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		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=187600</id>
		<title>Doug Rattmann</title>
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		<updated>2024-05-15T13:44:57Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Doug Rattmann.jpg|right|thumb|250px|Doug Rattmann after the events of &#039;&#039;[[Portal]]&#039;&#039;, as seen in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our minds &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|I&#039;d rather have gone to the moon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, also nicknamed as simply the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, was a scientist at the [[Aperture Science]] Enrichment Center and the overarching protagonist of the Portal series. Prior to the events of &#039;&#039;[[Portal]]&#039;&#039; while [[GLaDOS]] began flooding the entire facility with [[neurotoxin]], Rattmann is the only known employee to have survived. A paranoid {{W|schizophrenic}}, he is dependent on anti-psychotic medication as a means of keeping him sane.&lt;br /&gt;
&lt;br /&gt;
Rattmann does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstage of various testing chambers in &#039;&#039;Portal&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2: Lab Rat&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2: Lab Rat}}&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic, holding his schizophrenia medicine, prior to the events of the &#039;&#039;Portal&#039;&#039; series.]]&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &amp;quot;You can always ignore your conscience&amp;quot;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company&#039;s Bring-Your-Daughter-To-Work Day.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prepared for the outcome, he survives the initial attempts to kill him and proceeds to sneak through parts of the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects&#039; filing room and arranges [[Chell]]&#039;s name to the top of the test subject roster,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann&#039;s dens.]]&lt;br /&gt;
&lt;br /&gt;
Delusional, running low on medication and travelling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]&#039; testing course. Although he is never spotted in-game in any of the playable &#039;&#039;Portal&#039;&#039; series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase &amp;quot;The cake is a lie&amp;quot; can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Following Chell&#039;s conflict with GLaDOS after her escape from the testing tracks, the &#039;&#039;Lab Rat&#039;&#039; comic details Rattmann&#039;s point of view after the events of &#039;&#039;Portal&#039;&#039; in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short-lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; Finding out that Chell&#039;s [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell&#039;s life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then submits himself into Chell&#039;s cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of &#039;&#039;Portal&#039;&#039;, and falls asleep in it.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
During the events of the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Rattmann&#039;s fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]&#039;s cryogenic stasis bed that she used before the events of &#039;&#039;[[Portal]]&#039;&#039; he took refuge in, had disappeared entirely.  One piece of evidence for his death is the song called &amp;quot;Ghost of Rattman&amp;quot;. Some speculate that Rattmann may have made it to the moon, as shown in a hidden picture encrypted into the game&#039;s audio file.  You can find the audio file by bringing a radio into Rattmann&#039;s den in Portal 2 Chapter 2 Test Chamber 6.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|thumb|right|170px|A Rattmann den during &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player.]]&lt;br /&gt;
&lt;br /&gt;
All that is left of him in &#039;&#039;Portal 2&#039;&#039;, like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.&lt;br /&gt;
&lt;br /&gt;
Rattmann&#039;s graffiti work makes no appearances whatsoever during the game&#039;s [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]&#039;&#039;. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Rattmann is CEO of the Aperture company. Cave (now former junior claims representative of Aperture) hijacks the intercoms to yell out and warn everyone that Rattmann (the current CEO) is embezzling from the staffs&#039; paychecks.}}&lt;br /&gt;
&lt;br /&gt;
== Ghost of Rattman ==&lt;br /&gt;
{{See also|Songs to Test By}}&lt;br /&gt;
&lt;br /&gt;
Ghost of Rattman is the 7th track on the Portal 2 soundtrack &amp;quot;Portal 2: Songs to Test By.&amp;quot; {{spoiler|It includes what is speculated to be Rattmann speaking to himself, his Companion Cube, or even Cave Johnson. The ramblings draw parallels with the [[Borealis]] as well as multiple events in the 2011 comic [[Lab Rat]]. You can access this recording in Den #7 in Portal 2, located in test chamber 17.&amp;lt;br /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;(Unintelligible)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I had no choice, help me, Uncle Johnson,&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Help me chose my desire!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;(Unintelligible)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;They took me to Mesa (unintelligible) mutilation&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;It was coming soon!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;It&#039;s gone, sir, it&#039;s been stolen!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The ship is stolen!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;(Unintelligible)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;He&#039;s dead. Everyone, dead!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;But she lives! Please, help me, Chell!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I can touch it!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Johnson? (Unintelligible)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The ship is gone, they&#039;re moving it to Mesa Hill!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;That&#039;s where it all started.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;(Unintelligible)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Little girl, it&#039;s ok.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Your pain is ignored by a little pill.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Connections to {{spoiler|the Borealis}}===&lt;br /&gt;
:&#039;&#039;It&#039;s gone, sir, it&#039;s been stolen!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The ship is stolen!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The ship is gone, they&#039;re moving it to Mesa Hill!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;the ship,&amp;quot; Rattmann is referring to the [[Borealis]].&lt;br /&gt;
&lt;br /&gt;
===Connections to events in Lab Rat===&lt;br /&gt;
:&#039;&#039;He&#039;s dead. Everyone, dead!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;But she lives! Please, help me, Chell!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I can touch it!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could refer to two incidents, both described in Portal 2: Lab Rat.&amp;lt;br /&amp;gt;&lt;br /&gt;
The first incident {{spoiler|is the infamous Bring Your Daughter to Work Day. &#039;&#039;He&#039;s dead. Everyone, dead!&#039;&#039; could refer to the people killed by [[GLaDOS]] during this incident, with &#039;&#039;But she lives!&#039;&#039; referring to GLaDOS herself.&amp;lt;br /&amp;gt;}}&lt;br /&gt;
However, these lines could alternatively be referring to {{spoiler|the dead bodies in the cryo-chambers. As shown on page 17 of Portal 2: Lab Rat, all of the chambers were offline, however Rattmann was able to save Chell by resetting her life support and putting her in &amp;quot;the long sleep.&amp;quot; This would also align with the next line &#039;&#039;I can touch it,&#039;&#039; referring to page 25, where Rattmann had to reach to push a button to save Chell.&amp;lt;br /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Little girl, it&#039;s ok.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Your pain is ignored by a little pill.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As shown in [[Portal 2: Lab Rat]], Rattmann is dependent on antipsychotics to fight his schizophrenia. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name Spelling Inconsistencies==&lt;br /&gt;
[[File:Character_Card_Rattmann.png|right|thumb|250px|Doug Rattmann&#039;s character card from [[Portal: The Uncooperative Cake Acquisition Game]]]]&lt;br /&gt;
&lt;br /&gt;
Rattmann&#039;s name has been spelled both with one and two n&#039;s. However, because of Rattmann&#039;s username &amp;quot;drattmann&amp;quot; in the [[Portal ARG]], it is believed that the correct spelling is with two n&#039;s. This is because his username would have been created by Rattmann himself, or automatically generated by [[Aperture Science]] from his personnel file. His name also appears with two n&#039;s in [[Portal: The Uncooperative Cake Acquisition Game]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rattmann&#039;s name appears with a single n spelling once, on the [[Songs to Test By]] track &amp;quot;Ghost of Rattman.&amp;quot; This diverges from the common double n spelling, which causes confusion when it comes to the correct spelling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattmann also discovered a number of hidden rooms in Aperture Science. He adorned these rooms with messages and artwork and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 13 have been discovered, 6 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in &#039;&#039;Portal&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #6: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in &#039;&#039;Portal 2&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal Rattmann Den 1.png|Den #1&lt;br /&gt;
|File:Portal Rattmann Den 2.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 2b.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 3.png|Den #3&lt;br /&gt;
|File:Portal Rattmann Den 4.png|Den #4&lt;br /&gt;
|File:Portal Rattmann Den 5.png|Den #5&lt;br /&gt;
|File:Portal Rattmann Den 6.png|Den #6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Graffiti in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Rat Man handprint.png|A Rattmann scrawling.&lt;br /&gt;
|File:Rat Man scrawling 1a.png|Warning [[Chell]] about GLaDOS&#039; trick.&lt;br /&gt;
|File:Rat Man scrawling 2a.png|A bundle of scrawlings.&lt;br /&gt;
|File:Rat Man scrawling 3a.png|Rattmann asking for something.&lt;br /&gt;
|File:Rat Man scrawling 5a.png|Warning to Chell about the [[Security Camera]]s.&lt;br /&gt;
|File:Rat Man scrawling 5b.png|Another warning about the cake.&lt;br /&gt;
|File:Rat Man scrawling 6a.png|Rattmann, apparently obsessed with the [[Companion Cube]].&lt;br /&gt;
|File:Rat Man scrawling 6b.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 6c.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 7.png|Confusing scrawling in the office.&lt;br /&gt;
|File:Rat Man scrawling8.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 9.png|Helping lead Chell through her escape.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Final transmission SSTV.png|The image transmitted by SSTV in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]]&lt;br /&gt;
|File:Ratman Diorama 1.png|One of Rattmann&#039;s dioramas drawn on a wall.&lt;br /&gt;
|File:Ratman Diorama 2.png|Ditto, depicting [[GLaDOS]].&lt;br /&gt;
|File:Ratman Diorama 3.png|Depicting the personnel killed by GLaDOS.&lt;br /&gt;
|File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic.&lt;br /&gt;
|File:Ratman Diorama 5.png|One of Rattmann&#039;s less intelligible dioramas. Possibly a reference to &amp;quot;Smooth jazz will be deployed in 3, 2, 1...&amp;quot; said in a test chamber in Portal.&lt;br /&gt;
|File:Ratman Diorama 6.png|A Cut diorama with the [[Tubes]] drawn with what appears to be early versions of [[Atlas]] and [[P-Body]] Impliying that originally Rattmann was still alive after [[Portal 2: Lab Rat]].&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann trying to express himself.&lt;br /&gt;
|File:Ratman Wall Art 2.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 3.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann, apparently trying to describe his hallucinations.&lt;br /&gt;
|File:Ratman Wall Art 5.png|Depiction of Chell just before the battle with GLaDOS at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 6.png|Depiction of the development of GLaDOS.&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann trying to express himself. Apparently using the song &#039;&#039;&#039;&amp;quot;[[Exile Vilify|Exile/Vilify]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|File:Ratman Wall Art 8.png|Another short lyric cut.&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann rejoicing with Chell&#039;s [[Handheld Portal Device|Portal Gun]] after GLaDOS is destroyed in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 10.png|Depiction of GLaDOS killing off the staff with [[neurotoxin]].&lt;br /&gt;
|File:Ratman Wall Art 11.png|spoiler17=yes|{{spoiler|Rattmann tying references on the [[Companion Cube]] being the first of its kind on the moon.}}&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann depicting Chell during her short term stasis before the events of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Lego Dimensions Ratmanden.jpg|thumb|right|300px|Rattmann&#039;s hidden den in &#039;&#039;Lego Dimensions&#039;&#039;.]]&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* Doug Rattmann&#039;s [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|voice]] can be heard in certain Rat-Man dens in &#039;&#039;Portal 2&#039;&#039;, and during the [[Portal 2 OST]] track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;. These are both voiced by former Valve writer Marc Laidlaw.&amp;lt;ref&amp;gt;https://twitter.com/marc_laidlaw/status/1387546992927068161&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The “Armstrong Cube” artwork references his transmission in [[Portal 2 Chapter 2 Test Chamber 6]]. If one follows the actions to achieve Final Transmission, the radio emits a Morse-code like sound. When translated, the noise leads to a staticky image of a Weighted Companion Cube on the lunar surface.&lt;br /&gt;
* Various wall art by Rattmann can be found in the Portal 2 Adventure World in [[Lego Dimensions]], along with a hidden Den. The infamous &amp;quot;cake is a lie&amp;quot; scribblings can also be found on walls, though instead of trailing off, it ends with &amp;quot;the cake is in the kitchen on the second floor.&amp;quot;&lt;br /&gt;
** Over a year later, the game&#039;s developers teased that there were still undiscovered secrets within Lego Dimensions&amp;lt;ref&amp;gt;https://twitter.com/doa1984/status/781878793778724865?ref_src=twsrc%5Etfw&amp;lt;/ref&amp;gt;, one of which was related to &#039;&#039;Portal&#039;&#039;. In November of 2016, players finally discovered that Doug Rattmann himself was hidden throughout various parts of the level &amp;quot;GLaD to Meet You&amp;quot;.&amp;lt;ref&amp;gt;http://www.brickstolife.com/found-doug-Rattmann-in-lego-dimensions/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=180793</id>
		<title>Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=180793"/>
		<updated>2023-03-01T14:06:15Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AngerCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*snarl*|sound=GLaDOS escape 02 sphere anger-01.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Anger Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}}  &lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by {{W|Faith No More}} singer {{W|Mike Patton}}.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
It has signature red lines, which is lacking in other cores. The red is a common colour of bravery, anger and fury.&lt;br /&gt;
&lt;br /&gt;
The Anger Core is quite literally a sphere of fury. It lacks the ability to speak, instead resorting to making animalistic roars, snarls, and growls.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=The Anger Core and GLaDOS on a shirt.|The Anger Core and GLaDOS on a shirt.&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=The bomb model in Portal 2.|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt1=An unused core from an early stage of Portal 2.|An unused core from an early stage of Portal 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Ellen McLain]], at her &#039;So You Broke My Heart and Killed Me&#039; panel during Anime West 2011, revealed that she was originally asked to voice the Anger Core. It was later decided that Mike Patton, lead singer of the alternative metal band &#039;&#039;Faith No More&#039;&#039;, should voice the core, as McLain&#039;s voice &amp;quot;just couldn&#039;t sound mean enough&amp;quot; for the part.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wfoNJuAG2Lw&amp;amp;t=2m36s Ellen McLain voice of GLaDOS in Portal 2 Panel at Anime Midwest 2011 (Part 5 of 6)] on YouTube&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The Anger Core&#039;s characteristic growls are reused in [[Left 4 Dead]] and it&#039;s sequel, [[Left 4 Dead 2]].&lt;br /&gt;
* In &#039;&#039;[[Portal 2]]&#039;&#039;, Aperture Science [[Bomb]]s bear a striking resemblance to the Anger Core. The Bomb shares an &amp;quot;angry&amp;quot; animation with the Anger Core, making it possible that the Core was to make a reappearance in &#039;&#039;Portal 2&#039;&#039; at some point during development.&lt;br /&gt;
** A similar red-eyed personality core appears in the [[Portal 2 - The Final Hours|&amp;quot;Portal 2 - The Final Hours&amp;quot;]] digital ebook.&lt;br /&gt;
* {{Spoiler|When taken near the incinerator, the Anger core will [[Media:GLaDOS escape_02_sphere_anger-near_fire01.wav|whimper like a dog]], signalling fear.}}&lt;br /&gt;
* {{Spoiler|The Anger Core has four dots on each side, since it is the fourth, and last, core to be incinerated. This pattern is seen on all cores from Portal}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178610</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178610"/>
		<updated>2022-04-16T08:28:05Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: /* Intelligence Dampening Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Like [[GLaDOS]] and the Intelligence core, the Curiosity Core is voiced by Ellen McClain&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
The Intelligence Core is voiced by Ellen McClain who also voiced the [[Curiosity Core]] and [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
Wheatley is voiced by English comedian Stephen Merchant&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178609</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178609"/>
		<updated>2022-04-16T08:26:49Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: /* Intelligence Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Like [[GLaDOS]] and the Intelligence core, the Curiosity Core is voiced by Ellen McClain&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
The Intelligence Core is voiced by Ellen McClain who also voiced the [[Curiosity Core]] and [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178608</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178608"/>
		<updated>2022-04-16T08:25:09Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: /* Curiosity core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Like [[GLaDOS]] and the Intelligence core, the Curiosity Core is voiced by Ellen McClain&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178607</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178607"/>
		<updated>2022-04-16T08:24:43Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: /* Curiosity core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Like [[GLaDOS]] and the [[Intelligence core]], the Curiosity Core is voiced by [[Ellen McClain]]&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178606</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178606"/>
		<updated>2022-04-16T08:22:35Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: /* Anger Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by singer/musician and Faith No More vocalist Mike Patton&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178605</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=178605"/>
		<updated>2022-04-16T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton(singer of metal band Faith No More), as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=178421</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=178421"/>
		<updated>2022-03-27T13:04:00Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo aperture.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. [[Portal]] and [[Portal 2]] take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio.&amp;lt;ref&amp;gt;[[:File:Borealis_Blueprint.png]] Blueprints of the Borealis&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which vanished following the use of its localised teleportation device. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
* The image in the newspaper seems to be a combination of [https://case.edu/ech/sites/case.edu.ech/files/styles/media_crop/public/2018-05/A03.jpg?itok=m9Pae5zv this image] and [https://www.americaeconomia.com/sites/7.americaeconomia.com/files/styles/ae_main/public/legacy_files/mineria_tunel_11.jpg?itok=Amjk4IRV this image].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;). Unfortunately, this does no longer functions because Adobe Flash is no longer supported and discontinued.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=178420</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=178420"/>
		<updated>2022-03-27T13:03:28Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo aperture.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. [Portal] and [Portal 2] take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio.&amp;lt;ref&amp;gt;[[:File:Borealis_Blueprint.png]] Blueprints of the Borealis&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which vanished following the use of its localised teleportation device. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
* The image in the newspaper seems to be a combination of [https://case.edu/ech/sites/case.edu.ech/files/styles/media_crop/public/2018-05/A03.jpg?itok=m9Pae5zv this image] and [https://www.americaeconomia.com/sites/7.americaeconomia.com/files/styles/ae_main/public/legacy_files/mineria_tunel_11.jpg?itok=Amjk4IRV this image].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;). Unfortunately, this does no longer functions because Adobe Flash is no longer supported and discontinued.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178405</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178405"/>
		<updated>2022-03-22T03:38:35Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of [[Portal]] and [[Portal 2]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178404</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178404"/>
		<updated>2022-03-22T03:38:18Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of [[Portal]] and [[Portal 2}, which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178403</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178403"/>
		<updated>2022-03-22T03:31:45Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of the [[Portal]] series, which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178402</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178402"/>
		<updated>2022-03-22T03:31:16Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of the [[Portal series]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178401</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178401"/>
		<updated>2022-03-22T03:30:49Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of the [[Portal]] series, which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178400</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178400"/>
		<updated>2022-03-22T03:29:56Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] and the posthumous overarching antagonist of the series, which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178399</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=178399"/>
		<updated>2022-03-22T03:29:28Z</updated>

		<summary type="html">&lt;p&gt;VACMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]]and the posthumous overarching antagonist of the series, which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
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=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039;(breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>VACMAN</name></author>
	</entry>
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