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	<updated>2026-04-24T07:07:53Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Announcer_voice_lines&amp;diff=156100</id>
		<title>Announcer voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Announcer_voice_lines&amp;diff=156100"/>
		<updated>2018-02-20T01:55:39Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of the [[Announcer]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Test chamber announcements ==&lt;br /&gt;
=== Relaxation Chamber ===&lt;br /&gt;
* {{Voice line|Announcer|openingexercise01}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise02}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise03}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise04}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise05}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise06}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise07}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise08}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Announcer openingcourtesy01.wav|&amp;quot;Good morning. You have been in suspension for -nine nine nine nine nine... nine ni &#039;&#039;(continues repeating behind the following:)&#039;&#039;- This courtesy call is to inform you that all test subjects should vacate the Enrichment Center immediately. Any test subject not emerging from suspension at this time will be assumed to have exercised his or her right to remain in extended relaxation, for the duration of the destruction of this facility. If you have questions or concerns regarding this policy, or if you require a Spanish-language version of this message, feel free to take a complimentary piece of stationery from the desk drawer in front of you, and write us a letter. Good luck.&amp;quot;]] &#039;&#039;(The &amp;quot;This courtesy call&amp;quot; part is overlaid with Wheatley&#039;s speech.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|evacuationmisc01}}&lt;br /&gt;
* {{Voice line|Announcer|openingsafeguards01}}&lt;br /&gt;
&lt;br /&gt;
=== Test chambers ===&lt;br /&gt;
==== Chamber 00 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub06}}&lt;br /&gt;
* {{Voice line|Announcer|prehub08}}&lt;br /&gt;
* {{Voice line|Announcer|prehub09}}&lt;br /&gt;
* {{Voice line|Announcer|prehub10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub11}}&lt;br /&gt;
* {{Voice line|Announcer|prehub12}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber08}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has already passed through the Emancipation Grill after the &amp;quot;cube and button-based testing&amp;quot; information:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber07}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 01 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub27}}&lt;br /&gt;
* {{Voice line|Announcer|prehub28}}&lt;br /&gt;
* {{Voice line|Announcer|good01}}&lt;br /&gt;
* {{Voice line|Announcer|prehub19}}&lt;br /&gt;
* {{Voice line|Announcer|prehub20}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 02 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub46}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber05}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber06}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 03 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub42}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber09}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to go through the exit without both cubes on the buttons:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 05 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber02}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber03}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 06 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub17}}&lt;br /&gt;
* {{Voice line|Announcer|prehub18}}&lt;br /&gt;
&lt;br /&gt;
==== Chamber 07 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber04}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Test Chamber Lines ====&lt;br /&gt;
* {{Voice line|Announcer|prehub43}}&lt;br /&gt;
* {{Voice line|Announcer|prehub44}}&lt;br /&gt;
&lt;br /&gt;
== GLaDOS chamber ==&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup01}}&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup02}}&lt;br /&gt;
*{{spoiler text|{{Voice line|Announcer|carolyndeleted02}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not in the Chamber but a reaction to GLaDOS&#039; speech:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|sarcasmcore01}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture01}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture03}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture04}}&lt;br /&gt;
&lt;br /&gt;
== Final battle ==&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin01}}&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor02}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption06}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler text|{{Voice line|Announcer|bb_stalemate06}}}}&lt;br /&gt;
&lt;br /&gt;
== Stalemate announcements ==&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle11}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate01}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle12}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle14}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle15}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle16}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle17}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle19}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate02}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate05}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate07}}&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
* {{Voice line|Announcer|mp_coop_wall_5security03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
== Turret factory announcements ==&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory13}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory14}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory15}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line01}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line02}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line04}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line05}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_implosion01}}&lt;br /&gt;
&lt;br /&gt;
== Unused turret factory announcements ==&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory16}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory17}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory18}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory19}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory20}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory21}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory22}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory23}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* {{Voice line|Announcer|good02}}&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chamberlock&amp;diff=155807</id>
		<title>Chamberlock</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chamberlock&amp;diff=155807"/>
		<updated>2018-02-08T14:08:57Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal 2 Chamberlock.png|right|300px|thumb|The Chamberlock as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Excellent. Please proceed into the chamberlock after completing each test.|sound=GLaDOS_00_part1_success-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Chamberlock&#039;&#039;&#039; is the room at the end of each [[Test Chamber]] that contains an elevator leading to the next one. The Chamberlock is the most common fixed-end goal of any test chamber, and its entrance is always covered by a [[Material Emancipation Grill]] to vaporize any unauthorized objects that pass through and remove any previously-placed [[portals]]. Chamberlocks appear in most levels of both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
Chamberlocks in &#039;&#039;Portal&#039;&#039; are some of the smallest rooms in the game. For the most part, the chamberlock is a white, circular room with slatted walls. In the center is an elevator, which the player walks into in order to continue to the next chamber.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; brought several changes to the design of the chamberlock. Unlike the chamberlocks in &#039;&#039;Portal,&amp;quot;the chamberlocks in &#039;&#039;Portal 2&#039;&#039; are a great deal larger than their previous rendition, with the player being able to move freely around the central elevator. The elevator itself has undergone a change, with the player movement inside it much more restricted and with glass walls. A completely new addition to the chamberlock is the display-capable walls, which display video that can either display procedures for apocalyptic circumstances, or if a new element/mechanic of the game is introduced in a test chamber, for example, the [[Sentry Turret]], it can display how the element is made. Sometimes these displays correspond with the [[Announcer]]&#039;s voice lines.&lt;br /&gt;
&lt;br /&gt;
Note that not all chamberlocks in Portal 2 are the same, as the chamberlocks {{Spoiler|of the older Aperture Science facilities}} were similar in size and construction to those of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery|lines=3|height=116|width=200&lt;br /&gt;
| title = Chamberlock&lt;br /&gt;
| File:Portal 2 Chamberlock reverse.png|alt1=Chamberlock|The view of a Chamberlock as seen from the elevator in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
| File:Chamberlock.png|alt2=The Chamberlock as it appears in &#039;&#039;Portal&#039;&#039;.|The Chamberlock as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
There are several informational videos that play in the Chamberlocks in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Expand to view&lt;br /&gt;
|-&lt;br /&gt;
|{{Video gallery&lt;br /&gt;
| video1 = UYFcIN3LXM0&lt;br /&gt;
| video2 = gkSjoy3BJGw&lt;br /&gt;
| video3 = Pi2Dhy4cNqk&lt;br /&gt;
| video4 = fxoJmNm_4sg&lt;br /&gt;
| video5 = wUe4RMlplrc&lt;br /&gt;
| video6 = 95Qo_6HbSwE&lt;br /&gt;
| video7 = zekZRMfQozw&lt;br /&gt;
| video8 = VwHilWJSlO4&lt;br /&gt;
| video9 = I6i9yj_x_XY&lt;br /&gt;
| video10 = 2VsRYYSy6KY&lt;br /&gt;
| video11 = FuvmK-wrbJM&lt;br /&gt;
| video12 = msXHIiEDWdk&lt;br /&gt;
| video13 = zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_6&amp;diff=155803</id>
		<title>Portal 2 Co-op Course 2 Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_6&amp;diff=155803"/>
		<updated>2018-02-06T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 6&lt;br /&gt;
  | valve-title= 06 Multifling&lt;br /&gt;
  | map        = mp_coop_multifling_1.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = fling enter&lt;br /&gt;
  | icon5      = faith plate on&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirteenth level in Co-op mode of Portal 2 and the sixth chamber in the course. The chamber requires the players to use the [[Aerial Faith Plate]]s to get to the other side of the rooms. [[Goo]] is present in the second room as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|In the first room the team must utilize all of the portals while using the Faith Plate. The [[Material Emancipation Grill]] can prove to be a problem for some. The second room is pretty much self-explanitory. Switch activates the Cube dispenser, which throws the cube at the panel where one can catch it.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire your portals on the two angled panels on the left side of the chamber.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Place your portals to the panels near the [[Aerial Faith Plate]] and go through the portal.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Go through your partner&#039;s portals but don&#039;t use the Faith Plate.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|After your partner has placed the portals, use the Faith Plate and wait for landing. Shoot one portal under yourself and the other on the wall further away on the right. Go through the portal and fire the portal from the wall to the last angled panel.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Use the Faith Plate and wait for landing. Use the [[Switch]] and wait for the [[Weighted Storage Cube]] to make its way to you and then drop it from the platform.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Go under the exit and wait for the Cube to be dropped.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Get the Cube and place it on the receptacle.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Put your portals on the panels where your partners portals are.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Go to the first part of the room and fire your portal on the angled panel and on the wall near the Faith Plate. Go through the portal and then fire the portal from the wall to the other angled panel and use the Faith Plate.}}&lt;br /&gt;
  |   both-7 = {{Spoiler|Proceed to the checkpoint and continue to the next room.}}&lt;br /&gt;
  |  atlas-8 = {{Spoiler|Walk next to the Faith Plate, fire your portals on the panels, and use the Faith Plate.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Go stand next to the switch.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Step on the Faith Plate. This setup will throw you around as long as you need. You&#039;ll need to catch a Cube in mid-air.}}&lt;br /&gt;
  |  pbody-10 = {{Spoiler|Press the switch when your partner is flying in front of the observation room.}}&lt;br /&gt;
  |  atlas-11 = {{Spoiler|Catch the Cube and try to leave the Faith Plates. Place the Cube on the receptacle.}}&lt;br /&gt;
  |  pbody-11 = {{Spoiler|Go stand near the exit.}}&lt;br /&gt;
  |   both-12 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative solution ===&lt;br /&gt;
This solution, when succesful, saves the partners time and portals but it is very hard to execute as it requires precision, timing and luck with the cube. It only concerns the first room of the chamber.&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire your portals on the angled panel facing the Faith Plate and to the wall near the Faith Plate. Go through the portal.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go through the portals.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Now use the Faith Plate. Turn to face the gap in the glass and fire the portal from the wall to the angled panel facing the exit platform. Then wait for the landing.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Use the Faith Plate and wait for landing.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Press the switch and wait for the Cube to come to you. Then take the Cube and make sure that the cube is oriented straight. Go stand on the edge of the platform and face the receptacle. Toss the cube on the receptacle.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Proceed to the checkpoint and solve the next room.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|jSKudBd5xx8|width=360|align=left}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Henry&amp;diff=155609</id>
		<title>Henry</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Henry&amp;diff=155609"/>
		<updated>2018-01-02T13:21:54Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Henry&#039;&#039;&#039;|Think about it. Every generation got a new frontier to tackle. Einstein got relativity. The NASA cowboys got the moon. All the easy stuff is taken.}}&lt;br /&gt;
[[File:Lab Rat Henry.jpg|thumb|170px|right|Henry in [[Portal 2: Lab Rat]].]]&lt;br /&gt;
&#039;&#039;&#039;Henry&#039;&#039;&#039; (surname unknown) is an Aperture Science scientist featured the comic [[Portal 2: Lab Rat]]. He was working to prevent [[GLaDOS]]&#039; murder attempts and developed the [[Morality Core]] as the solution&amp;lt;ref&amp;gt;[[Media:Lab Rat P13.jpg]] Page 13 of [[Portal 2: Lab Rat]]&amp;lt;/ref&amp;gt;. Henry was optimistic about the outcome of GLaDOS, while his co-worker [[Doug Rattmann]] was more suspicious. {{Spoiler|Later, when GLaDOS was activated for &#039;&#039;Bring your Daughter to Work Day&#039;&#039;, Henry gleefully provided her with neurotoxin to a recreation of the {{w|Schrödinger&#039;s Cat}} experiment, claiming: &amp;quot;Well, as long as it&#039;s for science.&amp;quot; Henry is thought to be killed by her on the same day due to neurotoxin poisoning.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=155520</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=155520"/>
		<updated>2017-12-18T01:28:21Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Story-related&lt;br /&gt;
| {{spoiler|To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Story-related&lt;br /&gt;
| {{Spoiler|This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Story-related&lt;br /&gt;
| {{Spoiler|As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams.}} Complete this test and you&#039;ll be awarded with the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy/Story-related&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|Story-related&lt;br /&gt;
| {{Spoiler|Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Story-related&lt;br /&gt;
| {{Spoiler|Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Story-related&lt;br /&gt;
| Near the end of Chapter 6 you will {{Spoiler|reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Story-related&lt;br /&gt;
|{{Spoiler| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Story-related&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Story-related&lt;br /&gt;
| Complete the first [[Conversion Gel]] test.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related&lt;br /&gt;
| {{Spoiler|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Story-related&lt;br /&gt;
| Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Story-related&lt;br /&gt;
| When you meet up to Wheatley you may notice a small white area to his left. Fire a portal at that area. You will soon see white gel pouring from the ceiling. When it lands, fire an alternate portal and wait for white paint to splash on you. At your feet, fire the same portal you used on the white gel. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Story-related&lt;br /&gt;
| Complete the Single-player campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Story-related&lt;br /&gt;
| Simply complete the calibration course in co-op to get this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|Story-related&lt;br /&gt;
| Finish all 6 stages in course 1 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|Story-related&lt;br /&gt;
| Finish all 9 stages in course 4 of [[co-op]] mode.&lt;br /&gt;
}} &lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Story-related&lt;br /&gt;
| Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
| {{Spoiler|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|{{Spoiler| In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement&#039;s icon is misleading, you do &#039;&#039;not&#039;&#039; need to stand in front of a defective turret to obtain it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
| {{Spoiler|At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|{{Spoiler| Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
| {{Spoiler|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;)}}, but don&#039;t press the switch and don&#039;t step on the button. Note that this is the first time you enter the chamber, not when Wheatley sends you through a second time.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
| After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an reversible Excursion Funnel.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
| In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|Easy&lt;br /&gt;
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you&#039;ll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. Can also be done using a reversible Excursion Funnel, just like Air Show.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures, just perform them.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
| In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Medium&lt;br /&gt;
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|Medium&lt;br /&gt;
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}} in the developer console to reload the map.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
|Self-explanatory, but make sure you and your partner know what you&#039;re doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Hard&lt;br /&gt;
| Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in  which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the cube to open the door, burn the monitor.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in [[Repulsion Gel]] (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement takes place on [[Portal 2 Co-op Course 3 Chamber 3]], and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard&lt;br /&gt;
|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers:&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039; Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.&lt;br /&gt;
*&#039;&#039;&#039;6&#039;&#039;&#039; Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice.&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; This is a trust test so do not fool around. It&#039;s easy if you try/practice.&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don&#039;t try to get Party of Three (see above).&lt;br /&gt;
&lt;br /&gt;
Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type {{code|changelevel mp_coop_tbeam_redirect}} in the developer console to reload the first map instead of going back the hub.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|N/A&lt;br /&gt;
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have &#039;&#039;Portal 2&#039;&#039;, but haven&#039;t done co-op mode yet.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=155514</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=155514"/>
		<updated>2017-12-15T22:01:07Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 - Chapter 5 - Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a [[portal]] on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow [[Wheatley]] and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Turret Redemption Line}}&lt;br /&gt;
{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155513</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155513"/>
		<updated>2017-12-15T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level within the &#039;&#039;Portal&#039;&#039; series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved. &lt;br /&gt;
&lt;br /&gt;
In some [[Test Chambers|Test Chambers]], surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In &#039;&#039;[[Portal 2]]&#039;&#039;, the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
[[image:portal1_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal1_portal_bts_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Within the [[test chambers]], portal-able surfaces take on the appearance of concrete slabs and tiles. Aside from a few alternate color choices, all of the wall surfaces are identical in size. The &amp;quot;behind the scenes&amp;quot; areas of the game feature the same slabs, only looking more worn down and orange tinted; tiled floors are replaced with solid concrete flooring.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal1_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal1_no_portal_bts_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
Non-portal-able surfaces in the test chambers of &#039;&#039;Portal&#039;&#039; are made up of metallic dark brown, blackish cubes and squares. It&#039;s stated in the &#039;&#039;Commentary Mode&#039;&#039; of the game that this design choice was made because it made the material easy to spot from a distance. Metallic flooring is a lighter color.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;behind the scenes&amp;quot; areas have rougher metallic walls as well as less smooth metal flooring when present. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
[[image:portal2_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal2_portal_old_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Being constructed out of [[panels]], the portal-able surfaces in the test chambers (whether during the {{spoiler|reconstruction phase at the beginning of the game or during Wheatley&#039;s takeover towards the end}}), tend to be white in appearance (rather than gray as in Portal) to contrast better with the updated metallic textures. &lt;br /&gt;
&lt;br /&gt;
In Old Aperture, portal-able surfaces with often feature a checker-board pattern. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal2_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal2_no_portal_old_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
The non-portal-able surfaces in &#039;&#039;Portal 2&#039;&#039; don&#039;t have any 3D effect or shininess like the ones in &#039;&#039;Portal&#039;&#039;. They&#039;ve been changed from a bronze-like color to black with grey lines to better contrast with the updated portal-able textures.&lt;br /&gt;
&lt;br /&gt;
In Old Aperture, non-portal-able surfaces can include a variety of materials including green, black, brown metals and wood. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
{{main|Gels}}&lt;br /&gt;
Introduced in &#039;&#039;Portal 2&#039;&#039;, [[Gels]] can be applied on most surfaces in order to modify its attributes. There are 3 Gels which can be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.&lt;br /&gt;
* [[Propulsion Gel]] is an orange gel that removes/reduces friction on the surface on which it is applied, allowing players to move on it at high speeds.&lt;br /&gt;
* [[Conversion Gel]] is a white gel that allows portals to be placed on surfaces that portals normally cannot be placed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass, despite being a flat surface in-game, automatically repels both Portals and Gels.&lt;br /&gt;
** As a result of this, glass panels are often used in [[Aperture Tag: The Paint Gun Testing Initiative]] as a way to limit gel usage and flesh out puzzles, in much the same way as non-portal-able surfaces are used in the official series. &lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155512</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155512"/>
		<updated>2017-12-15T20:09:10Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: added s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level within the &#039;&#039;Portal&#039;&#039; series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved. &lt;br /&gt;
&lt;br /&gt;
In some [[Test Chambers|Test Chambers]], surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In &#039;&#039;[[Portal 2]]&#039;&#039;, the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
[[image:portal1_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal1_portal_bts_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Within the [[test chambers]], portal-able surfaces take on the appearance of concrete slabs and tiles. Aside from a few alternate color choices, all of the wall surfaces are identical in size. The &amp;quot;behind the scenes&amp;quot; areas of the game feature the same slabs, only looking more worn down and orange tinted; tiled floors are replaced with solid concrete flooring.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal1_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal1_no_portal_bts_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
Non-portal-able surfaces in the test chambers of &#039;&#039;Portal&#039;&#039; are made up of metallic dark brown, blackish cubes and squares. It&#039;s stated in the &#039;&#039;Commentary Mode&#039;&#039; of the game that this design choice was made because it made the material easy to spot from a distance. Metallic flooring is a lighter color.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;behind the scenes&amp;quot; areas have rougher metallic walls as well as less smooth metal flooring when present. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
[[image:portal2_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal2_portal_old_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Being constructed out of [[panels]], the portal-able surfaces in the test chambers (whether during the {{spoiler|reconstruction phase at the beginning of the game or during Wheatley&#039;s takeover towards the end}}), tend to be white in appearance (rather than gray as in Portal) to contrast better with the updated metallic textures. &lt;br /&gt;
&lt;br /&gt;
In Old Aperture, portal-able surfaces with often feature a checker-board pattern. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal2_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal2_no_portal_old_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
The non-portal-able surfaces in &#039;&#039;Portal 2&#039;&#039; don&#039;t have any 3D effect or shininess like the ones in &#039;&#039;Portal&#039;&#039;. They&#039;re changed from a bronze-like color to black with grey lines to better contrast with the updated portal-able textures.&lt;br /&gt;
&lt;br /&gt;
In Old Aperture, non-portal-able surfaces can include a variety of materials including green, black, brown metals and wood. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
{{main|Gels}}&lt;br /&gt;
Introduced in &#039;&#039;Portal 2&#039;&#039;, [[Gels]] can be applied on most surfaces in order to modify its attributes. There are 3 Gels which can be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.&lt;br /&gt;
* [[Propulsion Gel]] is an orange gel that removes/reduces friction on the surface on which it is applied, allowing players to move on it at high speeds.&lt;br /&gt;
* [[Conversion Gel]] is a white gel that allows portals to be placed on surfaces that portals normally cannot be placed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass, despite being a flat surface in-game, automatically repels both Portals and Gels.&lt;br /&gt;
** As a result of this, glass panels are often used in [[Aperture Tag: The Paint Gun Testing Initiative]] as a way to limit gel usage and flesh out puzzles, in much the same way as non-portal-able surfaces are used in the official series. &lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155511</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=155511"/>
		<updated>2017-12-15T20:08:31Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: Linked test chambers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level within the &#039;&#039;Portal&#039;&#039; series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved. &lt;br /&gt;
&lt;br /&gt;
In some [[Test Chambers|Test Chamber]], surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In &#039;&#039;[[Portal 2]]&#039;&#039;, the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
[[image:portal1_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal1_portal_bts_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Within the [[test chambers]], portal-able surfaces take on the appearance of concrete slabs and tiles. Aside from a few alternate color choices, all of the wall surfaces are identical in size. The &amp;quot;behind the scenes&amp;quot; areas of the game feature the same slabs, only looking more worn down and orange tinted; tiled floors are replaced with solid concrete flooring.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal1_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal1_no_portal_bts_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
Non-portal-able surfaces in the test chambers of &#039;&#039;Portal&#039;&#039; are made up of metallic dark brown, blackish cubes and squares. It&#039;s stated in the &#039;&#039;Commentary Mode&#039;&#039; of the game that this design choice was made because it made the material easy to spot from a distance. Metallic flooring is a lighter color.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;behind the scenes&amp;quot; areas have rougher metallic walls as well as less smooth metal flooring when present. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
[[image:portal2_portal_surface.png|170px|left|border]]&lt;br /&gt;
[[image:portal2_portal_old_surface.png|170px|left|border]]&lt;br /&gt;
==== Portal-able ====&lt;br /&gt;
Being constructed out of [[panels]], the portal-able surfaces in the test chambers (whether during the {{spoiler|reconstruction phase at the beginning of the game or during Wheatley&#039;s takeover towards the end}}), tend to be white in appearance (rather than gray as in Portal) to contrast better with the updated metallic textures. &lt;br /&gt;
&lt;br /&gt;
In Old Aperture, portal-able surfaces with often feature a checker-board pattern. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[image:portal2_no_portal_surface.png|170px|right|border]]&lt;br /&gt;
[[image:portal2_no_portal_old_surface.png|170px|right|border]]&lt;br /&gt;
==== Non-portal-able ====&lt;br /&gt;
The non-portal-able surfaces in &#039;&#039;Portal 2&#039;&#039; don&#039;t have any 3D effect or shininess like the ones in &#039;&#039;Portal&#039;&#039;. They&#039;re changed from a bronze-like color to black with grey lines to better contrast with the updated portal-able textures.&lt;br /&gt;
&lt;br /&gt;
In Old Aperture, non-portal-able surfaces can include a variety of materials including green, black, brown metals and wood. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
{{main|Gels}}&lt;br /&gt;
Introduced in &#039;&#039;Portal 2&#039;&#039;, [[Gels]] can be applied on most surfaces in order to modify its attributes. There are 3 Gels which can be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.&lt;br /&gt;
* [[Propulsion Gel]] is an orange gel that removes/reduces friction on the surface on which it is applied, allowing players to move on it at high speeds.&lt;br /&gt;
* [[Conversion Gel]] is a white gel that allows portals to be placed on surfaces that portals normally cannot be placed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass, despite being a flat surface in-game, automatically repels both Portals and Gels.&lt;br /&gt;
** As a result of this, glass panels are often used in [[Aperture Tag: The Paint Gun Testing Initiative]] as a way to limit gel usage and flesh out puzzles, in much the same way as non-portal-able surfaces are used in the official series. &lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=155510</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=155510"/>
		<updated>2017-12-15T20:03:50Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: Corrected name of portal gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, flat surfaces by an [[Aperture Science Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and purple (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay bugs ==&lt;br /&gt;
* &#039;&#039;&#039;Portal boosting&#039;&#039;&#039;: A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals &#039;&#039;pushing&#039;&#039; the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=155509</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=155509"/>
		<updated>2017-12-15T16:31:11Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: Edited the name of the portal gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thnmjuy</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=155508</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=155508"/>
		<updated>2017-12-15T16:05:28Z</updated>

		<summary type="html">&lt;p&gt;Thnmjuy: Added name of achievement(No Hard Feelings).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement(No Hard Feelings) is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
== Quotes explained ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: [[Cave Johnson]] is angry over the intercom in Chapters 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: [[GLaDOS]] told [[Wheatley]] that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: GLaDOS&#039;s true identity is hidden among Johnson&#039;s intercom messages, playing deep underneath Aperture. Alternatively, this may be referencing the [[Gels|Mobility Gels]], found beneath Chell when the Oracle Turret is found, which are key to defeating Wheatley. (None of the Corrupted Cores would have been attached without the [[Conversion Gel|Conversion]] and [[Repulsion Gel]]s, and the [[Fact Sphere]] would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel.)}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: [[Caroline]], the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;That&#039;s all I can say&#039;&#039;&#039;: The last quote played by the Oracle Turret until picked up again.}}&lt;br /&gt;
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== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
# [[Wikipedia:Crow T. Robot|(Wikipedia)]]Crow T. Robot &amp;quot;I&#039;m Different&amp;quot;&lt;br /&gt;
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		<author><name>Thnmjuy</name></author>
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