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	<updated>2026-04-09T10:14:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=156419</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=156419"/>
		<updated>2018-04-21T15:18:06Z</updated>

		<summary type="html">&lt;p&gt;VRG: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, it&#039;s Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>VRG</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=154236</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=154236"/>
		<updated>2017-03-07T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;VRG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.&lt;br /&gt;
&lt;br /&gt;
*Because of the fine print in the early Portal 2 trailers, many people have come to believe that the funnel is made of liquid asbestos. This theory is supported by the liquid ambiance one hears while traversing a funnel, but is refuted by the fact that the funnel does not exhibit any other liquid qualities and does not refract light in the way clear gel or water does.&lt;br /&gt;
&lt;br /&gt;
*Rather, it seems to be related to the [[Light Bridge|Hard-Light Bridge]]. Both objects have a translucent blue color with sine waves running along their length and can be beamed through portals. It is, therefore, likely also created from natural light.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Funnel Placeholder - GameInformer.png|The earliest promotional image with a [[Heavy Duty Super-Colliding Super Button|Super Button]] as placeholder&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|The promotional image in the E3 Demo&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>VRG</name></author>
	</entry>
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