
:I&#039;m on!!!!!(Now I need help to get help cause I don&#039;t like to interupt anyone alot, it makes me feel bad :( )&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 17:16, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate pages ==&lt;br /&gt;
&lt;br /&gt;
Hello, I have discovered two duplicates pages on the wiki today. Can you delete &#039;&#039;Portal 2 Chapter 3 Test Chamber 09&#039;&#039; (duplicate of [[Portal 2 Chapter 3 Test Chamber 9]]) and &#039;&#039;Portal 2 Act 1 Test Chamber 06/ru&#039;&#039; (duplicate of [[Portal 2 Chapter 1 Test Chamber 6/ru]]) ? Thanks. :) [[User:Aquatikelfik|Aquatikelfik]] 12:43, 17 November 2011 (UTC)&lt;br /&gt;
:Thanks [[User:i-ghost|i-ghost]], sorry for distrubing Wind. [[User:Aquatikelfik|Aquatikelfik]] 16:52, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Implementing TF2 Wiki-styled merchandise pricing ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added all the needed templates (as seen here: [[User:Sven/Sandbox]]), added all the current prices of the merchandise to the pricing page ([http://theportalwiki.com/wiki/Template:Dictionary/price#merchandises here]), and am ready to update the [[Merchandise]] page itself. However, every item will reference a template (as seen in my sandbox) that needs to be created by a bot. Could you be kind enough to order WindBOT to push the changes from the pricing page to the necessary template pages? Much appreciated in advance. [[User:Sven|Sven]] 17:05, 18 November 2011 (UTC)&lt;br /&gt;
: WindBOT should get around to that automatically.  I think he runs on a ~10 minute interval, although he might get clogged up with some other tasks so there may be a slight delay.  He should make those pages anyway. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:09, 18 November 2011 (UTC)&lt;br /&gt;
::Okey-dokey then. Thanks a lot RJackson for the quick answer. *goes to twiddle thumbs for about 10 minutes* [[User:Sven|Sven]] 17:10, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comics nav ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry! I didn&#039;t notice that the comics were already covered in the Community Nav! Forgive me! [[User:Sven|Sven]] 00:49, 25 December 2011 (UTC)&lt;br /&gt;
:Never! You shall die into the Aperture Science Emergency Intelligence Incinerator &amp;gt;:3&lt;br /&gt;
:Nah but the comics list is getting sizeable. One or two more comics and it will probably be worth it to make it into its own nav — [[User:WindPower|Wind]] 00:51, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
Hello to you too. Thanks for the welcome. --[[User:Tschumann|Tschumann]] 10:18, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the welcome as well! [[User:Unremarkable|Unremarkable]] 17:11, 25 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Atlas and P-body articles ==&lt;br /&gt;
&lt;br /&gt;
Since Atlas and P-body experience through the same events in co-op, wouldn&#039;t it be a better idea to have the two characters merged into one article like the Combine Overwiki did? Though I don&#039;t mind having two different character articles, just saying that it would be simpler and sort of more effective and on the go for readers. [[User:Illiterate Bilingual|Illiterate Bilingual]] 23:04, 24 February 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t mind but I wouldn&#039;t push for it either. Do what you want or ask someone else or the central discussion~ — [[User:WindPower|Wind]] 06:47, 25 February 2012 (UTC)&lt;br /&gt;
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== Regarding the recent &amp;quot;The Underground&amp;quot; addition, I&#039;d like a precedent  ==&lt;br /&gt;
&lt;br /&gt;
The addition of the Machinima series makes me wonder how each &amp;quot;non-canon&amp;quot; article (such as The Underground, gameplay mods if they have unique characters, minor characters in Lab Rat) should/will be handled in the future. I&#039;d normally take some examples from the TF2 Wiki, but as the TF2 Wiki doesn&#039;t seem to have this issue (no Machinima articles that I&#039;m aware of) and the additional fact that we&#039;re a bit starved for content (I mean, Portal and P2 aren&#039;t exactly updated weekly...), I have no idea what to do. I don&#039;t want this place to get that &amp;quot;most of the page is pictures&amp;quot; feel that the OverWiki has.... Any advice? Would a &amp;quot;Non-Canon Character Nav&amp;quot; or something similar be enough? Or even help? [[User:Sven|~Sven~]] 19:22, 31 March 2012 (UTC)&lt;br /&gt;
:[http://theportalwiki.com/w/index.php?title=The_Underground&amp;amp;action=historysubmit&amp;amp;diff=50499&amp;amp;oldid=50443 This] should alleviate such concerns :3 — [[User:WindPower|Wind]] 19:42, 31 March 2012 (UTC)&lt;br /&gt;
:: DANKE MY HARD HATTED FRIEND! [[User:Sven|~Sven~]] 19:47, 31 March 2012 (UTC)&lt;br /&gt;
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== Image from a Portal 2 dev ==&lt;br /&gt;
&lt;br /&gt;
If I were to, say, get a HUGE image of a character from a Portal 2 developer (say.... Richard Lord, for instance), what would I upload that as? What license? [[User:Sven|~Sven~]] 07:32, 11 April 2012 (UTC)&lt;br /&gt;
:Stop teasing and upload it already! — [[User:WindPower|Wind]] 15:23, 11 April 2012 (UTC)&lt;br /&gt;
:Top shelf — [[User:WindPower|Wind]] 19:40, 11 April 2012 (UTC)&lt;br /&gt;
::And we got Mr Lord&#039;s seal of approval. :D [[User:Sven|~Sven~]] 20:27, 11 April 2012 (UTC)&lt;br /&gt;
:::RJ wonders how you even got a reply — [[User:WindPower|Wind]] 20:30, 11 April 2012 (UTC)&lt;br /&gt;
::::Something like that. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;RJackson&amp;gt; hnnnnnnng&lt;br /&gt;
&amp;lt;RJackson&amp;gt; how dus he talk to Richard Lord&lt;br /&gt;
&amp;lt;RJackson&amp;gt; godfackit&lt;br /&gt;
&amp;lt;RJackson&amp;gt; I want to muse about Hoopy with him, in bed, wearing skin-coloured speedos.&lt;br /&gt;
&amp;lt;WindPower&amp;gt; I dunno, you should as khim&lt;br /&gt;
&amp;lt;WindPower&amp;gt; *ask him&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; RJackson: HOW DID YOU FIND OUT ABOUT ONE OF EPISODE 3&#039;S ALTERNATE ENDINGS&lt;br /&gt;
&amp;lt;RJackson&amp;gt; Epic_Eric: I wore Speedos with Richard Lord.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Why skin-coloured and not team-colored?&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *colourde&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *coloured&lt;br /&gt;
&amp;lt;RJackson&amp;gt; so to outside observers, we appear nekkid.&lt;br /&gt;
&amp;lt;RJackson&amp;gt; but we know we&#039;re not.... we know.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Is that supposed to be scary?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We have a mutual friend on Facebook. Got a reply within a few day&#039;s time. I originally was asking for an in-modelviewer image of the Animal King turret, but apparently there &#039;&#039;is&#039;&#039; no in-game model. So instead, I get a very high-res image of the turret that I uploaded here. [[User:Sven|~Sven~]] 21:00, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you make a bot and/or be a Content Moderator? ==&lt;br /&gt;
&lt;br /&gt;
I want to be one, and I am very experinced on this wiki&lt;br /&gt;
&lt;br /&gt;
How do you make a bot and/or be a Content Moderator?&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:25, 1 May 2012 (UTC)&lt;br /&gt;
:Well first you join and lurk on the [[IRC channel]], and then eventually it happens. You&#039;ve made about 20 edits so far so I wouldn&#039;t say you&#039;re &amp;quot;very experinced&amp;quot; yet...&lt;br /&gt;
:As for bot, you need a good reason to use a bot that, such as wanting to do something that the current bots cannot do — [[User:WindPower|Wind]] 18:25, 1 May 2012 (UTC)&lt;br /&gt;
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== Requesting permission to borrow (ie: Steal) select images from this wiki ==&lt;br /&gt;
&lt;br /&gt;
Due to the generally HQ of the images provided by this Wiki, I humbly request permission to make use of some of them on my community&#039;s mapping Wiki (Example page here: [http://myapertureinnovations.com/wiki/index.php?title=Aperture_Science_Security_Camera Right here]). I realize I technically don&#039;t *have* to ask for the images, but as an act of good faith, I&#039;d like to. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:20, 17 May 2012 (UTC)&lt;br /&gt;
:That&#039;s fine as long as you respect the license on each image, and the license of the content ([https://creativecommons.org/licenses/by/3.0/ CC-BY-3.0], which basically just means you should mention where the stuff is from). But you do know there&#039;s [https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design quite a large section for that at the VDC], right?) — [[User:WindPower|Wind]] 21:24, 17 May 2012 (UTC)&lt;br /&gt;
::I *personally* am aware of that. It would seem that the other members of the (admittedly small) community (around 10 or so right now [the forum isn&#039;t done, itself]) want to venture into BIGGER things, and that apparently includes a wiki as well. Majority rules in favor of the wiki, and as such, we (apparently) are doing that. Thank you Wind. :D [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:30, 17 May 2012 (UTC)&lt;br /&gt;
:::May I suggest the option of creating a mapping section on this wiki then? Would solve the hassle of copying stuff around (but I&#039;m probably making this suggestion too late) — [[User:WindPower|Wind]] 21:33, 17 May 2012 (UTC)&lt;br /&gt;
::::I&#039;ll mention it to everyone. :) And it&#039;s not too late; our host has said that we have infinite space as long as we pay the monthly fee, but since our wiki is still very much in infancy (hell, it&#039;s a ZYGOTE right now), we&#039;d lose next to nothing I suppose. I&#039;ll mention it to them and see what they say. You sir, deserve all the science awards for your kindness. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:54, 17 May 2012 (UTC)&lt;br /&gt;
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== Re:Hello (from MatthewCKC&#039;s talk page) ==&lt;br /&gt;
&lt;br /&gt;
I am glad to receive a warm welcome message from you. I will translate as many page as I can. By the way, I will also check the details in English whether they are enough or need to be added.&lt;br /&gt;
&lt;br /&gt;
[[User:MatthewCKC|Matthew C.K.C.]] ([[User talk:MatthewCKC|talk]]) 16:11, 9 July 2012 (UTC)MatthewCKC&lt;br /&gt;
&lt;br /&gt;
== Spam Account ==&lt;br /&gt;
It would seem this account needs blocking Windness:&lt;br /&gt;
http://theportalwiki.com/wiki/User:Vaporizers&lt;br /&gt;
&lt;br /&gt;
I blanked the page for the time being.&lt;br /&gt;
I would have blocked them myself, but it would appear I lack permissions to do so.&lt;br /&gt;
-- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 12:27, 25 September 2012 (UTC)&lt;br /&gt;
:Blocked and page deleted. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 14:46, 25 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello there! ==&lt;br /&gt;
&lt;br /&gt;
Ca va mec? Moi ca va, mais j&#039;ai un rhume. A+ [[User:Klow|Klow]] ([[User talk:Klow|talk]]) 01:43, 21 January 2013 (UTC)&lt;br /&gt;
:Ouais ça va. Moi j&#039;ai pas de rhume mais ça ne va pas tarder... — [[User:WindPower|Wind]] 01:44, 21 January 2013 (UTC)&lt;br /&gt;
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== Hey, a guestion for you! ==&lt;br /&gt;
&lt;br /&gt;
Hey, why isn&#039;t my signature showing properly? It won&#039;t display my avatar, it is just a link (as you can see) --[[User:Tonkku107|File:User Tonkku107 Avatar.png]] ([[User talk:Tonkku107|talk]]) 19:23, 23 February 2013 (UTC)&lt;br /&gt;
:Here [[File:User Tonkku107 Avatar.png|link=User:Tonkku107]] — [[User:WindPower|Wind]] 19:39, 23 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could you... ==&lt;br /&gt;
&lt;br /&gt;
Could you delete this article I did?&lt;br /&gt;
&lt;br /&gt;
[[Fatos previamente destacados]]&lt;br /&gt;
&lt;br /&gt;
I used the wrong title... [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 04:30, 9 March 2013 (UTC)&lt;br /&gt;
:Done~ — [[User:WindPower|Wind]] 04:30, 9 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks ^^ [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 14:20, 9 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
hello there, sorry about not msging you, theres been some tests that i got stuck on, but seriously, hi &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi there — [[User:WindPower|Wind]] 18:38, 3 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regarding the portal 1 soundtrack ==&lt;br /&gt;
&lt;br /&gt;
i know this may seem impossible or out of your reach but, does any one(or you wind) know how to add the songs for the portal 1 soundtrack thanks &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Unlike the Portal 2 soundtrack, Valve has not released the Portal 1 soundtrack for free public release, so uploading it on a public site like this is legally hazardous. That is why it has not been uploaded — [[User:WindPower|Wind]] 17:45, 5 April 2013 (UTC)&lt;br /&gt;
::But it&#039;s on youtube. It is also a public site. So it would also be legally hazardous. Correct me if I am wrong. --[[User:tonkku107|tonkku107]] [[File:User_Tonkku107_Avatar.png|link=User:Tonkku107|32px|32px]] 17:49, 5 April 2013 (UTC)&lt;br /&gt;
:::Yes, but since they&#039;re hosted on YouTube, then YouTube is assuming that responsibility, not the Portal Wiki — [[User:WindPower|Wind]] 17:59, 5 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t load &amp;quot;Turrets&amp;quot; page? ==&lt;br /&gt;
&lt;br /&gt;
Does the [[Turrets]] page load for you? All it does for me is open a blank white screen. I have no idea what&#039;s going on. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:24, 31 May 2013 (UTC)&lt;br /&gt;
:Is fixed, thanks~ — [[User:WindPower|Wind]] 16:35, 31 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translator status? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I have much fun translating articles into German (see [[Cubes/de]] and [[Gels/de]]) and wanted to ask, is there any way to achieve an &amp;quot;official&amp;quot; translator &amp;quot;rank&amp;quot;? If yes, how do I achieve it? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]]&lt;br /&gt;
:There is no such status &amp;gt;: There are localization moderators, which are moderators for a particular language, but those are only needed if there are multiple active translators in that language.&lt;br /&gt;
:Thanks for your translations by the way~ — [[User:WindPower|Wind]] 19:26, 20 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for fixing the Ap-Sap voice line thing. It looks about a million times better now. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:23, 20 July 2013 (UTC)&lt;br /&gt;
:Me? Or him? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 16:57, 20 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Activeness of the Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey Wind, I just came back from a one year pause and since I left, no user has even touched your discussion. My question is: How active is the Wiki still? Y&#039;know, I don&#039;t want to translate page-long articles and no one reads them... if I&#039;m wrong, slap me, I&#039;m just concerned. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 20:20, 29 May 2014 (UTC)&lt;br /&gt;
:Editing has slowed down, but viewership has stayed strong for the past 2 years. [http://upload.gaiatools.com/files/pwiki_googleanalytics_0.png Here&#039;s the session data from Google Analytics]. Hope this helps~ — [[User:WindPower|Wind]] 04:36, 8 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Science WHAT?!?  ==&lt;br /&gt;
&lt;br /&gt;
Hey, about the Aperture Science Explosive Surface Prototype page, it&#039;s just that i was kind of crazy and wanted to give out a complex name for the Aperture Science bomb. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:I see, but that doesn&#039;t mean you should create a redirect for it — [[User:WindPower|Wind]] 19:55, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken line... not broken?! ==&lt;br /&gt;
&lt;br /&gt;
You said you had undone my edit on Portal Test chamber 19{{spoiler| that made &amp;quot;Prepare yourself for the cake&amp;quot; not a spoiler any more}} because it &#039;&#039;broke the list&#039;&#039;. I have seen your picture and understand what you mean, but the list isn&#039;t &#039;&#039;broken&#039;&#039; on my computer, so i think it might be a problem with your computer/laptop/&#039;&#039;&#039;whatever&#039;&#039;&#039;. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Can you take a screenshot of [http://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;amp;diff=prev&amp;amp;oldid=116840 the version of the page from before the undo]? — [[User:WindPower|Wind]] 05:04, 4 April 2015 (UTC)&lt;br /&gt;
::Okay, but how will i show it to you? ._. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:47, 4 April 2015 (UTC)&lt;br /&gt;
:::Nevermind, it breaks the list for me too now. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:51, 4 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insane amount of userpages ==&lt;br /&gt;
&lt;br /&gt;
Hey there, so when i found out that you can have multiple userpages simply by having them named User:your username here/page name here (for example, User:WindPower/My Pages) i started making userpages like crazy, even starting a text game on the Portal wiki, called Party Escort Beans Enrichment Center, and then i asked myself: Is there a limit to userpages? Will moderators delete your userpages if you have too much? And since i cannot figure it out by myself, i would like to know if there is a userpage creation limit. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 13:10, 8 April 2015 (UTC)&lt;br /&gt;
:There is no limit as long as it stays reasonable size-wise (for example if you have more than 50000 pages with 100 kilobytes of text each, it becomes ~5 megabytes which is fine, but something like 50000000 pages would be ~5 gigabytes and that&#039;s not fine).&lt;br /&gt;
:Also:&lt;br /&gt;
:* There&#039;s also no need for the notice about potential deletion of the page because of the DISPLAYTITLE trick, your userpages won&#039;t be deleted just because they use DISPLAYTITLE.&lt;br /&gt;
:* You may find [[Special:PrefixIndex/User:Party Escort Bot = Beans]] useful if you start losing track of all the pages you have.&lt;br /&gt;
:Hope this helps~ — [[User:WindPower|Wind]] 15:22, 8 April 2015 (UTC)&lt;br /&gt;
::Okay thanks, about the notice for potential deletion, it&#039;s because i&#039;m worrying about people saying things such as &amp;quot;Oh this page is named Party Escort Bot = Beans voice lines i&#039;ll delete it cuz there&#039;s no one called Party Escort Bot = Beans in Portal and Portal 2&amp;quot; when the page is actually named User:Party Escort Bot = Beans/Party Escort Bot = Beans voice lines. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portal 2 Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
On the page [[Portal 2 Chapter 10 Test Chamber 0]], you mention that Portal 2 has no chapter 10. Actually, the ending sequence/video/cutscene where you rise to the surface is considered as Chapter 10 by the game, so... yeah. But since i couldn&#039;t find a page specifically for the ending sequence, i decided just to redirect it to Portal 2. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Maybe it can link to [[Turret Opera]]. — [[User:WindPower|Wind]] 05:58, 11 April 2015 (UTC)&lt;br /&gt;
::Okay, i&#039;ll make it link to the Turret Opera. By the way, it&#039;s definitely confirmed that there IS a chapter 10, as when you complete the game and click &amp;quot;New game&amp;quot;, you see Chapter 10 unlocked. If you click it, you will be sent to the ending video. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you for assuming the party escort submission position ==&lt;br /&gt;
&lt;br /&gt;
I asked this question on YouTube.&lt;br /&gt;
I asked this question on [[Talk:Party Escort Bot|the Party Escort Bot&#039;s talk page]].&lt;br /&gt;
I googled this question.&lt;br /&gt;
I asked it to a lot of Portal fans.&lt;br /&gt;
I searched everywhere for a download.&lt;br /&gt;
&lt;br /&gt;
Still no answer.&lt;br /&gt;
Still no result.&lt;br /&gt;
Still no download.&lt;br /&gt;
&lt;br /&gt;
So now i got an idea:&lt;br /&gt;
&lt;br /&gt;
I will ask this question on WindPower&#039;s page.&lt;br /&gt;
He &#039;&#039;&#039;always&#039;&#039;&#039; replies to me.&lt;br /&gt;
So i will finally get an answer.&lt;br /&gt;
A result.&lt;br /&gt;
A download.&lt;br /&gt;
&lt;br /&gt;
HERE IS THE QUESTION THAT REMAINED UNANSWERED FOR... A LONG TIME:&lt;br /&gt;
&lt;br /&gt;
=== The Question ===&lt;br /&gt;
&lt;br /&gt;
Do you know where i could download the &amp;quot;Thank you for assuming the party escort submission position&amp;quot; dialog (without the background sounds)?&lt;br /&gt;
&lt;br /&gt;
Yeah. Such a simple. Simplistic question. That remained unanswered. It&#039;s like i asked what number comes after 999,999,999.2591525. (to be honest, it&#039;s actually simple, as the answer is 999,999,999.2591526) So do you know where i could download that dialog? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== The Answer? ===&lt;br /&gt;
&lt;br /&gt;
Put your answer here:&lt;br /&gt;
:Sorry, I have no idea. It&#039;s in the game audio files somewhere. If you find out, make sure to [[Special:Upload|upload it on the wiki]]. It may be part of the whole audio file that plays in the ending sequence, in which case there&#039;s no way to get the background-less version of it without asking Valve to provide it separately. — [[User:WindPower|Wind]] 23:30, 26 April 2015 (UTC)&lt;br /&gt;
::I saw your message and rushed to Portal to find out. Apparently the outside sounds DO NOT include the Party Escort Bot&#039;s voice: the Party Escort Bot&#039;s voice is &amp;quot;ai_outro_voice&amp;quot; or something similar. I will try to upload it as soon as possible. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:57, 27 April 2015 (UTC)&lt;br /&gt;
::Where do you find the voice lines for Portal? I tried in sound/vo/aperture_ai and all the files were empty.&lt;br /&gt;
&lt;br /&gt;
== Portal Wiki... 9999999 later (according to the Announcer) ==&lt;br /&gt;
&lt;br /&gt;
Okay, it&#039;s me once again, this time it&#039;s not a question, well you know &#039;&#039;&#039;IT IS&#039;&#039;&#039; a question, but not about Portal or the Party Escort Bot or userpages. So i was bored, and then i got this idea in my head, and created &#039;&#039;&#039;this&#039;&#039;&#039; image, and i just needed someone to tell me if it was good or not. &lt;br /&gt;
&lt;br /&gt;
[[File:User Party Escort Bot = Beans TheOvergrownPortalWiki.png|600px]]&lt;br /&gt;
&lt;br /&gt;
I call it &amp;quot;The Overgrown Portal Wiki&amp;quot;. Do you like it?&lt;br /&gt;
&lt;br /&gt;
Oh, by the way, sorry for the enormous image size, it was either that or make it tiny. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:47, 30 April 2015 (UTC)&lt;br /&gt;
:Cool. Est-ce que les lianes sont dessinées sur le screenshot direct, ou est-ce que c&#039;est fait avec du CSS? Si c&#039;est du CSS tu peux l&#039;ajouter à ton fichier CSS perso pour que ça apparaisse sur toutes les pages du wiki quand tu es connecté. — [[User:WindPower|Wind]] 07:27, 13 May 2015 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;Pourquoi est-ce-que je parle anglais, alors que WindPower connait le français??&amp;lt;/small&amp;gt; Oh, euh. Non, c&#039;est du photo-montage :( en fait, c&#039;est quoi, le CSS? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 22:12, 14 May 2015 (UTC)&lt;br /&gt;
:::Le [https://fr.wikipedia.org/wiki/Feuilles_de_style_en_cascade CSS] est un langage pour changer le look des pages web. Par exemple si un est vert ou gras ou autre sur une page web, c&#039;est parce que ce site a une règle CSS qui dit que ce lien doit être vert et gras. Les règles CSS du Portal Wiki sont sur [[MediaWiki:Common.css]]. Tu peux ajouter ou enlever des règles CSS en utilisant [[User:Party Escort Bot &amp;amp;#61; Beans/vector.css]]. — [[User:WindPower|Wind]] 03:56, 15 May 2015 (UTC)&lt;br /&gt;
::::Eh, ma signature n&#039;a pas changé! Ah, peut-être que si, en fait. [[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:06, 18 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [ Content Deletion Request ] ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you delete this page i made?&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans/ACT-I-VA-TED]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;User: Party Escort Bot = Beans | ACT-I-VA-TED&#039;&#039; thing is seriously annoying me.&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:21, 24 May 2015 (UTC)&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 14:02, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki creator? ==&lt;br /&gt;
&lt;br /&gt;
Hi, just asking, who created this wiki? At first i thought it was [[User:RJackson|RJackson]]...&lt;br /&gt;
&lt;br /&gt;
...but, since &#039;&#039;&#039;you&#039;&#039;&#039; made him a moderator, that doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
So i thought about [[User:I-ghost|I-ghost]]...&lt;br /&gt;
&lt;br /&gt;
...that didn&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
And now i&#039;m starting to believe that it&#039;s &#039;&#039;&#039;you&#039;&#039;&#039;! So, did you?&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Si tu cliques sur &amp;quot;About the Portal Wiki&amp;quot; au bas de la page, ça t&#039;amène à [[Portal Wiki:About]] qui a la réponse à ta question. — [[User:WindPower|Wind]] 02:02, 29 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
Hello WindPower, I from Dota 2 Wiki. Can you please reborn WindBOT? It&#039;s stop working long time ago... Or shortly teach us how to make another bot, on Windows, to make same functions plus others. Please, we need your help. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 15:48, 19 September 2015 (UTC)&lt;br /&gt;
:The bot&#039;s IP was banned from dota2.gamepedia.com in the cloudflare control panel. There&#039;s nothing I can do until that goes away. — [[User:WindPower|Wind]] 20:39, 19 September 2015 (UTC)&lt;br /&gt;
::I already unblock it. Permanent blocks can be unblocked only with reban, I ban WindBOT for 2 hours and block disappears. Now you can do that. :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:00, 19 September 2015 (UTC)&lt;br /&gt;
::This isn&#039;t a ban from the wiki, it&#039;s a ban at the HTTP level. Whenever I try to access any page on dota2.gamepedia.com from the bot&#039;s IP, Cloudflare returns &amp;quot;The owner of this website (dota2.gamepedia.com) has banned your IP address (96.126.105.219)&amp;quot;. This has to be fixed by whoever owns the cloudflare account that handles gamepedia.com. — [[User:WindPower|Wind]] 21:09, 19 September 2015 (UTC)&lt;br /&gt;
:Oh that pretty bad( I try ask Curse staff to do something with that. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:13, 19 September 2015 (UTC)&lt;br /&gt;
:This IP was unblocked today. Try check it out! :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 17:55, 21 September 2015 (UTC)&lt;br /&gt;
&amp;quot;It was blocked because it was causing problems with too many requests and if it causes problems in the future they will be forced to rate-limit it.&amp;quot; [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 18:00, 21 September 2015 (UTC)&lt;br /&gt;
:WindPower, WindBOT is free now, but he don&#039;t do anything he must( what&#039;s the problem? Sorry for asking all time) [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 14:23, 22 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing comments ==&lt;br /&gt;
&lt;br /&gt;
Remember when you told me to sign my comments on the talk page for i-ghost? Well, I don&#039;t really know how to sign comments, the link is always messed up. Can you post it on my talk page? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Sausagea1000|Sausagea1000]]&#039;&#039;&#039; ([[User talk:Sausagea1000|talk]]) • ([[Special:Contributions/Sausagea1000|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Posted. — [[User:WindPower|Wind]] 17:29, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t mean to block, uh, you, with that Test Captcha Account. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:55, 19 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Co-op Demos ==&lt;br /&gt;
&lt;br /&gt;
Hey wind, I know it&#039;s been a few years.&lt;br /&gt;
I&#039;m looking at updating the Portal 2 [[User:Arrran Weeviling/Projects|Co-op Video walkthroughs]] and adding the reamining ones.&lt;br /&gt;
I&#039;m just wondering if putting up the demos would be useful, I&#039;ve got both Atlas and P-body perspectives.&lt;br /&gt;
I&#039;ve done the entire co-op campaign, but I&#039;m going to redo a few that I feel dragged on excessively.&lt;br /&gt;
I can post a google drive link because I can&#039;t post them directly here due to filesize.&lt;br /&gt;
Wow that was a lot of words. [[User:Arrran Weeviling|Arrran Weeviling]] ([[User talk:Arrran Weeviling|talk]])&lt;br /&gt;
:That sounds great, but it would be even better if they were on the wiki. I&#039;m happy to bump up the max file size, let me know how large they get. — [[User:WindPower|Wind]] 04:23, 24 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide? ==&lt;br /&gt;
&lt;br /&gt;
I have posted a [[Portal Wiki:Discussion#Licensing Guide|short guide]] about Licensing and the &amp;quot;Portal Wiki VS Overwiki License Dispute&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But can you make it an official guide......... :P&lt;br /&gt;
&lt;br /&gt;
This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 00:48, 21 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Will there be any moderator recrutation in future? ==&lt;br /&gt;
&lt;br /&gt;
I think I am good enough to be a mod.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]] - [[Special:Contributions/Thedoczek|contribs]] - [[User:Thedoczek/sandbox|sandbox]])&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt; 12:44, 5 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SVG files upload are broooooken ==&lt;br /&gt;
&lt;br /&gt;
As you can see [[:File:Aperture Logo.svg|here]], SVG files are not accepted in viewing by the wiki. And below, is a sign of how messed up the wiki is in terms of viewing svg files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture Logo.svg|Aperture Logo.svg]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:29, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And you should see [[MW:Manual:Image_administration#SVG|this]] to somehow fix this problem.&lt;br /&gt;
:&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:35, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security certificate expired ==&lt;br /&gt;
&lt;br /&gt;
This site&#039;s security certificate has expired and triggered my antivirus. Might want to renew it. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 11:00, 10 May 2021 (UTC)&lt;br /&gt;
:Same, my browser and antivirus freaked out when I accessed the wiki. And now my login is called a &amp;quot;dangerous&amp;quot; action ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 11:15, 10 May 2021 (UTC)&lt;br /&gt;
::This is fixed, sorry. Dunno why the auto-renewal didn&#039;t work, it worked fine when I ran it manually... — [[User:WindPower|Wind]] 19:35, 20 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== YouTube Channel ==&lt;br /&gt;
&lt;br /&gt;
Hi! Are you the manager of the portal Wiki YouTube channel? If yes, did you Lost access to the channel? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 21:29, 1 June 2021 (UTC)&lt;br /&gt;
:Yes, I manage the channel, but no, I have not lost access to it... why do you ask? — [[User:WindPower|Wind]] 22:53, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sixense video upload to YouTube channel ==&lt;br /&gt;
&lt;br /&gt;
Hi, long time. Hope you&#039;re well. Any chance you could rip and upload [https://web.archive.org/web/20141221200035/https://www.youtube.com/watch?v=SVXOJeoF4hc this archived video] to the YouTube channel for preservation, and so it can be shown inline on the relevant article? [[User:I-ghost|i-ghost]] 00:08, 21 September 2022 (UTC)&lt;br /&gt;
:Done, though I just [[Portal_2_Sixense_MotionPack_DLC#Videos|self-hosted it instead]]. — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== purge action ==&lt;br /&gt;
&lt;br /&gt;
Thanks! Also, is there a way to turn wiki markup on? It makes editing easier for me. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 15:15, 14 January 2023 (UTC)&lt;br /&gt;
:Not sure what you mean, wiki markup is on: &#039;&#039;&#039;here is some bold text&#039;&#039;&#039;. Are you referring to some markup-editing extension? — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
Does this wiki use discord? if it does is there a server i can join, since IRC is a hassle to use sometimes, and doesn&#039;t keep track of messages. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 21:29, 14 January 2023 (UTC)&lt;br /&gt;
:No Discord, sorry. I tried to set up a Matrix server once, which would solve this problem without the need for relying on a centralized service (Discord), but it didn&#039;t really catch on. The larger problem though is that the existing tooling (RC notifications) are on IRC right now and they&#039;d have to be ported to a Discord bot or something first. — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Email confirmation is broken ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re the correct person to contact about this, but it seems like this wiki isn&#039;t able to send a confirmation code to verify the email address I&#039;ve typed. It seems to me that this is a coding issue with the wiki itself somewhere. Either way, this is the error message when I click the &amp;quot;Mail a confirmation code&amp;quot; via [[Special:ConfirmEmail]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Portal Wiki could not send your confirmation mail. Please check your email address for invalid characters.&lt;br /&gt;
&lt;br /&gt;
Mailer returned: authentication failure [SMTP: Invalid response code received from server (code: 535, response: 5.7.8 Username and Password not accepted. For more information, go to 5.7.8 https://support.google.com/mail/?p=BadCredentials f4-20020ad45584000000b0069937049aadsm2466575qvx.88 - gsmtp)] &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t believe me, create a new account with an email address and try to get a confirmation mail sent out.&lt;br /&gt;
&lt;br /&gt;
[[User:Lightsup55|Lightsup55]] ([[User talk:Lightsup55|talk]]) 20:34, 7 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Username change ==&lt;br /&gt;
&lt;br /&gt;
Hello! Can you please change my username to &amp;quot;VRadExe&amp;quot; (without quotes)? Thanks - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 06:18, 27 January 2025 (UTC)&lt;br /&gt;
:A perfectly reasonable request... But MediaWiki introduced this functionality in 1.40, whereas Portal Wiki runs... 1.39. So will have to do this after upgrading to a newer version. Please poke here again if I forgot this within the next few weeks — [[User:WindPower|Wind]] 02:37, 18 February 2025 (UTC)&lt;br /&gt;
::Poke, it&#039;s been a month and you seem to have forgotten... Also, I haven&#039;t been getting any emails for pages on my watchlist lately, so that might be broken too. I didn&#039;t even realize you&#039;d replied here until I happened to check back today. I&#039;m fairly sure that did work until sometime recently. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 06:13, 22 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189217</id>
		<title>February 13, 2025 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189217"/>
		<updated>2025-03-22T06:09:07Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: I see no reason to intentionally include less information, the whole point of &amp;quot;undocumented changes&amp;quot; sections is to specify things that Valve didn&amp;#039;t. I&amp;#039;ve removed the &amp;quot;not well tested&amp;quot; speculation, but brought the rest of it back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| before       = {{Patch name|1|5|2024|portal}}&lt;br /&gt;
| day          = 13&lt;br /&gt;
| month        = february&lt;br /&gt;
| year         = 2025&lt;br /&gt;
| after        = {{Patch name|2|14|2025|portal}}&lt;br /&gt;
| source-title = Portal - Update&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/400/view/498313341602627789&lt;br /&gt;
| notes        = === Portal ===&lt;br /&gt;
* Fixed a startup crash on the Linux client.&lt;br /&gt;
&lt;br /&gt;
=== Undocumented changes ===&lt;br /&gt;
* All code and asset changes from Half-Life 2&#039;s 20th anniversary update have been integrated, including changes to some menus, the classic fire toggle, episode switching functionality (which goes unused), and more. As a result, however, several things have been broken:&lt;br /&gt;
** The game now crashes when loading the final map of the campaign, unless classic fire has been turned on via the console (&amp;lt;code&amp;gt;r_classic_fire 1&amp;lt;/code&amp;gt;).&lt;br /&gt;
** The logo on the title screen and pause menu now appears larger, overlapping the buttons.&lt;br /&gt;
*** For some users, the buttons&#039; font and spacing is also incorrect, although it is not known what causes this.&lt;br /&gt;
** The game now crashes when picking up Half-Life 2&#039;s Gravity Gun, if it is placed in a custom map or obtained using the &amp;lt;code&amp;gt;impulse 101&amp;lt;/code&amp;gt; console command. It previously functioned as normal with only minor visual bugs.&lt;br /&gt;
** Other bugs and crashes have been introduced which break various [[mods]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=February_14,_2025_Patch_(Portal)&amp;diff=189151</id>
		<title>February 14, 2025 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=February_14,_2025_Patch_(Portal)&amp;diff=189151"/>
		<updated>2025-02-16T03:46:01Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| before       = {{Patch name|2|13|2025|portal}}&lt;br /&gt;
| day          = 14&lt;br /&gt;
| month        = february&lt;br /&gt;
| year         = 2025&lt;br /&gt;
| after        =&lt;br /&gt;
| source-title = Portal - Update&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/400/view/498313588358774785&lt;br /&gt;
| notes        = === Portal ===&lt;br /&gt;
* Roll back previous update while fixing an endgame crash.&lt;br /&gt;
** All changes from the previous version have been reverted; this build is identical to the [[January 5, 2024 Patch (Portal)|January 5, 2024 Patch]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189150</id>
		<title>February 13, 2025 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189150"/>
		<updated>2025-02-16T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| before       = {{Patch name|1|5|2024|portal}}&lt;br /&gt;
| day          = 13&lt;br /&gt;
| month        = february&lt;br /&gt;
| year         = 2025&lt;br /&gt;
| after        = {{Patch name|2|14|2025|portal}}&lt;br /&gt;
| source-title = Portal - Update&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/400/view/498313341602627789&lt;br /&gt;
| notes        = === Portal ===&lt;br /&gt;
* Fixed a startup crash on the Linux client.&lt;br /&gt;
&lt;br /&gt;
=== Undocumented changes ===&lt;br /&gt;
* All code and asset changes from Half-Life 2&#039;s 20th anniversary update have been integrated, including changes to some menus, the classic fire toggle, episode switching functionality (which goes unused), and more. This update appears to have not been well tested, and as a result, several things are broken:&lt;br /&gt;
** The game now crashes when loading the final map of the campaign, unless classic fire has been turned on via the console (&amp;lt;code&amp;gt;r_classic_fire 1&amp;lt;/code&amp;gt;).&lt;br /&gt;
** The logo on the title screen and pause menu now appears larger, overlapping the buttons.&lt;br /&gt;
*** For some users, the buttons&#039; font and spacing is also incorrect, although it is not known what causes this.&lt;br /&gt;
** The game now crashes when picking up Half-Life 2&#039;s Gravity Gun, if it is placed in a custom map or obtained using the &amp;lt;code&amp;gt;impulse 101&amp;lt;/code&amp;gt; console command. It previously functioned as normal with only minor visual bugs.&lt;br /&gt;
** Other bugs and crashes have been introduced which break various [[mods]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189149</id>
		<title>February 13, 2025 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=February_13,_2025_Patch_(Portal)&amp;diff=189149"/>
		<updated>2025-02-16T03:42:11Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| before       = {{Patch name|1|5|2024|portal}}&lt;br /&gt;
| day          = 13&lt;br /&gt;
| month        = february&lt;br /&gt;
| year         = 2025&lt;br /&gt;
| after        = {{Patch name|2|14|2025}}&lt;br /&gt;
| source-title = Portal - Update&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/400/view/498313341602627789&lt;br /&gt;
| notes        = === Portal ===&lt;br /&gt;
* Fixed a startup crash on the Linux client.&lt;br /&gt;
&lt;br /&gt;
=== Undocumented changes ===&lt;br /&gt;
* All code and asset changes from Half-Life 2&#039;s 20th anniversary update have been integrated, including changes to some menus, the classic fire toggle, episode switching functionality (which goes unused), and more. This update appears to have not been well tested, and as a result, several things are broken:&lt;br /&gt;
** The game now crashes when loading the final map of the campaign, unless classic fire has been turned on via the console (&amp;lt;code&amp;gt;r_classic_fire 1&amp;lt;/code&amp;gt;).&lt;br /&gt;
** The logo on the title screen and pause menu now appears larger, overlapping the buttons.&lt;br /&gt;
*** For some users, the buttons&#039; font and spacing is also incorrect, although it is not known what causes this.&lt;br /&gt;
** The game now crashes when picking up Half-Life 2&#039;s Gravity Gun, if it is placed in a custom map or obtained using the &amp;lt;code&amp;gt;impulse 101&amp;lt;/code&amp;gt; console command. It previously functioned as normal with only minor visual bugs.&lt;br /&gt;
** Other bugs and crashes have been introduced which break various [[mods]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=189131</id>
		<title>User talk:WindPower</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=189131"/>
		<updated>2025-01-27T06:18:16Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Username change */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== It&#039;s true ==&lt;br /&gt;
I glad to see you too! --[[User:Romalien|Romalien]] 07:00, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green names ==&lt;br /&gt;
&lt;br /&gt;
Yo son --[[User:Piemanmoo|Piemanmoo]] 04:03, 26 May 2011 (UTC)&lt;br /&gt;
:Awrightythen — [[User:WindPower|Wind]] 04:05, 26 May 2011 (UTC)&lt;br /&gt;
==Backpack==&lt;br /&gt;
:Hello. I had a mistake: I created 2 incorrect pages about my backpack. Please, delete all incorrect pages. I put link to my backpack on &amp;quot;automaticly-updated Item checklists&amp;quot;. Hope, it is OK.&lt;br /&gt;
:P.S. The ithems in my backpack on that page are incorrect. Help, please.--&#039;&#039;&#039;[[User:Shimku|&amp;lt;span style=&amp;quot;color:#CF7336&amp;quot;&amp;gt;Shimku&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[File:Portal Companion Cube.png|25px|link=User:Shimku]]{{md}}&#039;&#039;&#039;(&#039;&#039;[[User talk:Shimku|Talk]]&#039;&#039;)&#039;&#039;&#039; 17:58, 14 June 2011 (UTC)&lt;br /&gt;
::I already deleted it. The backpack updater doesn&#039;t work on the Portal Wiki at the moment, I&#039;m too lazy to set it up really &amp;gt;.&amp;gt; Might do it later when there&#039;s more items in Portal 2~ — [[User:WindPower|Wind]] 18:02, 14 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Video walkthroughs==&lt;br /&gt;
Could I make some for portal :3 &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:There are very high video-quality requirements for walkthroughs so not everyone can render them quite properly. In fact, since Portal and Portal 2 are relatively small games, I was hoping to do both, and yes, Portal as well. I just did Portal 2 first because more people are interested in a Portal 2 walkthrough than a Portal 1 right now, but once that is done I&#039;ll get on Portal 1. Anyway, join [[IRC]] if you want more — [[User:WindPower|Wind]] 18:01, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff to do ==&lt;br /&gt;
&lt;br /&gt;
Please make [[:File:Wiki_logo_highres.png]] protected from editing and [[:File:Background_Portal_guy.png]] a member of the [[:Category:Main page images]] category. Thanks. [[User:I-ghost|i-ghost]] 11:20, 21 June 2011 (UTC)&lt;br /&gt;
:First one is not necessary, logo is [[:File:Wiki logo.png]]. Second one is done~ — [[User:WindPower|Wind]] 15:36, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of the two, make one ==&lt;br /&gt;
&lt;br /&gt;
http://theportalwiki.com/wiki/Portal_2_Chapter_1_Test_Chambers_3_%26_4&lt;br /&gt;
&lt;br /&gt;
Look. 3 and 4 there are different signs. I think we should make one, because that looks not nice&lt;br /&gt;
&lt;br /&gt;
Added: and why chambers 7 and 8? That&#039;s just 7 chamber!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[User:CakeJohnson|CakeJohnson]] 09:13, 26 June 2011 (UTC)&lt;br /&gt;
:Because both the 3/4 and 7/8 are in the same map file. Check the wall in the room where Wheatley is in the 7/8th map — [[User:WindPower|Wind]] 23:08, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So, maybe we can create ONE sign, not two. Two looks not nice. [[User:CakeJohnson|CakeJohnson]] 08:53, 30 June 2011 (UTC)&lt;br /&gt;
:::True, maybe if it said &amp;quot;7/8&amp;quot; right there on the infobox, but to do that, we need a picture of the &amp;quot;/&amp;quot; in the same style as the numbers. Would you be able to create that? o: — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
:::: Oh, I can&#039;t... I&#039;m translator. Not artist :CC [[User:CakeJohnson|CakeJohnson]] 13:33, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh hey! ==&lt;br /&gt;
Wind is WindPowery. &lt;br /&gt;
&lt;br /&gt;
Also... Carpet... -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 02:46, 30 June 2011 (UTC)&lt;br /&gt;
:Benjineer is Benjineery.&lt;br /&gt;
&lt;br /&gt;
:Also... Couches... — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
::Wotsit- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:22, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m here now==&lt;br /&gt;
It&#039;s me ,~www~ in TF2 official wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try to help zh-hant in here, see ya!&lt;br /&gt;
&lt;br /&gt;
[[User:~www~|~www~]] 05:38, 8 July 2011 (UTC)&lt;br /&gt;
:Whee :3 Welcome~ — [[User:WindPower|Wind]] 11:46, 8 July 2011 (UTC)&lt;br /&gt;
::BTW, can you &#039;&#039;&#039;disabled&#039;&#039;&#039; &#039;&#039;italic&#039;&#039; at Portal Wiki, just like you did in TF2Wiki? It&#039;s hard to read Chinese words in Wikipedia if the words are italic. Thanks.[[User:~www~|~www~]] 05:35, 9 July 2011 (UTC)&lt;br /&gt;
:::Done. &amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:37, 9 July 2011 (UTC)&lt;br /&gt;
:::: Thanks! :D [[User:~www~|~www~]] 05:46, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hai ==&lt;br /&gt;
&lt;br /&gt;
wdup [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:IS THIS THING ON? [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Тестовые камеры | Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Почему удалены страницы с информацией про тестовые камеры Portal?&lt;br /&gt;
&lt;br /&gt;
Why pages about test chambers of Portal are deleted?&lt;br /&gt;
&lt;br /&gt;
[[User:Alexander|Alexander]] 10:16, 20 July 2011 (UTC)&lt;br /&gt;
:Test chamber articles should not be published until they have a video released for them. I&#039;m currently doing the videos for the Portal 2 walkthrough, but I will do the one for Portal 1 after Portal 2 is done. In the meantime, there are some [[Special:PrefixIndex/User:Lord Melchior|almost-ready versions of the Portal chambers here]] that you can edit. Thanks~ — [[User:WindPower|Wind]] 15:24, 20 July 2011 (UTC)&lt;br /&gt;
::Thanks for reply [[User:Alexander|Alexander]] 18:26, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about month names ==&lt;br /&gt;
&lt;br /&gt;
I just want to thank you for help :) -- [[User:Szumin|Szumin]] ([[User_talk:Szumin|talk]] • [[Special:Contributions/Szumin|contrib]]) 12:28, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
How can I make walkthrough videos for Portal Test Chambers in Russian language?&lt;br /&gt;
[[User:Alexander|Alexander]] 19:41, 29 July 2011 (UTC)&lt;br /&gt;
:If you mean Portal 1, then hold on, let them be created in English first. The Portal 2 videos, however, are almost done in English, so I&#039;d start there.&lt;br /&gt;
:Now, there&#039;s a few ways to go about this:&lt;br /&gt;
* Either the walkthrough is a different version of the English one, with a Russian translators playing through the game and recording videos, same way as the English one&lt;br /&gt;
* Either the walkthrough uses the same demos as the English one. Then, I think that the voice files will be replaced by the Russian ones. This means that the video will be exactly the same, but with Russian voices. This will be consistent and be fully translated, but it comes with the limitations of having to use Source Recorder (which is hard for some parts of the game)&lt;br /&gt;
* Either the English walkthrough videos are subtitled in Russian. I am currently working on a way to do that automatically, using the game&#039;s Russian subtitles files. This way, it will be very easy to have a Russian walkthrough, and the voice will be in English with Russian subtitles. This method can also be used for other languages.&lt;br /&gt;
So, what do you prefer? — [[User:WindPower|Wind]] 20:12, 29 July 2011 (UTC)&lt;br /&gt;
:I think the first way is better than other two. So video will be more like the game. The second way is rather hard. And voice lines may be replaced incorrectly. What about the third way? Hearing voice is certainly better than reading subtitles. But there&#039;s a very small disadvantage using the first or the second way. The voice that sounds in Russain language differs from original one. And some voice effects (changing voice, garbles) aren&#039;t shown.&lt;br /&gt;
:[[User:Alexander|Alexander]] 21:04, 29 July 2011 (UTC)&lt;br /&gt;
::The thing with the first way is that it&#039;s the longest and hardest one, because it involves re-doing everything that was done for the English part of the wiki. You&#039;re free to do it if you want to, but I&#039;d suggest gathering other people to help you along, because it is a very long task (took me months).&lt;br /&gt;
::In the meantime, I&#039;ve been working on a subtitling tool (you can see it [http://theportalwiki.com/subtitle/ here]) which will allow us to make captions for sections of the video, associate them with a sound file, and from that map it to other languages. So what can be done is to use the third way (english with russian subtitles), then as the real Russian walkthrough progresses, replace videos with it. Does that sound like a good plan? — [[User:WindPower|Wind]] 23:58, 29 July 2011 (UTC)&lt;br /&gt;
:::Yes? It&#039;s good idea. I&#039;ve recorded a video: http://www.youtube.com/watch?v=zDayHXyy9xc . Is it good walkthrough video? [[User:Alexander|Alexander]] 21:17, 30 July 2011 (UTC)&lt;br /&gt;
::::Keep in mind that someone who needs a walkthrough of Portal 1 more than 4 years after its release is likely to be a person very new to video games. Because of that, it is important to make the walkthrough easy to understand and follow; that is why, on the Portal 2 walkthrough, all the camera movements are very slow (it makes it easier to follow). To an experienced gamer, this style of movement does look slow, but that&#039;s okay. So, in other words: Move the mouse slowly.&lt;br /&gt;
::::Another thing is pacing: it is important to move kind of slowly and give an overview of each room you enter. This is for several reasons:&lt;br /&gt;
::::* It will be easier for someone to know which room you are in (since you look around the room)&lt;br /&gt;
::::* It will be easier to follow&lt;br /&gt;
::::* YouTube&#039;s thumbnails for a video are a choice between the image at 25% of the video, 50% of the video, or 75% of the video. If you take looks around the room as yu enter them, there is a higher chance that one of youtube&#039;s video thumbnails will be one of those moments, which will make a nice video thumbnail (Just a little bonus, hehe)&lt;br /&gt;
::::* For test chambers, make sure you stare at the information panel (where it says the test chamber number) for at least 3 seconds&lt;br /&gt;
::::Last but not least is graphics quality. First, make sure to record videos with a resolution of ratio 16:9 (1280x720 preferably, or 1920x1080 if you can). This will make sure that the video occupies the entire video player, instead of having those black bars on the left and the right like this video has. Also, you can try to record at a higher graphics quality if you can, so that it looks better. If you can&#039;t, that&#039;s okay, but most importantly make sure it still looks smooth.&lt;br /&gt;
::::Thanks, and good luck :3 — [[User:WindPower|Wind]] 21:36, 30 July 2011 (UTC)&lt;br /&gt;
:::::Thank you for your comments. I&#039;ll try to do better. &lt;br /&gt;
:::::P.S. Uploading videos takes very much time. For exsample, this video (two minutes) was uploaded in two with a half hours.&lt;br /&gt;
:::::[[User:Alexander|Alexander]] 22:06, 30 July 2011 (UTC)&lt;br /&gt;
::::::Yes indeed~ It takes me from 4 to 14 hours to upload a walkthrough video, depending on the length of the video D: Slow connection + big files = long time. Don&#039;t worry about it though, take your time. No rush~ — [[User:WindPower|Wind]] 22:07, 30 July 2011 (UTC)&lt;br /&gt;
:::::I can&#039;t turn on 1280x720 resolution in the game. If 16:9 ratio resolution is needed I can enable only 856x480 or 848x480. Should I use again 1024x768 HD resolution or choose 856(or 848)x480 one? — [[User:Alexander|Alexander]] 22:40, 30 July 2011 (UTC)&lt;br /&gt;
::::::That&#039;s a shame :( I guess your monitor doesn&#039;t go to 1280x720. Do you know anyone who has such a monitor, or do you have another monitor that you could plug into your computer for that? If not, then I guess 1024x768 would be the best choice, but not very good still &amp;gt;: — [[User:WindPower|Wind]] 22:42, 30 July 2011 (UTC)&lt;br /&gt;
:::::No, I don&#039;t know anyone who can help me. Then I&#039;ll make not very good video. I hope less people will detect black bars. Also there is no black bar in fullscreen mode if watching people have NOT WIDESCREEN monitor. — [[User:Alexander|Alexander]] 00:10, 31 July 2011 (UTC)&lt;br /&gt;
::::::Aww :( If you want, I can ask the Russian translators of the Team Fortress Wiki to come and help. Do you want me to ask? :o And yeah, they don&#039;t show in fullscreen mode but they show when you view the page normally — [[User:WindPower|Wind]] 01:00, 31 July 2011 (UTC)&lt;br /&gt;
:::::Yes, I do. Let them help us to make videos If they can. It will be better. — [[User:Alexander|Alexander]] 11:11, 31 July 2011 (UTC)&lt;br /&gt;
::::::Alright, asked :3 — [[User:WindPower|Wind]] 05:36, 1 August 2011 (UTC)&lt;br /&gt;
:::::::Do I understand correctly. need to record video  in 1280x1024 format?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:52, 1 August 2011 (UTC)&lt;br /&gt;
::::::::1280x720 preferably, in order to get a 16:9 aspect ratio — [[User:WindPower|Wind]] 06:53, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::I will try to--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:57, 1 August 2011 (UTC)&lt;br /&gt;
* So... What programm do you use to record in-game videos? What videocard are you using? --[[User:Daniil|Daniil]] 15:26, 1 August 2011 (UTC)&lt;br /&gt;
:For reference, for the Portal 2 walkthrough:&lt;br /&gt;
* All done using Source Recorder, rendered at 1920x1080 60 fps, with some exceptions detailed here: [[User:WindPower/WalkthroughNotes]]&lt;br /&gt;
* Graphics configuration here: [[:File:Portal 2 walkthrough config.cfg]]&lt;br /&gt;
* Encoded with x264 lossless mode for video, uncompressed (PCM) for audio&lt;br /&gt;
The Russian walkthrough doesn&#039;t have to follow exactly those, but closer is better :3&lt;br /&gt;
— [[User:WindPower|Wind]] 15:48, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake? Cake! ==&lt;br /&gt;
:{{User:Aperture AI/Template:Cake|WindPower}}--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:55, 1 August 2011 (UTC)&lt;br /&gt;
::*om nom nom* Thanks :3 — [[User:WindPower|Wind]] 06:56, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
In Portal Wiki I found a bug. I want to create page was last updated game. Instead &amp;lt;code&amp;gt;[[July_7, _2011_Patch/ru]]&amp;lt;/code&amp;gt; he wants to create &amp;lt;code&amp;gt;[[Июля_7, _2011_Patch/ru]]. In main page&amp;lt;/code&amp;gt;--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 07:57, 1 August 2011 (UTC)&lt;br /&gt;
:Fixed. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Russian video walkthroughs was made. Why are they not used in russian articles? - [[User:Alexander|Alexander]] 19:45, 27 September 2011 (UTC)&lt;br /&gt;
:Where are they? :o — [[User:WindPower|Wind]] 19:49, 27 September 2011 (UTC)&lt;br /&gt;
::Don&#039;t you know?! I thought you are aware of them. This is Test Chamber 00 - http://www.youtube.com/watch?v=Qj6Yu_Gi_uc. And there are other ones by p2wikiru. Somebody made them and told me. — [[User:Alexander|Alexander]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
:::Alrigh, great :3 [http://theportalwiki.com/w/index.php?title=Template%3ADictionary%2Fdemonstration&amp;amp;action=historysubmit&amp;amp;diff=36686&amp;amp;oldid=36587 here is how to add them], for when there&#039;s future videos. Thanks~ — [[User:WindPower|Wind]] 01:46, 29 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You can remake it? ==&lt;br /&gt;
&lt;br /&gt;
:[http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru Page]&lt;br /&gt;
:[http://arximond.ucoz.ru/Untitled-4.jpg Achievement]&lt;br /&gt;
:Talent Show = Шоу талантов;&lt;br /&gt;
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре - [[User:Arhimond|Arhimond]] 14:07, 19 October 2011 (UTC)&lt;br /&gt;
::Looks like someone has done that before I could read this message — [[User:WindPower|Wind]] 02:38, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken image? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a screenshot a day ago [http://theportalwiki.com/wiki/File:Glados_core_transfer.jpg] and it doesn&#039;t seem to appear properly. It&#039;s there, but it&#039;s just not a visible picture. I was wondering what went wrong with this image? [[User:Illiterate Bilingual|Illiterate Bilingual]] 10:56, 20 October 2011 (UTC)&lt;br /&gt;
:Fixed~ — [[User:WindPower|Wind]] 17:28, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing category ==&lt;br /&gt;
&lt;br /&gt;
Hello ! Can [[User:WindBOT]] add [[:Category:Portal 2 chambers]] on the 39 test chamber&#039;s pages who don&#039;t have this category (from chapter 3 to 8) ? I don&#039;t really want to do this by hand ; i will do it if it&#039;s to complex to do for the bot, but i want to know before. [[User:Aquatikelfik|Aquatikelfik]] 17:15, 30 October 2011 (UTC)&lt;br /&gt;
:This is not the sort of job WindBOT is made for. It&#039;s made for things that should be applied to all pages all the time; it&#039;s not made to do just one-time jobs. It just runs continuously applying every filter it has to every page it sees. So manual it goes~ But I can help you. I&#039;ll start from the end so you can start from the beginning — [[User:WindPower|Wind]] 17:17, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What did you do to my page? I couldn&#039;t find out and I saw you under my edit list. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
:You can [http://theportalwiki.com/w/index.php?title=User:12lightningtheif&amp;amp;diff=next&amp;amp;oldid=39011 look at the diff] if you wanna know. I just fixed the &amp;quot;1&amp;quot; — [[User:WindPower|Wind]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
::Thanks! Sorry I&#039;m really new to this. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 20:56, 12 November 2011 (UTC)&lt;br /&gt;
Hey,(sorry for bugging you so much) I made the &amp;lt;nowiki&amp;gt;{{User Human|Template}}&amp;lt;/nowiki&amp;gt; that needs images, but it&#039;s pretty good. (People will have to do 2 images in the one small box because I did it so it is able to said two names, but if thats too much you can take it out).--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 22:26, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, but its a lil hard getting the hang of its format&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:24, 17 November 2011 (UTC)&lt;br /&gt;
:What, wiki format? Yeah, but IRC has nothing to do with it :3 You can ask questions about wiki code there too if you want — [[User:WindPower|Wind]]&lt;br /&gt;
::What I mean to say was (not format :)!) its a lil hard getting the hang of how it work. I can&#039;t even say hi. :( Help Please! &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 02:35, 17 November 2011 (UTC)&lt;br /&gt;
:Ok:&lt;br /&gt;
# Click [http://webchat.freenode.net/?channels=pwiki here] to open the web client&lt;br /&gt;
# In the &amp;quot;nickname&amp;quot; box, type the username you want to use (12lightningtheif)&lt;br /&gt;
# In the &amp;quot;reCAPTCHA&amp;quot; box, type the words that you see written on the image&lt;br /&gt;
# Click connect&lt;br /&gt;
Done~ — [[User:WindPower|Wind]] 02:57, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, that doesn&#039;t help me at all! The only thing that helps with is making me feel dumber! X( I&#039;ll just put it out, I know how to get on there, but, &#039;&#039;&#039;HOW DO YOU CHAT&#039;&#039;&#039;!?!? Isn&#039;t the point of it to chat with some one? Oh, and thanks for making me feel dumber! X( &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:56, 19 November 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure what the problem is... D: If you follow those instructions, you should join our IRC channel, and we would see you join it. We haven&#039;t seen you join, so something went wrong while following those instructions :( As for how to chat, once you click connect, you should see a window with a list of usernames on the right, and a message box at the bottom to send messages to the channel. Can you take a screenshot of what you see after doing those instructions? — [[User:WindPower|Wind]] 19:59, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry for my cousin 12lightningthief, he is still young and is frustrated with the whole chat thing. Don&#039;t feel bad, but he says you going hard on him... well you seem like a nice cheery person, so, Bye! {{n}}[[User:Laycay27|Laycay27]] 18:46, 20 November 2011 (UTC)&lt;br /&gt;
:::Sorry if any of this was rude &amp;gt;: Welcome to the Wiki, too~ — [[User:WindPower|Wind]] 18:50, 20 November 2011 (UTC)&lt;br /&gt;
::No, He just was frustrated... thanks for the greeting, (you seem very nice...) he is a big fan of portal. he&#039;ll problay send you that screen shot soon, if not I&#039;ll ask him. Have a nice Day! &amp;amp;ndash;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Laycay27|Lay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;cay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;27]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;~~(^_^) 19:43, 20 November 2011 (UTC)&lt;br /&gt;
:::(calm down &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:54, 20 November 2011 (UTC)) Hey Wind or Laycay27, do you know how to take a screen shot on a PC? Sorry for causing &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A LOT&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; of trouble I am still learning...&lt;br /&gt;
:On Windows Vista or 7, you can use the Snipping Tools to do that (Start -&amp;gt; All Programs -&amp;gt; Accessories -&amp;gt; Snipping Tool), which lets you select a rectangle on your screen to capture, and then lets you save it somewhere. On Windows XP, the most straightforward way is to press the &amp;quot;Print screen&amp;quot; key on your keyboard, then open Paint and press Ctrl+V. — [[User:WindPower|Wind]] 19:57, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The capture is [http://theportalwiki.com/wiki/File:Capture.PNG this file]. It seems Freenode (our chat network) doesn&#039;t like numbers as the first character in the nickname, so I tried with &amp;quot;lightningtheif&amp;quot; and worked fine. Try it, 12lightningtheif.--[[File:User_Comentarinformal_sig01.jpg|link=http://theportalwiki.com/wiki/User:Comentarinformal]][[File:User_Comentarinformal_sig02.jpg|link=http://steamcommunity.com/id/MePuedesPoner]][[File:User_Comentarinformal_sig03.jpg|link=http://theportalwiki.com/wiki/User_talk:Comentarinformal]] 21:46, 20 November 2011 (UTC)&lt;br /&gt;
:I&#039;m on!!!!!(Now I need help to get help cause I don&#039;t like to interupt anyone alot, it makes me feel bad :( )&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 17:16, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate pages ==&lt;br /&gt;
&lt;br /&gt;
Hello, I have discovered two duplicates pages on the wiki today. Can you delete &#039;&#039;Portal 2 Chapter 3 Test Chamber 09&#039;&#039; (duplicate of [[Portal 2 Chapter 3 Test Chamber 9]]) and &#039;&#039;Portal 2 Act 1 Test Chamber 06/ru&#039;&#039; (duplicate of [[Portal 2 Chapter 1 Test Chamber 6/ru]]) ? Thanks. :) [[User:Aquatikelfik|Aquatikelfik]] 12:43, 17 November 2011 (UTC)&lt;br /&gt;
:Thanks [[User:i-ghost|i-ghost]], sorry for distrubing Wind. [[User:Aquatikelfik|Aquatikelfik]] 16:52, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Implementing TF2 Wiki-styled merchandise pricing ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added all the needed templates (as seen here: [[User:Sven/Sandbox]]), added all the current prices of the merchandise to the pricing page ([http://theportalwiki.com/wiki/Template:Dictionary/price#merchandises here]), and am ready to update the [[Merchandise]] page itself. However, every item will reference a template (as seen in my sandbox) that needs to be created by a bot. Could you be kind enough to order WindBOT to push the changes from the pricing page to the necessary template pages? Much appreciated in advance. [[User:Sven|Sven]] 17:05, 18 November 2011 (UTC)&lt;br /&gt;
: WindBOT should get around to that automatically.  I think he runs on a ~10 minute interval, although he might get clogged up with some other tasks so there may be a slight delay.  He should make those pages anyway. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:09, 18 November 2011 (UTC)&lt;br /&gt;
::Okey-dokey then. Thanks a lot RJackson for the quick answer. *goes to twiddle thumbs for about 10 minutes* [[User:Sven|Sven]] 17:10, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comics nav ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry! I didn&#039;t notice that the comics were already covered in the Community Nav! Forgive me! [[User:Sven|Sven]] 00:49, 25 December 2011 (UTC)&lt;br /&gt;
:Never! You shall die into the Aperture Science Emergency Intelligence Incinerator &amp;gt;:3&lt;br /&gt;
:Nah but the comics list is getting sizeable. One or two more comics and it will probably be worth it to make it into its own nav — [[User:WindPower|Wind]] 00:51, 25 December 2011 (UTC)&lt;br /&gt;
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== hello ==&lt;br /&gt;
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Hello to you too. Thanks for the welcome. --[[User:Tschumann|Tschumann]] 10:18, 16 February 2012 (UTC)&lt;br /&gt;
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Thanks for the welcome as well! [[User:Unremarkable|Unremarkable]] 17:11, 25 April 2012 (UTC)&lt;br /&gt;
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== Atlas and P-body articles ==&lt;br /&gt;
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Since Atlas and P-body experience through the same events in co-op, wouldn&#039;t it be a better idea to have the two characters merged into one article like the Combine Overwiki did? Though I don&#039;t mind having two different character articles, just saying that it would be simpler and sort of more effective and on the go for readers. [[User:Illiterate Bilingual|Illiterate Bilingual]] 23:04, 24 February 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t mind but I wouldn&#039;t push for it either. Do what you want or ask someone else or the central discussion~ — [[User:WindPower|Wind]] 06:47, 25 February 2012 (UTC)&lt;br /&gt;
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== Regarding the recent &amp;quot;The Underground&amp;quot; addition, I&#039;d like a precedent  ==&lt;br /&gt;
&lt;br /&gt;
The addition of the Machinima series makes me wonder how each &amp;quot;non-canon&amp;quot; article (such as The Underground, gameplay mods if they have unique characters, minor characters in Lab Rat) should/will be handled in the future. I&#039;d normally take some examples from the TF2 Wiki, but as the TF2 Wiki doesn&#039;t seem to have this issue (no Machinima articles that I&#039;m aware of) and the additional fact that we&#039;re a bit starved for content (I mean, Portal and P2 aren&#039;t exactly updated weekly...), I have no idea what to do. I don&#039;t want this place to get that &amp;quot;most of the page is pictures&amp;quot; feel that the OverWiki has.... Any advice? Would a &amp;quot;Non-Canon Character Nav&amp;quot; or something similar be enough? Or even help? [[User:Sven|~Sven~]] 19:22, 31 March 2012 (UTC)&lt;br /&gt;
:[http://theportalwiki.com/w/index.php?title=The_Underground&amp;amp;action=historysubmit&amp;amp;diff=50499&amp;amp;oldid=50443 This] should alleviate such concerns :3 — [[User:WindPower|Wind]] 19:42, 31 March 2012 (UTC)&lt;br /&gt;
:: DANKE MY HARD HATTED FRIEND! [[User:Sven|~Sven~]] 19:47, 31 March 2012 (UTC)&lt;br /&gt;
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== Image from a Portal 2 dev ==&lt;br /&gt;
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If I were to, say, get a HUGE image of a character from a Portal 2 developer (say.... Richard Lord, for instance), what would I upload that as? What license? [[User:Sven|~Sven~]] 07:32, 11 April 2012 (UTC)&lt;br /&gt;
:Stop teasing and upload it already! — [[User:WindPower|Wind]] 15:23, 11 April 2012 (UTC)&lt;br /&gt;
:Top shelf — [[User:WindPower|Wind]] 19:40, 11 April 2012 (UTC)&lt;br /&gt;
::And we got Mr Lord&#039;s seal of approval. :D [[User:Sven|~Sven~]] 20:27, 11 April 2012 (UTC)&lt;br /&gt;
:::RJ wonders how you even got a reply — [[User:WindPower|Wind]] 20:30, 11 April 2012 (UTC)&lt;br /&gt;
::::Something like that. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;RJackson&amp;gt; hnnnnnnng&lt;br /&gt;
&amp;lt;RJackson&amp;gt; how dus he talk to Richard Lord&lt;br /&gt;
&amp;lt;RJackson&amp;gt; godfackit&lt;br /&gt;
&amp;lt;RJackson&amp;gt; I want to muse about Hoopy with him, in bed, wearing skin-coloured speedos.&lt;br /&gt;
&amp;lt;WindPower&amp;gt; I dunno, you should as khim&lt;br /&gt;
&amp;lt;WindPower&amp;gt; *ask him&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; RJackson: HOW DID YOU FIND OUT ABOUT ONE OF EPISODE 3&#039;S ALTERNATE ENDINGS&lt;br /&gt;
&amp;lt;RJackson&amp;gt; Epic_Eric: I wore Speedos with Richard Lord.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Why skin-coloured and not team-colored?&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *colourde&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *coloured&lt;br /&gt;
&amp;lt;RJackson&amp;gt; so to outside observers, we appear nekkid.&lt;br /&gt;
&amp;lt;RJackson&amp;gt; but we know we&#039;re not.... we know.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Is that supposed to be scary?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We have a mutual friend on Facebook. Got a reply within a few day&#039;s time. I originally was asking for an in-modelviewer image of the Animal King turret, but apparently there &#039;&#039;is&#039;&#039; no in-game model. So instead, I get a very high-res image of the turret that I uploaded here. [[User:Sven|~Sven~]] 21:00, 11 April 2012 (UTC)&lt;br /&gt;
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== How do you make a bot and/or be a Content Moderator? ==&lt;br /&gt;
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I want to be one, and I am very experinced on this wiki&lt;br /&gt;
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How do you make a bot and/or be a Content Moderator?&lt;br /&gt;
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Thank you&lt;br /&gt;
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--[[User:Secondhand Work|Secondhand Work]] 14:25, 1 May 2012 (UTC)&lt;br /&gt;
:Well first you join and lurk on the [[IRC channel]], and then eventually it happens. You&#039;ve made about 20 edits so far so I wouldn&#039;t say you&#039;re &amp;quot;very experinced&amp;quot; yet...&lt;br /&gt;
:As for bot, you need a good reason to use a bot that, such as wanting to do something that the current bots cannot do — [[User:WindPower|Wind]] 18:25, 1 May 2012 (UTC)&lt;br /&gt;
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== Requesting permission to borrow (ie: Steal) select images from this wiki ==&lt;br /&gt;
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Due to the generally HQ of the images provided by this Wiki, I humbly request permission to make use of some of them on my community&#039;s mapping Wiki (Example page here: [http://myapertureinnovations.com/wiki/index.php?title=Aperture_Science_Security_Camera Right here]). I realize I technically don&#039;t *have* to ask for the images, but as an act of good faith, I&#039;d like to. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:20, 17 May 2012 (UTC)&lt;br /&gt;
:That&#039;s fine as long as you respect the license on each image, and the license of the content ([https://creativecommons.org/licenses/by/3.0/ CC-BY-3.0], which basically just means you should mention where the stuff is from). But you do know there&#039;s [https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design quite a large section for that at the VDC], right?) — [[User:WindPower|Wind]] 21:24, 17 May 2012 (UTC)&lt;br /&gt;
::I *personally* am aware of that. It would seem that the other members of the (admittedly small) community (around 10 or so right now [the forum isn&#039;t done, itself]) want to venture into BIGGER things, and that apparently includes a wiki as well. Majority rules in favor of the wiki, and as such, we (apparently) are doing that. Thank you Wind. :D [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:30, 17 May 2012 (UTC)&lt;br /&gt;
:::May I suggest the option of creating a mapping section on this wiki then? Would solve the hassle of copying stuff around (but I&#039;m probably making this suggestion too late) — [[User:WindPower|Wind]] 21:33, 17 May 2012 (UTC)&lt;br /&gt;
::::I&#039;ll mention it to everyone. :) And it&#039;s not too late; our host has said that we have infinite space as long as we pay the monthly fee, but since our wiki is still very much in infancy (hell, it&#039;s a ZYGOTE right now), we&#039;d lose next to nothing I suppose. I&#039;ll mention it to them and see what they say. You sir, deserve all the science awards for your kindness. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:54, 17 May 2012 (UTC)&lt;br /&gt;
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== Re:Hello (from MatthewCKC&#039;s talk page) ==&lt;br /&gt;
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I am glad to receive a warm welcome message from you. I will translate as many page as I can. By the way, I will also check the details in English whether they are enough or need to be added.&lt;br /&gt;
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[[User:MatthewCKC|Matthew C.K.C.]] ([[User talk:MatthewCKC|talk]]) 16:11, 9 July 2012 (UTC)MatthewCKC&lt;br /&gt;
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== Spam Account ==&lt;br /&gt;
It would seem this account needs blocking Windness:&lt;br /&gt;
http://theportalwiki.com/wiki/User:Vaporizers&lt;br /&gt;
&lt;br /&gt;
I blanked the page for the time being.&lt;br /&gt;
I would have blocked them myself, but it would appear I lack permissions to do so.&lt;br /&gt;
-- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 12:27, 25 September 2012 (UTC)&lt;br /&gt;
:Blocked and page deleted. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 14:46, 25 September 2012 (UTC)&lt;br /&gt;
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== Hello there! ==&lt;br /&gt;
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Ca va mec? Moi ca va, mais j&#039;ai un rhume. A+ [[User:Klow|Klow]] ([[User talk:Klow|talk]]) 01:43, 21 January 2013 (UTC)&lt;br /&gt;
:Ouais ça va. Moi j&#039;ai pas de rhume mais ça ne va pas tarder... — [[User:WindPower|Wind]] 01:44, 21 January 2013 (UTC)&lt;br /&gt;
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== Hey, a guestion for you! ==&lt;br /&gt;
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Hey, why isn&#039;t my signature showing properly? It won&#039;t display my avatar, it is just a link (as you can see) --[[User:Tonkku107|File:User Tonkku107 Avatar.png]] ([[User talk:Tonkku107|talk]]) 19:23, 23 February 2013 (UTC)&lt;br /&gt;
:Here [[File:User Tonkku107 Avatar.png|link=User:Tonkku107]] — [[User:WindPower|Wind]] 19:39, 23 February 2013 (UTC)&lt;br /&gt;
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== Could you... ==&lt;br /&gt;
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Could you delete this article I did?&lt;br /&gt;
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[[Fatos previamente destacados]]&lt;br /&gt;
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I used the wrong title... [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 04:30, 9 March 2013 (UTC)&lt;br /&gt;
:Done~ — [[User:WindPower|Wind]] 04:30, 9 March 2013 (UTC)&lt;br /&gt;
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::Thanks ^^ [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 14:20, 9 March 2013 (UTC)&lt;br /&gt;
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== hi ==&lt;br /&gt;
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hello there, sorry about not msging you, theres been some tests that i got stuck on, but seriously, hi &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi there — [[User:WindPower|Wind]] 18:38, 3 April 2013 (UTC)&lt;br /&gt;
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== regarding the portal 1 soundtrack ==&lt;br /&gt;
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i know this may seem impossible or out of your reach but, does any one(or you wind) know how to add the songs for the portal 1 soundtrack thanks &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Unlike the Portal 2 soundtrack, Valve has not released the Portal 1 soundtrack for free public release, so uploading it on a public site like this is legally hazardous. That is why it has not been uploaded — [[User:WindPower|Wind]] 17:45, 5 April 2013 (UTC)&lt;br /&gt;
::But it&#039;s on youtube. It is also a public site. So it would also be legally hazardous. Correct me if I am wrong. --[[User:tonkku107|tonkku107]] [[File:User_Tonkku107_Avatar.png|link=User:Tonkku107|32px|32px]] 17:49, 5 April 2013 (UTC)&lt;br /&gt;
:::Yes, but since they&#039;re hosted on YouTube, then YouTube is assuming that responsibility, not the Portal Wiki — [[User:WindPower|Wind]] 17:59, 5 April 2013 (UTC)&lt;br /&gt;
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== Can&#039;t load &amp;quot;Turrets&amp;quot; page? ==&lt;br /&gt;
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Does the [[Turrets]] page load for you? All it does for me is open a blank white screen. I have no idea what&#039;s going on. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:24, 31 May 2013 (UTC)&lt;br /&gt;
:Is fixed, thanks~ — [[User:WindPower|Wind]] 16:35, 31 May 2013 (UTC)&lt;br /&gt;
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== Translator status? ==&lt;br /&gt;
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Hey, I have much fun translating articles into German (see [[Cubes/de]] and [[Gels/de]]) and wanted to ask, is there any way to achieve an &amp;quot;official&amp;quot; translator &amp;quot;rank&amp;quot;? If yes, how do I achieve it? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]]&lt;br /&gt;
:There is no such status &amp;gt;: There are localization moderators, which are moderators for a particular language, but those are only needed if there are multiple active translators in that language.&lt;br /&gt;
:Thanks for your translations by the way~ — [[User:WindPower|Wind]] 19:26, 20 June 2013 (UTC)&lt;br /&gt;
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Thank you for fixing the Ap-Sap voice line thing. It looks about a million times better now. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:23, 20 July 2013 (UTC)&lt;br /&gt;
:Me? Or him? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 16:57, 20 August 2013 (UTC)&lt;br /&gt;
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== Activeness of the Wiki ==&lt;br /&gt;
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Hey Wind, I just came back from a one year pause and since I left, no user has even touched your discussion. My question is: How active is the Wiki still? Y&#039;know, I don&#039;t want to translate page-long articles and no one reads them... if I&#039;m wrong, slap me, I&#039;m just concerned. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 20:20, 29 May 2014 (UTC)&lt;br /&gt;
:Editing has slowed down, but viewership has stayed strong for the past 2 years. [http://upload.gaiatools.com/files/pwiki_googleanalytics_0.png Here&#039;s the session data from Google Analytics]. Hope this helps~ — [[User:WindPower|Wind]] 04:36, 8 June 2014 (UTC)&lt;br /&gt;
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== Aperture Science WHAT?!?  ==&lt;br /&gt;
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Hey, about the Aperture Science Explosive Surface Prototype page, it&#039;s just that i was kind of crazy and wanted to give out a complex name for the Aperture Science bomb. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:I see, but that doesn&#039;t mean you should create a redirect for it — [[User:WindPower|Wind]] 19:55, 29 March 2015 (UTC)&lt;br /&gt;
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== Broken line... not broken?! ==&lt;br /&gt;
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You said you had undone my edit on Portal Test chamber 19{{spoiler| that made &amp;quot;Prepare yourself for the cake&amp;quot; not a spoiler any more}} because it &#039;&#039;broke the list&#039;&#039;. I have seen your picture and understand what you mean, but the list isn&#039;t &#039;&#039;broken&#039;&#039; on my computer, so i think it might be a problem with your computer/laptop/&#039;&#039;&#039;whatever&#039;&#039;&#039;. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Can you take a screenshot of [http://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;amp;diff=prev&amp;amp;oldid=116840 the version of the page from before the undo]? — [[User:WindPower|Wind]] 05:04, 4 April 2015 (UTC)&lt;br /&gt;
::Okay, but how will i show it to you? ._. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:47, 4 April 2015 (UTC)&lt;br /&gt;
:::Nevermind, it breaks the list for me too now. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:51, 4 April 2015 (UTC)&lt;br /&gt;
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== Insane amount of userpages ==&lt;br /&gt;
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Hey there, so when i found out that you can have multiple userpages simply by having them named User:your username here/page name here (for example, User:WindPower/My Pages) i started making userpages like crazy, even starting a text game on the Portal wiki, called Party Escort Beans Enrichment Center, and then i asked myself: Is there a limit to userpages? Will moderators delete your userpages if you have too much? And since i cannot figure it out by myself, i would like to know if there is a userpage creation limit. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 13:10, 8 April 2015 (UTC)&lt;br /&gt;
:There is no limit as long as it stays reasonable size-wise (for example if you have more than 50000 pages with 100 kilobytes of text each, it becomes ~5 megabytes which is fine, but something like 50000000 pages would be ~5 gigabytes and that&#039;s not fine).&lt;br /&gt;
:Also:&lt;br /&gt;
:* There&#039;s also no need for the notice about potential deletion of the page because of the DISPLAYTITLE trick, your userpages won&#039;t be deleted just because they use DISPLAYTITLE.&lt;br /&gt;
:* You may find [[Special:PrefixIndex/User:Party Escort Bot = Beans]] useful if you start losing track of all the pages you have.&lt;br /&gt;
:Hope this helps~ — [[User:WindPower|Wind]] 15:22, 8 April 2015 (UTC)&lt;br /&gt;
::Okay thanks, about the notice for potential deletion, it&#039;s because i&#039;m worrying about people saying things such as &amp;quot;Oh this page is named Party Escort Bot = Beans voice lines i&#039;ll delete it cuz there&#039;s no one called Party Escort Bot = Beans in Portal and Portal 2&amp;quot; when the page is actually named User:Party Escort Bot = Beans/Party Escort Bot = Beans voice lines. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portal 2 Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
On the page [[Portal 2 Chapter 10 Test Chamber 0]], you mention that Portal 2 has no chapter 10. Actually, the ending sequence/video/cutscene where you rise to the surface is considered as Chapter 10 by the game, so... yeah. But since i couldn&#039;t find a page specifically for the ending sequence, i decided just to redirect it to Portal 2. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Maybe it can link to [[Turret Opera]]. — [[User:WindPower|Wind]] 05:58, 11 April 2015 (UTC)&lt;br /&gt;
::Okay, i&#039;ll make it link to the Turret Opera. By the way, it&#039;s definitely confirmed that there IS a chapter 10, as when you complete the game and click &amp;quot;New game&amp;quot;, you see Chapter 10 unlocked. If you click it, you will be sent to the ending video. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you for assuming the party escort submission position ==&lt;br /&gt;
&lt;br /&gt;
I asked this question on YouTube.&lt;br /&gt;
I asked this question on [[Talk:Party Escort Bot|the Party Escort Bot&#039;s talk page]].&lt;br /&gt;
I googled this question.&lt;br /&gt;
I asked it to a lot of Portal fans.&lt;br /&gt;
I searched everywhere for a download.&lt;br /&gt;
&lt;br /&gt;
Still no answer.&lt;br /&gt;
Still no result.&lt;br /&gt;
Still no download.&lt;br /&gt;
&lt;br /&gt;
So now i got an idea:&lt;br /&gt;
&lt;br /&gt;
I will ask this question on WindPower&#039;s page.&lt;br /&gt;
He &#039;&#039;&#039;always&#039;&#039;&#039; replies to me.&lt;br /&gt;
So i will finally get an answer.&lt;br /&gt;
A result.&lt;br /&gt;
A download.&lt;br /&gt;
&lt;br /&gt;
HERE IS THE QUESTION THAT REMAINED UNANSWERED FOR... A LONG TIME:&lt;br /&gt;
&lt;br /&gt;
=== The Question ===&lt;br /&gt;
&lt;br /&gt;
Do you know where i could download the &amp;quot;Thank you for assuming the party escort submission position&amp;quot; dialog (without the background sounds)?&lt;br /&gt;
&lt;br /&gt;
Yeah. Such a simple. Simplistic question. That remained unanswered. It&#039;s like i asked what number comes after 999,999,999.2591525. (to be honest, it&#039;s actually simple, as the answer is 999,999,999.2591526) So do you know where i could download that dialog? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== The Answer? ===&lt;br /&gt;
&lt;br /&gt;
Put your answer here:&lt;br /&gt;
:Sorry, I have no idea. It&#039;s in the game audio files somewhere. If you find out, make sure to [[Special:Upload|upload it on the wiki]]. It may be part of the whole audio file that plays in the ending sequence, in which case there&#039;s no way to get the background-less version of it without asking Valve to provide it separately. — [[User:WindPower|Wind]] 23:30, 26 April 2015 (UTC)&lt;br /&gt;
::I saw your message and rushed to Portal to find out. Apparently the outside sounds DO NOT include the Party Escort Bot&#039;s voice: the Party Escort Bot&#039;s voice is &amp;quot;ai_outro_voice&amp;quot; or something similar. I will try to upload it as soon as possible. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:57, 27 April 2015 (UTC)&lt;br /&gt;
::Where do you find the voice lines for Portal? I tried in sound/vo/aperture_ai and all the files were empty.&lt;br /&gt;
&lt;br /&gt;
== Portal Wiki... 9999999 later (according to the Announcer) ==&lt;br /&gt;
&lt;br /&gt;
Okay, it&#039;s me once again, this time it&#039;s not a question, well you know &#039;&#039;&#039;IT IS&#039;&#039;&#039; a question, but not about Portal or the Party Escort Bot or userpages. So i was bored, and then i got this idea in my head, and created &#039;&#039;&#039;this&#039;&#039;&#039; image, and i just needed someone to tell me if it was good or not. &lt;br /&gt;
&lt;br /&gt;
[[File:User Party Escort Bot = Beans TheOvergrownPortalWiki.png|600px]]&lt;br /&gt;
&lt;br /&gt;
I call it &amp;quot;The Overgrown Portal Wiki&amp;quot;. Do you like it?&lt;br /&gt;
&lt;br /&gt;
Oh, by the way, sorry for the enormous image size, it was either that or make it tiny. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:47, 30 April 2015 (UTC)&lt;br /&gt;
:Cool. Est-ce que les lianes sont dessinées sur le screenshot direct, ou est-ce que c&#039;est fait avec du CSS? Si c&#039;est du CSS tu peux l&#039;ajouter à ton fichier CSS perso pour que ça apparaisse sur toutes les pages du wiki quand tu es connecté. — [[User:WindPower|Wind]] 07:27, 13 May 2015 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;Pourquoi est-ce-que je parle anglais, alors que WindPower connait le français??&amp;lt;/small&amp;gt; Oh, euh. Non, c&#039;est du photo-montage :( en fait, c&#039;est quoi, le CSS? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 22:12, 14 May 2015 (UTC)&lt;br /&gt;
:::Le [https://fr.wikipedia.org/wiki/Feuilles_de_style_en_cascade CSS] est un langage pour changer le look des pages web. Par exemple si un est vert ou gras ou autre sur une page web, c&#039;est parce que ce site a une règle CSS qui dit que ce lien doit être vert et gras. Les règles CSS du Portal Wiki sont sur [[MediaWiki:Common.css]]. Tu peux ajouter ou enlever des règles CSS en utilisant [[User:Party Escort Bot &amp;amp;#61; Beans/vector.css]]. — [[User:WindPower|Wind]] 03:56, 15 May 2015 (UTC)&lt;br /&gt;
::::Eh, ma signature n&#039;a pas changé! Ah, peut-être que si, en fait. [[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:06, 18 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [ Content Deletion Request ] ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you delete this page i made?&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans/ACT-I-VA-TED]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;User: Party Escort Bot = Beans | ACT-I-VA-TED&#039;&#039; thing is seriously annoying me.&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:21, 24 May 2015 (UTC)&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 14:02, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki creator? ==&lt;br /&gt;
&lt;br /&gt;
Hi, just asking, who created this wiki? At first i thought it was [[User:RJackson|RJackson]]...&lt;br /&gt;
&lt;br /&gt;
...but, since &#039;&#039;&#039;you&#039;&#039;&#039; made him a moderator, that doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
So i thought about [[User:I-ghost|I-ghost]]...&lt;br /&gt;
&lt;br /&gt;
...that didn&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
And now i&#039;m starting to believe that it&#039;s &#039;&#039;&#039;you&#039;&#039;&#039;! So, did you?&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Si tu cliques sur &amp;quot;About the Portal Wiki&amp;quot; au bas de la page, ça t&#039;amène à [[Portal Wiki:About]] qui a la réponse à ta question. — [[User:WindPower|Wind]] 02:02, 29 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
Hello WindPower, I from Dota 2 Wiki. Can you please reborn WindBOT? It&#039;s stop working long time ago... Or shortly teach us how to make another bot, on Windows, to make same functions plus others. Please, we need your help. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 15:48, 19 September 2015 (UTC)&lt;br /&gt;
:The bot&#039;s IP was banned from dota2.gamepedia.com in the cloudflare control panel. There&#039;s nothing I can do until that goes away. — [[User:WindPower|Wind]] 20:39, 19 September 2015 (UTC)&lt;br /&gt;
::I already unblock it. Permanent blocks can be unblocked only with reban, I ban WindBOT for 2 hours and block disappears. Now you can do that. :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:00, 19 September 2015 (UTC)&lt;br /&gt;
::This isn&#039;t a ban from the wiki, it&#039;s a ban at the HTTP level. Whenever I try to access any page on dota2.gamepedia.com from the bot&#039;s IP, Cloudflare returns &amp;quot;The owner of this website (dota2.gamepedia.com) has banned your IP address (96.126.105.219)&amp;quot;. This has to be fixed by whoever owns the cloudflare account that handles gamepedia.com. — [[User:WindPower|Wind]] 21:09, 19 September 2015 (UTC)&lt;br /&gt;
:Oh that pretty bad( I try ask Curse staff to do something with that. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:13, 19 September 2015 (UTC)&lt;br /&gt;
:This IP was unblocked today. Try check it out! :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 17:55, 21 September 2015 (UTC)&lt;br /&gt;
&amp;quot;It was blocked because it was causing problems with too many requests and if it causes problems in the future they will be forced to rate-limit it.&amp;quot; [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 18:00, 21 September 2015 (UTC)&lt;br /&gt;
:WindPower, WindBOT is free now, but he don&#039;t do anything he must( what&#039;s the problem? Sorry for asking all time) [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 14:23, 22 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing comments ==&lt;br /&gt;
&lt;br /&gt;
Remember when you told me to sign my comments on the talk page for i-ghost? Well, I don&#039;t really know how to sign comments, the link is always messed up. Can you post it on my talk page? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Sausagea1000|Sausagea1000]]&#039;&#039;&#039; ([[User talk:Sausagea1000|talk]]) • ([[Special:Contributions/Sausagea1000|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Posted. — [[User:WindPower|Wind]] 17:29, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t mean to block, uh, you, with that Test Captcha Account. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:55, 19 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Co-op Demos ==&lt;br /&gt;
&lt;br /&gt;
Hey wind, I know it&#039;s been a few years.&lt;br /&gt;
I&#039;m looking at updating the Portal 2 [[User:Arrran Weeviling/Projects|Co-op Video walkthroughs]] and adding the reamining ones.&lt;br /&gt;
I&#039;m just wondering if putting up the demos would be useful, I&#039;ve got both Atlas and P-body perspectives.&lt;br /&gt;
I&#039;ve done the entire co-op campaign, but I&#039;m going to redo a few that I feel dragged on excessively.&lt;br /&gt;
I can post a google drive link because I can&#039;t post them directly here due to filesize.&lt;br /&gt;
Wow that was a lot of words. [[User:Arrran Weeviling|Arrran Weeviling]] ([[User talk:Arrran Weeviling|talk]])&lt;br /&gt;
:That sounds great, but it would be even better if they were on the wiki. I&#039;m happy to bump up the max file size, let me know how large they get. — [[User:WindPower|Wind]] 04:23, 24 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide? ==&lt;br /&gt;
&lt;br /&gt;
I have posted a [[Portal Wiki:Discussion#Licensing Guide|short guide]] about Licensing and the &amp;quot;Portal Wiki VS Overwiki License Dispute&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But can you make it an official guide......... :P&lt;br /&gt;
&lt;br /&gt;
This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 00:48, 21 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Will there be any moderator recrutation in future? ==&lt;br /&gt;
&lt;br /&gt;
I think I am good enough to be a mod.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]] - [[Special:Contributions/Thedoczek|contribs]] - [[User:Thedoczek/sandbox|sandbox]])&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt; 12:44, 5 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SVG files upload are broooooken ==&lt;br /&gt;
&lt;br /&gt;
As you can see [[:File:Aperture Logo.svg|here]], SVG files are not accepted in viewing by the wiki. And below, is a sign of how messed up the wiki is in terms of viewing svg files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture Logo.svg|Aperture Logo.svg]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:29, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And you should see [[MW:Manual:Image_administration#SVG|this]] to somehow fix this problem.&lt;br /&gt;
:&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:35, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security certificate expired ==&lt;br /&gt;
&lt;br /&gt;
This site&#039;s security certificate has expired and triggered my antivirus. Might want to renew it. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 11:00, 10 May 2021 (UTC)&lt;br /&gt;
:Same, my browser and antivirus freaked out when I accessed the wiki. And now my login is called a &amp;quot;dangerous&amp;quot; action ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 11:15, 10 May 2021 (UTC)&lt;br /&gt;
::This is fixed, sorry. Dunno why the auto-renewal didn&#039;t work, it worked fine when I ran it manually... — [[User:WindPower|Wind]] 19:35, 20 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== YouTube Channel ==&lt;br /&gt;
&lt;br /&gt;
Hi! Are you the manager of the portal Wiki YouTube channel? If yes, did you Lost access to the channel? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 21:29, 1 June 2021 (UTC)&lt;br /&gt;
:Yes, I manage the channel, but no, I have not lost access to it... why do you ask? — [[User:WindPower|Wind]] 22:53, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sixense video upload to YouTube channel ==&lt;br /&gt;
&lt;br /&gt;
Hi, long time. Hope you&#039;re well. Any chance you could rip and upload [https://web.archive.org/web/20141221200035/https://www.youtube.com/watch?v=SVXOJeoF4hc this archived video] to the YouTube channel for preservation, and so it can be shown inline on the relevant article? [[User:I-ghost|i-ghost]] 00:08, 21 September 2022 (UTC)&lt;br /&gt;
:Done, though I just [[Portal_2_Sixense_MotionPack_DLC#Videos|self-hosted it instead]]. — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== purge action ==&lt;br /&gt;
&lt;br /&gt;
Thanks! Also, is there a way to turn wiki markup on? It makes editing easier for me. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 15:15, 14 January 2023 (UTC)&lt;br /&gt;
:Not sure what you mean, wiki markup is on: &#039;&#039;&#039;here is some bold text&#039;&#039;&#039;. Are you referring to some markup-editing extension? — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
Does this wiki use discord? if it does is there a server i can join, since IRC is a hassle to use sometimes, and doesn&#039;t keep track of messages. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 21:29, 14 January 2023 (UTC)&lt;br /&gt;
:No Discord, sorry. I tried to set up a Matrix server once, which would solve this problem without the need for relying on a centralized service (Discord), but it didn&#039;t really catch on. The larger problem though is that the existing tooling (RC notifications) are on IRC right now and they&#039;d have to be ported to a Discord bot or something first. — [[User:WindPower|Wind]] 06:09, 29 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Email confirmation is broken ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re the correct person to contact about this, but it seems like this wiki isn&#039;t able to send a confirmation code to verify the email address I&#039;ve typed. It seems to me that this is a coding issue with the wiki itself somewhere. Either way, this is the error message when I click the &amp;quot;Mail a confirmation code&amp;quot; via [[Special:ConfirmEmail]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Portal Wiki could not send your confirmation mail. Please check your email address for invalid characters.&lt;br /&gt;
&lt;br /&gt;
Mailer returned: authentication failure [SMTP: Invalid response code received from server (code: 535, response: 5.7.8 Username and Password not accepted. For more information, go to 5.7.8 https://support.google.com/mail/?p=BadCredentials f4-20020ad45584000000b0069937049aadsm2466575qvx.88 - gsmtp)] &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t believe me, create a new account with an email address and try to get a confirmation mail sent out.&lt;br /&gt;
&lt;br /&gt;
[[User:Lightsup55|Lightsup55]] ([[User talk:Lightsup55|talk]]) 20:34, 7 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Username change ==&lt;br /&gt;
&lt;br /&gt;
Hello! Can you please change my username to &amp;quot;VRadExe&amp;quot; (without quotes)? Thanks - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 06:18, 27 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189024</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=189024"/>
		<updated>2024-11-09T07:52:37Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Not a &amp;quot;port&amp;quot; really, it was built off the orange box version which was already on xbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is a re-released version of &#039;&#039;[[Portal]]&#039;&#039; for the Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels.&lt;br /&gt;
&lt;br /&gt;
Since the shutdown of the Xbox 360 Marketplace, &#039;&#039;Portal: Still Alive&#039;&#039; can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the [https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 modern Xbox store], which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.&lt;br /&gt;
&amp;lt;!-- NOTE FOR ANYONE RESEARCHING THIS!!!!!&lt;br /&gt;
You can (as of this writing) still access the store on 360 by inserting a disc, pressing X to view the game details, then pressing Y to search. You can&#039;t buy stuff, but downloading games you own might still work, so check that before adding &amp;quot;you cannot get the game on xbox 360&amp;quot; to the page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still Alive&#039;&#039; has never been fully ported to any other platforms; the [[Portal: Companion Collection|Nintendo Switch port of Portal]] includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in &#039;&#039;Still Alive&#039;&#039; on Xbox 360. An [http://www.moddb.com/mods/portal-still-alive-pc unofficial PC port] of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.&lt;br /&gt;
&lt;br /&gt;
==New mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&amp;lt;!--Skull cubes were cut and are not a new mechanic (just a visual reskin of regular cubes), do not list them here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
{{cleanup|reason=Most of this is obvious, explained elsewhere in the page, or unsourced}}&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the main games. Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Marketplace Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 Official Microsoft Store page]&lt;br /&gt;
*[https://web.archive.org/web/20240722183420/http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Original Xbox Marketplace page] (archived)&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Unofficial PC port]&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Skull_cube&amp;diff=188536</id>
		<title>Skull cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Skull_cube&amp;diff=188536"/>
		<updated>2024-09-17T09:29:03Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Already documented at [[Cubes#Skull Cube]], not really enough unique information to justify a separate page. Skull cubes are unused content which don&#039;t actually get used in any official version of Still Alive.}}&lt;br /&gt;
Skull cubes act like normal cubes, but the red skull icon on it hints that destroying the cube is part of the puzzle. They appear in the [[Portal: Still Alive]] bonus maps and there only.&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=188535</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=188535"/>
		<updated>2024-09-17T09:24:15Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Documented Xbox marketplace shutdown, removed ugly list of the PC port&amp;#039;s content, some cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels.&lt;br /&gt;
&lt;br /&gt;
Since the shutdown of the Xbox 360 Marketplace, &#039;&#039;Portal: Still Alive&#039;&#039; can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the [https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 modern Xbox store], which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.&lt;br /&gt;
&amp;lt;!-- NOTE FOR ANYONE RESEARCHING THIS!!!!!&lt;br /&gt;
You can (as of this writing) still access the store on 360 by inserting a disc, pressing X to view the game details, then pressing Y to search. You can&#039;t buy stuff, but downloading games you own might still work, so check that before adding &amp;quot;you cannot get the game on xbox 360&amp;quot; to the page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still Alive&#039;&#039; has never been fully ported to any other platforms; the [[Portal: Companion Collection|Nintendo Switch port of Portal]] includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in &#039;&#039;Still Alive&#039;&#039; on Xbox 360. An [http://www.moddb.com/mods/portal-still-alive-pc unofficial PC port] of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.&lt;br /&gt;
&lt;br /&gt;
==New mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&amp;lt;!--Skull cubes were cut and are not a new mechanic (just a visual reskin of regular cubes), do not list them here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
{{cleanup|reason=Most of this is obvious, explained elsewhere in the page, or unsourced}}&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the main games. Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Marketplace Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 Official Microsoft Store page]&lt;br /&gt;
*[https://web.archive.org/web/20240722183420/http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Original Xbox Marketplace page] (archived)&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Unofficial PC port]&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=188451</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=188451"/>
		<updated>2024-09-04T08:26:57Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Remove the stupid undertale AU exclamation point thing. The in-game captions just refer to cave johnson variants with a space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, many using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified and less versatile version of Hammer, although Hammer-built chambers can be uploaded. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature! Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda Cave is not happy about it.&lt;br /&gt;
This is a reference to the 1988 Movie [[Wikipedia:They Live|They Live]] by John Carpenter.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples&#039; skin.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; who smash through the hull to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time &amp;quot;far enough to meet your great-great-grandfather&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ???&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2)&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1)  &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octopi earth close.png|thumbnail]]   || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ???&lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=187069</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=187069"/>
		<updated>2024-02-23T07:50:32Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Trivia */ remove unnecessary bold formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.jpg&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039; or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech) or the &#039;&#039;&#039;Hub&#039;&#039;&#039;) is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].&lt;br /&gt;
&lt;br /&gt;
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 &#039;&#039;Doors&#039;&#039;]], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: &#039;&#039;Team Building&#039;&#039;]] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{main|Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
{{:Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
* Players can&#039;t start the [[Portal 2 Co-op Calibration Course|Calibration Course]]&lt;br /&gt;
* {{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part.}}&lt;br /&gt;
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Console versions of Portal 2 track co-op progress in split-screen correctly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics.&lt;br /&gt;
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}&lt;br /&gt;
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn&#039;t have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.&lt;br /&gt;
** There is no {{code|mp_coop_lobby}}; unused resource lists indicate that this was an early version of the hub which was replaced later in the game&#039;s development.&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|&amp;quot;Noooooo!&amp;quot;]], [[Media:Turret turretlaunched08.wav|&amp;quot;Hooray!&amp;quot;]] and [[Media:Turret turretlaunched11.wav|&amp;quot;Goodbye!&amp;quot;]])&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|[[Disassembly chamber]] with closed panel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|block=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Animation 5 ===&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;:&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
File:mp coop lobby 30500.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
File:mp coop lobby 30501.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
File:mp coop lobby 30502.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
File:mp coop lobby 30503.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
File:mp coop lobby 30504.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
File:mp coop lobby 30505.jpg|6&lt;br /&gt;
File:mp coop lobby 30506.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
File:mp coop lobby 30507.jpg|8&lt;br /&gt;
File:mp coop lobby 30508.jpg|9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
File:mp coop lobby 30510.jpg|1&lt;br /&gt;
File:mp coop lobby 30511.jpg|2&lt;br /&gt;
File:mp coop lobby 30512.jpg|3&lt;br /&gt;
File:mp coop lobby 30513.jpg|4&lt;br /&gt;
File:mp coop lobby 30514.jpg|5&lt;br /&gt;
File:mp coop lobby 30515.jpg|6&lt;br /&gt;
File:mp coop lobby 30516.jpg|7&lt;br /&gt;
File:mp coop lobby 30517.jpg|8&lt;br /&gt;
File:mp coop lobby 30518.jpg|9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
}}&amp;lt;!--spoiler--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Announcer]]&#039;s voice lines ==&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal2Co-opTestChambersNav}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187068</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187068"/>
		<updated>2024-02-23T07:38:38Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: skull cubes are not used in any official version of still alive. also the &amp;quot;entropy zero 2 cubes&amp;quot; are just regular storage cubes with a slightly changed design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button&amp;diff=187067</id>
		<title>Pedestal Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button&amp;diff=187067"/>
		<updated>2024-02-23T07:05:16Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: removed the old puzzlemaker properties experiment, also added more explanation for the skull buttons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the &#039;&#039;Portal&#039;&#039; series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the &amp;quot;Use&amp;quot; key ({{key|E}} [[Default keybinds|by default]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.&lt;br /&gt;
&lt;br /&gt;
Exclusively in &#039;&#039;Portal: Still Alive&#039;&#039; for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in &#039;&#039;Portal 2&#039;&#039; or the Nintendo Switch versions of the &#039;&#039;Portal: Still Alive&#039;&#039; levels, both of which replace them with regular pedestal buttons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Pedestal Button|The Pedestal Button as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=&#039;&#039;Portal 2&#039;&#039;|The Pedestal Button as it appears in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:1940s Switch.png|alt3=1940s button|The switch from old Aperture in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Still alive button.PNG|&#039;&#039;[[Portal: Still Alive]]&#039;&#039;&#039;s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation of the Pedestal Button, only used in bonus chambers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Press the button again.|sound=GLaDOS_faithplategarbage06.wav}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal 2&#039;&#039;, the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_achievements&amp;diff=186423</id>
		<title>Obtaining Portal achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_achievements&amp;diff=186423"/>
		<updated>2023-10-28T06:37:29Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: add note about the camera shy voice line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal|Lab Rat|Story-related&lt;br /&gt;
| {{Spoiler|Equip the Dual &#039;&#039;[[Handheld Portal Device]]&#039;&#039; in [[Portal Test Chamber 11|Test Chamber 11]].}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Fratricide|Story-related&lt;br /&gt;
| {{Spoiler|Burn the &#039;&#039;[[Weighted Companion Cube]]&#039;&#039; in [[Portal Test Chamber 17|Test Chamber 17]].}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Partygoer|Story-related&lt;br /&gt;
| {{Spoiler|Escape from the burning pit and carry onto the escape levels after The Final Test.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|Story-related&lt;br /&gt;
| {{Spoiler|Defeat &#039;&#039;[[GLaDOS]]&#039;&#039; and}} beat the game.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Friendly Fire|Easy&lt;br /&gt;
| Pick up a &#039;&#039;[[Turret]]&#039;&#039; and knock over another one while holding it.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Terminal Velocity|Easy&lt;br /&gt;
| Once you {{Spoiler|have acquired the dual portal gun in Test Chamber 11}}, you must be in a test chamber where you can place &#039;&#039;[[Portals]]&#039;&#039; on both the ceiling and the floor. Place a portal above and below you, then jump in and wait for around 5 minutes.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Long Jump|Medium&lt;br /&gt;
| Once you are in a long test chamber where you can place portals on the walls and the floor, place a portal on a wall, and place another below it on the floor, jump into the floor portal and keep placing portals on the floor while landing in them until you get the achievement. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Camera Shy|Medium&lt;br /&gt;
| After you get the portal gun, detach every possible security camera from their walls by creating a portal behind the camera. To obtain [[GLaDOS_voice_lines_(Portal)#On_destroying_a_security_camera|the unique associated voice line]], you must additionally wait for GLaDOS to not be talking before destroying each camera, but this is not required for the achievement itself.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Transmission Received|Medium&lt;br /&gt;
| This achievement was added on March 1, 2010, leading to the announcement of &#039;&#039;[[Portal 2]]&#039;&#039;. Every chamber has a radio and a specific place you must bring it to. Refer to a guide with every location to make this much easier. Obtaining this achievement on your first playthrough is impossible, since the radios only show up after you complete the game once.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Cupcake|Medium&lt;br /&gt;
| Beat two of the Advanced Chambers. They can be found in the [[main menu]]. It is best to go through these in order. Not as hard as the challenge achievements, just be patient.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|Medium&lt;br /&gt;
| Beat four of the Advanced Chambers.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|Medium&lt;br /&gt;
| Beat all six of the Advanced Chambers.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Basic Science|Hard&lt;br /&gt;
| Finish all the challenges with at least a bronze rating. Bronze ratings are usually just the most efficient way to solve a chamber in their intended ways, so just watch your step and be patient.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science|Hard&lt;br /&gt;
| Finish all the challenges with at least a silver rating. Refer to Aperture Science; this achievement is not as strict but will still require patience and skill.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science|Very Hard&lt;br /&gt;
| Finish all the challenges with at least a gold rating. Follow guides religiously and don&#039;t be discouraged when you fail.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=182621</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=182621"/>
		<updated>2023-04-19T05:21:24Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: The console versions of portal 2 do support splitscreen coop progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Course 0 - CinTech&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.png&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part. Additionally, the Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt; The console versions of Portal 2 track co-op progress in splitscreen correctly.}}&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{main|Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
{{:Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}&lt;br /&gt;
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn&#039;t have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.&lt;br /&gt;
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game&#039;s development.&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. (&amp;quot;Noooooo!&amp;quot;, &amp;quot;Hooray!&amp;quot; and &amp;quot;Goodbye!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber with closed panel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Announcer]]&#039;s voice lines ==&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
{{Portal2Co-opTestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;br /&gt;
{{Needimage}}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182620</id>
		<title>GLaDOS voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182620"/>
		<updated>2023-04-19T05:15:02Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Undo revision 182243 by Cqf (talk) please stop. I did check the page you linked and saw you listed them there but it&amp;#039;s still no reason to remove them from this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
This is a complete list of [[GLaDOS]]&#039; voice lines from &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;, and other works.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to take a cube into the material emancipation grill while the door is open&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Handheld Portal Device ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 03-05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 06-08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 09-11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the level:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet emitter area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the Handheld Portal Device ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 12-16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves in Test Chamber 13 and/or 14:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== During escape ===&lt;br /&gt;
==== Part 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]] (the sound file only exists in the Portal beta)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== On destroying a security camera ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In order, for the first three cameras destroyed:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For further destroyed cameras:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
=== Final battle ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;([[Morality Core]] drops to the ground)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add &#039;&#039;&amp;quot;with the sphere, cycle through these:&amp;quot;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the player picks up the morality core&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* (repeats &amp;quot;I&#039;ll tell you what that thing isn&#039;t: It isn&#039;t yours. So leave it alone.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== First core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description &#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following automatically plays or repeats after the respective speech for every destroyed core.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upon destroying of the second, third and fourth cores, this will sound:&#039;&#039; [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|&amp;quot;*scream*&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Second core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add &#039;&#039;&amp;quot;[PAIN LAUGHTER]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== Unused lines/alternate delivery ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In regular computer voice; versions with the deeper voice are used in the final game.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alternate version of&#039;&#039; [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]] &#039;&#039;(subtitled as &amp;quot;[PAIN NOISE]&amp;quot;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking people&#039;s hats off—then, I account it high time to get to sea as soon as I can.&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
&lt;br /&gt;
===Dota 2===&lt;br /&gt;
{{See also|Dota 2}}&lt;br /&gt;
====Welcome Messages====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}&lt;br /&gt;
&lt;br /&gt;
====Game Mode Messages====&lt;br /&gt;
* {{Voice line|glados|Dota 2 gamemode 01}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_02}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_03}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_04}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_05}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_06}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_07}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_08}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_09}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_10}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_11}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_12}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_13}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_14}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_15}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_16}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_17}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_18}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_19}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_20}}&lt;br /&gt;
&lt;br /&gt;
====Drafting====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_27}}&lt;br /&gt;
&lt;br /&gt;
====Beginning of Battle====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_17}}&lt;br /&gt;
&lt;br /&gt;
====Kill Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}&lt;br /&gt;
&lt;br /&gt;
====When Respawning====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}&lt;br /&gt;
&lt;br /&gt;
====Missing Lane====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}&lt;br /&gt;
&lt;br /&gt;
====Team Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}&lt;br /&gt;
&lt;br /&gt;
====Follow-up Dialogue====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_106}}&lt;br /&gt;
&lt;br /&gt;
====Additional Voice Lines====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_08}}&lt;br /&gt;
&lt;br /&gt;
====When Exiting the Game====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:VRadExe/achievement_test&amp;diff=182619</id>
		<title>User:VRadExe/achievement test</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:VRadExe/achievement_test&amp;diff=182619"/>
		<updated>2023-04-19T05:10:50Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Created page with &amp;quot;The Portal 2 achievements have different icons on Switch, and I also noticed that Xbox Gamerscore and PS3 Trophy types aren&amp;#039;t listed anywhere, so this is a concept I had to us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Portal 2 achievements have different icons on Switch, and I also noticed that Xbox Gamerscore and PS3 Trophy types aren&#039;t listed anywhere, so this is a concept I had to use tables for achievements. (The switch icons here are just copies of the normal versions since I didn&#039;t want to upload the files yet, in the final implementation they&#039;d be different versions. This is just meant to see how the 2 columns would look.)&lt;br /&gt;
* This should probably use the dictionary system for everything, including Switch icons, gamerscore value and trophy types&lt;br /&gt;
* There&#039;s also the problem of Portal 1 not having PS3 trophies (they weren&#039;t a thing yet) or unique Switch icons, and mod achievements lacking both of those in addition to gamerscore, so those columns would need to be able to be turned off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Icon{{clear}}(Switch)&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Gamerscore{{clear}}(Xbox)&lt;br /&gt;
! Trophy type{{clear}}(PS3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |[[File:{{Dictionary/portal 2 achievements/air show-icon}}]]&lt;br /&gt;
| {{Dictionary/portal 2 achievements/air show-title}}&lt;br /&gt;
| {{Dictionary/portal 2 achievements/air show-desc}}&lt;br /&gt;
| 20G&lt;br /&gt;
| Bronze&lt;br /&gt;
|-&lt;br /&gt;
| [[File:{{Dictionary/portal 2 achievements/schrodinger&#039;s catch-icon}}]]&lt;br /&gt;
| [[File:{{Dictionary/portal 2 achievements/schrodinger&#039;s catch-icon}}]]&lt;br /&gt;
| {{Dictionary/portal 2 achievements/schrodinger&#039;s catch-title}}&lt;br /&gt;
| {{Dictionary/portal 2 achievements/schrodinger&#039;s catch-desc}}&lt;br /&gt;
| 20G&lt;br /&gt;
| Bronze&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[File:{{Dictionary/portal 2 achievements/professor portal-icon}}]]&lt;br /&gt;
| {{Dictionary/portal 2 achievements/professor portal-title}}&lt;br /&gt;
| {{Dictionary/portal 2 achievements/professor portal-desc}}&lt;br /&gt;
| 75G&lt;br /&gt;
| Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Version without PS3/Switch columns (for Portal 1) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Gamerscore{{clear}}(Xbox)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:{{Dictionary/portal achievements/camera shy-icon}}]]&lt;br /&gt;
| {{Dictionary/portal achievements/camera shy-title}}&lt;br /&gt;
| {{Dictionary/portal achievements/camera shy-desc}}&lt;br /&gt;
| 5G&lt;br /&gt;
|-&lt;br /&gt;
| [[File:{{Dictionary/portal achievements/heartbreaker-icon}}]]&lt;br /&gt;
| {{Dictionary/portal achievements/heartbreaker-title}}&lt;br /&gt;
| {{Dictionary/portal achievements/heartbreaker-desc}}&lt;br /&gt;
| 10G&lt;br /&gt;
|-&lt;br /&gt;
| [[File:{{Dictionary/portal achievements/fruitcake-icon}}]]&lt;br /&gt;
| {{Dictionary/portal achievements/fruitcake-title}}&lt;br /&gt;
| {{Dictionary/portal achievements/fruitcake-desc}}&lt;br /&gt;
| 30G&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182237</id>
		<title>GLaDOS voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182237"/>
		<updated>2023-04-07T00:59:55Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Undo revision 182236 by Cqf (talk) unexplained removal of calibration course lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
This is a complete list of [[GLaDOS]]&#039; voice lines from &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;, and other works.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to take a cube into the material emancipation grill while the door is open&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Handheld Portal Device ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 03-05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 06-08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 09-11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the level:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet emitter area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the Handheld Portal Device ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 12-16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves in Test Chamber 13 and/or 14:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== During escape ===&lt;br /&gt;
==== Part 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]] (the sound file only exists in the Portal beta)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== On destroying a security camera ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In order, for the first three cameras destroyed:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For further destroyed cameras:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
=== Final battle ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;([[Morality Core]] drops to the ground)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add &#039;&#039;&amp;quot;with the sphere, cycle through these:&amp;quot;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the player picks up the morality core&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* (repeats &amp;quot;I&#039;ll tell you what that thing isn&#039;t: It isn&#039;t yours. So leave it alone.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== First core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description &#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following automatically plays or repeats after the respective speech for every destroyed core.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upon destroying of the second, third and fourth cores, this will sound:&#039;&#039; [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|&amp;quot;*scream*&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Second core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add &#039;&#039;&amp;quot;[PAIN LAUGHTER]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== Unused lines/alternate delivery ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In regular computer voice; versions with the deeper voice are used in the final game.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alternate version of&#039;&#039; [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]] &#039;&#039;(subtitled as &amp;quot;[PAIN NOISE]&amp;quot;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking people&#039;s hats off—then, I account it high time to get to sea as soon as I can.&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
&lt;br /&gt;
===Dota 2===&lt;br /&gt;
{{See also|Dota 2}}&lt;br /&gt;
====Welcome Messages====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}&lt;br /&gt;
&lt;br /&gt;
====Game Mode Messages====&lt;br /&gt;
* {{Voice line|glados|Dota 2 gamemode 01}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_02}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_03}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_04}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_05}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_06}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_07}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_08}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_09}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_10}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_11}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_12}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_13}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_14}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_15}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_16}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_17}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_18}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_19}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_20}}&lt;br /&gt;
&lt;br /&gt;
====Drafting====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_27}}&lt;br /&gt;
&lt;br /&gt;
====Beginning of Battle====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_17}}&lt;br /&gt;
&lt;br /&gt;
====Kill Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}&lt;br /&gt;
&lt;br /&gt;
====When Respawning====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}&lt;br /&gt;
&lt;br /&gt;
====Missing Lane====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}&lt;br /&gt;
&lt;br /&gt;
====Team Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}&lt;br /&gt;
&lt;br /&gt;
====Follow-up Dialogue====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_106}}&lt;br /&gt;
&lt;br /&gt;
====Additional Voice Lines====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_08}}&lt;br /&gt;
&lt;br /&gt;
====When Exiting the Game====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=182155</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=182155"/>
		<updated>2023-04-06T00:42:25Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 0 - CinTech&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.png&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}&lt;br /&gt;
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn&#039;t have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.&lt;br /&gt;
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game&#039;s development.&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. (&amp;quot;Noooooo!&amp;quot;, &amp;quot;Hooray!&amp;quot; and &amp;quot;Goodbye!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooperative Testing Initiative]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182154</id>
		<title>GLaDOS voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=182154"/>
		<updated>2023-04-06T00:35:41Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: /* Portal */ Extra camera destroyed line is not actually unused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
This is a complete list of [[GLaDOS]]&#039; voice lines from &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;, and other works.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to take a cube into the material emancipation grill while the door is open&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Handheld Portal Device ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 03-05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 06-08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 09-11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the level:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet emitter area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the Handheld Portal Device ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 12-16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves in Test Chamber 13 and/or 14:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== During escape ===&lt;br /&gt;
==== Part 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]] (the sound file only exists in the Portal beta)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game because the audio starts before the speaker is enabled)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== On destroying a security camera ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In order, for the first three cameras destroyed:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For further destroyed cameras:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following line is intended to play when all 33 cameras required for the Camera Shy [[achievement]] are destroyed. However, due to a programming error, this only happens if the player avoids destroying any cameras while GLaDOS is talking.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
=== Final battle ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;([[Morality Core]] drops to the ground)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add &#039;&#039;&amp;quot;with the sphere, cycle through these:&amp;quot;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the player picks up the morality core&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* (repeats &amp;quot;I&#039;ll tell you what that thing isn&#039;t: It isn&#039;t yours. So leave it alone.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== First core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description &#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following automatically plays or repeats after the respective speech for every destroyed core.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upon destroying of the second, third and fourth cores, this will sound:&#039;&#039; [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|&amp;quot;*scream*&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Second core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add &#039;&#039;&amp;quot;[PAIN LAUGHTER]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== Unused lines/alternate delivery ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In regular computer voice; versions with the deeper voice are used in the final game.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alternate version of&#039;&#039; [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]] &#039;&#039;(subtitled as &amp;quot;[PAIN NOISE]&amp;quot;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking people&#039;s hats off—then, I account it high time to get to sea as soon as I can.&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
&lt;br /&gt;
===Dota 2===&lt;br /&gt;
{{See also|Dota 2}}&lt;br /&gt;
====Welcome Messages====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_glados_prelim_20}}&lt;br /&gt;
&lt;br /&gt;
====Game Mode Messages====&lt;br /&gt;
* {{Voice line|glados|Dota 2 gamemode 01}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_02}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_03}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_04}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_05}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_06}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_07}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_08}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_09}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_10}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_11}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_12}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_13}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_14}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_15}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_16}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_17}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_18}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_19}}&lt;br /&gt;
* {{Voice line|glados|Dota_2_gamemode_20}}&lt;br /&gt;
&lt;br /&gt;
====Drafting====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_drafting_27}}&lt;br /&gt;
&lt;br /&gt;
====Beginning of Battle====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_begin_17}}&lt;br /&gt;
&lt;br /&gt;
====Kill Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_14}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_15}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_18}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_19}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_20}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_21}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_22}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_23}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_24}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_25}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_26}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_27}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_28}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_29}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_30}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_31}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_32}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_33}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_34}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_35}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_36}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_37}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Kill_Message_38}}&lt;br /&gt;
&lt;br /&gt;
====When Respawning====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_08}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Respawn_13}}&lt;br /&gt;
&lt;br /&gt;
====Missing Lane====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Missing_Lane_06}}&lt;br /&gt;
&lt;br /&gt;
====Team Announcements====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_106}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_107}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_108}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_109}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_110}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_111}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_112}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_113}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_114}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_115}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_116}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_117}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_118}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_119}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_120}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_121}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_122}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_123}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_124}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_125}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_126}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_127}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_128}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_129}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_130}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_131}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_132}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_133}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_134}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_135}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_136}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_137}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_138}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_139}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_140}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_141}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_142}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_143}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_144}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_145}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_146}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_147}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_148}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_149}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_150}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Team_Announcement_151}}&lt;br /&gt;
&lt;br /&gt;
====Follow-up Dialogue====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_001}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_002}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_003}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_004}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_005}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_006}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_007}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_008}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_009}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_010}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_011}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_012}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_013}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_014}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_015}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_016}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_017}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_018}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_019}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_020}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_021}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_022}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_023}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_024}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_025}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_026}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_027}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_028}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_029}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_030}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_031}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_032}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_033}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_034}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_035}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_036}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_037}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_038}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_039}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_040}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_041}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_042}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_043}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_044}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_045}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_046}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_047}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_048}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_049}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_050}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_051}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_052}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_053}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_054}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_055}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_056}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_057}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_058}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_059}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_060}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_061}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_062}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_063}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_064}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_065}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_066}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_067}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_068}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_069}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_070}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_071}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_072}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_073}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_074}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_075}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_076}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_077}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_078}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_079}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_080}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_081}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_082}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_083}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_084}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_085}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_086}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_087}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_088}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_089}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_090}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_091}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_092}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_093}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_094}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_095}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_096}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_097}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_098}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_099}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_100}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_101}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_102}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_103}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_104}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_105}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Followup_106}}&lt;br /&gt;
&lt;br /&gt;
====Additional Voice Lines====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_07}}&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Etc_08}}&lt;br /&gt;
&lt;br /&gt;
====When Exiting the Game====&lt;br /&gt;
* {{Voice line|GLaDOS|Dota_2_Exit_Game}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=180538</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=180538"/>
		<updated>2023-01-20T09:50:19Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Remove stub header, there&amp;#039;s not much more to be added here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, the [[Intelligence Core]] when scanning, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=178997</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=178997"/>
		<updated>2022-07-07T01:03:01Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: There is no mp_coop_lobby_1 and lobby 2 isn&amp;#039;t used anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 0 - CinTech&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&amp;lt;br&amp;gt;mp_coop_lobby_3.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.png&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the [[Art Therapy]] DLC course.}}&lt;br /&gt;
** {{code|mp_coop_lobby_2}} goes unused in current versions of the game, as the newer version is always loaded even if {{spoiler|the Art Therapy course isn&#039;t unlocked.}}&lt;br /&gt;
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game&#039;s development.&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooperative Testing Initiative]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=175368</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=175368"/>
		<updated>2021-12-08T08:49:35Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Undo revision 175367 by Edgar Searle (talk) That is an unofficial patch, we have no idea what the original voice lines were because they were removed from the game files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=175366</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=175366"/>
		<updated>2021-12-08T08:38:08Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Undo revision 175365 by Edgar Searle (talk) ...no they don&amp;#039;t, that is a regular turret voice line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=169532</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=169532"/>
		<updated>2021-05-14T02:57:48Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: Hover turrets don&amp;#039;t have voicelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=169531</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=169531"/>
		<updated>2021-05-13T06:07:12Z</updated>

		<summary type="html">&lt;p&gt;VRadExe: General updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Hover Turret&#039;&#039;&#039;|Hold still!|sound=turret_suppress_1.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]&#039;s model when firing at the player, the [[Anger Core]]&#039;s model when on the ground, and the [[Morality Core]]&#039;s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The Hover Turret hangs from a rope attached to the ceiling, and if configured to do so in Hammer, slowly rotates while idle. Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its field of view. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
Once the Hover Turret has spotted a player, it will rotate to follow them. &lt;br /&gt;
&lt;br /&gt;
The Hover Turret breaks off its tether if the player picks it up while close enough or it is hit by an object. If picked up, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.&lt;br /&gt;
* Like other NPCs, the Hover Turret has a sound script file in the &amp;lt;code&amp;gt;portal2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret&#039;s tether is a unique entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, it is generated automatically if the hover turret has an attachment target set in Hammer.&lt;br /&gt;
* The Hover Turret produces glass [[futbol]] chunks when exploding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>VRadExe</name></author>
	</entry>
</feed>