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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thecrazywingman</id>
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	<updated>2026-04-21T18:17:24Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187825</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187825"/>
		<updated>2024-05-28T07:30:57Z</updated>

		<summary type="html">&lt;p&gt;Thecrazywingman: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].&lt;br /&gt;
&lt;br /&gt;
[[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]&lt;br /&gt;
Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:&lt;br /&gt;
* GLaDOS Voice Map&lt;br /&gt;
   The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]&#039; voice.&lt;br /&gt;
&lt;br /&gt;
* Cut Ending Mockup&lt;br /&gt;
   A mockup of an unused ending of [[Portal: The Flash Version MapPack]].&lt;br /&gt;
&lt;br /&gt;
* Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
&lt;br /&gt;
* Challenge maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Skull cube|Skull Cubes]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Menu Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Thecrazywingman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187824</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187824"/>
		<updated>2024-05-28T07:30:05Z</updated>

		<summary type="html">&lt;p&gt;Thecrazywingman: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].&lt;br /&gt;
&lt;br /&gt;
[[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]&lt;br /&gt;
Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:&lt;br /&gt;
* GLaDOS Voice Map&lt;br /&gt;
   The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]&#039; voice.&lt;br /&gt;
&lt;br /&gt;
* Cut Ending Mockup&lt;br /&gt;
   A mockup of an unused ending of [[Portal: The Flash Version MapPack]].&lt;br /&gt;
&lt;br /&gt;
* Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
&lt;br /&gt;
* Challenge maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Skull cubes|Skull Cubes]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Menu Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Thecrazywingman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Skull_cube&amp;diff=187823</id>
		<title>Skull cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Skull_cube&amp;diff=187823"/>
		<updated>2024-05-28T07:27:46Z</updated>

		<summary type="html">&lt;p&gt;Thecrazywingman: Created page with &amp;quot;Skull cubes act like normal cubes, but the red skull icon on it hints that destroying the cube is part of the puzzle. They appear in the Portal: Still Alive bonus maps and there only.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skull cubes act like normal cubes, but the red skull icon on it hints that destroying the cube is part of the puzzle. They appear in the [[Portal: Still Alive]] bonus maps and there only.&lt;/div&gt;</summary>
		<author><name>Thecrazywingman</name></author>
	</entry>
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