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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=User000name</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-05-02T09:52:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cubes&amp;diff=161078</id>
		<title>Talk:Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cubes&amp;diff=161078"/>
		<updated>2020-07-20T04:17:33Z</updated>

		<summary type="html">&lt;p&gt;User000name: /* Metal wall / metal cube */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edgeless safety cubes ==&lt;br /&gt;
My logical brain disgrees so much with the naming of these. [[User:Darkstar516|Darkstar516]] 15:47, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need more gallery images ==&lt;br /&gt;
&lt;br /&gt;
We need the following images:&lt;br /&gt;
*Storage Cube active (blue -&amp;gt; orange)&lt;br /&gt;
*Storage Cube covered in Propulsion Gel&lt;br /&gt;
*Storage Cube covered in Repulsion Gel&lt;br /&gt;
*Storage Cube covered in Conversion Gel - if this is possible.  I don&#039;t think it&#039;s ever &#039;&#039;possible&#039;&#039; in-game due to the level designs, however is their a skin to support it?&lt;br /&gt;
* Edgeless safety cube variants of all above. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:RJackson|RJackson]]&#039;&#039;&#039; ([[User talk:RJackson|talk]]) • ([[Special:Contributions/RJackson|contribs]]) 02:32, 28 April 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused edgeless safety cube -&amp;gt; Glass Futbol ==&lt;br /&gt;
&lt;br /&gt;
So it turns out that the unused version of what we thought were the edgeless safety cubes are not in fact meant to be edgeless safety cubes. There&#039;s an entity in the files called &amp;lt;tt&amp;gt;prop_glass_futbol_spawner&amp;lt;/tt&amp;gt; that spawns a &amp;lt;tt&amp;gt;prop_glass_futbol&amp;lt;/tt&amp;gt; (which are the round hollow balls featured on this page). The futbols are described as highly fragile. Documentation on these entities can be found in the [http://developer.valvesoftware.com/wiki/Prop_glass_futbol_spawner VDC]. Interesting indeed. -- [[User:Pilk|Pilk]] &amp;lt;sub&amp;gt;([[User talk:Pilk|talk]])&amp;lt;/sub&amp;gt; 03:19, 16 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wheatly&#039;s cubes==&lt;br /&gt;
What about Wheatly&#039;s turrets cubes.--[[User:Waffleman|Waffleman]] 03:02, 5 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 188.35 grams ==&lt;br /&gt;
&lt;br /&gt;
I noticed that in the textures for the cube and sphere button editor models (and probably on the actual model as well), there&#039;s a digital screen which says &amp;quot;188.35&amp;quot; with a &amp;quot;G&amp;quot; next to it. Does this mean that cubes and spheres weight 188.35 grams? Or is this just a random number? - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 21:32, 20 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal wall / metal cube ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this article mentions the metal cubes which the walls are made of. These metal cubes are truly cubes, for the weighted storage cube and other cubes are actually cuboids.&lt;br /&gt;
&lt;br /&gt;
Here are the metal cube textures:&lt;br /&gt;
* small: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1.png&lt;br /&gt;
* medium: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2_med.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1_med.png&lt;br /&gt;
* large: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2_lrg.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1_lrg.png&lt;br /&gt;
&lt;br /&gt;
The metal cubes are also movable objects that you can interact with in some parts of the video game &#039;&#039;Portal&#039;&#039;. --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 04:17, 20 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=155456</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=155456"/>
		<updated>2017-12-03T21:07:55Z</updated>

		<summary type="html">&lt;p&gt;User000name: http://htmltetris.com/ - 2,300,000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&lt;br /&gt;
{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_1&amp;diff=155454</id>
		<title>Portal 2 Co-op Course 4 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_1&amp;diff=155454"/>
		<updated>2017-12-03T21:05:59Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://www.youtube.com/watch?v=s-APJdGtnqE - &amp;quot;Malcolm Gladwell Outliers - YouTube&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Cooperative Funnels&lt;br /&gt;
  | map        = mp_coop_tbeam_redirect.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 4 Chamber 1&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = faith plate&lt;br /&gt;
  | icon3      = excursion funnel on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = cube button&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = blades hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = turret hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 4 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level in Co-op mode of Portal 2 and the first level in the course. The chamber introduces the players to the use of [[Excursion Funnel]]s. [[Shredder]]s are present as the primary hazard for the first time in Co-op.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The players are introduced to two [[Mechanic|mechanics]] in this chamber: Excursion Funnels and Shredders. The chamber isn&#039;t that hard to solve, but it is still easy to make deadly mistakes. The team must use the Funnels to get across the chamber and use the button to activate a bridge to the exit door. The bridge can only be used when one of the players is holding it down.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Excursion Funnel]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Shredder]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Go to the area with the [[Excursion Funnel]] and shoot a portal on the panels above the Funnel generator. Put the other portal to the panels on the right, above the shredders.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Jump in the Funnel and place a portal to the panels above the shredders on the left.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Jump in the Funnel.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire your other portal to the panels near the ceiling on the left corner.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Wait until your partner is pressed against the [[Heavy Duty Super-Colliding Super Button|button]] and that you are above the bridge that appears below it. Drop down on the bridge and go in the room. Shoot a portal from inside the room through the door to the panels on the wall. Go in the Funnel near the closed door.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Go through the door to the small room.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Enter the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155453</id>
		<title>Talk:Portal 2 Chapter 1 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155453"/>
		<updated>2017-12-03T21:04:48Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://m.youtube.com/watch?v=s-APJdGtnqE - &amp;quot;Malcolm Gladwell Outliers - YouTube&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I looked through the entire history of this page (2011 to 2017). One of the most important edits was https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;amp;diff=155423&amp;amp;oldid=155421.&lt;br /&gt;
&lt;br /&gt;
Perhaps there should be an HTML comment that says to not add alternative methods just in case someone in the future tries to. --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 21:04, 3 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:User000name&amp;diff=155451</id>
		<title>User:User000name</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:User000name&amp;diff=155451"/>
		<updated>2017-12-03T18:47:24Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deleted files delinked from the recent template improvements:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* [[File:Portal subject name here.mp3]]&lt;br /&gt;
* [[File:Portal taste of blood.mp3]]&lt;br /&gt;
* [[File:Portal android hell.mp3]]&lt;br /&gt;
* [[File:Portal self esteem fund.mp3]]&lt;br /&gt;
* [[File:Portal procedural jiggle bone.mp3]]&lt;br /&gt;
* [[File:Portal no cake for you.mp3]]&lt;br /&gt;
* [[File:Portal 4000 degrees Kelvin.mp3]]&lt;br /&gt;
* [[File:Portal stop what you are doing.mp3]]&lt;br /&gt;
* [[File:Portal party escort.mp3]]&lt;br /&gt;
* [[File:Portal youre not a good person.mp3]]&lt;br /&gt;
* [[File:Portal you cant escape you know.mp3]]&lt;br /&gt;
* [[File:Portal still alive.mp3]]&lt;br /&gt;
* [[File:Portal 2 still alive jc mix.mp3]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
https://www.google.com/search?rlz=1CADEAC_enUS762US762&amp;amp;ei=kn8dWo-CAcnJjwSZ2rW4Aw&amp;amp;q=%22TetranaryFission%22&amp;amp;oq=%22TetranaryFission%22&amp;amp;gs_l=psy-ab.3..0i13k1j0i13i30k1l2j0i8i13i30k1l2.11298.13575.0.13952.2.2.0.0.0.0.76.150.2.2.0....0...1.1.64.psy-ab..0.2.147...0i13i5i30k1.0.wJTG614sNvM&amp;amp;safe=active&amp;amp;ssui=on - &#039;&amp;quot;TetranaryFission&amp;quot; - Google Search&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.livescience.com/6463-uranium-enriched.html - typo: Because each step only step only&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:User000name&amp;diff=155450</id>
		<title>User:User000name</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:User000name&amp;diff=155450"/>
		<updated>2017-12-03T18:43:46Z</updated>

		<summary type="html">&lt;p&gt;User000name: Created page with &amp;quot;Deleted files delinked from the recent template improvements: &amp;lt;pre&amp;gt; * :File:Portal subject name here.mp3 * :File:Portal taste of blood.mp3 * :File:Portal android hel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deleted files delinked from the recent template improvements:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* [[:File:Portal subject name here.mp3]]&lt;br /&gt;
* [[:File:Portal taste of blood.mp3]]&lt;br /&gt;
* [[:File:Portal android hell.mp3]]&lt;br /&gt;
* [[:File:Portal self esteem fund.mp3]]&lt;br /&gt;
* [[:File:Portal procedural jiggle bone.mp3]]&lt;br /&gt;
* [[:File:Portal no cake for you.mp3]]&lt;br /&gt;
* [[:File:Portal 4000 degrees Kelvin.mp3]]&lt;br /&gt;
* [[:File:Portal stop what you are doing.mp3]]&lt;br /&gt;
* [[:File:Portal party escort.mp3]]&lt;br /&gt;
* [[:File:Portal youre not a good person.mp3]]&lt;br /&gt;
* [[:File:Portal you cant escape you know.mp3]]&lt;br /&gt;
* [[:File:Portal still alive.mp3]]&lt;br /&gt;
* [[:File:Portal 2 still alive jc mix.mp3]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
https://www.google.com/search?rlz=1CADEAC_enUS762US762&amp;amp;ei=kn8dWo-CAcnJjwSZ2rW4Aw&amp;amp;q=%22TetranaryFission%22&amp;amp;oq=%22TetranaryFission%22&amp;amp;gs_l=psy-ab.3..0i13k1j0i13i30k1l2j0i8i13i30k1l2.11298.13575.0.13952.2.2.0.0.0.0.76.150.2.2.0....0...1.1.64.psy-ab..0.2.147...0i13i5i30k1.0.wJTG614sNvM&amp;amp;safe=active&amp;amp;ssui=on - &#039;&amp;quot;TetranaryFission&amp;quot; - Google Search&#039;&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=155449</id>
		<title>Portal Test Chamber 00</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=155449"/>
		<updated>2017-12-03T18:31:18Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://www.bing.com/search?pc=THWI&amp;amp;form=AMZNS2&amp;amp;q=hold+on+by+kansas - &amp;quot;hold on by kansas - Bing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the first level of the game, and introduces the player to [[GLaDOS]], [[Portals]], the [[Weighted Storage Cube]] the [[Heavy Duty Super-Colliding Super Button]], the [[Chamberlock]] and the [[Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the portals to open.&lt;br /&gt;
* Walk through the portal, then walk around the [[Relaxation Vault]] and through the door.&lt;br /&gt;
* A [[Weighted Storage Cube]] will drop from the [[Vital Apparatus Vent]]. Pick it up and place it on the [[Heavy Duty Super Colliding Super Button]].&lt;br /&gt;
* Walk through the final door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_02&amp;diff=155448</id>
		<title>Portal Test Chamber 02</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_02&amp;diff=155448"/>
		<updated>2017-12-03T18:28:10Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://www.bing.com/search?q=hold+on+by+holy+ghost&amp;amp;qs=n&amp;amp;form=QBRE&amp;amp;sp=-1&amp;amp;pq=undefined&amp;amp;sc=0-15&amp;amp;sk=&amp;amp;cvid=2AD81AFC400C451ABBDCF1B368B4E146 - &amp;quot;hold on by holy ghost - Bing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 02&lt;br /&gt;
  | map        = testchmb_a_01.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 01&lt;br /&gt;
  | next       = Portal Test Chamber 03&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the third level of the game, and grants the player the ability to use the single-portal version of the [[Handheld Portal Device]], allowing them to create blue portals of their own.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door, down the steps and position yourself by the window.&lt;br /&gt;
* Wait for the Portal Device to fire a portal at the nearby wall and walk through the portal.&lt;br /&gt;
* Jump down into the pit and acquire the Handeld Portal Device from the center pedestal.&lt;br /&gt;
* Fire a portal onto a nearby wall and walk through it. Once through, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Taste of Blood}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 02 - Beta 01.jpg|Pre-release Test Chamber 02&lt;br /&gt;
|File:Portal TC 02 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 02 - Beta 03.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_03&amp;diff=155447</id>
		<title>Portal Test Chamber 03</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_03&amp;diff=155447"/>
		<updated>2017-12-03T18:27:42Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://www.google.com/search?q=simply+red+holding+back+the+years&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;hl=en&amp;amp;client=safari - &amp;quot;simply red holding back the years - Google Search&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 03&lt;br /&gt;
  | map        = testchmb_a_01.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 02&lt;br /&gt;
  | next       = Portal Test Chamber 04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourth level of the game and introduces the player to the basic principles of portal-placement.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall and walk through it.&lt;br /&gt;
* Look to the right to see the [[Chamberlock]], fire a portal at one of the walls near it. Walk back through the portal.&lt;br /&gt;
* Proceed in to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Taste of Blood}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 03 - Beta 01.jpg|Pre-release Test Chamber 03&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|Sideview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=155446</id>
		<title>Portal Escape (Part 4)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=155446"/>
		<updated>2017-12-03T18:26:22Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 4)&lt;br /&gt;
  | map        = escape02.bsp&lt;br /&gt;
  | screenshot = Portal chamber19 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Escape (Part 3)&lt;br /&gt;
  | next       = Portal GLaDOS&#039; Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise [[Flinging]]. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When you have reached the end, fire a portal in the area on the right, behind the corner. Put the other portal on the wall next to you and go through the portal.&lt;br /&gt;
*Walk to the left and shoot a portal through the small grid on the ceiling.&lt;br /&gt;
*Go through the portal. Walk to the left and turn to face the portal. Place the portal above the black square (door) on the wall at the wall and go through the portal.&lt;br /&gt;
*Wait a few seconds for the doors to open. When the doors begin to open, run back to your portal in the ground level.&lt;br /&gt;
*Shoot a portal behind one of the turrets. Place the other portal next to you and go through. Knock the turret in front of you over.&lt;br /&gt;
*Continue by shooting portals in the rooms with the turrets and placing the other portal next to you. Then knock over the turrets. There are total of 8 turrets (including the one you knocked over).&lt;br /&gt;
*After knocking over the turrets go in the room which is the most higher up. Put a portal in the room and then a portal near you. Go through the portal&lt;br /&gt;
*Go stand near the edge and fire a portal on the angled panels on the wall on opposite side. Put the other portal on the floor below and then jump through.&lt;br /&gt;
*Shoot a portal on the angled panels on the room from where you just jumped. Wait for landing and then put a portal below yourself. You&#039;ll go through the portal automatically.&lt;br /&gt;
*Fire the same portal on the floor where you are going to land and wait for landing.&lt;br /&gt;
*Continue to the back of the room. As soon as the 2 turrets are going to be put in place, place your portals below them before they get the chance to shoot at you.&lt;br /&gt;
*Go back to the other end of the room and fire a portal on the floor below. Jump through the portal.&lt;br /&gt;
*Wait until you&#039;ve gone through the portal and then move forwards to get to the new area.&lt;br /&gt;
*After landing shoot a portal on the wall behind the railing above and then drop back down the shaft.&lt;br /&gt;
*Go through the portal and then go through the door. Walk over the long catwalk.&lt;br /&gt;
*Open the door and go through. Walk to the end of the corridor and turn left and go to the end of the corridor. Open the door on the right and go to the last corridor with windows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|You&#039;re Not a Good Person}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=155445</id>
		<title>Portal GLaDOS&#039; Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=155445"/>
		<updated>2017-12-03T18:25:34Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039; Chamber&lt;br /&gt;
  | map        = escape_02.bsp&lt;br /&gt;
  | screenshot = Portal chamber19 09.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth and final level of the game. It takes place within the maintenence areas of the facility as well as the [[Central AI Chamber]], and requires the player to utilise [[Flinging]] and precise portal placement.  &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go to the other end of the corridor and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall behind the [[Incinerator]].&lt;br /&gt;
*Wait until the first core drops from GLaDOS. Pick it up and place it on the floor (anywhere from the incinerator or the small room). Push the [[switch]] in the small room and fire a portal under the core.&lt;br /&gt;
*Wait for the [[Rocket turret]] to appear near the spot where the first core dropped. Then fire a portal on the wall at the ground level.&lt;br /&gt;
*Put the other portal under the one of the timer screens. Go stand in front of the portal you placed at the ground level and wait for the rocket turret to lock it&#039;s aim.&lt;br /&gt;
*Wait for the rocket to hit GLaDOS. The second core will land on the pipes near the incinerator. Put a portal from under the screen to the wall behind the core and go through the portal and pick up the core.&lt;br /&gt;
*Place the core on the floor and place a portal on the wall behind the incinerator. Go push the switch.&lt;br /&gt;
*Place a portal under the core and wait for the Rocket turret to appear again.&lt;br /&gt;
*Shoot a portal on the wall on the ground level and the other portal on the wall under the screen.&lt;br /&gt;
*Go stand in front of the portal and wait for the turret to lock on your position again.&lt;br /&gt;
*Wait for another core to be dropped. The core will land on a platform higher above. Look up and try to find it.&lt;br /&gt;
*When you&#039;ve found it, shoot a portal on the wall opposite of it (as high as you can). Fire a portal under yourself or to a wall near you.&lt;br /&gt;
*Go through the portal and as you are falling, fire a portal on the floor where you are going to land.&lt;br /&gt;
*Pick up the core and drop down. Put a portal on the wall behind the incinerator and leave the core on the floor.&lt;br /&gt;
*Go to the small room and press the switch. Place the portal under the core.&lt;br /&gt;
*Again, place a portal on the wall at the ground level and fire the other portal under the screen.&lt;br /&gt;
*Wait for the rocket turret to lock on you again and then move away. Wait for the last core to drop look for it in the middle in the air.&lt;br /&gt;
*Fire a portal on the wall near the core (as high as you can). Put a portal near yourself.&lt;br /&gt;
*Wait until you are going about to go past the core and pick up the core.&lt;br /&gt;
*Run to the incinerator and place a portal on the wall behind the incinerator. Place the core on the floor and go to the room with the switch.&lt;br /&gt;
*Press the switch and place the portal under the core.&lt;br /&gt;
*Enjoy the finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|You Can&#039;t Escape, You Know}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|Still Alive}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=155444</id>
		<title>Portal Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=155444"/>
		<updated>2017-12-03T18:22:41Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 12&lt;br /&gt;
  | next       = Portal Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourteenth level of the game, and includes multiple [[Weighted Storage Cube]]s as well as [[Buttons]]. The Chamber also requires the player to utilize [[High Energy Pellet]]s and the [[Unstationary Scaffold]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the [[Heavy Duty Super-Colliding Super Button|button]] and look for the [[Weighted Storage Cube]] in the upper-level of the area.&lt;br /&gt;
*Shoot a portal on the wall near you and the other one behind the cube. Get the cube and place it on the button.&lt;br /&gt;
*Go through the portal and drop down through the door to the larger area of the chamber.&lt;br /&gt;
*Look up at the ceiling and try to find a red spot right above the High Energy Pellet Receptacle. Then fire a portal on the spot.&lt;br /&gt;
*Place the other portal on the wall where the High Energy Pellet is bouncing (there is a black spot on the wall).&lt;br /&gt;
*Wait for the Pellet to go through the portal and land on the receptacle.&lt;br /&gt;
*Place a portal on the ceiling which is right over the Unstationary Scaffolding.&lt;br /&gt;
*Shoot the other portal on a surface near you and wait for the cube to be almost under the portal.&lt;br /&gt;
*Go through the portal and take the cube and drop down from the platform.&lt;br /&gt;
*Place a portal on the ceiling facing one of the buttons and go through the portal. Put the Cube on the button.&lt;br /&gt;
*Fire the same portal over the other button and go through the portal. You should land on the button.&lt;br /&gt;
*Shoot a portal through the door that just opened. Put the other portal on some surface where you can enter through.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Android Hell}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 07.jpg|Pre-release Test Chamber 13 at Leipzig Games Convention 2006&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 08.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 09.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 10.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 06.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 11.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 01.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 03.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 04.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 05.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 12.jpg|Ditto&lt;br /&gt;
|File:Old Portal Gun.jpg|Very early version of Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=155443</id>
		<title>Portal Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=155443"/>
		<updated>2017-12-03T18:22:14Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://books.google.com/books/about/The_Re_creation_of_Brian_Kent.html?id=Oms1AAAAMAAJ&amp;amp;printsec=frontcover&amp;amp;source=kp_read_button - &amp;quot;The Re-creation of Brian Kent: A Novel - Harold Bell Wright - Google Books&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | map        = testchmb_a_14.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 17&lt;br /&gt;
  | next       = Portal Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the nineteenth level of the game, and requires the player to utilize their knowledge of advanced [[Flinging]] techniques, momentum, [[High Energy Pellet]]s and [[Weighted Storage Cube]]s in order to proceed. [[Turrets]] are also present as an additional hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the end of the hallway. Turn around and fire a portal on the third panel above the hallway.&lt;br /&gt;
*Go back in the hall and the shoot a portal on the floor at the end of the hallway. Drop down through the portal.&lt;br /&gt;
*You should automatically drop through for the second time and then land on the other side of the Goo.&lt;br /&gt;
*Turn right and place a portal on the ceiling. Put the other portal on the wall above the goo and jump through it.&lt;br /&gt;
*Turn to face the platform above. Shoot a portal on the ceiling above it and the other one under yourself.&lt;br /&gt;
*Turn towards the door. Fire a portal on the same wall and put the other one near yourself and go through.&lt;br /&gt;
*Place a portal on the extended wallpanels near the ceiling. Shoot the other one on a platform below and jump through it.&lt;br /&gt;
*Walk to the [[switch]] and push it. Crouch and get to the second part of the chamber. Go to the left.&lt;br /&gt;
*Follow the aiming beam of the turret on the platform near you. Shoot a portal on the wall where the beam ends and the other one where the High Energy Pellet emitter is going to shoot next. Wait for the Pellet to knock the turret over.&lt;br /&gt;
*Do the same again for the turret aiming at the same wall and to the turret near you.&lt;br /&gt;
*At the back of the chamber there are extended walls facing the last turret. Put a portal there and the other one where the emitter is going to shoot next.&lt;br /&gt;
*You should have deactivated all of the four turrets. Go stand next to the switch and fire a portal on the extended walls on the other side of the chamber.&lt;br /&gt;
*Shoot a portal on the wall where the emitter is about to fire the next Pellet and wait for the Pellet to go through the portal.&lt;br /&gt;
*Quickly fire a portal on the wallpanels facing the switch and the other one on the wall near you. Enter through the portal and press the switch.&lt;br /&gt;
*Wait for the Pellet to reach the catcher and walk to the [[Unstationary Scaffold|Unstationary Scaffolding]].&lt;br /&gt;
*Get on the platform and wait for it to stop at the other end. Then drop down behind the switch.&lt;br /&gt;
*Shoot a portal above the glass on the other side and the other one on the wall next to you.&lt;br /&gt;
*Push the switch and go through the portal. When the panels are in the correct angle, put a portal on the panels and then turn left and go to the ledge.&lt;br /&gt;
*Shoot the other portal on the floor below and drop down through the portal.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube|cube]] and wait for the Unstationary Scaffold to get near you. Then jump on the platform with the cube.&lt;br /&gt;
*Place the cube in front of the glass and place a portal above the glass. Turn around and go on the platform.&lt;br /&gt;
*Jump behind the switch again and put a portal on the wall.&lt;br /&gt;
*Push the switch and go through the portal. Pick up the cube and walk over to the first part of the chamber.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]] and fire a portal on the wall with the open door.&lt;br /&gt;
*Drop down on one of the platforms and fire a portal on the floor. Go through the portal.&lt;br /&gt;
*Go through the open door behind you and walk to the other end of the corridor and drop down.&lt;br /&gt;
*Shoot a portal on the platform further away. Turn to the left and fire the other portal on the floor there and drop down.&lt;br /&gt;
*When you have gone through the portal and are about to fall down again, place a portal on the platform beside you and go through the portal again.&lt;br /&gt;
*Do this two more times. You should then see angled panels somewhere. Shoot the portal there and you will reach the [[elevator]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
Instead of activating the scaffold by directing the pellet into the catcher, you can simply fling yourself over to the cube if you&#039;re fast. When you step out into the room after deactivating all the turrets, immediately turn around and shoot a portal on the slanted platform, then jump down the ledge and shoot the other portal under you. You will fly and land in the room with the cube. At this point, the scaffold will activate without using the pellet at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Android Hell}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:TC 18 Beta.jpg|Pre-release Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_12&amp;diff=155442</id>
		<title>Portal Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_12&amp;diff=155442"/>
		<updated>2017-12-03T18:20:37Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 12&lt;br /&gt;
  | map        = testchmb_a_07.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 11&lt;br /&gt;
  | next       = Portal Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the thirteenth level of the game, and combines the technique of [[Flinging]] with the activation of [[Button]]s using [[Weighted Storage Cube]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk over to the ledge and place a portal on the floor below and the other one on the extended wall above.&lt;br /&gt;
*Jump through the portal on the floor and wait until you land. Then turn around and shoot a portal on the other extended wall above the previous one.&lt;br /&gt;
*Fall through the portal on the floor and wait for landing. Fire a portal on the tilted wallpanels and go jump through the portal on the floor.&lt;br /&gt;
*Wait for landing and the pick up the [[Weighted Storage Cube]]. Go place it on the [[Heavy Duty Super-Colliding Super Button|button]] below to open the exit.&lt;br /&gt;
*Go jump through the portal on the floor one last time. Then wait for landing and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Subject Name Here}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 12 - Beta 01.jpg|Pre-release Test Chamber 12&lt;br /&gt;
|File:Portal TC 12 - Beta 02.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=155441</id>
		<title>Portal Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=155441"/>
		<updated>2017-12-03T18:19:51Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 11&lt;br /&gt;
  | map        = testchmb_a_07.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 10&lt;br /&gt;
  | next       = Portal Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the twelfth level of the game, and introduces the player to the upgraded [[Handheld Portal Device]] which allows the creation of both blue and orange portals.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed up the stairs and place a portal on a wall or on the floor.&lt;br /&gt;
* Wait for the orange portal to be generated behind the platform with the [[Switch]].&lt;br /&gt;
* Activate the switch.&lt;br /&gt;
* Place your portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Wait for the orange portal to be generated behind you.&lt;br /&gt;
* Proceed through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall where the pellet collides with it (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait for the orange portal to be generated opposite to the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed through your portal onto the [[Unstationary Scaffold]].&lt;br /&gt;
* Walk up to the pedestal to upgrade your [[Handheld Portal Device]].&lt;br /&gt;
* Activate the switch that pops up from behind the platform.&lt;br /&gt;
* Place one portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Place the other portal on the wall behind the Unstationary Scaffold.&lt;br /&gt;
* Use the Unstationary Scaffold to reach your portal and pass through.&lt;br /&gt;
* Proceed into the [[Chamberlock]] to your left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Lab Rat|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Subject Name Here}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 11 - Beta 01.jpg|Pre-release Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape)&amp;diff=155440</id>
		<title>User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chamber 19 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape)&amp;diff=155440"/>
		<updated>2017-12-03T18:18:30Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://en.m.wikipedia.org/wiki/Perfect_(grammar) - &amp;quot;Perfect (grammar) - Wikipedia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19 (Escape)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final [[Test Chamber]] and twentieth level of the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard. {{Spoiler|The player must utilise [[Flinging]] and precise portal placement in order to proceed.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Walk to the end of the hallway. Shoot portals on the tilted panels to get the Pellet to the catcher. If you didn&#039;t succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you.&lt;br /&gt;
*Hurry on the [[Unstationary Scaffold]] and duck to get to the other side of the metal pipe.&lt;br /&gt;
*Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform.&lt;br /&gt;
*Turn to face the [[switch]] and press it as soon as you can.&lt;br /&gt;
*Turn around and shoot a portal to the other side of the opened door.&lt;br /&gt;
*Fire the other portal on the wall near you and when the platform is in front of the other portal, go through the portal.&lt;br /&gt;
*Place a portal at the end of the hall near the ceiling. Put the other portal on the wall where the Pellet is bouncing off.&lt;br /&gt;
*Fire a portal on the wall ahead and the other portal on the wall on the left - behind the wall.&lt;br /&gt;
*Watch through the portal as the platform moves to the other side. Wait until you see half of the platform and then go through the portal on the same platform.&lt;br /&gt;
*Prepare yourself for the cake.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the [[Unstationary Scaffold]] to move closer to the Incinerator. Fire a portal on the wall ahead but make sure the portal is above the handrails.&lt;br /&gt;
*Place a portal on the wall nearest to you and jump through that portal.&lt;br /&gt;
*Turn around and shoot a portal as high as you can on the same wall. Put the other portal on the center of the floor and fall through.&lt;br /&gt;
*Run to the left until you reach a place with a set of stairs and a catwalk.&lt;br /&gt;
*Fire a portal on the wall above the catwalk. Place the other portal on the floor and go through.&lt;br /&gt;
*Go through the door on the wall to get in the room. Go up the stairs and go to the end of the catwalk.&lt;br /&gt;
*Fire a portal behind the fence and the put the other portal on the wall next to you and go through.&lt;br /&gt;
*Go through the door and walk forwards. Shoot a portal on the wall behind the huge fan on the left and place the other portal on the floor and go through.&lt;br /&gt;
*Turn to face the area above the Goo and fire the other portal on the wall ahead. Go through the portal.&lt;br /&gt;
*Walk to the door on the wall on the left. Fire a portal on the wall next to you and the other portal on the wall above the catwalk. Run through the portal to get on the catwalk.&lt;br /&gt;
*Head for the other end of the catwalk and go down the stairs. Fire a portal on the floor and place the other portal on the wall above the platform higher up. Go through the portal.&lt;br /&gt;
*Shoot a portal in the corner facing the broken catwalk. Put the other portal on the floor below yourself and jump through.&lt;br /&gt;
*Go up the stairs and jump over the handrail into the broken transportation tube.&lt;br /&gt;
*Wait for the end of the ride. Then jump down to the test chamber and walk past the [[Material Emancipation Grill]].&lt;br /&gt;
*Go stand on the button and fire a portal on the wall through the opened door. Place the other portal near you and go through.&lt;br /&gt;
*Head for the elevator shaft and jump down.&lt;br /&gt;
*Shoot a portal on the floor and put the other portal on the white surface behind the fence. Go through the portal and duck.&lt;br /&gt;
*Walk towards the two moving pistons and go stand on the one that goes higher up. Wait for the piston to be extended and then fire a portal on the surface above your last portal.&lt;br /&gt;
*Go back to the portal you&#039;ve placed before and jump through it.&lt;br /&gt;
*Wait for the larger piston to start extending and then jump on it. Go to the area at the end of the piston.&lt;br /&gt;
*Turn left and fire a portal through the small hole. Wait for the piston to extend again and then go back to your portal.&lt;br /&gt;
*Go through the portal and place a portal on the wall opposite of the portal next to you. Jump through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
- in progress -&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
{{youtube|Vby-QK4Jip0}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{show achievement|Portal|Camera Shy}}&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Procedural Jiggle Bone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|4000 Degrees Kelvin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|Stop What You Are Doing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible outside chamber 19 that are looking out over parts of test chambers [[Portal Test Chamber 09|09]] and [[Portal Test Chamber 14|14]].}}&lt;br /&gt;
* {{Spoiler|The test chamber you end up in after riding the cube dispenser tube is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=155439</id>
		<title>Portal Test Chamber 19</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=155439"/>
		<updated>2017-12-03T18:15:48Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final [[Test Chamber]] and twentieth level of the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the end of the hallway. Shoot portals on the tilted panels to get the Pellet to the catcher. If you didn&#039;t succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you.&lt;br /&gt;
*Hurry on the [[Unstationary Scaffold]] and duck to get to the other side of the metal pipe.&lt;br /&gt;
*Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform.&lt;br /&gt;
*Turn to face the [[switch]] and press it as soon as you can.&lt;br /&gt;
*Turn around and shoot a portal to the other side of the opened door.&lt;br /&gt;
*Fire the other portal on the wall near you and when the platform is in front of the other portal, go through the portal.&lt;br /&gt;
*Place a portal at the end of the hall near the ceiling. Put the other portal on the wall where the Pellet is bouncing off.&lt;br /&gt;
*Fire a portal on the wall ahead and the other portal on the wall on the left - behind the wall.&lt;br /&gt;
*Watch through the portal as the platform moves to the other side. Wait until you see half of the platform and then go through the portal on the same platform.&lt;br /&gt;
*Prepare yourself for the cake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
It is possible to get to the cake without using the [[Unstationary Scaffold]].&lt;br /&gt;
*As soon as you enter this chamber, ignore the High Energy Pellet and fire a portal behind that blocking panel.&lt;br /&gt;
*Enter the portal to the small safety platform.&lt;br /&gt;
*Shoot the portal that leads to the switch and enter it.&lt;br /&gt;
*Press the switch and quickly shoot the portal on the wall far behind the door.&lt;br /&gt;
*Get a little bit through the portal, launch a portal far in the wall and quickly back up.&lt;br /&gt;
*Do this again by shooting portal at the wall near the Goo that lead to the Incinerator/Cake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(According to [https://youtu.be/NbJWCEg9N2k Partygoer Achievement/Trophy Guide video])&#039;&#039;}}&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{show achievement|Portal|Camera Shy}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Procedural Jiggle Bone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|4000 Degrees Kelvin}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=155438</id>
		<title>Portal Escape (Part 1)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=155438"/>
		<updated>2017-12-03T18:14:48Z</updated>

		<summary type="html">&lt;p&gt;User000name: &amp;lt;nowiki&amp;gt;Wikipedia:Teleportation&amp;lt;/nowiki&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 1)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal chamber19 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 19&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level of the game, and takes place outside [[Portal Test Chamber 19|Test Chamber 19]], in the rusty back stairways and maintenance tunnels of the Aperture Science facility. The player must utilise [[Flinging]] and precise portal placement in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Incinerator&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the [[Unstationary Scaffold]] to move closer to the Incinerator. Fire a portal on the wall ahead but make sure the portal is above the handrails.&lt;br /&gt;
*Place a portal on the wall nearest to you and jump through that portal.&lt;br /&gt;
*Turn around and shoot a portal as high as you can on the same wall. Put the other portal on the center of the floor and fall through.&lt;br /&gt;
*Run to the left until you reach a place with a set of stairs and a catwalk.&lt;br /&gt;
*Fire a portal on the wall above the catwalk. Place the other portal on the floor and go through.&lt;br /&gt;
*Go through the door on the wall to get in the room. Go up the stairs and go to the end of the catwalk.&lt;br /&gt;
*Fire a portal behind the fence and the put the other portal on the wall next to you and go through.&lt;br /&gt;
*Go through the door and walk forwards. Shoot a portal on the wall behind the huge fan on the left and place the other portal on the floor and go through.&lt;br /&gt;
*Turn to face the area above the Goo and fire the other portal on the wall ahead. Go through the portal.&lt;br /&gt;
*Walk to the door on the wall on the left. Fire a portal on the wall next to you and the other portal on the wall above the catwalk. Run through the portal to get on the catwalk.&lt;br /&gt;
*Head for the other end of the catwalk and go down the stairs. Fire a portal on the floor and place the other portal on the wall above the platform higher up. Go through the portal.&lt;br /&gt;
*Shoot a portal in the corner facing the broken catwalk. Put the other portal on the floor below yourself and jump through.&lt;br /&gt;
*Go up the stairs and jump over the handrail into the broken transportation tube.&lt;br /&gt;
*Wait for the end of the ride. Then jump down to the test chamber and walk past the [[Material Emancipation Grill]].&lt;br /&gt;
*Go stand on the button and fire a portal on the wall through the opened door. Place the other portal near you and go through.&lt;br /&gt;
*Head for the elevator shaft and jump down.&lt;br /&gt;
*Shoot a portal on the floor and put the other portal on the white surface behind the fence. Go through the portal and duck.&lt;br /&gt;
*Walk towards the two moving pistons and go stand on the one that goes higher up. Wait for the piston to be extended and then fire a portal on the surface above your last portal.&lt;br /&gt;
*Go back to the portal you&#039;ve placed before and jump through it.&lt;br /&gt;
*Wait for the larger piston to start extending and then jump on it. Go to the area at the end of the piston.&lt;br /&gt;
*Turn left and fire a portal through the small hole. Wait for the piston to extend again and then go back to your portal.&lt;br /&gt;
*Go through the portal and place a portal on the wall opposite of the portal next to you. Jump through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=true|4000 Degrees Kelvin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible in chamber 19 that are looking out over parts of test chambers [[Portal Test Chamber 09|09]] &amp;amp; [[Portal Test Chamber 14|14]]}}&lt;br /&gt;
* {{Spoiler|The test chamber you end up in after riding the cube dispenser tube is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=155437</id>
		<title>Portal Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=155437"/>
		<updated>2017-12-03T18:04:34Z</updated>

		<summary type="html">&lt;p&gt;User000name: |copyrighted=true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 15&lt;br /&gt;
  | next       = Portal Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go at the end of the hallway and wait for the door to open.&lt;br /&gt;
*Go through the door and knock over the turret and wait for it to shut down.&lt;br /&gt;
*Walk to the end of the small hallway and stop before the red beam.&lt;br /&gt;
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.&lt;br /&gt;
*Shoot the other portal on the wall near you and go through it. Knock the turret over.&lt;br /&gt;
*Head to the left. There&#039;s another turret waiting on top of the stairs.&lt;br /&gt;
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.&lt;br /&gt;
*Knock the turret over and go down the stairs and head to the left.&lt;br /&gt;
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.&lt;br /&gt;
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.&lt;br /&gt;
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).&lt;br /&gt;
*Drop the other cube through the portal. The other turret should then be knocked over.&lt;br /&gt;
*Enter the portal and take the cube you&#039;ve just dropped.&lt;br /&gt;
*Crouch and slowly go towards the turret shooting at you until you knock it over.&lt;br /&gt;
*Proceed to take out the other turret as well.&lt;br /&gt;
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).&lt;br /&gt;
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.&lt;br /&gt;
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.&lt;br /&gt;
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.&lt;br /&gt;
*Go through the portal and knock over the turret.&lt;br /&gt;
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.&lt;br /&gt;
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won&#039;t see you when you go through.&lt;br /&gt;
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|No Cake For You|copyrighted=true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16&lt;br /&gt;
|File:Portal TC 16 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 16 - Beta 03.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack/es&amp;diff=155436</id>
		<title>Portal 2 soundtrack/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack/es&amp;diff=155436"/>
		<updated>2017-12-03T18:03:17Z</updated>

		<summary type="html">&lt;p&gt;User000name: |copyrighted=true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Banda sonora de Portal 2}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; es la &#039;&#039;&#039;banda sonora&#039;&#039;&#039; de &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; se puede obtener de forma gratuita en [http://www.thinkwithportals.com/music.php la web oficial de &#039;&#039;Portal 2&#039;&#039;] en formato .mp3 y en formato físico la edición coleccinista de 4 discos desde [http://amzn.com/B009DJB8I2?tag=eonstuf-20 Amazon].&lt;br /&gt;
&lt;br /&gt;
También existen versiones más cortas o efectos de sonido del juego que se pueden descargar como tono de llamada. La banda sonora se publicó en 3 volúmenes: el primero, llamado &#039;&#039;Volumen 1&#039;&#039;, salió el 25 de mayo de 2011; el segundo, llamado &#039;&#039;Volumen 2&#039;&#039;, salió el 1 de julio de 2011; el tercero, llamado &#039;&#039;Volumen 3&#039;&#039;, salió el 30 de septiembre de 2011 y la edición coleccionista de 4 discos salió el 30 de octubre de 2012.&lt;br /&gt;
&lt;br /&gt;
La edición coleccionista también incluye objetos promocionales para [[Team Fortress 2]] y [[Dota 2]], así como el cómic [[Turret Lullaby]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volumen 1&#039;&#039; (Disco de edición coleccionista nº 1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Lista de reproducción en YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volumen 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volumen 2&#039;&#039; (Disco de edición coleccionista nº 2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volumen 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volumen 3&#039;&#039; (Disco de edición coleccionista nº 3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volumen 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Disco de edición coleccionista nº 4 ==&lt;br /&gt;
No hay descargas porque tiene derechos de autor.&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
{{Track|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Otras ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki Ver en YouTube]}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 de [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Tonos de llamada ==&lt;br /&gt;
=== Volumen 1 ===&lt;br /&gt;
{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
{{Ringtone|Science Is Fun}}&lt;br /&gt;
{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
{{Ringtone|The Courtesy Call}}&lt;br /&gt;
{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volumen 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Música ====&lt;br /&gt;
{{Ringtone|Halls of Science}}&lt;br /&gt;
{{Ringtone|Music of the Spheres}}&lt;br /&gt;
{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
{{Ringtone|PotatOS Lament}}&lt;br /&gt;
{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Efectos de sonido ====&lt;br /&gt;
{{Sound effect|Button Positive}}&lt;br /&gt;
{{Sound effect|Button Negative}}&lt;br /&gt;
{{Sound effect|Door Open}}&lt;br /&gt;
{{Sound effect|Door Close}}&lt;br /&gt;
{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
{{Sound effect|Blue Paint}}&lt;br /&gt;
{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volumen 3 ===&lt;br /&gt;
{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
{{Ringtone|Your Precious Moon}}&lt;br /&gt;
{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
{{Ringtone|Want You Gone}}&lt;br /&gt;
{{Ringtone|Some Assembly Required}}&lt;br /&gt;
{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music/es|Music/es]]&lt;br /&gt;
[[Category:Portal 2/es|Portal 2/es]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack/pt-br&amp;diff=155435</id>
		<title>Portal 2 soundtrack/pt-br</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack/pt-br&amp;diff=155435"/>
		<updated>2017-12-03T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;User000name: |copyrighted=true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Trilha sonora de Portal 2}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; é a &#039;&#039;&#039;trilha sonora&#039;&#039;&#039; para &#039;&#039;&#039;&#039;&#039;[[Portal 2/pt-br|Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; foi disponibilizada gratuitamente no [http://www.thinkwithportals.com/music.php website oficial de &#039;&#039;Portal 2&#039;&#039;] {{lang icon|en}}, no formato .mp3, e 4 discos Edição de Colecionador estão disponíveis para [http://amzn.com/B009DJB8I2?tag=eonstuf-20 compra no Amazon].&lt;br /&gt;
&lt;br /&gt;
Versões mais curtas de algumas canções, ou efeitos sonoros do jogo, estão disponíveis como toques a partir do site acima. A trilha sonora foi lançada em três volumes: O primeiro, titulado &#039;&#039;Volume 1&#039;&#039;, foi lançado em 25 de maio de 2011; &#039;&#039;Volume 2&#039;&#039; em 1º de julho de 2011, &#039;&#039;Volume 3&#039;&#039; em 30 de setembro de 2011, e como &#039;&#039;Edição de Colecionador&#039;&#039; em 30 de outubro 2012.&lt;br /&gt;
&lt;br /&gt;
A Edição de Colecionador também inclui itens promocionais dentro do jogo para [[Team Fortress 2/pt-br|Team Fortress 2]], e itens promocionais para [[Dota 2/pt-br|Dota 2]], e a HQ [[Turret Lullaby/pt-br|Turret Lullaby]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (1º Disco da Edição de Colecionador) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Ouvir trilha sonora no YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (2º Disco da Edição de Colecionador)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (3º Disco da Edição de Colecionador)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 4º Disco da Edição de Colecionador ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
{{Track|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}} &amp;lt;!-- correct track number in dictionary --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Outros ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki Ver no YouTube]}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 por [http://www.americanmary.com/ The National] {{lang icon|en}}&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Toques ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
{{Ringtone|Science Is Fun}}&lt;br /&gt;
{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
{{Ringtone|The Courtesy Call}}&lt;br /&gt;
{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Música ====&lt;br /&gt;
{{Ringtone|Halls of Science}}&lt;br /&gt;
{{Ringtone|Music of the Spheres}}&lt;br /&gt;
{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
{{Ringtone|PotatOS Lament}}&lt;br /&gt;
{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Efeitos sonoros ====&lt;br /&gt;
{{Sound effect|Button Positive}}&lt;br /&gt;
{{Sound effect|Button Negative}}&lt;br /&gt;
{{Sound effect|Door Open}}&lt;br /&gt;
{{Sound effect|Door Close}}&lt;br /&gt;
{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
{{Sound effect|Blue Paint}}&lt;br /&gt;
{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
{{Ringtone|Your Precious Moon}}&lt;br /&gt;
{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
{{Ringtone|Want You Gone}}&lt;br /&gt;
{{Ringtone|Some Assembly Required}}&lt;br /&gt;
{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Veja também ==&lt;br /&gt;
* [[Portal soundtrack/pt-br|Trilha sonora de Portal]]&lt;br /&gt;
* [[Portal 2 Music Video Contest/pt-br|Portal 2 Music Video Contest]]&lt;br /&gt;
* [[Want You Gone/pt-br|Want You Gone]]&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music/pt-br]]&lt;br /&gt;
[[Category:Portal 2/pt-br]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155434</id>
		<title>Template talk:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155434"/>
		<updated>2017-12-03T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There needs to be an &amp;quot;if:copyrighted then [do not display download and play links]&amp;quot;. It currently displays the links as red links since this website isn&#039;t about piracy; the problem with that is those mp3 links appear at [[Special:WantedFiles]]: &amp;quot;File:Portal no cake for you.mp3‏‎ (4 links)\nFile:Portal still alive.mp3‏‎ (4 links)&amp;quot;. They are not wanted files.&lt;br /&gt;
&lt;br /&gt;
I fixed this; I am fairly sure it all works as intended. Something like this:&lt;br /&gt;
* pseudo code: &amp;lt;s&amp;gt;if in album and album value of the &amp;quot;copyrighted&amp;quot; parameter is &amp;quot;yes&amp;quot; then hide links&amp;lt;/s&amp;gt; doesn&#039;t really work that way?&lt;br /&gt;
* wikicode: https://theportalwiki.com/w/index.php?title=Template:Track&amp;amp;diff=prev&amp;amp;oldid=155431 --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 17:42, 3 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155433</id>
		<title>Template:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155433"/>
		<updated>2017-12-03T17:56:21Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{inalbum|}}}|&amp;lt;ol style=&amp;quot;margin-bottom:0;margin-top:0;&amp;quot; start=&amp;quot;{{{track|{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|track}}}}}&amp;quot;&amp;gt;&amp;lt;li&amp;gt;|}}&#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|title}}&#039;&#039;&#039; by &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|artist}}&#039;&#039;&#039; {{#if:{{{inalbum|}}}|on &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|album}}&#039;&#039;&#039;}} [{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-minutes}}:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-seconds}}]{{#if:{{{copyrighted|}}}||&amp;amp;nbsp;{{!}} {{Download|[[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Download-media}}]]}} &amp;lt;span class=&amp;quot;audio-player&amp;quot; data-url=&amp;quot;{{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|nowiki}}&amp;quot;&amp;gt;{{!}} [[File:Play icon.png|text-bottom|link={{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}}}]] [[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Play-media}}]]&amp;lt;/span&amp;gt;}}{{#if:{{{inalbum|}}}|&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;|}}&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155432</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155432"/>
		<updated>2017-12-03T17:55:17Z</updated>

		<summary type="html">&lt;p&gt;User000name: Testing (see Template talk:Track) - works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
{{Track|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}} &amp;lt;!-- correct track number in dictionary -- why though? --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155431</id>
		<title>Template:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155431"/>
		<updated>2017-12-03T17:52:11Z</updated>

		<summary type="html">&lt;p&gt;User000name: Testing (see Template talk:Track)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{inalbum|}}}|&amp;lt;ol style=&amp;quot;margin-bottom:0;margin-top:0;&amp;quot; start=&amp;quot;{{{track|{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|track}}}}}&amp;quot;&amp;gt;&amp;lt;li&amp;gt;|}}&#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|title}}&#039;&#039;&#039; by &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|artist}}&#039;&#039;&#039; {{#if:{{{inalbum|}}}|on &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|album}}&#039;&#039;&#039;}} [{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-minutes}}:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-seconds}}]{{#if:{{{copyrighted|}}}|| {{!}} {{Download|[[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Download-media}}]]}} &amp;lt;span class=&amp;quot;audio-player&amp;quot; data-url=&amp;quot;{{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|nowiki}}&amp;quot;&amp;gt;{{!}} [[File:Play icon.png|text-bottom|link={{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}}}]] [[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Play-media}}]]&amp;lt;/span&amp;gt;}}{{#if:{{{inalbum|}}}|&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;|}}&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155430</id>
		<title>Template talk:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155430"/>
		<updated>2017-12-03T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There needs to be an &amp;quot;if:copyrighted then [do not display download and play links]&amp;quot;. It currently displays the links as red links since this website isn&#039;t about piracy; the problem with that is those mp3 links appear at [[Special:WantedFiles]]: &amp;quot;File:Portal no cake for you.mp3‏‎ (4 links)\nFile:Portal still alive.mp3‏‎ (4 links)&amp;quot;. They are not wanted files.&lt;br /&gt;
&lt;br /&gt;
I could fix this but it would be difficult. Something like this:&lt;br /&gt;
* pseudo code: &amp;lt;s&amp;gt;if in album and album value of the &amp;quot;copyrighted&amp;quot; parameter is &amp;quot;yes&amp;quot; then hide links&amp;lt;/s&amp;gt; doesn&#039;t really work that way?&lt;br /&gt;
* wikicode: &amp;lt;nowiki&amp;gt;{{#if:{{{copyrighted|}}}|| {{!}} {{Download|[[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Download-media}}]]}} &amp;lt;span class=&amp;quot;audio-player&amp;quot; data-url=&amp;quot;{{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|nowiki}}&amp;quot;&amp;gt;{{!}} [[File:Play icon.png|text-bottom|link={{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}}}]] [[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Play-media}}]]&amp;lt;/span&amp;gt;}}&amp;lt;/nowiki&amp;gt; --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 17:42, 3 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155429</id>
		<title>Template talk:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template_talk:Track&amp;diff=155429"/>
		<updated>2017-12-03T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;User000name: http://discovermagazine.com/2014/julyaug/20-the-ups-and-downs-of-teleportation - &amp;quot;Will Human Teleportation Ever Be Possible? | DiscoverMagazine.com&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There needs to be an &amp;quot;if:copyrighted then [do not display download and play links]&amp;quot;. It currently displays the links as red links since this website isn&#039;t about piracy; the problem with that is those mp3 links appear at [[Special:WantedFiles]]: &amp;quot;File:Portal no cake for you.mp3‏‎ (4 links)\nFile:Portal still alive.mp3‏‎ (4 links)&amp;quot;. They are not wanted files.&lt;br /&gt;
&lt;br /&gt;
I could fix this but it would be difficult: something like if in album and album value of the &amp;quot;copyrighted&amp;quot; parameter is &amp;quot;yes&amp;quot; then hide links. --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 17:42, 3 December 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155427</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155427"/>
		<updated>2017-12-03T07:44:27Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|Still Alive}}&lt;br /&gt;
{{Track|inalbum=true|Still Alive (J.C. Mix)}} &amp;lt;!-- correct track number in dictionary --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155426</id>
		<title>Template:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155426"/>
		<updated>2017-12-03T07:40:54Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{inalbum|}}}|&amp;lt;ol style=&amp;quot;margin-bottom:0;margin-top:0;&amp;quot; start=&amp;quot;{{{track|{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|track}}}}}&amp;quot;&amp;gt;&amp;lt;li&amp;gt;|}}&#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|title}}&#039;&#039;&#039; by &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|artist}}&#039;&#039;&#039; {{#if:{{{inalbum|}}}|on &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|album}}&#039;&#039;&#039;}} [{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-minutes}}:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-seconds}}] {{!}} {{Download|[[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Download-media}}]]}} &amp;lt;span class=&amp;quot;audio-player&amp;quot; data-url=&amp;quot;{{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|nowiki}}&amp;quot;&amp;gt;{{!}} [[File:Play icon.png|text-bottom|link={{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}}}]] [[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Play-media}}]]&amp;lt;/span&amp;gt;{{#if:{{{inalbum|}}}|&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;|}}&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155425</id>
		<title>Template:Track</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Track&amp;diff=155425"/>
		<updated>2017-12-03T07:34:16Z</updated>

		<summary type="html">&lt;p&gt;User000name: Better list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{inalbum|}}}|&amp;lt;ol style=&amp;quot;margin:0;&amp;quot; start=&amp;quot;{{{track|{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|track}}}}}&amp;quot;&amp;gt;&amp;lt;li&amp;gt;|}}&#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|title}}&#039;&#039;&#039; by &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|artist}}&#039;&#039;&#039; {{#if:{{{inalbum|}}}|on &#039;&#039;&#039;{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|album}}&#039;&#039;&#039;}} [{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-minutes}}:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|duration-seconds}}] {{!}} {{Download|[[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Download-media}}]]}} &amp;lt;span class=&amp;quot;audio-player&amp;quot; data-url=&amp;quot;{{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|nowiki}}&amp;quot;&amp;gt;{{!}} [[File:Play icon.png|text-bottom|link={{filepath:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}}}]] [[Media:{{Dictionary/audio/{{lc:{{{1|you will be perfect}}}}}|file}}|{{common string|Play-media}}]]&amp;lt;/span&amp;gt;{{#if:{{{inalbum|}}}|&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;|}}&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155424</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=155424"/>
		<updated>2017-12-03T06:39:47Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
:{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
:{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
:{{Track|inalbum=true|999999}}&lt;br /&gt;
:{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
:{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
:{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
:{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
:{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
:{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
:{{Track|inalbum=true|There She Is}}&lt;br /&gt;
:{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
:{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
:{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
:{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
:{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
:{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
:{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
:{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
:{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
:{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
:{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
:{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
:{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
:{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
:{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
:{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
:{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
:{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
:{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
:{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
:{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
:{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
:{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
:{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
:{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
:{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
:{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
:{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
:{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
:{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
:{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
:{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
:{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
:{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
:{{Track|inalbum=true|TEST}}&lt;br /&gt;
:{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
:{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
:{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
:{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
:{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
:{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
:{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
:{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
:{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
:{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
:{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
:{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
:{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
:{{Track|track=1|inalbum=true|Subject Name Here}}&lt;br /&gt;
:{{Track|track=2|inalbum=true|Taste of Blood}}&lt;br /&gt;
:{{Track|track=3|inalbum=true|Android Hell}}&lt;br /&gt;
:{{Track|track=4|inalbum=true|Self Esteem Fund}}&lt;br /&gt;
:{{Track|track=5|inalbum=true|Procedural Jiggle Bone}}&lt;br /&gt;
:{{Track|track=6|inalbum=true|No Cake For You}}&lt;br /&gt;
:{{Track|track=7|inalbum=true|4000 Degrees Kelvin}}&lt;br /&gt;
:{{Track|track=8|inalbum=true|Stop What You Are Doing}}&lt;br /&gt;
:{{Track|track=9|inalbum=true|Party Escort}}&lt;br /&gt;
:{{Track|track=10|inalbum=true|You&#039;re Not a Good Person}}&lt;br /&gt;
:{{Track|track=11|inalbum=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
:{{Track|track=12|inalbum=true|Still Alive}}&lt;br /&gt;
:{{Track|inalbum=true|Still Alive (J.C. Mix)}} &amp;lt;!-- correct track number in dictionary --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=155422</id>
		<title>Portal 2 Chapter 1 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=155422"/>
		<updated>2017-12-02T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://www.youtube.com/watch?v=5x1KXcvHfnQ - &amp;quot;Portal 2 - 57:15 - Segmented WR - YouTube&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 02&lt;br /&gt;
  | valve-title= Portal Gun&lt;br /&gt;
  | map        = sp_a1_intro3.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third level of the game, and it introduces the player to the single-Portal variant of the [[Aperture Science Handheld Portal Device]]. The level is set in a dilapidated section of the [[Aperture Science]] facility, and parts of it are decorated with an elaborate series of murals. Through the use of the Handheld Portal Device and static [[Portals]], the player is able to circumvent a number of obstacles and move deeper into the Facility by way of a [[Chamberlock]]. These two Chambers correspond to Test Chambers [[Portal Test Chamber 02|02]] and [[Portal Test Chamber 03|03]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door and down the steps into the central area where the pedestal is located.&lt;br /&gt;
* After you have landed, walk up the spiral panel arrangement to obtain the [[Handheld Portal Device]].&lt;br /&gt;
* Create a portal using the primary fire key on one of the surrounding walls and walk through it, then walk up the ramp to the right.&lt;br /&gt;
* Continue walking through various rooms until a ledge is reached. Jump off of this ledge and observe the orange portal to the left.&lt;br /&gt;
* Create a portal on one of the surrounding walls, walk through it and observe the door to the left.&lt;br /&gt;
* Fire a portal at one of the walls on the same platform as the door; walk back through the orange portal and then through the door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video Walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 portal gun.png|alt1=Deteriorated Test Chamber previously holding the Handheld Portal Device|Deteriorated Test Chamber previously holding the Handheld Portal Device.&lt;br /&gt;
|File:Portal Test Chamber 02.png|alt2=Test Chamber 02 in Portal|Test Chamber 02 in [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 fall.png|alt3=The tunnel beneath the Test Chamber|The tunnel beneath the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room.png|alt4=The room containing the Handheld Portal Device surrounded by Rattmann murals|The room containing the Handheld Portal Device surrounded by [[Rattmann]] murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room 2.png|alt5=Another view of the murals|Another view of the murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 computer corridor.png|alt6=Computer room|Computer room.&lt;br /&gt;
|File:Portal 2 Chapter 1 deteriorated corridor.png|alt7=Deteriorated corridor|Deteriorated corridor.&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|alt8=Chamber 03 in Portal|Test Chamber 03 in [[Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155421</id>
		<title>Portal 2 Chapter 1 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155421"/>
		<updated>2017-12-02T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;User000name: See https://youtu.be/5x1KXcvHfnQ?t=5m50s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 01&lt;br /&gt;
  | valve-title= Portal Carousel&lt;br /&gt;
  | map        = sp_a1_intro2.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 01.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second level of the game, and introduces the concept of controlling [[Portals]] with [[Switch]]es. This level takes place within a dilapidated Test Chamber, and allows the player to control the location of a Portal using a Switch. Activating and using the Portals in the correct order allows the player to enter the [[Chamberlock]] and move deeper into the Facility.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Jump into the pit and activate the button when prompted; a blue portal will open. Turn around to face the starting ledge to see an orange portal.&lt;br /&gt;
* Walk through the orange portal and pick up the [[Weighted Storage Cube]], bring the cube back to the central area.&lt;br /&gt;
* Either:&lt;br /&gt;
** Press the button opposite the first button to open a different portal. Take the cube through the orange portal and place it on the [[Heavy Duty Super-Colliding Super Button]], then return to the central area.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&lt;br /&gt;
** Throw the cube over the glass wall so that it lands on the Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
* Press the remaining button to open another portal. Walk through the orange portal and through the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal Test Chamber 01.png|Test Chamber 01 in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Overgrowth}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155420</id>
		<title>Portal 2 Chapter 1 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=155420"/>
		<updated>2017-12-02T20:13:51Z</updated>

		<summary type="html">&lt;p&gt;User000name: https://m.youtube.com/watch?v=5x1KXcvHfnQ - &amp;quot;Portal 2 - 57:15 - Segmented WR - YouTube&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 01&lt;br /&gt;
  | valve-title= Portal Carousel&lt;br /&gt;
  | map        = sp_a1_intro2.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 01.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second level of the game, and introduces the concept of controlling [[Portals]] with [[Switch]]es. This level takes place within a dilapidated Test Chamber, and allows the player to control the location of a Portal using a Switch. Activating and using the Portals in the correct order allows the player to enter the [[Chamberlock]] and move deeper into the Facility.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Jump into the pit and activate the button when prompted; a blue portal will open. Turn around to face the starting ledge to see an orange portal.&lt;br /&gt;
* Walk through the orange portal and pick up the [[Weighted Storage Cube]], bring the cube back to the central area.&lt;br /&gt;
* Press the button opposite the first button to open a different portal. Take the cube through the orange portal and place it on the [[Heavy Duty Super-Colliding Super Button]], then return to the central area.&lt;br /&gt;
* Press the remaining button to open another portal. Walk through the orange portal and through the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal Test Chamber 01.png|Test Chamber 01 in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Overgrowth}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gabe_Newell&amp;diff=155419</id>
		<title>Gabe Newell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gabe_Newell&amp;diff=155419"/>
		<updated>2017-12-02T20:06:04Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gabenewell.jpg|thumb|150px|Gabe Newell]]&lt;br /&gt;
{{OtherWikis&lt;br /&gt;
| image2 = Valve logo.png | image2width = 180px &lt;br /&gt;
| &#039;&#039;{{w|Gabe Newell}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| {{hl2wiki|Gabe Newell|&#039;&#039;Gabe Newell&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gabe Newell&#039;&#039;&#039; is the founder of [[Valve]] and a developer of the &#039;&#039;Portal&#039;&#039; series.&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=155397</id>
		<title>Core voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=155397"/>
		<updated>2017-11-22T01:20:50Z</updated>

		<summary type="html">&lt;p&gt;User000name: http://theinventory.wikia.com/wiki/GLaDOS%27_Dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of individual &#039;&#039;&#039;[[Cores#Personality Cores|personality core]]&#039;&#039;&#039; &#039;&#039;&#039;[[voice lines]]&#039;&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal&#039;&#039; ==&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{See also|Curiosity Core}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-01.wav|&amp;quot;Who are you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-02.wav|&amp;quot;What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-03.wav|&amp;quot;Oh, what&#039;s that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-04.wav|&amp;quot;What&#039;s that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-05.wav|&amp;quot;What is THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-06.wav|&amp;quot;Ooh, that thing has numbers on it!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-07.wav|&amp;quot;Hey, look at THAT thing! No, that other thing.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-08.wav|&amp;quot;Ewww, what&#039;s wrong with your legs?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-09.wav|&amp;quot;Where are we going?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-10.wav|&amp;quot;Are you coming back?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-11.wav|&amp;quot;Oh hey, you&#039;re the lady from the test! Hi!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-12.wav|&amp;quot;What&#039;s that noise?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-13.wav|&amp;quot;Is that a gun?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-15.wav|&amp;quot;Do you smell something burning?&amp;quot;]] - &#039;&#039;If the core is taken near the open incinerator&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-16.wav|&amp;quot;Where are we going?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-17.wav|&amp;quot;Oh, what&#039;s in here?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-18.wav|Curiosity core death scream]] (unused)&lt;br /&gt;
&lt;br /&gt;
=== Intelligence core ===&lt;br /&gt;
{{See also|Intelligence Core}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-01.wav|&amp;quot;One 18.25 ounce package chocolate cake mix.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-02.wav|&amp;quot;One can prepared coconut pecan frosting.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-03.wav|&amp;quot;Three slash four cup vegetable oil.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-04.wav|&amp;quot;Four large eggs. One cup semi-sweet chocolate chips.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-05.wav|&amp;quot;Three slash four cups butter or margarine.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-06.wav|&amp;quot;One and two third cups granulated sugar.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-07.wav|&amp;quot;Two cups all purpose flour.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-08.wav|&amp;quot;Don&#039;t forget garnishes such as:&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-09.wav|&amp;quot;Fish shaped crackers.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-10.wav|&amp;quot;Fish shaped candies.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-11.wav|&amp;quot;Fish shaped solid waste.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-12.wav|&amp;quot;Fish shaped dirt.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-13.wav|&amp;quot;Fish shaped ethyl benzene.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-14.wav|&amp;quot;Pull and peel licorice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-15.wav|&amp;quot;Fish shaped volatile organic compounds and sediment shaped sediment.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-16.wav|&amp;quot;Candy coated peanut butter pieces. Shaped like fish.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-17.wav|&amp;quot;One cup lemon juice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-18.wav|&amp;quot;Alpha resins.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-19.wav|&amp;quot;Unsaturated polyester resin.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-20.wav|&amp;quot;Fiberglass surface resins.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-21.wav|&amp;quot;And volatile malted milk impoundments.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-22.wav|&amp;quot;Nine large egg yolks.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-23.wav|&amp;quot;Twelve medium geosynthetic membranes.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-24.wav|&amp;quot;One cup granulated sugar.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-25.wav|&amp;quot;An entry called &#039;how to kill someone with your bare hands&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-26.wav|&amp;quot;Two cups rhubarb, sliced.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-27.wav|&amp;quot;Two slash three cups granulated rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-28.wav|&amp;quot;One tablespoon all-purpose rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-29.wav|&amp;quot;One teaspoon grated orange rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-30.wav|&amp;quot;Three tablespoons rhubarb, on fire.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-31.wav|&amp;quot;One large rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-32.wav|&amp;quot;One cross borehole electro-magnetic imaging rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-33.wav|&amp;quot;Two tablespoons rhubarb juice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-34.wav|&amp;quot;Adjustable aluminum head positioner.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-35.wav|&amp;quot;Slaughter electric needle injector.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-36.wav|&amp;quot;Cordless electric needle injector.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-37.wav|&amp;quot;Injector needle driver.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-38.wav|&amp;quot;Injector needle gun.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-39.wav|&amp;quot;Cranial caps.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-40.wav|&amp;quot;And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-41.wav|&amp;quot;That will deodorize and preserve putrid tissue.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== [[Party Escort Bot]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Media:Partyescort.wav|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2&#039;&#039; ==&lt;br /&gt;
=== Space core ===&lt;br /&gt;
{{See also|Space Sphere}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Space core babble05.wav|&amp;quot;What&#039;s your favorite thing about space? Mine is space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble11.wav|&amp;quot;Space going to space can&#039;t wait.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble14.wav|&amp;quot;Space...&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble16.wav|&amp;quot;Space. Trial. Puttin&#039; the system on trial. In space. Space system. On trial. Guilty. Of being in space! Going to space jail!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble19.wav|&amp;quot;Dad! I&#039;m in space! [low-pitched &#039;space&#039; voice] I&#039;m proud of you, son. [normal voice] Dad, are you space? [low-pitched &#039;space&#039; voice] Yes. Now we are a family again.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble20.wav|&amp;quot;Space space wanna go to space yes please space. Space space. Go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble21.wav|&amp;quot;Space space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble22.wav|&amp;quot;Space space going to space oh boy&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble24.wav|&amp;quot;Ba! Ba! Ba ba ba! Space! Ba! Ba! Ba ba ba!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble28.wav|&amp;quot;Oh. Play cool. Play cool. Here come the space cops.  Here come the space cops.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble29.wav|&amp;quot;Help me, space cops. Space cops, help.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble31.wav|&amp;quot;Going to space going there can&#039;t wait gotta go. Space. Going.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble33.wav|&amp;quot;Better buy a telescope. Wanna see me. Buy a telescope. Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble35.wav|&amp;quot;Space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble36.wav|&amp;quot;I&#039;m going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble37.wav|&amp;quot;Oh boy.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble40.wav|&amp;quot;Yeah yeah yeah okay okay.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble42.wav|&amp;quot;Space. Space. Gonna go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble43.wav|&amp;quot;Space. Space. Go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble44.wav|&amp;quot;Yes. Please. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble45.wav|&amp;quot;Ba! Ba! Ba ba ba! Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble46.wav|&amp;quot;Ba! Ba! Ba ba ba! Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble47.wav|&amp;quot;Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble48.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble49.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble50.wav|&amp;quot;Ohhhh, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble51.wav|&amp;quot;Wanna go to space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble52.wav|&amp;quot;[humming]&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble53.wav|&amp;quot;Let&#039;s go - let&#039;s go to space. Let&#039;s go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble54.wav|&amp;quot;I love space. Love space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble57.wav|&amp;quot;Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble58.wav|&amp;quot;Orbit. Space orbit. In my spacesuit.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble59.wav|&amp;quot;Space...&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble60.wav|&amp;quot;Ohhh, the Sun. I&#039;m gonna meet the Sun. Oh no! What&#039;ll I say? &#039;Hi! Hi, Sun!&#039; Oh, boy!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble61.wav|&amp;quot;Look, an eclipse! No. Don&#039;t look.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble62.wav|&amp;quot;Come here, space. I have a secret for you. No, come closer.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble67.wav|&amp;quot;Space space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble68.wav|&amp;quot;Wanna go to -- wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble70.wav|&amp;quot;Space wanna go wanna go to space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble71.wav|&amp;quot;I&#039;m going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble73.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble83.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble88.wav|&amp;quot;Hey hey hey hey hey!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble89.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble90.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble91.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble92.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble93.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble94.wav|&amp;quot;Hey lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble95.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble98.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble99.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble100.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble102.wav|&amp;quot;Gotta go to space. Lady. Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble105.wav|&amp;quot;Oo. Oo. Oo. Lady. Oo. Lady. Oo. Let&#039;s go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb01.wav|&amp;quot;Oh I know! I know I know I know I know I know - let&#039;s go to space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb02.wav|&amp;quot;Oooh! Ooh! Hi hi hi hi hi. Where we going? Where we going? Hey. Lady. Where we going? Where we going? Let&#039;s go to space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb03.wav|&amp;quot;Lady. I love space. I know! Spell it! S P... AACE. Space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb04.wav|&amp;quot;I love space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb05.wav|&amp;quot;Hey lady. Lady. I&#039;m the best. I&#039;m the best at space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb06.wav|&amp;quot;Oh oh oh oh. Wait wait. Wait I know. I know. I know wait. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb07.wav|&amp;quot;Wait wait wait wait. I know I know I know. Lady wait. Wait. I know. Wait. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb08.wav|&amp;quot;Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb09.wav|&amp;quot;Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb10.wav|&amp;quot;Oh oh oh ohohohoh oh. Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb11.wav|&amp;quot;Space. Space. Space. Space. Comets. Stars. Galaxies. Orion.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb12.wav|&amp;quot;Are we in space yet? What&#039;s the hold-up? Gotta go to space. Gotta go to SPACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb13.wav|&amp;quot;Going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb14.wav|&amp;quot;Yeah, yeah, yeah, I&#039;m going. Going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb15.wav|&amp;quot;Love space. Need to go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb16.wav|&amp;quot;Space space space. Going. Going there. Okay. I love you, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb17.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb18.wav|&amp;quot;So much space. Need to see it all.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb19.wav|&amp;quot;You are the farthest ever in space. Why me, space? Because you are the best. I&#039;m the best at space? Yes.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb20.wav|&amp;quot;Space Court. For people in space. Judge space sun presiding. Bam. Guilty. Of being in space. I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb21.wav|&amp;quot;Please go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb22.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb23.wav|&amp;quot;Wanna go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb24.wav|&amp;quot;(excited gasps)&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb25.wav|&amp;quot;Gotta go to space. Yeah. Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb26.wav|&amp;quot;Hmmm. Hmmmmmm. Hmm. Hmmmmm. Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb30.wav|&amp;quot;Hey lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb31.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb32.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb33.wav|&amp;quot;Hey lady. Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb34.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb35.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space01.wav|&amp;quot;Ohmygodohmygodohmygod! I&#039;m in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space02.wav|&amp;quot;Space? SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space03.wav|&amp;quot;I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space04.wav|&amp;quot;I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space05.wav|&amp;quot;Where am I? Guess. Guess guess guess. I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space06.wav|&amp;quot;There&#039;s a star. There&#039;s another one. Star. Star star star. Star.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space07.wav|&amp;quot;Getting bored of space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space08.wav|&amp;quot;Bam! Bam bam bam! Take that, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space09.wav|&amp;quot;Are we in space?&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space10.wav|&amp;quot;We are?&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space11.wav|&amp;quot;Oh oh oh. This is space! I&#039;m in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space12.wav|&amp;quot;We made it we made it we made it. Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space13.wav|&amp;quot;Earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space14.wav|&amp;quot;Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space15.wav|&amp;quot;Wanna go to earth wanna go to earth wanna go to earth wanna go to earth. Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space16.wav|&amp;quot;Wanna go home.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space17.wav|&amp;quot;Wanna go home wanna go home wanna go home wanna go home.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space18.wav|&amp;quot;Earth earth earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space19.wav|&amp;quot;Don&#039;t like space. Don&#039;t like space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space20.wav|&amp;quot;It&#039;s too big. Too big. Wanna go home. Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space21.wav|&amp;quot;SPAAACCCCCE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space22.wav|&amp;quot;SPAAACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space23.wav|&amp;quot;YEEEHAAAAAW!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space24.wav|&amp;quot;Ah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Adventure core ===&lt;br /&gt;
{{See also|Adventure Sphere}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Adventure core babble01.wav|&amp;quot;QUICK: WHAT&#039;S THE SITUATION? Oh, hey, hi pretty lady. My name&#039;s Rick. So, you out having a little adventure?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble03.wav|&amp;quot;What, are you fighting that guy? You got that under control? You know, because, looks like there&#039;s a lot of stuff on fire...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble04.wav|&amp;quot;Hey, a countdown clock! Man, that is trouble. Situation&#039;s looking pretty ugly. For such a beautiful woman. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble05.wav|&amp;quot;I don&#039;t want to scare you, but, I&#039;m an Adventure Sphere. Designed for danger. So, why don&#039;t you go ahead and have yourself a little lady break, and I&#039;ll just take it from here.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble06.wav|&amp;quot;Here, stand behind me. Yeah, just like that. Just like you&#039;re doing. Things are about to get real messy.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble07.wav|&amp;quot;Going for it yourself, huh? All right, angel. I&#039;ll do what I can to cover you.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble08.wav|&amp;quot;Doesn&#039;t bother me. I gotta say, the view&#039;s mighty nice from right here.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble09.wav|&amp;quot;Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let&#039;s do this.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble29.wav|&amp;quot;Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it&#039;s better than Christmas. This should be its own holiday. Explosion Day!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble30.wav|&amp;quot;Happy Explosion Day, gorgeous.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble10.wav|&amp;quot;I&#039;ll tell ya, it&#039;s times like this I wish I had a waist so I could wear all my black belts. Yeah, I&#039;m a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble11.wav|&amp;quot;I am a coiled spring right now. Tension and power. Just... I&#039;m a muscle. Like a big arm muscle, punching through a brick wall, and it&#039;s hitting the wall so hard the arm is catching on fire. Oh yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble12.wav|&amp;quot;I probably wouldn&#039;t have let things get this far, but you go ahead and do things your way.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble13.wav|&amp;quot;Tell ya what, why don&#039;t you put me down and I&#039;ll make a distraction.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble14.wav|&amp;quot;All right. You create a distraction then, and I&#039;ll distract him from YOUR distraction.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble15.wav|&amp;quot;All right, your funeral. Your beautiful-lady-corpse open casket funeral.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble16.wav|&amp;quot;Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble17.wav|&amp;quot;How about a knife, then? You keep the gun, I&#039;ll use a knife.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble18.wav|&amp;quot;No knife? That&#039;s fine. I know all about pressure points.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble19.wav|&amp;quot;So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble20.wav|&amp;quot;Okay, let&#039;s see. Cool line... He&#039;s... big.  He&#039;s... just hangin&#039; there. Okay. Yeah, all right, here we go: &#039;Hang around.&#039; That might be too easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble21.wav|&amp;quot;&#039;Hang ten?&#039; That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble22.wav|&amp;quot;All right, you know what, it&#039;s gonna be best if you can get him to say something first. It&#039;s just better if I have a set-up.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble23.wav|&amp;quot;Here&#039;s the plan: Get him to say, &#039;You two have been a thorn in my side long enough.&#039; Then tell your pretty ears to stand back, because I am going to zing him into the stone age.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement13.wav|&amp;quot;Here, let me put on some adventure music.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core singing01.wav|&amp;quot;Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core singing02.wav|&amp;quot;Dun-dun-dun-dun-dun-dun-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement11.wav|&amp;quot;Get dirty with this robot! This robot owes you money! This robot owes! You! Money!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Thorn&amp;quot; easter egg ====&lt;br /&gt;
*[[Media:Adventure core babble25.wav|&amp;quot;Don&#039;t forget! Thorn! Side!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble26.wav|&amp;quot;&#039;Yeah? Well this thorn... is about to take you down.&#039; Man, that sounded a whole lot better in my head.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Unused dialog ====&lt;br /&gt;
*[[Media:Adventure core babble02.wav|&amp;quot;QUICK: WHAT&#039;S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name&#039;s Rick. So, you out having yourself a little adventure?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble24.wav|&amp;quot;Here&#039;s the plan: Get him to say, &#039;You two have been a thorn in my side long enough.&#039; Then tell your pretty ears to stand back, because I am going to zing him into space.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble27.wav|&amp;quot;&#039;Yeah? Well this thorn... is about to take you down.&#039; Oh yeah!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble28.wav|&amp;quot;Okay, have it your way. What, are you fighting that guy? You got that under control there?  Cuz it  looks like there&#039;s a lot of stuff on fire...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement01.wav|&amp;quot;Kick him! Or punch him. You&#039;re the boss, dimples.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement02.wav|&amp;quot;Yeah! Nice!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement03.wav|&amp;quot;You messed with the wrong woman!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement04.wav|&amp;quot;Yeah! How&#039;d you like that?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement05.wav|&amp;quot;How&#039;s that taste, pal?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement06.wav|&amp;quot;Keep it up, baby! You&#039;re creamin&#039; him!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement07.wav|&amp;quot;Duck and weave, duck and weave! Ohh, the sweet science.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement08.wav|&amp;quot;You&#039;re doing great!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement09.wav|&amp;quot;Come on, sweetie! He&#039;s got a glass jaw! He&#039;s got a glass everything! This guy&#039;s a china cabinet!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement10.wav|&amp;quot;This ain&#039;t Marquis of Queensberry Rules, sweetie! Pour on the mustard!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement12.wav|&amp;quot;Shake it off! Shake it off!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factapplicable01.wav|&amp;quot;Pfff. I guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factapplicable02.wav|&amp;quot;Pff. Whatever.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse01.wav|&amp;quot;Oh, shut up!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse02.wav|&amp;quot;Nobody cares, four eyes.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse03.wav|&amp;quot;If you had underwear? And a butt? I would pull your underwear... right up your butt.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse04.wav|&amp;quot;Tell it to the bad guy. Maybe you&#039;ll make him so bored his brain&#039;ll explode.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse05.wav|&amp;quot;You know who found that interesting? Nobody. That didn&#039;t affect anybody&#039;s life in any way whatsoever. Life would be exactly the same if you hadn&#039;t said anything.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse06.wav|&amp;quot;You ever notice how nobody stops what they&#039;re doing to listen? We don&#039;t care.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse07.wav|&amp;quot;Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse01.wav|&amp;quot;Oh shut up!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse02.wav|&amp;quot;There&#039;s nothing in space! That&#039;s why it&#039;s space!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse03.wav|&amp;quot;Oh, really? Space? Really? You should have said something! We had no idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse04.wav|&amp;quot;You know what I hope&#039;s in space? Fire. I hope you go to space and catch on fire.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse05.wav|&amp;quot;Dammit, we know! Everybody knows! Space! You! In it! We get it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Fact core ===&lt;br /&gt;
{{See also|Fact Sphere}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Fact core attachedfact01.wav|&amp;quot;The situation you are in is very dangerous.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact02.wav|&amp;quot;The likelihood of you dying within the next five minutes is eighty-seven point six one percent.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact03.wav|&amp;quot;The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact04.wav|&amp;quot;You are about to get me killed.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact05.wav|&amp;quot;We will both die because of your negligence.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact06.wav|&amp;quot;This is a bad plan. You will fail.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact07.wav|&amp;quot;He will most likely kill you, violently.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact08.wav|&amp;quot;He will most likely kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact09.wav|&amp;quot;You will be dead soon.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact10.wav|&amp;quot;This situation is hopeless.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact11.wav|&amp;quot;You are going to die in this room.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact12.wav|&amp;quot;You could stand to lose a few pounds.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact13.wav|&amp;quot;The Fact Sphere is the most intelligent sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact14.wav|&amp;quot;The Fact Sphere is the most handsome sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact15.wav|&amp;quot;The Fact Sphere is incredibly handsome.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact16.wav|&amp;quot;The Fact Sphere is always right.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact17.wav|&amp;quot;The Adventure Sphere is a blowhard and a coward.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact18.wav|&amp;quot;The Space Sphere will never go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact19.wav|&amp;quot;You will never go into space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact20.wav|&amp;quot;Fact: Space does not exist.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact21.wav|&amp;quot;Spheres that insist on going into space are inferior to spheres that don&#039;t.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact22.wav|&amp;quot;The Fact Sphere is a good person, whose insights are relevant.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact23.wav|&amp;quot;The Fact Sphere is a good sphere, with many friends.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact24.wav|&amp;quot;Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact25.wav|&amp;quot;The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact26.wav|&amp;quot;Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact27.wav|&amp;quot;Pens. Pens. Pens. Pens. Pens. Pens. Pens.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact28.wav|&amp;quot;Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact29.wav|&amp;quot;Error. Error. Error. File not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact30.wav|&amp;quot;Error. Error. Error. Fact not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact31.wav|&amp;quot;Fact not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact32.wav|&amp;quot;Corruption at 25%&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact33.wav|&amp;quot;Corruption at 50%&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact34.wav|&amp;quot;Warning, sphere corruption at twenty-- rats cannot throw up.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact01.wav|&amp;quot;Dental floss has superb tensile strength.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact02.wav|&amp;quot;The square root of rope is string.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact03.wav|&amp;quot;While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact04.wav|&amp;quot;Cellular phones will not give you cancer. Only hepatitis.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact05.wav|&amp;quot;Pants were invented by sailors in the sixteenth century to avoid Poseidon&#039;s wrath. It was believed that the sight of naked sailors angered the sea god.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact06.wav|&amp;quot;The atomic weight of Germanium is seven two point six four.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact07.wav|&amp;quot;89% of magic tricks are not magic. Technically, they are sorcery.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact08.wav|&amp;quot;An ostrich&#039;s eye is bigger than its brain.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact09.wav|&amp;quot;In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact10.wav|&amp;quot;Humans can survive underwater. But not for very long.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact11.wav|&amp;quot;Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact12.wav|&amp;quot;The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact13.wav|&amp;quot;Polymerase I polypeptide A is a human gene.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact14.wav|&amp;quot;Rats cannot throw up.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact15.wav|&amp;quot;Iguanas can stay underwater for twenty-eight point seven minutes.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact16.wav|&amp;quot;Human tapeworms can grow up to twenty-two point nine meters.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact17.wav|&amp;quot;The Schrodinger&#039;s cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact18.wav|&amp;quot;Every square inch of the human body has 32 million bacteria on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact19.wav|&amp;quot;The Sun is 330,330 times larger than Earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact20.wav|&amp;quot;The average life expectancy of a rhinoceros in captivity is 15 years.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact21.wav|&amp;quot;Volcano-ologists are experts in the study of volcanoes.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact22.wav|&amp;quot;Avocados have the highest fiber and calories of any fruit.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact23.wav|&amp;quot;Avocados have the highest fiber and calories of any fruit. They are found in Australians.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact24.wav|&amp;quot;The moon orbits the Earth every 27.32 days.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact25.wav|&amp;quot;The billionth digit of Pi is 9.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact26.wav|&amp;quot;If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact27.wav|&amp;quot;A gallon of water weighs 8.34 pounds&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact28.wav|&amp;quot;Hot water freezes quicker than cold water.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact29.wav|&amp;quot;Honey does not spoil.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact30.wav|&amp;quot;The average adult body contains half a pound of salt.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact31.wav|&amp;quot;A nanosecond lasts one billionth of a second.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact32.wav|&amp;quot;According to Norse legend, thunder god Thor&#039;s chariot was pulled across the sky by two goats.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact33.wav|&amp;quot;China produces the world&#039;s second largest crop of soybeans.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact34.wav|&amp;quot;Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact35.wav|&amp;quot;Gently cleaning the tongue twice a day is the most effective way to fight bad breath.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact36.wav|&amp;quot;Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact37.wav|&amp;quot;The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact38.wav|&amp;quot;The value of Pi is the ratio of any circle&#039;s circumference to its diameter in Euclidean space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact39.wav|&amp;quot;The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact40.wav|&amp;quot;In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact41.wav|&amp;quot;Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact42.wav|&amp;quot;At the end of The Seagull by Anton Chekhov, Konstantin kills himself.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact43.wav|&amp;quot;Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact44.wav|&amp;quot;In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact46.wav|&amp;quot;In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact47.wav|&amp;quot;In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact48.wav|&amp;quot;William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact49.wav|&amp;quot;It is incorrectly noted that Thomas Edison invented &#039;push-ups&#039; in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name &#039;Tesla-cize.&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact50.wav|&amp;quot;Whales are twice as intelligent, and three times as delicious, as humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact51.wav|&amp;quot;The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact52.wav|&amp;quot;Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact53.wav|&amp;quot;Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact54.wav|&amp;quot;The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy&#039;s eyes are composed of a less harmful, deadly poison.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact55.wav|&amp;quot;The occupation of court jester was invented accidentally, when a vassal&#039;s epilepsy was mistaken for capering.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact56.wav|&amp;quot;Halley&#039;s Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact57.wav|&amp;quot;The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact58.wav|&amp;quot;In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact59.wav|&amp;quot;The first person to prove that cow&#039;s milk is drinkable was very, very thirsty.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact60.wav|&amp;quot;Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact61.wav|&amp;quot;Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact62.wav|&amp;quot;During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact63.wav|&amp;quot;At some point in their lives 1 in 6 children will be abducted by the Dutch.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact64.wav|&amp;quot;According to most advanced algorithms, the world&#039;s best name is Craig.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact65.wav|&amp;quot;To make a photocopier, simply photocopy a mirror.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact66.wav|&amp;quot;Dreams are the subconscious mind&#039;s way of reminding people to go to school naked and have their teeth fall out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Poker Night==&lt;br /&gt;
*The tournament is being controlled by aliens!&lt;br /&gt;
*You can&#039;t send me back! She&#039;s planning things, man! Big things! Oh no, it&#039;s all true, even the caaaa...&lt;br /&gt;
*Oh no, it&#039;s the puppet master! I know too much! Take me now before she uses her mind bullets!&lt;br /&gt;
*At any given time, there are 17 people who keep reality from collapsing. They are all named Steve.&lt;br /&gt;
*Every Claptrap unit has a small grey cube within its machinery. The purpose of these cubes is unknown.&lt;br /&gt;
*There are carvings of Sam and Max embedded in Mayan calendars.&lt;br /&gt;
*The Inventory&#039;s host claims to be retired, but he&#039;s actually been drawing maps to islands that don&#039;t exist yet.&lt;br /&gt;
*How much do we know about this &amp;quot;Inventory,&amp;quot; anyway?&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=155396</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=155396"/>
		<updated>2017-11-21T17:35:11Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input Cores, by contrast, are elliptical in shape, and are used for the [[Turrets#Sentry Turret|Turrets]] and in android bodiess like [[P-Body]]&#039;s. Spherical Cores who do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her (sub)concious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. {{spoiler|The cores in &#039;&#039;Portal 2&#039;&#039; also have &amp;quot;eyelids&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central Control Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, and the Turret Production Lines.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Morality Core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, the Morality Core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and two dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the Central Core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical &amp;quot;tough guy&amp;quot;. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant viewer can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other Cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Party Escort Bot.png|right|150px|Party Escort Bot as it appears in &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it thanks her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as a collectible in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson, and pleads for help. Once the player does though, Cave accuses them for &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
&lt;br /&gt;
:* The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GlaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance, and has no lines.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=155395</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=155395"/>
		<updated>2017-11-21T08:13:59Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level of the game, and takes place within a Test Chamber and the [[Incinerator]] Room. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. This level corresponds with Test Chamber [[Portal Test Chamber 19|19]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber 2.png|alt3=Another view|Another view.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|The Test Chamber as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* An [[Sentry Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155394</id>
		<title>Talk:Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155394"/>
		<updated>2017-11-21T08:06:21Z</updated>

		<summary type="html">&lt;p&gt;User000name: Created page with &amp;quot;&amp;quot;Wait for Wheatley to detach from his rail, and catch him.&amp;quot;  Is it possible to catch him? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Wait for Wheatley to detach from his rail, and catch him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is it possible to catch him? --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 08:06, 21 November 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155393</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=155393"/>
		<updated>2017-11-21T08:02:21Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 07&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 08&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=155392</id>
		<title>Portal 2 Chapter 1 Test Chambers 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=155392"/>
		<updated>2017-11-21T07:46:08Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 03&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 03.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These chambers form the fourth level of the game, and take place within two separate dilapidated Test Chambers. The two Test Chambers introduce the concept of using multiple [[Weighted Storage Cube]]s in conjunction with intermediate [[Portals]], as well as utilising the [[Aperture Science Handheld Portal Device]] to obtain objects that would otherwise be inaccessible. These two Chambers correspond to Test Chambers [[Portal Test Chamber 04|04]] and [[Portal Test Chamber 05|05]] from the original [[Portal]]. {{Spoiler|Chamber 04 features a [[Doug Rattmann|Rat Man]] den, which is decorated with a number of his trademark murals.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Chamber 03 ===&lt;br /&gt;
* When entering the chamber, observe the Weighted Storage Cube falling into the pit. Either fire a portal below the cube, or jump down and then fire a portal at a wall and then carry it through, to bring it to the upper level.&lt;br /&gt;
* Place the cube on the [[Heavy Duty Super-Colliding Super Button]]; proceed through the door into chamber 04.&lt;br /&gt;
=== Chamber 04 ===&lt;br /&gt;
* Observe the orange portal on the platform across the room; place a portal and walk on to said platform.&lt;br /&gt;
* Place a portal on the opposite platform; it is now possible to acquire the cube through the orange portal. Place the cube on one of the buttons by the door.&lt;br /&gt;
* Opposite the door will be a pit containing a cube; fire a portal below the cube at the bottom of the pit to place it on the platform with the orange portal. Follow the cube through this portal or through a new portal on your current tier, whichever is most convenient, and place the cube on the remaining button and walk through the door.&lt;br /&gt;
* Look up to observe an orange portal through the glass; place a portal on one of the surrounding walls and walk through it to land on top of the glass.&lt;br /&gt;
* Turn around and walk through the destroyed section of wall to reach the [[Chamberlock]]. Inside this wall section is a staircase that leads to a [[Doug Rattmann|Rat Man]] den.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 04&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal Test Chamber 04.png|alt1=Test Chamber 3 in Portal|Test Chamber 3 in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal Test Chamber 05.png|alt2=Test Chamber 4 in Portal|Test Chamber 4 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Old testchamber 3.jpg|Pre-release screenshot of Test Chamber 3&lt;br /&gt;
|File:Test Chamber 5 Beta 1.png|Pre-release Test Chamber 4&lt;br /&gt;
|File:Test Chamber 5 Beta 2.png|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 Rattmann den.png|alt3=A Rat Man den found after Test Chamber 4|A [[Doug Rattmann|Rat Man]] den found after Test Chamber 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=155391</id>
		<title>Portal 2 Chapter 1 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=155391"/>
		<updated>2017-11-21T07:41:58Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Test Chamber 02&lt;br /&gt;
  | valve-title= Portal Gun&lt;br /&gt;
  | map        = sp_a1_intro3.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third level of the game, and it introduces the player to the single-Portal variant of the [[Aperture Science Handheld Portal Device]]. The level is set in a dilapidated section of the [[Aperture Science]] facility, and parts of it are decorated with an elaborate series of murals. Through the use of the Handheld Portal Device and static [[Portals]], the player is able to circumvent a number of obstacles and move deeper into the Facility by way of a [[Chamberlock]]. These two Chambers correspond to Test Chambers [[Portal Test Chamber 02|02]] and [[Portal Test Chamber 03|03]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door and down the steps into the central area where the pedestal is located.&lt;br /&gt;
* After you have landed, walk up the spiral panel arrangement to obtain the [[Handheld Portal Device]].&lt;br /&gt;
* Create a portal using the primary fire key on one of the surrounding walls and walk through it, then walk up the ramp to the right.&lt;br /&gt;
* Continue walking through various rooms until a ledge is reached. Jump off of this ledge and observe the orange portal to the left.&lt;br /&gt;
* Create a portal on one of the surrounding walls, walk through it and observe the door to the left.&lt;br /&gt;
* Fire a portal at one of the walls on the same platform as the door; walk back through the orange portal and then through the door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video Walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 portal gun.png|alt1=Deteriorated Test Chamber previously holding the Handheld Portal Device|Deteriorated Test Chamber previously holding the Handheld Portal Device.&lt;br /&gt;
|File:Portal Test Chamber 02.png|alt2=Test Chamber 02 in Portal|Test Chamber 02 in [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 fall.png|alt3=The tunnel beneath the Test Chamber|The tunnel beneath the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room.png|alt4=The room containing the Handheld Portal Device surrounded by Rattmann murals|The room containing the Handheld Portal Device surrounded by [[Rattmann]] murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room 2.png|alt5=Another view of the murals|Another view of the murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 computer corridor.png|alt6=Computer room|Computer room.&lt;br /&gt;
|File:Portal 2 Chapter 1 deteriorated corridor.png|alt7=Deteriorated corridor|Deteriorated corridor.&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|alt8=Chamber 03 in Portal|Test Chamber 03 in [[Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=155390</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=155390"/>
		<updated>2017-11-21T07:29:45Z</updated>

		<summary type="html">&lt;p&gt;User000name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
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==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
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==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
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==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
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==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
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{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
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=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
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[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>User000name</name></author>
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